Assassin | 1 | | Addiction (3.0) | Subject becomes addicted to a drug. |
Assassin | 1 | | Alibi | Target believes he encountered you recently. |
Assassin | 1 | | Angry Ache (3.0) | Subject takes 2 penalty on attack rolls. |
Assassin | 1 | | Black Bag (3.0) | Creates extra-dimensional bag of torture tools. |
Assassin | 1 | | Blade of Blood | Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
Assassin | 1 | | Bloodletting | Your light weapon creates bleeding wound that deals an extra 1d6 damage per round. |
Assassin | 1 | | Catsfeet | Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus. |
Assassin | 1 | | Combat Readiness | Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
Assassin | 1 | | Critical Strike | Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
Assassin | 1 | | Dead End | Removes spoor of one creature/level. |
Assassin | 1 | | Death Grimace (3.0) | Caster leaves a magical calling card on corpse. |
Assassin | 1 | | Detect Poison | Detects poison in one creature or object. |
Assassin | 1 | | Disguise Self | Changes your appearance. |
Assassin | 1 | | Disguise Self | Disguise own appearance. |
Assassin | 1 | | Distract Assailant | Swift. One creature is flat-footed for 1 round. |
Assassin | 1 | | Ebon Eyes | Subject can see through magical darkness. |
Assassin | 1 | | Feather Fall | Objects or creatures fall slowly. |
Assassin | 1 | | Ghost Sound | Figment sounds. |
Assassin | 1 | | Healers Vision | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
Assassin | 1 | | Insightful Feint | Swift. Gain +10 on your next Bluff check to feint in combat. |
Assassin | 1 | | Instant Locksmith | Swift. Make Disable Device or Open Lock check at +2 as free action. |
Assassin | 1 | | Instant Search | Swift. Make Search check at +2 as free action. jump |
Assassin | 1 | | Lightfoot | Your move does not provoke attacks of opportunity for 1 round. |
Assassin | 1 | | Low-Light Vision | Subject sees twice as far under current light. |
Assassin | 1 | | Mask Aberrant Dragonmark | Reshapes your aberrant dragonmark into the likeness of a true dragonmark. |
Assassin | 1 | | Mimicry | Perfectly mimic familiar sounds, voices, or accents. |
Assassin | 1 | | Obscuring Mist | Fog surrounds you. |
Assassin | 1 | | Reaving Aura | All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
Assassin | 1 | | Rooftop Strider | Move across uneven surfaces with ease. |
Assassin | 1 | | Secret Weapon | Makes hidden weapon almost impossible to detect. |
Assassin | 1 | | Shadow Double | Shadowy figure attacks enemies. |
Assassin | 1 | | Shock and Awe | Flat-footed creatures get 10 on initiative. |
Assassin | 1 | | Silent Portal | Negates sound from door or window. |
Assassin | 1 | | Snipers Shot | Swift. No range limit on next ranged sneak attack. |
Assassin | 1 | | Snuff the Light | Extinguish on non-magical light source. |
Assassin | 1 | | Spider Climb | Grants ability to walk on walls and ceilings. |
Assassin | 1 | | Spring Sheath (3.0) | Simulates Quick Draw feat. |
Assassin | 1 | | Sticky Fingers | You get +10 on Sleight of Hand checks. |
Assassin | 1 | | Stupor (3.0) | One helpless subject is put in a state that allows him to be moved but take no other actions. |
Assassin | 1 | | Vigilant Slumber | Set specific conditions under which you immediately wake up. |
Assassin | 1 | | Woodwisp Arrow | Enables a masterwork arrow or bolt to pass through wood. |
Assassin | 2 | | Absorb Weapon | Hide a weapon, gain a Bluff check with a +4 bonus on feint attempts when you draw it. |
Assassin | 2 | | Alter Self | Assume form of a similar creature. |
Assassin | 2 | | Animate Weapon | A weapon animates and fights for you. |
Assassin | 2 | | Blade of Pain and Fear | Creates blade of gnashing teeth. |
Assassin | 2 | | Brilliant Energy Arrow | Masterwork arrow or bolt radiates light and ignores armor. |
Assassin | 2 | | Cats Grace | Subject gains +4 to Dex for 1 min./level. |
Assassin | 2 | | Darklight (3.0) | Creates 5-ft.-radius area where all can see without light. |
Assassin | 2 | | Darkness | 20-ft. radius of supernatural darkness. |
Assassin | 2 | | Divest Essentia | Targets essentia becomes uninvested. |
Assassin | 2 | | False Peacebond | As peacebond, but subject can draw weapon freely. |
Assassin | 2 | | Fell the Greatest Foe | Deal extra damage to creatures larger than you. |
Assassin | 2 | | Fire Shuriken | Magical shuriken deal 3d6 fire damage. |
Assassin | 2 | | Foxs Cunning | Subject gains +4 to Int for 1 min./level. |
Assassin | 2 | | Getaway (3.0) | Elude Pursuers by causing them to turn the wrong way. |
Assassin | 2 | | Ice Knife | Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. |
Assassin | 2 | | Illusory Script | Only intended reader can decipher. |
Assassin | 2 | | Increase Virulence | Poisons DC increases by 2. |
Assassin | 2 | | Invisibility | Subject is invisible for 1 min./level or until it attacks. |
Assassin | 2 | | Invisibility, Swift | Invisibility lasts 1 round. |
Assassin | 2 | | Iron Silence | Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level. |
Assassin | 2 | | Marked Object | You gain bonus to track a specific being. |
Assassin | 2 | | Near Horizon | Remove increment-based penalties on ranged attacks. |
Assassin | 2 | | Pass Without Trace | One subject/level leaves no tracks. |
Assassin | 2 | | Phantom Foe | Subject is always flanked by one creature. |
Assassin | 2 | | Returning Weapon | Thrown weapon returns to thrower. |
Assassin | 2 | | Sacrificial Skill (3.0) | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
Assassin | 2 | | Smoke Stairs | Walk up a column of smoke as if it were solid. |
Assassin | 2 | | Soul Blight | Deal 1d4 + 1 per three caster levels essentia damage to foe. |
Assassin | 2 | | Spellslayer Arrow | Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
Assassin | 2 | | Summon Weapon | Create normal, non-magical light weapon. |
Assassin | 2 | | Swift Ready | Enchant armor and weapons so that they appear on you instantly when you wish. |
Assassin | 2 | | Undetectable Alignment | Conceals alignment for 24 hours. |
Assassin | 2 | | Veil of Shadow | Darkness grants you concealment. |
Assassin | 3 | | Amorphous Form | Subject becomes puddle-like and can slip through cracks quickly. |
Assassin | 3 | | Arrowsplit | Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
Assassin | 3 | | Blunt Natural Weapons | Weakens the natural weapons of the target creature. |
Assassin | 3 | | Create Fetch | Craft a temporary duplicate of yourself that follows telepathic orders. |
Assassin | 3 | | Darkflame Arrow | Masterwork arrow or bolt deals normal damage plus 2d6 damage each round for 3 rounds. |
Assassin | 3 | | Deep Slumber | Puts 10 HD of creatures to sleep. |
Assassin | 3 | | Deeper Darkness | Absolute darkness in 60-ft. radius. |
Assassin | 3 | | Ebon Ray of Doom | Black energy prevents magical healing and special healing abilities from functioning. |
Assassin | 3 | | Enduring Scrutiny | Become aware when target performs designated action. |
Assassin | 3 | | False Life | Gain 1d10 temporary hp +1/level (max. +10). |
Assassin | 3 | | Fangs of the Vampire King | Grow vampire fangs. |
Assassin | 3 | | Find the Gap | Your attacks ignore armor and natural armor. |
Assassin | 3 | | Magic Circle against Good | As protection spells, but 10-ft. radius and 10 min./level. |
Assassin | 3 | | Masochism (3.0) | For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. |
Assassin | 3 | | Misdirection | Misleads divinations for one creature or object. |
Assassin | 3 | | Nightmare Terrain | Create patch of illusory terrain that hinders foes and allows you to hide. |
Assassin | 3 | | Nondetection | Hides subject from divination, scrying. |
Assassin | 3 | | Pall of Twilight | Veil of shadow impedes sight and sound. |
Assassin | 3 | | Rend Essentia | Deal Charisma damage or essentia damage to foe; gain essentia. |
Assassin | 3 | | Rusted Blade | Touched weapon delivers filth fever. |
Assassin | 3 | | Sadism (3.0) | For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. |
Assassin | 3 | | Spectral Weapon | Swift. Use quasi-real weapon to make touch attacks. |
Assassin | 3 | | Spider Poison | Touch deals 1d6 Str damage, repeats in 1 minute. |
Assassin | 3 | | Toxic Tongue | Generate small amount of poison that you can spit or place on a weapon. |
Assassin | 3 | | Unbind Chakra | Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. |
Assassin | 3 | | Vital Strike | Your next attack deals sneak attack damage. |
Assassin | 3 | | Wraithstrike | Swift. Your melee attacks strike as touch attacks for 1 round. |
Assassin | 4 | | Assassins Darkness | Globe of pure darkness blocks all sight but your own. |
Assassin | 4 | | Bloodfreeze Arrow | Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
Assassin | 4 | | Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. |
Assassin | 4 | | Cursed Blade | Wounds dealt by weapon cant be healed without remove curse. |
Assassin | 4 | | Deathsight | Make death attack without spending rounds in observation. |
Assassin | 4 | | Dimension Door | Teleports you and up to 500 lb. |
Assassin | 4 | | Ferocity of Sanguine Rage | Gain bonus on melee damage rolls and one use of true strike. |
Assassin | 4 | | Flesh Armor (3.0) | Caster gains DR 10/+1. |
Assassin | 4 | | Fracturing Weapon | Enchant a weapon so it bestows penalties to AC and DR when it strikes. |
Assassin | 4 | | Freedom of Movement | Subject moves normally despite impediments. |
Assassin | 4 | | Glibness | You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. |
Assassin | 4 | | Heart Ripper | Kills living creature with up to your caster level in HD. |
Assassin | 4 | | Hide from Dragons | Dragons cant perceive one subject/2 levels. |
Assassin | 4 | | Implacable Pursuer | You know where prey is, as long as its moving. |
Assassin | 4 | | Invisibility, Greater | As invisibility, but subject can attack and stay invisible. |
Assassin | 4 | | Locate Creature | Indicates direction to familiar creature. |
Assassin | 4 | | Modify Memory | Changes 5 minutes of subjects memories. |
Assassin | 4 | | Mordenkainen's Trusted Bloodhound | Create a ferocious hound that tracks and attacks foes. |
Assassin | 4 | | Poison | Touch deals 1d10 Con damage, repeats in 1 minute. |
Assassin | 4 | | Shadow Arrow | Masterwork arrow or bolt deals 1d6 points of Strength damage. |
Assassin | 4 | | Shadow Form | Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
Assassin | 4 | | Shadow Phase | Subject becomes partially incorporeal. |
Assassin | 4 | | Snipers Eye | Gain +10 Spot, darkvision, 60-ft. range for sneak attacks, and death attacks with ranged weapons. |
Assassin | 4 | | Soulbleed | Melee weapon drains 1 point of essentia per hit. |
Assassin | 4 | | Stop Heart (3.0) | Subject drops to 8 hp immediately. |
Assassin | 4 | | Unseen Strike | Invisibility effect triggered to activate the instant you successfully attack someone. |
Assassin | 4 | | Vulnerability | Reduces an opponents damage reduction. |