Author Topic: New Combat Domain  (Read 60878 times)

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2946
    • View Profile
Re: New Combat Domain
« Reply #75 on: March 07, 2012, 08:13:19 PM »
I like the Combat Readiness, it's something different than any of the other spells on the list, yet still appropriate.
I don't like this spell for two reasons: It has nothing to do with weapons and I had it as the first level Time domain spell (and let me tell you what a PITA that is to find spells for)

Offline Windblade

  • Hero Member
  • *****
  • Posts: 1518
    • View Profile
Re: New Combat Domain
« Reply #76 on: March 07, 2012, 08:35:28 PM »
I really don't think we should limit a spell to one domain if it fits in multiple domains.  There is no reason to limit ourselves like that.  That being said I don't care either way if combat readiness is in this domain

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2946
    • View Profile
Re: New Combat Domain
« Reply #77 on: March 12, 2012, 11:43:01 AM »
Let's get this one done. I don't like the first level spell. If no one likes Masters Touch how about old reliable True Strike?

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 10116
    • View Profile
    • Habololy
Re: New Combat Domain
« Reply #78 on: March 12, 2012, 12:52:11 PM »
1 ???
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Hero's Blade

There are lots of spells we could put at first level.  I think True Strike isn't the best fit, since it is cast one round and used up the next, but I'm okay with it.
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2288
    • View Profile
Re: New Combat Domain
« Reply #79 on: March 12, 2012, 05:02:13 PM »
Suggestions for 1st level spells:
1 - Beastland Ferocity (Planar Handbook)
2 - Blade of Blood (PHB2)
3 - Lion's Charge (Savage Species)
4 - Mighty Wallop (Races of the Dragon)
5 - Snake's Swiftness (Miniatures Handbook)
« Last Edit: March 12, 2012, 05:04:16 PM by Malchia »

Offline Hero

  • Hero Member
  • *****
  • Posts: 2664
    • View Profile
Re: New Combat Domain
« Reply #80 on: March 12, 2012, 08:42:22 PM »
Curse of Impending Blades (SpC) or Weapon Bless (Oriental Adv)?

Weapon Bless
Components: V, S, AF,
Casting Time: 10 minutes
Range: Touch
Target: Weapon touched
Duration: Permanent until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You prepare one weapon for combat against a particular foe.
While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power.
Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically.
You cannot, for example, bless a weapon for use against "a kappa", but you can bless it for use against "the kappa who lives in Ch'i Sheng's pond".
The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful.
After the first attack, or if the weapon is used against another foe before it is used against the target creature, the writings on the blade disappear and the spell effect ends.
Focus: A writing brush and ink.




Offline whitesword

  • Hero Member
  • *****
  • Posts: 2946
    • View Profile
Re: New Combat Domain
« Reply #81 on: March 12, 2012, 09:04:12 PM »
Curse of Impending Blades (SpC) or Weapon Bless (Oriental Adv)?

Weapon Bless
Components: V, S, AF,
Casting Time: 10 minutes
Range: Touch
Target: Weapon touched
Duration: Permanent until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You prepare one weapon for combat against a particular foe.
While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power.
Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically.
You cannot, for example, bless a weapon for use against "a kappa", but you can bless it for use against "the kappa who lives in Ch'i Sheng's pond".
The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful.
After the first attack, or if the weapon is used against another foe before it is used against the target creature, the writings on the blade disappear and the spell effect ends.
Focus: A writing brush and ink.
I looked at weapon bless and it just seems super weak.  10 min casting time and only good for the first attack against one foe, only good if it hits etc.  I think I looked at Curse but I don't remember.  DM anything from the Eberron books?
« Last Edit: March 12, 2012, 09:12:47 PM by whitesword »

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2946
    • View Profile
Re: New Combat Domain
« Reply #82 on: March 12, 2012, 09:14:14 PM »
Here are my suggestions:

Personal Weapon Augmentation : add any +1 weapon ability to your weapon.  From Eberon. 
Divine Power: a classic
Blade of Blood depending on how many rounds it lasts.

Offline Windblade

  • Hero Member
  • *****
  • Posts: 1518
    • View Profile
Re: New Combat Domain
« Reply #83 on: March 12, 2012, 09:28:44 PM »
I think you mean divine favor which I agree is a classic and works well for the first level slot.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 10116
    • View Profile
    • Habololy
Re: New Combat Domain
« Reply #84 on: March 12, 2012, 09:42:30 PM »
I like Personal Weapon Augmentation
The hand that rolls the Dice rules the world.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2664
    • View Profile
Re: New Combat Domain
« Reply #85 on: March 12, 2012, 09:54:53 PM »
I vote divine favor, since weapon augmentation is already covered by #2, albeit with less versatility.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2946
    • View Profile
Re: New Combat Domain
« Reply #86 on: March 12, 2012, 10:35:18 PM »
I vote divine favor, since weapon augmentation is already covered by #2, albeit with less versatility.
That is a good point.  I'll vote for DF

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 10116
    • View Profile
    • Habololy
Re: New Combat Domain
« Reply #87 on: March 14, 2012, 12:42:45 AM »
Any others votes for the 1st level spell?
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 10116
    • View Profile
    • Habololy
Re: New Combat Domain
« Reply #88 on: March 15, 2012, 11:05:06 AM »
1 Divine Favor
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Hero's Blade

The spells are set, and the ability, so unless anyone else has any objections, I will lock this one tomorrow.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 10116
    • View Profile
    • Habololy
Re: New Combat Domain
« Reply #89 on: March 26, 2012, 10:08:22 PM »
Whitesword has found another spell, and would like to replace Touch of Adamatium with

Sakkratar's Triple Strike

( Lost Empires of Faerun)

Transmutation
Level: Sorcerer 5, Wizard 5,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which may be more than 30 ft. apart
Duration: 1 round
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
This spell, created by a coronal of Cormanthyr from days long past, imbues a number of targets with devastating speed in battle.
Each subject of Sakkratar's triple strike can take two extra attacks when making a full attack action, provided that it attacks with a melee weapon it is holding.
These extra attacks are made using the subject's full base attack bonus, plus any modifiers appropriate to the situation.
In addition, each affected creature's melee weapon bursts into pure white flame, gaining the keen and flaming burst special abilities for the duration of the spell.
This effect is not cumulative with similar effects, such as a haste spell or a weapon of speed, nor does it grant an extra action.
Material Component: A three-faceted prism.

Votes please
The hand that rolls the Dice rules the world.