Author Topic: Gree  (Read 1826 times)

Online Asinjin

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Gree
« on: September 06, 2014, 11:40:50 AM »
Winged Gree will not be an option.

   Gree are medium-sized
   Gree have a speed of 40 feet.  They also swim at a speed of 40 feet.
   Gree have 60ft. of low-light vision
   Gree have advantage when making Swimming checks
   Gree can hold their breath for one minute for each point of Constitution they have before making checks to determine how long they can hold their breath
   Gree receive a +2 to all Stealth skill checks
   Gree receive a +2 bonus on checks to resist or break free of a grapple, as well as all attempts to escape from physical bonds
   Gree have disadvantage with all checks involving riding another animal
   Gree have a carrying capacity of a creature with two less Strength points than they have
   Gree receive one skill proficiency of their chocie
   Gree may make a bite attack once per round at their base attack bonus for 1d3 points of damage, not modified by Strength
   Gree are immune to Lycanthropy
   Gree receive a +1 bonus to Intelligence and Dexterity and a 1 penalty to Charisma
The hand that rolls the Dice rules the world.

Online Asinjin

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Re: Gree
« Reply #1 on: October 01, 2014, 02:00:36 PM »
   Gree speak their own language and either Common or Dwarven.
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Re: Gree
« Reply #2 on: October 13, 2014, 12:47:18 PM »
Change in the rule, they can speak Common or Gnomish.
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Re: Gree
« Reply #3 on: October 13, 2014, 08:12:00 PM »
Do they also have dark vision since there is no low-light?

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Re: Gree
« Reply #4 on: October 13, 2014, 08:54:55 PM »
Yes
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Re: Gree
« Reply #5 on: October 18, 2014, 01:16:07 PM »
Winged Gree will not be an option.

   Gree are medium-sized
   Gree have a speed of 40 feet.  They also swim at a speed of 40 feet.
      Gree speak their own language and either Common or Gnomish
   Gree have dark vision
   Gree have advantage when making Swimming checks
   Gree can hold their breath for one minute for each point of Constitution they have before making checks to determine how long they can hold their breath
   Gree receive a +2 to all Stealth skill checks
   Gree receive a +2 bonus on checks to resist or break free of a grapple, as well as all attempts to escape from physical bonds
   Gree have disadvantage with all checks involving riding another animal
   Gree have a carrying capacity of a creature with two less Strength points than they have
   Gree receive one skill proficiency of their chocie
   Gree may make a bite attack once per round at their base attack bonus for 1d3 points of damage, not modified by Strength
   Gree are immune to Lycanthropy
   Gree receive a +1 bonus to Intelligence and Dexterity and a 1 penalty to Charisma
The hand that rolls the Dice rules the world.