Author Topic: The Maker of War  (Read 14339 times)

Offline Asinjin

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The Maker of War
« on: November 11, 2016, 12:24:21 AM »
To start with, xp:

Saladien - for being a good source of information and talents the other don't have - 2500

Ash - for scouting and more scouting - 2200

Valizar - for one round of mighty smashing after losing the foot that stomped around the multiverse - 2000

Vor'Ruk - for two devastating charges - 4000

Haas - for lots of effective Tyrogatore spell including a T Rex - 2300
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Maker of War
« Reply #1 on: November 11, 2016, 12:25:57 AM »
What is left after the battle:

- the giant cleaver inscribed with "If you want your foot back, come and get it - Stronmus"

- The remains of the one dead Dusk giant

- the taffers bring back a slew of fey stuff
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: The Maker of War
« Reply #2 on: November 11, 2016, 01:12:09 AM »
Can I. get a recap for the end of the battle

Offline Zunder

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Re: The Maker of War
« Reply #3 on: November 11, 2016, 09:40:14 AM »
Can I. get a recap for the end of the battle


I don't remember when you left, so:


Predator warned Ash of the incoming creatures, which turned out to be Taffers retreating from the vanguard of the Fey force.  Ash barely escaped with his and Predators life as he fled from the fey force.  The group was soon surrounded by a chain wielding fey and a swollen mouth breathing troll on one side, and a force of Dusk Giants on the other.  Before engagement a unseen fey began casting powerful spell, stunning most of the group. The Habastly cleric summoned multiple swarms to defeat the smaller fey in the trees. The chain dude attacked our Habastly cleric Mallory and leaped away, spurring Vor'ruk is impale the swoll troll in a glorious charge.  Two Dusk giants barely were able to contain Valizar while Haas called down a physical representation of Tyrogatore.  Ash shot up the giants from afar.  The unseen protagonist fey baleful poly morphed our habastelea cleric and took him away.  Eventually Valizar fell to the beat down by two giants.  A third creature appeared with a massive cleaver, lopping off Valizar's curb stomping foot with a cackle, keeping it securely as a prize.  Vor'Ruk charged one of the giants surrounding Valizar and gutted him causing the giants to re-think their plan and they all disappeared.
  Saladien's Kobold Fey cohort tried to get our attention, but it took time for Haas to cast comprehend languages because Saladien was still stunned.  He told us the Fey where still here and it was only an illusion.  We where able to end one of the giants before he got away, but all the other escaped.


Phyyric Victory, we lost a uber powerful cleric of habastalea.
« Last Edit: November 11, 2016, 10:34:01 AM by Asinjin »
Tinkers' Hitchhikers guide...
  -- never bring a sword to a epbul fight
  -- always hold onto severed limbs of your enemies
  -- leave chronomancy to the crazy tower dwelling wizards

Offline Asinjin

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Re: The Maker of War
« Reply #4 on: November 11, 2016, 10:34:16 AM »
25 xp for the recap.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Maker of War
« Reply #5 on: November 11, 2016, 12:17:23 PM »
Okay, so here's the deal. 

1) I need to be healed seeing as I'm at the brink of death.
2) I need to get an artificial limb installed.
3) I need Ajax to Gate me to Stronmus' front door so I can challenge him or one of his champions to get my leg back.
4) I will die a glorious death at the hands of Stronmus and be reunited with the mighty Tyrogatore.
5) Haas will need to get a Valizar tattoo inscribed on his leg in order to honor my legendary curb stomp.
6) I need to either get cracking on a new character or focus on the Gnolls since Valizar's life is coming to an end.

Offline Asinjin

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Re: The Maker of War
« Reply #6 on: November 11, 2016, 12:27:14 PM »
One of the first questions you need to decide is whether you remain in Cheadsolas or go back to Balinhost.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Maker of War
« Reply #7 on: November 11, 2016, 12:54:51 PM »
One of the first questions you need to decide is whether you remain in Cheadsolas or go back to Balinhost.
I think we should regroup in Balinhost via the plant traveling staff. 

Offline Asinjin

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Re: The Maker of War
« Reply #8 on: November 11, 2016, 02:12:44 PM »
I think we should regroup in Balinhost via the plant traveling staff.

Without Mallory, does the staff have enough to get you back that night?
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Maker of War
« Reply #9 on: November 11, 2016, 03:02:16 PM »
Without Mallory, does the staff have enough to get you back that night?
I think we're capable of taking 7 (including Rom'Pei) with the staff.  Mallory accounted for another 5 (including himself).  We could take the most severely wounded back and the rest could stay in town until the staff recharges in the morning, or we could all stay here tonight and make three trips in the morning after the staff recharges.  7 of us go back (3 charges), Rom'Pei travels back (3 charges), then takes the rest with him back to Bainhost (3 charges).

Offline Asinjin

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Re: The Maker of War
« Reply #10 on: November 11, 2016, 03:04:44 PM »
The Taffers are here and willing to stay with whoever remains.  The townsfolk, having been warning, remain inside.  None have yet come out to see what caused the commotion.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Maker of War
« Reply #11 on: November 11, 2016, 03:13:51 PM »
The Taffers are here and willing to stay with whoever remains.  The townsfolk, having been warning, remain inside.  None have yet come out to see what caused the commotion.
Are the Taffers skilled in the healing arts? 

Are they, by any chance, capable of removing epic level curses bestowed upon by greater gods? 

Offline Asinjin

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Re: The Maker of War
« Reply #12 on: November 11, 2016, 03:49:00 PM »
Are the Taffers skilled in the healing arts? 

Are they, by any chance, capable of removing epic level curses bestowed upon by greater gods?

They nod yes, and dance around your missing foot for ten minutes.  When they complete their ceremony, they smile at you as a flower grows from the ground where your foot was.  It is yellow, like a daisy.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Maker of War
« Reply #13 on: November 11, 2016, 04:05:28 PM »
They nod yes, and dance around your missing foot for ten minutes.  When they complete their ceremony, they smile at you as a flower grows from the ground where your foot was.  It is yellow, like a daisy.
That better be a curse reversing daisy of complete regeneration or Valizar is feasting on squirrel meat tonight...

Offline Asinjin

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Re: The Maker of War
« Reply #14 on: November 11, 2016, 07:20:33 PM »
They flee from you when their kind gesture and misunderstanding of what you wanted it met with a growl.
The hand that rolls the Dice rules the world.