Author Topic: The Lord Commander  (Read 1731 times)

Offline Asinjin

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The Lord Commander
« on: January 06, 2017, 12:26:11 AM »
To start, xp for not getting into the fight you didn't want:

1000 xp each
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Offline Asinjin

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Re: The Lord Commander
« Reply #1 on: January 06, 2017, 12:35:51 AM »
If someone got a level, please message me and let me know.
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Offline Asinjin

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Re: The Lord Commander
« Reply #2 on: January 06, 2017, 12:36:37 AM »
The day you parley with the Lord Commander is the 5th day of the 3rd month of 788.
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Offline Asinjin

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Re: The Lord Commander
« Reply #3 on: January 06, 2017, 08:43:25 AM »
A recap will be worth xp.
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Offline Zunder

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Re: The Lord Commander
« Reply #4 on: January 06, 2017, 12:40:07 PM »
A recap will be worth xp.


Vor'Ruk, Grant, and Ash were tasked with dealing with a rebel wood duke boiling line fortress in exchange for Saladien.  The idea was to keep Saladien away from Green Fellow.  Leaving him in captivity might spur green fellow's agents to make their own deal for him. 


Initially we transported out to the fort to reconnoiter it with Rom'Pei and Ash. With very little to go on we still headed to Fort Lichen to free Saladien with the group, plus all 15 of Vor'Ruk's followers.  After a curt meeting with a thieving commander at fort lichen, where Vor'ruk voiced a distaste for is naked thievery of magic from the prisoner.  We headed north to outpost #8, which was owned by the rebels. 


We watched for a little while, eventually making a keen deal with a group of griffons which would like to eat the horses of the group.  Emboldened by our treaty with the beasts we approached the fort. Vor'Ruk recognized the command and engaged him in talks, while this was happening a treacherous fey agent attempted to assassinate the fort's commander and cast some spell.  The spell allowed the fey to shout "CHARGE" in orcish, causing the light Calvary to charge the fort walls.  Some quick thinking from Saladien prevented disaster.. and that's where we ended.


 
« Last Edit: January 06, 2017, 01:41:24 PM by Asinjin »
Tinkers' Hitchhikers guide...
  -- never bring a sword to a epbul fight
  -- always hold onto severed limbs of your enemies
  -- leave chronomancy to the crazy tower dwelling wizards

Offline Asinjin

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Re: The Lord Commander
« Reply #5 on: January 06, 2017, 01:41:44 PM »
Thank you, 40xp for the recap.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Lord Commander
« Reply #6 on: January 06, 2017, 02:10:42 PM »
A note that as we continue the thread here, the Maker of War thread now has posting xp at the end of it...don't miss out.
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: The Lord Commander
« Reply #7 on: January 06, 2017, 02:12:26 PM »
Oh.. after the commotion subsided, the commander said he was coming down to talk, not seeming to be rebellious at all.  He said he would tell us the truth.. the truth told to him by Tox and Razk.


DUN DUUUN DUNNNNNNN.



« Last Edit: January 06, 2017, 02:15:53 PM by Asinjin »
Tinkers' Hitchhikers guide...
  -- never bring a sword to a epbul fight
  -- always hold onto severed limbs of your enemies
  -- leave chronomancy to the crazy tower dwelling wizards

Offline Asinjin

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Re: The Lord Commander
« Reply #8 on: January 06, 2017, 03:32:02 PM »
Liam asks Vor'Ruk, "How do you want to handle your orcs?  For now, if they enter, I will require them to dismount and disarm."

He at first talks to you in the murder hall.  He is in there alone with you and any of the other who walked into it.  You are not sure how he got in there without the gate behind him being raised.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Lord Commander
« Reply #9 on: January 07, 2017, 03:00:39 PM »
The day you parley with the Lord Commander is the 5th day of the 3rd month of 788.

A note that the Great Forest War Campaign has now caught up to the Seas Campaign in timeline and they are both the furthest along as it applies to the timeline.  This is two in game years since the wizards first left Habololy (not their rescue).
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Lord Commander
« Reply #10 on: January 10, 2017, 09:27:04 AM »
Liam asks Vor'Ruk, "How do you want to handle your orcs?  For now, if they enter, I will require them to dismount and disarm."

He at first talks to you in the murder hall.  He is in there alone with you and any of the other who walked into it.  You are not sure how he got in there without the gate behind him being raised.

Bump
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Offline Asinjin

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Re: The Lord Commander
« Reply #11 on: January 17, 2017, 01:02:56 PM »
Assuming you do not put up any resistance, the Lord Commander invites you all into the Fort.  You are all scanned for active spells and asked simple questions like "Do you plan on betraying us?" while in a detect lies or zone of truth.

That process takes an hour and everyone in the fort is on guard as it progresses.
The hand that rolls the Dice rules the world.