Author Topic: A Mognollithic Achievement  (Read 7203 times)

Offline Asinjin

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A Mognollithic Achievement
« on: December 16, 2016, 12:47:51 AM »
To start with xp (note that although you killed the angel, your primary mission failed):

Scratch - Death Touch Deva - 1800
Drax - Endless Magic Missiles - 2000
Ozzle - Spear Hurts a Lot - 1500
Tarkin - Great Use for Fire Extinguishing - 1500
Saladien - Really Helpful Cohort - 1200
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #1 on: December 16, 2016, 12:48:13 AM »
xp for whoever tells the tale for Tox and Razk.

After the story is told, those two will have to decide what they do.  Note that Cackle is with them.
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #2 on: December 16, 2016, 12:48:49 AM »
You get locked up on the 27th day of the 1st month of 788.
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Offline Valdis

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Re: A Mognollithic Achievement
« Reply #3 on: December 16, 2016, 08:47:52 AM »
The (remaining) brothers let Mortimer and the ENF go into the fort for some recon.  The appearance of a Stalker of the Dead unnerves many of the occupants.  They wait for a sending from Mortimer to tell them when the Diseased one is being held.  Mortimer tells them that their target is being held in a pit and not in the fort proper.  The brothers discuss/argue about the best way to go about their rescue.  Scratch says use the caves.  Some say to go through the front gate.  Others want to climb the wall.  They finally realize Scratch is probably the wisest among them and decide to go under the wall.  They have the ENF's animals find a way into the cave system and Scratch uses his blood magic to make the opening large enough to crawl through.  Once in the caves, they send FlapJack to scout around.  After a few hours they make it to a cave that has magically reinforced pillars and what look to be well openings.  Not knowing how to proceed, the brothers go back and get Razik, who had stayed back with Tox at the camp, and have him use his blood magic to locate their target.  In the meantime Mortimer sends them again and the brothers ask where their target is in relation to the well that they found.  Mortimer responds with directions and the brothers hatch another plan that involves summoning a few creatures.  They get back to the cave with the pillars and well openings.  Syrus summons a small earth elemental to quickly find the pit.  Once the elemental returns, Syrus summons a creature that can melt stone and the creature melts a tunnel to the pit where Kaklin is being held.  Kaklin waits for the smoldering rock to cool a bit before making his escape.  As he is making his way down the tight shaft, the brothers (who can) see a glow-y halfling shape at the top of the hole they made.  Hates-Fey-Brother uses blood magic to make Kaklin small and Kaklin quickly falls out of the shaft and into the cavern where the brothers are.  Scratch uses his blood magic to all but close the tunnel to the pit and the brothers and Kaklin begin to move to the exit.  As they are leaving the cave, they see a tiny, firefly sized thing that emits a multitude of golden light emerge from the shrunken tunnel opening.  The thing grown and takes the glowing form of a Deva.  Kaklin says it is the Cultist Cleric's bitch.  The ENF throws up some magic fog and the party continues to flee.  The ENF does that a few times, then the Deva appears in front of them in a tight tunnel area.  The Deva gives them an ultimatum, Surrender or die.  That goes over as any of the other ultimatums the brothers have received has.  From what Scratch can tell, the Deva attacked and the brothers fought back with spear and spell.  The brothers got some surprising hits on the Diva and Scratch grappled it.  After about a minute, the Deva, having been stabbed, entangled, magic missiled, and insulted, summons its remaining strength and breaks out of Scratch's grapple.  It gets rewarded by some more stabs from the brothers.  Sensing weakness, Scratch, a devout worshiper of Dedestroyt, uses the power granted him by his deity, and uses a death touch on the Deva.  Dedestroyt smiled that day as the soul of the Deva was sent his way.

The brothers grab trophies from the dead Deva and head to the exit of the caves.  When they get there, they realize that there is a battalion of halflings waiting for them at the exit.  They look for another way out but don't find one.  The brothers reluctantly decide to surrender to a Stalker of the Dead who happens to be visiting the fort.  The brothers emerge from the caves and are relieved of their weapons and taken into custody.  They are put into the normal cells in the fort and the halflings proceed to cast every spell they can think of to keep them in there.
« Last Edit: December 16, 2016, 09:11:48 AM by Asinjin »

Offline Valdis

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Re: A Mognollithic Achievement
« Reply #4 on: December 16, 2016, 08:50:23 AM »
With not much else to do, can the brothers who can, do spell checks to see what spells have been placed on them/their cell(s)

Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #5 on: December 16, 2016, 09:07:41 AM »
To start with xp (note that although you killed the angel, your primary mission failed):

Scratch - Death Touch Deva - 1800
Drax - Endless Magic Missiles - 2000
Ozzle - Spear Hurts a Lot - 1500
Tarkin - Great Use for Fire Extinguishing - 1500
Saladien - Really Helpful Cohort - 1200

Message me with any levels gained.
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #6 on: December 16, 2016, 09:12:35 AM »
With not much else to do, can the brothers who can, do spell checks to see what spells have been placed on them/their cell(s)

They have been relieved of all items, so the only spells that can be cast are verbal only.
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #7 on: December 16, 2016, 09:12:59 AM »
The (remaining) brothers let Mortimer and the ENF go into the fort for some recon.  The appearance of a Stalker of the Dead unnerves many of the occupants.  They wait for a sending from Mortimer to tell them when the Diseased one is being held.  Mortimer tells them that their target is being held in a pit and not in the fort proper.  The brothers discuss/argue about the best way to go about their rescue.  Scratch says use the caves.  Some say to go through the front gate.  Others want to climb the wall.  They finally realize Scratch is probably the wisest among them and decide to go under the wall.  They have the ENF's animals find a way into the cave system and Scratch uses his blood magic to make the opening large enough to crawl through.  Once in the caves, they send FlapJack to scout around.  After a few hours they make it to a cave that has magically reinforced pillars and what look to be well openings.  Not knowing how to proceed, the brothers go back and get Razik, who had stayed back with Tox at the camp, and have him use his blood magic to locate their target.  In the meantime Mortimer sends them again and the brothers ask where their target is in relation to the well that they found.  Mortimer responds with directions and the brothers hatch another plan that involves summoning a few creatures.  They get back to the cave with the pillars and well openings.  Syrus summons a small earth elemental to quickly find the pit.  Once the elemental returns, Syrus summons a creature that can melt stone and the creature melts a tunnel to the pit where Kaklin is being held.  Kaklin waits for the smoldering rock to cool a bit before making his escape.  As he is making his way down the tight shaft, the brothers (who can) see a glow-y halfling shape at the top of the hole they made.  Hates-Fey-Brother uses blood magic to make Kaklin small and Kaklin quickly falls out of the shaft and into the cavern where the brothers are.  Scratch uses his blood magic to all but close the tunnel to the pit and the brothers and Kaklin begin to move to the exit.  As they are leaving the cave, they see a tiny, firefly sized thing that emits a multitude of golden light emerge from the shrunken tunnel opening.  The thing grown and takes the glowing form of a Deva.  Kaklin says it is the Cultist Cleric's bitch.  The ENF throws up some magic fog and the party continues to flee.  The ENF does that a few times, then the Deva appears in front of them in a tight tunnel area.  The Deva gives them an ultimatum, Surrender or die.  That goes over as any of the other ultimatums the brothers have received has.  From what Scratch can tell, the Deva attacked and the brothers fought back with spear and spell.  The brothers got some surprising hits on the Diva and Scratch grappled it.  After about a minute, the Deva, having been stabbed, entangled, magic missiled, and insulted, summons its remaining strength and breaks out of Scratch's grapple.  It gets rewarded by some more stabs from the brothers.  Sensing weakness, Scratch, a devout worshiper of Dedestroyt, uses the power granted him by his deity, and uses a death touch on the Deva.  Dedestroyt smiled that day as the soul of the Deva was sent his way.

The brothers grab trophies from the dead Deva and head to the exit of the caves.  When they get there, they realize that there is a battalion of halflings waiting for them at the exit.  They look for another way out but don't find one.  The brothers reluctantly decide to surrender to a Stalker of the Dead who happens to be visiting the fort.  The brothers emerge from the caves and are relieved of their weapons and taken into custody.  They are put into the normal cells in the fort and the halflings proceed to cast every spell they can think of to keep them in there.

Good Summary, 50xp.
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #8 on: December 16, 2016, 09:15:54 AM »
It needs to be noted that Syrus is not put in the cell with the rest of you.

There are three cells in the bank of them where you are.  You are all placed in one, which is about twenty by ten feet.  Kaklan is not placed with you.  Those in the cell next to you are Kaklan's pack and they ask lots of questions; most of the responses are ones that are sad to hear.  Except the death of the Deva, of which the gnolls at least enjoy the news.
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Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #9 on: December 16, 2016, 09:29:50 AM »
With not much else to do, can the brothers who can, do spell checks to see what spells have been placed on them/their cell(s)

Sorry, I misread.

Here are the spells you recognize, but there are several you don't:

- Arcane Lock
- Deathwatch
- Consecrate
- Detect Magic
- Detect Evil
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Offline Malchia

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Re: A Mognollithic Achievement
« Reply #10 on: December 16, 2016, 11:43:19 AM »
This is for Hero.  Just a side note that Habololian Magic Missiles don't get Spell Resistance.  According to the Habololy site and also documented on page 37 in "Magic of Habololy" is this revision:

Magic Missile
Spell Resistance: No

I suspect you may have been more effective against the Deva with this little tidbit of knowledge.  Just thought I'd relay this to the group in case you were unaware.   

Offline Valdis

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Re: A Mognollithic Achievement
« Reply #11 on: December 16, 2016, 11:57:17 AM »
This is for Hero.  Just a side note that Habololian Magic Missiles don't get Spell Resistance.  According to the Habololy site and also documented on page 37 in "Magic of Habololy" is this revision:

Magic Missile
Spell Resistance: No

I suspect you may have been more effective against the Deva with this little tidbit of knowledge.  Just thought I'd relay this to the group in case you were unaware.

Wasn't his Ray of Enfeeblement that got stopped by the Spell resistance?  The missiles worked fine I thought

Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #12 on: December 16, 2016, 11:58:37 AM »
This is for Hero.  Just a side note that Habololian Magic Missiles don't get Spell Resistance.  According to the Habololy site and also documented on page 37 in "Magic of Habololy" is this revision:

Magic Missile
Spell Resistance: No

I suspect you may have been more effective against the Deva with this little tidbit of knowledge.  Just thought I'd relay this to the group in case you were unaware.

He knew, his magic missiles were getting through...that is why it kept getting entangled.  It was the Ray of Clumsinesses and Combusts that were thwarted.
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Offline Malchia

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Re: A Mognollithic Achievement
« Reply #13 on: December 16, 2016, 12:09:18 PM »
You guys are right... it was the rays that were resisted.

Offline Asinjin

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Re: A Mognollithic Achievement
« Reply #14 on: December 17, 2016, 11:29:15 AM »
There is little Saladien and the captured gnolls can do.  After Tox and Raxk relay to me their plan, I will post what happens next to the gnolls when the rest of the campaigns reached whatever happens in the timeline.
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