Feats
Feat_Id | Type | FeatName | Prerequisites | Benefits | Location |
---|---|---|---|---|---|
1 | General | Aberration Banemagic | ~ | Spells deal additional damage versus aberrations | Lords of Madness |
2 | General | Ability Focus | Special Attack | Gain +2 to DC of special attack? | V3.5 Monster Manual |
3 | General | Able Sniper | Dex 13; Hide 5 ranks | Gain +2 to attacks against distant flat footed targets; +4 to hide checks after distant ranged attacks | Races of the Wild |
4 | General | Abnormal Favored Class | Any race with a favored class | Choose a different favored class | Hamunaptra |
5 | General | Acheron Furry | Dex 15; Wis 15; Improved Unarmed Strike; Knowledge (the planes) 4 ranks | Distract foe with mock attacks | Planar Handbook |
6 | General | Acrobat | ~ | Gain +2 on Jump and Tumble | V3.5 Players Handbook |
7 | General | Acrobatic Strike [1] | Tumble 12 ranks | Gain +6 on next attack on opponent you tumble past | Players Handbook II |
8 | General | Adaptable Flanker | Combat Reflexes; Vexing Flanker; BAB +4 | Flank chosen foe from adjacent square | Players Handbook II |
9 | General | Adroit Flyby Attack | Fly speed 90; Flyby Attack; Hover OR Wingover | Move before and After attacking | Draconomicon |
10 | General | Aerial Reflexes | ~ | Gain Reflex save bonus based on maneuverability | Races of the Wild |
11 | General | Aerial Superiority | ~ | Gain +1 dodge bonus against less maneuverable targets | Races of the Wild |
12 | General | Agile | ~ | Gain +2 on Balance and Escape Artist | V3.5 Players Handbook |
13 | General | Agile Athlete | Climb 1 rank; Jump 1 rank | Use Dex modifier for Climb and Jump checks | Races of the Wild |
14 | General | Aid Giver | Combat Expertise; Dodge; Power Attack | As a full round action; you can aid all adjacent allies | Dragon #343 |
15 | General | Alertness | ~ | Gain +2 on Listen and Spot | V3.5 Players Handbook |
16 | General | Allied Defense [1] [4] | Combat Expertise | Adjacent allies gain AC bonus from Combat Focus | Shining South |
17 | General | Altitude Adaptation | BAB +2 | Gain +4 on Fortitude saves to avoid altitude sickness; you aren't as susceptible to altitude sickness | Frostburn |
18 | General | Animal Affinity | ~ | Gain +2 on Handle Animal and Ride | V3.5 Players Handbook |
19 | General | Antipsionic Magic [6] | Spellcraft 5 ranks | Spells against psionic creatures are more potent | Expanded Psionics Handbook |
20 | General | Appraise Magic Value | Appraise 5 ranks; Spellcraft 5 ranks; Knowledge (Arcana) 5 ranks | Use Appraise to determine magic item properties | Complete Adventurer |
21 | General | Aquatic Shot [1] | Point Blank Shot | Use ranged weapons under water more accurately | Stormwrack |
22 | General | Aquatic Spellcasting [4] | ~ | Spells work normally underwater | Lords of Madness |
23 | General | Arcane Defense [2] | Spell focus in specific school | Gain +3 bonus on saves against a specific school of magic | Complete Arcane |
24 | General | Arcane Manipulation [4] | Wizard level 1st | Break down higher level spell slots into lower level ones | Lost Empires of Faerun |
25 | General | Arcane Mastery | Ability to cast arcane spells or use spell-like abilities | Take 10 on caster level checks | Complete Arcane |
26 | General | Arcane Preparation | Ability to cast arcane spells without preparation | Prepare spells ahead of time for faster metamagic casting | Complete Arcane |
27 | General | Arcane Shorthand [4] | ~ | Reduce space used in spellbooks and time to scribe | Dragon #358 |
28 | General | Arcane Strike | Ability to cast 3rd-level arcane spells; BAB +4 | Sacrifice a spell for +1 attack and +1d4 damage per level of the spell | Complete Warrior |
29 | General | Arcane Thesis [2] | Knowledge (arcane) 9 ranks; ability to cast arcane spells | Gain +2 caster level and cheaper metamagic with one spell | Players Handbook II |
30 | General | Area Attack | Str 19; Huge size; Power Attack | Deal damage to all creatures in an area around you | Savage Species |
31 | General | Armor Familiarity [1] | Armor Proficiency | Bonuses to using a particular type of armor | Habololy Handbook |
32 | General | Armor Proficiency (heavy) | Armor Proficiency (medium) | No armor check penalty on attack rolls | V3.5 Players Handbook |
33 | General | Armor Proficiency (light) | ~ | No armor check penalty on attack rolls | V3.5 Players Handbook |
34 | General | Armor Proficiency (medium) | Armor Proficiency (light) | No armor check penalty on attack rolls | V3.5 Players Handbook |
35 | General | Arterial Strike | Sneak Attack ability; BAB +4 | Trade 1d6 sneak attack damage for 1 point of wounding | Complete Warrior |
36 | General | Artisan Craftsman [4] | Craft (armor; bowyer; weapon) 4 ranks | Choose from a list of benefits you can add to items crafted | Dragon #358 |
37 | General | Ascetic Hunter | Improved Unarmed Strike; favored enemy | Monk and ranger levels stack for unarmed damage; favored enemy bonus increases stunning DC | Complete Adventurer |
38 | General | Ascetic Knight | Improved Unarmed Strike; smite evil | Monk and paladin levels stack for unarmed strike and smite evil damage | Complete Adventurer |
39 | General | Ascetic Mage | Improved Unarmed Strike; spontaneous 2nd level arcane spell | Monk and sorcerer levels stack for AC bonus; sacrifice spell to gain bonus on unarmed strike | Complete Adventurer |
40 | General | Ascetic Rogue | Improved Unarmed Strike; sneak attack | Monk and rogue levels stack for sneak attack damage; unarmed strike sneak attack gains improved stunning DC | Complete Adventurer |
41 | General | Assemble the Horde | Leadership; character level 6th; leadership score 4 higher than level | Gain +1 bonus to leadership; gain lower level followers equal to the number of higher level followers | Dragon #346 |
42 | General | Assume Supernatural Ability | Wis 13; must have magically assumed a new form | Use one supernatural ability of another creature while in its form | Savage Species |
43 | General | At Home in the Deep | Darkness spell-like ability; darkvision | You see through darkness spells | Drow of the Underdark |
44 | General | Athletic | ~ | Gain +2 on Climb and Swim | V3.5 Players Handbook |
45 | General | Augment Healing | Heal 4 ranks | Healing Spells do +2 per spell level | Complete Divine |
46 | General | Augment Summoning | Spell Focus (Conjuration) | Summoned creatures gain +4 Str and Con | V3.5 Players Handbook |
47 | General | Autonomous [4] | ~ | Gain +2 bonus on Autohypnosis and Knowledge (psionics) | Expanded Psionics Handbook |
48 | General | Awesome Blow [1] | STR 25; Power Attack; Improved Bull Rush; size large or larger | Reduce attack by 4 to knock creatures back | V3.5 Monster Manual |
49 | General | Axiomatic Strike | Ki strike (lawful); Stunning Fist | Gain +2d6 unarmed damage against chaotic opponents | Complete Warrior |
50 | General | Backstab [1] | Combat Reflexes | Once per round; make an attack of opportunity against an opponent you flank who attack another target | Dragon #340 |
51 | General | Ballista Proficiency [1] [4] | ~ | No -4 penalty on attack rolls with Ballista | Heroes of Battle |
52 | General | Bane Magic | ~ | Spells deal extra 2d6 damage to specific creature type | Heroes of Horror |
53 | General | Battle Blessing | Ability to cast Paladin spells | Cast Paladin spells more quickly | Complete Champion |
54 | General | Battle Casting | Dex 13; Combat Casting; Concentration 5 ranks | Gain +2 dodge bonus while casting spells defensively | Races of the Wild |
55 | General | Battle Hardened | BAB +4 | Gain +1 AC when two or more opponents threaten you | Dragon #343 |
56 | General | Battlefield Inspiration | Cha 13 | Allies get +2 bonus on saves vs. fear effects | Miniatures Handbook |
57 | General | Beckon the Frozen | Augment Summoning; Spell Focus (Conjuration) | Summoned Creatures gain cold subtype and +1d6 points of cold damage | Frostburn |
58 | General | Betrayal of the Spirit Linked | Ability to prepare and cast animate dead; required sacrifice | Sacrifice familiar to give it an undead template | Dragon #336 |
59 | General | Bleeding Critical [1] | Power Critical; BAB +11 | When you score a critical hit; the target takes 2d6 bleeding damage | Pathfinder |
60 | General | Blend Into Shadows | Darkness spell-like ability | Spend darkness use to hide in plain sight | Drow of the Underdark |
61 | General | Blind-Fight [1] | ~ | Reroll miss chance for concealment | V3.5 Players Handbook |
62 | General | Blinding Critical [1] | Power Critical; BAB +15 | When you score a critical hit; the target is blinded | Pathfinder |
63 | General | Block Arrow [1] | Dex 13; Shield Proficiency | Deflect one ranged attack per round | Heroes of Battle |
64 | General | Blood Calls to Blood | Sorcerer | Gain +2 save bonus against attack from bloodline | Heroes of Horror |
65 | General | Bloodsoaked Intimidate | Snatch Trophy | Make Intimidate check as a swift action | Champions of Ruin |
66 | General | Blowhard | Con 20; Huge Size; Power Attack | Use your breath to create a gust of wind | Savage Species |
67 | General | Bolster Resistance | Corpsecrafter | Undead gain +4 turn resistance | Libris Mortis |
68 | General | Bombarding Blows [1] | BAB +6; Weapon Focus; Weapon Specialization (two-handed weapon) | After a successful attack; you gain a +2 to hit a target for the rest of the round | Kobold Quarterly #4 |
69 | General | Book Smart [4] | Int 15; Knowledge (any three) 6 ranks; ability to cast at least 3 arcane divination spells | You may make untrained knowledge checks for DCs higher than 10 | Dragon #358 |
70 | General | Boost Spell Resistance | Any evil alignment; natural spell resistance | Increase spell resistance by 2 | Book of Vile Darkness |
71 | General | Boost Spell-Like Ability | ~ | Raise the DC of each spell-like ability by 2 three times per day | Book of Vile Darkness |
72 | General | Bonded Familiar | Familiar | You and your familiar shift damage after deadly attack | Players Handbook II |
73 | General | Born Flyer | Dex 13 | Gain +4 bonus on saves and checks to maneuver while aloft; able to take flying feats | Races of the Wild |
74 | General | Bounding Assault | Dex 13; Dodge; Mobility; Spring Attack; BAB +12 | Attack twice while using your spring attack | Players Handbook II |
75 | General | Bow Feint [4] | Int 13; Point Blank Shot | Use Bluff to Faint with a ranged attack | Dragon #350 |
76 | General | Braced for Charge [1] | BAB+1 | Ready an action to set a pole arm against a charge and deal double damage | Dragon #331 |
77 | General | Brachiation | Climb 4 ranks; Jump 4 ranks | Swing through trees at normal land speeds | Complete Adventurer |
78 | General | Breath Control | Perform (wind instrument) 5 ranks | Gain +2 on Perform checks with Wind instruments; +2 saves against inhaled attacks; hold breath longer | Dragon #333 |
79 | General | Brutal Strike [1] | Str 13; Power Attack; BAB +6 | Daze opponent with successful bludgeoning strike | Players Handbook II |
80 | General | Brutal Throw [1] | ~ | Use Str rather than Dex to attack rolls with throw weapons | Complete Adventurer |
81 | General | Canny Charge [1] | Dex 13; Int 13; Combat Expertise; Dodge | When you charge; you do not suffer a penalty to AC | Eternal Rome |
82 | General | Canny Opportunist [1] [4] | Dex 13; Int 13; Combat Expertise | You may make an attack of opportunity when an opponent draws a weapon; readies or looses a shield; or attempts a feint. | Dragon #340 |
83 | General | Cautious Attack | Wis 13; Dodge | Gain +1AC while readying an attack | Drow of the Underdark |
84 | General | Celestial Summoning Specialist [4] | Knowledge (the planes) 2 ranks; Knowledge (religion) 2 ranks; nonevil alignment; summon monster ability | Summon additional good-aligned creatures | Planar Handbook |
85 | General | Chakram Ricochet | Dex 13; BAB +1; proficient with chakram | Strike two adjacent targets with one chakram | Champions of Ruin |
86 | General | Channel Charge | Use Magic Device 5 ranks; ability to cast 4th level spells | Power a charged magic item with spell slots or prepared spells | Lost Empires of Faerun |
87 | General | Chaotic Mind [6] | Chaotic alignment; Cha 15 | Psionic insight bonuses of foes are nullified | Expanded Psionics Handbook |
88 | General | Chariot Attack [1] | 7 ranks in Chariot Use | Avoid recovery checks when making chariot attacks | Eternal Rome |
89 | General | Chariot Fighting [1] | 5 ranks in Chariot Use; Dex 13 | No penalty to ranged attacks while on a chariot and bonus to concentrating on spellcasting while on a chariot | Eternal Rome |
90 | General | Chariot Shield [1] | 4 ranks in Chariot Use; Dex 13 | Bonuses to AC and Reflex saves while in a chariot | Eternal Rome |
91 | General | Chariot Specialization [1] | 9 ranks in Chariot Use | Added damage to attacks when on a moving chariot | Eternal Rome |
92 | General | Charm Immunity | Racial bonus on saving throws against charm effects; Charm Resistance | You are immune to all charms | Serpent Kingdoms |
93 | General | Charm Resistance | Racial bonus on saving throws against charm effects | You gain a +3 bonus on saving throws against charm effects | Serpent Kingdoms |
94 | General | Choke Hold | Improved Unarmed Strike; Improved Grapple; Stunning Fist | After pinning opponent; force them to make a save or be knocked out | Oriental Adventures |
95 | General | Chosen Foe | ~ | Gain +1 attack and AC against single foe | Drow of the Underdark |
96 | General | Cityborn [4] | 5 years lived in city of choice | Gain +4 Knowledge (Local) checks; always a class skill | Habololy Handbook |
97 | General | Class Champion | Leadership; character level 6th; leadership score 4 higher than level | Gain +1 bonus to leadership; gain two additional followers of the same class | Dragon #346 |
98 | General | Cleave [1] | Power Attack | Extra melee attack after dropping target | V3.5 Players Handbook |
99 | General | Clever Opportunist | Combat Reflexes | Spend immediate action to change places with foe | Drow of the Underdark |
100 | General | Clever Wrestling [4] | Small or medium sized; Improved Unarmed Strike | Gain circumstance bonus to escape grapple or pin | Complete Warrior |
101 | General | Cloak Dance | Hide 10 ranks; Perform (dance) 2 ranks | Spend an action to gain concealment | Expanded Psionics Handbook |
102 | General | Close Cohort | Leadership; character level 6th; leadership score 2 higher than level | Cohort may be one level lower than you | Dragon #346 |
103 | General | Closed Mind [6] | ~ | Gain resistance to all psionic power | Expanded Psionics Handbook |
104 | General | Close-Quarter Fighting [1] | BAB +3 | Use counterattack to resist grapple | Complete Warrior |
105 | General | College Educated [4] | Graduated from a college | Three selected Knowledge skills are always class skills and you gain one rank in each | Habololy Handbook |
106 | General | Combat Acrobat [1] | Balance 9 ranks; Tumble 9 ranks | Gain new uses for balance skill | Players Handbook II |
107 | General | Combat Casting | ~ | Gain +4 Concentration checks for defensive casting | V3.5 Players Handbook |
108 | General | Combat Expertise [1] [4] | Int 13 | Trade Attack bonus for AC (max 5) | V3.5 Players Handbook |
109 | General | Combat Familiar | Arcane caster level 1st; Familiar | Familiar enters foe's square without provoking attack of opportunity | Players Handbook II |
110 | General | Combat Intuition [1] | Sense Motive 4 ranks; BAB +5 | Gain +1 to attack opponent you engaged in the previous round | Complete Adventurer |
111 | General | Combat Reflexes [1] | ~ | Additional attacks of opportunity | V3.5 Players Handbook |
112 | General | Combat Tactician | Dex 13; Dodge; BAB +12 | Gain +2 damage against foe you approach and attack | Players Handbook II |
113 | General | Cometary Collision [1] | Str 13; Improved Bull Rush; Power Attack | Ready action to slam into charging foe | Players Handbook II |
114 | General | Companion Spellbound | Animal Companion | Share spells at a greater range | Players Handbook II |
115 | General | Concussion Attack | Sneak Attack +3d6 | Trade 2d6 sneak attack damage to apply -2 penalty to target's Intelligence and Wisdom checks | Complete Scoundrel |
116 | General | Consecrate Spell-Like Ability | Any good alignment | Add good descriptor to spell-like ability | Book of Exalted Deeds |
117 | General | Constant Guardian | ~ | Take -2 penalty on attacks to gain +2 to AC for single ally within 10 feet | Drow of the Underdark |
118 | General | Controlled Respiration | Time limit on remaining out of water; Endurance | Extend the amount of time you can spend out of water | Savage Species |
119 | General | Coordinated Shot [1] | Point Blank Shot; Precise Shot? | Your ranged attacks ignore cover from allies | Heroes of Battle |
120 | General | Coordinated Strike | Animal Companion or special mount; Handle Animal 5 ranks | Gain +1 bonus to attacks when animal and character attack the same target | Races of the Wild |
121 | General | Corpsecrafter | ~ | Undead gain +4 Str and +2hp per HD | Libris Mortis |
122 | General | Corrupt Arcane Studies [4] | Sorcerer or Wizard level 3rd; non-good alignment | Gain +1 bonus to DC and spell penetration; -2 Wisdom | Ghostwalk |
123 | General | Corrupt Spell Focus | nongood Alignment | Gain +1 to the DC of all corrupt spells you cast | Heroes of Horror |
124 | General | Corrupt Spell-Like Ability | Any evil alignment | Adds evil descriptor to spell-like; half of any damage dealt is evil | Book of Vile Darkness |
125 | General | Countenance of the Mage | Int 13; Cha 13; arcane caster level 9 | Alter your appearance slightly | Dragon #359 |
126 | General | Courageous Rally | Bardic music (inspire courage) | Make free rally check when you inspire courage | Heroes of Battle |
127 | General | Cover Your Tracks | Track | Add +5 to DC to follow your track; add +2 Hide checks | Shining South |
128 | General | Craven | Sneak attack class feature; cannot be immune to fear | Deal extra damage equal to your level on sneak attacks; -2 on saves vs. fear effects | Champions of Ruin |
129 | General | Critical Mastery [1] | Any two feats that have Power Critical feat as a prerequisite; 14th level fighter | Apply two effects to your critical hits | Pathfinder |
130 | General | Crossbow Sniper [1] | Proficiency and Weapon Focus in specific crossbow type; BAB +1 | Add half Dexterity modifier to damage; extend sneak attack range to 60 feet | Players Handbook II |
131 | General | Crush | Huge Size | Crush opponents with your massive body | Savage Species |
132 | General | Cumbrous Dodge | Dodge; Tumble 4 ranks | Gain +2 AC for a period of time before becoming fatigued | Savage Species |
133 | General | Cumbrous Fortitude | Great Fortitude | Gain +6 Fortitude for a period of time before becoming fatigued | Savage Species |
134 | General | Cumbrous Reflexes | Lightning Reflexes | Gain +6 Reflex for a period of time before becoming fatigued | Savage Species |
135 | General | Cumbrous Will | Iron Will | Gain +6 Willpower for a period of time before becoming fatigued | Savage Species |
136 | General | Cunning Evasion | Evasion; hide 9 ranks | Hide and move immediately after using evasion | Players Handbook II |
137 | General | Cunning Sidestep [4] | Improved Unarmed Strike; Clever Wrestling; size small or medium | Avoid a bull rush or trip attack more easily | Draconomicon |
138 | General | Curling Wave Strike [1] | Dex 13; Improved Trip | Gain a trip attack against additional targets | Stormwrack |
139 | General | Customize Domain [4] | At least one domain; ability to cast 3rd-level divine spells | Permanently exchange one domain spell | Dragon #325 |
140 | General | Cutpurse | Improved Unarmed Strike; Sleight of Hand 5 ranks | Use sleight of hand in combat without provoking an attack of opportunity | Dragon #322 |
141 | General | Dampen Spell [4] | Improved Counterspell | Use immediate action to reduce the DC of spell | Players Handbook II |
142 | General | Danger Sense | Improved Initiative | Reroll initiative once per day | Complete Adventurer |
143 | General | Darkness Adaptation | Raised in an Arctic Environment | See twice as far in poor illumination; three times as far with low-light vision | Dragon #333 |
144 | General | Darkstalker | ~ | Hide from Creatures with extraordinary sense | Lords of Madness |
145 | General | Dash | ~ | Speed increases by 5 feet | Miniatures Handbook |
146 | General | Daunting Presence | Cha 13; BAB +1 | Overawe enemy to make it shaken | Libris Mortis |
147 | General | Dazzling Fire | Faerie fire spell-like ability | Faerie fire dazzles subject | Drow of the Underdark |
148 | General | Deadeye Shot [1] | Point Blank Shot; Precise Shot; BAB +4; Sneak Attack | Ready action to fire and deny opponent that has just been attacking by ally Dex bonus | Players Handbook II |
149 | General | Deadly Chill | Corpsecrafter | Undead deal +1d6 damage on melee attack | Libris Mortis |
150 | General | Deadly Concussion | Str 13; Perform (percussion) 5 ranks; Improved Sunder; Power Attack | Deal sonic damage when sundering with a blunt weapon | Dragon #333 |
151 | General | Deadly Defense | ~ | Gain +1d6 damage when fighting with light weapons defensively | Complete Scoundrel |
152 | General | Deadly Precision | Dex 15; BAB +5 | Reroll 1s on sneak attack dice | Expanded Psionics Handbook |
153 | General | Deafening Critical [1] | Power Critical; BAB +13 | When you score a critical hit; the target is deafened | Pathfinder |
154 | General | Deafening Strike | Sneak Attack +4d6 | Trade 3d6 sneak attack damage to deafen target for 3 rounds | Complete Scoundrel |
155 | General | Death Blow | Improved Initiative; BAB +2 | Coup de grace as a standard action | Complete Adventurer |
156 | General | Death's Door Warrior | Death; Diehard; 5 ranks Concentration | Fight while at lower than -10 hp; once per round take ten on attack or saving throw when fighting in negative hp | Kobold Quarterly #10 |
157 | General | Deceitful [4] | ~ | Gain +2 on Disguise and Forgery | V3.5 Players Handbook |
158 | General | Deceitful Appearances | Sleight of Hand 5 ranks; BAB +3 | Gain +2 to initiative when weapon is hidden | Dragon #333 |
159 | General | Deceptive Illumination | Dancing Lights spell-like ability | Use silent image as a spell-like ability | Drow of the Underdark |
160 | General | Dedicated Nuisance | Int 13; Combat Expertise; BAB +4 | After succeeding in a touch attack; creature is considered flanked by all opponents | Dragon #343 |
161 | General | Deep Poisoning | Poison Use; sneak attack ability | Reduce damage of sneak attack to increase the DC of poison | Dragon #322 |
162 | General | Defensive Archery | Point Blank Shot | Gain +4 Dodge bonus against attacks of opportunity | Races of the Wild |
163 | General | Defensive Opportunist [1] [4] | Tumble 5 ranks; Int 13; Combat Expertise | The penalty to attack rolls while fighting defensively does not apply to your attack of opportunity | Dragon #340 |
164 | General | Defensive Strike [1] [4] | Dex 13; Int 13; Combat Expertise; Dodge | Gain +4 bonus on attack roll after successful total defense | Complete Warrior |
165 | General | Defensive Sweep [1] | BAB +15 | Foe must move or provoke an attack of opportunity | Players Handbook II |
166 | General | Defensive Throw | Dex 13; Combat Reflexes; Dodge; Improved Trip; Improved Unarmed Strike | Trip attempt after foe's attack misses | Complete Warrior |
167 | General | Deflect Arrows [1] | Dex 13; Improved Unarmed Strike | Deflect one ranged attack per round | V3.5 Players Handbook |
168 | General | Deft Opportunist | Dex 15; Combat Reflexes | Gain +4 to hit on attacks of opportunity | Complete Adventurer |
169 | General | Deft Strike [4] | Int 13; Combat Expertise; Spot 10 ranks; sneak attack +1d6 | Successful Spot check allows you to ignore target's armor bonuses on next attack | Complete Adventurer |
170 | General | Demon Mastery | ~ | Gain +2 bonus on Charisma checks when using planar binding; summoning spells used to summon demons cast at +1 level | Hordes of the Abyss |
171 | General | Destructive Rage | Rage or frenzy ability | Gain +8 bonus on strength checks to break objects | Complete Warrior |
172 | General | Destructive Retribution | Corpsecrafter | Undead deal negative energy damage when killed | Libris Mortis |
173 | General | Devoted Inquisitor | Smite Evil; Sneak Attack | Use smite evil and sneak attack together to daze a foe | Complete Adventurer |
174 | General | Devoted Performer | Bardic music; Smite Evil | Paladin and Bard levels stack for smite evil and bardic music | Complete Adventurer |
175 | General | Devoted Tracker | Track; Smite Evil; Wild Empathy | Special mount becomes animal companion; and paladin and ranger levels stack for smite evil and wild empathy | Complete Adventurer |
176 | General | Diehard | Endurance | Remain conscious at -1 to -9 | V3.5 Players Handbook |
177 | General | Dilate Aura | Aura Ability | Once per encounter double the range of your aura | Fiendish Codex II |
178 | General | Dirty Rat | Tumble 4 ranks | Gain an additional +1 on flank attacks | Champions of Ruin |
179 | General | Disease Immunity | Constitution 13 | Immune to one disease; +2 bonus to saves against all others | Heroes of Horror |
180 | General | Disemboweling Strike | Sneak Attack +5d6; Weapon Focus (any slashing) | Trade 4d6 sneak attack damage to deal 1d4 Constitution damage | Complete Scoundrel |
181 | General | Distracting Attack | BAB +1 | Your attack gives others +1 to hit against same target | Miniatures Handbook |
182 | General | Dive for Cover | Base Reflex save +4 | Reroll failed reflex save but become prone | Complete Adventurer |
183 | General | Divine Denial | Knowledge (Religion) 9 ranks; Iron Will | Gain +2 saves against divine spells | Exemplars of Evil |
184 | General | Diving Charge | ~ | Gain extra damage when diving to attack while charging | Races of the Wild |
185 | General | Dodge [1] | Dex 13 | Gain +1 dodge bonus to AC against one opponent | V3.5 Players Handbook |
186 | General | Dorje Mastery | Manifester level 9th | Gain 4 power points to augment dorje's effects | Complete Psion |
187 | General | Domain Focus | Access to relevant domain | Gain +1 caster levels for one domain | Complete Divine |
188 | General | Double Hit | Combat Reflexes; Improved Two-Weapon Fighting; Two-Weapon Fighting | Gain off-hand attack when making an attack of opportunity | Miniatures Handbook |
189 | General | Double Wand Wielder | Craft Wand; Two-Weapon Fighting | Activate second wand by expending 2 additional charges | Complete Arcane |
190 | General | Dual Dorje | Craft Dorje; Two Weapon Fighting | Fight with two dorjes at the same time | Complete Psion |
191 | General | Dual Strike [1] | Improved Two-Weapon Fighting; Two-Weapon Fighting | Attack once with each hand as a standard action | Complete Adventurer |
192 | General | Dutiful Guardian | Constant Guardian | Exchange places with attacked ally | Drow of the Underdark |
193 | General | Eagle Claw Attack | Wis 13; Improved Sunder; Improved Unarmed Strike | Add Wisdom modifier to damage against objects | Complete Warrior |
194 | General | Ears of the Mage | Int 13; arcane caster level 14 | Hear specific name within ten miles | Dragon #359 |
195 | General | Earth Adept | Earth Sense | Gain +1 bonus to damage rolls if you and your opponent are touching the ground | Races of Stone |
196 | General | Earth Fist [1] | Earth Sense; Improved Unarmed Strike | Unarmed attacks treated as cold iron while you touch solid ground | Races of Stone |
197 | General | Earth Master | Earth Adept; Earth Sense | Gain +1 bonus to attack rolls if you and your opponent are touching the ground | Races of Stone |
198 | General | Earth Sense | Con 13; Wis 13 | Sense creatures within 20 feet that are touching the ground | Races of Stone |
199 | General | Earth Spell | Earth Sense; Heighten Spell | Heightened spell treated as higher level and higher caster level | Races of Stone |
200 | General | Earth's Embrace | Str 15; Improved Grapple or improved grab; Improved Unarmed Strike | Extra damage while pinning an opponent | Complete Warrior |
201 | General | Efficient Hunter | Survival 1 rank; raised in plains | Gain +2 bonus on survive checks; provide food for more people | Dragon #333 |
202 | General | Efficient Pull | Point Blank Shot | Treat your strength as +2 for composite bows | Dragon #350 |
203 | General | Eldritch Erosion | Sneak Attack +4d6; Knowledge (arcana) 1 rank | Trade 3d6 sneak attack to reduce SR/PR by 5 | Complete Scoundrel |
204 | General | Elemental Spellcaster | Knowledge (the planes) 2 ranks | Cast spells of chosen descriptor at +1 | Planar Handbook |
205 | General | Elusive Dance | Perform (Dance) 5 ranks | Opponent cannot make attacks of opportunity against you | Dragon #333 |
206 | General | Embody Energy | Energy Substitution; Spell Focus (conjuration) | Wreathe your body with damaging energy | Exemplars of Evil |
207 | General | Empower Spell-like Ability | Spell-like ability at 6th level or higher | Use spell-like ability empowered three times per day | V3.5 Monster Manual |
208 | General | Endurance | ~ | Gain +4 on checks and saves against non lethal damage | V3.5 Players Handbook |
209 | General | Enduring Life | ~ | Ignore penalties from negative levels | Libris Mortis |
210 | General | Evasive Maneuvers | Caster level 11th; evasion; Cunning Evasion; Spell Focus (Illusion); ability to cast invisibility | When using evasion; you can cast invisibility as an immediate action | Exemplars of Evil |
211 | General | Evasive Reflexes | Dex 13 | Instantly take 5-foot step instead of attack of opportunity | Tome of Battle |
212 | General | Excised from the Web of Life | Ability to prepare and cast blight; required sacrifice | Do extra damage with spells to animal; plant; and fey; but receive a charisma penalty against those creatures | Dragon #336 |
213 | General | Exhausting Critical [1] | Tiring Critical; BAB +15 | When you score a critical hit; the target is exhausted | Pathfinder |
214 | General | Exotic Weapon Proficiency [1] [2] [4] | BAB +1 | No penalty on attacks with specific exotic weapon | V3.5 Players Handbook |
215 | General | Expanded Aura of Courage | Aura of Courage class feature | Your aura of courage expands 60 feet | Heroes of Battle |
216 | General | Expeditious Dodge | Dex 13 | Gain +2 dodge bonus when you move 40 feet in a round | Races of the Wild |
217 | General | Expert Siege Engineer [1] [4] | Profession (siege engineer) 8 ranks | Gain +2 bonus on attack rolls and damage with siege engines | Heroes of Battle |
218 | General | Expert Swimmer | Swim 4 ranks; Endurance | Hold breath longer; swim faster | Stormwrack |
219 | General | Expert Tactician | Dex 13; Combat Reflexes; BAB +2 | All allies gain a +2 to hit and damage against an opponent you hit with an attack of opportunity for the next round | Complete Adventurer |
220 | General | Expert Tumbler | Tumble 5 ranks | Tumble at normal speed without penalty | Dragon #322 |
221 | General | Exploit Adjustment [1] [4] | Canny Opportunist; Int 13; Combat Expertise | You may make an attack of opportunity whenever an opponent moves from one threaten square to another. | Dragon #340 |
222 | General | Extend Rage [3] | Rage or frenzy ability | Rage lasts +5 rounds | Complete Warrior |
223 | General | Extra Domain Spell | Wis 15; Access to a domain spell | Cast one of your domain spells an extra time | Miniatures Handbook |
224 | General | Extra Favored Enemy | BAB +5; favored enemy | Gain an additional favored enemy | Ghostwalk |
225 | General | Extra Followers | Cha 13; Leadership | Lead twice as many followers | Heroes of Battle |
226 | General | Extra Rage [3] | Rage or frenzy ability | Number of rages per day increases by two | Complete Warrior |
227 | General | Extra Slot [3] | Spellcaster level 4th | Gain an additional spell slot of a level at least one below your current maximum level | Ghostwalk |
228 | General | Extra Smiting [3] | Smite ability; BAB +4 | Number of smites attempts per day increases by two | Complete Warrior |
229 | General | Extra Spell [3] | Caster level 3rd | Learn an additional spell up to one level lower than your current highest level spell | Complete Arcane |
230 | General | Extra Stunning [3] | Stunning Fist; BAB +2 | Number of stunning attack per day increases by three | Complete Warrior |
231 | General | Extra Turning [3] | Ability to turn or rebuke undead | Can turn or rebuke 4 more times per day | V3.5 Players Handbook |
232 | General | Extract Demonic Essence | Any two item creation feats; Demon Mastery | Siphon a demon's life force to half xp when creating items | Hordes of the Abyss |
233 | General | Extraordinary Concentration | Concentration 15 ranks | Concentrate on a spell as a move or swift action | Complete Adventurer |
234 | General | Extraordinary Spell Aim [4] | Spellcraft 15 ranks | Exclude one creature from spell area | Complete Adventurer |
235 | General | Extraordinary Trapsmith | Craft (Trapmaking) 9 ranks | Reduce cost of making trap by 25%; 50% if Kobold | Races of the Dragon |
236 | General | Eye for Talent | Sense Motive 9 ranks; Leadership; character level 6th; leadership score 2 higher than level | Gain a +1 bonus to a leadership score; only takes 1d4 weeks to replace or attain followers | Dragon #346 |
237 | General | Eyes in the Back of Your Head | Wis 13; BAB +1 | Opponents do not gain flanking benefit | Complete Warrior |
238 | General | Eyes of the Mage | Int 13; arcane caster level 12 | Gain low-light and darkvision; +1 to Search and Spot | Dragon #359 |
239 | General | Fade Into Darkness | Darkness spell-like ability | Use darkness to gain +5 bonus to hide checks | Drow of the Underdark |
240 | General | Falling Star Strike | Improved Unarmed Strike; BAB +4; Stunning Fist; Wis 13 | Blind opponent with strike | Oriental Adventures |
241 | General | Familiar Concentration | Improved Familiar; caster level 9th | Familiar can control a spell for its master | Lost Empires of Faerun |
242 | General | Fanatical Devotion | Leadership; character level 6th; leadership score 3 higher than level | Gain a +1 bonus to a leadership score; ignore penalty for causing a follower's death | Dragon #346 |
243 | General | Far Shot [1] | Point Blank Shot | Increase range increment by 50 or 100% | V3.5 Players Handbook |
244 | General | Fascinating Illumination | Dancing Lights spell-like ability | Use hypnotic pattern as a spell-like ability | Drow of the Underdark |
245 | General | Faster Healing | Base Fortitude save +5 | Heal hit points and ability damage faster than normal | Complete Warrior |
246 | General | Favored Dodge | Dodge; favored enemy | Add favored enemy bonus to dodge armor class | Dragon #335 |
247 | General | Favored Power Attack | Favored enemy ability; Power Attack; BAB +4 | Trade attack bonus for damage at greater rate against favored enemies | Complete Warrior |
248 | General | Feral Animal Companion | Animal Companion; evil | Gain animal companion with +2 Str; +2 Con; and diseased bite | Champions of Ruin |
249 | General | Fiendish Summoning Specialist [4] | Knowledge (the planes) 2 ranks; Knowledge (religion) 2 ranks; nongood alignment; summon monster ability | Summon additional evil-aligned creatures | Planar Handbook |
250 | General | Fists of Iron | Improved Unarmed Strike; Stunning Fist; BAB +2 | Gain +1d6 damage on unarmed attacks | Complete Warrior |
251 | General | Flay [1] | Str 13; Power Attack | Inflict painful wounds on unarmored opponents | Players Handbook II |
252 | General | Flay Foe [1] | Str 15; BAB +6; Proficient with melee slashing weapon | Subsequent attacks deal +1d6 points of damage | Champions of Ruin |
253 | General | Flick of the Wrist | Dex 17; Sleight of Hand 5 ranks; Quick Draw | Cause opponent to be flat footed for one attack | Complete Warrior |
254 | General | Fling Ally | Rock Hurling | Throw a friend into another square | Races of Stone |
255 | General | Fling Enemy | Str 23; Huge size; improved grab | Grapple and throw small enemies | Savage Species |
256 | General | Fling Enemy | Rock Hurling | Grapple and throw small enemies | Races of Stone |
257 | General | Flyby Attack | Fly speed | Take move action and standard action at any point | V3.5 Monster Manual |
258 | General | Flying Fish Leap | Jump 8 ranks; Swim 4 ranks | Leap out of water without penalty | Stormwrack |
259 | General | Flying Kick | Str 13; Jump 4 ranks; Improved Unarmed Strike; Power Attack | Gain +1d12 damage on unarmed attacks when charging | Complete Warrior |
260 | General | Foe Specialist | BAB +4; sneak attack +1d6 | Gain +1d6 sneak attack damage against specific foe type | Miniatures Handbook |
261 | General | Font of Life | Living Creature | Gain an extra save to avoid energy drain | Heroes of Horror |
262 | General | Footsteps of the Mage | Int 13; arcane caster level 12 | Feet don't actually touch the ground; +2 Balance and +4 Reflex to avoid falling | Dragon #359 |
263 | General | Force of Personality | Cha 13 | Add Cha modifier instead of Wis to Willpower saves | Complete Adventurer |
264 | General | Force of Will [6] | Iron Will | Make a Willpower save instead of a Reflex or Fortitude save against psionic powers | Expanded Psionics Handbook |
265 | General | Forceful Staff Style [1] | Improved Unarmed Strike; Weapon Focus (staff) | Make stunning attacks and bull rush with your staff | Ghostwalk |
266 | General | Freezing the Lifeblood [1] | Wis 17; Improved Unarmed Strike; Stunning Fist; BAB +10 | Paralyze opponent with unarmed strike | Complete Warrior |
267 | General | Frightful Presence | Cha 15; Intimidate 9 ranks | Gain frightful presence ability | Draconomicon |
268 | General | Fury of Stone | Ability to rage; raised underground | While underground; rage lasts twice as long; above ground half as long | Dragon #333 |
269 | General | Gape of the Serpent | Swallow Whole | Swallow a creature up to your size | Savage Species |
270 | General | Generous Sacrifice | Evil; Con 15+ | Donate negative levels to a willing target | Exemplars of Evil |
271 | General | Ghost Scarred [4] | Knowledge (religion) 8 ranks | Gain +2 on attacks; damage; and saves against incorporeal undead | Libris Mortis |
272 | General | Goad [1] | Cha 13; BAB +1 | Goad enemy to make melee attacks against you | Complete Adventurer |
273 | General | Graft Flesh | Heal 10 ranks | You can apply grafts of a certain type | Libris Mortis |
274 | General | Grappling Block | Improved Unarmed Strike; Deflect Arrows; Int 13; Expertise; Improved Disarm; Combat Reflexes | Disarm opponent when he hits you | Oriental Adventures |
275 | General | Great Cleave [1] | Cleave; Power Attack; BAB +4 | No limit to cleave attack each round | V3.5 Players Handbook |
276 | General | Great Flyby Attack [1] | Fly Speed; Flyby Attack? | Attack multiple creatures while flying in a straight line | Savage Species |
277 | General | Great Fortitude | ~ | Gain +2 to Fortitude saves | V3.5 Players Handbook |
278 | General | Greater Corrupt Spell Focus [4] | Corrupt Spell Focus | Gain +2 bonus on save DCs for all Corrupt spell you cast | Heroes of Horror |
279 | General | Greater Heavy Armor Optimization [1] | Armor Proficiency (heavy); BAB +8; Heavy Armor Optimization | Reduce armor check penalty by 2 and increase armor class bonus by 1 | Races of Stone |
280 | General | Greater Kai Shout | Cha 13; Kai Shout; BAB +9 | Foes who hear your shout may panic | Complete Warrior |
281 | General | Greater Manyshot [1] | Dex 17; Manyshot; Point Blank Shot; Rapid Shot; BAB +6 | Shoot 2 or more arrows simultaneously at separate targets | Expanded Psionics Handbook |
282 | General | Greater Powerful Charge | Medium or Larger; BAB +4; Powerful Charge | Additional extra damage when you charge | Miniatures Handbook |
283 | General | Greater Resiliency | Damage Reduction ability | Increase damage reduction by 1 | Complete Warrior |
284 | General | Greater Spell Focus [2] [4] | Spell Focus | Gain +1 bonus on save DCs against specific school of magic | V3.5 Players Handbook |
285 | General | Greater Spell Penetration | Spell Penetration | Gain +4 bonus on caster level to defeat spell resistance | V3.5 Players Handbook |
286 | General | Greater Two-Weapon Defense [1] | Dex 19; Improved Two-Weapon Fighting; Two-Weapon Fighting; BAB +11; Two-Weapon Defense | Gain shield bonus when fighting with two weapons | Complete Warrior |
287 | General | Greater Two-Weapon Fighting [1] | Dex 19; Improved Two-Weapon Fighting; Two-Weapon Fighting; BAB +11 | Gain third off hand attack | V3.5 Players Handbook |
288 | General | Greater Weapon Focus [1] [2] | Proficiency with weapon; Weapon Focus with weapon; fighter level 8th | Gain +2 bonus on attack rolls with selected weapon | V3.5 Players Handbook |
289 | General | Greater Weapon Specialization [1] [2] | Proficiency with weapon; Weapon Focus with weapon; Greater Weapon Focus with weapon; Weapon Specialization with weapon; fighter level 12th | Gain +2 bonus on damage rolls with selected weapon | V3.5 Players Handbook |
290 | General | Grenadier [1] | ~ | Gain +1 on attacks and damage with splash weapons | Players Handbook II |
291 | General | Gruesome Finish | BAB +6 | Give up remaining attacks to make a disabled foe die instead | Exemplars of Evil |
292 | General | Guerilla Scout | ~ | Gain +1 bonus on Initiative; Listen and Spot cost 1 rank | Heroes of Battle |
293 | General | Guerilla Trapsmith | ~ | Gain +2 to Craft (trapmaking); DC of your traps increase by 2; able to create booby trap Cr 1/2 in 5 rounds | Dragon #342 |
294 | General | Guerrilla Warrior | ~ | Reduce light and medium armor check penalty by one; hide and Move Silently cost one rank | Heroes of Battle |
295 | General | Haft Strike [1] | Two-Weapon Fighting | Use pole arm as double weapon | Dragon #331 |
296 | General | Hamstring | Sneak Attack ability; BAB +4 | Trade 2d6 sneak attack damage to cut opponent's speed in half | Complete Warrior |
297 | General | Hands of the Mage [2] | Int 13; arcane caster level 14 | Designate one item which you can summon and move | Dragon #359 |
298 | General | Hardened Flesh | Corpsecrafter | Undead gain +2 natural armor | Libris Mortis |
299 | General | Head Shot | Sneak Attack +6d6; Weapon Focus (any bludgeoning) | Trade 5d6 sneak attack damage to confuse target for 1 round | Complete Scoundrel |
300 | General | Hear the Unseen | Blind-Fight; Listen 5 ranks | Pinpoint a targets location by sound not sight | Complete Adventurer |
301 | General | Heat Endurance | Base Fortitude save +2 | Gain +2 on saves against fire; heat protection 1 | Sandstorm |
302 | General | Heat Tolerance | ~ | Gain +10 bonus to Fortitude saves against high temperatures | Shining South |
303 | General | Heavy Armor Optimization [1] | Armor Proficiency (heavy); BAB +4 | Reduce armor check penalty by 1 and increase armor class bonus by 1 | Races of Stone |
304 | General | Heavyweight Wings | Str 15; Reinforced Wings; wings and a glide or fly speed | Fly with heavy armor or a heavy load | Races of the Dragon |
305 | General | Heighten Spell-like ability | Spell-like ability at caster level 6th or higher | Use spell-like ability at higher level up to 3/day | Complete Arcane |
306 | General | Hindering Opportunist | Combat Reflexes; BAB +3 | Replace attack of opportunity with aid another | Players Handbook II |
307 | General | Hold the Line | Combat Reflexes; BAB +2 | Make attack of opportunity against charging foe | Complete Warrior |
308 | General | Holy Mount | Ability to gain a paladin special mount; ability to cast divine spells | Combine class levels for purposes of determining your holy mounts abilities | Dragon #325 |
309 | General | Hostile Mind [6] | Cha 15 | Automatically deal damage to telepathic foes | Expanded Psionics Handbook |
310 | General | Hostile Mind; Improved [6] | Cha 15; Hostile Mind | Deal 4d6 damage to telepathic aggressors | Complete Psion |
311 | General | Hover | Fly speed | Halt movement and fly in different direction; fly in one place; large or larger creature can create wind storm | V3.5 Monster Manual |
312 | General | Hurling Charge | Quick Draw; BAB +6 | Throw a weapon as part of a charge | Miniatures Handbook |
313 | General | Hymnist | Ability to cast divine spells | Perform always a class skill; add Wis modifier to your perform checks | Dragon #325 |
314 | General | Hypnotic Focus | ~ | Autohypnosis is always a class skill and you gain a +2 bonus to it | Dragon #349 |
315 | General | Imageless | Death | Cannot be scryed; immune to Nightmare | Kobold Quarterly #10 |
316 | General | Impeding Attack | Sneak Attack +4d6 | Trade 3d6 sneak attack damage to apply -2 penalty to opponent's Strength and Dexterity checks | Complete Scoundrel |
317 | General | Imperious Command | Cha 15; Intimidate 8 ranks | Demoralized opponent cowers for 1 round then shaken for 1 round | Drow of the Underdark |
318 | General | Improved Assume Supernatural Ability | Wis 17; Assume Supernatural Ability; must have magically assumed a new form | No longer take penalties to use the supernatural ability of a creature whose form you've taken | Savage Species |
319 | General | Improved Buckler Defense [1] | Shield Proficiency | Apply Buckler's shield bonus to AC while using off-hand weapon | Complete Warrior |
320 | General | Improved Bull Rush [1] | Power Attack | Gain +4 bonus on bull rush attacks; no attack of opportunity | V3.5 Players Handbook |
321 | General | Improved Combat Expertise [1] [4] | Int 13; Combat Expertise; BAB +6 | Reduce your attack bonus to increase your AC | Complete Warrior |
322 | General | Improved Counterspell | ~ | Counterspell with spell of same school | V3.5 Players Handbook |
323 | General | Improved Critical [1] [2] | Proficiency with weapon; BAB +8 | Double threat range of weapon | V3.5 Players Handbook |
324 | General | Improved Disarm [1] [4] | Combat Expertise | Gain +4 disarm; no attack of opportunity | V3.5 Players Handbook |
325 | General | Improved Familiar | varies | Additional familiars to select from. | varies |
326 | General | Improved Favored Enemy | Favored Enemy ability; BAB +5 | Gain +3 bonus to damage against favored enemies | Complete Warrior |
327 | General | Improved Feint [1] [4] | Combat Expertise | Feint as move action | V3.5 Players Handbook |
328 | General | Improved Flight | Ability to Fly | Maneuverability improves one step | Complete Adventurer |
329 | General | Improved Flyby Attack [1] | Fly speed; Flyby Attack; Dodge; Mobility | Take a move and partial action while flying and attacking | Savage Species |
330 | General | Improved Grapple [1] | Dex 13; Improved Unarmed Strike | Gain +4 to grapple checks; no attack of opportunity | V3.5 Players Handbook |
331 | General | Improved Heat Endurance | Base Fortitude save +6; Heat Endurance | Fire Resistance 5; heat protection 5 | Sandstorm |
332 | General | Improved Initiative [1] | ~ | Gain +4 to Initiative | V3.5 Players Handbook |
333 | General | Improved Maneuverability | Fly speed 150; Hover OR Wingover | Maneuverability improves one step | Draconomicon |
334 | General | Improved Mounted Archery [1] | Ride 1 rank; Mounted Archery; Mounted Combat | Reduce or eliminate attack penalties with ranged weapon while mounted | Complete Warrior |
335 | General | Improved Natural Armor [3] | Natural Armor; Con 13 | Increase natural armor bonus by 1 | V3.5 Monster Manual |
336 | General | Improved Natural Attack [2] | Natural Weapon; BAB +4 | Increase damage of natural attack? | V3.5 Monster Manual |
337 | General | Improved Overrun [1] | Power Attack | Gain +4 bonus on overrun attempts; no attack of opportunity | V3.5 Players Handbook |
338 | General | Improved Precise Shot [1] | Dex 19; Point Blank Shot; Precise Shot; BAB +11 | Ignore less than total cover/concealment on ranged attacks | V3.5 Players Handbook |
339 | General | Improved Rapid Shot [1] | Manyshot; Point Blank Shot; Rapid Shot | Ignore -2 penalty with Rapid Shot | Complete Warrior |
340 | General | Improved Rock Hurling | Str 23; size Large or bigger; Rock Hurling | Throw rocks farther and more accurately | Races of Stone |
341 | General | Improved Scent | Scent ability | Detect enemies by scent | Savage Species |
342 | General | Improved Shield Bash [1] | Shield Proficiency | Retain shield bonus to AC when using shield bash | V3.5 Players Handbook |
343 | General | Improved Shieldmate [1] | BAB +4; Shieldmate | Bonus from shieldmate increases by 1 | Miniatures Handbook |
344 | General | Improved Smiting | Cha 13; Smite ability | Your smite gains an alignment for overcoming DR and does +1d6 damage | Complete Divine |
345 | General | Improved Sunder [1] | Power Attack | Gain +4 bonus on sunder attempts; no attack of opportunity | V3.5 Players Handbook |
346 | General | Improved Swimming | Swim 6 ranks | Double your swimming speed | Complete Adventurer |
347 | General | Improved Toughness [1] | Base Fortitude Save bonus +2; Toughness | Gain hit points equal to your current level/Hit die | Complete Warrior |
348 | General | Improved Trip [1] [4] | Combat Expertise | Gain +4 trip no attack of opportunity | V3.5 Players Handbook |
349 | General | Improved Turn Resistance | Undead | You gain +2 turn resistance | Ghostwalk |
350 | General | Improved Turning | Ability to turn or rebuke undead | Gain +1 level for turning checks | V3.5 Players Handbook |
351 | General | Improved Two-Weapon Defense [1] | Dex 17; two-Weapon Defense; Two-Weapon Fighting; BAB +6 | Gain shield bonus when fighting with two weapons | Complete Warrior |
352 | General | Improved Two-Weapon Fighting [1] | Dex 17; Two-Weapon Fighting; BAB +6 | Gain second off hand attack | V3.5 Players Handbook |
353 | General | Improved Unarmed Strike [1] | ~ | Considered armed even when not | V3.5 Players Handbook |
354 | General | Improved Whirlwind Attack | Dex 13; Int 13; Combat Expertise; Dodge; Mobility; Spring Attack; Whirlwind Attack; BAB +4 | You may make all of your additional base attacks when making a whirlwind attack | Dragon #343 |
355 | General | Indomitable Soul | Endurance; Iron Will | Roll twice against fear and mind-effecting attacks | Players Handbook II |
356 | General | Insightful Reflexes | ~ | Add Int modifier instead of Dex to Reflex saves | Complete Adventurer |
357 | General | Instantaneous Rage | Rage or frenzy ability | Rage even when it isn't your turn | Complete Warrior |
358 | General | Instinctive Darkness | Darkness spell-like ability | Use darkness as an immediate action; no attack of opportunity | Drow of the Underdark |
359 | General | Intensify Darkness | Darkness spell-like ability | Use darkness to cast deeper darkness | Drow of the Underdark |
360 | General | Interrupted Casting | Concentration 8 ranks; Caster level 3rd | Make a Concentration check to maintain a spell which requires multiple rounds to cast while interrupted | Thieves' World |
361 | General | Intimidate the Enemy | Intimidate 3 ranks; favored enemy | Add favored enemy bonus to Intimidate skill checks | Complete Warrior |
362 | General | Intimidating Prowess [1] | ~ | Add Str to Intimidate checks as well as Cha | Pathfinder |
363 | General | Intimidating Rage | Rage or frenzy ability | Cause single foe within 30 feet to become shaken | Complete Warrior |
364 | General | Intimidating Strike | Intimidate 4 ranks | Use intimidate check with attack to shake foe | Players Handbook II |
365 | General | Inured to Energy | Resistance to energy | Increase an energy resistance by 10 | Savage Species |
366 | General | Investigator [4] | ~ | Gain +2 on Gather Information and Search | V3.5 Players Handbook |
367 | General | Involuntary Rage | Con 20; Toughness | If you take 50 points of damage and fail a save; you go into a rage | Savage Species |
368 | General | Iron Will | ~ | Gain +2 on Willpower saves | V3.5 Players Handbook |
369 | General | Irrepressible Vitality | Death | Use Cha instead of Con when gaining hp | Kobold Quarterly #10 |
370 | General | Jack of All Trades [4] | 8th level | Use any skill untrained | Complete Adventurer |
371 | General | Kai Shout | Cha 13; BAB +1 | Affected opponents become shaken for 1d6 rounds | Complete Warrior |
372 | General | Karmic Strike | Dex 13; Combat Expertise; Dodge | Take -4 penalty to AC to make attack of opportunity against melee opponent that hits you | Complete Warrior |
373 | General | Keen-eared Scout | Listen 6 ranks; Alertness OR Skill Focus (listen) | Listen check reveals extra information about sound | Players Handbook II |
374 | General | Knockback [1] | Improved Bull Rush; Power Attack; size Large or bigger | Push foes backwards with your blows | Races of Stone |
375 | General | Lacerate [4] | Str 13; Int 13; Combat Expertise; Improved Disarm; Painful Strike; Power Attack; Sneak Attack +4d6 | Reduce Sneak Attack by three dice to attempt to render target's hand useless for one minute | Dragon #344 |
376 | General | Large and in Charge | Natural reach 10 feet or longer; size Large or bigger | Push back foe attempting to close | Draconomicon |
377 | General | Lasting Life | Endurance; Enduring Life | Purge negative levels with Willpower saves | Libris Mortis |
378 | General | Leadership | 6th level | Attract cohorts and followers | V3.5 Players Handbook |
379 | General | Leap Attack | Power Attack; Jump 8 ranks | Doubles damage by power attack on successful charge | Complete Adventurer |
380 | General | Lightning Reflexes | ~ | Gain +2 on Reflex saves | V3.5 Players Handbook |
381 | General | Living Club | Large size or bigger; STR 25+ | Use a smaller living creature as a club | Kobold Quarterly #10 |
382 | General | Living Rock | Large size or bigger; STR 25+ | Grapple and then use smaller creature as a thrown weapon | Kobold Quarterly #10 |
383 | General | Long Strike [1] | BAB+2 | As a full-attack action; you can make one attack with a pole arm as if it had reach; allowing you to strike an opponent 10 feet away. If the pole arm already grants reach; treat its reach as if it extended 5 feet further. | Dragon #331 |
384 | General | Lunging Strike [1] | BAB +6 | Extend reach for one attack | Players Handbook II |
385 | General | Lurking Familiar | Arcane caster level 6th; Combat Familiar | Familiar can hide in your square | Players Handbook II |
386 | General | Magical Aptitude [4] | ~ | Gain +2 on Spellcraft and Use Magic Device | V3.5 Players Handbook |
387 | General | Maiming Strike | Evil; Sneak Attack +2d6 | Sacrifice 2d6 sneak attack damage to deal 1 charisma point damage | Exemplars of Evil |
388 | General | Malign Spell Focus | Any evil alignment | Gain +2 DC to spells cast with an evil spell descriptor | Book of Vile Darkness |
389 | General | Manyshot [1] | Dex 17; Point Blank Shot; Rapid Shot; BAB +6 | Shoot 2 or more arrows simultaneously | V3.5 Players Handbook |
390 | General | Martial Throw | Dex 17; Improved Unarmed Strike | Special grapple to switch places with enemy | Miniatures Handbook |
391 | General | Martial Weapon Proficiency [2] [4] | ~ | No penalty on attacks with specific martial weapon | V3.5 Players Handbook |
392 | General | Master of Knowledge [4] | ~ | Gain +1 bonus on all Knowledge skill checks | Heroes of Horror |
393 | General | Master of Mockery | Perform (comedy) 8 ranks | Enrage opponents | Dragon #333 |
394 | General | Master Bowyer | Craft (Bowyer) 6 ranks | Craft masterwork bows and arrows at half cost and half time | Dragon #350 |
395 | General | Master Researcher [4] | Spellcraft 5 ranks | You gain a +2 bonus to all Spellcraft rolls when researching new spells and reduce the cost by 20% | Rokugan |
396 | General | Maximize Spell-like ability | Spell-like ability at caster level 6th or higher | Maximize spell-like ability's variable effects up to 3/day | Complete Arcane |
397 | General | Melee Evasion [4] [1] | Dex 13; Int 13; Combat Expertise; Dodge | While fighting defensively; negate foe's attack | Players Handbook II |
398 | General | Mental Resistance [6] | BAB +2 | Gain mental resistance to some damage powers | Expanded Psionics Handbook |
399 | General | Merciful Strike | Sneak Attack +2d6 | Trade 1d6 sneak attack damage to deal nonlethal damage | Complete Scoundrel |
400 | General | Mighty Leaping | Str 21; Dodge; Mobility; Jump 9 ranks or a racial bonus on Jump checks | Gain +10 to Jump checks; reduce falling damage | Savage Species |
401 | General | Mind Drain | Power Point Reserve; Sneak Attack +2d6 | Trade 1d6 sneak attack damage to drain power points | Complete Scoundrel |
402 | General | Mind over Body | Con 13? | Heal ability damage more quickly | Expanded Psionics Handbook |
403 | General | Mobile Spellcasting | Concentration 8 ranks | Cast spell and move at the same time | Complete Adventurer |
404 | General | Mobility [1] | Dodge | Gain +4 bonus to AC against some attacks of opportunity | V3.5 Players Handbook |
405 | General | Monkey Grip | BAB +1 | Use larger melee weapons at -2 penalty | Complete Warrior |
406 | General | Mortalbane | ~ | Spell-like ability deals more damage; especially to mortals | Book of Vile Darkness |
407 | General | Mortifying Attack | Death Attack ability | Creatures that witness death attack are shaken | Champions of Ruin |
408 | General | Mother Cyst | Caster level 1st; Knowledge (religion) 2 ranks | Internal undead cyst allows access to special spells | Libris Mortis |
409 | General | Mountaineer | ~ | Gain +2 on Survival and Climb checks | Frostburn |
410 | General | Mounted Archery [1] | Mounted Combat | Half penalty for ranged attacks while mounted | V3.5 Players Handbook |
411 | General | Mounted Combat [1] | Ride 1 rank | Negate hits on mount with ride check | V3.5 Players Handbook |
412 | General | Multiattack | Three or more natural attacks | Secondary attack only suffer a -2 penalty | V3.5 Monster Manual |
413 | General | Multiweapon Fighting | Dex 13; three or more hands | Penalties reduced by 2 for primary hands; reduced by 6 for other hands | V3.5 Monster Manual |
414 | General | Mutilator | BAB +4 | Decapitate slain enemy as a free action | Champions of Ruin |
415 | General | Name of the Mage | Arcane caster level 20 | Anyone that speaks your name other than you becomes unnerved | Dragon #359 |
416 | General | Natural Bond | Animal Companion | Add +3 to level when determining animal companion's abilities | Complete Adventurer |
417 | General | Natural Bully | Intimidate 6 ranks | Weak enemies take a -2 penalty on attacks | Champions of Ruin |
418 | General | Natural Leader | Cha 13 | Gain +4 bonus on rally checks | Heroes of Battle |
419 | General | Natural Leader | Leadership; character level 6th | Permanent +2 to Leadership score | Dragon #346 |
420 | General | Natural Scavenger | Survival 5 ranks | Gain +4 on Survival checks to forage; forage at normal overland speed | Shining South |
421 | General | Natural Spell | Wis 13; Ability to shape change | Cast spells while changed | V3.5 Players Handbook |
422 | General | Necromantic Might | Necromantic Presence | Undead in your presence gain +2 on attack and damage rolls | Libris Mortis |
423 | General | Necromantic Presence | ~ | Undead in your presence gain +4 turn resistance | Libris Mortis |
424 | General | Necropotent | Proficiency with selected weapon; Weapon focus with selected weapon; Weapon specialization with selected weapon; fighter level 4th | Gain +4 damage with selected weapon against undead | Libris Mortis |
425 | General | Negotiator | ~ | Gain +2 on Diplomacy and Sense Motive | V3.5 Players Handbook |
426 | General | Nimble Bones | Corpsecrafter | Undead gain +4 Initiative and +10 feet/round | Libris Mortis |
427 | General | Nimble Deflections | Dex 13; Perform (keyboard) 7 ranks; dodge | Gain a +2 bonus to AC when using a two-handed weapon | Dragon #335 |
428 | General | Nimble Fingers | ~ | Gain +2 on Disable Device and Open Locks | V3.5 Players Handbook |
429 | General | No Threat to Me | BAB +7; Point Blank Shot; favored enemy | Do not provoke attacks of opportunity when making ranged attacks | Dragon #335 |
430 | General | Nonverbal Spell | ~ | Cast spells that have verbal components without uttering verbal components | Planar Handbook |
431 | General | Occult Opportunist | Knowledge (arcana) 5 ranks; Spellcraft 5 ranks | You may make an attack of opportunity when an opponent dismisses or redirects an active spell; casts a swift or quickened spell; or uses a turn or control undead attempt. Target must make a Concentration check. | Dragon #340 |
432 | General | One Shot One Kill [1] | Weapon Focus | Gain +4 to threatened critical roll | Habololy Handbook |
433 | General | Open Minded | ~ | Gain +5 skill points | Complete Adventurer |
434 | General | Opportunistic Tactician [1] | Dodge; Mobility; Combat Reflexes | You may make a free 5 foot step after an attack of opportunity. | Dragon #340 |
435 | General | Overhead Thrust | Close-Quarter Fighting; Power Attack; BAB +6 | Make attack of opportunity on foe attacking from above | Draconomicon |
436 | General | Oversized Two-Weapon Fighting [1] | Str 13; Two-Weapon Fighting | Treat one-handed weapon in off hand as light weapon | Complete Adventurer |
437 | General | Overwhelming Assault | BAB +15 | Gain bonus against adjacent foe not attacking you | Players Handbook II |
438 | General | Pain Mastery | Con 20; Toughness | Increase your strength by 2 for each 50 points of damage taken | Savage Species |
439 | General | Pain Touch | Wis 15; Stunning Fist; BAB +2 | Stunned opponents become nauseated for 1 round | Complete Warrior |
440 | General | Painful Strike [4] | Str 13; Power Attack; Sneak Attack +4d6 | Reduce Sneak Attack by two dice to reduce target's rolls by 2 for one minute | Dragon #344 |
441 | General | Paralyzing Fists | Wis 15; Improved Unarmed Strike; Stunning Fist | Multiple stunning fist attacks paralyze instead of stun | Drow of the Underdark |
442 | General | Parrying Shield | Shield Proficiency | Add shield bonus to touch AC | Lords of Madness |
443 | General | Passive Reconnoiter | Survival 4 ranks | Gain +3 to Listen and Spot when taking a full round action to do those skills | Dragon #346 |
444 | General | Persistent Attacker | Sneak Attack +5d6 | Trade 4d6 sneak attack damage to allow sneak attack in the next round | Complete Scoundrel |
445 | General | Persistent Spell | Extend Spell | Extend spell's duration to 24 hours | Players Guide to Faerun |
446 | General | Persuasive | ~ | Gain +2 on Bluff and Intimidate | V3.5 Players Handbook |
447 | General | Petrification Immunity | Racial bonus on saving throws against Petrification effects; Petrification Resistance | You are immune to Petrification | Serpent Kingdoms |
448 | General | Petrification Resistance | Racial bonus on saving throws against Petrification effects | You gain a +3 bonus on saving throws against Petrification effects | Serpent Kingdoms |
449 | General | Phalanx Fighting [1] | Proficiency with heavy shield; BAB +1 | Bonus to AC and Reflex saves while fighting in shield wall | Complete Warrior |
450 | General | Pin Shield | Two-Weapon Fighting; BAB +4 | Render opponent's shield temporarily useless | Complete Warrior |
451 | General | Planar Familiar [4] | Ability to acquire a new familiar; compatible alignment; sufficient arcane spellcaster level; Knowledge (the places) 5 ranks | Add planar creatures to the list of available familiars | Planar Handbook |
452 | General | Plunging Shot | Dex 13; Point Blank Shot | Deal an additional 1d6 points of damage to creatures at least 30 feet below you | Races of the Wild |
453 | General | Point Blank Shot [1] | ~ | Gain +1 bonus on ranged attacks and damage within 30ft. | V3.5 Players Handbook |
454 | General | Poison Expert [4] | Poison Use; Craft (poisonmaking) 8 ranks | You poisons' save DC is one higher | Complete Scoundrel |
455 | General | Poison Immunity | ~ | Immune to one type of poison; +1 bonus to saves versus other poisons | Book of Vile Darkness |
456 | General | Poison Master [4] | Poison Use; Craft (poisonmaking) 8 ranks; Poison Expert | Your poisons deal +1 damage per die | Complete Scoundrel |
457 | General | Pole Balance [1] | ~ | Gain +4 to Bull Rush and Trip when wielding pole arm | Dragon #331 |
458 | General | Pole Fighter [1] | Weapon Focus with a pole arm; Flurry of Blows | Treat selected weapon as a monk weapon | Dragon #331 |
459 | General | Power Attack [1] | Str 13 | Trade attack bonus for damage | V3.5 Players Handbook |
460 | General | Power Climb | Str 15; fly speed; average or better maneuverability | Gain Altitude without losing speed | Draconomicon |
461 | General | Power Critical [1] [4] | Weapon Focus with weapon; BAB +4 | Gain +4 bonus to confirm critical with one weapon | Complete Warrior |
462 | General | Power Dive | Str 15; fly speed; average or better maneuverability | Deal additional damage when making a dive attack | Savage Species |
463 | General | Power Lunge [1] | BAB +3; Power Attack | Double strength damage on charge but provoke attack of opportunity | Ghostwalk |
464 | General | Power Throw [1] | Str 13; Brutal Throw; Power Attack | Power Attack with thrown weapons | Complete Adventurer |
465 | General | Powerful Charge | Medium or Larger; BAB +1 | Extra damage when you charge | Miniatures Handbook |
466 | General | Practiced Spellcaster [4] | Spellcraft 4 ranks | Your caster level is +4 but not above your HD | Complete Divine |
467 | General | Precise Shot [1] | Point Blank Shot | No -4 penalty for shooting into melee | V3.5 Players Handbook |
468 | General | Precocious Apprentice | Aracne Spellcasting ability; Intelligence or Charisma 15+ | Get one 2nd level spell and one 2nd spell slot; DC 8 to cast spell until caster gets 2nd level spells normally; then gain extra slot; +2 to Spellcraft skill checks | Complete Arcane |
469 | General | Presence of the Mage | Int 11; Cha 17; arcane level 18 | Allies gain +1 bonus; enemies have -1 penalty; animals shy away from you | Dragon #359 |
470 | General | Pressure Point Strike | Dex 13; Wis 13; Knowledge (Arcana) 5 ranks; Improved Unarmed Strike; Stunning Fist; BAB +8; ki strike (Magic) | Variety of stunning fist attacks | Dragon #336 |
471 | General | Prestigious Combination | One level in a prestige class | May take a 2nd relevant prestige class | Habololy Handbook |
472 | General | Primitive Caster | ~ | Add material components to spells to raise a spell's effective level | Frostburn |
473 | General | Prone Attack [1] | Dex 15; Lightning Reflexes; BAB +2 | Attack while prone with no penalty to stand up | Complete Warrior |
474 | General | Psionic Affinity | ~ | Gain +2 to Psicraft and Use Psionic Device checks | Expanded Psionics Handbook |
475 | General | Psionic Hole [6] | Con 15 | Drain away psionic foes focus and power points | Expanded Psionics Handbook |
476 | General | Psionic Mastery | Able to manifest powers or use psi-like abilities | Take 10 on manifester level checks | Complete Psion |
477 | General | Psychic Refusal | Spell Resistance; Iron Will | SR increase by 4 against mind affecting spells | Drow of the Underdark |
478 | General | Pulverize Foe [1] | Str 15; BAB +6; Proficient with melee bludgeoning weapon | Subsequent attacks deal +1d6 points of damage | Champions of Ruin |
479 | General | Punch Hardened | See description | Subdual damage reduction +2 | Habololy Handbook |
480 | General | Purify Spell-Like Ability | Any good alignment | Add good descriptor to spell-like ability; neutral creatures take half damage; good creatures take no damage | Book of Exalted Deeds |
481 | General | Pushback | Str 17; Improved Bull Rush; Power Attack | Push enemy back after melee attack | Miniatures Handbook |
482 | General | Quick Change | Dex 15; alternate form ability | Reduce the amount of time to change shape | Savage Species |
483 | General | Quick Cleave | Str 15; Dex 13; Cleave; Power Attack | You gain a +2 circumstance attack bonus on all cleave attacks | Dragon #343 |
484 | General | Quick Draw [1] | BAB +1 | Draw weapon as free action | V3.5 Players Handbook |
485 | General | Quick Reconnoiter | Listen 5 ranks; Spot 5 ranks | Spot and Listen as free actions; +2 on initiative checks | Complete Adventurer |
486 | General | Quick Recovery | ~ | Allows new saves against stun and daze | Lords of Madness |
487 | General | Quicken Spell-like ability | Spell-like ability at 10th level or higher | Use spell-like ability quickened three times per day | V3.5 Monster Manual |
488 | General | Radiant Flicker | Faerie fire spell-like ability; Dazzling Fire | Use faerie fire to grant target concealment | Drow of the Underdark |
489 | General | Rampaging Bull Rush | Improved Bull Rush; ability to rage; size Large or bigger | Knock foe prone as part of raging bull rush | Races of Stone |
490 | General | Ranged Disarm [1] [2] | Dex 15; Point Blank Shot; Precise Shot; BAB +5 | Use ranged weapon to disarm foe within 30 feet | Complete Warrior |
491 | General | Ranged Pin [1] | Dex 15; Point Blank Shot; Precise Shot; BAB +5 | Use ranged weapon to grapple foe within 30 feet | Complete Warrior |
492 | General | Ranged Spell Specialization [2] | Weapon Focus (ranged spell); caster level 4th | Gain +2 bonus on damage rolls with ranged spells | Complete Arcane |
493 | General | Ranged Sunder [1] | Str 13; Point Blank Shot; Precise Shot; Ranged Pin; BAB +5 | Use ranged weapon to sunder foe's weapon at reduced damage penalty | Complete Warrior |
494 | General | Ranged Threat | Combat Reflexes; Point Blank Shot; Precise Shot; BAB +6 | You threaten all targets within 15 ft. with your ranged weapon | Dragon #350 |
495 | General | Rapid Assault | BAB +1 | Add 1d6 damage in first round of melee combat | Tome of Battle |
496 | General | Rapid Blitz | Dex 13; Dodge; Mobility; Spring Attack; BAB +18; Bounding Assault | Make a third attack while using your spring attack | Players Handbook II |
497 | General | Rapid Metabolism | Con 13 | Heal hit points more quickly | Expanded Psionics Handbook |
498 | General | Rapid Regeneration | Regeneration ability | Regeneration increases by 1 | Fiendish Codex II |
499 | General | Rapid Reload [1] | Weapon proficiency with crossbow | Reload crossbow more quickly | V3.5 Players Handbook |
500 | General | Rapid Shot [1] | Dex 13; Point Blank Shot | One extra ranged attack each round | V3.5 Players Handbook |
501 | General | Rapid Stunning [1] [3] | Combat Reflexes; Stunning Fist; BAB +6 | Use one additional stunning attack per round | Complete Warrior |
502 | General | Rapid Swimming | Natural Swim Speed; base Fortitude save +2 | Swim speed increases by 20 ft. | Stormwrack |
503 | General | Rattlesnake Strike [1] | Wis 15; Improved Initiative; Improved Unarmed Strike; Stunning Fist | Deal Con damage with your unarmed strike | Sandstorm |
504 | General | Razing Strike | Sneak Attack; Ability to cast 3rd level spells | Spend a spell use to gain attack and damage bonuses against undead and constructs | Complete Adventurer |
505 | General | Reactive Counterspell | Improved Counterspell; Improved Initiative | Counterspell once per round without readying an action to do so | Players Guide to Faerun |
506 | General | Reactive Resistance | Spell Resistance | Lower spell resistance as an immediate action | Drow of the Underdark |
507 | General | Ready Shot | Point Blank Shot | Readied attack deals +3d6 damage | Heroes of Battle |
508 | General | Reckless Charge | BAB +1 | Charge gets +4 to hit; -4 to AC | Miniatures Handbook |
509 | General | Reckless Offense | BAB +1 | Take -4 AC to gain +2 to attacks | Expanded Psionics Handbook |
510 | General | Reciprocal Knowledge [4] | 7 ranks in two related skills with existing synergy bonus | Increases existing synergy bonus from +2 to +5 on one specific two skill synergy | Alchemy and Herbalists |
511 | General | Reinforced Wings | Str 13; wings and a glide or fly speed | Fly with medium armor or a medium load | Races of the Dragon |
512 | General | Remain Conscious | BAB +2; Endurance; Iron Will; Toughness | Partial actions may be taken from 0 to -10 hit points | Oriental Adventures |
513 | General | Resist Disease | ~ | Gain +4 bonus to Fortitude saves against disease | Shining South |
514 | General | Resounding Blow [1] | Str 13; Power Attack; Intimidate 7 ranks | Potential cowering effect on critical hit | Book of Exalted Deeds |
515 | General | Reverberation | Sonic-based attack | Increase the DC of sonic-based attacks by 2 | Savage Species |
516 | General | Reversal of Fortune | Death | Use Cha instead of Con when gaining hp | Kobold Quarterly #10 |
517 | General | Ricochet | Dex 19; Blind-Fight; Improved Precise Shot; Point Blank Shot; Precise Shot; BAB +5 | After a successful ranged attack with a thrown weapon; make a second attack | Dragon #343 |
518 | General | Ride-By Attack [1] | Mounted Combat | Move before and after mounted charge | V3.5 Players Handbook |
519 | General | Ring the Ear | Improved Unarmed Strike; Sneak Attack +2d6 | Reduce Sneak Attack by one die to attempt to deafen target for one minute | Dragon #344 |
520 | General | Rock Hurling | Str 19; size Large or bigger | Hurl rocks as a giant | Races of Stone |
521 | General | Roll with it | Con 20; Toughness | Gain damage reduction 2/- | Savage Species |
522 | General | Roundabout Kick | Str 15; Improved Unarmed Strike; Power Attack | Additional unarmed attack against opponent on which you have just scored a critical hit | Complete Warrior |
523 | General | Run | ~ | Run at 5x normal speed; +4 bonus to running jumps | V3.5 Players Handbook |
524 | General | Sahuagin Flip [1] | Swim speed; Dex 13+; Dodge | Attack then withdrawal in the same round | Stormwrack |
525 | General | Sand Camouflage | Sandskimmer; Hide 5 ranks | Quickly bury yourself in sand to gain a hide bonus | Sandstorm |
526 | General | Sand Dancer | Wis 13; Tumble 4 ranks | Blind foe with thrown sand during another attack | Sandstorm |
527 | General | Sand Snare | Combat Expertise; Improved Trip | Foe is hindered in rising when knocked prone in sand | Sandstorm |
528 | General | Sand Spinner | Wis 13; Tumble 8 ranks; Sand Dancer | Blind foes in 5 foot radius with thrown sand | Sandstorm |
529 | General | Sandskimmer | ~ | You can ignore some difficulties of moving on sand | Sandstorm |
530 | General | Savvy Rogue | Rogue level 10th | Your rogue special abilities improve | Complete Scoundrel |
531 | General | Scorpion's Grasp | Str 13; Dex 13; Improved unarmed Strike; Improved Grapple | Begin grapple with a melee strike | Sandstorm |
532 | General | Scout the Path | Survival 4 ranks | While trailblazing; gain a +3 bonus to Survival and a +1 to Hide and Move Silently when taking a full round action | Dragon #346 |
533 | General | Scramble | Dex 15; Small size or smaller; improved evasion | Once per day; make a reflex save to avoid a killing blow | Savage Species |
534 | General | Sea Legs | 1 year spent at sea | Gain +2 attack rolls; weapon and armor proficiency | Habololy Handbook |
535 | General | Second Wind | ~ | 1/day gain hit points equal to your Con modifier | Miniatures Handbook |
536 | General | Self-Sufficient | ~ | Gain +2 on Heal and Survival | V3.5 Players Handbook |
537 | General | Sense Weakness | Int 13; Combat Expertise; Weapon Focus | Your attacks more easily overcome damage reduction or hardness | Draconomicon |
538 | General | Serpent Fang | Wis 15; Improved Unarmed Strike; Stunning Fist | Project your Ki to deal damage 5 ft beyond your normal reach | Sandstorm |
539 | General | Shadow of the Afterlife | Death | Once per day; use you shadow as an Unseen Servant | Kobold Quarterly #10 |
540 | General | Shared Fury | Animal companion; ability to rage; Handle Animal 4 ranks | your animal companion rages with you | Races of the Wild |
541 | General | Sharp-Shooting [1] | Point Blank Shot; Precise Shot; BAB +3 | Halve opponent's cover bonus | Complete Warrior |
542 | General | Shield Charge [1] | Improved Shield Bash; BAB +3 | Free trip attack with shield during charge | Complete Warrior |
543 | General | Shield Proficiency | ~ | No armor check penalty on attack rolls | V3.5 Players Handbook |
544 | General | Shield Slam [1] | Improved Shield Bash; Shield Charge; BAB +6 | Use shield to daze opponent | Complete Warrior |
545 | General | Shield Wall [1] | Shield Proficiency | Shield bonus increases by +2 when adjacent to shield wielder | Heroes of Battle |
546 | General | Shielded Casting | Concentration 5 ranks; Combat Casting; Shield Proficiency | No attacks of opportunity when you cast spells with a shield ready | Races of Stone |
547 | General | Shielded Manifesting | Concentration 5 ranks; Combat Manifesting; Shield Proficiency | No attacks of opportunity when you manifest powers with a shield ready | Races of Stone |
548 | General | Shieldmate [1] | BAB +1 | Your shield grants bonus to adjacent allies | Miniatures Handbook |
549 | General | Shorten Grip [1] | ~ | May attack adjacent characters when wielding a reach pole arm | Dragon #331 |
550 | General | Shot on the Run [1] | Dex 13; Point Blank Shot; Dodge; Mobility; BAB +4 | Move before and after ranged attack | V3.5 Players Handbook |
551 | General | Sickening Critical [1] | Power Critical; BAB +11 | When you score a critical hit; the target is sickened | Pathfinder |
552 | General | Sidestep | Dex 15; Tumble 8 ranks; Dodge; Mobility | Gain 5 foot step after making an attack of opportunity | Miniatures Handbook |
553 | General | Sidestep Charge | Dex 13; Dodge | Gain +4 bonus to AC against a charging foe | Expanded Psionics Handbook |
554 | General | Signature Spell | Spell Mastery | Spontaneously convert prepared spells into chosen spell | Players Guide to Faerun |
555 | General | Silver Blood | Fortitude +2 | Immune to Lycanthropy; any Lycanthrope that bites you must make a save or take damage | Champions of Valor |
556 | General | Simple Weapon Proficiency [4] | ~ | No -4 penalty on attack rolls with simple weapons | V3.5 Players Handbook |
557 | General | Skewer Foe [1] | Str 15; BAB +6; proficient with piercing melee weapon | Subsequent attacks deal +1d6 points of damage | Champions of Ruin |
558 | General | Skill Focus [2] [4] | ~ | Gain +3 bonus on checks with selected skill | V3.5 Players Handbook |
559 | General | Slavery Survivor | 3 years spent as slave | Immune to intimidation; +1 to saves; +2 against fear | Habololy Handbook |
560 | General | Slippery Skin | Escape Artist 9 ranks; Combat Reflexes | Substitute escape artist check result for touch AC | Exemplars of Evil |
561 | General | Slow Aging | Non-chaotic; Wis 13 | Live 10 years longer; +2 versus time spells | Habololy Handbook |
562 | General | Smiting Power | Power Attack; ability to smite | Add Smite bonus to Bull Rush or Overrun | Champions of Valor |
563 | General | Snap Kick | Improved Unarmed Strike; BAB +6 | Make an extra attack; all at a -2 | Tome of Battle |
564 | General | Snatch | Size huge or larger | Grab creature for automatic damage or to throw | V3.5 Monster Manual |
565 | General | Snatch Arrows [1] | Dex 15; Deflect Arrows; Improved Unarmed Strike | Catch a deflected ranged attack | V3.5 Players Handbook |
566 | General | Snatch Trophy | ~ | Take trophy from fallen victim as free action | Champions of Ruin |
567 | General | Sneak Attack of Opportunity | Combat Reflexes; Sneak Attack +3d6 | The first attack of opportunity you make against a target in a round adds your sneak attack damage. | Dragon #340 |
568 | General | Spear Master | ~ | Use a spear or short spear as a double weapon | Dragon #330 |
569 | General | Spectral Brawler | Death; Improved Unarmed Attack | Unarmed attacks have ghost touch property | Kobold Quarterly #10 |
570 | General | Spectral Skirmisher [1] | BAB +6 | Gain bonuses while invisible | Players Handbook II |
571 | General | Spell Focus [2] [4] | ~ | Gain +1 bonus on save DCs against specific school of magic | V3.5 Players Handbook |
572 | General | Spell Girding | ~ | All dispel checks against your spells are made at a -2 penalty | Magic of Faerun |
573 | General | Spell Graft | Knowledge (Arcana) 8 ranks; Craft Wondrous Item; ability to cast spells without preparation | By sacrificing a known spell; you may enchant a body part to cast that spell a limited number of times per day | Dragon #337 |
574 | General | Spell-linked Familiar | Arcane Caster level 9th; Familiar | Familiar gains limited spellcasting ability | Players Handbook II |
575 | General | Spell Linking | 2nd level spells; any metamagic feat | See Description | Habololy Handbook |
576 | General | Spell Mastery [2] [4] | Wizard 1st level | Can prepare some spells without spellbook | V3.5 Players Handbook |
577 | General | Spell Penetration | ~ | Gain +2 bonus on caster level to defeat spell resistance | V3.5 Players Handbook |
578 | General | Spell Thematics | Arcane spellcaster level 1st | Gain +4 to Spellcraft DC to identify your spells; +1 caster level with thematic spells | Players Guide to Faerun |
579 | General | Spell-Adapted | Death by a certain spell | Immune to the spell that killed you | Kobold Quarterly #10 |
580 | General | Spellcasting Prodigy | ~ | Treat primary spellcasting ability score as 2 higher for bonus spells and save DCs. | Players Guide to Faerun |
581 | General | Spider Companion | Vermin Trainer; Animal Companion | Gain monstrous spider as a companion | Drow of the Underdark |
582 | General | Spinning Defense [1] | Combat Expertise; Deflect Arrows | Gain +1 Dodge bonus when fighting defensively; Use deflect arrows and number of times | Dragon #331 |
583 | General | Spirited Charge [1] | Mounted Combat; Ride-By Attack | Double damage on mounted charge | V3.5 Players Handbook |
584 | General | Spring Attack [1] | Mobility; BAB +4 | May move before and after melee attack | V3.5 Players Handbook |
585 | General | Spontaneous Domain | Ability to cast 3rd level divine spells; access to two or more domains | Leave your domain slots open to be filled at need | Complete Champion |
586 | General | Staggering Critical | Improved Critical; BAB +12 | Critical hit slows for 1 round | Drow of the Underdark |
587 | General | Staggering Critical [1] | Power Critical; BAB +13 | When you score a critical hit; the target is staggered | Pathfinder |
588 | General | Staggering Strike | BAB +6; Sneak Attack | Limit Target to single action for one round | Complete Adventurer |
589 | General | Stalwart Defense | Combat Reflexes; BAB +9; Hindering Opportunist | Foes provoke aid another action from you when they attack allies | Players Handbook II |
590 | General | Stamp | Huge size; must have feet; Trample | Create a shock wave on a solid surface | Savage Species |
591 | General | Stand Still | Str 13 | Attack of opportunity stops foe's movement | Expanded Psionics Handbook |
592 | General | Steadfast Determination | Endurance | Use Constitution to modify Will saves | Players Handbook II |
593 | General | Stealthy | ~ | Gain +2 bonus on Hide and Move Silently | V3.5 Players Handbook |
594 | General | Steam Magic | Spellcraft 4 ranks | Cast fire spells into water without spellcraft check | Stormwrack |
595 | General | Stitched Flesh Familiar | Ability to acquire a new familiar; ability to cast three or more necromancy spells | Familiar gains undead qualities; and you can control 4 extra HD of undead | Libris Mortis |
596 | General | Stone Rage | Earth Sense; rage ability | Gain +1 natural armor while raging | Races of Stone |
597 | General | Stoneback [1] | Shield Proficiency; Tunnel Fighting | Prevent flanks when a wall shields one side | Races of Stone |
598 | General | Strong Stomach | Con 13; Endurance | Reduce nauseated and sickened conditions by one step | Cityscape |
599 | General | Student of the Arts | Cha 14; Dex 14 | Gain +2 bonus to all Perform checks and to one Craft or Profession check | Rokugan |
600 | General | Stunning Critical [1] | Staggering Critical; BAB +17 | When you score a critical hit; the target is stunned | Pathfinder |
601 | General | Stunning Fist [1] | Dex 13; Wis 13; Improved Unarmed Strike; BAB +8 | Stun opponent with unarmed strike | V3.5 Players Handbook |
602 | General | Subduing Strike [1] | ~ | No penalty when dealing nonlethal damage; sneak attack deals nonlethal damage | Book of Exalted Deeds |
603 | General | Summons Extension | A summoning spell; any metamagic feat | Summoned creature may remain longer; costs xp and gold | Habololy Handbook |
604 | General | Superior Expertise [4] | Int 13; Combat Expertise; BAB +6 | you may subtract more than 5 from your attack | Oriental Adventures |
605 | General | Superior Unarmed Strike | Improved Unarmed Strike; BAB +3 | Deal greater unarmed damage | Tome of Battle |
606 | General | Supernatural Instincts | Combat Reflexes | Creature using a supernatural ability provokes an attack of opportunity from you | Fiendish Codex II |
607 | General | Supernatural Transformation | Innate spell-like ability | Innate spell-like ability becomes a supernatural ability | Savage Species |
608 | General | Supremely Confident | Perform (act) 7 ranks | Use perform instead of intimidate to demoralize | Dragon #335 |
609 | General | Surprising Riposte [4] | Int 13; Combat Expertise; Improved Feint | Feinted target that takes damage becomes flat-footed | Drow of the Underdark |
610 | General | Swarmfighting | Small size; Dex 13; BAB +1 | Occupy same space as other swarmfighting ally; gain +1 morale bonus per ally (up to Dex bonus) | Complete Warrior |
611 | General | Sweeping Trip [4] | Improved Trip | If you trip an opponent; you may make another trip attempt instead of the attack on the tripped opponent | Dragon #343 |
612 | General | Swift Tumbler | Tumble 7 ranks | Tumble at 1/2 speed +10 ft | Cityscape |
613 | General | Swim-By Attack | Swim speed | Attack as you swim past your opponent | Stormwrack |
614 | General | Swing-By Attack | Climb 1 rank; Use Rope 1 rank; Dexterity 15+; BAB +1 | When swinging from a rope and making a charge attack; you may move again after the attack | Spiros Black |
615 | General | Tactical Advantage | BAB +3; favored enemy | Add favored enemy bonus to trip; bull rush; and disarm checks | Dragon #335 |
616 | General | Tactile Trapsmith | ~ | Add Dex modifier rather than Int to Disable Device and Search checks | Complete Adventurer |
617 | General | Technology [4] | Int 10; 1st level or 2 years spent in the presence of technology | Do not suffer penalty when using clickers | Habololy Handbook |
618 | General | Telling Blow | Sneak Attack | Gain sneak attack damage on critical strikes | Players Handbook II |
619 | General | Terrifying Warrior [4] | Str 13; Cleave; Power Attack; BAB +3 | Opponents that see you Cleave and drop a target must roll check s versus fear | Dragon #343 |
620 | General | Theurgic Bond | Ability to gain a familiar; ability to gain an animal companion | Combine class levels for purposes of gaining an animal companion or familiar | Dragon #325 |
621 | General | Theurgic Mount | Ability to gain a paladin special mount; ability to cast arcane spells | Combine class levels for purposes of determining your holy mounts abilities | Dragon #325 |
622 | General | Theurgic Specialist [4] | Specialist wizard 3rd level; and other spellcasting class | Combine class levels for casting level of spells in your specialty school | Dragon #325 |
623 | General | Tiring Critical [1] | Power Critical; BAB +13 | When you score a critical hit; the target is fatigued | Pathfinder |
624 | General | Throat Punch | Improved Unarmed Strike; Sneak Attack +3d6 | Trade 3d6 sneak attack damage to hinder target's speech for 3 rounds | Complete Scoundrel |
625 | General | Throw Anything | Dex 15; Proficiency with weapon; BAB +2 | Throw melee weapon with no penalty | Complete Warrior |
626 | General | Thunderclap | Str 30; Improved Unarmed Strike; Power Attack | Create cone of sound to deal damage | Savage Species |
627 | General | Tomb-Born Fortitude | Nongood; Tomb-Tainted Soul | 25% critical resistance; no massive damage risk | Libris Mortis |
628 | General | Tomb-Born Resilience | Nongood; Tomb-Tainted Soul | Gain +2 on saves versus mental influence; poison; disease | Libris Mortis |
629 | General | Tomb-Born Vitality | Nongood; Tomb-Tainted Soul | Forego sleep; immune to magic sleep effects | Libris Mortis |
630 | General | Tomb-Tainted Soul | Nongood | Heal with negative energy as undead creature | Libris Mortis |
631 | General | Toothed Blow | Str 13+; Improved Unarmed Strike | Your unarmed strikes ignore the usual underwater penalties | Stormwrack |
632 | General | Touch of Benevolence | evil | 50% chance to ignore any effect that targets or damages evil creatures | Champions of Ruin |
633 | General | Touch Spell Specialization [2] | Weapon Focus (touch spell); caster level 4th | Gain +2 bonus on damage rolls with touch spells | Complete Arcane |
634 | General | Toughness [3] | ~ | Gain +3 Hit Points | V3.5 Players Handbook |
635 | General | Tower Shield Proficiency | Shield Proficiency | No armor check penalty on attack rolls | V3.5 Players Handbook |
636 | General | Track | ~ | Use survival skill to track | V3.5 Players Handbook |
637 | General | Trample [1] | Mounted Combat | Target cannot avoid mounted overrun | V3.5 Players Handbook |
638 | General | Trophy Collector | Craft (Taxidermy) 6 ranks | Gain bonuses from trophies you create and wear | Players Handbook II |
639 | General | Tumbling Feint [1] | Bluff 4 ranks; Tumble 4 ranks | Gain +5 on feint attempt after successful tumble | Players Handbook II |
640 | General | Tunnel Fighting [1] | BAB +1 | No penalties on attacks or to AC when squeezing | Races of Stone |
641 | General | Tunnel Riding [1] | Mounted Combat; Tunnel Fighting | You and your mount take no penalties on attacks or to AC when squeezing | Races of Stone |
642 | General | Twin Spell | Any other metamagic feat | Spell takes effect twice on target or area | Players Guide to Faerun |
643 | General | Twist the Knife | Sneak Attack +2d6; Improved Critical (melee weapon) | Forego critical damage to impose a penalty on foe's attacks; damage; saves; and checks | Exemplars of Evil |
644 | General | Two-Weapon Attack of Opportunity [1] | Dex 17; Combat Reflexes; Two-Weapon Fighting | You may attack once with each weapon during an attack of opportunity | Dragon #340 |
645 | General | Two-Weapon Defense [1] | Two-Weapon Fighting | Off-hand weapon grants +1 shield bonus to AC | V3.5 Players Handbook |
646 | General | Two-Weapon Fighting [1] | Dex 15 | Reduce two-weapon fighting penalties by 2 | V3.5 Players Handbook |
647 | General | Two-weapon Pounce [1] | Dex 15; Two-Weapon Fighting; BAB +6 | Attack with both weapons while charging | Players Handbook II |
648 | General | Two-weapon Rend [1] | Dex 15; Two-Weapon Fighting; BAB +11 | Gain damage bonus if you hit with both weapons | Players Handbook II |
649 | General | Unbalancing Strike | Improved Unarmed Strike; BAB +4; Stunning Fist; Wis 15 | Strike can knock opponent off balance | Oriental Adventures |
650 | General | Uncanny Forethought [4] | Int 17+; Spell Mastery | Reserve slots to cast Spell Mastery spells | Exemplars of Evil |
651 | General | Uncanny Scent | Scent ability; Improved Scent | Pinpoint location by scent within 20 feet | Savage Species |
652 | General | Undead Leadership | Character level 6th; nongood; Knowledge (religion) 1 rank | Attract undead followers and cohort | Libris Mortis |
653 | General | Undo Resistance | Sneak Attack | Deal sneak attack with cold iron weapons and reduce a creature's spell resistance | Fiendish Codex II |
654 | General | Unnatural Will | Charisma 12; Iron Will | Add Charisma modifier to saves against fear | Heroes of Horror |
655 | General | Unquenchable Flame of Life | ~ | Gain +2 bonus on saves against undead attacks | Libris Mortis |
656 | General | Vampire Hunter | Knowledge (religion) 6 ranks | Detect Vampires; immune to dominating gaze | Libris Mortis |
657 | General | Vault [1] | Str 13+; Jump 4 ranks | Reduce DC of long and high jumps | Dragon #331 |
658 | General | Vengeful Surge | Iron Will | When you save against a spell or a spell-like ability or supernatural ability; gain +2 damage against creature that targeted you for 1 round | Fiendish Codex II |
659 | General | Vermin Trainer | Handle Animal 4 ranks | Train vermin creatures | Drow of the Underdark |
660 | General | Verminous Graft | Ability to prepare and cast Contagion; required sacrifice | Sacrifice hand to receive corrupt hand | Dragon #336 |
661 | General | Versatile [4] | ~ | Two skills become class skills | Rokugan |
662 | General | Versatile Performer | Perform 5 ranks | Treat number of Perform skills as if they had ranks equal to your highest Perform rank | Complete Adventurer |
663 | General | Vexing Flanker [1] | Combat Reflexes | Gain +4 on attacks when flanking | Players Handbook II |
664 | General | Vicious Wound | Combat Expertise; wounding special attack | Wounding attack deals an additional 1 per round | Savage Species |
665 | General | Violate Spell-Like Ability | ~ | Adds evil descriptor to spell-like; half of any damage dealt is vile | Book of Vile Darkness |
666 | General | Voice of the Mage | Int 13; arcane level 16 | Greater control over voice; +1 to checks that involve voice | Dragon #359 |
667 | General | Wandstrike | Use Magic Device 4 ranks | Make touch attack with wand to deal 1d6 damage and target creature with spell | Complete Arcane |
668 | General | War Chant | Perform (act) 7 ranks | Grant yourself and allies a bonus to initiative | Dragon #335 |
669 | General | We Few; We Happy Few | Perform (oratory) 7 ranks | Allies may use your perform check in place of next Willpower save | Dragon #335 |
670 | General | Weaken the Heart | BAB+4; Sneak Attack +3d6 | Reduce Sneak Attack by two dice to attempt to cause target to become fatigues after a physical ability check | Dragon #344 |
671 | General | Weakening Touch [1] | Wis 17; Improved Unarmed Strike; Stunning Fist; BAB +2 | Cause foe's strength to drop by 6; for 1 minute | Complete Warrior |
672 | General | Weapon Avenger | Death by a certain weapon | Two rounds per day; chosen weapon gains a quality | Kobold Quarterly #10 |
673 | General | Weapon Finesse [1] [2] | BAB +1 | Use Dex modifier in place of STR for light melee weapons | V3.5 Players Handbook |
674 | General | Weapon Focus [1] [2] | BAB +1; Proficiency with weapon | Gain +1 bonus on attack rolls with selected weapon | V3.5 Players Handbook |
675 | General | Weapon Kick Up | Tumble 1 rank; BAB +1 | Make a DC 15 Dexterity check to pick up a weapon as a free action | Spiros Black |
676 | General | Weapon Specialization [1] [2] | Proficiency with weapon; Weapon Focus with weapon; fighter level 4th | Gain +2 bonus on damage rolls with selected weapon | V3.5 Players Handbook |
677 | General | Wedded to the Light | Good alignment; ability to summon a familiar | Your familiar gains other abilities as you advance in level. | Dragon #358 |
678 | General | Whirlwind Attack [1] | Dex 13; Combat Expertise; Dodge; Mobility; Spring Attack; BAB +4 | One melee attack against each opponent in reach | V3.5 Players Handbook |
679 | General | Wild Surge | Ability to cast arcane spells | See Description | Habololy Handbook |
680 | General | Wild Talent | ~ | Gain psionic ability and 2 power points | Expanded Psionics Handbook |
681 | General | Wingover | Fly speed | Change direction up to 180 degrees while moving | V3.5 Monster Manual |
682 | General | Wise to You Ways | Favored enemy | Add your favored enemy bonus to saving throws | Ghostwalk |
683 | General | Zen Archery | Wis 13; BAB +1 | Use Wis instead of Dex for ranger attacks | Complete Warrior |
684 | Bardic | Blasphemous Utterance | Perform 9 ranks; Undertone Of Heresy | Panic; frighten; or shake creatures that hear the song | Dragon #336 |
685 | Bardic | Chant of Fortitude | Perform 8 ranks; Concentration 8 ranks | Bardic music keeps allies conscious at negative hit points | Complete Adventurer |
686 | Bardic | Chant of the Long Road | Perform 6 ranks | Bardic music allows allies to move overland more quickly | Complete Scoundrel |
687 | Bardic | Chord of Distraction | Perform 9 ranks | Bardic music renders target flat-footed against one ally | Complete Scoundrel |
688 | Bardic | Disguise Spell | Perform 9 ranks | Cast spells as part of a performance | Complete Adventurer |
689 | Bardic | Divine Inspiration | Turn Undead | Bard and cleric levels stack for determining bardic music ability | Dragon #333 |
690 | Bardic | Doomspeak | Intimidate 8 ranks; Perform 8 ranks | Target takes -10 penalty on rolls for one round | Champions of Ruin |
691 | Bardic | Enchanting Song | Perform (any) 5 ranks; Spell Focus (enchantment) | Spend bardic music to increase enchantment spell caster level and DC by 1 | Races of Stone |
692 | Bardic | Epic of the Lost King | Perform 6 ranks | Bardic music removes fatigue and exhaustion | Complete Scoundrel |
693 | Bardic | Extra Music | ~ | Gain 4 extra uses per day | Complete Adventurer |
694 | Bardic | Green Ear | Perform 10 ranks | Affect plants with bardic music | Complete Adventurer |
695 | Bardic | Inspire Spellpower | Perform (any) 8 ranks | New song increase allies caster level by 1 | Races of Stone |
696 | Bardic | Ironskin Chant | Perform 12 ranks; Concentration 12 ranks | Use Bardic music to gain DR 5/- | Complete Adventurer |
697 | Bardic | Lingering Song | ~ | Extend the duration of your bardic music effects | Complete Adventurer |
698 | Bardic | Lyric Song | Perform 9 ranks; Spellcaster level 6th | Spend Bardic music uses to cast extra spells | Complete Adventurer |
699 | Bardic | Metamagic Song | Any two Metamagic feats | Spend bardic music to apply metamagic spells | Races of Stone |
700 | Bardic | Misleading Song | Perform (any) 5 ranks; Spell Focus (illusion) | Spend bardic music to increase illusion spell caster level and DC by 1 | Races of Stone |
701 | Bardic | Music of the Outer Spheres | Perform (any) 11 ranks; bard level 9th | Bardic music can sicken; vitalize; or lull aberrations | Lords of Madness |
702 | Bardic | Obscure Lore | ~ | Gain +4 bonus on Bardic knowledge or lore checks | Complete Adventurer |
703 | Bardic | Requiem | Perform (any) 8 ranks | Bardic music effects undead | Libris Mortis |
704 | Bardic | Sickening Sonata | Perform 12 ranks; Undertone Of Heresy; Blasphemous Utterance | Paralyze; nauseate; or sicken creatures that hear the song | Dragon #336 |
705 | Bardic | Song of the Wild | Perform 8 ranks | Bardic music effects animals | Habololy Handbook |
706 | Bardic | Sound of Silence | Perform 9 ranks | Bardic music deafens a target | Complete Scoundrel |
707 | Bardic | Subsonics | Perform 10 ranks | Produce bardic music effects very softly | Complete Adventurer |
708 | Bardic | Sunken Sing | Perform (sing) 4 ranks | Produce bardic music effects underwater | Stormwrack |
709 | Bardic | Theurgic Empathy | Ranger level 1st | Add your bardic level to your wild empathy rolls | Dragon #325 |
710 | Bardic | Undertone of Heresy | Perform 4 ranks | Spend an additional bardic music to increase the DC | Dragon #336 |
711 | Bardic | Warning Shout | Perform 9 ranks | Bardic music grants evasion and a +5 bonus on next reflex save | Complete Scoundrel |
712 | Divine | Aura of Life Energy | Knowledge (religion) 7 ranks; Ability to turn or rebuke undead | Create 20 ft. radius of holy energy that deals damage | Dragon #334 |
713 | Divine | Bane of Decay | Ability to cast remove disease as a spell-like ability | Spend a remove use to make a weapon either +1 vermin bane or +1 undead bane for 1 minute | Dragon #337 |
714 | Divine | Corona | Knowledge (religion) 4 ranks; Ability to turn or rebuke undead | Create 20 ft. radius of holy energy that frightens undead | Dragon #334 |
715 | Divine | Detoxifying Touch | Ability to cast remove disease as a spell-like ability | Spend two remove uses to produce a neutralize poison effect | Dragon #337 |
716 | Divine | Divine Accuracy | Ability to turn or rebuke undead | Ignore miss chance for incorporealness | Libris Mortis |
717 | Divine | Divine Armor | Divine caster level 5th; ability to turn or rebuke undead | Expend turn/rebuke attempt to gain DR 5/- | Players Handbook II |
718 | Divine | Divine Censure | Ability to turn or rebuke undead; good alignment | Cause evil outsiders to become shaken | Fiendish Codex II |
719 | Divine | Divine Damage Reduction | Earth Sense; Earth's Warding | Spend rebuke attempt to gain damage reduction 2/adamantium | Races of Stone |
720 | Divine | Divine Defiance | Ability to turn or rebuke undead; divine caster level 3rd | Counter enemy's spell as an immediate action | Fiendish Codex II |
721 | Divine | Divine Fortune | Divine caster level 5th; ability to turn or rebuke undead | Expend turn/rebuke attempt to gain +4 bonus on next save | Players Handbook II |
722 | Divine | Divine Intercession | Ability to turn or rebuke undead; Travel or Trickery domain | Spend three rebuke attempts to teleport 30 feet | Drow of the Underdark |
723 | Divine | Divine Justice | Ability to turn or rebuke undead | Expend turn/rebuke attempt; choose foe; deal your damage or his | Players Handbook II |
724 | Divine | Divine Justice; Planar | Ability to turn or rebuke undead | Deal +2d6 damage with melee attacks against evil outsiders for 1 round | Fiendish Codex II |
725 | Divine | Divine Metamagic | Ability to turn or rebuke undead | Spend turn/rebuke attempts to enhance spells with a metamagic feat | Complete Divine |
726 | Divine | Divine Might | Ability to turn or rebuke undead; Cha 13; Str 13; Power Attack | Spend a turn attempt to add charisma modifier to damage | Faiths and Pantheons |
727 | Divine | Divine Spell Power | Ability to turn or rebuke undead | Spend turn/rebuke attempts to increase your caster level | Complete Divine |
728 | Divine | Divine Spellshield | Racial bonus on saves against spells; ability to turn or rebuke | Spend rebuke attempt to grant your allies +2 bonus to saving throws against spells | Races of Stone |
729 | Divine | Divine Vengeance | Ability to turn or rebuke undead; Extra Turning | Spend a turn attempt to add sacred damage to attacks | Faiths and Pantheons |
730 | Divine | Divine Ward | Ability to turn or rebuke undead | Increase range of spells from touch to short for ally | Players Handbook II |
731 | Divine | Domain Spontaneity | Ability to turn or rebuke undead | Spend turn/rebuke attempts to spontaneously cast a domain spell | Complete Divine |
732 | Divine | Earth's Warding | Earth's Sense | Spend rebuke attempt to increase your natural armor by 2 | Races of Stone |
733 | Divine | Elemental Healing | Ability to turn or rebuke elementals | Spend turn/rebuke attempts to heal a nearby elemental | Complete Divine |
734 | Divine | Elemental Smiting | Ability to turn or rebuke elementals | Spend turn/rebuke attempts to smite an elemental | Complete Divine |
735 | Divine | Empower Turning | Ability to turn or rebuke undead; Extra Turning; Cha 13 | You can turn or rebuke more undead than usual | Complete Divine |
736 | Divine | Extra Divine Power | A divinely granted class ability with a set number of uses per day | You may use the selected ability two more times per day | Dragon #343 |
737 | Divine | Extra Remove Disease | Ability to cast remove disease as a spell-like ability | Gain an additional two remove uses per week | Dragon #337 |
738 | Divine | Glorious Weapons | Ability to turn or rebuke undead | Allies weapons gain alignment for overcoming DR | Complete Divine |
739 | Divine | Haunting Weapons | Knowledge (religion) 4 ranks; Knowledge (religion) 4 ranks; Ability to turn or rebuke undead | Create 30 ft. radius of ghost touch for allies | Dragon #334 |
740 | Divine | Heighten Turning | Ability to turn or rebuke undead; Extra Turning; Cha 13 | Add to turning check; but reduce turning damage roll | Faiths and Pantheons |
741 | Divine | Holy Calling | Cha 15; Ability to turn or rebuke undead | Force undead to attack you | Dragon #334 |
742 | Divine | Imbue Weapon | Extra Turning; ability to turn or rebuke the undead | Designate a target opponent; your weapon deals extra damage against that opponent | Dragon #343 |
743 | Divine | Persistent Refusal | Ability to turn or rebuke undead | Make another save against an ongoing effect | Fiendish Codex II |
744 | Divine | Pierce the Darkness | Darkvision; ability to turn or rebuke | Spend turn attempt to double range of your darkvision | Races of Stone |
745 | Divine | Pious Defiance | Ability to turn or rebuke undead | Gain bonus on Willpower saves equal to 1/2 character level as an immediate action | Fiendish Codex II |
746 | Divine | Profane Aura | Ability to turn or rebuke undead; Divine caster level 9th | Create mist that grants concealment; +2 AC for undead | Players Handbook II |
747 | Divine | Profane Boost | Ability to turn or rebuke undead | Nearby inflict spells are maximized for one round | Complete Divine |
748 | Divine | Profane Lifeleech | Ability to rebuke undead | Steal 1d6 hp from nearby creature | Libris Mortis |
749 | Divine | Profane Outburst | Ability to rebuke undead; evil | Spend rebuke attempt to give undead within 60' +1 bonus to AC | Champions of Ruin |
750 | Divine | Profane Agony | Ability to rebuke undead; Death or Destruction domain | Spend rebuke attempt to damage; sicken living foe within 30 feet | Drow of the Underdark |
751 | Divine | Profane Vigor | Cha 11; ability to rebuke undead | Grant 1d8 temporary hp to nearby undead | Libris Mortis |
752 | Divine | Quicken Turning | Ability to turn or rebuke undead; Extra Turning; Cha 13 | You can turn or rebuke more undead as a free action | Complete Divine |
753 | Divine | Retrieve Spell | Any two divine feats; the ability to turn or rebuke the undead | Spend turn/rebuke attempt to regain a previously cast spell | Complete Champion |
754 | Divine | Sacred Boost | Ability to turn or rebuke undead | Nearby cure spells are maximized for one round | Complete Divine |
755 | Divine | Sacred Healing | Heal 8 ranks; ability to turn/rebuke undead | Allies gain fast healing 3 for a short time | Complete Divine |
756 | Divine | Sacred Radiance | Ability to turn or rebuke undead; Divine caster level 9th | Expend turn attempt to create radius of light that soothes allies; hampers undead | Players Handbook II |
757 | Divine | Sacred Vengeance | Ability to turn or rebuke undead | Gain +2d6 on melee attacks against undead | Libris Mortis |
758 | Divine | Sacred Vitality | Ability to turn undead | Gain immunity to energy drain; ability drain; and ability damage | Libris Mortis |
759 | Divine | Smite Carrier | Ability to cast remove disease as a spell-like ability; smite ability | Use may spend a remove use to instead smite a creature as per the smite ability. The creature must have a poisonous or infectious natural attack. | Dragon #337 |
760 | Divine | Spiritual Counter | Any other divine feat; the ability to turn or rebuke the undead | Spend turn/rebuke attempts to attempt a counterspell | Complete Champion |
761 | Divine | Spurn Death's Touch | Ability to turn undead | Heal ability damage; paralysis; negative levels | Libris Mortis |
762 | Divine | Strengthened Resilience | Ability to cast remove disease as a spell-like ability | Spend a remove use to grant yourself and two allies a +4 bonus to Fortitude against poison or disease saves for 1 hour. | Dragon #337 |
763 | Divine | True Believer | Worship one deity; alignment within one step of deity | Gain a +3 bonus on one save each day | Complete Divine |
764 | Divine | Turning Spell | Ability to turn undead; ability to cast divine spells | Expend a turning attempt while casting a spell to attempt to turn the target of the spell | Testament |
765 | Divine | Via Negativa | Ability to rebuke undead | Spend rebuke attempt to deal extra damage with an inflict spell | Champions of Ruin |
766 | Divine | Wholesome Fare | Ability to cast remove disease as a spell-like ability | Spend a remove use to gain purify food and drink ability for five times in the next 24 hours. | Dragon #337 |
767 | Exalted | Animal Friend | Cha 15; wild empathy class feature | Gain +4 exalted bonus on wild empathy checks | Book of Exalted Deeds |
768 | Exalted | Celestial Familiar | Ability to acquire a new familiar; minimum level requirement | Additional familiar choices | Book of Exalted Deeds |
769 | Exalted | Celestial Mount | Paladin 4th level | Mount gains celestial creature template | Book of Exalted Deeds |
770 | Exalted | Consecrate Spell Trigger | Craft Wand OR Craft Staff; ability to turn undead | Use turning ability to add good descriptor to triggered spell | Book of Exalted Deeds |
771 | Exalted | Defender of the Homeland | Wis 13; any good alignment | Gain +1 sacred bonus to AC and immunity to fear while in your homeland | Champions of Valor |
772 | Exalted | Exalted Companion | Ability to acquire a new companion; minimum level requirement | Additional animal companion choices | Book of Exalted Deeds |
773 | Exalted | Exalted Smite | Smite evil class ability | Weapon good aligned when smiting evil | Book of Exalted Deeds |
774 | Exalted | Exalted Spell Resistance | Cha 15; spell resistance | Gain +4 to spell resistance against evil spells and spell-like abilities of evil outsiders | Book of Exalted Deeds |
775 | Exalted | Exalted Turning | Ability to turn undead | Extra 3d6 points of damage when turning | Book of Exalted Deeds |
776 | Exalted | Favored of the Companions | ~ | Gain +1 luck bonus on any one roll or check | Book of Exalted Deeds |
777 | Exalted | Fist of the Heavens [1] | Wis 15; Sanctify Ki Strike; Stunning Fist | Gain +2 to Stunning Fist DC | Book of Exalted Deeds |
778 | Exalted | Gift of Discernment | ~ | Duplicates the knowledge provided by a Phylactery of Faithfulness | Players Guide to Faerun |
779 | Exalted | Gift of Faith | Wis 13 | Gain +2 bonus on saving throws to resist fear and despair effects | Book of Exalted Deeds |
780 | Exalted | Gift of Grace | Divine grace class ability | Share Cha saving throw bonus | Book of Exalted Deeds |
781 | Exalted | Hands of a Healer | Cha 13; Lay on Hands class ability | Gain +2 bonus to Charisma for lay on hands ability | Book of Exalted Deeds |
782 | Exalted | Holy Ki Strike | Cha 15; Improved Unarmed Strike; Ki strike (holy); Sanctify Ki strike | Gain +2d6 bonus on damage rolls against evil creatures | Book of Exalted Deeds |
783 | Exalted | Holy Radiance | Cha 15; Nimbus of Light | Glow with light harmful to undead | Book of Exalted Deeds |
784 | Exalted | Holy Subdual [1] | Subduing Strike | Transform bonus and smite damage to nonlethal | Book of Exalted Deeds |
785 | Exalted | Intuitive Attack [1] | BAB +1 | Use Wis modifier instead of Str modifier on attack with simple or natural weapons | Book of Exalted Deeds |
786 | Exalted | Knight of Stars | ~ | Gain +1 luck bonus on any one roll or check | Book of Exalted Deeds |
787 | Exalted | Nemesis [2] | Favored enemy class ability | Detect presence of favored enemy | Book of Exalted Deeds |
788 | Exalted | Nimbus of Light | ~ | Gain +2 bonus on Diplomacy and Sense Motive with good creatures | Book of Exalted Deeds |
789 | Exalted | Nymph's Kiss | ~ | Gain +2 bonus on Cha related checks; +1 bonus to saving throws against spells; 1 extra skill point per level | Book of Exalted Deeds |
790 | Exalted | Purify Spell Trigger | Craft Wand OR Craft Staff; ability to turn undead | Use turning ability to add good descriptor to triggered spell; neutral creatures take half damage; good creatures take no damage | Book of Exalted Deeds |
791 | Exalted | Quell the Profane | Str 13; Power Attack; Resounding Blow; BAB +8 | Potential Str damage to evil creature on critical hit | Book of Exalted Deeds |
792 | Exalted | Ranged Smite Evil | Smite evil class ability | Smite evil with ranged attack | Book of Exalted Deeds |
793 | Exalted | Righteous Wrath | Rage class ability | Potential shaken effect against evil creatures | Book of Exalted Deeds |
794 | Exalted | Sacred Strike | Sneak attack class ability | Sneak attacks deal d8's against evil targets | Book of Exalted Deeds |
795 | Exalted | Sacred Vow | ~ | Gain +2 perfection bonus to Diplomacy checks | Book of Exalted Deeds |
796 | Exalted | Sanctify Ki Strike | Cha 15; Improved Unarmed Strike; Sanctify Ki strike (lawful) | Gain +1 or +1d4 bonus on unarmed damage rolls against evil creatures | Book of Exalted Deeds |
797 | Exalted | Sanctify Martial Strike | Cha 15; Weapon Focus with the specified weapon | Gain +1 or +1d4 bonus on weapon damage rolls against evil creatures | Book of Exalted Deeds |
798 | Exalted | Sanctify Natural Strike | One or more natural weapon attacks; BAB +5 | Gain +1 or +1d4 bonus on natural attack damage rolls against evil creatures | Book of Exalted Deeds |
799 | Exalted | Sanctify Weapon | Ability to cast align weapon | Aligned weapon becomes sanctified | Book of Exalted Deeds |
800 | Exalted | Servant of the Heavens | ~ | Gain +1 luck bonus on any one roll or check | Book of Exalted Deeds |
801 | Exalted | Stigmata | Nimbus of Light | Heal others' wounds by taking Con damage | Book of Exalted Deeds |
802 | Exalted | Touch of Golden Ice | Con 13 | Evil creatures touched ravaged by golden ice | Book of Exalted Deeds |
803 | Exalted | Vow of Abstinence | Sacred Vow | Gain +4 perfection bonus on Fortitude saves against poisons and drugs | Book of Exalted Deeds |
804 | Exalted | Vow of Chastity | Sacred Vow | Gain +4 perfection bonus on Willpower saves against charms and phantasms | Book of Exalted Deeds |
805 | Exalted | Vow of Nonviolence | Sacred Vow | Gain +4 bonus on save DC's of nondamaging spells | Book of Exalted Deeds |
806 | Exalted | Vow of Obedience | Sacred Vow | Gain +4 perfection bonus on Willpower saves against compulsions | Book of Exalted Deeds |
807 | Exalted | Vow of Peace | Sacred Vow; Vow of Nonviolence | Calming Aura; +6 varied bonus to AC | Book of Exalted Deeds |
808 | Exalted | Vow of Poverty | Sacred Vow | Bonuses to AC; ability scores; and saves | Book of Exalted Deeds |
809 | Exalted | Vow of Purity | Sacred Vow | Gain +4 perfection bonus on Fortitude saves against disease and death effects | Book of Exalted Deeds |
810 | Item Creation | Ancestral Relic | Any good alignment; character level 3rd | Create personal magic item | Book of Exalted Deeds |
811 | Item Creation | Arcane Focus Item [4] | Craft Wondrous Item; any metamagic feat; arcane caster level 3rd | Item allows you to spontaneously use metamagic | Dragon #358 |
812 | Item Creation | Attune Gem [4] | Int 13; Craft (gemcutting) 1 rank; arcane spellcaster level 3rd | Store spells in gems | Magic of Faerun |
813 | Item Creation | Brew Potion [4] | Caster level 3rd | Create Magic Potion | V3.5 Players Handbook |
814 | Item Creation | Chameleon Crafting | Ability to cast 1st level spells; ability to manifest 1st level powers; any one item creation feat | You can place spells and powers into items you create; | Dragon #349 |
815 | Item Creation | Craft Cognizance Crystal [4] | Manifester level 3rd | Create cognizance crystals | Expanded Psionic Handbook |
816 | Item Creation | Craft Construct [4] | Craft Magic Arms and Armor; Craft Wondrous Items | Create Constructs | V3.5 Monster Manual |
817 | Item Creation | Craft Contingent Spell [4] | Caster level 11th | Create a contingent spell | Unapproachable East |
818 | Item Creation | Craft Dorje [4] | Manifester level 5th | Create dorjes | Expanded Psionic Handbook |
819 | Item Creation | Craft Magic Arms and Armor [4] | Caster level 5th | Create Magic Armor; Weapons; and Shields | V3.5 Players Handbook |
820 | Item Creation | Craft Psicrown [4] | Manifester level 12th | Create psicrowns | Expanded Psionic Handbook |
821 | Item Creation | Craft Psionic Arms and Armor [4] | Manifester level 5th | Create psionic arms and armor | Expanded Psionic Handbook |
822 | Item Creation | Craft Psionic Construct [4] | Craft Psionic Arms and Armor; Craft Universal Item | Create psionic constructs | Expanded Psionic Handbook |
823 | Item Creation | Craft Rod [4] | Caster level 9th | Create Magic Rods | V3.5 Players Handbook |
824 | Item Creation | Craft Rune Circle [4] | Caster level 5th | Create Rune Circles | Races of Stone |
825 | Item Creation | Craft Staff [4] | Caster level 12th | Create Magic Staves | V3.5 Players Handbook |
826 | Item Creation | Craft Universal Item | Manifester level 3rd | Create psionic item | Expanded Psionic Handbook |
827 | Item Creation | Craft Wand [4] | Caster level 5th | Create Magic Wands | V3.5 Players Handbook |
828 | Item Creation | Craft Wondrous Item [4] | Caster level 3rd | Create Magic Wondrous Items | V3.5 Players Handbook |
829 | Item Creation | Enchant Staff | Caster level 5th; Craft Staff | Imbue staff will spell you can cast | Dragon #338 |
830 | Item Creation | Forge Ring [4] | Caster level 12th | Create Magic Rings | V3.5 Players Handbook |
831 | Item Creation | Imbue Defense Item | Caster level 1st; Craft Staff | When casting defensively; add your Wisdom modifier to AC | Dragon #338 |
832 | Item Creation | Imbued Strength | Caster level 3rd; Craft Staff | When attacking with the staff; add your Wisdom modifier to damage | Dragon #338 |
833 | Item Creation | Imprint Stone | Manifester level 1st | Create Power stones | Expanded Psionic Handbook |
834 | Item Creation | Invest Spell | Caster level 9th; Craft Staff | Lose spell you can currently cast to place it permanently in the staff | Dragon #338 |
835 | Item Creation | Recharge Staff | Caster level 12th; Craft Staff | Expend unused spell slots to add charges to the staff | Dragon #338 |
836 | Item Creation | Sanctify Relic | Any other item creation feat; caster level 7th | Make magic items with a divine connection | Complete Divine |
837 | Item Creation | Scribe Scroll [4] | Caster level 1st | Create Magic Scrolls | V3.5 Players Handbook |
838 | Item Creation | Scribe Tattoo [4] | Manifester level 3rd | Create psionic tattoos | Expanded Psionic Handbook |
839 | MetaMagic | Blistering Spell | ~ | Fire spells cause -2 penalty for 1 turn on failed save | Players Handbook II |
840 | MetaMagic | Chain Spell | Any metamagic feat | Redirect spells to effect secondary targets | Complete Arcane |
841 | MetaMagic | Coersive Spell | ~ | Creatures damaged by spell take a -2 penalty on Willpower saves | Drow of the Underdark |
842 | MetaMagic | Consecrate Spell | Any good alignment | Spell gains the good descriptor | Complete Divine |
843 | MetaMagic | Cooperative Spell | Any metamagic feat | Bonus to save DC and caster level checks of spells cast in conjunction with other casters | Complete Arcane |
844 | MetaMagic | Corrupt Spell | Any evil alignment | Adds evil descriptor to spells cast; half of any damage dealt is evil | Complete Divine |
845 | MetaMagic | Deafening Spell | ~ | Creatures damaged by spell are deafened for 1 round | Drow of the Underdark |
846 | MetaMagic | Deceptive Magic | ~ | Disguise spell origin | Cityscape |
847 | MetaMagic | Delay Spell | Any metamagic feat | Spell effects are delayed 1-5 rounds | Complete Arcane |
848 | MetaMagic | Disruptive Spell | ~ | Your spell interferes with the spellcasting of an enemy | Fiendish Codex II |
849 | MetaMagic | Earthbound Spell | ~ | Cast spell into ground as trap | Players Handbook II |
850 | MetaMagic | Easy Metamagic | Any other metamagic feat | Lower the spell slot for one metamagic feat by one level | Dragon #325 |
851 | MetaMagic | Empower Spell | ~ | Increase spell's variable numeric effects by 50% | V3.5 Players Handbook |
852 | MetaMagic | Energize Spell | Nonevil; no ability to rebuke undead | Deal 50% extra damage to undead | Libris Mortis |
853 | MetaMagic | Energy Admixture [2] | Energy Substitution | Double energy spell damage by adding an additional energy type | Complete Arcane |
854 | MetaMagic | Energy Affinity | Knowledge (Arcana) 5 ranks; ability to cast a fire-; acid-; cold-; and electricity-based spell. | Change the energy type of a spell | V3.5 Players Handbook |
855 | MetaMagic | Energy Substitution | Any other metamagic feat; Knowledge (arcana) 5 ranks | Modify a spell to use a different type of energy | Complete Arcane |
856 | MetaMagic | Enervate Spell | Nongood; no ability to turn undead | Deal 50% extra damage to living creatures | Libris Mortis |
857 | MetaMagic | Enlarge Spell | ~ | Double spell's range | V3.5 Players Handbook |
858 | MetaMagic | Entangling Spell | ~ | Spell entangles targets for one round | Champions of Ruin |
859 | MetaMagic | Explosive Spell | ~ | Spells that cause a reflex save push targets out of spell's area | Complete Arcane |
860 | MetaMagic | Extend Spell | ~ | Double spell's duration | V3.5 Players Handbook |
861 | MetaMagic | Fell Animate | ~ | Creatures slain by the spell rise as zombies | Libris Mortis |
862 | MetaMagic | Fell Drain | ~ | Creatures hurt by the spell gain a negative level | Libris Mortis |
863 | MetaMagic | Fell Frighten | ~ | Creatures damaged by the spell are also shaken | Libris Mortis |
864 | MetaMagic | Fell Weaken | ~ | Creatures damaged by the spell also take -4 Str | Libris Mortis |
865 | MetaMagic | Fiery Spell | ~ | Gain +1 point of damage per die for fire spells | Sandstorm |
866 | MetaMagic | Flash Frost Spell | ~ | Cold spell coat area of effect with slippery ice | Players Handbook II |
867 | MetaMagic | Forceful Spell | ~ | Can cause targets to be stunned and knocked prone | Dragon #358 |
868 | MetaMagic | Fortify Spell | ~ | Cast spell at higher level for defeating spell resistance | Complete Arcane |
869 | MetaMagic | Heighten Spell | ~ | Cast spells as higher level | V3.5 Players Handbook |
870 | MetaMagic | Imbued Summoning | Augment Summoning; Spell Focus (conjuration) | Summoned creature arrives with beneficial spell | Players Handbook II |
871 | MetaMagic | Innate Spell [2] | Silent Spell; Still Spell | Use one spell 3/day as a spell-like ability | Players Guide to Faerun |
872 | MetaMagic | Invisible Spell | Any metamagic feat | Make spell effects invisible | Cityscape |
873 | MetaMagic | Lingering Spell | ~ | Spell deals 1d6 damage of the same energy type for 1 extra round | Champions of Ruin |
874 | MetaMagic | Maximize Spell | ~ | maximize spell's variable numeric effects | V3.5 Players Handbook |
875 | MetaMagic | Nonlethal Substitution | Any other metamagic feat; Knowledge (arcana) 5 ranks | Transform spell's energy damage to nonlethal | Complete Arcane |
876 | MetaMagic | Persistent Spell | Extend Spell | Fixed or personal range spells last 24 hours | Complete Arcane |
877 | MetaMagic | Piercing Cold | ~ | Cold spells can damage creatures which are resistant or immune to cold | Frostburn |
878 | MetaMagic | Poison Spell | ~ | Add poison to a melee touch attack spell as if it were a weapon | Drow of the Underdark |
879 | MetaMagic | Purify Spell | Any good alignment | Adds good descriptor to spell; neutral creature takes half damage; good creature takes no damage. | Book of Exalted Deeds |
880 | MetaMagic | Quicken Spell | ~ | Cast spells as free action | V3.5 Players Handbook |
881 | MetaMagic | Rapid Spell | ~ | Decrease casting time of some spells | Complete Divine |
882 | MetaMagic | Reach Spell | ~ | Cast touch spells at a range of 30 feet | Complete Divine |
883 | MetaMagic | Reaping Spell | ~ | Target killed by spell cannot be brought back from the dead | Champions of Ruin |
884 | MetaMagic | Repeat Spell | Any metamagic feat | Spell is automatically cast again next round | Complete Arcane |
885 | MetaMagic | Sacred Spell | ~ | Half of damage dealt from spell is good. | Faiths and Pantheons |
886 | MetaMagic | Sanctum Spell | Any metamagic feat | Spell's effective level is increased while in a specific location; decreased outside of specific location | Complete Arcane |
887 | MetaMagic | Sculpt Spell | Any metamagic feat | Alter spell's area | Cityscape |
888 | MetaMagic | Searing Spell | ~ | Your fire spells deal damage to fire resistant creatures. | Sandstorm |
889 | MetaMagic | Selective Spell | Any other metamagic feat | Exclude single creature from an area spell | Shining South |
890 | MetaMagic | Silent Spell | ~ | Cast spells without verbal components | V3.5 Players Handbook |
891 | MetaMagic | Slimy Spell | ~ | Targets can be covered in slime | Dragon #358 |
892 | MetaMagic | Smiting Spell | BAB +1; caster level 1st | You can channel the energy of a touch spell into a weapon; causing the spell to discharge when you strike an opponent. | Players Handbook II |
893 | MetaMagic | Spiderfriend Magic | ~ | Your spells don't affect vermin allies | Drow of the Underdark |
894 | MetaMagic | Split Ray | Any metamagic feat | Ray spells affect an additional target | Complete Arcane |
895 | MetaMagic | Still Spell | ~ | Cast spells without somatic components | V3.5 Players Handbook |
896 | MetaMagic | Sudden Empower | Any metamagic feat | 1/day empower spell without preparation | Complete Arcane |
897 | MetaMagic | Sudden Energy Affinity | Energy Affinity | 1/day substitute energy without preparation | Miniatures Handbook |
898 | MetaMagic | Sudden Enlarge | ~ | 1/day enlarge spell without preparation | Miniatures Handbook |
899 | MetaMagic | Sudden Extend | ~ | 1/day extend spell without preparation | Complete Arcane |
900 | MetaMagic | Sudden Maximize | Any metamagic feat | 1/day maximize spell without preparation | Complete Arcane |
901 | MetaMagic | Sudden Quicken | Quicken Spell; Sudden Empower; Sudden Extend; Sudden Maximize; Sudden Silent; Sudden Still | 1/day quicken spell without preparation | Complete Arcane |
902 | MetaMagic | Sudden Silent | ~ | 1/day silent spell without preparation | Complete Arcane |
903 | MetaMagic | Sudden Still | ~ | 1/day still spell without preparation | Complete Arcane |
904 | MetaMagic | Sudden Widen | ~ | 1/day widen spell without preparation | Complete Arcane |
905 | MetaMagic | Transdimentional Spell | ~ | Full effects on extra planar creatures | Complete Arcane |
906 | MetaMagic | Twin Spell | Any metamagic feat | Simultaneously cast a single spell twice | Complete Arcane |
907 | MetaMagic | Umbral Spell | ~ | Spell gains darkness descriptor | Drow of the Underdark |
908 | MetaMagic | Violate Spell | Any evil alignment | Adds evil descriptor to spells cast; half of any damage dealt is vile | Book of Vile Darkness |
909 | MetaMagic | Widen Spell | ~ | Double spell's area of effect | V3.5 Players Handbook |
910 | MetaMagic | Wounding Spell | Knowledge (Arcana) 4 ranks; Empower Spell | Inflict a bleeding wound with any damage dealing spell | Lost Empires of Faerun |
911 | MetaPsionic | Burrowing Power [5] | ~ | Bypass barrier with power | Expanded Psionics Handbook |
912 | MetaPsionic | Chain Power [5] | ~ | Choose additional targets with power | Expanded Psionics Handbook |
913 | MetaPsionic | Delay Power [5] | ~ | Delay effect of power up to 5 rounds | Expanded Psionics Handbook |
914 | MetaPsionic | Empower Power [5] | ~ | Increase power's variable effects by up to 50% | Expanded Psionics Handbook |
915 | MetaPsionic | Enlarge Power [5] | ~ | Double Power's range | Expanded Psionics Handbook |
916 | MetaPsionic | Extend Power [5] | ~ | Double power's duration | Expanded Psionics Handbook |
917 | MetaPsionic | Knockdown Power [5] | ~ | Power knocks target prone | Complete Psion |
918 | MetaPsionic | Linked Power [5] | ~ | Manifest a power; linked power goes off next round | Complete Psion |
919 | MetaPsionic | Maximize Power [5] | ~ | Maximize power's variable | Expanded Psionics Handbook |
920 | MetaPsionic | Metapower | Able to manifest psionic powers; any other metapsionic feat | Permanently improve a psionic power | Complete Psion |
921 | MetaPsionic | Opportunity Power [5] | ~ | Make attacks of opportunity with touch powers | Expanded Psionics Handbook |
922 | MetaPsionic | Paraelemental Power [5] | Privileged Energy | Gain paraelemental choices when manifesting your chosen energy power | Complete Psion |
923 | MetaPsionic | Phrenic Blast [5] | ~ | Stun creature when you attack them with a phrenic blast | Dragon #316 |
924 | MetaPsionic | Phrenic Leech [5] | ~ | Drain power points from a creature you effect with a phrenic leeching power | Complete Psion |
925 | MetaPsionic | Quicken Power [5] | ~ | Manifest powers as a free action | Expanded Psionics Handbook |
926 | MetaPsionic | Split Psionic Ray [5] | Any metapsionic feat | Split one ray attack into two | Expanded Psionics Handbook |
927 | MetaPsionic | Transdimentional Power [5] | ~ | Manifest powers that affect targets in coexistent planes and extradimensional spaces | Complete Psion |
928 | MetaPsionic | Twin Power [5] | ~ | Manifest power twice | Expanded Psionics Handbook |
929 | MetaPsionic | Unconditional Power [5] | ~ | Manifest power despite character condition | Expanded Psionics Handbook |
930 | MetaPsionic | Widen Power [5] | ~ | Double power's area | Expanded Psionics Handbook |
931 | Monstrous | Barbed Stinger | Sting Attack | Gain Improved Grab with your sting | Serpent Kingdoms |
932 | Monstrous | Baleful Moan | Undead type; Incorporeal subtype; Daunting Presence | Emit a terrifying moan | Libris Mortis |
933 | Monstrous | Bonus Breath | Breath weapon with limited number of uses per day | Use breath weapon one additional time per day | Savage Species |
934 | Monstrous | Contagious Paralysis | Paralysis extraordinary or supernatural ability | Paralysis spread to those who touch target | Libris Mortis |
935 | Monstrous | Deadly Poison | Con 19; poison attack; Virulent Poison | Double the secondary damage of your poison | Savage Species |
936 | Monstrous | Deadly Spittle | Spit Venom OR spit attack OR spittle attack | You can spray your spit in a 15-foot cone | Serpent Kingdoms |
937 | Monstrous | Death Master | Cha 13; undead type; Daunting Presence; BAB +1 | On your critical hit; target is also shaken | Libris Mortis |
938 | Monstrous | Detach | Con 19; Regeneration | Use part of your body as a ranged weapon | Savage Species |
939 | Monstrous | Dust Cloud | Dex 19; Int 19; Combat Reflexes; Huge size or larger; wings or tail | Create a disrupting cloud of dust | Savage Species |
940 | Monstrous | Empower Spell-Like Ability [2] | Spell-Like ability caster level 4th | Empower a spell-like ability three times per day | Savage Species |
941 | Monstrous | Empowered Ability Damage | Cha 11; undead type; incorporeal subtype; supernatural ability to drain or damage an ability score | Increase variable effects of ability damage or ability drain | Libris Mortis |
942 | Monstrous | Eviscerator | Cha 13; undead type; Daunting Presence; BAB +1; Death Master; Improved Critical | On your critical hit; foes and its allies are shaken | Libris Mortis |
943 | Monstrous | Extended Reach | Wis 13; nonhumanoid or nonhumanlike form | Add 5 feet to your reach | Savage Species |
944 | Monstrous | Extra Item Space | Multiple limbs or heads | You may wear one additional magic item | Savage Species |
945 | Monstrous | Final Strike | Acid; air; cold; earth; electricity; fire; or water subtype | When you die; your body explodes | Savage Species |
946 | Monstrous | Ghostly Grasp | Cha 15; incorporeal subtype | Use corporeal items | Libris Mortis |
947 | Monstrous | Greater Mighty Roar | Animal or magical beast; Larger or bigger size; Mighty Roar | Panic opponents with a roar | Savage Species |
948 | Monstrous | Greater Multigrab | Str 19; Dex 15; Improved Grab; Multigrab | No penalty for maintaining a hold with the body part with which you grappled | Savage Species |
949 | Monstrous | Greater Multiweapon Fighting [1] | Dex 19; three hands; BAB+15; Multidexterity; Multiweapon Fighting; Improved Multiweapon Fighting | Third extra attack at a -10 penalty | Savage Species |
950 | Monstrous | Improved Energy Drain | Cha 15; energy drain supernatural ability | Draw extra power from energy drained victims | Libris Mortis |
951 | Monstrous | Improved Multiattack [1] | Multiattack; three or more natural weapons | The penalty for secondary natural attacks does not apply | Savage Species |
952 | Monstrous | Improved Multiweapon Fighting [1] | Dex 15; three hands; BAB+9; Multidexterity; Multiweapon Fighting | Second extra attack at -5 penalty | Savage Species |
953 | Monstrous | Improved Paralysis | Undead type; paralysis extraordinary ability | Gain +4 DC to paralysis ability | Libris Mortis |
954 | Monstrous | Improved Rapidstrike | Dex 9; one or more pairs of natural weapons; BAB +15; Rapidstrike | Make multiple extra natural weapon attacks at a -5 penalty | Draconomicon |
955 | Monstrous | Improved Snatch | Snatch | Use snatch against bigger targets | Draconomicon |
956 | Monstrous | Improved Spit | Spit Venom OR spit attack OR spittle attack; Precise Shot | Double the range of your spit attack | Serpent Kingdoms |
957 | Monstrous | Improved Turn Resistance | Undead creature type | You are less easily effected by turning | Savage Species |
958 | Monstrous | Improved Web | Creates webs as an extraordinary ability at least twice a day | Add 2 to the DC to escape your webs | Savage Species |
959 | Monstrous | Irresistible Gaze | Gaze Attack | Add 2 to the DC of saving throws against your gaze attack | Savage Species |
960 | Monstrous | Life Drain | Cha 13; energy drain supernatural ability | Negative levels you bestow deal; gain more hp | Libris Mortis |
961 | Monstrous | Lifebond | Cha 11; undead type | Bond with chosen living creature to gain benefits | Libris Mortis |
962 | Monstrous | Lifesense | Cha 13; no Constitution score | Living creatures provide illumination | Libris Mortis |
963 | Monstrous | Mighty Roar | Animal or magical beast; Larger or bigger size | Shake opponents with a roar | Savage Species |
964 | Monstrous | Multigrab | Str 17; Improved Grab | Penalty for maintaining a hold with the body part with which you grappled is reduced to -10 | Savage Species |
965 | Monstrous | Multisnatch | Str 17; Snatch | Penalty to maintain hold lessens to -10 | Draconomicon |
966 | Monstrous | Multitasking [4] | Dex 15; Int 15; Improved Two-Weapon Fighting; Multiattack; Two-Weapon Fighting | Each arm can perform a distinct action | Savage Species |
967 | Monstrous | Multivoice [4] | Dex 15; Int 15; Improved Two-Weapon Fighting; Multiattack; Two-Weapon Fighting; Two or more heads; Quicken Spell | You can cast one additional spell each round | Savage Species |
968 | Monstrous | Narrowed Gaze [4] | Int 13; gaze attack | Limit the target of your gaze | Savage Species |
969 | Monstrous | Necrotic Reserve | Cha 13; supernatural ability to drain or damage and ability score or drain energy | Drain abilities or levels to survive below 0 hit points | Libris Mortis |
970 | Monstrous | Overcome Weakness | Energy vulnerability; Iron Will; Suppress Weakness | Remove vulnerability to energy type | Draconomicon |
971 | Monstrous | Pervasive Gaze [4] | Int 13; gaze attack | Target averting eyes only gains 25% chance to avoid gaze | Savage Species |
972 | Monstrous | Piercing Gaze | Cha 15; Int 13; gaze attack; Irresistible Gaze | Add 30 feet to the range of your gaze attack | Savage Species |
973 | Monstrous | Poison Immunity | Poison as an extraordinary ability; Poison Resistance | Immune to poison | Savage Species |
974 | Monstrous | Poison Resistance | Poison as an extraordinary ability | Gain +2 or +4 bonus to poison saving throws | Savage Species |
975 | Monstrous | Positive Energy Resistance | Undead type | Resistance 10 to positive energy effects | Libris Mortis |
976 | Monstrous | Prehensile Tail | Str 13; tail attack; Two-weapon Fighting | Use your tail as an extra hand | Savage Species |
977 | Monstrous | Quicken Manifestation | Ability to manifest from the Ethereal Plane to the Material Plane | Manifest from Ethereal Plane as free action | Libris Mortis |
978 | Monstrous | Rapid Breath | Breath weapon; Quicken Spell or Spell-Like Ability | Reduce time between breath attacks by 1 round | Savage Species |
979 | Monstrous | Rapidstrike | Dex 9; one or more pairs of natural weapons; BAB +10 | Make one extra natural weapon attack at a -5 penalty | Draconomicon |
980 | Monstrous | Rend | Two claw attacks; Str 12; Snatch; Power Attack | Deal extra damage on claw attacks | Draconomicon |
981 | Monstrous | Rending Constriction | Str 19; Dex 15; Improved Grab; Multigrab; Two constricting members; Greater Multigrab; constrict ability | Make an additional rend attack in a round | Savage Species |
982 | Monstrous | Snatch [1] | Huge size or larger | Grab and Hold smaller opponents | Draconomicon |
983 | Monstrous | Spell Drain | Cha 15; energy drain supernatural ability; Improved Energy Drain; Caster level 5th | Gain spells lost by the negative levels you bestow | Libris Mortis |
984 | Monstrous | Suppress Weakness | Energy vulnerability; Iron Will | Lessen vulnerability to energy type | Draconomicon |
985 | Monstrous | Surrogate Spellcasting | Wis 13; nonhumanoid or nonhumanlike form | Substitute vocalizations and gestures for verbal and somatic components | Savage Species |
986 | Monstrous | Tail Sweep Knockdown | Tail sweep attack | Tail sweep knocks opponents prone | Draconomicon |
987 | Monstrous | Thick-Skinned | Damage Reduction | Increase your damage reduction by 2 | Savage Species |
988 | Monstrous | Virulent Poison | Poison attack as an extraordinary ability | Add 2 to the DC of your poison | Savage Species |
989 | Monstrous | Whirlwind Tail Sweep | Tail sweep attack | Tail sweep effects full circle not semicircle | Draconomicon |
990 | Monstrous | Wingstorm | Str 13; fly speed 20 feet or more; Large size or bigger; Hover; Power Attack | Create a disrupting wind storm | Savage Species |
991 | Psionic | Aligned Attack [5] | BAB +6 | Attack gains alignment and +1d6 damage | Expanded Psionics Handbook |
992 | Psionic | Body Fuel | Overchannel; Talented | Take ability burn to gain power points | Expanded Psionics Handbook |
993 | Psionic | Boost Construct | ~ | Astral Construct gains additional ability | Expanded Psionics Handbook |
994 | Psionic | Combat Manifestation | ~ | Gain +4 bonus on Concentration checks for defensive manifesting | Expanded Psionics Handbook |
995 | Psionic | Dazzling Energy | Ability to manifest Energy Missile; Privileged Energy | Dazzle foe with your privileged energy | Complete Psion |
996 | Psionic | Deep Impact [5] | Str 13; Psionic Weapon; BAB +5 | Resolve melee attack as touch attack | Expanded Psionics Handbook |
997 | Psionic | Deep Vision | Darkvision | Darkvision increases while focused | Races of Stone |
998 | Psionic | Deflective Armor | Heavy Armor Optimization | Protects against touch attack while focused | Races of Stone |
999 | Psionic | Earth Power | Earth Sense | Pay 1 less power point to manifest power while you stand on stone or earth | Races of Stone |
1000 | Psionic | Ectopic Form; Agile Loper | Know Astral Construct | Construct Becomes quicker and more agile | Complete Psion |
1001 | Psionic | Ectopic Form; Alabaster Aerial | Know Astral Construct | Construct can fly | Complete Psion |
1002 | Psionic | Ectopic Form; Amber Tunneler | Know Astral Construct | Construct can burrow | Complete Psion |
1003 | Psionic | Ectopic Form; Anathemic Carapace | Any entopic form; Know Astral Construct | Construct deals 1d6 +1d6 per HD when destroyed | Complete Psion |
1004 | Psionic | Ectopic Form; Astral Aquan | Know Astral Construct | Construct can swim | Complete Psion |
1005 | Psionic | Ectopic Form; Ebony Stinger | Any entopic form; Know Astral Construct | Construct attacks are piercing and deal 1 point of Con damage | Complete Psion |
1006 | Psionic | Ectopic Form; Emerald Gyre | Know Astral Construct | Construct gains improved grab | Complete Psion |
1007 | Psionic | Ectopic Form; Iridescent Serpent | Know Astral Construct | Construct gains energy resistance 10 to 1 energy type | Complete Psion |
1008 | Psionic | Elemental Envoy | Knowledge (the planes) 1 rank; Psicrystal Affinity | Gain an elemental steward instead of a psicrystal | Complete Psion |
1009 | Psionic | Energize Armor | Invest Armor | Psychic energy grants you resistance 10 against next energy attack | Complete Psion |
1010 | Psionic | Envoy Cognizance | Knowledge (the planes) 1 rank; Psicrystal Affinity; Elemental Envoy | Elemental Steward enhances your energy powers | Complete Psion |
1011 | Psionic | Expanded Knowledge [4] | Manifester level 3rd | Add one new power to powers known | Expanded Psionics Handbook |
1012 | Psionic | Fell Shot [5] | Dex 13; Point Blank Shot; Psionic Shot; BAB +5 | Resolve ranged attack as touch attack | Expanded Psionics Handbook |
1013 | Psionic | Focused Perception | Blind-Fight | Gain blindsight 60 feet for one round | Complete Psion |
1014 | Psionic | Focused Shield | Shield Proficiency | Gain +1 bonus to shield while focused | Complete Psion |
1015 | Psionic | Focused Skill User | ~ | Gain a +2 bonus in three skills when psionically focused | Complete Psion |
1016 | Psionic | Focused Sunder [5] | Str 13; Power Attack; Improved Sunder | Ignore 1/2 hardness of foe's weapon | Expanded Psionics Handbook |
1017 | Psionic | Ghost Attack [7] | BAB +3 | Ignore incorporeal miss chance on critical hits | Expanded Psionics Handbook |
1018 | Psionic | Greater Ghost Attack [7] | BAB +3; Ghost Attack | All successful melee or ranged attacks are treated as if made by a ghost touch weapon for effecting incorporeal creatures | Dragon #316 |
1019 | Psionic | Greater Power Penetration [5] | Power Penetration | Gain +8 bonus to defeat power resistance | Expanded Psionics Handbook |
1020 | Psionic | Greater Power Specialization | Weapon Focus (ray); manifester level 12th; Power Specialization | Gain +4 damage to damaging powers | Expanded Psionics Handbook |
1021 | Psionic | Greater Psionic Endowment | Psionic Endowment | Add +2 to power's save DC | Expanded Psionics Handbook |
1022 | Psionic | Greater Psionic Fist [5] | Str 13; Psionic Fist | Unarmed attack or natural weapon deals +4d6 points of damage | Expanded Psionics Handbook |
1023 | Psionic | Greater Psionic Shot [5] | Point Blank Shot; Psionic Shot | Ranged Weapon deal +4d6 damage | Expanded Psionics Handbook |
1024 | Psionic | Greater Psionic Weapon [5] | Str 13; Psionic Weapon; BAB +5 | Melee Weapon deals +4d6 damage | Expanded Psionics Handbook |
1025 | Psionic | Improved Psicrystal | Psicrystal Affinity | Enhance your psicrystal | Expanded Psionics Handbook |
1026 | Psionic | Inquisitor [5] | Wis 13 | Gain +10 bonus on sense motive to oppose Bluff | Expanded Psionics Handbook |
1027 | Psionic | Instinctive Consummator [7] | BAB +3; Instinctive Dispatcher | Expend focus to automatically succeed on a critical threat | Complete Psion |
1028 | Psionic | Instinctive Dispatcher [7] | BAB +3 | Free Coup de Grace when you reduce a target to negative hit points | Dragon #316 |
1029 | Psionic | Invest Armor | Proficient with armor | Expend focus to increase armor bonus by 3 | Complete Psion |
1030 | Psionic | Mental Juggernaut | Ability to gain psionic focus | Gain a bonus to saves against stun or daze effects | Complete Psion |
1031 | Psionic | Mental Leap [5] | Str 13; Jump 5 ranks | Gain +10 bonus on Jump checks | Expanded Psionics Handbook |
1032 | Psionic | Metamorphic Transfer | Wis 13; manifester level 5th | Assume one supernatural ability of alternate form | Expanded Psionics Handbook |
1033 | Psionic | Narrow Mind | Wis 13 | Gain +4 bonus on Concentration checks to become focused | Expanded Psionics Handbook |
1034 | Psionic | Overchannel | ~ | Take damage to increase your manifester level | Expanded Psionics Handbook |
1035 | Psionic | Power Penetration [5] | ~ | Gain +4 bonus to defeat power resistance | Expanded Psionics Handbook |
1036 | Psionic | Power Specialization | Weapon Focus (ray); manifester level 4th | Gain +2 damage to damaging powers | Expanded Psionics Handbook |
1037 | Psionic | Practiced Manifester | Psicraft 4 ranks | Manifester level increases by 4 (up to your HD) | Complete Psion |
1038 | Psionic | Privileged Energy | Ability to manifest Energy Missile | Deal +1 damage per die with chosen energy | Complete Psion |
1039 | Psionic | Psicrystal Affinity | Manifester level 1st | Obtain a psicrystal | Expanded Psionics Handbook |
1040 | Psionic | Psicrystal Containment | Psicrystal Affinity; manifester level 3rd | Your psicrystal can hold psionic focus | Expanded Psionics Handbook |
1041 | Psionic | Psionic Body | ~ | Gain +2 hit points for each psionic feat you have | Expanded Psionics Handbook |
1042 | Psionic | Psionic Charge [5] | Wis 13; Speed of Thought | Charge while taking erratic course to foe | Expanded Psionics Handbook |
1043 | Psionic | Psionic Dodge [7] | Dex 13; Dodge | Gain +1 dodge bonus to AC | Expanded Psionics Handbook |
1044 | Psionic | Psionic Endowment | ~ | Add +1 to power's save DC | Expanded Psionics Handbook |
1045 | Psionic | Psionic Feedback [7] | Knowledge (psionics) 8 ranks; Psymbiot | Gain bonuses after a creatures within 30 feet succeeds in a psionic saving throw | Dragon #316 |
1046 | Psionic | Psionic Fist [5] | Str 13 | Unarmed attack or natural weapon deals +2d6 points of damage | Expanded Psionics Handbook |
1047 | Psionic | Psionic Meditation | Wis 13; Concentration 7 ranks | Become psionically focused as a move action | Expanded Psionics Handbook |
1048 | Psionic | Psionic Shot [5] | Point Blank Shot | Ranged Weapon deal +2d6 damage | Expanded Psionics Handbook |
1049 | Psionic | Psionic Talent | Having psionic powers | Gain additional power points | Expanded Psionics Handbook |
1050 | Psionic | Psionic Weapon [5] | Str 13 | Melee Weapon deals +2d6 damage | Expanded Psionics Handbook |
1051 | Psionic | Psymbiot [7] | Knowledge (psionics) 8 ranks; manifester 3rd level | Gain bonuses when a psionic creature is within 30 feet | Complete Psion |
1052 | Psionic | Return Shot [5] | Point Blank Shot; Psionic Shot; BAB +3; Fell Shot | Deflect ranged attacks back at attacker | Expanded Psionics Handbook |
1053 | Psionic | Skin of the Construct | Know Astral Construct | Absorb construct aspects you'd otherwise manifest | Complete Psion |
1054 | Psionic | Speed of Thought [7] | Wis 13 | Gain +10 feet to speed in light or medium armor | Expanded Psionics Handbook |
1055 | Psionic | Talented [5] | Overchannel | Take no damage from overchanneling some powers | Expanded Psionics Handbook |
1056 | Psionic | Unavoidable Strike [5] | Str 13; Psionic Fist; BAB +5 | Resolve unarmed or natural weapon attack as touch attack | Expanded Psionics Handbook |
1057 | Psionic | Up the Walls [7] | Wis 13 | Run on Walls and ceilings | Expanded Psionics Handbook |
1058 | Psionic | Wounding Attack [5] | BAB +8 | Wound opponents with your attack | Expanded Psionics Handbook |
1059 | Wild Feats | Bestial Specter | Death | When in wildshape; gain 20% concealment | Kobold #10 |
1060 | Wild Feats | Blindsense | Listen 4 ranks | Spend wild shape use to gain blindsense 30 ft. | Complete Adventurer |
1061 | Wild Feats | Boar's Ferocity | ~ | Spend wild shape use to fight while at negative hit points | Complete Divine |
1062 | Wild Feats | Cheetah's Speed | ~ | Spend wild shape use to increase speed becomes 50 ft. for 1 hour | Complete Divine |
1063 | Wild Feats | Climb Like an Ape | ~ | Spend wild shape use to gain climb movement mode | Complete Adventurer |
1064 | Wild Feats | Cougar's Vision | Spot 2 ranks | Spend wild shape use to gain low light vision | Complete Adventurer |
1065 | Wild Feats | Eagle's Wings | ~ | Spend wild shape use to grow wings for one hour | Complete Divine |
1066 | Wild Feats | Elephant's Hide | Ability to shape change into large creature | Spend wild shape use to gain +7 natural AC bonus for one hour | Complete Divine |
1067 | Wild Feats | Elemental Essence | Any other Wild feat | Deal energy damage with your attacks and gain resistance to that type of energy | Complete Champion |
1068 | Wild Feats | Exalted Wild Shape | Exalted Character; Class level 8th in class that grants ability | Additional wild shape options | Book of Exalted Deeds |
1069 | Wild Feats | Extra Wild Shape | ~ | Gain two additional Wild Shape uses per day | Complete Divine |
1070 | Wild Feats | Fast Wild Shape | ~ | Wild Shape as a move equivalent action | Complete Divine |
1071 | Wild Feats | Frozen Wild Shape | Fort Save +6 | Wild Shape into cold magical beasts | Frostburn |
1072 | Wild Feats | Great and Small | Ability to assume a Large shape using the wild shape ability | Grow or shrink one size category | Complete Champion |
1073 | Wild Feats | Grizzly's Claws | ~ | Spend wild shape use to gain claws for one hour | Complete Divine |
1074 | Wild Feats | Hawk's Vision | Spot 4 ranks | Spend wild shape use to gain +8 bonus to Spot checks and to halve increment penalties | Complete Adventurer |
1075 | Wild Feats | Lion's Pounce | ~ | Spend wild shape use to use all attacks on a charge | Complete Divine |
1076 | Wild Feats | Natural Spell | Wis 13 | Cast spells while in wild shape | Players Handbook |
1077 | Wild Feats | Oaken Resilience | ~ | Spend wild shape use to gain plant type benefits | Complete Divine |
1078 | Wild Feats | Primeval Wild Shape | ~ | Wild Shape form gains +2 Str; +2 natural AC; resist cold 10; but only lasts 1 round per level | Frostburn |
1079 | Wild Feats | Savage Grapple | Sneak Attack | Deal Sneak Attack damage while grappling in Wild Shape | Complete Adventurer |
1080 | Wild Feats | Scent | ~ | Spend wild shape use to gain scent | Complete Adventurer |
1081 | Wild Feats | Serpent's Venom | ~ | Spend wild shape use to gain a poisonous bite attack for one minute | Complete Divine |
1082 | Wild Feats | Stone Form | Con 13 | Spend wild shape use to enter a rock like form | Races of Stone |
1083 | Wild Feats | Swift Wild Shape | Dex 13+; Fast Wild Shape | Use Wild Shape as a Swift action | Complete Champion |
1084 | Wild Feats | Swim like a Fish | ~ | Spend wild shape use to swim underwater for one hour | Complete Divine |
1085 | Wild Feats | Venom's Gift | Two other wild shape feats; ability to assume a plant form | Imbue your natural attacks with poison for 1 round per level | Complete Champion |
1086 | Wild Feats | Wolverine's Rage | ~ | Spend wild shape use to enter a rage for 5 rounds | Complete Divine |
1087 | Vile | Abominable Form | Willing Deformity | Gain +2 bonus on Intimidation; creatures with fewer HD must make a Willpower save to avoid being shaken | Elder Evils |
1088 | Vile | Abyss-Bound Soul | Evil Brand; Thrall to Demon | Gain +2 against good spell; gain boon from your demon patron | Hordes of the Abyss |
1089 | Vile | Apostate | Wis 15; may not have any cleric; ranger; or paladin levels | Gain one-half level as bonus against divine spells | Elder Evils |
1090 | Vile | Beloved of Demons | Caster level 6th; Knowledge (Planes) 6 ranks; Evil Brand; Power Attack | Slay good or lawful creature and gain temporary hit points | Exemplars of Evil |
1091 | Vile | Blessing of the Godless | Knowledge (religion) 6 ranks | Gain warding rituals | Exemplars of Evil |
1092 | Vile | Blood War Conscript | Evil Brand | Gain +1 to attack roles against good or lawful creatures | Hordes of the Abyss |
1093 | Vile | Chosen of Evil | Con 13+; any other vile feat | Take 1 Con damage to add bonus on one attack; saving throw; or check equal to number of vile feats | Elder Evils |
1094 | Vile | Dark Speech | Bas Willpower save +5; Int 15; Cha 15 | Dark speech empowers spells and persuasion | Book of Vile Darkness |
1095 | Vile | Dark Whispers | Dark Speech | Take 1 Con damage to inspire madness in nearby creatures | Elder Evils |
1096 | Vile | Deformity (Clawed Hands) | Willing Deformity | Deal 1d6 with hands; always considered armed | Book of Vile Darkness |
1097 | Vile | Deformity (Eyes) | Willing Deformity | See invisible for 1 minute per day | Book of Vile Darkness |
1098 | Vile | Deformity (Face) | Willing Deformity | Gain +2 to Intimidate and +2 to Diplomacy with evil creatures | Book of Vile Darkness |
1099 | Vile | Deformity (Gaunt) | Willing Deformity | Gain +2 to Dexterity; Escape Artist; and Intimidate but -2 to Constitution | Book of Vile Darkness |
1100 | Vile | Deformity (Madness) | Willing Deformity | Take a -4 penalty to Willpower to gain immunity to mind-affecting spells and abilities; add 1/2 HD to one Will save | Elder Evils |
1101 | Vile | Deformity (Obese) | Willing Deformity | Gain +2 to Constitution; Intimidate; and poison saving throws; but -2 to Dexterity | Book of Vile Darkness |
1102 | Vile | Deformity (Parasite) | Willing Deformity | Negate Disease; poison; and similar effects | Elder Evils |
1103 | Vile | Deformity (Skin) | Willing Deformity | Gain +1 natural armor bonus | Heroes of Horror |
1104 | Vile | Deformity (Tall) | Willing Deformity; medium size | Gain reach of 10 feet; -1 penalty to AC | Heroes of Horror |
1105 | Vile | Deformity (Teeth) | Willing Deformity | Gain bite attack; +1 bonus on Intimidate checks | Heroes of Horror |
1106 | Vile | Deformity (Tongue) | Willing Deformity | Gain blindsight 30 feet | Heroes of Horror |
1107 | Vile | Demonic Conduit | Evil Brand | Your spells gain a +1 DC against good or lawful; gain a +2 against lawful good | Hordes of the Abyss |
1108 | Vile | Demonsworn Knight [1] | Thrall to Demon; BAB +4 | Weapon wielded treated as chaotic and evil for overcoming damage reduction; +1d6 damage to lawful outsiders | Champions of Ruin |
1109 | Vile | Disciple of Darkness | ~ | Gain +1 luck bonus to any one roll once per day | Book of Vile Darkness |
1110 | Vile | Enemy of Good | Chosen of Evil; Evil Brand | Gain +2 to save DC of you spells and spell-like abilities when used against good creatures | Elder Evils |
1111 | Vile | Evil Brand | ~ | Gain +2 Diplomacy and Intimidate on evil creatures | Book of Vile Darkness |
1112 | Vile | Evil Embraced | Evil Brand | Gain damage reduction 10/good for 1 round | Champions of Ruin |
1113 | Vile | Evil's Blessing | Cha 13+ | Add Charisma bonus to saves for 5 rounds | Elder Evils |
1114 | Vile | Filthy Outburst | Will save +7; Dark Speech | Take 1d6 Con damage to deafen opponents and make them less resistant to evil spells and abilities | Elder Evils |
1115 | Vile | Harvester of Souls | BAB+11 | Coup de Grace attack prevents target from being restored to life; gain temporary hit points (all clerics of Dedestroyt may take this feat) | Elder Evils |
1116 | Vile | Hellbound Knight [1] | Disciple of Darkness; BAB +4 | Weapon wielded treated as lawful and evil for overcoming damage reduction; +1 profane bonus on attack rolls against lawful outsiders | Champions of Ruin |
1117 | Vile | Hellsworn | Knowledge (Planar) 9 ranks; Evil Brand; Weapon Focus | Gain Extraplanar subtype and one infernal ability | Exemplars of Evil |
1118 | Vile | Insane Defiance | Base Willpower Save +5 | Take 1 Wisdom damage to deflect mid-affecting spell or ability to new target | Elder Evils |
1119 | Vile | Lichloved | Evil Brand | Gain +1 saving throws against mind-effecting; poison; sleep; paralysis; stunning; and disease | Book of Vile Darkness |
1120 | Vile | Murderous Intent | BAB+9; favored enemy | Favored enemy you damage must make a Willpower save to avoid being filled with dread | Elder Evils |
1121 | Vile | Reflective Psychosis | Willing Deformity; Deformity (Madness) | Become confused to gain DR 5/- | Elder Evils |
1122 | Vile | Sacrificial Divination | Sacrificial Mastery | Sacrifice creature to see future | Dragon #336 |
1123 | Vile | Sacrificial Mastery | Wis 15 | Gain +4 to Knowledge (religion) checks involving sacrifice | Book of Vile Darkness |
1124 | Vile | Sadistic Reward | Evil | Deal damage to living creature to gain +1 on saves for 1 round | Drow of the Underdark |
1125 | Vile | Scion of Sorrow | Neutral evil | Gain +1 luck bonus on an attack roll; skill check; ability check; level; or saving throw 1/day | Champions of Ruin |
1126 | Vile | Thrall to Demon | ~ | Gain +1 luck bonus to any one roll once per day | Book of Vile Darkness |
1127 | Vile | Tormented Knight [1] | Scion of Sorrow; BAB +4 | Weapon wielded treated as evil for overcoming damage reduction; successful attack deal 1d4 Cha damage to lawful or chaotic outsiders | Champions of Ruin |
1128 | Vile | Unspeakable Vow | ~ | Gain +2 profane bonus on Intimidate checks | Drow of the Underdark |
1129 | Vile | Verminfriend | Cha 15 | make a DC20 charisma check to stop vermin from attacking for one day | Book of Vile Darkness |
1130 | Vile | Vile Ki Strike | Wis 15; Improved Unarmed Strike | All unarmed strikes deal an additional 1 point of vile damage | Book of Vile Darkness |
1131 | Vile | Vile Martial Strike | Cha 15; Weapon Focus | Damage done with a specific kind of weapon deals an additional 1 point of damage | Book of Vile Darkness |
1132 | Vile | Vile Natural Strike | BAB +5; natural attack that deals at least 1d8 points of damage | Damage done with a natural attack deals an additional 1 point of damage | Book of Vile Darkness |
1133 | Vile | Vow of Decadence | Unspeakable Vow | Control effects of drugs; +4 competency bonus on Fortitude saves against ingested poison | Drow of the Underdark |
1134 | Vile | Vow of Vengeance | Unspeakable Vow | Gain +2 damage; +4 on critical confirmation rolls against chosen creature | Drow of the Underdark |
1135 | Vile | Willing Deformity | ~ | Gain +2 bonus to intimidate checks | Book of Vile Darkness |
1136 | Anti-Feat | Aligned Devotion | Ability to spontaneously cast cure spells | You cure spells have a lessened effect on those that do not share your alignment | Dragon #326 |
1137 | Anti-Feat | Arcane Conundrum | Cha 10 or less | May never use spell-like abilities; -2 versus illusions | Dragon #328 |
1138 | Anti-Feat | Arcane Fatigue | Ability to cast arcane spells | Make a fortitude save after every spell cast or become fatigued | Dragon #333 |
1139 | Anti-Feat | Arcane Parasites | Ability to cast arcane spells | Spells cast a DC-1 | Dragon #333 |
1140 | Anti-Feat | Arcane Performer | Ability to cast arcane spells without preparation; Perform 1 rank | Perform check DC10+spell level to cast a spell | Dragon #324 |
1141 | Anti-Feat | Beady Eyes | Darkvision | You have low light vision instead of darkvision | Dragon #328 |
1142 | Anti-Feat | Beastly | Wild Empathy | Gain -2 penalty on some Charisma based spells; vulnerable to animal spells | Dragon #329 |
1143 | Anti-Feat | Bestial Instinct | ~ | Gain -2 penalty to attack rolls with anything but unarmed and natural | Dragon #324 |
1144 | Anti-Feat | Blade Stalked | Death caused by a melee or missile weapon | Any attack that threatens a critical automatically succeeds | Kobold #10 |
1145 | Anti-Feat | Blind Rage | Rage ability | You may not voluntarily end your rage | Dragon #325 |
1146 | Anti-Feat | Brash | ~ | Gain -6 penalty to AC against attacks of opportunity | Dragon #324 |
1147 | Anti-Feat | Bravado | ~ | you may not gain AC bonus from dodge | Dragon #328 |
1148 | Anti-Feat | Cautious | ~ | Skills that require an action take twice as long | Dragon #328 |
1149 | Anti-Feat | Chivalrous Courtesy | Good or lawful | Gain -4 penalty to attack rolls that you can tell is the opposite gender | Dragon #324 |
1150 | Anti-Feat | City Slicker | Survival as a class skill | Gain -4 on all Handle Animal; Knowledge (Nature); and Survival skill checks | Dragon #324 |
1151 | Anti-Feat | Claustrophobia | ~ | Shaken in enclosed spaces | Dragon #324 |
1152 | Anti-Feat | Code of Arms | Good or lawful | Gain -4 penalty to attack rolls against an opponent not armed with a melee weapon that has not attacked you | Dragon #324 |
1153 | Anti-Feat | Cold-Blooded | ~ | Take additional damage from fire; automatically fail heat saves | Dragon #324 |
1154 | Anti-Feat | Coward | ~ | Automatically fail saves versus fear; reduces immunity to fear to a -4 save. | Dragon #324 |
1155 | Anti-Feat | Curious | ~ | Suffer a -2 penalty on spot; listen and initiative | Dragon #328 |
1156 | Anti-Feat | Divine Gestures | Ability to cast divine spells | You suffer from spell failure from armor | Dragon #326 |
1157 | Anti-Feat | Domain Devotion | Access to domains | You lose access to one of your deity's domains | Dragon #326 |
1158 | Anti-Feat | Exhausting Rage | Rage ability | Your rage makes you exhausted; not fatigued | Dragon #325 |
1159 | Anti-Feat | Foe Specialist | Favored Enemy | Suffer -1 penalty on rolls not made against favored enemies | Dragon #329 |
1160 | Anti-Feat | Fool | Bardic music | You lose your inspire abilities | Dragon #324 |
1161 | Anti-Feat | Forlorn of Men | ~ | Shaken when multiple humanoids are near | Dragon #324 |
1162 | Anti-Feat | Frail | Con 11 or less | Whenever you fail a fortitude save; you become fatigued | Dragon #328 |
1163 | Anti-Feat | Free Spirited | Chaotic alignment | Double penalties for armor check and double weigh for encumbrance | Dragon #328 |
1164 | Anti-Feat | Frivolous Performer | Bardic Knowledge | Gain -10 penalty to all bardic knowledge checks | Dragon #324 |
1165 | Anti-Feat | Fussy | ~ | Sickened by potions; -4 against ingested | Dragon #328 |
1166 | Anti-Feat | Glory Hound | BAB+1 | Gain -2 penalty to attack rolls until you drop an opponent; does not apply when fighting one | Dragon #328 |
1167 | Anti-Feat | Grave Held | Death | Gain 1 less hp per level; -2 penalty to death saves | Kobold #10 |
1168 | Anti-Feat | Grudge Keeper | ~ | If you are damaged in combat; suffer -2 penalty until you harm the creature that damaged you | Dragon #328 |
1169 | Anti-Feat | Gullible | ~ | Gain -2 penalty to saves against enchantment and charms; -4 penalty to Sense Motive checks | Dragon #325 |
1170 | Anti-Feat | Half Blood Outcast | Half breed | Suffer -2 penalty on rolls when in sight of one parent's race | Dragon #328 |
1171 | Anti-Feat | Hatred | Favored Enemy | Suffer -4 penalty to rolls when not engaged with a favored enemy when one is in the area | Dragon #329 |
1172 | Anti-Feat | Haunted | Ability to cast spells | Gain -4 penalty to Listen and Move Silently | Dragon #327 |
1173 | Anti-Feat | Hesitator | Death | A -4 penalty to initiative; -2 penalty to reflex saves | Kobold #10 |
1174 | Anti-Feat | Honor of the Duel | Good or lawful | Save to attack a creature already engaged in combat; and a -2 penalty to hit if you do | Dragon #324 |
1175 | Anti-Feat | Honorable Challenge | Lawful | Gain -4 penalty on attack rolls against creatures that have not explicitly challenged you or attacked you | Dragon #324 |
1176 | Anti-Feat | Hot-Blooded | ~ | Take additional damage from cold; automatically fail cold saves | Dragon #324 |
1177 | Anti-Feat | Implacable | BAB+1 | Suffer -1 penalty if you leave a combat | Dragon #328 |
1178 | Anti-Feat | Individualist | ~ | Penalties to wearing armor and using weapons you did not make yourself | Dragon #329 |
1179 | Anti-Feat | Insomniac | ~ | DC15 fortitude save to get a good night's rest | Dragon #328 |
1180 | Anti-Feat | Light Sensitivity | Darkvision | Bright light causes penalties to rolls | Dragon #328 |
1181 | Anti-Feat | Living Faith | Ability to turn or rebuke undead | You lose the ability to turn or rebuke the undead | Dragon #326 |
1182 | Anti-Feat | Loner | Ability to summon a familiar or animal companion | Lose the ability to summon a familiar or animal companion | Dragon #327 |
1183 | Anti-Feat | Loudmouth | ~ | Gain -4 penalty to all Diplomacy and Move Silently skill checks | Dragon #324 |
1184 | Anti-Feat | Love of Nature | ~ | DC12 save to attack to attack any natural creature | Dragon #324 |
1185 | Anti-Feat | Magical Fascination | ~ | Suffer -2 penalties when in site of visible magical effects | Dragon #328 |
1186 | Anti-Feat | Magical Overlord | Ability to cast spells | You must convert one spell slot of your highest level to a lower level spell | Dragon #327 |
1187 | Anti-Feat | Material Devotion | Access to domains | You may only use spell-trigger items that replicate spells from your domains | Dragon #326 |
1188 | Anti-Feat | Metal Intolerance | ~ | Take an additional 1 point of damage from metal attacks | Dragon #324 |
1189 | Anti-Feat | Methodical Magical Methods | Ability to cast spells | You are flat-footed in any round you cast spells and may not cast defensively | Dragon #333 |
1190 | Anti-Feat | Meticulous Performer | Bardic music | Bardic music abilities take a full round to initiate | Dragon #324 |
1191 | Anti-Feat | Mounted Warrior | Ride 1 rank | Gain -2 penalty to attack rolls while not mounted | Dragon #324 |
1192 | Anti-Feat | Necrotic Jealousy | Death | Penalties when dealing with nonintelligent undead | Kobold #10 |
1193 | Anti-Feat | No Time for Book Learning | ~ | Never gain literacy; -2 penalty on all Knowledge skill checks except Nature | Dragon #324 |
1194 | Anti-Feat | Phantom Sparks | Ability to cast spells | Gain -4 penalty to Hide and Spot | Dragon #327 |
1195 | Anti-Feat | Ponderous Spellcaster | Ability to cast spells | Increase the casting time of your spells | Dragon #326 |
1196 | Anti-Feat | Pride of Arms | Proficiency in all martial weapons | Gain -4 penalty to all attack roles made with anything other than a martial weapon | Dragon #324 |
1197 | Anti-Feat | Quick Burning Rage | Rage ability | Rage last your constitution modifier only | Dragon #325 |
1198 | Anti-Feat | Restricted Sorcery | Ability to cast spells without preparation | Choose two schools of magic which you cannot cast (make not select divination) | Dragon #327 |
1199 | Anti-Feat | Short Attention Span | ~ | Suffer -1 penalty on all retried skill checks; may never take 20 | Dragon #328 |
1200 | Anti-Feat | Short of Breath | Con 13 or less | Make a fortitude save whenever you make a strength check to avoid fatigue | Dragon #333 |
1201 | Anti-Feat | Skulker | ~ | DC15 Willpower save to avoid being shaken in face to face combat | Dragon #328 |
1202 | Anti-Feat | Slow Healing | Con 13 or less | Healing spells effect you at half caster level; rest regains hp or ability; not both | Dragon #328 |
1203 | Anti-Feat | Slow to Anger | Rage ability | Takes a full round action to rage | Dragon #325 |
1204 | Anti-Feat | Solitary Paragon | ~ | No benefit to flanking; but a -4 penalty when you do | Dragon #324 |
1205 | Anti-Feat | Stubby Fingers | Racial | Gain -4 penalty to use light weapons and on some skill checks | Dragon #328 |
1206 | Anti-Feat | Superstitious | Inability to cast spells | Frightened whenever in the presence of a magic item | Dragon #325 |
1207 | Anti-Feat | Terrain Specialist | Track; Wild Empathy | Penalties to rolls when not in home terrain | Dragon #329 |
1208 | Anti-Feat | Test Subject | ~ | Suffer a -2 penalty on spells from three schools | Dragon #333 |
1209 | Anti-Feat | Trap Bait | Death caused by a trap | Take double damage or suffer a -4 penalty to saves vs. traps | Kobold #10 |
1210 | Anti-Feat | Trivial Performer | Bardic music | DC's for your bardic abilities are halved; they do not continue after you stop performing | Dragon #324 |
1211 | Anti-Feat | Uncontrollable Rage | Rage ability | You cannot enter a rage voluntarily | Dragon #325 |
1212 | Anti-Feat | Warrior of the Phalanx | ~ | Gain -4 penalty to attack rolls when not adjacent to an ally | Dragon #324 |
1213 | Anti-Feat | Weapon Bound | Devotion to a specific deity | You lose proficiency in all weapons except you deity's favored weapon | Dragon #326 |
1214 | Anti-Feat | Wild | Survival 1 rank | Panic stricken when bound; entangled; etc | Dragon #329 |
KEY:
[1] – May be taken as a fighter feat
[2] – This feat may be taken multiple times. Its effects do not stack. Each time this feat is taken, it applies to a new weapon, school of magic, etc
[3] – This feat may be taken multiple times. Its effects stack.
[4] – May be taken as a Learned Feat (at a cost of 5 skill points)
[5] – Psionic focus must be expended to use this feat
[6] – This feat may not be taken by a character that can use psionic powers
[7] – A character must be psionically focused to use this feat