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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Asinjin on November 24, 2020, 11:30:59 PM »
Kerkley knows he is near the ring as the spire is so distant.

He starts moving, knowing that he will not get back before the battle has long passed.
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Asinjin on November 24, 2020, 11:30:08 PM »
Parker and Martine are not on Ysgard, but the scene is the same.

Navi is on a bleak featureless plain. There are uncountable beings milling about and in the distance there is a city so massive itís walls would encompass all the cities of Habololy combined together. Before itís iron walls fiends are herding the beings. Naviís presence causes an immediate reaction and fiends begin heading in her direction.

Shaar finds herself in a scene almost identical to the one she left. She too is on a plain but the ground appears made of metal. There is a massive battle raging around her. The combatants are all humanoids, mostly goblins and orcs. The sky is a dull red.

None of them are in the telepathic link.
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by whitesword on November 24, 2020, 10:32:12 PM »
Solaris Tries to rally the troops in all the chaos.  He cast divine insight on himself and ask a bard to cast the spell that projects his voice. Hopefully there is a least 1 bard in the area that can cast that spell.  If that spell is the cast he makes a diplomacy check to make the people fanatical see below.  My check with the current spells on me is a +49 (Eagles Splendor, Divine insight and good hope, is there anything I am missing). 

Friendly DC 60   
Helpful DC 50

This means I automatically make anyone that is already helpful into a fanatic and 50/50 shot of making anyone friendly or higher into a fanatic follower.  Let me know if I missed any other bonuses that add to skill check.  Whitesword feel free to roll my check for others.

The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the characterís Charisma bonus, at which point the NPCís attitude will revert to its original attitude (or indifferent, if no attitude is specified).

The herald of the legion behind the one where Belarek landed rushes forward and casts the spell. (Takes 4 rounds to get there and cast)
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by whitesword on November 24, 2020, 10:30:46 PM »
Kerkly is still in the interplanar telepathic bond, so he relays that he is relatively safe in the outlands and he can make his way back.  He relays that he doesn't know where the others went.

Kerkley knows he is near the ring as the spire is so distant.
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by whitesword on November 24, 2020, 10:29:40 PM »
Parker and Martine are not on Ysgard, but the scene is the same.

Navi is on a bleak featureless plain. There are uncountable beings milling about and in the distance there is a city so massive itís walls would encompass all the cities of Habololy combined together. Before itís iron walls fiends are herding the beings. Naviís presence causes an immediate reaction and fiends begin heading in her direction.

Shaar finds herself in a scene almost identical to the one she left. She too is on a plain but the ground appears made of metal. There is a massive battle raging around her. The combatants are all humanoids, mostly goblins and orcs. The sky is a dull red.
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Asinjin on November 24, 2020, 05:45:12 PM »
Just a note that the Ecstasy spell I cast causes a -4 penalty to all skill checks.  Also remember spellcasting while influenced requires a DC 15 Concentration check.
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Windblade on November 24, 2020, 05:31:57 PM »
Solaris Tries to rally the troops in all the chaos.  He cast divine insight on himself and ask a bard to cast the spell that projects his voice. Hopefully there is a least 1 bard in the area that can cast that spell.  If that spell is the cast he makes a diplomacy check to make the people fanatical see below.  My check with the current spells on me is a +49 (Eagles Splendor, Divine insight and good hope, is there anything I am missing). 

Friendly DC 60   
Helpful DC 50

This means I automatically make anyone that is already helpful into a fanatic and 50/50 shot of making anyone friendly or higher into a fanatic follower.  Let me know if I missed any other bonuses that add to skill check.  Whitesword feel free to roll my check for others.

The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the characterís Charisma bonus, at which point the NPCís attitude will revert to its original attitude (or indifferent, if no attitude is specified). 
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Asinjin on November 24, 2020, 05:05:35 PM »
Asinjin and Benlin will continue their efforts to defeat the barbarian horde.

So I am clear, you said there were more holes in the anti magic in the barbarian horde than the wugs?

There are also clearly leaders in that group, the hunters in the middle?
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Reluctant Heroes / Re: Just one last thing . . .
« Last post by Asinjin on November 24, 2020, 05:01:30 PM »
Kerkly is still in the interplanar telepathic bond, so he relays that he is relatively safe in the outlands and he can make his way back.  He relays that he doesn't know where the others went.
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Reluctant Heroes / Just one last thing . . .
« Last post by whitesword on November 24, 2020, 04:58:12 PM »
Good timing to have two weeks off as thereís much to be done.

What do you do to assist in the imminent clash of armies?
What efforts do you make to rescue/retrieve those pulled into the astral vortex?

And after that whatís next?
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