Author Topic: Rules for Cover  (Read 3016 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 7733
    • View Profile
    • Habololy
Rules for Cover
« on: October 09, 2012, 08:29:09 PM »
The shotgun has the following special rules:

- No roll to hit, just auto hits everything in the area it effects
- Damage decreases as distance get farther
- Concealment ignored
- No critical hits apply

What about cover? 
The hand that rolls the Dice rules the world.

Online Hero

  • Hero Member
  • *****
  • Posts: 1939
    • View Profile
Re: Rules for Cover
« Reply #1 on: October 09, 2012, 10:25:16 PM »
I always thought since the shotgun is an area of effect attack it should give the target a reflex save for half.

Offline Windblade

  • Hero Member
  • *****
  • Posts: 1232
    • View Profile
Re: Rules for Cover
« Reply #2 on: October 10, 2012, 01:16:30 AM »
I think since it hits automaticly and it ignores concealment that there is should be a bigger penalty for shotgun wielders against there target who is under cover.  I think if the target is under cover then it should be automatic 1/2 half damage.

Online Hero

  • Hero Member
  • *****
  • Posts: 1939
    • View Profile
Re: Rules for Cover
« Reply #3 on: October 10, 2012, 11:05:29 PM »
Damage reduced proportional to the amount of cover.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 7733
    • View Profile
    • Habololy
Re: Rules for Cover
« Reply #4 on: October 11, 2012, 12:37:32 AM »
Cover isn't a percentage, so how would you rte that?
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2323
    • View Profile
Re: Rules for Cover
« Reply #5 on: October 22, 2012, 05:54:59 PM »
Cover isn't a percentage, so how would you rte that?
Shot is typically very bad at defeating cover. I would give a character in cover a reflex save for half damage. I would also allow characters with evasion to use that ability regardless of cover.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 7733
    • View Profile
    • Habololy
Re: Rules for Cover
« Reply #6 on: October 22, 2012, 11:10:33 PM »
So if you have full cover, then you take no damage from shot.  If you have less than full cover, you get a reflex save (what DC?) for half.  If you have evasion, that save is for half or none.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2323
    • View Profile
Re: Rules for Cover
« Reply #7 on: October 22, 2012, 11:20:01 PM »
So if you have full cover, then you take no damage from shot.  If you have less than full cover, you get a reflex save (what DC?) for half.  If you have evasion, that save is for half or none.
Without fetching a PHB doesnt evasion make it all or none and improved evasion make it half or none? 

Upon further reflection I think the easiest way to deal with the cover is just to reduce the damage by a percentage equal to the percentage of cover.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 7733
    • View Profile
    • Habololy
Re: Rules for Cover
« Reply #8 on: June 29, 2019, 08:20:16 AM »
In an effort to lock down all these rules before the snap, to finalize shot gun vs. cover:

- a character under cover takes half damage from shot
- evasion allows a save for full or half against shot
- improved evasion allows a save for all or none against shot
- cover and evasion can stack against cover (not two saves, but both benefits apply)
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 1619
    • View Profile
Re: Rules for Cover
« Reply #9 on: June 29, 2019, 08:47:47 AM »
In an effort to lock down all these rules before the snap, to finalize shot gun vs. cover:

- a character under cover takes half damage from shot
- evasion allows a save for full or half against shot
- improved evasion allows a save for all or none against shot
- cover and evasion can stack against cover (not two saves, but both benefits apply)
I'd just like to point out that by allowing Evasion to work against shotguns and other area of effect attacks, it cheapens the Modern Ranger's Clicker Evasion ability.

"Clicker Evasion: The Modern Ranger gains the Evasion ability against any damage caused by an oops.  This applies to a clicker he is using or a nearby one.  He also gains a Reflex saving throw against area of effect firearms for half damage.  Normally, there is no save against such damage."

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 7733
    • View Profile
    • Habololy
Re: Rules for Cover
« Reply #10 on: June 29, 2019, 09:38:33 AM »
I'd just like to point out that by allowing Evasion to work against shotguns and other area of effect attacks, it cheapens the Modern Ranger's Clicker Evasion ability.

"Clicker Evasion: The Modern Ranger gains the Evasion ability against any damage caused by an oops.  This applies to a clicker he is using or a nearby one.  He also gains a Reflex saving throw against area of effect firearms for half damage.  Normally, there is no save against such damage."

That's an excellent catch.  So how about we get rid of that add on to Evasion, and add it to Improved Evasion.

- a character under cover takes half damage from shot
- improved evasion allows a save for full or half against shot
- cover and improved evasion can stack against shot (not two saves, but both benefits apply)
The hand that rolls the Dice rules the world.