Author Topic: Feats  (Read 1504 times)

Offline Asinjin

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Feats
« on: November 07, 2025, 12:28:31 AM »
There are some feats specific to spelljamming.

-Spelljammer Helmsman: this feat allows you to use skills through the ship while sitting in the helm.  Typically, a spellcaster in a helm can power it and do things, but they do not get to add their skill rolls to many skill check (pilot, spot, etc).  This feat allows the character use use skill while in the helm through the ship.  Note that this does not apply to Knowledge skills.

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.

-Endure the Void: the amount of time you can spend in the limited atmosphere and environment of space is doubled.
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Offline Malchia

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Re: Feats
« Reply #1 on: November 07, 2025, 08:15:13 AM »
There are some feats specific to spelljamming.

-Spelljammer Helmsman: this feat allows you to use skills through the ship while sitting in the helm.  Typically, a spellcaster in a helm can power it and do things, but they do not get to add their skill rolls to many skill check (pilot, spot, etc).  This feat allows the character use use skill while in the helm through the ship.  Note that this does not apply to Knowledge skills.

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.

-Endure the Void: the amount of time you can spend in the limited atmosphere and environment of space is doubled.
Are these the complete listings for these feats or are there any prerequisites?

Offline Asinjin

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Re: Feats
« Reply #2 on: November 07, 2025, 08:51:37 AM »
Are these the complete listings for these feats or are there any prerequisites?

These are not complete, they just give an idea of the feat.  Trying to let everyone know what's out there as I complete details of them.
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Offline Hero

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Re: Feats
« Reply #3 on: November 07, 2025, 04:00:25 PM »

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.
That’s rad.

Offline Asinjin

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Re: Feats
« Reply #4 on: November 19, 2025, 12:11:02 AM »
Void Casting: allows you to cast normally when in the Void and not under the influence of the spellcasting rules of a planet.

Zero Gravity Casting: No chance of spell failure when in zero gravity.  This applies to somatic material parts of the spell.  Without this, all spellcasting suffers a 25% chance of spell failure.
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Offline Asinjin

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Re: Feats
« Reply #5 on: November 24, 2025, 11:36:06 PM »
Born in the Void (General)
When your whole life has been spent on ships in the void, you are naturally better at things on a spelljammer ship.
   Prerequisites: Spent most of life on ships and small planets in the void.
   Benefit: You gain a +2 bonus to the following skills, which are always class skills for you: Knowledge (Spelljamming), Rope Use. and Survival (only when in the Phlo or Void).

*This must be taken at 1st level*
« Last Edit: November 28, 2025, 07:29:50 PM by Asinjin »
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Offline Asinjin

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Re: Feats
« Reply #6 on: November 28, 2025, 07:13:34 PM »
Spelljamming Expertise (General)
Your time in the Void has led you to become skilled at some practices that may not be normal for your class.
   Prerequisites: Profession (Sailor) 5 ranks; Knowledge (Spelljamming) 3 ranks; Rope Use 1 rank, Climb 1 rank.
   Benefit: The following skills are always class skills for you: Profession (Sailor), Knowledge (Spelljamming), Rope Use, and Climb.
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Offline Asinjin

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Re: Feats
« Reply #7 on: November 28, 2025, 07:17:52 PM »
Zero Gravity Combat (General)
Training and experience flighting in zero gravity have given you the ability to ignore many of the effects.
   Prerequisites: BAB+1
   Benefit: You do tno suffer any of the penalties to fighting in zero gravity.
   Normal: You suffer a -4 to hit with melee attacks and lose any bonuses to armor class due to Dexterity or Dodge.
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Offline Asinjin

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Re: Feats
« Reply #8 on: November 28, 2025, 07:21:29 PM »
Spelljammer Helmsman (General)
Your practice in a spelljammer helm allows you to use ranks and bonuses to skills while in the helm.
   Prerequisites: At least one caster level in a full casting class (wizard, cleric, etc).
   Bonus: While in a spelljammer helm, you can use add your bonuses to skill checks for the ship.
   Normal: Any skill checks made while in the helm are unmodified by bonuses a caster has.
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Offline Asinjin

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Re: Feats
« Reply #9 on: November 28, 2025, 07:23:31 PM »
Zero Gravity Casting (General)
Training and experience casting in zero gravity have given you the ability to cast without chance of failure.
   Prerequisites: the ability cast cast spells
   Benefit: You do not suffer any chance of spell failure while in zero gravity.
   Normal: Any spell cast with a material or somatic compment has a 25% of spell failure.
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Offline Asinjin

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Re: Feats
« Reply #10 on: November 28, 2025, 07:26:58 PM »
Endure the Void (General)
You have become accustomed to dealing with the difficult environment of the void.
   Prerequisites: Spent at least one-year spelljamming.
   Benefit: the amount of time you spend in the viod before suffering ill effects is doubled.
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Offline Asinjin

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Re: Feats
« Reply #11 on: November 28, 2025, 07:29:21 PM »
Void Casting (General)
Time spent drawing magical energy from the void has trained you to cast in the void without limits.
   Prerequisites: the ability cast cast spells
   Benefit: When using the natural magic of the void, you are not limited in spell level.
   Normal: Void casting is limited by level the farther you are from an environment.
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Offline Asinjin

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Re: Feats
« Reply #12 on: November 28, 2025, 07:31:57 PM »
Fear the Void (Anti)
You fear being the the emptiness of the Void.
   Penalty: Whenever spelljamming, you suffer a -2 penalty on all checks and rolls.
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Offline Asinjin

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Re: Feats
« Reply #13 on: November 30, 2025, 11:49:09 AM »
Feat with name to be determined that allows you to ignore the negative effects of gravity sickness.  This occurs when you cross the plane of a ship's gravity.  It also allows you to negate the effects of a different gravity than you are used to when visiting other planets.
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Offline Valdis

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Re: Feats
« Reply #14 on: December 02, 2025, 11:02:47 AM »
Feat with name to be determined that allows you to ignore the negative effects of gravity sickness.  This occurs when you cross the plane of a ship's gravity.  It also allows you to negate the effects of a different gravity than you are used to when visiting other planets.
Potential Feat Names?
  • Star-Forged Constitution
  • Void-Hardened
  • Inertial Fortitude
  • Aether-Balanced
  • Go with the Phlo
  • Wildspace Acclimation
  • Astral Anchor
  • Gravitic Adaptation