Giff:
Giff all share the same rules:
• Giff are large size
• Despite that large size, Giff only have a 5-foot reach
• Giff have a base move of 25ft.
• Giff receive a +1 natural armor bonus due to their tough skin
• Giff are incredibly dense and heavy, granting them a +4 bonus to Bull Rush and Trip attempts.
• Because of that density, they count as one Large and one Small creature for the purposes of spell effects.
• Giff can hold breath for 4 times their constitution rounds.
• Giff are mostly herbivores and 80% or more of their diet must be plant-based.
• Their diet and metabolism are such that normal magics that sustain creatures will not affect them. Example, a Ring of Sustenance fails to work when worn.
• The negative effects of lack of food are doubled for them.
• Giff are mentally ordered and predisposed to law and structure. They gain a +4 bonus against spells such as Confusion.
• For the same reason, Giff are likely to believe things that are ordered and suffer a -4 penalty on any save or skill check that is lawful in nature or from a lawful source (such as a constable). This does not apply to things such as a fireball thrown at the Giff by a sheriff.
• Gains a bonus feat at first level from the following list: Technology, Power Attack, Toughness, Diehard
• Giff receive a +4 bonus to Strength and Constitution and a -2 penalty to Dexterity and Charisma.
• The favored class of a Giff is Fighter.