Assassin Spells

ClassLevelSchoolSpell nameShort Description
Assassin1Addiction (3.0)Subject becomes addicted to a drug.
Assassin1AlibiTarget believes he encountered you recently.
Assassin1Angry Ache (3.0)Subject takes –2 penalty on attack rolls.
Assassin1Black Bag (3.0)Creates extra-dimensional bag of torture tools.
Assassin1Blade of Blood Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
Assassin1BloodlettingYour light weapon creates bleeding wound that deals an extra 1d6 damage per round.
Assassin1Catsfeet Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus.
Assassin1Combat ReadinessTarget gains +1 per three levels on initiative checks; no bonus from being flanked.
Assassin1Critical Strike Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.
Assassin1Dead EndRemoves spoor of one creature/level.
Assassin1Death Grimace (3.0)Caster leaves a magical “calling card” on corpse.
Assassin1Detect PoisonDetects poison in one creature or object.
Assassin1Disguise SelfChanges your appearance.
Assassin1Disguise SelfDisguise own appearance.
Assassin1Distract AssailantSwift. One creature is flat-footed for 1 round.
Assassin1Ebon EyesSubject can see through magical darkness.
Assassin1Feather FallObjects or creatures fall slowly.
Assassin1Ghost SoundFigment sounds.
Assassin1Healer’s Vision Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Assassin1Insightful FeintSwift. Gain +10 on your next Bluff check to feint in combat.
Assassin1Instant LocksmithSwift. Make Disable Device or Open Lock check at +2 as free action.
Assassin1Instant SearchSwift. Make Search check at +2 as free action. jump
Assassin1LightfootYour move does not provoke attacks of opportunity for 1 round.
Assassin1Low-Light VisionSubject sees twice as far under current light.
Assassin1Mask Aberrant DragonmarkReshapes your aberrant dragonmark into the likeness of a true dragonmark.
Assassin1Mimicry Perfectly mimic familiar sounds, voices, or accents.
Assassin1Obscuring MistFog surrounds you.
Assassin1Reaving AuraAll creatures below 0 hit points within 10 feet of you take 1 point of damage.
Assassin1Rooftop StriderMove across uneven surfaces with ease.
Assassin1Secret WeaponMakes hidden weapon almost impossible to detect.
Assassin1Shadow DoubleShadowy figure attacks enemies.
Assassin1Shock and AweFlat-footed creatures get –10 on initiative.
Assassin1Silent PortalNegates sound from door or window.
Assassin1Sniper’s ShotSwift. No range limit on next ranged sneak attack.
Assassin1Snuff the LightExtinguish on non-magical light source.
Assassin1Spider ClimbGrants ability to walk on walls and ceilings.
Assassin1Spring Sheath (3.0)Simulates Quick Draw feat.
Assassin1Sticky FingersYou get +10 on Sleight of Hand checks.
Assassin1Stupor (3.0)One helpless subject is put in a state that allows him to be moved but take no other actions.
Assassin1Vigilant SlumberSet specific conditions under which you immediately wake up.
Assassin1Woodwisp ArrowEnables a masterwork arrow or bolt to pass through wood.
Assassin2Absorb Weapon Hide a weapon, gain a Bluff check with a +4 bonus on feint attempts when you draw it.
Assassin2Alter SelfAssume form of a similar creature.
Assassin2Animate WeaponA weapon animates and fights for you.
Assassin2Blade of Pain and FearCreates blade of gnashing teeth.
Assassin2Brilliant Energy ArrowMasterwork arrow or bolt radiates light and ignores armor.
Assassin2Cat’s GraceSubject gains +4 to Dex for 1 min./level.
Assassin2Darklight (3.0)Creates 5-ft.-radius area where all can see without light.
Assassin2Darkness20-ft. radius of supernatural darkness.
Assassin2Divest EssentiaTarget’s essentia becomes uninvested.
Assassin2False Peacebond As peacebond, but subject can draw weapon freely.
Assassin2Fell the Greatest FoeDeal extra damage to creatures larger than you.
Assassin2Fire ShurikenMagical shuriken deal 3d6 fire damage.
Assassin2Fox’s CunningSubject gains +4 to Int for 1 min./level.
Assassin2Getaway (3.0)Elude Pursuers by causing them to turn the wrong way.
Assassin2Ice Knife Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.
Assassin2Illusory ScriptOnly intended reader can decipher.
Assassin2Increase VirulencePoison’s DC increases by 2.
Assassin2InvisibilitySubject is invisible for 1 min./level or until it attacks.
Assassin2Invisibility, SwiftInvisibility lasts 1 round.
Assassin2Iron SilenceArmor touched has no armor check penalty on Hide and Move Silently for 1 hour/level.
Assassin2Marked ObjectYou gain bonus to track a specific being.
Assassin2Near HorizonRemove increment-based penalties on ranged attacks.
Assassin2Pass Without TraceOne subject/level leaves no tracks.
Assassin2Phantom FoeSubject is always flanked by one creature.
Assassin2Returning WeaponThrown weapon returns to thrower.
Assassin2Sacrificial Skill (3.0)Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
Assassin2Smoke StairsWalk up a column of smoke as if it were solid.
Assassin2Soul BlightDeal 1d4 + 1 per three caster levels essentia damage to foe.
Assassin2Spellslayer ArrowMasterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.
Assassin2Summon Weapon Create normal, non-magical light weapon.
Assassin2Swift ReadyEnchant armor and weapons so that they appear on you instantly when you wish.
Assassin2Undetectable AlignmentConceals alignment for 24 hours.
Assassin2Veil of ShadowDarkness grants you concealment.
Assassin3Amorphous FormSubject becomes puddle-like and can slip through cracks quickly.
Assassin3ArrowsplitTransform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.
Assassin3Blunt Natural WeaponsWeakens the natural weapons of the target creature.
Assassin3Create FetchCraft a temporary duplicate of yourself that follows telepathic orders.
Assassin3Darkflame ArrowMasterwork arrow or bolt deals normal damage plus 2d6 damage each round for 3 rounds.
Assassin3Deep SlumberPuts 10 HD of creatures to sleep.
Assassin3Deeper DarknessAbsolute darkness in 60-ft. radius.
Assassin3Ebon Ray of DoomBlack energy prevents magical healing and special healing abilities from functioning.
Assassin3Enduring ScrutinyBecome aware when target performs designated action.
Assassin3False LifeGain 1d10 temporary hp +1/level (max. +10).
Assassin3Fangs of the Vampire KingGrow vampire fangs.
Assassin3Find the GapYour attacks ignore armor and natural armor.
Assassin3Magic Circle against Good As protection spells, but 10-ft. radius and 10 min./level.
Assassin3Masochism (3.0) For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
Assassin3MisdirectionMisleads divinations for one creature or object.
Assassin3Nightmare TerrainCreate patch of illusory terrain that hinders foes and allows you to hide.
Assassin3Nondetection Hides subject from divination, scrying.
Assassin3Pall of TwilightVeil of shadow impedes sight and sound.
Assassin3Rend EssentiaDeal Charisma damage or essentia damage to foe; gain essentia.
Assassin3Rusted BladeTouched weapon delivers filth fever.
Assassin3Sadism (3.0) For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Assassin3Spectral WeaponSwift. Use quasi-real weapon to make touch attacks.
Assassin3Spider Poison Touch deals 1d6 Str damage, repeats in 1 minute.
Assassin3Toxic TongueGenerate small amount of poison that you can spit or place on a weapon.
Assassin3Unbind ChakraSever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.
Assassin3Vital StrikeYour next attack deals sneak attack damage.
Assassin3WraithstrikeSwift. Your melee attacks strike as touch attacks for 1 round.
Assassin4Assassin’s DarknessGlobe of pure darkness blocks all sight but your own.
Assassin4Bloodfreeze ArrowMasterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.
Assassin4Clairaudience/ClairvoyanceHear or see at a distance for 1 min./level.
Assassin4Cursed BladeWounds dealt by weapon can’t be healed without remove curse.
Assassin4DeathsightMake death attack without spending rounds in observation.
Assassin4Dimension DoorTeleports you and up to 500 lb.
Assassin4Ferocity of Sanguine RageGain bonus on melee damage rolls and one use of true strike.
Assassin4Flesh Armor (3.0)Caster gains DR 10/+1.
Assassin4Fracturing WeaponEnchant a weapon so it bestows penalties to AC and DR when it strikes.
Assassin4Freedom of MovementSubject moves normally despite impediments.
Assassin4Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Assassin4Heart RipperKills living creature with up to your caster level in HD.
Assassin4Hide from DragonsDragons can’t perceive one subject/2 levels.
Assassin4Implacable Pursuer You know where prey is, as long as it’s moving.
Assassin4Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Assassin4Locate CreatureIndicates direction to familiar creature.
Assassin4Modify MemoryChanges 5 minutes of subject’s memories.
Assassin4Mordenkainen's Trusted BloodhoundCreate a ferocious hound that tracks and attacks foes.
Assassin4Poison Touch deals 1d10 Con damage, repeats in 1 minute.
Assassin4Shadow ArrowMasterwork arrow or bolt deals 1d6 points of Strength damage.
Assassin4Shadow Form Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Assassin4Shadow PhaseSubject becomes partially incorporeal.
Assassin4Sniper’s Eye Gain +10 Spot, darkvision, 60-ft. range for sneak attacks, and death attacks with ranged weapons.
Assassin4SoulbleedMelee weapon drains 1 point of essentia per hit.
Assassin4Stop Heart (3.0)Subject drops to –8 hp immediately.
Assassin4Unseen StrikeInvisibility effect triggered to activate the instant you successfully attack someone.
Assassin4VulnerabilityReduces an opponent’s damage reduction.
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