Habololy Forum
Above the Clouds, Below the Stars => Starfaring Crew => Topic started by: Asinjin on February 24, 2026, 11:52:19 PM
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Everyone gets 300xp with individual to come.
Posts about the crew and who they are coming over the next two weeks.
XP for posting a recap for Terrorshard.
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It is the 1st day of the 4th month of 818.
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RECAP
We started right where we left off with the Aeroblade gathering the crew. It said we had to decide amongst ourselves who would be captain, first mate, and all other crew assignments. We decided to go with "captain tryouts" where someone would be captain for two days each until we all agreed on who gets the position. The first was a lion creature who was arrogant, but did an okay job. The second was a rat creature who was weird, but did alright, then the last one was Ganymede. The Kender tried to be captain, but the Aeroblade insisted that wasn't allowed.
As navigator, Phineas was able to determine we were 16 days from Cald, so we plotted course and attended our stations for the duration. The lion's run as captain was uneventful, as was the rat's. During that time we flew to Cald virtually untouched. In that time, Q took over the maintenance room as his "fortress of solitude" and began going through the tools and basic equipment in the room. Cornelis got to know one of the extra crew members who had a knack for finding hidden compartments in the ship. We found a backup bridge in case the original fails, a hidden refrigerated bar in the mess hall containing several bottles of vintage wine as old as 800 years, and a room near the hangar that looked like an equipment locker for marines, but it was empty. We also figured out how to use the horn of plenty and Frobner used his creation magic to produce water. On one occasion, the horn produced food that tasted good going down, but got the entire crew sick. We lost one day of travel due to illness, but recovered nicely after 24 hours.
Frobner commissioned Q to create him a perfectly measured box in order to collect urine from the crew to "test hydration levels" but ingeniously used the contraption to cast Purify Food and Water" to recycle the urine as drinkable water.
At one point, the same crew member who found the secret compartments was found in Q's liar uninvited. He had picked the lock and was rooting through the tools in the room when Q confronted him. Q angrily told him to leave, but the other claimed to also be a mechanic and refused to leave. Q manifested an astral construct that looked like a penguin in stormtrooper armor who grappled and removed the crew from the room, but not before the construct was shot with a pistol. The boom from the firearm alerted the rest of the crew and Captain Ganymede sent the master at arms down to calm the situation. Ganymede did a fine job de-escalated the situation and came to a compromise for both mechanics to have their own space and places to work. It was this, as well as a few other good decisions that got Ganymede elected full-time captain. He then named Sunny as first mate.
With the crew now in tact and cooperating again, we continued our journey to Cald. We were closing in on the planet when Ocular noticed movement outside the ship during one of his shifts at the helm. Shortly after, we were intercepted by a small but quick alien vessel with octopus-like tentacles protruding from the hull. With the ship in close proximity, it took the "Eagle" out of spelljamming speed and reduced to us to maneuvering speed. We tried evasive maneuvers but were outmatched by the speed and skill of the opposing crew. Before long, the tentacles had latched onto our ship and began using a battering ram to breach our hull.
Ganymede ordered all hands on deck and we prepared for battle. Q took position by the breach and used psionic mending to repair the initial damage, which bought us time to get to our stations. Earlier in the journey, we discovered the Eagle has two fireball cannons and an ice beam launcher up front, while there's two large cannons in the back of the ship and a siege weapon in the observation bubble at the top of the ship. Phineas and Cas took up positions in the fireball launchers, Cornelis took one of the cannons, and others scrambled to try and fill the rest.
It didn't take long before the battering ram did additional damage and puncture through the hull, albeit a very small hole thanks to Q's repairs. What could be seen on the other end of the 10 foot ramp connecting the other ship to the Eagle was an Umberhulk. After a round or two, we noticed four more Umberhulk's scaling down the tentacles and preparing to board our ship. It was at this time that Cornelis grabbed his Gem Cannon and went to the observation deck with several other crew. We cranked the bubble open and then leveled the Gem Cannon at the enemy vessel. With a force gem loaded, Cornelis let loose the cannon and connected with the hull of the ship. The impact of the force was quiet at first, but eventually erupted in a blazing display of blue/white energy that rippled through the enemy ship and tore a 10 foot radius gaping hole in their hull. The blast launched several of the crawling Umberhulk's into space and caused the ship to separate from our ship. Once the reverberations settled in the other ship, one of the Umberhulks that was launched into space got caught in our gravity well and came crashing down on our ship. The impact wasn't enough to kill it, so it began to right itself and prepare to attack.
That's where we left off. We caused the other vessel to flee, but shot it several times with the gem cannon and fireball launchers before it got away. We still need to deal with the Umberhulk, but Cornelis successfully loaded a normal round into his cannon and is ready to take another shot at this thing once he gets the opportunity. If it does breach the ship, all the marines are waiting in the hangar where the puncture hole was and they are fully armed.
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Q uses the last of his power points to dramatically manifest repair damage to fix the hull as much as possible.
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Tho is a Grav. Squat, beardless, but dwarf-like. He moves and speaks at a deliberate pace and has the natural ability of his race to control gravity.
He was an able voider on the Badger 5 and likely takes the same role on the Eagle. He has lived in the void all his life and is from the Astromundi Sphere, which he describes as having just as many planets as void.
He is quite skilled and ship duties that involve strength and a long time to complete. He shows no spellcasting ability. He appears to be a capable wrestler and knows how to use firearms and siege weapons.
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Farmore's race is none as ugly goblins, or Uggoblin for short. With drooping, sagging skin all over they are often mistaken for very old creatures until they speak and move at paces that are typically for creatures of average age.
He dresses in working leather with his skin often dropping out of the clothing. When not wearing his leather cap, he appears to have very little thin black hair.
His speech is sullen. He clearly knows common and several other languages, including that of the Grav. He knows a lot about what you would call clickers and metalworking. Habololians would call him a tinker.
On the Badger 5 he was a Gunner's Mate and he will stay at that if needed, but there are only two mundane weapons on the Eagle.
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Everyone gets 300xp with individual to come.
XP for posting a recap for Terrorshard.
Is personal and recap XP still happening or are they both on hold until we resolve the conflict with the Umberhulk?
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Also - what can this staff do. Perhaps Umberhulk slaying?
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Ganymede selects the room on Coms.
"what is going on down there "
if someone fills him in.
"We just freed it from Slavery, maybe it can be convinced to join this crew, we did loose our landing party. " and then he decides to fly down to the breach
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RECAP
We started right where we left off with the Aeroblade gathering the crew....
Recap gets 250xp
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Is personal and recap XP still happening or are they both on hold until we resolve the conflict with the Umberhulk?
Still to come, you will get it but don't level until after the umber hulk is dealt with.
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The creature called Ich is an Xixchil. Neither male or female, it looks like a centipede, although it doesn't have a hundred legs, more like ten. The top four are closer to arms. Its head is a bit more defined than an insects with a mouth that articulates more. It is dark blue and gray in color. Ich wears belts, armor, harness and other things which are designed to protect and carry. It doesn't appear to be affected much by temperature or humility.
Ich is a carpenter, using mouth and arms and legs to quickly define wood. It is comfortable working and moving but otherwise lays about doing nothing. It is entertained and happy when things are happening, and almost hibernating when there is long quiet times.
It understands common and can respond in common, albeit in an emotionless robotic tone. Its feeling comes through if you understand its motions and movements. It gets along well with Wisk and Sunny.
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Ganymede selects the room on Coms.
"what is going on down there "
if someone fills him in.
"We just freed it from Slavery, maybe it can be convinced to join this crew, we did loose our landing party. " and then he decides to fly down to the breach
Q says: “JUST DUMP THE DIRE WORM CANISTER OUTSIDE AND BE DONE WITH IT….[then more quietly] I wonder if they’ll attack the ship? Probably not.”
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The creature called Ich is an Xixchil. Neither male or female, it looks like a centipede, although it doesn't have a hundred legs, more like ten. The top four are closer to arms. Its head is a bit more defined than an insects with a mouth that articulates more. It is dark blue and gray in color. Ich wears belts, armor, harness and other things which are designed to protect and carry. It doesn't appear to be affected much by temperature or humility.
Ich is a carpenter, using mouth and arms and legs to quickly define wood. It is comfortable working and moving but otherwise lays about doing nothing. It is entertained and happy when things are happening, and almost hibernating when there is long quiet times.
It understands common and can respond in common, albeit in an emotionless robotic tone. Its feeling comes through if you understand its motions and movements. It gets along well with Wisk and Sunny.
Ich.. do you have wood to make something? I need a perch for my staff for me to perch on
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Femaldi is a Nipit. He is one of the only Habololians, that like Phineas, joined the mission to leave Habololy. He is unremarkable for a Nipit, as is typically the case with their race.
He is disappointed that he was assigned to be the cook because he was a Nipit and the stereotype annoyed him. He would much rather be a navigator or voider. With that said, it has been determined that he is in fact the best cook despite only having family training.
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Jirizumi is a 4 foot tall red skinned ogre-looking creature. His look is close to Horarian in style. Despite wearing what you would call wooden armor, he is clearly a spellcaster as he is a helmsman. You gather that he does not speak common and can only communicate with a few others on the ship, those that speak his language or some form of goblin or ogre.
Whether he is actually grumpy all the time or not, he certainly looks that way. He never seems happy with the food and he knew nothing about sailing. You have often seem him laughing at others, although about what you cannot tell.
You have seen him 'praying' every day, although he is not a cleric. You are confident that he is some form of sorcerer.
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Ich.. do you have wood to make something? I need a perch for my staff for me to perch on
Can Q design and fashion a simple clicker for the staff perch from the scrap in his secret lair? I imagine a wall mounted folding bracket that provides a cantilever support for the staff.
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Can Q design and fashion a simple clicker for the staff perch from the scrap in his secret lair? I imagine a wall mounted folding bracket that provides a cantilever support for the staff.
Deal
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Can Q design and fashion a simple clicker for the staff perch from the scrap in his secret lair? I imagine a wall mounted folding bracket that provides a cantilever support for the staff.
There are enough materials for that.
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Kegmur is a five foot tall hairless dwarf. He is near emotionless and particularly humorless. He is very strong and tireless. He was a gunner's mate on the Badger 5.
Speaking a mix of dwarven and common that gets better the longer he is around everyone, he doesn't like most of the other crew. He is friendly with Frone, the grey skinned dwarf and few others, but he appears to be coming around as times passes.
He has never spoken of any religion or faith and seems mesmerized when anyone speaks of their deity. It is a foreign concept to him of a deity that cares anything for mortals.
He has several brands and tattoos which he has indicated he gathered during his time as a slave to many masters.