Sorcerer/Wizard Spells

ClassLevelSchoolSpell NameShort Description
Sorcerer Wizard0ConjurationAcid SplashOrb deals 1d3 acid damage.
Sorcerer Wizard0TransmutationAmanuensisCopy non-magical text.
Sorcerer Wizard0UniversalArcane MarkInscribes a personal rune (visible or invisible).
Sorcerer Wizard0ConjurationCaltrops Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
Sorcerer Wizard0EvocationCandlelight (3.0) You cause an object to glow like a candle, shedding light in a 5-foot radius
Sorcerer Wizard0EvocationDancing LightsCreates torches or other lights.
Sorcerer Wizard0EnchantmentDazeHumanoid creature of 4 HD or less loses next action.
Sorcerer Wizard0DivinationDetect Ghost (3.0)Reveals ghosts within 60 ft.
Sorcerer Wizard0DivinationDetect MagicDetects spells and magic items within 60 ft.
Sorcerer Wizard0DivinationDetect PoisonDetects poison in one creature or small object.
Sorcerer Wizard0NecromancyDisrupt Ectoplasm (3.0)Deals 1d6 damage to ectoplasm.
Sorcerer Wizard0NecromancyDisrupt UndeadDeals 1d6 damage to one undead.
Sorcerer Wizard0EvocationElectric JoltRanged touch attack deals 1d3 electricity damage.
Sorcerer Wizard0EvocationFlareDazzles one creature (-1 on attack rolls).
Sorcerer Wizard0IllusionGhost SoundFigment sounds.
Sorcerer Wizard0TransmutationLaunch BoltLaunches a crossbow bolt up to 80 ft.
Sorcerer Wizard0TransmutationLaunch ItemHurls Fine item up to Medium range.
Sorcerer Wizard0EvocationLightObject shines like a torch.
Sorcerer Wizard0TransmutationMage Hand5-pound telekinesis.
Sorcerer Wizard0TransmutationMendingMakes minor repairs on an object.
Sorcerer Wizard0TransmutationMessageWhispered conversation at distance.
Sorcerer Wizard0TransmutationOpen/CloseOpens or closes small or light things.
Sorcerer Wizard0TransmutationPreserve Ectoplasm (3.0)Prevents ectoplasm from fading away.
Sorcerer Wizard0NecromancyPreserve Organ (3.0)Protects one detached organ from decay for 24 hours.
Sorcerer Wizard0UniversalPrestidigitationPerforms minor tricks.
Sorcerer Wizard0EvocationRay of FrostRay deals 1d3 cold damage.
Sorcerer Wizard0DivinationRead MagicRead scrolls and spellbooks.
Sorcerer Wizard0TransmutationRepair Minor DamageRepairs 1 point of damage to any construct.
Sorcerer Wizard0AbjurationResistanceSubject gains +1 on saving throws.
Sorcerer Wizard0IllusionSilent PortalNegates sound from door or window.
Sorcerer Wizard0TransmutationSlash Tongue (3.0) Subject takes –1 penalty on attacks, saves, and checks for 1 round.
Sorcerer Wizard0EvocationSonic SnapSubject takes 1 point of sonic damage and is deafened 1 round.
Sorcerer Wizard0TransmutationStickGlues an object weighing 5 pounds or less to another object.
Sorcerer Wizard0NecromancyTouch of FatigueTouch attack fatigues target.
Sorcerer Wizard0IllusionUnnerving Gaze (3.0)Subject takes –1 penalty on attacks for 1d3 rounds.
Sorcerer Wizard1TransmutationAberrate (3.0)Subject becomes an aberration.
Sorcerer Wizard1TransmutationAccelerated Movement Balance, Climb, or Move Silently at normal speed with no penalty on skill check.
Sorcerer Wizard1AbjurationAlarmWards an area for 2 hours/level.
Sorcerer Wizard1IllusionAlibiTarget believes he encountered you recently.
Sorcerer Wizard1IllusionAlustriel's Banner (3.0)Create a glowing banner and the sound of a horn blowing.
Sorcerer Wizard1DivinationAncient KnowledgeGain a +5 insight bonus on a single Knowledge check.
Sorcerer Wizard1TransmutationAnimate RopeMakes a rope move at your command.
Sorcerer Wizard1DivinationAppraising TouchGain +10 bonus on Appraise checks.
Sorcerer Wizard1DivinationArcane SensitivityDiscern subject's spellcasting ability and power level.
Sorcerer Wizard1TransmutationArmor Lock Target’s armor becomes restrictive, slowing movement to 10 ft.
Sorcerer Wizard1DivinationArrow MindYou threaten nearby squares with your bow and fire without provoking attacks of opportunity.
Sorcerer Wizard1TransmutationBabau SlimeSecrete a body-covering acid that damages attacking foes.
Sorcerer Wizard1NecromancyBackbiterWeapon strikes wielder.
Sorcerer Wizard1EnchantmentBeckon PersonForce a humanoid to approach you against its will.
Sorcerer Wizard1ConjurationBenign TranspositionTwo willing subjects switch places.
Sorcerer Wizard1TransmutationBestow WoundCaster transfers 1 hp/level of wounds to another.
Sorcerer Wizard1EvocationBigby’s Helping HandHand of force holds things and provides a +2 competence bonus to some skills.
Sorcerer Wizard1EvocationBigby’s Tripping HandHand trips subject.
Sorcerer Wizard1ConjurationBlack Bag (3.0)Creates extra-dimensional bag of torture tools.
Sorcerer Wizard1NecromancyBlade of Blood Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
Sorcerer Wizard1ConjurationBlades of FireYour melee weapons deal +1d8 fire damage for 1 round.
Sorcerer Wizard1ConjurationBlockadeFill 5-ft. square with enormous block of wood.
Sorcerer Wizard1EvocationBlood WindSubject uses natural weapons at range.
Sorcerer Wizard1EvocationBonerattle (3.0)Vibration deals 1d4/level to bone.
Sorcerer Wizard1TransmutationBreath FlareYour breath weapon dazzles subjects.
Sorcerer Wizard1ConjurationBulwark of RealityBonus to AC equal to half your level (+5 minimum).
Sorcerer Wizard1EvocationBurning Hands1d4/level fire damage (max 5d4).
Sorcerer Wizard1TransmutationBurning Rage Subject takes 4 points of damage/ round, gains attack bonus and DR.
Sorcerer Wizard1NecromancyCause FearOne creature of 5 HD or less flees for 1d4 rounds.
Sorcerer Wizard1EnchantmentCharm PersonMakes one person your friend.
Sorcerer Wizard1TransmutationCheatCaster rerolls when determining the success of a game of chance.
Sorcerer Wizard1NecromancyChill TouchOne touch/level deals 1d6 damage and possibly 1 Str damage.
Sorcerer Wizard1IllusionColor Spray Knocks unconscious, blinds, and/or stuns weak creatures.
Sorcerer Wizard1DivinationCombat ReadinessTarget gains +1 per three levels on initiative checks; no bonus from being flanked.
Sorcerer Wizard1DivinationComprehend LanguagesYou understand all spoken and written languages.
Sorcerer Wizard1ConjurationCorrosive Grasp1 touch/level deals 1d8 acid damage.
Sorcerer Wizard1ConjurationCreate Ectoplasm (3.0)Create 1 lb./level of raw ectoplasm.
Sorcerer Wizard1ConjurationCreate TrapCreates a CR 1 trap.
Sorcerer Wizard1DivinationCritical Strike For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.
Sorcerer Wizard1EvocationDarklight (3.0)Creates 5-ft.-radius area where all can see without light.
Sorcerer Wizard1EvocationDarsson's Cooling BreezeCreate light breeze that travels in one direction.
Sorcerer Wizard1EvocationDawn BurstIlluminate all creatures in 10-foot radius; deal damage to light-sensitive creatures.
Sorcerer Wizard1IllusionDead EndRemoves spoor of one creature/level.
Sorcerer Wizard1NecromancyDeath Grimace (3.0)Caster leaves a magical “calling card” on corpse.
Sorcerer Wizard1NecromancyDeath's Call Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet.
Sorcerer Wizard1ConjurationDeep BreathYour lungs are filled with air.
Sorcerer Wizard1AbjurationDeflect, LesserGain a deflection bonus of +1/3 levels (max +5) against one attack.
Sorcerer Wizard1DivinationDetect DragonbloodDetect dragons and dragon blooded creatures within 60 ft.
Sorcerer Wizard1DivinationDetect DragonmarkDetect and identify dragonmarks within 60 ft.
Sorcerer Wizard1DivinationDetect IncarnumDetect soulmelds and essentia within 60 ft.
Sorcerer Wizard1DivinationDetect Manifest ZoneYou can sense the presence of manifest zones.
Sorcerer Wizard1DivinationDetect Secret DoorsReveals hidden doors within 60 ft.
Sorcerer Wizard1DivinationDetect UndeadReveals undead within 60 ft.
Sorcerer Wizard1DivinationDetect VestigeReveals bound vestiges within 60 ft.
Sorcerer Wizard1DivinationDetect WeaponryReveals weapons within 60 feet.
Sorcerer Wizard1DivinationDiscern BloodlineKnow the race of one creature/level.
Sorcerer Wizard1IllusionDisguise SelfChanges your appearance.
Sorcerer Wizard1AbjurationDispel Ward As dispel magic, but affects only wards.
Sorcerer Wizard1EnchantmentDistract Subjects take –4 on Concentration, Listen, Search, and Spot.
Sorcerer Wizard1EnchantmentDistract AssailantOne creature is flatfooted for 1 round.
Sorcerer Wizard1EvocationDistracting Shadows–5 penalty on Search and Spot checks in a 20-ft.-radius spread.
Sorcerer Wizard1AbjurationDragonmark Shield Intangible shield blocks magic missiles, provides bonus to AC, bonus on reflex saves.
Sorcerer Wizard1EnchantmentDrug Resistance (3.0)Subject is immune to addiction.
Sorcerer Wizard1TransmutationEbon EyesSubject can see through magical darkness.
Sorcerer Wizard1AbjurationEctoplasmic ArmorGain armor bonus against incorporeal touch attacks.
Sorcerer Wizard1AbjurationEndure ElementsExist comfortably in hot or cold environments.
Sorcerer Wizard1TransmutationEnlarge PersonHumanoid creature doubles in size.
Sorcerer Wizard1TransmutationEntangling DragonmarkDragonmarked creature is entangled.
Sorcerer Wizard1TransmutationEraseMundane or magical writing vanishes.
Sorcerer Wizard1TransmutationExpeditious RetreatYour speed increases by 30 ft.
Sorcerer Wizard1TransmutationExpeditious Retreat, SwiftYour speed increases by 30 ft. for 1 round.
Sorcerer Wizard1TransmutationExtend ShiftingExtend duration of shifting ability by 4 rounds.
Sorcerer Wizard1ConjurationExtract Drug (3.0)Creates drug from inanimate object.
Sorcerer Wizard1TransmutationEyes of the AvoralSubject gets +8 on Spot checks.
Sorcerer Wizard1UniversalFamiliar PocketGarment or container becomes extra-dimensional safe haven for your familiar.
Sorcerer Wizard1TransmutationFeather FallObjects or creatures fall slowly.
Sorcerer Wizard1ConjurationFetid Breath (3.0)You exhale a 10-foot cone of stinking gas.
Sorcerer Wizard1TransmutationFist of StoneGain +6 Str and natural slam attack.
Sorcerer Wizard1TransmutationFloatSubject becomes buoyant.
Sorcerer Wizard1IllusionFriendly FaceGain +5 bonus on Diplomacy and Gather Information checks.
Sorcerer Wizard1TransmutationGhostly ReloadAutomatically pulls crossbow string into catch.
Sorcerer Wizard1ConjurationGlaze Lock Jams locks with snow and ice, raising Open Lock DC by 10 and lock’s hardness by 5.
Sorcerer Wizard1DivinationGolem StrikeYou can sneak attack constructs for 1 round.
Sorcerer Wizard1ConjurationGreaseMakes 10-ft. square or one object slippery.
Sorcerer Wizard1DivinationGuided Shot You ignore distance, cover, concealment penalties with your ranged attacks for 1 round.
Sorcerer Wizard1EvocationGuiding Light+2 on ranged attacks against creatures in illuminated area.
Sorcerer Wizard1ConjurationHail of StoneStones deal 1d4 points of damage/ level to creatures in the area (max 5d4).
Sorcerer Wizard1IllusionHidden WardHide magical effects on an object.
Sorcerer Wizard1TransmutationHoard Gullet Gain a second stomach to store objects in, similar to a bag of holding.
Sorcerer Wizard1AbjurationHold PortalHolds door shut.
Sorcerer Wizard1TransmutationHorrible TasteTouched creature or object nauseates biting or swallowing foes.
Sorcerer Wizard1EnchantmentHypnotismFascinates 2d4 HD of creatures.
Sorcerer Wizard1EvocationIce Dagger Grenade-like weapon deals subject 1d4/level cold damage, plus area damage.
Sorcerer Wizard1DivinationIdentifyDetermines properties of magic item.
Sorcerer Wizard1EnchantmentInciteSubject can’t ready actions or delay.
Sorcerer Wizard1EnchantmentInhibitSubject delays until next round.
Sorcerer Wizard1DivinationInsightful FeintGain +10 on your next Bluff check to feint in combat.
Sorcerer Wizard1IllusionInstant DiversionCreates illusory doubles of you.
Sorcerer Wizard1DivinationInstant LocksmithMake Disable Device or Open Lock check at +2 as free action.
Sorcerer Wizard1DivinationInstant SearchMake Search check at +2 as free action.
Sorcerer Wizard1AbjurationIrongutsSubject gains +5 bonus on saving throws against poison.
Sorcerer Wizard1EvocationJet of Steam30-foot line of steam deals 1d4 fire damage/level (max. 5d4).
Sorcerer Wizard1TransmutationJumpSubject gets bonus on Jump checks.
Sorcerer Wizard1AbjurationKarmic AuraAny creature damaging you becomes fatigued for 3 rounds.
Sorcerer Wizard1ConjurationKelgore’s Fire Bolt 1d6 fire damage/level (max 5d6), partially ignore SR.
Sorcerer Wizard1EvocationKelgore’s Fire Bolt 1d6 fire damage/level (max 5d6), partially ignore SR.
Sorcerer Wizard1DivinationKnow Protections (3.0)Determine target’s defenses.
Sorcerer Wizard1TransmutationLaeral’s Cutting HandYour hand gains a +2 enhancement bonus and deals 1d6 damage.
Sorcerer Wizard1EvocationLantern LightRanged touch attacks deal 1d6 points of damage.
Sorcerer Wizard1EvocationLight of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.
Sorcerer Wizard1DivinationLocate CityFind nearest city.
Sorcerer Wizard1DivinationLocate TouchstoneFind nearest planar touchstone on the plane you currently inhabit.
Sorcerer Wizard1DivinationLocate Water Reveals location, size, and quality of water sources.
Sorcerer Wizard1TransmutationLow-Light VisionSee twice as far under current light.
Sorcerer Wizard1EvocationLuminous Gaze Your eyes emit light, dazzle creatures.
Sorcerer Wizard1ConjurationMage ArmorGives subject +4 armor bonus.
Sorcerer Wizard1TransmutationMage BurrDouble arcane spell failure chance for target’s armor.
Sorcerer Wizard1TransmutationMage Hand, Greater As mage hand, but medium range and up to 40 lb.
Sorcerer Wizard1DivinationMagecraft+5 competence bonus on one Craft check.
Sorcerer Wizard1EvocationMagic Missile1d4+1 damage; +1 missile per two levels above 1st (max 5).
Sorcerer Wizard1TransmutationMagic WeaponWeapon gains +1 bonus.
Sorcerer Wizard1TransmutationMask Aberrant DragonmarkReshapes your aberrant dragonmark into the likeness of a true dragonmark.
Sorcerer Wizard1DivinationMaster’s TouchYou gain proficiency in a weapon or shield touched for 1 min./level.
Sorcerer Wizard1TransmutationMighty Wallop+1 size category of bludgeoning weapon.
Sorcerer Wizard1ConjurationMordenkainen’s Buzzing BeeBee gives subject –10 penalty on Move Silently and hinders Concentration checks.
Sorcerer Wizard1ConjurationMountSummons riding horse for 2 hours/level.
Sorcerer Wizard1NecromancyNecrotic AwarenessSense encysted subjects.
Sorcerer Wizard1NecromancyNegative Energy Ray (3.0)Ray of negative energy 1d6 + 1d6/2 levels
Sorcerer Wizard1TransmutationNerveskitterSubject gains +5 bonus on initiative checks.
Sorcerer Wizard1IllusionNet of ShadowsOrdinary shadows that provide concealment to all in the area.
Sorcerer Wizard1ConjurationNether Trail (3.0)Creates a trail compelling evil outsiders to follow.
Sorcerer Wizard1AbjurationNightshield You gain resistance bonus on saves, and spell absorbs magic missile damage.
Sorcerer Wizard1EnchantmentNybor’s Gentle Reminder Target is dazed 1 round, thereafter –2 on attacks, saves, and checks, and distracted.
Sorcerer Wizard1IllusionNystul’s Magic AuraAlters object’s magic aura.
Sorcerer Wizard1ConjurationObscuring MistFog surrounds you.
Sorcerer Wizard1ConjurationOrb of Acid, LesserRanged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8).
Sorcerer Wizard1ConjurationOrb of Cold, LesserRanged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8).
Sorcerer Wizard1ConjurationOrb of Electricity, LesserRanged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8).
Sorcerer Wizard1ConjurationOrb of Fire, LesserRanged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
Sorcerer Wizard1ConjurationOrb of Sound, LesserRanged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6).
Sorcerer Wizard1NecromancyParching TouchOne touch/level deals 1d6 dessication damage and possibly 1 Con damage.
Sorcerer Wizard1TransmutationPath of FrostCreate a frozen path on the ground that slows movement and deals cold damage.
Sorcerer Wizard1TransmutationPeacebondWeapon is impossible to draw.
Sorcerer Wizard1IllusionPleasant Visage (3.0)Makes gruesome ghost appear normal and unwounded.
Sorcerer Wizard1TransmutationPortal BeaconYou grant others knowledge of a magic portal’s location.
Sorcerer Wizard1EnchantmentPower Word FatigueMakes one creature with 100 hp or less fatigued.
Sorcerer Wizard1EnchantmentPower Word PainDeal 1d6 points of damage per round to one creature with 100 hp or less.
Sorcerer Wizard1AbjurationProtection from Chaos +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Sorcerer Wizard1AbjurationProtection from Evil +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Sorcerer Wizard1AbjurationProtection from Good +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Sorcerer Wizard1AbjurationProtection from IncarnumWard a target from attacks by soulmelds and incarnum creatures.
Sorcerer Wizard1AbjurationProtection from Law +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Sorcerer Wizard1AbjurationProtection from Possession (3.0)Warded creature cannot be possessed or mentally controlled.
Sorcerer Wizard1AbjurationProtection from Winged Flyers Like protection from evil, but benefits apply to winged flyers
Sorcerer Wizard1TransmutationQuickswimYour swim speed increases by 10 ft.
Sorcerer Wizard1TransmutationRaging Flame Fires burn twice as hot, half as long.
Sorcerer Wizard1TransmutationRay of ClumsinessVictim takes 1d6 Dexterity penalty +1/2 levels.
Sorcerer Wizard1NecromancyRay of EnfeeblementRay deals 1d6 +1 per two levels Str damage.
Sorcerer Wizard1EvocationRay of Flame Ray deals 1d6/2 levels fire damage, ignites subject.
Sorcerer Wizard1NecromancyReaving AuraAll creatures below 0 hit points within 10 feet of you take 1 point of damage.
Sorcerer Wizard1TransmutationReduce PersonHumanoid creature halves in size.
Sorcerer Wizard1TransmutationRemove ScentHides touched creature’s scent.
Sorcerer Wizard1TransmutationRepair Light DamageRepairs 1d8 +1/level damage (max +5) to any construct.
Sorcerer Wizard1ConjurationResinous TarSticky substance slows movement or renders object difficult to drop.
Sorcerer Wizard1AbjurationResist Planar AlignmentSubject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Sorcerer Wizard1ConjurationRot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.
Sorcerer Wizard1NecromancyRot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.
Sorcerer Wizard1EnchantmentRouseAwakens creatures in area.
Sorcerer Wizard1EnchantmentSacrificial Skill (3.0)Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
Sorcerer Wizard1TransmutationScattersprayTargeted items scatter in a burst dealing 1d8 normal or subdual damage.
Sorcerer Wizard1DivinationScholar’s TouchRead books in seconds.
Sorcerer Wizard1ConjurationScramble True Position You teleport your foes 10 feet in a random direction, knocking them over.
Sorcerer Wizard1TransmutationSea LegsTarget creature can maneuver easily while on a ship.
Sorcerer Wizard1IllusionSecret WeaponMakes hidden weapon almost impossible to detect.
Sorcerer Wizard1IllusionSerene VisageGain insight bonus on Bluff checks equal to half your level.
Sorcerer Wizard1EvocationShelgarn’s Persistent Blade Blade of force attacks subject, automatically flanks.
Sorcerer Wizard1AbjurationShield Invisible disc gives +4 to AC, blocks magic missiles.
Sorcerer Wizard1TransmutationShieldbearerShield floats near subject to offer protection.
Sorcerer Wizard1TransmutationShifter ProwessShifter racial bonuses to skills increase by +8.
Sorcerer Wizard1NecromancyShivering Touch, LesserTouch deals 1d6 Dex damage.
Sorcerer Wizard1EnchantmentShock and AweFlat-footed creatures get –10 on initiative.
Sorcerer Wizard1EvocationShocking GraspTouch delivers 1d6/level electricity damage (max 5d6).
Sorcerer Wizard1IllusionSilent ImageCreates minor illusion of your design.
Sorcerer Wizard1EnchantmentSleepPuts 4 HD of creatures into magical slumber.
Sorcerer Wizard1TransmutationSlideMove subject 5 feet.
Sorcerer Wizard1TransmutationSlow BurnFires burn twice as long.
Sorcerer Wizard1EvocationSnilloc’s SnowballTouch attack (melee or ranged) deals 1d6 cold damage +1/level.
Sorcerer Wizard1DivinationSniper’s ShotNo range limit on next ranged sneak attack.
Sorcerer Wizard1TransmutationSnowdriftForms existing snow into another shape.
Sorcerer Wizard1TransmutationSnuff the LightExtinguish one non-magical light source.
Sorcerer Wizard1EvocationSonic BlastSubject takes 1d4/2 levels sonic damage plus deafness.
Sorcerer Wizard1TransmutationSpeed Swim (3.0)Target gains swim speed 30.
Sorcerer Wizard1TransmutationSpell FlowerHold the charge of one touch spell per forelimb.
Sorcerer Wizard1TransmutationSpider Form, LesserYou take on the form and abilities of a medium fiendish monstrous spider.
Sorcerer Wizard1NecromancySpirit WormSubject takes 1 point Con damage every round for 1 round/level.
Sorcerer Wizard1DivinationSpontaneous SearchInstantly Search area as if having taken 10.
Sorcerer Wizard1ConjurationStandSubject stands up from prone.
Sorcerer Wizard1ConjurationSticky FloorEntangles and immobilizes creatures in affected area.
Sorcerer Wizard1EnchantmentStupor (3.0)One helpless subject is put in a state that allows him to be moved but take no other actions.
Sorcerer Wizard1ConjurationSummon ComponentCreate a non-costly spell component.
Sorcerer Wizard1ConjurationSummon Marked HomunculusSummons a Homunculus that explodes when destroyed.
Sorcerer Wizard1ConjurationSummon Monster ICalls extra-planar creature to fight for you.
Sorcerer Wizard1ConjurationSummon Undead ISummons undead to fight for you.
Sorcerer Wizard1TransmutationSunstrokeTarget takes 2d6 non-lethal damage and is fatigued.
Sorcerer Wizard1AbjurationSuspend Disease (3.0)Keeps disease from harming creature for 24 hours.
Sorcerer Wizard1DivinationTargeting RayYou and allies are +1 to hit/3 levels against subject.
Sorcerer Wizard1EvocationTenser's Floating DiskCreates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Sorcerer Wizard1EvocationThunderheadSmall lightning bolts deal 1 damage/round.
Sorcerer Wizard1TransmutationTongue Tendrils (3.0)Caster spits out tendrils that grapple.
Sorcerer Wizard1UniversalTransferenceYou can transfer xps to other creatures for the purpose of making magic items.
Sorcerer Wizard1TransmutationTreacherous WeaponTarget’s manufactured weapon takes a penalty for 1 round.
Sorcerer Wizard1DivinationTrue Casting+10 on your next spell penetration roll.
Sorcerer Wizard1DivinationTrue Strike+20 on your next attack roll.
Sorcerer Wizard1ConjurationUnseen ServantInvisible force obeys your commands.
Sorcerer Wizard1IllusionVentriloquismThrows voice for 1 min./level.
Sorcerer Wizard1DivinationVigilant SlumberSet specific conditions under which you immediately wake up.
Sorcerer Wizard1ConjurationWall of SmokeWall of black smoke obscures vision and nauseates those who pass through.
Sorcerer Wizard1TransmutationWave BlessingKeeps one creature/level from sinking.
Sorcerer Wizard1TransmutationWeapon ShiftTouched weapon changes form.
Sorcerer Wizard1EnchantmentWhelmDeal 1d6 non-lethal damage +1d6/2 levels above 1st (max 5d6).
Sorcerer Wizard1TransmutationWings of the Sea+30 ft. to subject’s swim speed.
Sorcerer Wizard2EnchantmentAddiction (3.0)Subject becomes addicted to a drug.
Sorcerer Wizard2TransmutationAdrenaline Surge (3.0)Grants each of your summoned creatures +4 Str.
Sorcerer Wizard2AbjurationAiming at the Target+10 bonus on Concentration checks for previously cast spell.
Sorcerer Wizard2AbjurationAlarm, AerialWards an area for 2 hours/level
Sorcerer Wizard2AbjurationAlarm, AttentiveAs Alarm except you know type and number of creatures.
Sorcerer Wizard2AbjurationAlarm, Greater As alarm, and it works on coexistent planes.
Sorcerer Wizard2DivinationAllied FootstepsSubject knows direction and distance to your location.
Sorcerer Wizard2TransmutationAlter SelfAssume form of a similar creature.
Sorcerer Wizard2TransmutationAnimalistic Power Subject gains +2 bonus to Str, Dex, and Con.
Sorcerer Wizard2AbjurationArcane LockMagically locks a portal or chest.
Sorcerer Wizard2AbjurationArcane Turmoil Targeted dispel magic on one subject, and subject loses one spell.
Sorcerer Wizard2ConjurationAshstarHovering construct dehydrates a wounded creature.
Sorcerer Wizard2TransmutationAugment FamiliarYour familiar becomes more powerful.
Sorcerer Wizard2TransmutationAugment Truefriend Subject gains +2 to Str, Dex, and Con for 1 min./level.
Sorcerer Wizard2DivinationBalancing LorecallYou gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Sorcerer Wizard2ConjurationBaleful TranspositionTwo subjects switch places.
Sorcerer Wizard2TransmutationBalor NimbusYour flaming body damages foes in grapple.
Sorcerer Wizard2EvocationBattering RamDeals 1d6 damage plus bull rush.
Sorcerer Wizard2TransmutationBear’s EnduranceSubject gains +4 to Con for 1 min./level.
Sorcerer Wizard2TransmutationBelker ClawsTouch attack deals 2d12 damage and lingers +1 round/3 levels.
Sorcerer Wizard2EvocationBigby’s Slapping HandHand makes creature provoke attacks of opportunity.
Sorcerer Wizard2EvocationBigby’s Striking FistHand deals 1d6 non-lethal damage/2 levels (max 5d6) and knocks subject back.
Sorcerer Wizard2EvocationBigby’s Warding HandHand of force slows opponent.
Sorcerer Wizard2EnchantmentBlack Karma CurseSubject damages self with melee attack.
Sorcerer Wizard2IllusionBladeweaveYour melee attack dazes your opponent.
Sorcerer Wizard2EvocationBlast of ForceAttack deals 1d6 damage/2 levels (max 5d6).
Sorcerer Wizard2IllusionBlinding Color Surge Blind subject for 1 round, gain invisibility.
Sorcerer Wizard2NecromancyBlindness/DeafnessMakes subject blinded or deafened.
Sorcerer Wizard2IllusionBlurAttacks miss subject 20% of the time.
Sorcerer Wizard2TransmutationBody of the Sun Your body emanates fire, dealing 1d4 fire damage/2 levels.
Sorcerer Wizard2TransmutationBoiling BloodDeal 2d6 fire damage per round; second casting sickens target.
Sorcerer Wizard2NecromancyBone ChillCorporeal undead are held by a thick layer of frost.
Sorcerer Wizard2NecromancyBonefiddleSpectral fiddle bow deals 3d6 damage/round.
Sorcerer Wizard2TransmutationBristleArmor spikes attack with wearer.
Sorcerer Wizard2TransmutationBrumal StiffeningBrittle weapon’s hardness reduced by 5.
Sorcerer Wizard2TransmutationBull’s StrengthSubject gains +4 to Str for 1 min./level.
Sorcerer Wizard2EvocationBurning SwordWeapon gains flaming burst special ability.
Sorcerer Wizard2TransmutationCat’s GraceSubject gains +4 to Dex for 1 min./level.
Sorcerer Wizard2TransmutationCatapultMagically propel an object from your hand.
Sorcerer Wizard2TransmutationCelerity, Lesser Take a move action immediately, but be dazed for 1 round.
Sorcerer Wizard2DivinationChain of EyesSee through other creatures’ eyes.
Sorcerer Wizard2NecromancyChannel the MishtaiDraw a random mishtai’s soul into a target creature’s body.
Sorcerer Wizard2ConjurationChoke (3.0)A pair of invisible hands made of pure force strangle the target.
Sorcerer Wizard2EvocationCity LightsAbsorb nearby light to release as blinding flare.
Sorcerer Wizard2IllusionClaws of DarknessYour hands become reach melee touch attacks that deal 1d4 cold plus slow.
Sorcerer Wizard2IllusionCloak PoolHide a color pool on the Astral Plane from view.
Sorcerer Wizard2ConjurationClothier’s ClosetConjure several sets of clothing.
Sorcerer Wizard2ConjurationCloud of BewildermentGenerates a nauseating 10-ft. cube.
Sorcerer Wizard2ConjurationCloud of Knives Release one knife/round, 1d6 damage +1/3 levels (max +5).
Sorcerer Wizard2EvocationCombustSubject takes 1d8/level fire damage and might catch fire.
Sorcerer Wizard2NecromancyCommand UndeadUndead creature obeys your commands.
Sorcerer Wizard2TransmutationConstruct Essence, LesserGrants a living construct qualities of the construct type.
Sorcerer Wizard2EvocationContinual Flame Makes a permanent, heatless torch.
Sorcerer Wizard2ConjurationCreate Magic TattooSubject receives a magic tattoo with various effects.
Sorcerer Wizard2TransmutationCrystalline Memories Read subject's surface thoughts, deal hit point and Int damage.
Sorcerer Wizard2NecromancyCurse of Impending BladesSubject takes –2 penalty to AC.
Sorcerer Wizard2AbjurationDaggerspell Stance You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.
Sorcerer Wizard2NecromancyDance of Ruin (3.0)Non-demons take 2d20 points of damage.
Sorcerer Wizard2IllusionDark WayCreates temporary unbreakable bridge supporting up to 200 lb./level.
Sorcerer Wizard2EvocationDarkness20-ft. radius of supernatural shadow.
Sorcerer Wizard2TransmutationDarkvisionSee 60 ft. in total darkness.
Sorcerer Wizard2EvocationDarsson's Chilling ChamberLower temperature in area to extreme cold.
Sorcerer Wizard2EvocationDarsson's Fiery FurnaceRaise temperature in area to extreme to hear.
Sorcerer Wizard2EnchantmentDaze MonsterLiving creature of 6 HD or less loses next action.
Sorcerer Wizard2NecromancyDeath ArmorBlack aura damages creatures attacking you.
Sorcerer Wizard2ConjurationDecastaveCreate quarterstaff of force.
Sorcerer Wizard2AbjurationDeflectGain bonus to AC for one attack.
Sorcerer Wizard2IllusionDelusions of GrandeurSubject thinks it is better than it is.
Sorcerer Wizard2NecromancyDesiccateDeals 1d6/2 levels dessication damage and dehydrates living creature.
Sorcerer Wizard2NecromancyDesiccating BubbleGlobe of air damages by evaporating moisture from subject.
Sorcerer Wizard2DivinationDetect AberrationDetect the presence of aberrations.
Sorcerer Wizard2DivinationDetect ThoughtsAllows “listening” to surface thoughts.
Sorcerer Wizard2ConjurationDimension HopTeleport subject short distance.
Sorcerer Wizard2ConjurationDimension LeapTeleport 10 ft./level.
Sorcerer Wizard2DivinationDiscern ShapechangerPenetrates disguises and identifies shapechanging creatures.
Sorcerer Wizard2IllusionDiscolor PoolChange the color of a color pool on the Astral Plane.
Sorcerer Wizard2IllusionDisguise UndeadChange appearance of one corporeal undead.
Sorcerer Wizard2AbjurationDispel Fogcancels natural and magical fogs in affected area
Sorcerer Wizard2AbjurationDispelling TouchDispel one magical effect on touched subject.
Sorcerer Wizard2AbjurationDissonant ChantConcentration checks more difficult within area of spell.
Sorcerer Wizard2AbjurationDistracting RayRay forces spellcaster to make Concentration check.
Sorcerer Wizard2NecromancyDivest EssentiaTarget’s essentia becomes uninvested.
Sorcerer Wizard2UniversalDragoneye RuneCreate an invisible draconic mark on an object or creature.
Sorcerer Wizard2EnchantmentDream Lock Target creature cannot differentiate dream from reality, and is dazed or shaken.
Sorcerer Wizard2TransmutationEagle’s SplendorSubject gains +4 to Cha for 1 min./level.
Sorcerer Wizard2AbjurationEarth Lock Constricts tunnel, preventing access.
Sorcerer Wizard2TransmutationEarthbindSubject creature can’t fly.
Sorcerer Wizard2TransmutationEarthen GraspArm made of earth and soil grapples foes.
Sorcerer Wizard2AbjurationEctoplasmic FeedbackIncorporeal attackers take 1d6 damage + 1/level.
Sorcerer Wizard2EvocationElectric Vengeance2d8 damage +1/level (max +10) to opponent who damages you in melee.
Sorcerer Wizard2TransmutationEnergize PotionTransforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.
Sorcerer Wizard2TransmutationEnergy Surge, LesserOne attack deals an extra 1d6 energy damage.
Sorcerer Wizard2TransmutationEnlarge WeaponYour weapon grows one size category.
Sorcerer Wizard2EnchantmentEntice GiftSubject gives caster what it’s holding.
Sorcerer Wizard2NecromancyEscalating Enfeeblement As ray of enfeeblement, but greater effect against already weakened target.
Sorcerer Wizard2AbjurationEthereal Alarm (3.0) As alarm, but sensing only the Ethereal Plane.
Sorcerer Wizard2EvocationEthereal ChamberYou entrap an ethereal subject in a chamber of force.
Sorcerer Wizard2DivinationExpose the DeadGain insight bonuses to locate undead or when investigating a corpse.
Sorcerer Wizard2TransmutationExtend Tentacles+5 ft. to reach of tentacle attack.
Sorcerer Wizard2NecromancyFalse LifeGain 1d10 temporary hp +1/level (max +10).
Sorcerer Wizard2TransmutationFalse Peacebond As peacebond, but subject can draw weapon freely.
Sorcerer Wizard2EvocationFatal FlameTarget’s body bursts into flame upon its death.
Sorcerer Wizard2TransmutationFearsome GrappleYou grow tentacles that help you grapple.
Sorcerer Wizard2AbjurationFilter (3.0)Creates a bubble of air that filters out toxic elements in the air.
Sorcerer Wizard2TransmutationFins to Feet Transforms tails, tentacles, or finned extremities into humanoid legs and feet.
Sorcerer Wizard2EvocationFireburstCreatures within 10 feet take 1d8/level fire damage.
Sorcerer Wizard2EvocationFlame DaggerBeam of fire deals 1d4 damage +1/ level.
Sorcerer Wizard2EvocationFlaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Sorcerer Wizard2TransmutationFly, SwiftGain fly speed of 60 ft. for 1 round.
Sorcerer Wizard2ConjurationFog CloudFog obscures vision.
Sorcerer Wizard2IllusionFool’s Goldmake metal objects appear to be made of gold.
Sorcerer Wizard2EvocationForce HammerRay of force for 1d4/level non-lethal
Sorcerer Wizard2EvocationForce LadderCreates an immobile ladder of force.
Sorcerer Wizard2AbjurationFortify DragonmarkYour dragonmark has a chance of negating critical hits and sneak attacks.
Sorcerer Wizard2TransmutationFortify Metal or StoneStone or metal objects have hardness and hit points doubled; weapons gain damage bonus; armor grants DR.
Sorcerer Wizard2TransmutationFox’s CunningSubject gains +4 Int for 1 min./level.
Sorcerer Wizard2EvocationFrost BreathIcy breath deals 1d4 damage/2 levels.
Sorcerer Wizard2TransmutationFrost Weapon Weapon gains frost special ability, +1d6 cold damage.
Sorcerer Wizard2EvocationFurnace Within Flame bursts from your body, deals 1d8/level damage in 10-ft. radius.
Sorcerer Wizard2TransmutationFuse ArmsMultiple arms/tentacles become one pair of stronger limbs.
Sorcerer Wizard2AbjurationGaze ScreenYou are partially Shielded against gaze attacks.
Sorcerer Wizard2EvocationGedlee’s Electric LoopDeals 1d6/2 levels electricity damage plus stunning to a single creature.
Sorcerer Wizard2TransmutationGhost Touch ArmorArmor gains the ghost touch property.
Sorcerer Wizard2NecromancyGhoul Glyph Glyph wards area, paralyzes victims.
Sorcerer Wizard2NecromancyGhoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened.
Sorcerer Wizard2ConjurationGlitterdust Blinds creatures, outlines invisible creatures.
Sorcerer Wizard2ConjurationGnome BlightCloud of itchy debilitating pollen sickens living creatures.
Sorcerer Wizard2TransmutationGraz’zt’s Long Grasp (3.0)Caster’s hand flies from her arm to make grapple attacks.
Sorcerer Wizard2EvocationGust of WindBlows away or knocks down smaller creatures.
Sorcerer Wizard2ConjurationHail of Ectoplasm (3.0)Hard spheres of ectoplasm deal 1d6/two levels impact damage.
Sorcerer Wizard2TransmutationHalaster’s Light StepFloat a foot off the ground.
Sorcerer Wizard2TransmutationHeart of Air Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once.
Sorcerer Wizard2NecromancyHeat LeechSubject takes 1d8 points of cold damage/round.
Sorcerer Wizard2TransmutationHeroicsFighter gains one fighter bonus feat.
Sorcerer Wizard2NecromancyHorror of the Spoken NameFrighten creature that hears its own truename.
Sorcerer Wizard2TransmutationHurlThrown weapon returns to thrower.
Sorcerer Wizard2IllusionHypnotic PatternFascinates (2d4 + level) HD of creatures.
Sorcerer Wizard2ConjurationIce Darts Icicle missiles deal 2d4 damage, half of which is cold.
Sorcerer Wizard2ConjurationIce Knife Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.
Sorcerer Wizard2AbjurationIcicle Magical trap hangs from ceiling, dealing 4d6 damage when triggered.
Sorcerer Wizard2TransmutationIgnite Dragonmark Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed.
Sorcerer Wizard2EvocationIncarnum ArcMovable line deals 1d6 damage +1d6/ essentia.
Sorcerer Wizard2ConjurationIncendiary Slime Create slippery substance like grease, but highly flammable.
Sorcerer Wizard2TransmutationIncrease VirulencePoison’s DC increases by 2.
Sorcerer Wizard2AbjurationIndifference (3.0)Target is immune to fear and compulsion
Sorcerer Wizard2TransmutationInfernal Wound Weapon deals persistent, bleeding wounds.
Sorcerer Wizard2ConjurationInky CloudObscures sight underwater beyond 5 ft.
Sorcerer Wizard2DivinationInsidious Insight Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.
Sorcerer Wizard2DivinationInsight of Good Fortune Subject rolls twice, takes best result.
Sorcerer Wizard2TransmutationInvestiture of the Spined DevilTarget can launch up to 3 spikes at once.
Sorcerer Wizard2IllusionInvisibilitySubject is invisible for 1 min./level or until it attacks.
Sorcerer Wizard2TransmutationIronthunder HornIntense vibrations trip those in area.
Sorcerer Wizard2TransmutationJaws of the MoraySubject gains a bite attack.
Sorcerer Wizard2ConjurationKelgore’s Grave Mist 1d6 cold damage/level, cause fatigue, partially ignore SR.
Sorcerer Wizard2NecromancyKelgore’s Grave Mist 1d6 cold damage/level, cause fatigue, partially ignore SR.
Sorcerer Wizard2TransmutationKnockOpens locked or magically sealed door.
Sorcerer Wizard2TransmutationKuo-Toa SkinSubject gains +8 on Escape Artist checks and cannot be snared by webs.
Sorcerer Wizard2EvocationLeomund’s Tiny IglooCreates igloo that lasts for 2 hours/level.
Sorcerer Wizard2IllusionLeomund’s TrapMakes item seem trapped.
Sorcerer Wizard2TransmutationLevitateSubject moves up and down at your direction.
Sorcerer Wizard2NecromancyLife Bolt1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead.
Sorcerer Wizard2EvocationLight of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.
Sorcerer Wizard2DivinationListening Lorecall Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen
Sorcerer Wizard2TransmutationLively StepYou and allies gain +10 increase to speed.
Sorcerer Wizard2EvocationLocal TremorLight tremor shakes in a 30-ft. line.
Sorcerer Wizard2DivinationLocate NodeFinds closest node in 1 mile/level radius.
Sorcerer Wizard2DivinationLocate ObjectSenses direction toward object (specific or type).
Sorcerer Wizard2TransmutationLucky StreakSubject gains +2 luck bonus on rerolls made with luck feats.
Sorcerer Wizard2EvocationLuminous Swarm Target takes 1d6 damage/round, has 20% miss chance on attacks
Sorcerer Wizard2IllusionMagic MouthSpeaks once when triggered.
Sorcerer Wizard2TransmutationMagic Weapon, MassAllies’ weapons gain +1 enhancement bonus.
Sorcerer Wizard2AbjurationMagical BacklashTarget takes 2 points of damage per spell level affecting it.
Sorcerer Wizard2ConjurationMalevolent MiasmaCloud of fog deals 1d4 non-lethal damage/level.
Sorcerer Wizard2DivinationMarked ObjectYou gain bonus to track a specific being.
Sorcerer Wizard2EnchantmentMasochism (3.0) For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
Sorcerer Wizard2EnchantmentMechanus MindReformat subject’s mind to be coldly calculating.
Sorcerer Wizard2ConjurationMelf's Acid ArrowRanged touch attack; 2d4 damage for 1 round +1 round/three levels.
Sorcerer Wizard2EnchantmentMindburnTarget loses a spell or infusion each round.
Sorcerer Wizard2EnchantmentMindless RageTarget compelled to attack you physically for 1 round/level.
Sorcerer Wizard2IllusionMinor Image As silent image, plus some sound.
Sorcerer Wizard2IllusionMirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Sorcerer Wizard2IllusionMisdirectionMisleads divinations for one creature or object.
Sorcerer Wizard2IllusionMisrepresent AlignmentProjects a false alignment for an object or creature.
Sorcerer Wizard2EvocationMolten Strike 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
Sorcerer Wizard2TransmutationMountain StanceSubject becomes hard to move.
Sorcerer Wizard2NecromancyNecrotic CystEncyst undead sac of tissue in subject.
Sorcerer Wizard2NecromancyNecrotic ScryingHear or see encysted subject at a distance.
Sorcerer Wizard2AbjurationNode LockDeters others from using a node’s powers.
Sorcerer Wizard2EvocationNumbing Sphere Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
Sorcerer Wizard2AbjurationObscure ObjectMasks object against scrying.
Sorcerer Wizard2ConjurationObscuring SnowObscures sight in a 30-ft. radius around the caster.
Sorcerer Wizard2TransmutationOwl’s WisdomSubject gains +4 to Wis for 1 min./level.
Sorcerer Wizard2EvocationPalarandusk’s Fire BreathSpit a gout of flame as a breath weapon.
Sorcerer Wizard2IllusionPhantasmal Assailants Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.
Sorcerer Wizard2IllusionPhantom FoeSubject is always flanked by one creature.
Sorcerer Wizard2AbjurationPortal AlarmYou are alerted when a creature passes through a warded portal.
Sorcerer Wizard2TransmutationPortal WellCreates a extradimensional space in a portal to hide in and observe from.
Sorcerer Wizard2EnchantmentPower Word SickenSickens one creature with 100 hp or less.
Sorcerer Wizard2EvocationPressure SphereWater pressure deals 4d6 damage to submerged targets.
Sorcerer Wizard2EnchantmentPrice of LoyaltyIdentical to charm person except subject does not know a spell was cast.
Sorcerer Wizard2AbjurationProtection from ArrowsSubject immune to most ranged attacks.
Sorcerer Wizard2EnchantmentProud Arrogance Targets gain +4 bonus on saves against charm, compulsion, and fear.
Sorcerer Wizard2TransmutationPyrotechnicsTurns fire into blinding light or choking smoke.
Sorcerer Wizard2TransmutationQuick PotionCreates a potion that must be used within 1 hour/level.
Sorcerer Wizard2EvocationRainbow BeamRay dazzles and deals 1d12 damage/3 levels of random type.
Sorcerer Wizard2EvocationRay of IceRay deals 1d6 cold damage/2 levels.
Sorcerer Wizard2EvocationRay of ResurgenceYellow light restores Strength damage.
Sorcerer Wizard2AbjurationRay of RetaliationRay attack is reflected back at its originator to deal force damage.
Sorcerer Wizard2NecromancyRay of SicknessSubject becomes sickened.
Sorcerer Wizard2EnchantmentRay of StupidityVictim takes 1d4+1 Intelligence damage.
Sorcerer Wizard2NecromancyRay of Weakness Subject takes –2 on attacks, –10 ft. speed.
Sorcerer Wizard2TransmutationRazorfangsYour bite or claw attack threatens a critical hit on a 19 or 20.
Sorcerer Wizard2TransmutationRazorscalesYour Scales become razor sharp and your grappling does lethal damage.
Sorcerer Wizard2EnchantmentRebuke Subject is dazed 1 round, then shaken.
Sorcerer Wizard2IllusionReflective DisguiseViewers see you as their own species and gender.
Sorcerer Wizard2TransmutationRepair Moderate DamageRepairs 2d8 damage +1/level (max +10) to any construct.
Sorcerer Wizard2AbjurationResist EnergyIgnores first 10 (or more) points of damage/attack from specified energy type.
Sorcerer Wizard2TransmutationReturning WeaponThrown weapon returns to thrower.
Sorcerer Wizard2TransmutationRope TrickAs many as eight creatures hide in extra-dimensional space.
Sorcerer Wizard2EnchantmentSadism (3.0) For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Sorcerer Wizard2EnchantmentSap Strength (3.0)Subject becomes exhausted.
Sorcerer Wizard2TransmutationScale WeakeningSubject’s natural armor weakens.
Sorcerer Wizard2NecromancyScarePanics creatures of less than 6 HD.
Sorcerer Wizard2TransmutationScentGrants the scent ability for 1 hour/level.
Sorcerer Wizard2EvocationScimitar of SandSand sword deals 1d6 damage +1/2 levels and renders target dehydrated.
Sorcerer Wizard2AbjurationScintillating ScalesYour natural armor bonus turns into a deflection bonus.
Sorcerer Wizard2EvocationScorchJet of flame deals 1d8/2 levels (max 5d8).
Sorcerer Wizard2EvocationScorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/our levels (max 3).
Sorcerer Wizard2EvocationScourge of ForceTendrils of force lash foes for 1d8 +1/2 levels damage each.
Sorcerer Wizard2DivinationSee InvisibilityReveals invisible creatures or objects.
Sorcerer Wizard2EvocationSeeking RayRay deals 4d6 electricity damage.
Sorcerer Wizard2DivinationSense WeaknessAutomatically confirm one critical hit.
Sorcerer Wizard2DivinationSentinel's Watch Wards the subject against deception, allowing him to pierce falsehoods of all forms.
Sorcerer Wizard2IllusionShadow DoubleShadowy figure attacks enemies.
Sorcerer Wizard2IllusionShadow Mask Grants +4 on saves against light spells, protection from gaze attacks.
Sorcerer Wizard2IllusionShadow RadianceArea filled with intense light that grows brighter.
Sorcerer Wizard2EvocationShadow ShroudNegate light blindness/vulnerability; +5 bonus on Hide checks.
Sorcerer Wizard2IllusionShadow SprayDeals 4 points of Str damage and dazes.
Sorcerer Wizard2TransmutationShare TalentsSubjects gain +2 bonus on skill checks.
Sorcerer Wizard2EvocationShatterSonic vibration damages objects or crystalline creatures.
Sorcerer Wizard2NecromancyShrivelingSubject takes 1d4 damage per level.
Sorcerer Wizard2NecromancyShroud of UndeathNegative energy shroud makes undead perceive you as undead.
Sorcerer Wizard2ConjurationSilver DragonmailYou create a shining silver breastplate around your body.
Sorcerer Wizard2TransmutationSinkSubject loses buoyancy.
Sorcerer Wizard2TransmutationSlide, GreaterMove subject 20 feet.
Sorcerer Wizard2NecromancySlow Consumption (3.0)Caster absorbs health and sustenance from helpless subject.
Sorcerer Wizard2TransmutationSnake’s SwiftnessSubject immediately makes one attack.
Sorcerer Wizard2EvocationSnowball SwarmSnowballs deal 2d6 points of cold damage in 10-ft. burst.
Sorcerer Wizard2TransmutationSonic WeaponWeapon touched deals +1d6 sonic damage with each hit.
Sorcerer Wizard2NecromancySoul BlightDeal 1d4 + 1 per three caster levels essentia damage to foe.
Sorcerer Wizard2NecromancySoul BoonGrant 1 point of essentia per three caster levels to subject.
Sorcerer Wizard2TransmutationSoul of Anarchy Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects.
Sorcerer Wizard2TransmutationSoul of Order Gain +2 on Will saves to resist enchantments, your natural weapons are lawful aligned, and you are treated as being lawful aligned for adjudicating effects.
Sorcerer Wizard2NecromancySpawn ScreenSubject resists being transformed into an undead spawn if slain.
Sorcerer Wizard2TransmutationSpeak to AlliesSubjects can converse at distance without moving lips.
Sorcerer Wizard2TransmutationSpeaking StonesPass a 25-word message between two magically linked stones.
Sorcerer Wizard2NecromancySpectral HandCreates disembodied glowing hand to deliver touch attacks.
Sorcerer Wizard2TransmutationSpider ClimbGrants ability to walk on walls and ceilings.
Sorcerer Wizard2DivinationSpymaster’s CoinHide a scrying sensor in a coin or other Tiny object for later activation.
Sorcerer Wizard2EnchantmentStay the HandChange subject creature’s attitude to helpful for 1 round.
Sorcerer Wizard2TransmutationSteal SizeHumanoid creature doubles in size as targeted humanoid halves in size.
Sorcerer Wizard2EnchantmentSting Ray Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells.
Sorcerer Wizard2NecromancyStolen BreathSubject has wind knocked out of it.
Sorcerer Wizard2TransmutationStone BonesCorporeal undead gains +3 natural armor bonus.
Sorcerer Wizard2AbjurationStormrunner’s WardAdd +4 (+1/4 levels) to ship’s checks to weather storms.
Sorcerer Wizard2TransmutationStretch WeaponMelee weapon gains 5 ft. of reach for one attack.
Sorcerer Wizard2TransmutationSuffer the FleshTake Constitution damage to make your spellcasting more potent.
Sorcerer Wizard2ConjurationSummon Monster IICalls extra-planar creature to fight for you.
Sorcerer Wizard2ConjurationSummon Swarm Summons swarm of bats, rats, or spiders.
Sorcerer Wizard2ConjurationSummon Undead IISummons undead to fight for you.
Sorcerer Wizard2EvocationSun Bolt Ray deals 2d6 damage, more against undead, and might blind target.
Sorcerer Wizard2AbjurationSuppress DragonmarkSuppress the spell-like abilities of target’s dragonmark.
Sorcerer Wizard2AbjurationSuppress MagicMagic item or soulmeld is suppressed for 1 round/level.
Sorcerer Wizard2DivinationSure StrikeGain +1 bonus/3 levels on next attack.
Sorcerer Wizard2TransmutationSurefooted StrideYou can move over rubble as easily as you can over open ground.
Sorcerer Wizard2TransmutationSwimSubject gains swim speed and +8 bonus on Swim checks.
Sorcerer Wizard2EnchantmentTasha’s Hideous LaughterSubject loses actions for 1 round/level.
Sorcerer Wizard2TransmutationTern’s PersistenceSubject can travel overland 50% longer without fatigue.
Sorcerer Wizard2EvocationTheskyn’s Hearty HeaveBlast of force pushes away creatures surrounding you.
Sorcerer Wizard2EvocationToothed TentacleShadowy tentacle ending in three mouths.
Sorcerer Wizard2EnchantmentTorrent of TearsSubject is temporarily blinded and emotionally distraught.
Sorcerer Wizard2EnchantmentTouch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage.
Sorcerer Wizard2AbjurationTurbidity Water surrounding you becomes cloudy, granting concealment.
Sorcerer Wizard2NecromancyUndead EyesForm a telepathic link with a mindless undead.
Sorcerer Wizard2TransmutationUndeniable GravityFlying creature loses flying ability.
Sorcerer Wizard2TransmutationUnfailing TerrainSmooth difficult terrain.
Sorcerer Wizard2EnchantmentUnfettered GraspGrappling creature immediately gains free attempt to escape.
Sorcerer Wizard2AbjurationUnheavened (3.0)Subject gains +4 save bonus against powers of good outsiders.
Sorcerer Wizard2ConjurationUnseen CrafterInvisible force obeys your command and can use the Craft skill.
Sorcerer Wizard2TransmutationUrchin’s SpinesTarget grows spines that damage opponents.
Sorcerer Wizard2EvocationVeil of ShadowDarkness grants you concealment.
Sorcerer Wizard2IllusionVertigoSubject creature must succeed on a DC 10 Balance check to move each round.
Sorcerer Wizard2NecromancyVestigewrackDamage incorporeal creatures.
Sorcerer Wizard2IllusionVision of EntropyConfronts target with a vision of the Abyss that causes increasing fear.
Sorcerer Wizard2IllusionWall of GloomShadow barrier obscures vision.
Sorcerer Wizard2ConjurationWebFills 20-ft.-radius spread with sticky spider webs.
Sorcerer Wizard2EnchantmentWhelming Blast15-foot cone deals 1d6 non-lethal damage/2 levels (max 5d6).
Sorcerer Wizard2TransmutationWhirling BladeHurled slashing weapon magically attacks all foes in 60-ft. line.
Sorcerer Wizard2TransmutationWhispercastCast fifth level or lower spell as a purely mental action.
Sorcerer Wizard2TransmutationWhispering WindSends a short message 1 mile/level.
Sorcerer Wizard2TransmutationWings of AirSubject’s flight maneuverability improves by one step.
Sorcerer Wizard2NecromancyWither LimbCaster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells.
Sorcerer Wizard2NecromancyWracking TouchDeal 1d6 damage +1/level; you also deal sneak attack damage if you have any.
Sorcerer Wizard2TransmutationWraithstrikeYour melee attacks strike as touch attacks for 1 round.
Sorcerer Wizard2EnchantmentYoke of MercyTarget deals non-lethal damage.
Sorcerer Wizard2ConjurationZone of Glacial ColdDeals 1d6 cold damage to all creatures in area.
Sorcerer Wizard3AbjurationAbolish Shadows Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.
Sorcerer Wizard3ConjurationAcid BreathCone of acid deals 1d6 damage/level (max 10d6).
Sorcerer Wizard3AbjurationAdept Spirit Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
Sorcerer Wizard3EnchantmentAdoration of the FrightfulMake fearful creatures friendly to you.
Sorcerer Wizard3TransmutationAir BreathingSubjects can breathe air freely.
Sorcerer Wizard3DivinationAlter FortuneCause one creature to reroll any die roll.
Sorcerer Wizard3TransmutationAmorphous FormSubject becomes puddle-like and can slip through cracks quickly.
Sorcerer Wizard3DivinationAnalyze PortalFind a nearby portal and discover its properties.
Sorcerer Wizard3DivinationAnalyze TouchstoneFind a nearby planar touchstone and discover its properties.
Sorcerer Wizard3TransmutationAnimate WeaponA weapon animates and fights for you.
Sorcerer Wizard3AbjurationAnticipate TeleportationPredict and delay the arrival of creatures teleporting into range by 1 round.
Sorcerer Wizard3AbjurationAntidragon AuraAllies gain bonus to AC and saves against dragons.
Sorcerer Wizard3AbjurationArcane Lock, Improved (3.0)Like arcane lock except you can attune multiple people.
Sorcerer Wizard3EvocationArcane MaulAura of pure force can be wielded as melee weapon or hurled as area attack.
Sorcerer Wizard3AbjurationArcane SealThis magically seals the target and attaches a mystical alarm to this location.
Sorcerer Wizard3DivinationArcane SightMagical auras become visible to you.
Sorcerer Wizard3ConjurationArctic HazeFog obscures vision and deals 4 cold damage/round.
Sorcerer Wizard3TransmutationArms of PlentyGrow two additional arms.
Sorcerer Wizard3TransmutationAugment Object (3.0)+20 to the break DC of the object and doubles its hardness and hit points.
Sorcerer Wizard3AbjurationAvoid Planar EffectsProvides temporary protection against overtly damaging planar traits.
Sorcerer Wizard3AbjurationBackblastGrants fire resistance 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.
Sorcerer Wizard3ConjurationBands of SteelMetallic bands immobilize or entangle target for 1 round/level.
Sorcerer Wizard3AbjurationBane of the Archrival +4 to AC and saves, counter mind control, and keep specific truenamed enemy away.
Sorcerer Wizard3DivinationBattlemagic PerceptionSense and counter spellcasting within 100 feet.
Sorcerer Wizard3ConjurationBedevilSummon a mischievous spirit to torment your enemy.
Sorcerer Wizard3EvocationBigby’s Disrupting HandHand disrupts opponent’s spellcasting.
Sorcerer Wizard3TransmutationBite of the WereratYou gain the Dexterity and attacks of a wererat.
Sorcerer Wizard3EvocationBlacklight20-ft. radius of supernatural darkness you can see through.
Sorcerer Wizard3EvocationBlade of Pain and FearCreates blade of gnashing teeth.
Sorcerer Wizard3TransmutationBlindsightGrants the blindsight ability for 1 hour/level.
Sorcerer Wizard3TransmutationBlinkYou randomly vanish and reappear for 1 round/level.
Sorcerer Wizard3NecromancyBlood SnowArea of fallen snow drains 1d2 points of Con/round and causes nausea.
Sorcerer Wizard3TransmutationBlunt Natural WeaponsWeakens the natural weapons of the target creature.
Sorcerer Wizard3EvocationBody BlazeYou are surrounded by fire and leave a wall-like trail of flame in your wake.
Sorcerer Wizard3EnchantmentBothersome BabbleSubject's speech becomes incoherent; second casting makes speech painful.
Sorcerer Wizard3TransmutationBrittleskin Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage.
Sorcerer Wizard3EvocationCapricious ZephyrGale-force winds push creatures.
Sorcerer Wizard3ConjurationCaustic Smoke Cloud deals 1d6 acid damage/round, blinds creatures.
Sorcerer Wizard3EvocationChain Missile Multiple missiles deal 1d4+1 damage each, then strike secondary targets.
Sorcerer Wizard3DivinationCircle DanceIndicates direction to known individual.
Sorcerer Wizard3DivinationClairaudience/ClairvoyanceHear or see at a distance for 1 min./level.
Sorcerer Wizard3TransmutationClearstoneMakes rock or stone transparent.
Sorcerer Wizard3IllusionCloak of KhyberConceal your alignment and true form from divination and true seeing.
Sorcerer Wizard3EnchantmentCompel BreathForces target creature to use breath weapon.
Sorcerer Wizard3IllusionCone of DimnessSubjects believe they are engulfed in magical darkness.
Sorcerer Wizard3ConjurationContagious Fog20-ft.-radius cloud of fog inflicts disease.
Sorcerer Wizard3TransmutationControl Darkness and ShadowManipulate existing areas of darkness and shadow.
Sorcerer Wizard3TransmutationControl TemperatureRaise or lower temperature by one band/5 levels.
Sorcerer Wizard3ConjurationCorpse Candle Ghostly hand and candle sheds light, affects incorporeal creatures.
Sorcerer Wizard3EvocationCrack IceShatters ice structures or ice creatures.
Sorcerer Wizard3TransmutationCreate Crawling Claw (3.0)You create a number of crawling claws twice your level.
Sorcerer Wizard3DivinationCrown of Clarity +2 to Listen and Spot, discharge spell to gain +8.
Sorcerer Wizard3TransmutationCrown of Might Gain +2 Strength, discharge to gain +8 bonus for 1 round.
Sorcerer Wizard3TransmutationCrown of Protection +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
Sorcerer Wizard3NecromancyCrown of the Grave Command undead, discharge to gain +4 on turn or rebuke.
Sorcerer Wizard3IllusionCrown of Veils Gain +2 to Disguise and Hide, discharge to gain +8.
Sorcerer Wizard3IllusionCruel Disappointment (3.0) Fools subject for 1 round, then –4 penalty on attacks, saves, and checks.
Sorcerer Wizard3TransmutationCurse of Arrow AttractionSubject takes –5 penalty to AC against ranged attacks.
Sorcerer Wizard3NecromancyCurse of Impending Blades, MassEnemies take –2 penalty to AC.
Sorcerer Wizard3IllusionCurse of the Putrid Husk (3.0)Subject is unconscious for 1d10 minutes.
Sorcerer Wizard3EvocationDaylight60-ft. radius of bright light.
Sorcerer Wizard3IllusionDeceptive FacadeDisguise appearance of another creature or object.
Sorcerer Wizard3EnchantmentDeep SlumberPuts 10 HD of creatures to sleep.
Sorcerer Wizard3TransmutationDeeper DarkvisionSubject can see 90 ft. in magical darkness.
Sorcerer Wizard3AbjurationDelay Manifestation (3.0)Delays creature from manifesting as a ghost if killed.
Sorcerer Wizard3TransmutationDemon DirgeDemons are stunned and take 3d6 damage/round for 1d4 rounds.
Sorcerer Wizard3DivinationDetect Metal and Minerals (3.0)Detects large accumulations of metal and other minerals.
Sorcerer Wizard3DivinationDetect ShipDetect and identify ships.
Sorcerer Wizard3TransmutationDevil BlightDamage and stun baatezu; damage other lawful and evil creatures.
Sorcerer Wizard3TransmutationDevil’s EyeSee through magical darkness up to 30 ft.
Sorcerer Wizard3TransmutationDiamondsteelMetal armor provides damage reduction.
Sorcerer Wizard3ConjurationDimension StepAllies can immediately teleport a distance equal to their speed.
Sorcerer Wizard3AbjurationDisobedienceSubject is shielded from mind control.
Sorcerer Wizard3AbjurationDispel MagicCancels magical spells and effects.
Sorcerer Wizard3IllusionDisplacementAttacks miss subject 50%.
Sorcerer Wizard3NecromancyDisrupt Undead, Greater As disrupt undead, but 1d8 damage/level.
Sorcerer Wizard3TransmutationDistilled JoyCreates ambrosia.
Sorcerer Wizard3TransmutationDolorous BlowWeapon’s threat range is doubled and threats are automatically confirmed.
Sorcerer Wizard3EnchantmentDolorous MotesCreates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.
Sorcerer Wizard3TransmutationDragonmark WhipWhip deals 1d8 +1/level damage or channels touch spell with attack.
Sorcerer Wizard3TransmutationDragonmarked Weapon Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%.
Sorcerer Wizard3TransmutationDragonshape, LeastTake the form of a pseudodragon.
Sorcerer Wizard3TransmutationDragonskinYou gain a bonus to natural armor plus energy resistance 10.
Sorcerer Wizard3EvocationDread Word (3.0)Drain 1d3 charisma.
Sorcerer Wizard3ConjurationDream SpiritIncorporeal manifestation attacks your opponents.
Sorcerer Wizard3AbjurationDweomer VortexSpinning cone acts like dispel magic.
Sorcerer Wizard3AbjurationEarthen GraceSubject takes only non-lethal damage from stone and earth.
Sorcerer Wizard3NecromancyEctoplasmic Decay (3.0) 1d6 per level to ectoplasm, 20-ft. radius.
Sorcerer Wizard3ConjurationEctoplasmic Web (3.0) As web, except made of ectoplasm and can affect incorporeal creatures.
Sorcerer Wizard3EnchantmentElation Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
Sorcerer Wizard3DivinationEnduring ScrutinyBecome aware when target performs designated action.
Sorcerer Wizard3AbjurationEnergy AegisSubject gains resistance 20 against one energy type for one attack.
Sorcerer Wizard3TransmutationEnergy Surge As lesser energy surge, but 2d6 damage.
Sorcerer Wizard3AbjurationEnergy VulnerabilitySubjects gain vulnerability to the specified energy.
Sorcerer Wizard3ConjurationEngulfing TerrorCreate a single gelatinous cube.
Sorcerer Wizard3UniversalEnhance Familiar Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level.
Sorcerer Wizard3AbjurationEradicate EarthDeals 1d8 points of damage/level to earth creatures (max 10d8).
Sorcerer Wizard3TransmutationEvard’s Menacing TentaclesGrow two tentacles with 10-ft. reach that deal 1d8 damage each.
Sorcerer Wizard3EnchantmentEvil Eye (3.0) Subject takes –4 penalty on attacks, saves, and checks.
Sorcerer Wizard3AbjurationExplosive RunesDeals 6d6 damage when read.
Sorcerer Wizard3DivinationEyes of the Zombie (3.0)Caster sees through a zombie’s eyes.
Sorcerer Wizard3TransmutationFalse GravityTravel on a solid surface as if that surface had its own gravity.
Sorcerer Wizard3EvocationFavorable WindProduces a strong wind that lasts 10 min./level.
Sorcerer Wizard3NecromancyFeign Death (3.0)You put the recipient into a deathlike condition.
Sorcerer Wizard3DivinationFerocity of Sanguine RageGain bonus on melee damage rolls and one use of true strike.
Sorcerer Wizard3TransmutationFerocity of Sanguine RageGain bonus on melee damage rolls and one use of true strike.
Sorcerer Wizard3EvocationFireball 1d6 damage per level, 20-ft. radius.
Sorcerer Wizard3TransmutationFlame ArrowArrows deal +1d6 fire damage.
Sorcerer Wizard3EvocationFlashburstFlash of light dazzles and blinds in a 20-ft. burst.
Sorcerer Wizard3TransmutationFlexform Target's form shifts and deforms, grants +10 on Escape Artist and Tumble.
Sorcerer Wizard3TransmutationFlySubject flies at speed of 60 ft.
Sorcerer Wizard3TransmutationForced Incorporeality (3.0)Manifested creature becomes incorporeal.
Sorcerer Wizard3TransmutationForced Manifestation (3.0)Incorporeal creature manifests fully.
Sorcerer Wizard3UniversalFortify Familiar Your familiar gains 2d8 temporary hp, +2 to armor, 25% chance to avoid extra sneak attack and critical hit damage.
Sorcerer Wizard3TransmutationGaseous FormSubject becomes insubstantial and can fly slowly.
Sorcerer Wizard3NecromancyGentle ReposePreserves one corpse.
Sorcerer Wizard3NecromancyGhost Companion (3.0) Animal companion, familiar, or special mount temporarily becomes a ghost.
Sorcerer Wizard3EvocationGhost LanternGenerate light that only you and companions can see.
Sorcerer Wizard3TransmutationGiant’s WrathPebbles you throw become boulders.
Sorcerer Wizard3TransmutationGirallon’s BlessingSubject gains one additional pair of arms.
Sorcerer Wizard3AbjurationGlacial Globe of InvulnerabilityStops 1st through 3rd-level fire spell effects and provides concealment.
Sorcerer Wizard3DivinationGlimpse of Truth (3.0)Caster gets an answer to a yes-or no question.
Sorcerer Wizard3ConjurationGolden DragonmailYou create a suit of shining golden full plate around your body.
Sorcerer Wizard3ConjurationGrasping Wall Wall sprouts hands that entangle enemies, help allies climb.
Sorcerer Wizard3EvocationGreat Thunderclap Loud noise causes stunning, deafness, and knocks prone in a large area.
Sorcerer Wizard3ConjurationHaboobCloud of dust obscures sight and abrades those passing through it.
Sorcerer Wizard3EvocationHailstonesFrigid globes deal 5d6 cold damage.
Sorcerer Wizard3TransmutationHaltSubject’s feet become stuck to ground.
Sorcerer Wizard3NecromancyHalt UndeadImmobilizes undead for 1 round/level.
Sorcerer Wizard3TransmutationHamatula Barbs Subjects grow barbs, which damage foes that attack subject in melee.
Sorcerer Wizard3TransmutationHandfangYour hand gets a biting mouth. It does 1d8 damage as touch attack.
Sorcerer Wizard3TransmutationHaste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Sorcerer Wizard3NecromancyHealing TouchYou take up to 1d6/2 levels and heal target that amount.
Sorcerer Wizard3TransmutationHeart of Water Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once.
Sorcerer Wizard3EnchantmentHeroism Gives +2 bonus on attack rolls, saves, skill checks.
Sorcerer Wizard3EnchantmentHesitateForce subject to lose actions.
Sorcerer Wizard3AbjurationHide from Dragons, DragonmarkDragons cannot sense you.
Sorcerer Wizard3EnchantmentHold PersonParalyzes one humanoid for 1 round/level.
Sorcerer Wizard3IllusionHood of the Cobra You appear serpentine to target, and can deliver illusory poison bites.
Sorcerer Wizard3EvocationIce Burst (3.0)1d4+1/level cold damage.
Sorcerer Wizard3ConjurationIcelance Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds.
Sorcerer Wizard3IllusionIllusory ScriptOnly intended reader can decipher.
Sorcerer Wizard3NecromancyIncorporeal EnhancementGrant bonuses to incorporeal undead.
Sorcerer Wizard3EnchantmentInevitable DefeatSubject takes 3d6 non-lethal damage/round.
Sorcerer Wizard3NecromancyInfallible ServantTarget is utterly destroyed if slain or captured.
Sorcerer Wizard3TransmutationInvestiture of the Bearded DevilTarget deals extra melee damage each round that it hits a foe.
Sorcerer Wizard3TransmutationInvestiture of the Chain DevilTarget gains +5-ft. reach and extra attack of opportunity.
Sorcerer Wizard3IllusionInvisibility SphereMakes everyone within 10 ft. invisible.
Sorcerer Wizard3EvocationInvoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Sorcerer Wizard3TransmutationJump, MassMany creatures gain bonuses to Jump checks.
Sorcerer Wizard3NecromancyJunglerazer Fey, vermin, plants, and animals take 1d10 damage/level.
Sorcerer Wizard3AbjurationKarmic BacklashAny creature damaging you becomes exhausted for 2 rounds.
Sorcerer Wizard3TransmutationKeen EdgeDoubles normal weapon’s threat range.
Sorcerer Wizard3IllusionKhelben’s Suspended SilenceObject becomes programmed to create an area of silence at your command.
Sorcerer Wizard3AbjurationKhyber TrapTrap extra-planar creature within a Khyber dragonshard.
Sorcerer Wizard3EvocationLaeral’s Silver LanceHit target with lance of force.
Sorcerer Wizard3ConjurationLaogzed’s BreathStinking cloud for 10 rounds.
Sorcerer Wizard3IllusionLegion of Sentinels Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
Sorcerer Wizard3EvocationLeomund's Tiny HutCreates shelter for ten creatures.
Sorcerer Wizard3EvocationLight of Venya You radiate pearly light, which you can expend as bolts that harm or heal.
Sorcerer Wizard3EvocationLightning BoltElectricity deals 1d6/level damage.
Sorcerer Wizard3ConjurationLuminous Assassin, LesserSummons an assassin to attack the subject.
Sorcerer Wizard3ConjurationMage Armor, GreaterGives subject +6 armor bonus.
Sorcerer Wizard3ConjurationMage Armor, ImprovedField of force provides +3 armor bonus +1/two levels.
Sorcerer Wizard3ConjurationMage Armor, Mass As mage armor, but one creature/level.
Sorcerer Wizard3AbjurationMagic Circle against Chaos As protection from chaos, but 10-ft. radius and 10 min./level.
Sorcerer Wizard3AbjurationMagic Circle against Evil As protection from evil, but 10-ft. radius and 10 min./level.
Sorcerer Wizard3AbjurationMagic Circle against Good As protection from good, but 10-ft. radius and 10 min./level.
Sorcerer Wizard3AbjurationMagic Circle against Law As protection from law, but 10-ft. radius and 10 min./level.
Sorcerer Wizard3TransmutationMagic Weapon, Greater+1/four levels (max +5).
Sorcerer Wizard3IllusionMajor Image As silent image, plus sound, smell and thermal effects.
Sorcerer Wizard3EvocationManyjawsOne set of jaws/level attacks enemies for 1d6 damage.
Sorcerer Wizard3EvocationMarked Pulse 20-ft radius burst deals force damage to 1 creature/level, can knock targets prone.
Sorcerer Wizard3IllusionMask of the Ideal Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
Sorcerer Wizard3ConjurationMelf’s Unicorn Arrow1d8+8 damage and bull rush; +1 unicorn arrow/3 levels beyond 5th.
Sorcerer Wizard3EnchantmentMesmerizing GlareYour gaze dazes creatures.
Sorcerer Wizard3TransmutationMighty Wallop, Greater+1 size category of bludgeoning weapon/four levels (maximum 5).
Sorcerer Wizard3NecromancyMind PoisonYour poisonous touch deals Wis damage.
Sorcerer Wizard3EvocationMiser’s EnvySubject jealously covets nearby object.
Sorcerer Wizard3ConjurationNauseating BreathExhale a cone of nauseating gas.
Sorcerer Wizard3EvocationNchaser’s Glowing OrbCreates permanent magical light; you control brightness.
Sorcerer Wizard3NecromancyNecrotic BloatEncysted subject takes 1d6 damage/ level.
Sorcerer Wizard3NecromancyNegative Energy Burst (3.0)Burst of negative energy 1d8 damage +1/level
Sorcerer Wizard3AbjurationNezram’s Amethyst AuraPrevents poisons and diseases from affecting the subject.
Sorcerer Wizard3ConjurationNode DoorAllows teleportation between any known earth nodes.
Sorcerer Wizard3AbjurationNondetection Hides subject from divination, scrying.
Sorcerer Wizard3EnchantmentNybor’s Mild Admonishment Target is dazed 1d4 rounds, then –2 on attacks, saves, and checks, and distracted.
Sorcerer Wizard3IllusionPall of TwilightVeil of shadow impedes sight and sound.
Sorcerer Wizard3EvocationPebble WindWhirling mass of air hurls debris against your foes.
Sorcerer Wizard3TransmutationPermeable FormYou become incorporeal for one round
Sorcerer Wizard3EnchantmentPersuade to Manifest (3.0)Target dead creature gains bonus on its attempt to manifest.
Sorcerer Wizard3IllusionPhantasmal InjuryImplant illusion that subject is disabled.
Sorcerer Wizard3IllusionPhantasmal StranglerNightmare grapples and strangles one foe.
Sorcerer Wizard3IllusionPhantom GuardiansCreate illusion of group of guards.
Sorcerer Wizard3ConjurationPhantom SteedMagic horse appears for 1 hour/level.
Sorcerer Wizard3EnchantmentPower Word DeafenDeafens one creature with 100 hp or less.
Sorcerer Wizard3EnchantmentPower Word MaladroitDeals 2 points Dex damage to one creature with 75 hp or less.
Sorcerer Wizard3EnchantmentPower Word WeakenDeals 2 points Str damage to one creature with 75 hp or less.
Sorcerer Wizard3NecromancyPrickling Torment Target is sickened, takes damage whenever it acts.
Sorcerer Wizard3TransmutationPrimal Form You change into elemental, gain some abilities.
Sorcerer Wizard3EvocationPrismatic MistMulticolored mist has random effect.
Sorcerer Wizard3AbjurationProtection from DessicationAbsorb 10 points/ level of dessication damage.
Sorcerer Wizard3AbjurationProtection from EnergyAbsorb 12 points/level of damage from one kind of energy.
Sorcerer Wizard3EnchantmentRage Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Sorcerer Wizard3EvocationRainbow BlastLine deals 1d6 damage of each energy type.
Sorcerer Wizard3EvocationRay of DizzinessSubject can take only move or standard actions.
Sorcerer Wizard3NecromancyRay of ExhaustionRay makes subject exhausted.
Sorcerer Wizard3EvocationRay of the Python Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed.
Sorcerer Wizard3IllusionReality Blind (3.0)Subject can take no actions and afterward does not heal naturally.
Sorcerer Wizard3ConjurationRegal Procession As mount, but you summon several mounts.
Sorcerer Wizard3ConjurationRegroupTeleports nearby allies to your side.
Sorcerer Wizard3AbjurationRend Shadow WeaveYou damage the Shadow Weave.
Sorcerer Wizard3TransmutationRepair Serious DamageRepairs 3d8 +1/level damage (max +15) to any construct.
Sorcerer Wizard3AbjurationRepelling Shield Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers.
Sorcerer Wizard3AbjurationResist TaintBestows +4 bonus on saves against taint.
Sorcerer Wizard3EvocationResonating BoltSonic energy deals 1d4 damage/ level (max 10d4).
Sorcerer Wizard3AbjurationReverse Arrows As protection from arrows, but negated arrows turn back upon their source.
Sorcerer Wizard3TransmutationRevitalize Legacy, LeastGet extra use of chosen least legacy ability.
Sorcerer Wizard3EvocationRockburst Cause stone object to explode, dealing 1d4 damage +1 point/level.
Sorcerer Wizard3TransmutationRust RayMetal objects take 2d6 damage +1/2 levels.
Sorcerer Wizard3EvocationScattergloomYou create mobile areas of magical darkness.
Sorcerer Wizard3ConjurationScattering TrapImbue one 5-ft. square/2 levels with teleport trap.
Sorcerer Wizard3EvocationScintillating Sphere20-ft.-radius burst deals 1d6 electricity/level.
Sorcerer Wizard3TransmutationScorpion TailTarget grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.
Sorcerer Wizard3TransmutationSecret PageChanges one page to hide its real content.
Sorcerer Wizard3TransmutationSense of the DragonNon-visual senses out to 30 ft. that pinpoints creatures.
Sorcerer Wizard3ConjurationSepia Snake SigilCreates text symbol that immobilizes reader.
Sorcerer Wizard3ConjurationServant HordeCreate 2d6 unseen servants +1/ level (max +15).
Sorcerer Wizard3IllusionShadow BindingRibbon-like shadows entangle creatures in 10-ft.-radius burst.
Sorcerer Wizard3IllusionShadow CacheYou open a small portal to the Plane of Shadow through which you can put an item for later retrieval.
Sorcerer Wizard3TransmutationShadow PhaseSubject becomes partially incorporeal.
Sorcerer Wizard3AbjurationShadow Tentacle, Lesser (3.0)Shadow animates into tentacle to entangle opponents.
Sorcerer Wizard3TransmutationShape of the Hellspawned StalkerYou take the form of a hell hound.
Sorcerer Wizard3EvocationShatterfloorDeals 1d4 sonic/level plus damages floor surface.
Sorcerer Wizard3NecromancyShivering TouchTouch deals 3d6 Dex damage.
Sorcerer Wizard3EvocationShockwaveA 20-ft radius force blast for 1d4/level non-lethal
Sorcerer Wizard3TransmutationShrink ItemObject shrinks to one-sixteenth size.
Sorcerer Wizard3AbjurationSign of Sealing Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened.
Sorcerer Wizard3UniversalSiphonDrain 5 or more charges from wand or staff to replace one or more cast spells.
Sorcerer Wizard3NecromancySkull WatchSkull shrieks when creature enters warded area.
Sorcerer Wizard3ConjurationSleet StormHampers vision and movement.
Sorcerer Wizard3TransmutationSlow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Sorcerer Wizard3TransmutationSnake’s Swiftness, MassAllies each immediately make one attack.
Sorcerer Wizard3EvocationSonorous HumRemoves need to concentrate to maintain next spell cast.
Sorcerer Wizard3EvocationSound LanceSonic energy deals 1d8/level damage.
Sorcerer Wizard3IllusionSpectral WeaponUse quasi-real weapon to make touch attacks.
Sorcerer Wizard3TransmutationSpell VulnerabilityTarget takes penalty on spell resistance equal to caster level.
Sorcerer Wizard3DivinationSpellcaster's Bane Gain +2 on dispel, counterspell checks; recognize cast spell and caster level.
Sorcerer Wizard3TransmutationSpider FormYou take on the form and abilities of a Large fiendish monstrous Spider.
Sorcerer Wizard3NecromancySpider Poison Touch deals 1d6 Str damage, repeats in 1 minute.
Sorcerer Wizard3TransmutationSpiderskin Subject gains increasing bonus to natural armor, saves against poison, and Hide checks.
Sorcerer Wizard3EvocationStars of Arvandor Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 lethal damage to evil creatures.
Sorcerer Wizard3TransmutationSteeldanceBlades hover around you and attack foes.
Sorcerer Wizard3NecromancySticks and StonesCreate stone and wood skeleton with energy drain attack to fight for you.
Sorcerer Wizard3ConjurationStinking Cloud Nauseating vapors, 1 round/level.
Sorcerer Wizard3TransmutationStony GraspArm made of soil and rock grapples foes.
Sorcerer Wizard3EvocationStorm MoteDust devil of flensing sand.
Sorcerer Wizard3AbjurationSudden Aegis Grant a subject short-lived damage reduction, even when it is not your turn.
Sorcerer Wizard3EnchantmentSuggestionCompels subject to follow stated course of action.
Sorcerer Wizard3ConjurationSummon Living DragonmarkSummons a living dragonmark for 1 round/level
Sorcerer Wizard3ConjurationSummon Monster IIICalls extra-planar creature to fight for you.
Sorcerer Wizard3ConjurationSummon Undead IIISummons undead to fight for you.
Sorcerer Wizard3EvocationSuppress Breath WeaponSubject can’t use its breath weapon.
Sorcerer Wizard3DivinationTelepathic Bond, LesserLink with subject within 30 ft. for 10 minutes/level.
Sorcerer Wizard3AbjurationTenacious Dispelling As targeted dispel magic, but second consecutive casting is more potent.
Sorcerer Wizard3NecromancyThin AirCreatures suffer from altitude sickness.
Sorcerer Wizard3TransmutationThreesteelYou create three duplicates of a weapon and launch them against foes.
Sorcerer Wizard3TransmutationTongue Serpents (3.0)Caster spits out one Tiny viper/4 levels.
Sorcerer Wizard3DivinationTonguesSpeak any language.
Sorcerer Wizard3EnchantmentTormenting ThirstSubject is overwhelmed by thirst.
Sorcerer Wizard3TransmutationTremorsenseGrants tremorsense to a range of 30 feet.
Sorcerer Wizard3TransmutationTrobriand’s CrystalbrittleTurn target object as brittle as glass.
Sorcerer Wizard3NecromancyUndead LieutenantTargeted undead can give orders to undead in your control.
Sorcerer Wizard3NecromancyUndead TorchUndead creature gains blue aura that gives +2d6 damage against living creatures.
Sorcerer Wizard3TransmutationUndulant InnardsGain immunity to extra damage from critical hits and sneak attacks.
Sorcerer Wizard3TransmutationUnicorn HornYou grow a horn that functions as a natural weapon.
Sorcerer Wizard3DivinationUnluck Subject remakes all rolls, uses worse result for 1 round/level.
Sorcerer Wizard3NecromancyVampiric TouchTouch deals 1d6/two levels damage; caster gains damage as hp.
Sorcerer Wizard3IllusionVertigo FieldCreatures have 20% miss chance and possibly become nauseated.
Sorcerer Wizard3EvocationVile Lance (3.0)Creates +2 shortspear that deals vile damage.
Sorcerer Wizard3ConjurationVipergoutYou spit forth celestial or fiendish vipers that attack your foes.
Sorcerer Wizard3DivinationVision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Sorcerer Wizard3EvocationVision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Sorcerer Wizard3TransmutationWalk the Mountain’s Path You infuse the subject with the strength and power of the earth, granting it great ability to climb, jump, and maneuver through mountain pathways.
Sorcerer Wizard3ConjurationWall of Chains (3.0)Creates barrier of woven chains that has 20 hp/4 caster levels.
Sorcerer Wizard3ConjurationWall of Ectoplasm (3.0)Creates plane or hemisphere of ectoplasm.
Sorcerer Wizard3ConjurationWall of IncarnumCreates wall of incarnum that deals essentia or Wis damage to those attempting to pass through.
Sorcerer Wizard3EvocationWall of Light Creates wall of light, can dazzle creatures.
Sorcerer Wizard3TransmutationWand Modulation Temporarily change wand to cast another, weaker spell.
Sorcerer Wizard3EnchantmentWarcryCreatures within 30-foot cone cower for 1d4 rounds.
Sorcerer Wizard3TransmutationWater BreathingSubjects can breathe underwater.
Sorcerer Wizard3TransmutationWater to AcidTransforms 1 cu. ft./level of water into acid.
Sorcerer Wizard3TransmutationWeapon of EnergyWeapon deals extra energy damage.
Sorcerer Wizard3TransmutationWeapon of Impact As keen edge, but aids bludgeoning weapons.
Sorcerer Wizard3TransmutationWhispering SandSand delivers your message.
Sorcerer Wizard3NecromancyWilling SacrificeSubject takes 1d10 damage; you gain a profane bonus equal to half the damage.
Sorcerer Wizard3EvocationWind Wall Deflects arrows, smaller creatures, and gases.
Sorcerer Wizard3EvocationWingblastCreate wings that can transform into a gust of wind or obscuring mist.
Sorcerer Wizard3TransmutationWingblastCreate wings that can transform into a gust of wind or obscuring mist.
Sorcerer Wizard3EvocationWreath of FlamesFlames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.
Sorcerer Wizard4AbjurationAbate DracorageMitigates the effects of the Dracorage.
Sorcerer Wizard4NecromancyAboleth CurseSubject’s skin undergoes a horrible transformation.
Sorcerer Wizard4ConjurationAbyssal Might (3.0) Caster gains +2 to Str, Con, Dex, and SR.
Sorcerer Wizard4TransmutationAerial Alacrity +30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.
Sorcerer Wizard4NecromancyAfflictionInfects evil subject with chosen affliction.
Sorcerer Wizard4EnchantmentAggravate DracorageInflicts the effects of the Dracorage on the subject.
Sorcerer Wizard4TransmutationAlliance UndoneSuppress team oriented effects.
Sorcerer Wizard4NecromancyAnimate DeadCreates undead skeletons and zombies.
Sorcerer Wizard4NecromancyAnimate Infectious ZombieCreate a zombie that can infect others with zombie plague.
Sorcerer Wizard4DivinationArcane EyeInvisible floating eye moves 30 ft./round.
Sorcerer Wizard4TransmutationAspect of the Icy HunterYou take the form of a winter wolf.
Sorcerer Wizard4DivinationAssay Spell Resistance+10 bonus on caster level checks to defeat one creature’s spell resistance.
Sorcerer Wizard4TransmutationAttune FormGrant target creature temporary protection against overtly damaging planar traits.
Sorcerer Wizard4TransmutationBacklashSubject takes damage if it uses spells against another creature.
Sorcerer Wizard4TransmutationBaleful BlinkSubject has 50% chance of failure on attacks and spells.
Sorcerer Wizard4EnchantmentBattle HymnAllies can reroll one Will save/ round.
Sorcerer Wizard4TransmutationBattlefield FortificationCreate trench or berm.
Sorcerer Wizard4EnchantmentBeckon MonsterForce a creature to approach you against its will.
Sorcerer Wizard4NecromancyBeltyn’s Burning BloodSubject takes 1d8 acid damage plus 1d8 fire damage/round.
Sorcerer Wizard4NecromancyBestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Sorcerer Wizard4TransmutationBite of the WerewolfYou gain the Strength and attacks of a werewolf.
Sorcerer Wizard4TransmutationBladebaneSlashing weapon becomes a bane weapon.
Sorcerer Wizard4ConjurationBlast of Flame60-ft. cone of fire (1d6/level damage).
Sorcerer Wizard4ConjurationBlast of SandCone deals 1d6 damage/level.
Sorcerer Wizard4EvocationBleakness 1d6 damage/round to living creatures, grants undead turn resistance and fast healing.
Sorcerer Wizard4TransmutationBlinding BreathYour breath weapon blinds subjects.
Sorcerer Wizard4EvocationBlistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread.
Sorcerer Wizard4EvocationBloodbriarsWraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.
Sorcerer Wizard4ConjurationBloodstarHovering construct does Con damage each time foe is damaged.
Sorcerer Wizard4ConjurationBoiling Oil 10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.
Sorcerer Wizard4ConjurationBright WormsFiery worms damage enemies within 20-ft. spread.
Sorcerer Wizard4TransmutationCall of StoneSlowly turn subject to stone.
Sorcerer Wizard4ConjurationCaustic Mire Acidic sludge slows progress, deals damage.
Sorcerer Wizard4TransmutationCelerity Take a standard action immediately, but be dazed for a round.
Sorcerer Wizard4EvocationCelestial Brilliance Object sheds brilliant light to 120 feet, hurts undead and evil outsiders.
Sorcerer Wizard4EvocationChanneled Pyroburst Deal fire damage, amount and radius based on casting time.
Sorcerer Wizard4EnchantmentCharm MonsterMakes monster believe it is your ally.
Sorcerer Wizard4ConjurationColumn of Ice Column of ice erupts from ground, lifting anything in its area into the air.
Sorcerer Wizard4AbjurationCondemnationLowers subject outsider’s SR and stuns for 1 round.
Sorcerer Wizard4EnchantmentCone of Euphoria20-ft. cone dazes targets of 1d6 rounds.
Sorcerer Wizard4EnchantmentConfusionSubjects behave oddly for 1 round/level.
Sorcerer Wizard4ConjurationConjure Midnight Construct, LesserShape a construct from incarnum to fight for you.
Sorcerer Wizard4NecromancyContagionInfects subject with chosen disease.
Sorcerer Wizard4TransmutationCoral Growthcause living Coral to Grown into shape you desire.
Sorcerer Wizard4TransmutationCorporeal InstabilityTransform a target creature into an amorphous mass.
Sorcerer Wizard4ConjurationCreate FetchCraft a temporary duplicate of yourself that follows telepathic orders.
Sorcerer Wizard4EnchantmentCrushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Sorcerer Wizard4EvocationCrushing Grip Subject takes –2 on attacks, checks, saves, and AC and –20 ft. penalty to speed, might be paralyzed.
Sorcerer Wizard4NecromancyCurse of the Elemental Lords Bestow a curse on enemies, making them more susceptible to your energy damage.
Sorcerer Wizard4NecromancyCursed DragonmarkAny dragonmark power used by the target has a 50% chance of failing.
Sorcerer Wizard4EvocationDamning DarknessDarkness deals either 2d6 or 1d6 damage per round.
Sorcerer Wizard4TransmutationDancing Chains (3.0)Animates one chain per level.
Sorcerer Wizard4EvocationDancing WebEnergy strands deal 1d6/level non-lethal damage plus entangles evil creatures for 1d6 rounds.
Sorcerer Wizard4TransmutationDarkvision, Mass As darkvision, but affects one/ level subjects.
Sorcerer Wizard4NecromancyDeath Lock (3.0)Target cannot become a ghost and goes to the True Afterlife if killed.
Sorcerer Wizard4EvocationDefenestrating Sphere Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.
Sorcerer Wizard4TransmutationDemon DirgeDemons are stunned and take 3d6 damage/round for 1d4 rounds.
Sorcerer Wizard4ConjurationDesert DiversionThose attempting planar travel are diverted to a random wasteland.
Sorcerer Wizard4DivinationDetect ScryingAlerts you of magical eavesdropping.
Sorcerer Wizard4ConjurationDimension DoorTeleports you short distance.
Sorcerer Wizard4AbjurationDimensional AnchorBars extra-dimensional movement.
Sorcerer Wizard4TransmutationDiminish Breath WeaponReduces breath weapon damage by 1 die/level.
Sorcerer Wizard4IllusionDisguise ShipDisguises a ship.
Sorcerer Wizard4AbjurationDispelling Screen Targeted dispel magic on any creatures and unattended items, +10 max on caster level check.
Sorcerer Wizard4TransmutationDisplacer Form You change into displacer beast, gain some abilities.
Sorcerer Wizard4TransmutationDistort Summons (3.0)Creates an area in which only evil creatures can be magically summoned.
Sorcerer Wizard4ConjurationDoom Scarabs Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
Sorcerer Wizard4NecromancyDoom Scarabs Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
Sorcerer Wizard4EvocationDragon BreathYou choose a dragon type and mimic its breath weapon.
Sorcerer Wizard4EnchantmentDream Lock, Mass As dream lock, but multiple targets.
Sorcerer Wizard4EvocationDweomer of TransferenceConvert spellcasting into psionic power points.
Sorcerer Wizard4EvocationEarly TwilightReduce light in 80-ft.-radius cylinder.
Sorcerer Wizard4NecromancyEbon Ray of DoomBlack energy prevents magical healing and special healing abilities from functioning.
Sorcerer Wizard4EnchantmentEmotion (3.0)Arouse a single emotion in the target.
Sorcerer Wizard4TransmutationEnduring FlightCarry medium loads at full fly speed; flight duration doubles.
Sorcerer Wizard4NecromancyEnervationSubject gains 1d4 negative levels.
Sorcerer Wizard4TransmutationEnlarge Person, MassEnlarges several creatures.
Sorcerer Wizard4TransmutationEntangling StaffQuarterstaff can grapple and constrict foes.
Sorcerer Wizard4AbjurationEssentia LockTarget can’t reallocate essentia.
Sorcerer Wizard4ConjurationEthereal MountYou conjure swift mounts on the Ethereal Plane.
Sorcerer Wizard4ConjurationEvard’s Black TentaclesTentacles grapple all within 20 ft. spread.
Sorcerer Wizard4NecromancyEvil GlareParalyze creature with your glare.
Sorcerer Wizard4EvocationExplosive CascadeBouncing flame ball deals 1d6/level fire damage.
Sorcerer Wizard4ConjurationExplosive Rune FieldArea is covered with runes that explode on contact with creatures.
Sorcerer Wizard4AbjurationFang TrapTrap an object or area.
Sorcerer Wizard4NecromancyFearSubjects within cone flee for 1 round/level.
Sorcerer Wizard4NecromancyFinger of AgonyDeals 3d6 damage per round and nauseates or sickens target.
Sorcerer Wizard4EvocationFire ShieldCreatures attacking you take fire damage; you’re protected from heat or cold.
Sorcerer Wizard4TransmutationFire StrideTeleport from one fire to another.
Sorcerer Wizard4AbjurationFire TrapOpened object deals 1d4 damage +1/level.
Sorcerer Wizard4ConjurationFirestride Exhalation Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area.
Sorcerer Wizard4EvocationFirestride Exhalation Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area.
Sorcerer Wizard4TransmutationFlame WhipsYour forelimbs deal 6d6 fire damage.
Sorcerer Wizard4TransmutationFlight of the DragonYou grow dragon wings.
Sorcerer Wizard4EvocationForce Chest2-ft-cube chest made of force.
Sorcerer Wizard4EvocationForce Claw Claw of force guards an area, making opportunity attacks.
Sorcerer Wizard4EvocationForce MissilesUnerring missiles of force strike for 2d6 damage and explode in a burst.
Sorcerer Wizard4AbjurationForcewardCreates a sphere of force that protects against force effects and keeps out incorporeal creatures.
Sorcerer Wizard4EvocationForcewaveBull rushes all creatures within 10 ft.
Sorcerer Wizard4AbjurationFriendly FireRedirect ranged attack against another target within 30 feet.
Sorcerer Wizard4TransmutationFuse SandHardens sand and may trap creatures.
Sorcerer Wizard4EnchantmentGeas, LesserCommands subject of 7 HD or less.
Sorcerer Wizard4TransmutationGhorus Toth’s Metal MeltMelts metal object without heat.
Sorcerer Wizard4TransmutationGhost Bane Weapon (3.0)Weapon gains the ghost bane property.
Sorcerer Wizard4AbjurationGhost Lock (3.0)Non-humanoid creature can become a ghost.
Sorcerer Wizard4AbjurationGlacial WardSubject gains SR 18 against fire spells and effects.
Sorcerer Wizard4AbjurationGlobe of Invulnerability, LesserStops 1st through 3rd-level spell effects.
Sorcerer Wizard4NecromancyGrim Revenge (3.0) Tears hand from target, dealing 6d6 damage, then hand attacks target.
Sorcerer Wizard4DivinationGuardian Spirit Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
Sorcerer Wizard4ConjurationHalaster’s Fetch I As Summon Monster I, but the creatures remain and become free-willed.
Sorcerer Wizard4ConjurationHalaster’s Image SwapYou change places with a projected image.
Sorcerer Wizard4IllusionHallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Sorcerer Wizard4TransmutationHeart of Earth Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once.
Sorcerer Wizard4ConjurationHell’s Power (3.0)Caster gains +2 AC and +1 to existing DR.
Sorcerer Wizard4NecromancyHorrid SicknessSubjects are nauseated or sickened.
Sorcerer Wizard4AbjurationIce ShieldSubject gains damage reduction 15/—.
Sorcerer Wizard4ConjurationIce ShipCreates ice runner or ice galleon.
Sorcerer Wizard4EvocationIce StormHail deals 5d6 damage in cylinder 40 ft. across.
Sorcerer Wizard4ConjurationIce WebCreates webs of coldfire that entangle and deal 1d6 frostburn damage/round.
Sorcerer Wizard4IllusionIllusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Sorcerer Wizard4AbjurationIlyykur’s MantleLuck bonus to saving throws against spells and electricity resistance.
Sorcerer Wizard4EvocationIncendiary Surge Cone of fire deals 1d6/level damage, 1d8/level damage on consecutive casting.
Sorcerer Wizard4TransmutationInvestiture of the AmnizuTarget can deal 1d4 Int damage with a touch.
Sorcerer Wizard4TransmutationInvestiture of the ErinyesTarget can force foes to move closer and take no action.
Sorcerer Wizard4TransmutationInvestiture of the Harvester DevilTarget can deal lingering wounds with melee attacks.
Sorcerer Wizard4TransmutationInvestiture of the Steel DevilTarget gains profane bonus on attacks and to AC.
Sorcerer Wizard4IllusionInvisibility, Greater As invisibility, but subject can attack and stay invisible.
Sorcerer Wizard4TransmutationIron BonesCorporeal undead gains +6 natural armor bonus.
Sorcerer Wizard4TransmutationJhanifer’s DeliquescenceTransmute ice to cold water.
Sorcerer Wizard4DivinationKnow VulnerabilitiesDetermine subject’s vulnerabilities and resistances.
Sorcerer Wizard4ConjurationLeomund’s Secure ShelterCreates sturdy cottage.
Sorcerer Wizard4ConjurationLeomund’s Spacious CarriageSummons carriage and horses to pull it.
Sorcerer Wizard4EvocationLightning FogCreate fog that deals lightning damage.
Sorcerer Wizard4NecromancyLiquid Pain (3.0)Extracts one dose of liquid pain from tortured victim.
Sorcerer Wizard4DivinationLocate CreatureIndicates direction to familiar creature.
Sorcerer Wizard4TransmutationMark of the Enlightened SoulSpells gain the good descriptor and deal extra damage to evil creatures.
Sorcerer Wizard4EnchantmentMelf's Slumber ArrowsYour arrows cause the target to fall asleep for 1 hour.
Sorcerer Wizard4NecromancyMindfrost Deals 5d6 cold damage, 1d4 Int damage.
Sorcerer Wizard4ConjurationMinor CreationCreates one cloth or wood object.
Sorcerer Wizard4IllusionMirror Image, Greater As mirror image, but gain an additional image each round.
Sorcerer Wizard4EvocationMirror Sending (3.0)Caster sends her image to a mirror and can see and speak through it.
Sorcerer Wizard4UniversalMystic SurgeAlly’s spell gains +2 DC and +1 caster level.
Sorcerer Wizard4NecromancyNecrotic DominationCompletely control encysted subject.
Sorcerer Wizard4NecromancyNegative Energy Wave (3.0)You release a silent burst of negative energy from your body.
Sorcerer Wizard4AbjurationNezram’s Emerald Energy Shield Grants immunity to deafness effects and language-dependent, mind affecting effects.
Sorcerer Wizard4IllusionNightmare TerrainCreate patch of illusory terrain that hinders foes and allows you to hide.
Sorcerer Wizard4TransmutationOpen Least Chakra Allow target to bind to its crown, feet, or hands chakra.
Sorcerer Wizard4ConjurationOrb of Acid Ranged touch, 1d6/level acid damage and target might be sickened.
Sorcerer Wizard4ConjurationOrb of Cold Ranged touch, 1d6/level cold damage and target might be blinded.
Sorcerer Wizard4ConjurationOrb of Electricity Ranged touch, 1d6/level electricity damage and target might be entangled.
Sorcerer Wizard4ConjurationOrb of Fire Ranged touch, 1d6/level fire damage and target might be dazed.
Sorcerer Wizard4ConjurationOrb of ForceGlobe of force deals 1d6/level damage (max 10d6).
Sorcerer Wizard4ConjurationOrb of Sound Ranged touch, 1d4/level sonic damage and target might be deafened.
Sorcerer Wizard4EvocationOtiluke’s Resilient SphereForce globe protects but traps one subject.
Sorcerer Wizard4AbjurationOtiluke's Suppressing FieldSpells of a designated school or subtype are suppressed.
Sorcerer Wizard4EvocationParboilFlash-heats air dealing fire and Intelligence damage to one or more creatures.
Sorcerer Wizard4EvocationPassage of the Shifting SandsBecome a swirling sand cloud; gain one use of gust of wind.
Sorcerer Wizard4TransmutationPassage of the Shifting SandsBecome a swirling sand cloud; gain one use of gust of wind.
Sorcerer Wizard4TransmutationPerfect SummonsCreates area where only good creatures can be summoned.
Sorcerer Wizard4TransmutationPerinarchGain greater control over Limbo’s morphic essence.
Sorcerer Wizard4IllusionPhantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
Sorcerer Wizard4IllusionPhantom BattleIllusion of battle flanks creatures and denies attacks of opportunity.
Sorcerer Wizard4NecromancyPlague Carrier (3.0) As contagion, but target is contagious during incubation period.
Sorcerer Wizard4TransmutationPolymorphGives one willing subject a new form.
Sorcerer Wizard4AbjurationPortal Alarm, ImprovedWarded portal alerts you or a creature designated by you to creatures passing through it.
Sorcerer Wizard4DivinationPortal ViewTurns target portal transparent.
Sorcerer Wizard4EnchantmentPower Word DistractMakes one creature with 150 hp or less flat-footed.
Sorcerer Wizard4AbjurationPsychic Poison (3.0) Poisons those casting divination spells or mind-affecting spells at object, creature, or area.
Sorcerer Wizard4ConjurationRadiant Fog As solid fog, but dazzles or blinds creatures within.
Sorcerer Wizard4EvocationRadiant ShieldCreatures attacking you take electricity damage; you’re protected from electricity.
Sorcerer Wizard4IllusionRainbow PatternLights fascinate 24 HD of creatures.
Sorcerer Wizard4TransmutationRaise from the DeepCreature or sunken ship made buoyant.
Sorcerer Wizard4AbjurationRaptor Cloud Avian shadows grant cover, deal damage to attackers, grant bonuses on jump and Tumble checks.
Sorcerer Wizard4AbjurationRay DeflectionRay attacks are reflected away.
Sorcerer Wizard4AbjurationRay of DeanimationRay deals 1d6 damage/level to constructs.
Sorcerer Wizard4TransmutationRebirth of Iron Completely restores any metal item destroyed by rust, even if reduced to powder.
Sorcerer Wizard4EnchantmentRebuke, GreaterSubject cowers for 1d4 rounds.
Sorcerer Wizard4NecromancyRebuking BreathYour breath weapon rebukes undead.
Sorcerer Wizard4TransmutationReduce Person, MassReduces several creatures.
Sorcerer Wizard4AbjurationRemove CurseFrees object or person from curse.
Sorcerer Wizard4NecromancyRend EssentiaDeal Charisma damage or essentia damage to foe; gain essentia.
Sorcerer Wizard4TransmutationRepair Critical DamageRepairs 4d8 damage +1/ level (max +20) to any construct.
Sorcerer Wizard4AbjurationResist Energy, MassCreatures ignore damage from specified energy type.
Sorcerer Wizard4AbjurationResistance, GreaterSubject gains +3 on saving throws.
Sorcerer Wizard4DivinationRevelation Reveals everything within 20-ft radius as true seeing spell for 1 round,
Sorcerer Wizard4TransmutationRuin Delver’s FortuneCast on another creature’s turn and choose one of several benefits.
Sorcerer Wizard4TransmutationRusted BladeTouched weapon delivers filth fever
Sorcerer Wizard4TransmutationSandformYou become an ooze-like being of sand.
Sorcerer Wizard4TransmutationScramble PortalYou randomize the destination of a magic portal.
Sorcerer Wizard4DivinationScryingSpies on subject from a distance.
Sorcerer Wizard4EvocationSearing ExposureTarget suffers hours of wasteland exposure in a moment.
Sorcerer Wizard4NecromancySeed of UndeathSubject that dies before spell expires rises as a zombie under your command.
Sorcerer Wizard4IllusionSensory DeprivationAll of subject’s senses are blocked.
Sorcerer Wizard4TransmutationSerpent ArrowYou imbue wooden arrows or darts with the potential to turn into Tiny vipers.
Sorcerer Wizard4IllusionShadow Conjuration Mimics conjuration below 4th level, but only 20% real.
Sorcerer Wizard4IllusionShadow WellTarget enters gloomy pocket plane and emerges frightened.
Sorcerer Wizard4TransmutationSharptoothOne of your natural weapons deals damage as if you were one size larger.
Sorcerer Wizard4EvocationShoutDeafens all within cone and deals 5d6 sonic damage.
Sorcerer Wizard4NecromancySinsabur’s Baleful BoltBlack bolt does Con and Str loss as a line attack.
Sorcerer Wizard4EnchantmentSiren’s CallCompel one creature/2 levels to submerse itself.
Sorcerer Wizard4AbjurationSlashing Dispel As dispel magic, but creatures take damage for spells dispelled.
Sorcerer Wizard4EvocationSlashing Dispel As dispel magic, but creatures take damage for spells dispelled.
Sorcerer Wizard4ConjurationSolid FogBlocks vision and slows movement.
Sorcerer Wizard4ConjurationSparklesCloud of sparkling motes outlines invisible creatures.
Sorcerer Wizard4TransmutationSpell EnhancerLets you cast another spell in the same round at +2 caster level.
Sorcerer Wizard4EvocationSpell FangsCreates long tentacle with multiple mouths to attack your enemies.
Sorcerer Wizard4AbjurationSpell SnareDragonshard absorbs a spell of up to 3rd level.
Sorcerer Wizard4EvocationSteelstingCylinder of force damage.
Sorcerer Wizard4NecromancyStiffenTouch imposes penalties to Dex and speed and reduces maneuverability.
Sorcerer Wizard4AbjurationStifle SpellSubject must concentrate or botch spell.
Sorcerer Wizard4TransmutationStone ShapeSculpts stone into any shape.
Sorcerer Wizard4EvocationStone Sphere5-ft.-diameter stone sphere rolls over your enemies.
Sorcerer Wizard4EvocationStone Storm Rain of bullet-sized stones pounds down, dealing bludgeoning and slashing damage.
Sorcerer Wizard4AbjurationStoneskinIgnore 10 points of damage per attack.
Sorcerer Wizard4ConjurationSummon Clockwork Mender SwarmYou summon a swarm of clockwork menders.
Sorcerer Wizard4ConjurationSummon Monster IVCalls extra-planar creature to fight for you.
Sorcerer Wizard4ConjurationSummon Pest SwarmSummons swarm of urban animals and vermin.
Sorcerer Wizard4ConjurationSummon Undead IVSummons undead to fight for you.
Sorcerer Wizard4TransmutationSuspensionTouched object floats in the air at your direction remains in place for days.
Sorcerer Wizard4EvocationSword of Deception Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save.
Sorcerer Wizard4EvocationTenser’s Floating Disk, Greater As Tenser’s floating disk, but you can ride it.
Sorcerer Wizard4EvocationThunderlanceLance of force deals 3d6 damage and might dispel force effects.
Sorcerer Wizard4EvocationTirumael’s Energy Spheres Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy.
Sorcerer Wizard4TransmutationTouch of the Blackened SoulSpells gain the evil descriptor and deal extra damage to good creatures.
Sorcerer Wizard4NecromancyTouch of Years Target loses 3 points of Str, Dex, and Con; second casting blinds and deafens.
Sorcerer Wizard4TransmutationTouchstone LightningUse your planar touchstone- granted higher-order abilities to fuel damaging rays.
Sorcerer Wizard4EnchantmentTrance of the Verdant Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities.
Sorcerer Wizard4ConjurationTranslocation TrickYou and subject switch places and appear as each other.
Sorcerer Wizard4DivinationTreasure ScentYou detect valuable metals and gems.
Sorcerer Wizard4TransmutationTrollshapeYou take on the form and abilities of a troll.
Sorcerer Wizard4NecromancyUnbind ChakraSever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.
Sorcerer Wizard4TransmutationUndeniable Gravity, Mass Like earthbind, but against multiple targets.
Sorcerer Wizard4ConjurationUnseen Servant, MassAs unseen servant except creates one servant/level.
Sorcerer Wizard4AbjurationUnshape SoulmeldOne of target’s soulmelds is destroyed.
Sorcerer Wizard4EnchantmentVecna's Malevolent WhisperReduces living creature with 10 hp or lower to –9 hp.
Sorcerer Wizard4EvocationVenom BoltYou release a bolt of fell energy that does 2d8 acid in a line.
Sorcerer Wizard4TransmutationVoice of the Dragon +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.
Sorcerer Wizard4EvocationVortex of Teeth3d8 points of damage due to force per round to all creatures in the area.
Sorcerer Wizard4AbjurationWall of Chaos As magic circle against law, except as a one-sided wall.
Sorcerer Wizard4EvocationWall of ColdfireDeals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
Sorcerer Wizard4ConjurationWall of Deadly Chains (3.0)Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.
Sorcerer Wizard4AbjurationWall of Evil As magic circle against good, except as a one-sided wall.
Sorcerer Wizard4EvocationWall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Sorcerer Wizard4AbjurationWall of Good As magic circle against evil, except as a one-sided wall.
Sorcerer Wizard4EvocationWall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Sorcerer Wizard4AbjurationWall of Law As magic circle against chaos, except as a one-sided wall.
Sorcerer Wizard4NecromancyWall of PainWall causes pain to creatures passing through.
Sorcerer Wizard4ConjurationWall of SaltWall of salt that can be shaped.
Sorcerer Wizard4ConjurationWall of Sand Wall impedes movement, obscures vision, and blocks some attacks.
Sorcerer Wizard4ConjurationWall of WaterWall impedes movement and can drown creatures.
Sorcerer Wizard4TransmutationWarp TruenameGives foe a temporary form that’s grotesque and useless.
Sorcerer Wizard4ConjurationWatchful AncestorsSpiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.
Sorcerer Wizard4EnchantmentWhelm, Mass1d6 non-lethal damage/level (max 10d6) to 1 creature/level.
Sorcerer Wizard4EvocationWingbind A net of force entangles the target, preventing it from charging, running, or flying.
Sorcerer Wizard4TransmutationWings of Air, GreaterSubject’s flight maneuverability improves by two steps.
Sorcerer Wizard4NecromancyWitherDeals 1d6/level desiccation damage and dehydrates living creature.
Sorcerer Wizard5ConjurationAcid Rain20-ft.-radius cylinder deals 7d6 acid damage.
Sorcerer Wizard5ConjurationAcid Sheath Sheath of acid damages those who attack you, enhances acid spells.
Sorcerer Wizard5TransmutationAiry WaterTurn normal water into a breathable substance; negate underwater movement and melee attack penalties.
Sorcerer Wizard5TransmutationAnimal GrowthOne animal/two levels doubles in size.
Sorcerer Wizard5NecromancyAnimate LegionCreates skeletons or zombies.
Sorcerer Wizard5AbjurationAnticold SphereSphere hedges out cold creatures and protects you from cold.
Sorcerer Wizard5AbjurationAntifire SphereCreatures within sphere gain immunity to fire damage.
Sorcerer Wizard5ConjurationArc of LightningLine of electricity arcs between two creatures (1d6/level damage).
Sorcerer Wizard5TransmutationBaleful PolymorphTransforms subject into harmless animal.
Sorcerer Wizard5EvocationBall LightningEnergy ball deals 1d6/level electricity damage.
Sorcerer Wizard5AbjurationBanish DragonmarkTarget loses dragonmark for 1 day/level.
Sorcerer Wizard5EvocationBigby's Interposing HandHand provides cover against one opponent.
Sorcerer Wizard5TransmutationBite of the WereboarYou gain the Strength and attacks of a wereboar.
Sorcerer Wizard5ConjurationBlackwater TentacleCreate blackwater tentacle that attacks your foe.
Sorcerer Wizard5NecromancyBlightWithers one plant or deals 1d6/level damage to plant creature.
Sorcerer Wizard5TransmutationBlink, GreaterControlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Sorcerer Wizard5EvocationBoreal WindGust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Sorcerer Wizard5AbjurationBreak Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Sorcerer Wizard5TransmutationBreath Weapon SubstitutionYour breath weapon deals a different kind of damage than normal.
Sorcerer Wizard5EvocationCacophonic BurstNoise deals 1d6/level sonic damage to all within area.
Sorcerer Wizard5EvocationCacophonic Shield Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through.
Sorcerer Wizard5ConjurationCall Dretch Horde (3.0)Summons 2d4 dretches.
Sorcerer Wizard5ConjurationCall Faithful Servants Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
Sorcerer Wizard5ConjurationCall Lemure Horde (3.0)Summons 2d4 lemures.
Sorcerer Wizard5ConjurationCall Nightmare (3.0)Summons a nightmare.
Sorcerer Wizard5ConjurationCall ZelekhutA zelekhut performs one duty for you.
Sorcerer Wizard5NecromancyChanneled Lifetheft Fatigue, exhaust, and deal damage to target, depending on casting time.
Sorcerer Wizard5EvocationChanneled Sound BurstDeal sonic damage in cone; area and damage increase based on casting time.
Sorcerer Wizard5EnchantmentCharm Person, Mass As charm person, but all within 30 feet.
Sorcerer Wizard5NecromancyChoking SandsTouched creature begins to suffocate on sand.
Sorcerer Wizard5NecromancyCirclet of EnervationSubject takes damage and gains on negative level.
Sorcerer Wizard5ConjurationCloudkill Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Sorcerer Wizard5EvocationCoat of ArmsSurround yourself with blades of force.
Sorcerer Wizard5EvocationCone of Cold1d6/level cold damage in a 60-ft cone.
Sorcerer Wizard5TransmutationConstruct Essence As lesser construct essence, but grants more qualities of the construct type.
Sorcerer Wizard5DivinationContact Other PlaneLets you ask question of extra-planar entity.
Sorcerer Wizard5AbjurationContingent Energy ResistanceEnergy damage triggers a resist energy spell.
Sorcerer Wizard5TransmutationCreate Chosen One (3.0)Turn a human into a Chosen One.
Sorcerer Wizard5TransmutationCreate Darkenbeast (3.0)transform an small animal into a darken beast.
Sorcerer Wizard5NecromancyCryptwarden's GraspBestow mummy rot with your touch.
Sorcerer Wizard5EvocationCyclonic Blast Deals 1d6 damage/level, knocks down creatures.
Sorcerer Wizard5ConjurationDaltim's Fiery Tentacles Like Evard's black tentacles, but creatures in the area also take fire damage.
Sorcerer Wizard5TransmutationDancing BladeA weapon attacks on its own.
Sorcerer Wizard5NecromancyDeath ThroesYour body explodes when you die.
Sorcerer Wizard5ConjurationDimension Door, Greater Short-range, multiple use dimension door.
Sorcerer Wizard5ConjurationDimension JumperTeleport up to 30 feet 1/round.
Sorcerer Wizard5ConjurationDimension ShuffleTeleport multiple creatures short distances within line of sight.
Sorcerer Wizard5AbjurationDismissalForces a creature to return to native plane.
Sorcerer Wizard5AbjurationDispel Possession (3.0)Forces possessing creature out of its host body.
Sorcerer Wizard5AbjurationDispel WaterCancels water spells and effects or dismisses water creatures.
Sorcerer Wizard5AbjurationDispelling BreathYour breath weapon acts as a targeted dispel magic to all creatures in its area.
Sorcerer Wizard5EnchantmentDominate PersonControls humanoid telepathically.
Sorcerer Wizard5TransmutationDraconic Might Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.
Sorcerer Wizard5TransmutationDraconic PolymorphYou change into a dragon’s form.
Sorcerer Wizard5ConjurationDragon Ally, LesserExchange services with a 9 HD dragon.
Sorcerer Wizard5EvocationDragon BreathYou choose a dragon type and mimic its breath weapon.
Sorcerer Wizard5EvocationDragonmark DemesneCreates hemispherical shelter for you an 25 creatures.
Sorcerer Wizard5TransmutationDragonmarked Weapon, Greater Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled.
Sorcerer Wizard5TransmutationDragonsight Gain low-light vision, darkvision, and blindsense.
Sorcerer Wizard5IllusionDreamSends message to anyone sleeping.
Sorcerer Wizard5TransmutationDridershapeYou take on the form and abilities of a drider.
Sorcerer Wizard5AbjurationDuelward +4 on Spellcraft checks, counterspell as an immediate action.
Sorcerer Wizard5TransmutationEarth ReaverEruption deals 7d6 damage to all in area.
Sorcerer Wizard5EvocationElectric Vengeance, Greater As electric vengeance, but 5d8 damage +1/level (max +15) and daze subject.
Sorcerer Wizard5EvocationEmerald Burst 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.
Sorcerer Wizard5AbjurationEnergy Buffer (3.0)Protection from any energy attack for one round.
Sorcerer Wizard5TransmutationEnlarge Person, GreaterSubject remains enlarged for 1 hour/level.
Sorcerer Wizard5TransmutationEthereal BreathYour breath weapon manifests on the Ethereal Plane.
Sorcerer Wizard5TransmutationEtherealness, SwiftSubject momentarily becomes ethereal.
Sorcerer Wizard5ConjurationEvacuation RuneCreate invisible rune that you can teleport to as swift action.
Sorcerer Wizard5NecromancyExtract GiftExtracts essence from a willing or trapped demon to grant subject a lasting enhancement.
Sorcerer Wizard5TransmutationFabricateTransforms raw materials into finished items.
Sorcerer Wizard5IllusionFalse VisionFools scrying with an illusion.
Sorcerer Wizard5EnchantmentFeeblemindSubject’s Int and Cha drop to 1.
Sorcerer Wizard5IllusionFever Dream Illusory vision fatigues or exhausts target, makes spellcasting difficult.
Sorcerer Wizard5AbjurationField of ResistanceZone provides SR 11 + caster level.
Sorcerer Wizard5TransmutationFiendform Assume form and abilities of fiendish creature, demon, or devil.
Sorcerer Wizard5ConjurationFire and Brimstone Subject takes fire damage, might be sickened.
Sorcerer Wizard5EvocationFire Shield, MassCreatures attacking allies take damage; allies are protected from fire or cold.
Sorcerer Wizard5EvocationFirebrandOne 5-ft. burst/level deals 1d6 fire/ level plus burning for 1 round.
Sorcerer Wizard5EvocationFireburst, GreaterSubjects within 15 ft. take 1d10/level fire damage.
Sorcerer Wizard5TransmutationFlaying Tendrils You grow mind flayer tentacles, which you can use to attack your foes.
Sorcerer Wizard5EvocationFlaywind BurstBlows away and knocks down smaller creatures and deals 1d6 damage/level.
Sorcerer Wizard5TransmutationFlesh to IceTurns subject into statue of ice.
Sorcerer Wizard5TransmutationFlesh to SaltTurns creature into a statue of salt.
Sorcerer Wizard5DivinationFlowsightYou can scry creatures in contact with a body of water.
Sorcerer Wizard5TransmutationFly, MassOne creature/level flies at speed of 60 ft.
Sorcerer Wizard5TransmutationForm of the Desert HunterTake the form of a dragonne.
Sorcerer Wizard5TransmutationForm of the Threefold BeastYou take the form of a chimera.
Sorcerer Wizard5IllusionFriend to FoeMake subject creature believe its allies are its enemies.
Sorcerer Wizard5NecromancyGelid Blood Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.
Sorcerer Wizard5EnchantmentGlimpse of EternityTarget takes 1d6 non-lethal damage/level and is confused.
Sorcerer Wizard5NecromancyGrimwald’s GraymantleInhibits creature’s ability to heal and regenerate for 1 round/level.
Sorcerer Wizard5TransmutationGutsnake15-ft. tentacle grows from your stomach and attacks your enemies.
Sorcerer Wizard5ConjurationHalaster’s Fetch II As Summon Monster II, but the creatures remain and become free-willed.
Sorcerer Wizard5NecromancyHaunt ShiftTurn corporeal and incorporeal undead into haunting presences.
Sorcerer Wizard5TransmutationHeart of Fire Gain +10 ft. to land speed, resistance to fire 10, use fire shield once.
Sorcerer Wizard5EnchantmentHold Monster As hold person, but any creature.
Sorcerer Wizard5TransmutationIce ShapeSculpts ice into any shape.
Sorcerer Wizard5TransmutationIce to FleshRestores frozen creature.
Sorcerer Wizard5IllusionIllusory FeastSubjects become dazed by illusory food.
Sorcerer Wizard5AbjurationImprison Possessor (3.0)Subject that can possess creatures is trapped in current body.
Sorcerer Wizard5EnchantmentIncite RiotSubjects attack nearest creature.
Sorcerer Wizard5AbjurationIndomitabilitySubject can’t be reduced below 1 hp.
Sorcerer Wizard5EnchantmentInsidious SuggestionSuggestion repeats over and over in creature’s mind.
Sorcerer Wizard5TransmutationInvestiture of the NarzugonTarget gains a paralyzing gaze attack.
Sorcerer Wizard5TransmutationInvestiture of the OrthonTarget disrupts extra-dimensional movement within 20 feet and automatically deals sonic damage to attackers.
Sorcerer Wizard5TransmutationInvoluntary Shapeshifting If able to do so, target creature must change shape.
Sorcerer Wizard5AbjurationIronguard, LesserSubject becomes immune to non-magical metal.
Sorcerer Wizard5EvocationJumpgoutMake a pillar of flame that jumps to a second target.
Sorcerer Wizard5NecromancyKiss of the Vampire You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.
Sorcerer Wizard5NecromancyLeech Ghost Skill (3.0)Steal a ghost's skills.
Sorcerer Wizard5ConjurationLeomund’s BilletCreates sturdy barracks.
Sorcerer Wizard5ConjurationLeomund’s Hidden LodgeCreates sturdy cottage camouflaged to blend into natural surroundings.
Sorcerer Wizard5ConjurationLeomund’s Secret ChestHides expensive chest on Ethereal Plane; you retrieve it at will.
Sorcerer Wizard5TransmutationLightning Leap Transform into bolt of lightning, damaging foes and transporting yourself.
Sorcerer Wizard5EvocationLord of the SkyGain flight and one use of lightning bolt; slow airborne creatures.
Sorcerer Wizard5TransmutationLord of the SkyGain flight and one use of lightning bolt; slow airborne creatures.
Sorcerer Wizard5TransmutationLucent Lance Ambient light forms lance, deals various damage.
Sorcerer Wizard5ConjurationLuminous Assassin As lesser luminous assassin, but the assassin is more powerful.
Sorcerer Wizard5NecromancyMagic JarEnables possession of another creature.
Sorcerer Wizard5TransmutationMagic Weapon, Mass GreaterAllies’ weapons gain +2 or greater enhancement bonus.
Sorcerer Wizard5ConjurationMailed Might of the Magelords Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.
Sorcerer Wizard5ConjurationMajor Creation As minor creation, plus stone and metal.
Sorcerer Wizard5AbjurationMana FluxMagic in area has 20% failure chance.
Sorcerer Wizard5NecromancyMiasma of EntropyRot all natural materials in 30-ft. cone-shaped burst.
Sorcerer Wizard5EnchantmentMind FogSubjects in fog get -10 to Wis and Will checks.
Sorcerer Wizard5IllusionMirage Arcana As hallucinatory terrain, plus structures.
Sorcerer Wizard5EvocationMoonbowThree motes of electricity each deal 1d6/2 levels electricity damage to subjects.
Sorcerer Wizard5ConjurationMordenkainen’s Faithful Hound Phantom dog can attack, guard.
Sorcerer Wizard5AbjurationMordenkainen’s Private SanctumPrevents anyone from viewing or scrying an area for 24 hours.
Sorcerer Wizard5NecromancyNecrotic Burst Encysted subject killed, cyst begins to roam.
Sorcerer Wizard5NecromancyNecrotic Skull BombExploding skull releases negative energy; targets each gain 1d4 negative levels.
Sorcerer Wizard5AbjurationNezram’s Sapphire Screen of ShieldingMoving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.
Sorcerer Wizard5NecromancyNight’s CaressTouched foe takes 1d6 points of damage/level plus 1d6+2 Con damage.
Sorcerer Wizard5IllusionNightmare Sends vision dealing 1d10 damage, fatigue.
Sorcerer Wizard5TransmutationNightstalker’s Transformation Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.
Sorcerer Wizard5NecromancyOath of BloodExtends a geas beyond death that compels the target to animate and continue her quest as undead.
Sorcerer Wizard5NecromancyOpalescent Glare Kill evil creatures with a look, or make them very afraid.
Sorcerer Wizard5NecromancyOrb of Dancing DeathOrb you control bestows 1 negative level each round.
Sorcerer Wizard5TransmutationOverland FlightYou fly at a speed of 40 ft. and can hustle over long distances.
Sorcerer Wizard5TransmutationPasswallCreates passage through wood or stone wall.
Sorcerer Wizard5UniversalPermanencyMakes certain spells permanent.
Sorcerer Wizard5IllusionPersistent Image As major image, but no concentration required.
Sorcerer Wizard5ConjurationPhantasmal ThiefCreates an unseen force that steals from others.
Sorcerer Wizard5IllusionPhantasmal WastingTouch causes foe to believe he has aged and become weaker.
Sorcerer Wizard5ConjurationPlanar Binding, LesserTraps extra-planar creature of 6 HD or less until it performs a task.
Sorcerer Wizard5AbjurationPlanar ToleranceProvides long-term protection against overtly damaging planar traits.
Sorcerer Wizard5EnchantmentPower Word DisableReduces living creature with 50 hp or less to 0 hp.
Sorcerer Wizard5ConjurationPrecipitate Breach You can force planar boundaries to rip, creating a planar breach.
Sorcerer Wizard5EvocationPrismatic Ray Ray of light blinds subject, deals random effect.
Sorcerer Wizard5DivinationPrying Eyes1d4 +1/level floating eyes scout for you.
Sorcerer Wizard5AbjurationPsychic TurmoilInvisible field leeches psionic power points away.
Sorcerer Wizard5EvocationRadianceCreates daylight that dazzles undead.
Sorcerer Wizard5DivinationRary’s Telepathic BondLink lets allies communicate.
Sorcerer Wizard5AbjurationReciprocal GyreCreature or object takes 1d12 damage/level of spell affecting it (max 25d12).
Sorcerer Wizard5TransmutationReduce Person, GreaterSubject remains reduced for 10 minutes/level.
Sorcerer Wizard5AbjurationRefusalSpellcasters and creatures with spell-like abilities are prevented from entering an area.
Sorcerer Wizard5TransmutationResonating Resistance (3.0)Foes must check spell resistance twice against caster.
Sorcerer Wizard5EvocationResounding Thunder Lasting sound deals 4d6 sonic damage per round, deafens creatures within area.
Sorcerer Wizard5IllusionRetributive ImageCreated illusion deals damage to those who disbelieve it.
Sorcerer Wizard5TransmutationRevitalize Legacy, LesserGet extra use of chosen lesser legacy ability.
Sorcerer Wizard5TransmutationSakkratar’s Triple StrikeGrants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.
Sorcerer Wizard5AbjurationScry TrapScry attempts against target deal 1d6/level damage and blind scrying creature.
Sorcerer Wizard5IllusionSeemingChanges appearance of one person per two levels.
Sorcerer Wizard5EvocationSending Delivers short message anywhere, instantly.
Sorcerer Wizard5IllusionShadow Evocation Mimics evocation below 5th level, but only 20% real.
Sorcerer Wizard5IllusionShadow Form Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Sorcerer Wizard5IllusionShadow GuardiansCreate group of shadowy warriors.
Sorcerer Wizard5IllusionShadow HandMedium hand blocks opponents or carries items.
Sorcerer Wizard5AbjurationShadow Tentacle, Greater (3.0) As Lesser Shadow Tentacle, but it extends 10 feet/level.
Sorcerer Wizard5IllusionShadowfadeOpens a portal to the Plane of Shadow.
Sorcerer Wizard5TransmutationShape Metal (3.0) As stone shape, but affects metal instead of stone.
Sorcerer Wizard5AbjurationShard Blessing AuraCombines lesser globe of invulnerability with protection from evil.
Sorcerer Wizard5EvocationShard StormBlast deals 3d6 damage to creatures in area.
Sorcerer Wizard5EvocationShrieking Blast40-ft. radius burst deafens and deals 8d6 sonic damage.
Sorcerer Wizard5EvocationShroud of Flame Subject bursts into flames, taking 2d6 fire damage/round.
Sorcerer Wizard5AbjurationSkin of the Steel DragonThis spell grants you spell resistance equal to 10 + your caster level.
Sorcerer Wizard5EnchantmentSleep MoteDust devil of magic sand puts foes to sleep.
Sorcerer Wizard5EvocationSonic RumbleCone of sound deals damage.
Sorcerer Wizard5EvocationSonic Shield+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Sorcerer Wizard5NecromancySoul Shackles (3.0)Imprison soul of dead creature in talisman from which caster can question it.
Sorcerer Wizard5TransmutationSpell HavenStores one spell in your dragonmark.
Sorcerer Wizard5TransmutationSpell Matrix, LesserMagical matrix stores a 3rd-level or lower spell to be cast later as quickened spell.
Sorcerer Wizard5AbjurationSpell TheftDispel spells on target and gain their benefit for yourself.
Sorcerer Wizard5TransmutationSpider Form, GreaterYou take on the form and abilities of a Huge fiendish monstrous spider.
Sorcerer Wizard5NecromancySpiritwall Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through.
Sorcerer Wizard5AbjurationSpurn the SupernaturalSuppresses one or more of a foe’s supernatural abilities.
Sorcerer Wizard5NecromancyStop Heart (3.0)Subject drops to –8 hp immediately.
Sorcerer Wizard5EvocationStorm TouchTouch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.
Sorcerer Wizard5EvocationStreamersRanged touch attack deals 5d10 damage + 1 streamer/three levels (max four).
Sorcerer Wizard5TransmutationStunning BreathYour breath weapon also stuns creatures for 1 round.
Sorcerer Wizard5ConjurationSummon Monster VCalls extra-planar creature to fight for you.
Sorcerer Wizard5ConjurationSummon Undead VSummons undead to fight for you.
Sorcerer Wizard5NecromancySuppress LegacyTarget temporarily loses all legacy abilities of one item.
Sorcerer Wizard5TransmutationSurefooted Stride, MassAs surefooted stride but multiple subjects.
Sorcerer Wizard5EvocationSword of Deception Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save.
Sorcerer Wizard5NecromancySymbol of PainTriggered rune wracks nearby creatures with pain.
Sorcerer Wizard5EnchantmentSymbol of SleepTriggered rune puts nearby creatures into catatonic slumber.
Sorcerer Wizard5AbjurationSymbol of Spell LossTriggered rune absorbs spells yet to be cast.
Sorcerer Wizard5TransmutationTelekinesis Moves object, attacks creature, or hurls object or creature.
Sorcerer Wizard5AbjurationTelepathy BlockBlocks all telepathic communication within 80-ft. radius.
Sorcerer Wizard5ConjurationTeleportInstantly transports you as far as 100 miles/level.
Sorcerer Wizard5NecromancyThalassemia Turns blood to seawater, dealing 1d6/level damage.
Sorcerer Wizard5TransmutationTouch of AdamantineWeapon gains the properties of an adamantine weapon.
Sorcerer Wizard5TransmutationTouch of ChaosTouched target transforms into a mass of quivering flesh.
Sorcerer Wizard5NecromancyTouch of VecnaDeal negative energy damage and paralysis with your touch.
Sorcerer Wizard5ConjurationToxic WeaponCoats weapon with poison.
Sorcerer Wizard5TransmutationTrait RemovalYou temporarily remove one extraordinary or supernatural ability of your choice from the target creature.
Sorcerer Wizard5TransmutationTransformation of the Deeps Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.
Sorcerer Wizard5TransmutationTransmute Mud to RockTransforms two 10-ft. cubes per level.
Sorcerer Wizard5TransmutationTransmute Rock to MudTransforms two 10-ft. cubes per level.
Sorcerer Wizard5TransmutationTransmute Sand to GlassTransforms two 10-ft. cubes per level.
Sorcerer Wizard5TransmutationTransmute Sand to StoneTransforms two 10-ft. cubes per level.
Sorcerer Wizard5TransmutationTransmute Stone to SandTransforms two 10-ft. cubes per level.
Sorcerer Wizard5ConjurationTruename Binding, LesserEnslaves extra-planar creature of CR 6 or less with the power of its truename.
Sorcerer Wizard5TransmutationUnearthly HeatTarget is subjected to unearthly heat for 1 round/level.
Sorcerer Wizard5TransmutationUnfettered HeroismSpend more than one action point per round plus gain one free action point per round.
Sorcerer Wizard5TransmutationUnicorn Blood Gain immunity to poison, compulsion, charm effects; bestow temporary hp once.
Sorcerer Wizard5AbjurationVanishing WeaponWeapons’ touch dispels summoned or quasi-real creatures.
Sorcerer Wizard5ConjurationViscid GlobRanged touch attack hurls 5-ft.- diameter glob of glue at subject.
Sorcerer Wizard5ConjurationVitriolic SpherePotent acid deals 6d6 acid damage plus possible damage in following 2 rounds.
Sorcerer Wizard5TransmutationVulnerabilityReduces an opponent’s damage reduction.
Sorcerer Wizard5AbjurationWall of Dispel MagicCreatures passing through a transparent wall becomes subjects of targeted dispel magic.
Sorcerer Wizard5EvocationWall of ForceWall is immune to damage.
Sorcerer Wizard5EvocationWall of LimbsWhirling limbs deal 5d6 damage and grab creatures passing through.
Sorcerer Wizard5ConjurationWall of MagmaDeals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.
Sorcerer Wizard5ConjurationWall of Ooze (3.0)Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.
Sorcerer Wizard5ConjurationWall of StoneCreates a stone wall that can be shaped.
Sorcerer Wizard5NecromancyWaves of FatigueSeveral targets become fatigued.
Sorcerer Wizard5NecromancyWrackRenders creature helpless with pain.
Sorcerer Wizard5TransmutationXorn MovementTouched creature swims through earth like a xorn.
Sorcerer Wizard5TransmutationZone of Peace As peacebond, but affects all weapons in area.
Sorcerer Wizard5AbjurationZone of RespitePrevents teleportation and similar effects from functioning in the area.
Sorcerer Wizard6ConjurationAcid FogFog deals acid damage.
Sorcerer Wizard6ConjurationAcid StormDeals 1d6/level acid damage (max 15d6) in a 20-ft. radius.
Sorcerer Wizard6ConjurationAlert BebilithSummons bebilith to deal with a demon.
Sorcerer Wizard6DivinationAnalyze DweomerReveals magical aspects of subject.
Sorcerer Wizard6NecromancyAnimate Dread WarriorCreate a dread Warrior.
Sorcerer Wizard6AbjurationAnticipate Teleportation, GreaterPredict and delay the arrival of creatures teleporting into range by 3 rounds.
Sorcerer Wizard6AbjurationAnti-Ectoplasm Shell (3.0) As antilife shell, but affecting ectoplasm.
Sorcerer Wizard6AbjurationAntimagic FieldNegates magic within 10 ft.
Sorcerer Wizard6NecromancyAshen Union Drains moisture from a creature, possibly killing it and destroying its body.
Sorcerer Wizard6AbjurationAura of EvasionAll within 10 ft. gain evasion against breath weapons.
Sorcerer Wizard6NecromancyAura of Terror You gain an aura of fear, or your frightful presence becomes more effective.
Sorcerer Wizard6TransmutationBear’s Endurance, Mass As bear’s endurance, affects one subject/level.
Sorcerer Wizard6EvocationBigby’s Forceful HandHand pushes creatures away.
Sorcerer Wizard6TransmutationBite of the WeretigerYou gain the Strength and attacks of a weretiger.
Sorcerer Wizard6NecromancyBlackwater Taint Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.
Sorcerer Wizard6TransmutationBrilliant Blade Weapon or projectiles shed light, ignore armor.
Sorcerer Wizard6TransmutationBull’s Strength, Mass As bull’s strength, affects one subject/ level.
Sorcerer Wizard6ConjurationCall of the Twilight DefenderSummon a twilight guardian to fight for you.
Sorcerer Wizard6TransmutationCat’s Grace, Mass As cat’s grace, affects one subject/level.
Sorcerer Wizard6EvocationChain Lightning1d6/level damage; 1 secondary bolt/level each deals half damage.
Sorcerer Wizard6NecromancyChannel the Mishtai, GreaterDraw a chosen mishtai’s soul into a target creature’s body.
Sorcerer Wizard6TransmutationChasing PerfectionSubject gains +4 to all abilities.
Sorcerer Wizard6NecromancyCircle of DeathKills 1d4/level HD of creatures.
Sorcerer Wizard6EnchantmentCloak of Hate Target provokes hostile reactions, takes –10 penalty on Diplomacy checks.
Sorcerer Wizard6TransmutationCloak of the Sea Gain blur, freedom of movement, and water breathing while in water.
Sorcerer Wizard6ConjurationConjure Midnight ConstructShape a construct from incarnum to fight for you.
Sorcerer Wizard6TransmutationConstruct Essence, Mass LesserGrants many living constructs qualities of the construct type.
Sorcerer Wizard6NecromancyContagion, Mass As contagion, but 20-ft. radius.
Sorcerer Wizard6EvocationContingencySets trigger condition for another spell.
Sorcerer Wizard6TransmutationContingent Spell Lock (3.0)You store prepared spells or slots to use immediately if you become a ghost.
Sorcerer Wizard6EnchantmentControl ElementalGain control of an elemental creature.
Sorcerer Wizard6TransmutationControl WaterRaises or lowers bodies of water.
Sorcerer Wizard6TransmutationControl WeatherChanges weather in local area.
Sorcerer Wizard6NecromancyCreate Undead Creates ghouls, ghasts, mummies, or mohrgs.
Sorcerer Wizard6EvocationCrushing SphereForce globe traps and crushes subject for 3d6 points of non-lethal damage per round.
Sorcerer Wizard6TransmutationDemonic Blood Infusion (3.0)Grant target the fiendish template.
Sorcerer Wizard6NecromancyDesiccate, MassDesiccates several creatures.
Sorcerer Wizard6TransmutationDisintegrateMakes one creature or object vanish.
Sorcerer Wizard6AbjurationDispel Magic, Greater As dispel magic, but +20 on check.
Sorcerer Wizard6AbjurationDragonmark SymbolTriggered rune nauseates nearby creatures except those who share the caster’s dragonmark.
Sorcerer Wizard6TransmutationDragonmark Whip, Greater As dragonmark whip, but deals more damage, channels higher level spells.
Sorcerer Wizard6TransmutationDragonshape, LesserTake the form of a Large red dragon.
Sorcerer Wizard6IllusionDream CastingAlter subject’s dreams to produce desired effect.
Sorcerer Wizard6TransmutationEagle’s Splendor, Mass As eagle’s splendor, affects one subject/level.
Sorcerer Wizard6NecromancyEctoplasmic Enhancement (3.0) Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.
Sorcerer Wizard6EnchantmentEndless SlumberSubject falls asleep and is not easily roused.
Sorcerer Wizard6TransmutationEnergy Surge, Greater As energy surge, but 3d6 damage.
Sorcerer Wizard6EvocationEntomb Captures subjects in blocks of ice, suffocating them.
Sorcerer Wizard6TransmutationExtract Water Elemental Pulls water from victim, forms water elemental.
Sorcerer Wizard6DivinationEye of StoneLike arcane eye except works only thru stone.
Sorcerer Wizard6NecromancyEyebite Target becomes panicked, sickened, and comatose.
Sorcerer Wizard6DivinationEyes of the OracleGain +2 bonus to AC and on Reflex saves; ready one extra action.
Sorcerer Wizard6IllusionFalse Sending (3.0) As sending, except caster imitates someone else.
Sorcerer Wizard6ConjurationFamiliar RefugeSafely teleport self to familiar or familiar to self as a swift action.
Sorcerer Wizard6TransmutationFiendish Quickening (3.0)Caster’s ability to teleport without error is quickened.
Sorcerer Wizard6ConjurationFire SpidersSwarm of Fine fire elementals deals fire damage in an area.
Sorcerer Wizard6EvocationFires of Purity Target bursts into magical flame, becoming a dangerous weapon.
Sorcerer Wizard6TransmutationFlesh to StoneTurns subject creature into statue.
Sorcerer Wizard6AbjurationFleshbound Possessing spirit is locked to host creature, takes damage if attacked.
Sorcerer Wizard6NecromancyFleshshiver Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
Sorcerer Wizard6TransmutationFox’s Cunning, Mass As fox’s cunning, affects one subject/ level.
Sorcerer Wizard6ConjurationFreezing Fog Fog slows creatures, obscures vision, hinders movement.
Sorcerer Wizard6EnchantmentFreezing GlanceGaze freezes subjects in place.
Sorcerer Wizard6EnchantmentGeas/Quest As lesser geas, plus it affects any creature.
Sorcerer Wizard6ConjurationGemjumpTeleport to the location of a specially prepared gem.
Sorcerer Wizard6TransmutationGemjumpTeleport to the location of a specially prepared gem.
Sorcerer Wizard6NecromancyGhoul GauntletConvert victim to a ghoul under your control.
Sorcerer Wizard6TransmutationGlass StrikeTurns subject into glass.
Sorcerer Wizard6DivinationGlimpse of the Prophecy Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.
Sorcerer Wizard6AbjurationGlobe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects.
Sorcerer Wizard6AbjurationGuards and WardsArray of magic effects protect area.
Sorcerer Wizard6ConjurationHalaster’s Fetch III As Summon Monster III, but the creatures remain and become free-willed.
Sorcerer Wizard6EvocationHalaster’s Shaking Hand As Bigby’s interposing hand, but can grapple Bigby spells.
Sorcerer Wizard6TransmutationHardeningIncreases object’s hardness by 1 point/2 levels.
Sorcerer Wizard6EvocationHaze of Smoldering StoneVolcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone.
Sorcerer Wizard6NecromancyHeartfreeze Subject exhausted, dies in 1d3+2 rounds.
Sorcerer Wizard6EnchantmentHeroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Sorcerer Wizard6AbjurationHidden TruenameSubject’s personal truename is hard to discover through research.
Sorcerer Wizard6EvocationHowling ChainChain of force trips and attacks opponents.
Sorcerer Wizard6EvocationIce RiftIntense quake shakes 40-ft. radius spread of ice.
Sorcerer Wizard6IllusionIllusory PitCreatures in area are knocked prone while believing they’re falling.
Sorcerer Wizard6UniversalImbue Familiar with Spell AbilityYou transfer spells and casting ability into your familiar.
Sorcerer Wizard6NecromancyImperious GlareYou cause targets to cower in fear.
Sorcerer Wizard6AbjurationImpotent Possessor (3.0)Subject that can possess creatures is rendered powerless.
Sorcerer Wizard6NecromancyIncorporeal NovaDestroy incorporeal undead.
Sorcerer Wizard6DivinationInterplanar Telepathic BondLink lets allies communicate across planes.
Sorcerer Wizard6TransmutationInvestiture of the Barbed DevilTarget can deal extra damage when grappling.
Sorcerer Wizard6TransmutationInvestiture of the MalebrancheTarget gains powerful charge ability.
Sorcerer Wizard6AbjurationKarmic RetributionAny creature damaging you becomes stunned for 1 round.
Sorcerer Wizard6NecromancyKyristan's Malevolent Tentacles Like Evard's black tentacles, but grappled creatures gain negative levels.
Sorcerer Wizard6DivinationLegend Lore Lets you learn tales about a person, place, or thing.
Sorcerer Wizard6EvocationLingering FlamesEruption of fire deals 1d6 damage per caster level each round for 3 rounds.
Sorcerer Wizard6TransmutationMake ManifestYou cause a creature on a coexistent plane to appear on your plane.
Sorcerer Wizard6TransmutationMental PinnacleYou gain the mental powers of a psion.
Sorcerer Wizard6IllusionMisleadTurns you invisible and creates illusory double.
Sorcerer Wizard6ConjurationMordenkainen's Trusted BloodhoundCreate a ferocious hound that tracks and attacks foes.
Sorcerer Wizard6TransmutationMove EarthDigs trenches and build hills.
Sorcerer Wizard6TransmutationMove Snow and IceDigs trenches and builds hills in ice and snow.
Sorcerer Wizard6ConjurationMudslide Landslide buries, mires creatures within a 40-ft. radius.
Sorcerer Wizard6NecromancyMummifyTouched living creature dies and is mummified.
Sorcerer Wizard6NecromancyNecrotic Eruption Encysted subject killed, those nearby damaged and possibly encysted.
Sorcerer Wizard6TransmutationOoze PuppetYou telekinetically control an ooze.
Sorcerer Wizard6NecromancyOpalescent Glare Kill creatures with a look, or make them very afraid.
Sorcerer Wizard6EvocationOtiluke’s Freezing SphereFreezes water or deals cold damage.
Sorcerer Wizard6EnchantmentOverwhelmNon-lethal damage knocks out subject.
Sorcerer Wizard6EvocationOverwhelming Revelations Creatures take a –2d6 penalty to Wisdom, are confused for 1 round.
Sorcerer Wizard6TransmutationOwl’s Wisdom, Mass As owl’s wisdom, affects one subject/ level.
Sorcerer Wizard6IllusionPermanent Image Includes sight, sound, and smell.
Sorcerer Wizard6ConjurationPlanar Binding As planar binding, lesser but up to 12 HD.
Sorcerer Wizard6EnchantmentPower Word NauseateMakes one creature with 150 hp or less nauseated.
Sorcerer Wizard6AbjurationPrismatic AuraShield of colors offers concealment and damages your attackers.
Sorcerer Wizard6EvocationPrismatic EyeOrb produces individual prismatic rays as touch attacks.
Sorcerer Wizard6DivinationProbe Thoughts Read subject’s memories, one question/round.
Sorcerer Wizard6IllusionProgrammed Image As major image, plus triggered by event.
Sorcerer Wizard6TransmutationQuickshiftCaster can use teleport or greater teleport spell-like ability as a free action for 1 round/level.
Sorcerer Wizard6NecromancyRay of Entropy Subject takes –4 Strength, Dexterity, and Constitution.
Sorcerer Wizard6EvocationRay of LightRay blinds subject.
Sorcerer Wizard6IllusionReflective Disguise, MassViewers see subjects as their own species and gender.
Sorcerer Wizard6EnchantmentRemorseless Charm Suppress the target’s alignment, removing all alignment-related inhibitions.
Sorcerer Wizard6AbjurationRepel Ectoplasm (3.0) As repel wood, but affecting only ectoplasm.
Sorcerer Wizard6AbjurationRepulsionCreatures can’t approach you.
Sorcerer Wizard6ConjurationResistance, SuperiorSubject gains +6 on saving throws.
Sorcerer Wizard6NecromancyRevive UndeadRestores undeath to undead that was destroyed up to 1 day/level ago.
Sorcerer Wizard6AbjurationRuby Ray of ReversalRay negates magical or mundane hazards.
Sorcerer Wizard6TransmutationScalding MudTransmute rock or earth into boiling muck.
Sorcerer Wizard6DivinationScry LocationSpy on a distant location.
Sorcerer Wizard6AbjurationSeal PortalSeal an interplanar portal or gate.
Sorcerer Wizard6EvocationShadow Canopy (3.0)You create a dome of shadow.
Sorcerer Wizard6IllusionShadow WalkStep into shadow to travel rapidly.
Sorcerer Wizard6IllusionShadowy GrapplerIllusory force grapples subject.
Sorcerer Wizard6ConjurationShalantha’s Delicate DiskConjures disk that can store a single spell of up to 5th level and release it when broken.
Sorcerer Wizard6TransmutationSherem Transformation (3.0)Allows unborn child to select special sorcerer or monk feat.
Sorcerer Wizard6ConjurationShuffleSubjects can teleport short distances as move actions.
Sorcerer Wizard6AbjurationSign of Sealing, Greater Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened.
Sorcerer Wizard6TransmutationSmoky ConfinementSubject is imprisoned within a Tiny receptacle.
Sorcerer Wizard6AbjurationSnare Astral Traveler (3.0)Captures one astral creature and holds it motionless.
Sorcerer Wizard6NecromancySpectral DragonYou create a dragon-shaped mass of shadows that attacks under your control.
Sorcerer Wizard6NecromancySpectral TouchYour touch bestows one negative level/round.
Sorcerer Wizard6ConjurationSpore Cloak (3.0) Cloud of yellow mold spores gives you concealment, deals 1d6 Con damage to creatures that enter your square.
Sorcerer Wizard6AbjurationStarmantleCloak of stars destroys non-magical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.
Sorcerer Wizard6ConjurationSteal SummoningTake control of another caster's summoned monster.
Sorcerer Wizard6TransmutationStone BodyYour body becomes living stone.
Sorcerer Wizard6TransmutationStone to FleshRestores petrified creature.
Sorcerer Wizard6EvocationStorm of Fire and Ice Storm provides concealment, slows movement, deals cold and fire damage.
Sorcerer Wizard6ConjurationStormwalkTeleport yourself and one creature/2 levels from a storm.
Sorcerer Wizard6TransmutationSubvert Planar EssenceReduces subject’s damage reduction and spell resistance.
Sorcerer Wizard6EnchantmentSuggestion, Mass As suggestion, plus one subject/level.
Sorcerer Wizard6ConjurationSummon Monster VICalls extra-planar creature to fight for you.
Sorcerer Wizard6TransmutationSuppress FlameReduces damage and illumination from fire.
Sorcerer Wizard6NecromancySymbol of FearTriggered rune panics nearby creatures.
Sorcerer Wizard6EnchantmentSymbol of PersuasionTriggered rune charms nearby creatures.
Sorcerer Wizard6EnchantmentSymbol of ThirstTriggered rune overwhelms nearby creatures with thirst.
Sorcerer Wizard6ConjurationTactical TeleportationTeleport one creature/3 levels a short distance.
Sorcerer Wizard6TransmutationTenser’s TransformationYou gain combat bonuses.
Sorcerer Wizard6EvocationThunder Field Creatures in area take 1d8 sonic damage/round, knocked prone.
Sorcerer Wizard6AbjurationTranscribe SymbolSafely move an un-triggered magical symbol to another location.
Sorcerer Wizard6ConjurationTranscribe SymbolSafely moves an un-triggered magical symbol to another location.
Sorcerer Wizard6ConjurationTrobriand’s Baleful TeleportTeleport other against their will.
Sorcerer Wizard6TransmutationTrobriand’s GlasseeThis spell gives the target object the transparency of glass.
Sorcerer Wizard6DivinationTrue SeeingLets you see all things as they really are.
Sorcerer Wizard6ConjurationTunnel SwallowTunnel’s peristaltic convulsions deal 1d6 points of damage/level (max 15d6).
Sorcerer Wizard6NecromancyUndeath to DeathDestroys 1d4/level HD of undead (max 20d4).
Sorcerer Wizard6IllusionVeilChanges appearance of group of creatures.
Sorcerer Wizard6EnchantmentWages of SinEvil creatures attack other evil creatures.
Sorcerer Wizard6ConjurationWall of GearsCreates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft.
Sorcerer Wizard6ConjurationWall of Iron30 hp/four levels; can topple onto foes.
Sorcerer Wizard6NecromancyWaves of ColdFire creatures become shaken and cold creatures lose immunity to cold.
Sorcerer Wizard6NecromancyWrathful DoomTarget is dazed and takes damage each round equal to his essentia pool.
Sorcerer Wizard7AbjurationAbility RipTake a supernatural ability from one target and transfer to another.
Sorcerer Wizard7TransmutationAbility RipYou rip a supernatural ability of your choice away from one creature and transfer it to another.
Sorcerer Wizard7TransmutationAdamantine Wings Wings grant fly 60 ft., provide natural attacks.
Sorcerer Wizard7DivinationAdept Spirit, Mass One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
Sorcerer Wizard7NecromancyAmber SarcophagusTarget is trapped in stasis inside amber.
Sorcerer Wizard7TransmutationAnimalistic Power, Mass As animalistic power, but multiple subjects.
Sorcerer Wizard7TransmutationAnimate BreathYour breath weapon becomes an elemental.
Sorcerer Wizard7AbjurationAntimagic Aura (3.0)Antimagic field that affects one creature.
Sorcerer Wizard7AbjurationAntimagic RaySubject loses all magical powers.
Sorcerer Wizard7DivinationArcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects.
Sorcerer Wizard7UniversalArcane SpellsurgeReduce the casting time of your arcane spells.
Sorcerer Wizard7NecromancyArrow of Bone Missile or thrown weapon gains +4 bonus, subject takes 3d6 damage +1/level (max +20) or is slain.
Sorcerer Wizard7TransmutationAs the FrostTransform into a creature of cold.
Sorcerer Wizard7NecromancyAvasculateReduce foe to half hp and stun.
Sorcerer Wizard7NecromancyAwaken UndeadGrant sentience to otherwise mindless undead.
Sorcerer Wizard7AbjurationBanishmentBanishes 2 HD/level of extra-planar creatures.
Sorcerer Wizard7NecromancyBarghest’s Feast Destroy corpse, potentially preventing its return to life.
Sorcerer Wizard7EvocationBigby’s Grasping Hand Hand provides cover, pushes, or grapples.
Sorcerer Wizard7TransmutationBite of the WerebearYou gain the Strength and attacks of a werebear.
Sorcerer Wizard7TransmutationBody of War You change into warforged titan, gain some abilities.
Sorcerer Wizard7TransmutationBrilliant Aura Allies’ weapons become brilliant energy, ignoring armor.
Sorcerer Wizard7ConjurationCall KolyarutA kolyarut performs one duty for you.
Sorcerer Wizard7ConjurationChoking Cobwebs Cobwebs provide concealment, slow movement, sicken creatures
Sorcerer Wizard7NecromancyControl UndeadUndead don’t attack you while under your command.
Sorcerer Wizard7EvocationDelayed Blast Fireball1d6/level fire damage; you can postpone blast for 5 rounds.
Sorcerer Wizard7AbjurationDispelling Screen, Greater Targeted dispel magic on any creatures and unattended items, +20 max on caster level check.
Sorcerer Wizard7ConjurationDragon Ally As lesser dragon ally, but up to 15 HD.
Sorcerer Wizard7ConjurationDrawmij’s Instant SummonsPrepared object appears in your hand.
Sorcerer Wizard7TransmutationEladrin FormYou become an incorporeal globe.
Sorcerer Wizard7TransmutationElemental BodyYou take on the qualities of a type of elemental.
Sorcerer Wizard7EvocationEmerald Flame FistTouch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage.
Sorcerer Wizard7AbjurationEnergy AbsorptionTarget gains resistance 10 to energy; can turn one energy attack into healing
Sorcerer Wizard7NecromancyEnergy EbbGive subject one negative level/round for 1 round/level.
Sorcerer Wizard7AbjurationEnergy ImmunitySubject and equipment gain immunity to damage of specified energy type.
Sorcerer Wizard7TransmutationEnergy Transformation FieldArea absorbs magic energy to power a predetermined spell.
Sorcerer Wizard7TransmutationEthereal JauntYou become ethereal for 1 round/level.
Sorcerer Wizard7NecromancyEvil GlareParalyze creatures with your glare.
Sorcerer Wizard7TransmutationEye of the Beholder (3.0)Caster’s eye gains random beholder ray.
Sorcerer Wizard7DivinationFiendish Clarity Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good
Sorcerer Wizard7NecromancyFinger of DeathKills one subject.
Sorcerer Wizard7TransmutationFlesh to Salt, MassTurns several creatures into statues of salt.
Sorcerer Wizard7EvocationForcecageCube or cage of force imprisons all inside.
Sorcerer Wizard7DivinationGem Tracer You create a magical link between an object and a gem, allowing you to locate the object and scry upon the bearer.
Sorcerer Wizard7AbjurationGhost TrapIncorporeal creatures turn corporeal.
Sorcerer Wizard7AbjurationGlacial Ward, GreaterArea around you provides SR 25 against fire spells and effects.
Sorcerer Wizard7TransmutationGlass StrikeTurns subject into glass.
Sorcerer Wizard7EvocationGlorious Master of the Elements Channel acid, cold, electricity, or fire damage into ranged touch attacks.
Sorcerer Wizard7ConjurationHalaster’s Fetch IV As Summon Monster IV, but the creatures remain and become free-willed.
Sorcerer Wizard7AbjurationHide from DragonsDragons can’t perceive one subject/2 levels.
Sorcerer Wizard7EnchantmentHiss of SleepYou induce comatose slumber in targets.
Sorcerer Wizard7EnchantmentHold Person, Mass As hold person, but all within 30 ft.
Sorcerer Wizard7ConjurationIce CastleCreates castle of snow and ice with an array of magical effects.
Sorcerer Wizard7EvocationIce ClawClaw of ice grapples and deals cold damage.
Sorcerer Wizard7ConjurationIncarnum BladestormStorm of blades deals Wis damage to living creatures within.
Sorcerer Wizard7EnchantmentInsanitySubject suffers continuous confusion.
Sorcerer Wizard7TransmutationInvestiture of the Ice DevilTarget deals +1d6 cold damage and slows foes with successful melee attacks.
Sorcerer Wizard7IllusionInvisibility, Mass As invisibility, but affects all in range.
Sorcerer Wizard7AbjurationIronguardSubject becomes immune to all metal.
Sorcerer Wizard7AbjurationJustice of the Wyrm KingCreate a field of arcane force that deals 4d6 damage to melee attackers.
Sorcerer Wizard7AbjurationKiss of Draconic DefianceHinder nearby spellcasters; counter one spell automatically.
Sorcerer Wizard7NecromancyKiss of the Vampire You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.
Sorcerer Wizard7TransmutationLifeboundPossessing spirit is locked to host creature and is destroyed if host is slain.
Sorcerer Wizard7UniversalLimited WishAlters reality—within spell limits.
Sorcerer Wizard7ConjurationLuminous Assassin, Greater As luminous assassin, but the assassin is more powerful.
Sorcerer Wizard7NecromancyMiasma of EntropyRot all natural materials in 30-ft. cone-shaped burst.
Sorcerer Wizard7TransmutationMirror Walking (3.0)You may use a mirror to enter the plane of Mirrors.
Sorcerer Wizard7ConjurationMordenkainen’s Magnificent MansionDoor leads to extra-dimensional mansion.
Sorcerer Wizard7EvocationMordenkainen’s SwordFloating magic blade strikes opponents.
Sorcerer Wizard7TransmutationNar FiendbondSubject gains half-fiend template.
Sorcerer Wizard7NecromancyNecrotic Curse Cure spells in area deal damage, living beings don't heal with rest.
Sorcerer Wizard7NecromancyNecrotic TumorPermanently control encysted subject.
Sorcerer Wizard7EnchantmentNybor’s Stern Reproof As Nybor’s mild admonishment, but target must save or die.
Sorcerer Wizard7TransmutationOpen Lesser Chakra Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra.
Sorcerer Wizard7ConjurationPhase DoorCreates an invisible passage through wood or stone.
Sorcerer Wizard7AbjurationPlanar BubbleCreate bubble around target creature that emulates target’s native planar environment.
Sorcerer Wizard7ConjurationPlane ShiftAs many as eight subjects travel to another plane.
Sorcerer Wizard7EnchantmentPower Word BlindBlinds creature with 200 hp or less.
Sorcerer Wizard7EvocationPrismatic EyeOrb produces individual prismatic rays as touch attacks.
Sorcerer Wizard7EvocationPrismatic SprayRays hit subjects with variety of effects.
Sorcerer Wizard7IllusionProject ImageIllusory double can talk and cast spells.
Sorcerer Wizard7AbjurationPsychic Turmoil, Greater As psychic turmoil, but you gain power points as temporary hit points.
Sorcerer Wizard7NecromancyPulse of HateNearby enemies take 2d6 damage/ round.
Sorcerer Wizard7EvocationRadiant Assault 1d6 damage/level, victims dazed or dazzled.
Sorcerer Wizard7EnchantmentRebuke, Final As rebuke, except the subject must save or die.
Sorcerer Wizard7NecromancyRetributive EnervationAny living creature that strikes you in melee gains a negative level.
Sorcerer Wizard7TransmutationReverse GravityObjects and creatures fall upward.
Sorcerer Wizard7NecromancyRighteous Glare Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Sorcerer Wizard7EvocationScalding TouchTouch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.
Sorcerer Wizard7DivinationScrying, Greater As scrying, but faster and longer.
Sorcerer Wizard7NecromancySeed of Undeath, Greater As seed of undeath, but affects an area.
Sorcerer Wizard7AbjurationSequesterSubject is invisible to sight and scrying; renders creature comatose.
Sorcerer Wizard7IllusionShadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real.
Sorcerer Wizard7ConjurationShadow TrapBind a greater shadow to an object as its guardian.
Sorcerer Wizard7IllusionSimulacrumCreates partially real double of a creature.
Sorcerer Wizard7IllusionSolipsismSubject believes it alone exists.
Sorcerer Wizard7NecromancySoul Link Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments.
Sorcerer Wizard7TransmutationSpell MatrixStores up to two spells of 3rd level or lower to be released later.
Sorcerer Wizard7AbjurationSpell Snare, GreaterDragonshard absorbs a spell or spell-like ability of up to 6th level.
Sorcerer Wizard7AbjurationSpell TurningReflect 1d4+6 spell levels back at caster.
Sorcerer Wizard7TransmutationStatueSubject can become a statue at will.
Sorcerer Wizard7TransmutationStone Shape, GreaterSculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape.
Sorcerer Wizard7TransmutationStone Trap Block of stone turns invisible, hovers in the air, and drops when condition is met.
Sorcerer Wizard7EvocationStored Lightning Bolt Electricity deals ld6/level damage, explodes out from surface after delay you select.
Sorcerer Wizard7ConjurationStun RaySubject stunned 1d4+1 rounds.
Sorcerer Wizard7EvocationSubmerge ShipYou control ship mentally while it travels underwater.
Sorcerer Wizard7ConjurationSummon Monster VIICalls extra-planar creature to fight for you.
Sorcerer Wizard7NecromancySword of DarknessBlade of negative energy bestows one or more negative levels.
Sorcerer Wizard7EnchantmentSymbol of StunningTriggered rune stuns nearby creatures.
Sorcerer Wizard7NecromancySymbol of WeaknessTriggered rune weakens nearby creatures.
Sorcerer Wizard7EnchantmentSymphonic NightmareDiscordant noise haunts subject’s sleep.
Sorcerer Wizard7TransmutationSynostodweomerChannel a spell into positive energy to cure 1d8/spell level.
Sorcerer Wizard7ConjurationTeleport Object As teleport, but affects a touched object.
Sorcerer Wizard7ConjurationTeleport, Greater As teleport, but no range limit and no off-target arrival.
Sorcerer Wizard7TransmutationTomb of LightEntraps and harms evil extra-planar creatures.
Sorcerer Wizard7EnchantmentTransfixHumanoids freeze in place until condition you specify is met.
Sorcerer Wizard7ConjurationTruename BindingEnslaves extra-planar creature of CR 10 or less with the power of its truename.
Sorcerer Wizard7TransmutationUnicorn Heart Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once.
Sorcerer Wizard7ConjurationVipergoutSpit forth celestial or fiendish vipers that attack your foes.
Sorcerer Wizard7DivinationVision As legend lore, but quicker and strenuous.
Sorcerer Wizard7TransmutationVitrifyMelts sand into glass.
Sorcerer Wizard7ConjurationWall of Eyes (3.0)Creates barrier that caster can see through and that paralyzes and consumes those that touch it.
Sorcerer Wizard7NecromancyWaves of ExhaustionSeveral targets become exhausted.
Sorcerer Wizard7EvocationWhirl of FangsCreate a barrier of fangs of force doing 12d4 to those who try to cross it.
Sorcerer Wizard7EvocationWhirlwind of Teeth (3.0)Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.
Sorcerer Wizard8EnchantmentAntipathyObject or location affected by spell repels certain creatures.
Sorcerer Wizard8NecromancyAvascular Mass Reduce foe to half hp and stun, entangle in 20-ft. radius from victim.
Sorcerer Wizard8TransmutationAxiomatic CreatureTransforms creature into an axiomatic creature.
Sorcerer Wizard8NecromancyBestow Curse, Greater As bestow curse, but more severe penalties.
Sorcerer Wizard8TransmutationBestow Curse, Greater As bestow curse, but more severe penalties.
Sorcerer Wizard8EvocationBigby's Clenched Fist Large hand provides cover, pushes, or attacks your foes.
Sorcerer Wizard8EnchantmentBindingUtilizes an array of techniques to imprison a creature.
Sorcerer Wizard8NecromancyBlackfire Subject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures.
Sorcerer Wizard8TransmutationBlackstaff (3.0)Greatly enhances staff or quarterstaff.
Sorcerer Wizard8TransmutationBreath Weapon AdmixtureYour breath weapon also deals a second type of damage.
Sorcerer Wizard8TransmutationCelerity, Greater Take a full-round action immediately, but be dazed for a round.
Sorcerer Wizard8AbjurationChain DispelDispel multiple magical effects in multiple creatures.
Sorcerer Wizard8EnchantmentCharm Monster, Mass As charm monster, but all within 30 ft.
Sorcerer Wizard8NecromancyCloneDuplicate awakens when original dies.
Sorcerer Wizard8ConjurationConjure Midnight Construct, GreaterShape a construct from incarnum to fight for you.
Sorcerer Wizard8NecromancyCreate Greater Undead Create shadows, wraiths, spectres, or devourers.
Sorcerer Wizard8ConjurationDeadly LaharCreate a wave of molten volcanic rock that sticks to creatures.
Sorcerer Wizard8EnchantmentDemand As sending, plus you can send suggestion.
Sorcerer Wizard8EvocationDepthsurge Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships.
Sorcerer Wizard8EnchantmentDesert BindingImprisons creature as sand in an hourglass or wind in the waste.
Sorcerer Wizard8NecromancyDevastate Undead (3.0)Destroy undead to grant yourself negative material plane energy.
Sorcerer Wizard8AbjurationDimensional LockTeleportation and interplanar travel blocked for one day/level.
Sorcerer Wizard8DivinationDiscern LocationReveals exact location of creature or object.
Sorcerer Wizard8TransmutationDreaded Form of the Eye TyrantYou take the form of a beholder.
Sorcerer Wizard8TransmutationDream Travel (3.0)Travel rapidly through the region of dreams.
Sorcerer Wizard8TransmutationEarth GlideGrants the ability to glide thru earth like an earth elemental.
Sorcerer Wizard8TransmutationEmbrace the Dark ChaosExchanges one of target’s feats for an Abyssal inheritor feat.
Sorcerer Wizard8TransmutationExcavateCreates a permanent passage in earth and walls.
Sorcerer Wizard8AbjurationExpunge the SupernaturalPermanently eliminates a foe’s supernatural ability.
Sorcerer Wizard8EnchantmentFamilial Geas Commands subject to undertake a task, which passes to his nearest kin if he dies.
Sorcerer Wizard8EvocationField of Icy Razors Creatures in area take normal and cold damage, might be slowed.
Sorcerer Wizard8ConjurationFierce Pride of the BeastlandsSummon celestial lions and celestial dire lions to follow your commands.
Sorcerer Wizard8TransmutationFimbulwinterCreates winter weather for miles around you that lasts for months.
Sorcerer Wizard8TransmutationFlensing Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds.
Sorcerer Wizard8TransmutationGhostformYou assume incorporeal form and gain some incorporeal traits and bonuses.
Sorcerer Wizard8DivinationGuardian Spirit, Mass One subject/caster level can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
Sorcerer Wizard8NecromancyGutwrench (3.0)Kills subject and gives caster 4d6 temporary hit points and +4 Strength.
Sorcerer Wizard8EvocationHalaster’s BlacksphereBead of force in a spell.
Sorcerer Wizard8ConjurationHalaster’s Fetch V As Summon Monster V, but the creatures remain and become free-willed.
Sorcerer Wizard8NecromancyHeart of Stone Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year.
Sorcerer Wizard8NecromancyHorrid WiltingDeals 1d6/level damage within 30 ft.
Sorcerer Wizard8ConjurationIcy ClawYou conjure a Medium claw that fights on your behalf.
Sorcerer Wizard8ConjurationIncendiary CloudCloud deals 4d6 fire damage/round.
Sorcerer Wizard8TransmutationInvestiture of the Horned DevilTarget stuns foes with successful melee attack.
Sorcerer Wizard8IllusionInvisibility, Superior Subject is invisible to sight, hearing, and scent for 1 minute/level, and can attack.
Sorcerer Wizard8TransmutationIron BodyYour body becomes living iron.
Sorcerer Wizard8NecromancyLast JudgmentEvil creatures are struck dead and sent to Lower Planes.
Sorcerer Wizard8NecromancyLeech UndeathHarm undead to gain temporary hit points.
Sorcerer Wizard8EvocationLightning Ring Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.
Sorcerer Wizard8EnchantmentMaddening WhispersYou induce confusion and madness in targets.
Sorcerer Wizard8TransmutationMake Manifest, MassAs make manifest but affecting all creatures in the area.
Sorcerer Wizard8ConjurationMazeTraps subject in extra-dimensional maze.
Sorcerer Wizard8AbjurationMind BlankSubject is immune to mental/emotional magic and scrying.
Sorcerer Wizard8EnchantmentMind of the LabyrinthConfuse enemies who try to affect your mind; dominate one such attacker.
Sorcerer Wizard8DivinationMoment of Prescience You gain insight bonus on single attack roll, check, or save.
Sorcerer Wizard8ConjurationMordenkainen’s Capable CaravelCreates magical ship with extra-dimensional staterooms.
Sorcerer Wizard8AbjurationMysterious RedirectionAttacks against you have 50% chance to strike adjacent target instead.
Sorcerer Wizard8AbjurationMystic ShieldBlocks all 6th level or lower spells.
Sorcerer Wizard8NecromancyNecrotic EmpowermentDraw personal vigor from mother cyst.
Sorcerer Wizard8EvocationOtiluke’s Telekinetic Sphere As resilient sphere, but you move sphere telekinetically.
Sorcerer Wizard8EnchantmentOtto’s Irresistible DanceForces subject to dance.
Sorcerer Wizard8NecromancyPlagueOne creature/level contracts quickly terminal disease.
Sorcerer Wizard8ConjurationPlane Shift, GreaterPlane shift accurately to your desired destination.
Sorcerer Wizard8EvocationPolar RayRanged touch attack deals 1d6/level cold damage.
Sorcerer Wizard8TransmutationPolymorph Any ObjectChanges any subject into anything else.
Sorcerer Wizard8EnchantmentPower Word PetrifyPetrifies one creature with 100 hp or less.
Sorcerer Wizard8EnchantmentPower Word StunStuns creature with 150 hp or less.
Sorcerer Wizard8EvocationPrismatic Bow Creates bow that allows seven attacks, each with a different prismatic effect.
Sorcerer Wizard8AbjurationPrismatic WallWall’s colors have array of effects.
Sorcerer Wizard8AbjurationProtection from SpellsConfers +8 resistance bonus.
Sorcerer Wizard8DivinationPrying Eyes, Greater As prying eyes, but eyes have true seeing.
Sorcerer Wizard8TransmutationRitual of Renaming You give a creature a new personal truename, expunging the old one.
Sorcerer Wizard8IllusionScintillating Pattern Twisting colors confuse, stun, or render unconscious.
Sorcerer Wizard8IllusionScreen Illusion hides area from vision, scrying.
Sorcerer Wizard8NecromancySever LegacyTarget permanently loses all legacy abilities.
Sorcerer Wizard8IllusionShadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real.
Sorcerer Wizard8IllusionShifting Paths Illusion hides path, creates false new path.
Sorcerer Wizard8EvocationShout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sorcerer Wizard8AbjurationShun the Dark ChaosExchanges one of target’s Abyssal inheritor feats for another kind of feat.
Sorcerer Wizard8TransmutationSimbul’s Skeletal Deliquescence (3.0)Target becomes a soft-bodied ooze-like creature.
Sorcerer Wizard8NecromancySkeletal GuardCreate one skeleton/level with turn resistance.
Sorcerer Wizard8TransmutationSoul’s Treasure Lost (3.0)Disintegrates subject’s most valuable object.
Sorcerer Wizard8AbjurationSoulbanned ZoneCreate an immobile area that blocks all incarnum effects for 10 min./level.
Sorcerer Wizard8IllusionStalking Spell (3.0) Subject hidden from sight, hearing, and scent.
Sorcerer Wizard8NecromancySteal Life (3.0)Caster drains 1 ability score point per round and becomes younger.
Sorcerer Wizard8TransmutationStone Metamorphosis, GreaterChanges 10 cu. ft. + 10 cu. ft./ level of stone into another type of stone.
Sorcerer Wizard8TransmutationStunning Breath, GreaterYour breath weapon also stuns creatures for 2d4 rounds.
Sorcerer Wizard8ConjurationSummon Monster VIIICalls extra-planar creature to fight for you.
Sorcerer Wizard8EvocationSunburst Blinds all within 10 ft., deals 6d6 damage.
Sorcerer Wizard8NecromancySymbol of DeathTriggered rune slays nearby creatures.
Sorcerer Wizard8EnchantmentSymbol of InsanityTriggered rune renders nearby creatures insane.
Sorcerer Wizard8EnchantmentSympathyObject or location attracts certain creatures.
Sorcerer Wizard8TransmutationTemporal StasisPuts subject into suspended animation.
Sorcerer Wizard8NecromancyTouch of the GravebornMelee touch attack deals 10d6 damage or controls undead creature.
Sorcerer Wizard8ConjurationTrap the SoulImprisons subject within gem.
Sorcerer Wizard8AbjurationTruename DispelCancels spells and magical effects on a creature whose personal truename you know.
Sorcerer Wizard8TransmutationUnyielding Form of Inevitable DeathYou take the form of a marut.
Sorcerer Wizard8NecromancyVeil of UndeathYou gain undead traits.
Sorcerer Wizard8AbjurationWall of Greater Dispel MagicCreatures passing through a transparent wall become subjects of targeted greater dispel magic.
Sorcerer Wizard8EnchantmentWrathful CastigationTarget dies or may be dazed and –4 on all saves for 1 round/level.
Sorcerer Wizard8EvocationZajimarn’s Field of Icy Razors (3.0) Creatures in area take normal and cold damage, may be slowed.
Sorcerer Wizard9AbjurationAbsorptionYou absorb targeted spell energy to power spells of your own.
Sorcerer Wizard9ConjurationAbyssal ArmySummons demons to fight for you.
Sorcerer Wizard9ConjurationAbyssal Rift Opens a rift in the ground, damaging creatures and structures.
Sorcerer Wizard9NecromancyAstral ProjectionProjects you and companions onto Astral Plane.
Sorcerer Wizard9TransmutationAwaken ConstructConstruct gains humanlike sentience.
Sorcerer Wizard9EvocationBigby’s Crushing Hand Large hand provides cover, pushes, or crushes your foes.
Sorcerer Wizard9EvocationBinding Chain of FateHold’s a target perfectly still and does 2d6 force a round.
Sorcerer Wizard9ConjurationBlack Blade of DisasterFloating magic weapon disintegrates subjects.
Sorcerer Wizard9ConjurationBlinding Glory100-ft./level radius of light that blinds evil creatures.
Sorcerer Wizard9TransmutationBreath Weapon AdmixtureAdd a second kind of energy to your breath weapon.
Sorcerer Wizard9EvocationBurst of Glacial Wrath Freeze nearby creatures, turning them into solid blocks of ice.
Sorcerer Wizard9TransmutationBurst of Glacial Wrath Freeze nearby creatures, turning them into solid blocks of ice.
Sorcerer Wizard9ConjurationCall MarutA marut performs one duty for you.
Sorcerer Wizard9EvocationChain Contingency (3.0) As contingency spell, except that it triggers three spells.
Sorcerer Wizard9TransmutationConstruct Essence, GreaterGrants a living construct all the benefits of the construct type.
Sorcerer Wizard9EvocationCrushing Fist of Spite (3.0)Fist deals 1d6 damage/level each round.
Sorcerer Wizard9EvocationDeadly SunstrokeCreatures take 1d6 fire damage/ level and become fatigued.
Sorcerer Wizard9EvocationDetonateSlays subject and creates 20-ft.-radius explosion that deals 1d6 damage/level (max 20d6).
Sorcerer Wizard9ConjurationDimension Jumper, GreaterTeleport yourself up to 60 feet once per round.
Sorcerer Wizard9EnchantmentDominate Monster As dominate person, but any creature.
Sorcerer Wizard9ConjurationDragon Ally, Greater As lesser dragon ally, but up to 21 HD.
Sorcerer Wizard9TransmutationDragonshapeYou take on the form and abilities of a Huge red dragon.
Sorcerer Wizard9AbjurationElminster’s Effulgent EpurationCreates one sphere/level to negate hostile magic.
Sorcerer Wizard9NecromancyEnergy DrainSubject gains 2d4 negative levels.
Sorcerer Wizard9NecromancyEnervating BreathYour breath weapon also bestows 2d4 negative levels.
Sorcerer Wizard9NecromancyEnsul’s SoultheftDrain stats to heal yourself.
Sorcerer Wizard9TransmutationEtherealnessTravel to Ethereal Plane with companions.
Sorcerer Wizard9DivinationEye of Power As arcane eye, but you can cast spells of 3rd level or lower through it.
Sorcerer Wizard9DivinationForesight“Sixth sense” warns of impending danger.
Sorcerer Wizard9AbjurationFreedomReleases creature from imprisonment.
Sorcerer Wizard9TransmutationFrostfellIntense cold turns all subjects in area into ice.
Sorcerer Wizard9ConjurationGateConnects two planes for travel or summoning.
Sorcerer Wizard9ConjurationGenius LociCreate a guardian spirit for a specific location.
Sorcerer Wizard9ConjurationHalaster’s Fetch VI As Summon Monster VI, but the creatures remain and become free-willed.
Sorcerer Wizard9AbjurationHalaster’s Teleport CageRandomizes teleportation of all kinds.
Sorcerer Wizard9ConjurationHeavenly HostSummons archons to fight for you.
Sorcerer Wizard9ConjurationHellish HordeSummons devils to fight for you.
Sorcerer Wizard9NecromancyHide Life (3.0)You cannot die.
Sorcerer Wizard9DivinationHindsightYou see into the past.
Sorcerer Wizard9EnchantmentHold Monster, Mass As hold monster, but all within 30 ft.
Sorcerer Wizard9IllusionIce AssassinCreates duplicate of creature with sole purpose to slay original.
Sorcerer Wizard9EvocationIceberg Block of ice falls from sky, dealing 20d6 damage and burying subjects.
Sorcerer Wizard9AbjurationImprisonmentEntombs subject beneath the earth.
Sorcerer Wizard9TransmutationIncarnate Construct (3.0)Turns construct into living creature.
Sorcerer Wizard9EvocationInstant RefugeTransport to a safe location of your choice.
Sorcerer Wizard9TransmutationInvestiture of the Hellfire EngineTarget gains iron body and 8d10 breath weapon of hellfire.
Sorcerer Wizard9TransmutationInvestiture of the Pit Fiend Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.
Sorcerer Wizard9EvocationInvoke MagicMomentarily negate anti-magic effects.
Sorcerer Wizard9AbjurationKhelben’s DweomerdoomCounter target’s spells before they can be cast.
Sorcerer Wizard9NecromancyLaeral’s Crowning TouchCurse spellcaster to lose levels when spells are cast.
Sorcerer Wizard9EvocationLash of ForceWhip of force strikes for 5d6 damage; can become a 15d6 line attack.
Sorcerer Wizard9AbjurationMagic MiasmaSolid fog reduces caster level by –4.
Sorcerer Wizard9AbjurationMaw of Chaos Chaotic energy dazes, deals damage, impedes concentration.
Sorcerer Wizard9EvocationMeteor SwarmFour exploding spheres each deal 6d6 fire damage.
Sorcerer Wizard9EnchantmentMindrape (3.0)Caster learns everything subject knows and can alter its memory or knowledge.
Sorcerer Wizard9AbjurationMordenkainen's Disjunction Dispels magic, disenchants magic items.
Sorcerer Wizard9EvocationMycontil's Last ResortSacrifice all remaining spells to unleash devastating explosion.
Sorcerer Wizard9NecromancyNecrotic TerminationPermanently eliminates encysted subject.
Sorcerer Wizard9ConjurationNode GenesisCreates a Class 1 node.
Sorcerer Wizard9ConjurationObedient AvalancheSnowy avalanche crushes and buries your foes.
Sorcerer Wizard9TransmutationOpen Greater Chakra Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.
Sorcerer Wizard9TransmutationPerinarch, PlanarGain control over a small area of any divinely morphic plane.
Sorcerer Wizard9NecromancyPlague of UndeadAnimates horde of undead.
Sorcerer Wizard9ConjurationPlanar NavigationSend a whole ship to another plane.
Sorcerer Wizard9EnchantmentPower Word KillKills one creature with 100 hp or less.
Sorcerer Wizard9ConjurationPrecipitate Complete BreachYou rip wide the boundary between two planes.
Sorcerer Wizard9EvocationPrismatic DelugeCall down a prismatic effect over a wide area.
Sorcerer Wizard9AbjurationPrismatic Sphere As prismatic wall, but surrounds on all sides.
Sorcerer Wizard9EnchantmentProgrammed Amnesia Destroy, alter, or replace memories in target creature.
Sorcerer Wizard9EvocationReality MaelstromHole in reality sends creatures and objects to another plane.
Sorcerer Wizard9AbjurationReaving Dispel On a targeted dispel, steal spell power and effects for yourself.
Sorcerer Wizard9ConjurationRefugeAlters item to transport its possessor to you.
Sorcerer Wizard9TransmutationReplicate CastingDuplicate observed spell or spell-like ability.
Sorcerer Wizard9TransmutationRevitalize Legacy, GreaterGet extra use of chosen greater legacy ability.
Sorcerer Wizard9ConjurationRing of FireCreate a spreading area of lava.
Sorcerer Wizard9IllusionShades As shadow conjuration, but up to 8th level and 80% real.
Sorcerer Wizard9TransmutationShapechange Transforms you into any creature, and change forms once per round.
Sorcerer Wizard9NecromancySoul BindTraps newly dead soul to prevent resurrection.
Sorcerer Wizard9AbjurationSoulmeld DisjunctionOne or more of target’s soulmelds are destroyed.
Sorcerer Wizard9TransmutationSpell Matrix, GreaterStores up to three spells of 3rd level or lower to be released later.
Sorcerer Wizard9ConjurationSphere of Ultimate Destruction Featureless black sphere does 2d6/level damage, disintegrates.
Sorcerer Wizard9AbjurationSrinshee’s Spell Shift Instead of countering another’s spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.
Sorcerer Wizard9ConjurationSummon Elemental MonolithCalls powerful elemental creature to fight for you.
Sorcerer Wizard9ConjurationSummon Golem Summon a clay, flesh, iron, or stone golem from a small amount of like material.
Sorcerer Wizard9ConjurationSummon Monster IXCalls extra-planar creature to fight for you.
Sorcerer Wizard9ConjurationTeleportation CircleCircle teleports any creature inside to designated spot.
Sorcerer Wizard9EvocationTidal Wave Massive wave damages boats, creatures, and structures on a coast.
Sorcerer Wizard9TransmutationTime StopYou act freely for 1d4+1 rounds.
Sorcerer Wizard9ConjurationTowering Thunderhead Clouds provide concealment, block ranged attacks, empower sonic or electricity spells.
Sorcerer Wizard9TransmutationTransmute Rock to LavaTransforms one 10-ft. cube with subsequent fire damage and effects.
Sorcerer Wizard9ConjurationTruename Binding, GreaterEnslaves extra-planar creature of CR 14 or less with the power of its truename.
Sorcerer Wizard9AbjurationUnbindingFrees everyone in range from spells that constrain or bind.
Sorcerer Wizard9TransmutationUndermasterYou gain earth-related spell-like abilities.
Sorcerer Wizard9NecromancyUnnameErase a creature from reality.
Sorcerer Wizard9ConjurationUtterdark100-ft./level radius of darkness that evil creatures can see through.
Sorcerer Wizard9ConjurationVile DeathUndead creature gains fiendish template.
Sorcerer Wizard9NecromancyWail of the BansheeKills one creature/level.
Sorcerer Wizard9IllusionWeird As phantasmal killer, but affects all within 30 ft.
Sorcerer Wizard9UniversalWish As limited wish, but with fewer limits.
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