Author Topic: Feats  (Read 427 times)

Offline Asinjin

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Feats
« on: November 07, 2025, 12:28:31 AM »
There are some feats specific to spelljamming.

-Spelljammer Helmsman: this feat allows you to use skills through the ship while sitting in the helm.  Typically, a spellcaster in a helm can power it and do things, but they do not get to add their skill rolls to many skill check (pilot, spot, etc).  This feat allows the character use use skill while in the helm through the ship.  Note that this does not apply to Knowledge skills.

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.

-Endure the Void: the amount of time you can spend in the limited atmosphere and environment of space is doubled.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Feats
« Reply #1 on: November 07, 2025, 08:15:13 AM »
There are some feats specific to spelljamming.

-Spelljammer Helmsman: this feat allows you to use skills through the ship while sitting in the helm.  Typically, a spellcaster in a helm can power it and do things, but they do not get to add their skill rolls to many skill check (pilot, spot, etc).  This feat allows the character use use skill while in the helm through the ship.  Note that this does not apply to Knowledge skills.

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.

-Endure the Void: the amount of time you can spend in the limited atmosphere and environment of space is doubled.
Are these the complete listings for these feats or are there any prerequisites?

Offline Asinjin

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Re: Feats
« Reply #2 on: November 07, 2025, 08:51:37 AM »
Are these the complete listings for these feats or are there any prerequisites?

These are not complete, they just give an idea of the feat.  Trying to let everyone know what's out there as I complete details of them.
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Offline Hero

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Re: Feats
« Reply #3 on: November 07, 2025, 04:00:25 PM »

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.
That’s rad.

Offline Asinjin

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Re: Feats
« Reply #4 on: November 19, 2025, 12:11:02 AM »
Void Casting: allows you to cast normally when in the Void and not under the influence of the spellcasting rules of a planet.

Zero Gravity Casting: No chance of spell failure when in zero gravity.  This applies to somatic material parts of the spell.  Without this, all spellcasting suffers a 25% chance of spell failure.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Feats
« Reply #5 on: November 24, 2025, 11:36:06 PM »
Born in the Void (General)
When your whole life has been spent on ships in the void, you are naturally better at things on a spelljammer ship.
   Prerequisites: Spent most of life on ships and small planets in the void.
   Benefit: You gain a +2 bonus to the following skills, which are always class skills for you: Knowledge (Spelljamming), Rope Use. and Survival (only when in the Phlo or Void).
The hand that rolls the Dice rules the world.