Sorcerer Wizard | 0 | Conjuration | Acid Splash | Orb deals 1d3 acid damage. |
Sorcerer Wizard | 0 | Transmutation | Amanuensis | Copy non-magical text. |
Sorcerer Wizard | 0 | Universal | Arcane Mark | Inscribes a personal rune (visible or invisible). |
Sorcerer Wizard | 0 | Conjuration | Caltrops | Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
Sorcerer Wizard | 0 | Evocation | Candlelight (3.0) | You cause an object to glow like a candle, shedding light in a 5-foot radius |
Sorcerer Wizard | 0 | Evocation | Dancing Lights | Creates torches or other lights. |
Sorcerer Wizard | 0 | Enchantment | Daze | Humanoid creature of 4 HD or less loses next action. |
Sorcerer Wizard | 0 | Divination | Detect Ghost (3.0) | Reveals ghosts within 60 ft. |
Sorcerer Wizard | 0 | Divination | Detect Magic | Detects spells and magic items within 60 ft. |
Sorcerer Wizard | 0 | Divination | Detect Poison | Detects poison in one creature or small object. |
Sorcerer Wizard | 0 | Necromancy | Disrupt Ectoplasm (3.0) | Deals 1d6 damage to ectoplasm. |
Sorcerer Wizard | 0 | Necromancy | Disrupt Undead | Deals 1d6 damage to one undead. |
Sorcerer Wizard | 0 | Evocation | Electric Jolt | Ranged touch attack deals 1d3 electricity damage. |
Sorcerer Wizard | 0 | Evocation | Flare | Dazzles one creature (-1 on attack rolls). |
Sorcerer Wizard | 0 | Illusion | Ghost Sound | Figment sounds. |
Sorcerer Wizard | 0 | Transmutation | Launch Bolt | Launches a crossbow bolt up to 80 ft. |
Sorcerer Wizard | 0 | Transmutation | Launch Item | Hurls Fine item up to Medium range. |
Sorcerer Wizard | 0 | Evocation | Light | Object shines like a torch. |
Sorcerer Wizard | 0 | Transmutation | Mage Hand | 5-pound telekinesis. |
Sorcerer Wizard | 0 | Transmutation | Mending | Makes minor repairs on an object. |
Sorcerer Wizard | 0 | Transmutation | Message | Whispered conversation at distance. |
Sorcerer Wizard | 0 | Transmutation | Open/Close | Opens or closes small or light things. |
Sorcerer Wizard | 0 | Transmutation | Preserve Ectoplasm (3.0) | Prevents ectoplasm from fading away. |
Sorcerer Wizard | 0 | Necromancy | Preserve Organ (3.0) | Protects one detached organ from decay for 24 hours. |
Sorcerer Wizard | 0 | Universal | Prestidigitation | Performs minor tricks. |
Sorcerer Wizard | 0 | Evocation | Ray of Frost | Ray deals 1d3 cold damage. |
Sorcerer Wizard | 0 | Divination | Read Magic | Read scrolls and spellbooks. |
Sorcerer Wizard | 0 | Transmutation | Repair Minor Damage | Repairs 1 point of damage to any construct. |
Sorcerer Wizard | 0 | Abjuration | Resistance | Subject gains +1 on saving throws. |
Sorcerer Wizard | 0 | Illusion | Silent Portal | Negates sound from door or window. |
Sorcerer Wizard | 0 | Transmutation | Slash Tongue (3.0) | Subject takes 1 penalty on attacks, saves, and checks for 1 round. |
Sorcerer Wizard | 0 | Evocation | Sonic Snap | Subject takes 1 point of sonic damage and is deafened 1 round. |
Sorcerer Wizard | 0 | Transmutation | Stick | Glues an object weighing 5 pounds or less to another object. |
Sorcerer Wizard | 0 | Necromancy | Touch of Fatigue | Touch attack fatigues target. |
Sorcerer Wizard | 0 | Illusion | Unnerving Gaze (3.0) | Subject takes 1 penalty on attacks for 1d3 rounds. |
Sorcerer Wizard | 1 | Transmutation | Aberrate (3.0) | Subject becomes an aberration. |
Sorcerer Wizard | 1 | Transmutation | Accelerated Movement | Balance, Climb, or Move Silently at normal speed with no penalty on skill check. |
Sorcerer Wizard | 1 | Abjuration | Alarm | Wards an area for 2 hours/level. |
Sorcerer Wizard | 1 | Illusion | Alibi | Target believes he encountered you recently. |
Sorcerer Wizard | 1 | Illusion | Alustriel's Banner (3.0) | Create a glowing banner and the sound of a horn blowing. |
Sorcerer Wizard | 1 | Divination | Ancient Knowledge | Gain a +5 insight bonus on a single Knowledge check. |
Sorcerer Wizard | 1 | Transmutation | Animate Rope | Makes a rope move at your command. |
Sorcerer Wizard | 1 | Divination | Appraising Touch | Gain +10 bonus on Appraise checks. |
Sorcerer Wizard | 1 | Divination | Arcane Sensitivity | Discern subject's spellcasting ability and power level. |
Sorcerer Wizard | 1 | Transmutation | Armor Lock | Targets armor becomes restrictive, slowing movement to 10 ft. |
Sorcerer Wizard | 1 | Divination | Arrow Mind | You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Sorcerer Wizard | 1 | Transmutation | Babau Slime | Secrete a body-covering acid that damages attacking foes. |
Sorcerer Wizard | 1 | Necromancy | Backbiter | Weapon strikes wielder. |
Sorcerer Wizard | 1 | Enchantment | Beckon Person | Force a humanoid to approach you against its will. |
Sorcerer Wizard | 1 | Conjuration | Benign Transposition | Two willing subjects switch places. |
Sorcerer Wizard | 1 | Transmutation | Bestow Wound | Caster transfers 1 hp/level of wounds to another. |
Sorcerer Wizard | 1 | Evocation | Bigbys Helping Hand | Hand of force holds things and provides a +2 competence bonus to some skills. |
Sorcerer Wizard | 1 | Evocation | Bigbys Tripping Hand | Hand trips subject. |
Sorcerer Wizard | 1 | Conjuration | Black Bag (3.0) | Creates extra-dimensional bag of torture tools. |
Sorcerer Wizard | 1 | Necromancy | Blade of Blood | Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
Sorcerer Wizard | 1 | Conjuration | Blades of Fire | Your melee weapons deal +1d8 fire damage for 1 round. |
Sorcerer Wizard | 1 | Conjuration | Blockade | Fill 5-ft. square with enormous block of wood. |
Sorcerer Wizard | 1 | Evocation | Blood Wind | Subject uses natural weapons at range. |
Sorcerer Wizard | 1 | Evocation | Bonerattle (3.0) | Vibration deals 1d4/level to bone. |
Sorcerer Wizard | 1 | Transmutation | Breath Flare | Your breath weapon dazzles subjects. |
Sorcerer Wizard | 1 | Conjuration | Bulwark of Reality | Bonus to AC equal to half your level (+5 minimum). |
Sorcerer Wizard | 1 | Evocation | Burning Hands | 1d4/level fire damage (max 5d4). |
Sorcerer Wizard | 1 | Transmutation | Burning Rage | Subject takes 4 points of damage/ round, gains attack bonus and DR. |
Sorcerer Wizard | 1 | Necromancy | Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. |
Sorcerer Wizard | 1 | Enchantment | Charm Person | Makes one person your friend. |
Sorcerer Wizard | 1 | Transmutation | Cheat | Caster rerolls when determining the success of a game of chance. |
Sorcerer Wizard | 1 | Necromancy | Chill Touch | One touch/level deals 1d6 damage and possibly 1 Str damage. |
Sorcerer Wizard | 1 | Illusion | Color Spray | Knocks unconscious, blinds, and/or stuns weak creatures. |
Sorcerer Wizard | 1 | Divination | Combat Readiness | Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
Sorcerer Wizard | 1 | Divination | Comprehend Languages | You understand all spoken and written languages. |
Sorcerer Wizard | 1 | Conjuration | Corrosive Grasp | 1 touch/level deals 1d8 acid damage. |
Sorcerer Wizard | 1 | Conjuration | Create Ectoplasm (3.0) | Create 1 lb./level of raw ectoplasm. |
Sorcerer Wizard | 1 | Conjuration | Create Trap | Creates a CR 1 trap. |
Sorcerer Wizard | 1 | Divination | Critical Strike | For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
Sorcerer Wizard | 1 | Evocation | Darklight (3.0) | Creates 5-ft.-radius area where all can see without light. |
Sorcerer Wizard | 1 | Evocation | Darsson's Cooling Breeze | Create light breeze that travels in one direction. |
Sorcerer Wizard | 1 | Evocation | Dawn Burst | Illuminate all creatures in 10-foot radius; deal damage to light-sensitive creatures. |
Sorcerer Wizard | 1 | Illusion | Dead End | Removes spoor of one creature/level. |
Sorcerer Wizard | 1 | Necromancy | Death Grimace (3.0) | Caster leaves a magical calling card on corpse. |
Sorcerer Wizard | 1 | Necromancy | Death's Call | Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet. |
Sorcerer Wizard | 1 | Conjuration | Deep Breath | Your lungs are filled with air. |
Sorcerer Wizard | 1 | Abjuration | Deflect, Lesser | Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
Sorcerer Wizard | 1 | Divination | Detect Dragonblood | Detect dragons and dragon blooded creatures within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Dragonmark | Detect and identify dragonmarks within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Incarnum | Detect soulmelds and essentia within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Manifest Zone | You can sense the presence of manifest zones. |
Sorcerer Wizard | 1 | Divination | Detect Secret Doors | Reveals hidden doors within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Undead | Reveals undead within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Vestige | Reveals bound vestiges within 60 ft. |
Sorcerer Wizard | 1 | Divination | Detect Weaponry | Reveals weapons within 60 feet. |
Sorcerer Wizard | 1 | Divination | Discern Bloodline | Know the race of one creature/level. |
Sorcerer Wizard | 1 | Illusion | Disguise Self | Changes your appearance. |
Sorcerer Wizard | 1 | Abjuration | Dispel Ward | As dispel magic, but affects only wards. |
Sorcerer Wizard | 1 | Enchantment | Distract | Subjects take 4 on Concentration, Listen, Search, and Spot. |
Sorcerer Wizard | 1 | Enchantment | Distract Assailant | One creature is flatfooted for 1 round. |
Sorcerer Wizard | 1 | Evocation | Distracting Shadows | 5 penalty on Search and Spot checks in a 20-ft.-radius spread. |
Sorcerer Wizard | 1 | Abjuration | Dragonmark Shield | Intangible shield blocks magic missiles, provides bonus to AC, bonus on reflex saves. |
Sorcerer Wizard | 1 | Enchantment | Drug Resistance (3.0) | Subject is immune to addiction. |
Sorcerer Wizard | 1 | Transmutation | Ebon Eyes | Subject can see through magical darkness. |
Sorcerer Wizard | 1 | Abjuration | Ectoplasmic Armor | Gain armor bonus against incorporeal touch attacks. |
Sorcerer Wizard | 1 | Abjuration | Endure Elements | Exist comfortably in hot or cold environments. |
Sorcerer Wizard | 1 | Transmutation | Enlarge Person | Humanoid creature doubles in size. |
Sorcerer Wizard | 1 | Transmutation | Entangling Dragonmark | Dragonmarked creature is entangled. |
Sorcerer Wizard | 1 | Transmutation | Erase | Mundane or magical writing vanishes. |
Sorcerer Wizard | 1 | Transmutation | Expeditious Retreat | Your speed increases by 30 ft. |
Sorcerer Wizard | 1 | Transmutation | Expeditious Retreat, Swift | Your speed increases by 30 ft. for 1 round. |
Sorcerer Wizard | 1 | Transmutation | Extend Shifting | Extend duration of shifting ability by 4 rounds. |
Sorcerer Wizard | 1 | Conjuration | Extract Drug (3.0) | Creates drug from inanimate object. |
Sorcerer Wizard | 1 | Transmutation | Eyes of the Avoral | Subject gets +8 on Spot checks. |
Sorcerer Wizard | 1 | Universal | Familiar Pocket | Garment or container becomes extra-dimensional safe haven for your familiar. |
Sorcerer Wizard | 1 | Transmutation | Feather Fall | Objects or creatures fall slowly. |
Sorcerer Wizard | 1 | Conjuration | Fetid Breath (3.0) | You exhale a 10-foot cone of stinking gas. |
Sorcerer Wizard | 1 | Transmutation | Fist of Stone | Gain +6 Str and natural slam attack. |
Sorcerer Wizard | 1 | Transmutation | Float | Subject becomes buoyant. |
Sorcerer Wizard | 1 | Illusion | Friendly Face | Gain +5 bonus on Diplomacy and Gather Information checks. |
Sorcerer Wizard | 1 | Transmutation | Ghostly Reload | Automatically pulls crossbow string into catch. |
Sorcerer Wizard | 1 | Conjuration | Glaze Lock | Jams locks with snow and ice, raising Open Lock DC by 10 and locks hardness by 5. |
Sorcerer Wizard | 1 | Divination | Golem Strike | You can sneak attack constructs for 1 round. |
Sorcerer Wizard | 1 | Conjuration | Grease | Makes 10-ft. square or one object slippery. |
Sorcerer Wizard | 1 | Divination | Guided Shot | You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. |
Sorcerer Wizard | 1 | Evocation | Guiding Light | +2 on ranged attacks against creatures in illuminated area. |
Sorcerer Wizard | 1 | Conjuration | Hail of Stone | Stones deal 1d4 points of damage/ level to creatures in the area (max 5d4). |
Sorcerer Wizard | 1 | Illusion | Hidden Ward | Hide magical effects on an object. |
Sorcerer Wizard | 1 | Transmutation | Hoard Gullet | Gain a second stomach to store objects in, similar to a bag of holding. |
Sorcerer Wizard | 1 | Abjuration | Hold Portal | Holds door shut. |
Sorcerer Wizard | 1 | Transmutation | Horrible Taste | Touched creature or object nauseates biting or swallowing foes. |
Sorcerer Wizard | 1 | Enchantment | Hypnotism | Fascinates 2d4 HD of creatures. |
Sorcerer Wizard | 1 | Evocation | Ice Dagger | Grenade-like weapon deals subject 1d4/level cold damage, plus area damage. |
Sorcerer Wizard | 1 | Divination | Identify | Determines properties of magic item. |
Sorcerer Wizard | 1 | Enchantment | Incite | Subject cant ready actions or delay. |
Sorcerer Wizard | 1 | Enchantment | Inhibit | Subject delays until next round. |
Sorcerer Wizard | 1 | Divination | Insightful Feint | Gain +10 on your next Bluff check to feint in combat. |
Sorcerer Wizard | 1 | Illusion | Instant Diversion | Creates illusory doubles of you. |
Sorcerer Wizard | 1 | Divination | Instant Locksmith | Make Disable Device or Open Lock check at +2 as free action. |
Sorcerer Wizard | 1 | Divination | Instant Search | Make Search check at +2 as free action. |
Sorcerer Wizard | 1 | Abjuration | Ironguts | Subject gains +5 bonus on saving throws against poison. |
Sorcerer Wizard | 1 | Evocation | Jet of Steam | 30-foot line of steam deals 1d4 fire damage/level (max. 5d4). |
Sorcerer Wizard | 1 | Transmutation | Jump | Subject gets bonus on Jump checks. |
Sorcerer Wizard | 1 | Abjuration | Karmic Aura | Any creature damaging you becomes fatigued for 3 rounds. |
Sorcerer Wizard | 1 | Conjuration | Kelgores Fire Bolt | 1d6 fire damage/level (max 5d6), partially ignore SR. |
Sorcerer Wizard | 1 | Evocation | Kelgores Fire Bolt | 1d6 fire damage/level (max 5d6), partially ignore SR. |
Sorcerer Wizard | 1 | Divination | Know Protections (3.0) | Determine targets defenses. |
Sorcerer Wizard | 1 | Transmutation | Laerals Cutting Hand | Your hand gains a +2 enhancement bonus and deals 1d6 damage. |
Sorcerer Wizard | 1 | Evocation | Lantern Light | Ranged touch attacks deal 1d6 points of damage. |
Sorcerer Wizard | 1 | Evocation | Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. |
Sorcerer Wizard | 1 | Divination | Locate City | Find nearest city. |
Sorcerer Wizard | 1 | Divination | Locate Touchstone | Find nearest planar touchstone on the plane you currently inhabit. |
Sorcerer Wizard | 1 | Divination | Locate Water | Reveals location, size, and quality of water sources. |
Sorcerer Wizard | 1 | Transmutation | Low-Light Vision | See twice as far under current light. |
Sorcerer Wizard | 1 | Evocation | Luminous Gaze | Your eyes emit light, dazzle creatures. |
Sorcerer Wizard | 1 | Conjuration | Mage Armor | Gives subject +4 armor bonus. |
Sorcerer Wizard | 1 | Transmutation | Mage Burr | Double arcane spell failure chance for targets armor. |
Sorcerer Wizard | 1 | Transmutation | Mage Hand, Greater | As mage hand, but medium range and up to 40 lb. |
Sorcerer Wizard | 1 | Divination | Magecraft | +5 competence bonus on one Craft check. |
Sorcerer Wizard | 1 | Evocation | Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Sorcerer Wizard | 1 | Transmutation | Magic Weapon | Weapon gains +1 bonus. |
Sorcerer Wizard | 1 | Transmutation | Mask Aberrant Dragonmark | Reshapes your aberrant dragonmark into the likeness of a true dragonmark. |
Sorcerer Wizard | 1 | Divination | Masters Touch | You gain proficiency in a weapon or shield touched for 1 min./level. |
Sorcerer Wizard | 1 | Transmutation | Mighty Wallop | +1 size category of bludgeoning weapon. |
Sorcerer Wizard | 1 | Conjuration | Mordenkainens Buzzing Bee | Bee gives subject 10 penalty on Move Silently and hinders Concentration checks. |
Sorcerer Wizard | 1 | Conjuration | Mount | Summons riding horse for 2 hours/level. |
Sorcerer Wizard | 1 | Necromancy | Necrotic Awareness | Sense encysted subjects. |
Sorcerer Wizard | 1 | Necromancy | Negative Energy Ray (3.0) | Ray of negative energy 1d6 + 1d6/2 levels |
Sorcerer Wizard | 1 | Transmutation | Nerveskitter | Subject gains +5 bonus on initiative checks. |
Sorcerer Wizard | 1 | Illusion | Net of Shadows | Ordinary shadows that provide concealment to all in the area. |
Sorcerer Wizard | 1 | Conjuration | Nether Trail (3.0) | Creates a trail compelling evil outsiders to follow. |
Sorcerer Wizard | 1 | Abjuration | Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. |
Sorcerer Wizard | 1 | Enchantment | Nybors Gentle Reminder | Target is dazed 1 round, thereafter 2 on attacks, saves, and checks, and distracted. |
Sorcerer Wizard | 1 | Illusion | Nystuls Magic Aura | Alters objects magic aura. |
Sorcerer Wizard | 1 | Conjuration | Obscuring Mist | Fog surrounds you. |
Sorcerer Wizard | 1 | Conjuration | Orb of Acid, Lesser | Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8). |
Sorcerer Wizard | 1 | Conjuration | Orb of Cold, Lesser | Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8). |
Sorcerer Wizard | 1 | Conjuration | Orb of Electricity, Lesser | Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8). |
Sorcerer Wizard | 1 | Conjuration | Orb of Fire, Lesser | Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). |
Sorcerer Wizard | 1 | Conjuration | Orb of Sound, Lesser | Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6). |
Sorcerer Wizard | 1 | Necromancy | Parching Touch | One touch/level deals 1d6 dessication damage and possibly 1 Con damage. |
Sorcerer Wizard | 1 | Transmutation | Path of Frost | Create a frozen path on the ground that slows movement and deals cold damage. |
Sorcerer Wizard | 1 | Transmutation | Peacebond | Weapon is impossible to draw. |
Sorcerer Wizard | 1 | Illusion | Pleasant Visage (3.0) | Makes gruesome ghost appear normal and unwounded. |
Sorcerer Wizard | 1 | Transmutation | Portal Beacon | You grant others knowledge of a magic portals location. |
Sorcerer Wizard | 1 | Enchantment | Power Word Fatigue | Makes one creature with 100 hp or less fatigued. |
Sorcerer Wizard | 1 | Enchantment | Power Word Pain | Deal 1d6 points of damage per round to one creature with 100 hp or less. |
Sorcerer Wizard | 1 | Abjuration | Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Sorcerer Wizard | 1 | Abjuration | Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Sorcerer Wizard | 1 | Abjuration | Protection from Good | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Sorcerer Wizard | 1 | Abjuration | Protection from Incarnum | Ward a target from attacks by soulmelds and incarnum creatures. |
Sorcerer Wizard | 1 | Abjuration | Protection from Law | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Sorcerer Wizard | 1 | Abjuration | Protection from Possession (3.0) | Warded creature cannot be possessed or mentally controlled. |
Sorcerer Wizard | 1 | Abjuration | Protection from Winged Flyers | Like protection from evil, but benefits apply to winged flyers |
Sorcerer Wizard | 1 | Transmutation | Quickswim | Your swim speed increases by 10 ft. |
Sorcerer Wizard | 1 | Transmutation | Raging Flame | Fires burn twice as hot, half as long. |
Sorcerer Wizard | 1 | Transmutation | Ray of Clumsiness | Victim takes 1d6 Dexterity penalty +1/2 levels. |
Sorcerer Wizard | 1 | Necromancy | Ray of Enfeeblement | Ray deals 1d6 +1 per two levels Str damage. |
Sorcerer Wizard | 1 | Evocation | Ray of Flame | Ray deals 1d6/2 levels fire damage, ignites subject. |
Sorcerer Wizard | 1 | Necromancy | Reaving Aura | All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
Sorcerer Wizard | 1 | Transmutation | Reduce Person | Humanoid creature halves in size. |
Sorcerer Wizard | 1 | Transmutation | Remove Scent | Hides touched creatures scent. |
Sorcerer Wizard | 1 | Transmutation | Repair Light Damage | Repairs 1d8 +1/level damage (max +5) to any construct. |
Sorcerer Wizard | 1 | Conjuration | Resinous Tar | Sticky substance slows movement or renders object difficult to drop. |
Sorcerer Wizard | 1 | Abjuration | Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Sorcerer Wizard | 1 | Conjuration | Rot of Ages | Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
Sorcerer Wizard | 1 | Necromancy | Rot of Ages | Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
Sorcerer Wizard | 1 | Enchantment | Rouse | Awakens creatures in area. |
Sorcerer Wizard | 1 | Enchantment | Sacrificial Skill (3.0) | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
Sorcerer Wizard | 1 | Transmutation | Scatterspray | Targeted items scatter in a burst dealing 1d8 normal or subdual damage. |
Sorcerer Wizard | 1 | Divination | Scholars Touch | Read books in seconds. |
Sorcerer Wizard | 1 | Conjuration | Scramble True Position | You teleport your foes 10 feet in a random direction, knocking them over. |
Sorcerer Wizard | 1 | Transmutation | Sea Legs | Target creature can maneuver easily while on a ship. |
Sorcerer Wizard | 1 | Illusion | Secret Weapon | Makes hidden weapon almost impossible to detect. |
Sorcerer Wizard | 1 | Illusion | Serene Visage | Gain insight bonus on Bluff checks equal to half your level. |
Sorcerer Wizard | 1 | Evocation | Shelgarns Persistent Blade | Blade of force attacks subject, automatically flanks. |
Sorcerer Wizard | 1 | Abjuration | Shield | Invisible disc gives +4 to AC, blocks magic missiles. |
Sorcerer Wizard | 1 | Transmutation | Shieldbearer | Shield floats near subject to offer protection. |
Sorcerer Wizard | 1 | Transmutation | Shifter Prowess | Shifter racial bonuses to skills increase by +8. |
Sorcerer Wizard | 1 | Necromancy | Shivering Touch, Lesser | Touch deals 1d6 Dex damage. |
Sorcerer Wizard | 1 | Enchantment | Shock and Awe | Flat-footed creatures get 10 on initiative. |
Sorcerer Wizard | 1 | Evocation | Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). |
Sorcerer Wizard | 1 | Illusion | Silent Image | Creates minor illusion of your design. |
Sorcerer Wizard | 1 | Enchantment | Sleep | Puts 4 HD of creatures into magical slumber. |
Sorcerer Wizard | 1 | Transmutation | Slide | Move subject 5 feet. |
Sorcerer Wizard | 1 | Transmutation | Slow Burn | Fires burn twice as long. |
Sorcerer Wizard | 1 | Evocation | Snillocs Snowball | Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
Sorcerer Wizard | 1 | Divination | Snipers Shot | No range limit on next ranged sneak attack. |
Sorcerer Wizard | 1 | Transmutation | Snowdrift | Forms existing snow into another shape. |
Sorcerer Wizard | 1 | Transmutation | Snuff the Light | Extinguish one non-magical light source. |
Sorcerer Wizard | 1 | Evocation | Sonic Blast | Subject takes 1d4/2 levels sonic damage plus deafness. |
Sorcerer Wizard | 1 | Transmutation | Speed Swim (3.0) | Target gains swim speed 30. |
Sorcerer Wizard | 1 | Transmutation | Spell Flower | Hold the charge of one touch spell per forelimb. |
Sorcerer Wizard | 1 | Transmutation | Spider Form, Lesser | You take on the form and abilities of a medium fiendish monstrous spider. |
Sorcerer Wizard | 1 | Necromancy | Spirit Worm | Subject takes 1 point Con damage every round for 1 round/level. |
Sorcerer Wizard | 1 | Divination | Spontaneous Search | Instantly Search area as if having taken 10. |
Sorcerer Wizard | 1 | Conjuration | Stand | Subject stands up from prone. |
Sorcerer Wizard | 1 | Conjuration | Sticky Floor | Entangles and immobilizes creatures in affected area. |
Sorcerer Wizard | 1 | Enchantment | Stupor (3.0) | One helpless subject is put in a state that allows him to be moved but take no other actions. |
Sorcerer Wizard | 1 | Conjuration | Summon Component | Create a non-costly spell component. |
Sorcerer Wizard | 1 | Conjuration | Summon Marked Homunculus | Summons a Homunculus that explodes when destroyed. |
Sorcerer Wizard | 1 | Conjuration | Summon Monster I | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 1 | Conjuration | Summon Undead I | Summons undead to fight for you. |
Sorcerer Wizard | 1 | Transmutation | Sunstroke | Target takes 2d6 non-lethal damage and is fatigued. |
Sorcerer Wizard | 1 | Abjuration | Suspend Disease (3.0) | Keeps disease from harming creature for 24 hours. |
Sorcerer Wizard | 1 | Divination | Targeting Ray | You and allies are +1 to hit/3 levels against subject. |
Sorcerer Wizard | 1 | Evocation | Tenser's Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
Sorcerer Wizard | 1 | Evocation | Thunderhead | Small lightning bolts deal 1 damage/round. |
Sorcerer Wizard | 1 | Transmutation | Tongue Tendrils (3.0) | Caster spits out tendrils that grapple. |
Sorcerer Wizard | 1 | Universal | Transference | You can transfer xps to other creatures for the purpose of making magic items. |
Sorcerer Wizard | 1 | Transmutation | Treacherous Weapon | Targets manufactured weapon takes a penalty for 1 round. |
Sorcerer Wizard | 1 | Divination | True Casting | +10 on your next spell penetration roll. |
Sorcerer Wizard | 1 | Divination | True Strike | +20 on your next attack roll. |
Sorcerer Wizard | 1 | Conjuration | Unseen Servant | Invisible force obeys your commands. |
Sorcerer Wizard | 1 | Illusion | Ventriloquism | Throws voice for 1 min./level. |
Sorcerer Wizard | 1 | Divination | Vigilant Slumber | Set specific conditions under which you immediately wake up. |
Sorcerer Wizard | 1 | Conjuration | Wall of Smoke | Wall of black smoke obscures vision and nauseates those who pass through. |
Sorcerer Wizard | 1 | Transmutation | Wave Blessing | Keeps one creature/level from sinking. |
Sorcerer Wizard | 1 | Transmutation | Weapon Shift | Touched weapon changes form. |
Sorcerer Wizard | 1 | Enchantment | Whelm | Deal 1d6 non-lethal damage +1d6/2 levels above 1st (max 5d6). |
Sorcerer Wizard | 1 | Transmutation | Wings of the Sea | +30 ft. to subjects swim speed. |
Sorcerer Wizard | 2 | Enchantment | Addiction (3.0) | Subject becomes addicted to a drug. |
Sorcerer Wizard | 2 | Transmutation | Adrenaline Surge (3.0) | Grants each of your summoned creatures +4 Str. |
Sorcerer Wizard | 2 | Abjuration | Aiming at the Target | +10 bonus on Concentration checks for previously cast spell. |
Sorcerer Wizard | 2 | Abjuration | Alarm, Aerial | Wards an area for 2 hours/level |
Sorcerer Wizard | 2 | Abjuration | Alarm, Attentive | As Alarm except you know type and number of creatures. |
Sorcerer Wizard | 2 | Abjuration | Alarm, Greater | As alarm, and it works on coexistent planes. |
Sorcerer Wizard | 2 | Divination | Allied Footsteps | Subject knows direction and distance to your location. |
Sorcerer Wizard | 2 | Transmutation | Alter Self | Assume form of a similar creature. |
Sorcerer Wizard | 2 | Transmutation | Animalistic Power | Subject gains +2 bonus to Str, Dex, and Con. |
Sorcerer Wizard | 2 | Abjuration | Arcane Lock | Magically locks a portal or chest. |
Sorcerer Wizard | 2 | Abjuration | Arcane Turmoil | Targeted dispel magic on one subject, and subject loses one spell. |
Sorcerer Wizard | 2 | Conjuration | Ashstar | Hovering construct dehydrates a wounded creature. |
Sorcerer Wizard | 2 | Transmutation | Augment Familiar | Your familiar becomes more powerful. |
Sorcerer Wizard | 2 | Transmutation | Augment Truefriend | Subject gains +2 to Str, Dex, and Con for 1 min./level. |
Sorcerer Wizard | 2 | Divination | Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Sorcerer Wizard | 2 | Conjuration | Baleful Transposition | Two subjects switch places. |
Sorcerer Wizard | 2 | Transmutation | Balor Nimbus | Your flaming body damages foes in grapple. |
Sorcerer Wizard | 2 | Evocation | Battering Ram | Deals 1d6 damage plus bull rush. |
Sorcerer Wizard | 2 | Transmutation | Bears Endurance | Subject gains +4 to Con for 1 min./level. |
Sorcerer Wizard | 2 | Transmutation | Belker Claws | Touch attack deals 2d12 damage and lingers +1 round/3 levels. |
Sorcerer Wizard | 2 | Evocation | Bigbys Slapping Hand | Hand makes creature provoke attacks of opportunity. |
Sorcerer Wizard | 2 | Evocation | Bigbys Striking Fist | Hand deals 1d6 non-lethal damage/2 levels (max 5d6) and knocks subject back. |
Sorcerer Wizard | 2 | Evocation | Bigbys Warding Hand | Hand of force slows opponent. |
Sorcerer Wizard | 2 | Enchantment | Black Karma Curse | Subject damages self with melee attack. |
Sorcerer Wizard | 2 | Illusion | Bladeweave | Your melee attack dazes your opponent. |
Sorcerer Wizard | 2 | Evocation | Blast of Force | Attack deals 1d6 damage/2 levels (max 5d6). |
Sorcerer Wizard | 2 | Illusion | Blinding Color Surge | Blind subject for 1 round, gain invisibility. |
Sorcerer Wizard | 2 | Necromancy | Blindness/Deafness | Makes subject blinded or deafened. |
Sorcerer Wizard | 2 | Illusion | Blur | Attacks miss subject 20% of the time. |
Sorcerer Wizard | 2 | Transmutation | Body of the Sun | Your body emanates fire, dealing 1d4 fire damage/2 levels. |
Sorcerer Wizard | 2 | Transmutation | Boiling Blood | Deal 2d6 fire damage per round; second casting sickens target. |
Sorcerer Wizard | 2 | Necromancy | Bone Chill | Corporeal undead are held by a thick layer of frost. |
Sorcerer Wizard | 2 | Necromancy | Bonefiddle | Spectral fiddle bow deals 3d6 damage/round. |
Sorcerer Wizard | 2 | Transmutation | Bristle | Armor spikes attack with wearer. |
Sorcerer Wizard | 2 | Transmutation | Brumal Stiffening | Brittle weapons hardness reduced by 5. |
Sorcerer Wizard | 2 | Transmutation | Bulls Strength | Subject gains +4 to Str for 1 min./level. |
Sorcerer Wizard | 2 | Evocation | Burning Sword | Weapon gains flaming burst special ability. |
Sorcerer Wizard | 2 | Transmutation | Cats Grace | Subject gains +4 to Dex for 1 min./level. |
Sorcerer Wizard | 2 | Transmutation | Catapult | Magically propel an object from your hand. |
Sorcerer Wizard | 2 | Transmutation | Celerity, Lesser | Take a move action immediately, but be dazed for 1 round. |
Sorcerer Wizard | 2 | Divination | Chain of Eyes | See through other creatures eyes. |
Sorcerer Wizard | 2 | Necromancy | Channel the Mishtai | Draw a random mishtais soul into a target creatures body. |
Sorcerer Wizard | 2 | Conjuration | Choke (3.0) | A pair of invisible hands made of pure force strangle the target. |
Sorcerer Wizard | 2 | Evocation | City Lights | Absorb nearby light to release as blinding flare. |
Sorcerer Wizard | 2 | Illusion | Claws of Darkness | Your hands become reach melee touch attacks that deal 1d4 cold plus slow. |
Sorcerer Wizard | 2 | Illusion | Cloak Pool | Hide a color pool on the Astral Plane from view. |
Sorcerer Wizard | 2 | Conjuration | Clothiers Closet | Conjure several sets of clothing. |
Sorcerer Wizard | 2 | Conjuration | Cloud of Bewilderment | Generates a nauseating 10-ft. cube. |
Sorcerer Wizard | 2 | Conjuration | Cloud of Knives | Release one knife/round, 1d6 damage +1/3 levels (max +5). |
Sorcerer Wizard | 2 | Evocation | Combust | Subject takes 1d8/level fire damage and might catch fire. |
Sorcerer Wizard | 2 | Necromancy | Command Undead | Undead creature obeys your commands. |
Sorcerer Wizard | 2 | Transmutation | Construct Essence, Lesser | Grants a living construct qualities of the construct type. |
Sorcerer Wizard | 2 | Evocation | Continual Flame | Makes a permanent, heatless torch. |
Sorcerer Wizard | 2 | Conjuration | Create Magic Tattoo | Subject receives a magic tattoo with various effects. |
Sorcerer Wizard | 2 | Transmutation | Crystalline Memories | Read subject's surface thoughts, deal hit point and Int damage. |
Sorcerer Wizard | 2 | Necromancy | Curse of Impending Blades | Subject takes 2 penalty to AC. |
Sorcerer Wizard | 2 | Abjuration | Daggerspell Stance | You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Sorcerer Wizard | 2 | Necromancy | Dance of Ruin (3.0) | Non-demons take 2d20 points of damage. |
Sorcerer Wizard | 2 | Illusion | Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. |
Sorcerer Wizard | 2 | Evocation | Darkness | 20-ft. radius of supernatural shadow. |
Sorcerer Wizard | 2 | Transmutation | Darkvision | See 60 ft. in total darkness. |
Sorcerer Wizard | 2 | Evocation | Darsson's Chilling Chamber | Lower temperature in area to extreme cold. |
Sorcerer Wizard | 2 | Evocation | Darsson's Fiery Furnace | Raise temperature in area to extreme to hear. |
Sorcerer Wizard | 2 | Enchantment | Daze Monster | Living creature of 6 HD or less loses next action. |
Sorcerer Wizard | 2 | Necromancy | Death Armor | Black aura damages creatures attacking you. |
Sorcerer Wizard | 2 | Conjuration | Decastave | Create quarterstaff of force. |
Sorcerer Wizard | 2 | Abjuration | Deflect | Gain bonus to AC for one attack. |
Sorcerer Wizard | 2 | Illusion | Delusions of Grandeur | Subject thinks it is better than it is. |
Sorcerer Wizard | 2 | Necromancy | Desiccate | Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Sorcerer Wizard | 2 | Necromancy | Desiccating Bubble | Globe of air damages by evaporating moisture from subject. |
Sorcerer Wizard | 2 | Divination | Detect Aberration | Detect the presence of aberrations. |
Sorcerer Wizard | 2 | Divination | Detect Thoughts | Allows listening to surface thoughts. |
Sorcerer Wizard | 2 | Conjuration | Dimension Hop | Teleport subject short distance. |
Sorcerer Wizard | 2 | Conjuration | Dimension Leap | Teleport 10 ft./level. |
Sorcerer Wizard | 2 | Divination | Discern Shapechanger | Penetrates disguises and identifies shapechanging creatures. |
Sorcerer Wizard | 2 | Illusion | Discolor Pool | Change the color of a color pool on the Astral Plane. |
Sorcerer Wizard | 2 | Illusion | Disguise Undead | Change appearance of one corporeal undead. |
Sorcerer Wizard | 2 | Abjuration | Dispel Fog | cancels natural and magical fogs in affected area |
Sorcerer Wizard | 2 | Abjuration | Dispelling Touch | Dispel one magical effect on touched subject. |
Sorcerer Wizard | 2 | Abjuration | Dissonant Chant | Concentration checks more difficult within area of spell. |
Sorcerer Wizard | 2 | Abjuration | Distracting Ray | Ray forces spellcaster to make Concentration check. |
Sorcerer Wizard | 2 | Necromancy | Divest Essentia | Targets essentia becomes uninvested. |
Sorcerer Wizard | 2 | Universal | Dragoneye Rune | Create an invisible draconic mark on an object or creature. |
Sorcerer Wizard | 2 | Enchantment | Dream Lock | Target creature cannot differentiate dream from reality, and is dazed or shaken. |
Sorcerer Wizard | 2 | Transmutation | Eagles Splendor | Subject gains +4 to Cha for 1 min./level. |
Sorcerer Wizard | 2 | Abjuration | Earth Lock | Constricts tunnel, preventing access. |
Sorcerer Wizard | 2 | Transmutation | Earthbind | Subject creature cant fly. |
Sorcerer Wizard | 2 | Transmutation | Earthen Grasp | Arm made of earth and soil grapples foes. |
Sorcerer Wizard | 2 | Abjuration | Ectoplasmic Feedback | Incorporeal attackers take 1d6 damage + 1/level. |
Sorcerer Wizard | 2 | Evocation | Electric Vengeance | 2d8 damage +1/level (max +10) to opponent who damages you in melee. |
Sorcerer Wizard | 2 | Transmutation | Energize Potion | Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
Sorcerer Wizard | 2 | Transmutation | Energy Surge, Lesser | One attack deals an extra 1d6 energy damage. |
Sorcerer Wizard | 2 | Transmutation | Enlarge Weapon | Your weapon grows one size category. |
Sorcerer Wizard | 2 | Enchantment | Entice Gift | Subject gives caster what its holding. |
Sorcerer Wizard | 2 | Necromancy | Escalating Enfeeblement | As ray of enfeeblement, but greater effect against already weakened target. |
Sorcerer Wizard | 2 | Abjuration | Ethereal Alarm (3.0) | As alarm, but sensing only the Ethereal Plane. |
Sorcerer Wizard | 2 | Evocation | Ethereal Chamber | You entrap an ethereal subject in a chamber of force. |
Sorcerer Wizard | 2 | Divination | Expose the Dead | Gain insight bonuses to locate undead or when investigating a corpse. |
Sorcerer Wizard | 2 | Transmutation | Extend Tentacles | +5 ft. to reach of tentacle attack. |
Sorcerer Wizard | 2 | Necromancy | False Life | Gain 1d10 temporary hp +1/level (max +10). |
Sorcerer Wizard | 2 | Transmutation | False Peacebond | As peacebond, but subject can draw weapon freely. |
Sorcerer Wizard | 2 | Evocation | Fatal Flame | Targets body bursts into flame upon its death. |
Sorcerer Wizard | 2 | Transmutation | Fearsome Grapple | You grow tentacles that help you grapple. |
Sorcerer Wizard | 2 | Abjuration | Filter (3.0) | Creates a bubble of air that filters out toxic elements in the air. |
Sorcerer Wizard | 2 | Transmutation | Fins to Feet | Transforms tails, tentacles, or finned extremities into humanoid legs and feet. |
Sorcerer Wizard | 2 | Evocation | Fireburst | Creatures within 10 feet take 1d8/level fire damage. |
Sorcerer Wizard | 2 | Evocation | Flame Dagger | Beam of fire deals 1d4 damage +1/ level. |
Sorcerer Wizard | 2 | Evocation | Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Sorcerer Wizard | 2 | Transmutation | Fly, Swift | Gain fly speed of 60 ft. for 1 round. |
Sorcerer Wizard | 2 | Conjuration | Fog Cloud | Fog obscures vision. |
Sorcerer Wizard | 2 | Illusion | Fools Gold | make metal objects appear to be made of gold. |
Sorcerer Wizard | 2 | Evocation | Force Hammer | Ray of force for 1d4/level non-lethal |
Sorcerer Wizard | 2 | Evocation | Force Ladder | Creates an immobile ladder of force. |
Sorcerer Wizard | 2 | Abjuration | Fortify Dragonmark | Your dragonmark has a chance of negating critical hits and sneak attacks. |
Sorcerer Wizard | 2 | Transmutation | Fortify Metal or Stone | Stone or metal objects have hardness and hit points doubled; weapons gain damage bonus; armor grants DR. |
Sorcerer Wizard | 2 | Transmutation | Foxs Cunning | Subject gains +4 Int for 1 min./level. |
Sorcerer Wizard | 2 | Evocation | Frost Breath | Icy breath deals 1d4 damage/2 levels. |
Sorcerer Wizard | 2 | Transmutation | Frost Weapon | Weapon gains frost special ability, +1d6 cold damage. |
Sorcerer Wizard | 2 | Evocation | Furnace Within | Flame bursts from your body, deals 1d8/level damage in 10-ft. radius. |
Sorcerer Wizard | 2 | Transmutation | Fuse Arms | Multiple arms/tentacles become one pair of stronger limbs. |
Sorcerer Wizard | 2 | Abjuration | Gaze Screen | You are partially Shielded against gaze attacks. |
Sorcerer Wizard | 2 | Evocation | Gedlees Electric Loop | Deals 1d6/2 levels electricity damage plus stunning to a single creature. |
Sorcerer Wizard | 2 | Transmutation | Ghost Touch Armor | Armor gains the ghost touch property. |
Sorcerer Wizard | 2 | Necromancy | Ghoul Glyph | Glyph wards area, paralyzes victims. |
Sorcerer Wizard | 2 | Necromancy | Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Sorcerer Wizard | 2 | Conjuration | Glitterdust | Blinds creatures, outlines invisible creatures. |
Sorcerer Wizard | 2 | Conjuration | Gnome Blight | Cloud of itchy debilitating pollen sickens living creatures. |
Sorcerer Wizard | 2 | Transmutation | Grazzts Long Grasp (3.0) | Casters hand flies from her arm to make grapple attacks. |
Sorcerer Wizard | 2 | Evocation | Gust of Wind | Blows away or knocks down smaller creatures. |
Sorcerer Wizard | 2 | Conjuration | Hail of Ectoplasm (3.0) | Hard spheres of ectoplasm deal 1d6/two levels impact damage. |
Sorcerer Wizard | 2 | Transmutation | Halasters Light Step | Float a foot off the ground. |
Sorcerer Wizard | 2 | Transmutation | Heart of Air | Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once. |
Sorcerer Wizard | 2 | Necromancy | Heat Leech | Subject takes 1d8 points of cold damage/round. |
Sorcerer Wizard | 2 | Transmutation | Heroics | Fighter gains one fighter bonus feat. |
Sorcerer Wizard | 2 | Necromancy | Horror of the Spoken Name | Frighten creature that hears its own truename. |
Sorcerer Wizard | 2 | Transmutation | Hurl | Thrown weapon returns to thrower. |
Sorcerer Wizard | 2 | Illusion | Hypnotic Pattern | Fascinates (2d4 + level) HD of creatures. |
Sorcerer Wizard | 2 | Conjuration | Ice Darts | Icicle missiles deal 2d4 damage, half of which is cold. |
Sorcerer Wizard | 2 | Conjuration | Ice Knife | Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. |
Sorcerer Wizard | 2 | Abjuration | Icicle | Magical trap hangs from ceiling, dealing 4d6 damage when triggered. |
Sorcerer Wizard | 2 | Transmutation | Ignite Dragonmark | Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed. |
Sorcerer Wizard | 2 | Evocation | Incarnum Arc | Movable line deals 1d6 damage +1d6/ essentia. |
Sorcerer Wizard | 2 | Conjuration | Incendiary Slime | Create slippery substance like grease, but highly flammable. |
Sorcerer Wizard | 2 | Transmutation | Increase Virulence | Poisons DC increases by 2. |
Sorcerer Wizard | 2 | Abjuration | Indifference (3.0) | Target is immune to fear and compulsion |
Sorcerer Wizard | 2 | Transmutation | Infernal Wound | Weapon deals persistent, bleeding wounds. |
Sorcerer Wizard | 2 | Conjuration | Inky Cloud | Obscures sight underwater beyond 5 ft. |
Sorcerer Wizard | 2 | Divination | Insidious Insight | Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature. |
Sorcerer Wizard | 2 | Divination | Insight of Good Fortune | Subject rolls twice, takes best result. |
Sorcerer Wizard | 2 | Transmutation | Investiture of the Spined Devil | Target can launch up to 3 spikes at once. |
Sorcerer Wizard | 2 | Illusion | Invisibility | Subject is invisible for 1 min./level or until it attacks. |
Sorcerer Wizard | 2 | Transmutation | Ironthunder Horn | Intense vibrations trip those in area. |
Sorcerer Wizard | 2 | Transmutation | Jaws of the Moray | Subject gains a bite attack. |
Sorcerer Wizard | 2 | Conjuration | Kelgores Grave Mist | 1d6 cold damage/level, cause fatigue, partially ignore SR. |
Sorcerer Wizard | 2 | Necromancy | Kelgores Grave Mist | 1d6 cold damage/level, cause fatigue, partially ignore SR. |
Sorcerer Wizard | 2 | Transmutation | Knock | Opens locked or magically sealed door. |
Sorcerer Wizard | 2 | Transmutation | Kuo-Toa Skin | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Sorcerer Wizard | 2 | Evocation | Leomunds Tiny Igloo | Creates igloo that lasts for 2 hours/level. |
Sorcerer Wizard | 2 | Illusion | Leomunds Trap | Makes item seem trapped. |
Sorcerer Wizard | 2 | Transmutation | Levitate | Subject moves up and down at your direction. |
Sorcerer Wizard | 2 | Necromancy | Life Bolt | 1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead. |
Sorcerer Wizard | 2 | Evocation | Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. |
Sorcerer Wizard | 2 | Divination | Listening Lorecall | Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen |
Sorcerer Wizard | 2 | Transmutation | Lively Step | You and allies gain +10 increase to speed. |
Sorcerer Wizard | 2 | Evocation | Local Tremor | Light tremor shakes in a 30-ft. line. |
Sorcerer Wizard | 2 | Divination | Locate Node | Finds closest node in 1 mile/level radius. |
Sorcerer Wizard | 2 | Divination | Locate Object | Senses direction toward object (specific or type). |
Sorcerer Wizard | 2 | Transmutation | Lucky Streak | Subject gains +2 luck bonus on rerolls made with luck feats. |
Sorcerer Wizard | 2 | Evocation | Luminous Swarm | Target takes 1d6 damage/round, has 20% miss chance on attacks |
Sorcerer Wizard | 2 | Illusion | Magic Mouth | Speaks once when triggered. |
Sorcerer Wizard | 2 | Transmutation | Magic Weapon, Mass | Allies weapons gain +1 enhancement bonus. |
Sorcerer Wizard | 2 | Abjuration | Magical Backlash | Target takes 2 points of damage per spell level affecting it. |
Sorcerer Wizard | 2 | Conjuration | Malevolent Miasma | Cloud of fog deals 1d4 non-lethal damage/level. |
Sorcerer Wizard | 2 | Divination | Marked Object | You gain bonus to track a specific being. |
Sorcerer Wizard | 2 | Enchantment | Masochism (3.0) | For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. |
Sorcerer Wizard | 2 | Enchantment | Mechanus Mind | Reformat subjects mind to be coldly calculating. |
Sorcerer Wizard | 2 | Conjuration | Melf's Acid Arrow | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
Sorcerer Wizard | 2 | Enchantment | Mindburn | Target loses a spell or infusion each round. |
Sorcerer Wizard | 2 | Enchantment | Mindless Rage | Target compelled to attack you physically for 1 round/level. |
Sorcerer Wizard | 2 | Illusion | Minor Image | As silent image, plus some sound. |
Sorcerer Wizard | 2 | Illusion | Mirror Image | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Sorcerer Wizard | 2 | Illusion | Misdirection | Misleads divinations for one creature or object. |
Sorcerer Wizard | 2 | Illusion | Misrepresent Alignment | Projects a false alignment for an object or creature. |
Sorcerer Wizard | 2 | Evocation | Molten Strike | 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
Sorcerer Wizard | 2 | Transmutation | Mountain Stance | Subject becomes hard to move. |
Sorcerer Wizard | 2 | Necromancy | Necrotic Cyst | Encyst undead sac of tissue in subject. |
Sorcerer Wizard | 2 | Necromancy | Necrotic Scrying | Hear or see encysted subject at a distance. |
Sorcerer Wizard | 2 | Abjuration | Node Lock | Deters others from using a nodes powers. |
Sorcerer Wizard | 2 | Evocation | Numbing Sphere | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Sorcerer Wizard | 2 | Abjuration | Obscure Object | Masks object against scrying. |
Sorcerer Wizard | 2 | Conjuration | Obscuring Snow | Obscures sight in a 30-ft. radius around the caster. |
Sorcerer Wizard | 2 | Transmutation | Owls Wisdom | Subject gains +4 to Wis for 1 min./level. |
Sorcerer Wizard | 2 | Evocation | Palarandusks Fire Breath | Spit a gout of flame as a breath weapon. |
Sorcerer Wizard | 2 | Illusion | Phantasmal Assailants | Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. |
Sorcerer Wizard | 2 | Illusion | Phantom Foe | Subject is always flanked by one creature. |
Sorcerer Wizard | 2 | Abjuration | Portal Alarm | You are alerted when a creature passes through a warded portal. |
Sorcerer Wizard | 2 | Transmutation | Portal Well | Creates a extradimensional space in a portal to hide in and observe from. |
Sorcerer Wizard | 2 | Enchantment | Power Word Sicken | Sickens one creature with 100 hp or less. |
Sorcerer Wizard | 2 | Evocation | Pressure Sphere | Water pressure deals 4d6 damage to submerged targets. |
Sorcerer Wizard | 2 | Enchantment | Price of Loyalty | Identical to charm person except subject does not know a spell was cast. |
Sorcerer Wizard | 2 | Abjuration | Protection from Arrows | Subject immune to most ranged attacks. |
Sorcerer Wizard | 2 | Enchantment | Proud Arrogance | Targets gain +4 bonus on saves against charm, compulsion, and fear. |
Sorcerer Wizard | 2 | Transmutation | Pyrotechnics | Turns fire into blinding light or choking smoke. |
Sorcerer Wizard | 2 | Transmutation | Quick Potion | Creates a potion that must be used within 1 hour/level. |
Sorcerer Wizard | 2 | Evocation | Rainbow Beam | Ray dazzles and deals 1d12 damage/3 levels of random type. |
Sorcerer Wizard | 2 | Evocation | Ray of Ice | Ray deals 1d6 cold damage/2 levels. |
Sorcerer Wizard | 2 | Evocation | Ray of Resurgence | Yellow light restores Strength damage. |
Sorcerer Wizard | 2 | Abjuration | Ray of Retaliation | Ray attack is reflected back at its originator to deal force damage. |
Sorcerer Wizard | 2 | Necromancy | Ray of Sickness | Subject becomes sickened. |
Sorcerer Wizard | 2 | Enchantment | Ray of Stupidity | Victim takes 1d4+1 Intelligence damage. |
Sorcerer Wizard | 2 | Necromancy | Ray of Weakness | Subject takes 2 on attacks, 10 ft. speed. |
Sorcerer Wizard | 2 | Transmutation | Razorfangs | Your bite or claw attack threatens a critical hit on a 19 or 20. |
Sorcerer Wizard | 2 | Transmutation | Razorscales | Your Scales become razor sharp and your grappling does lethal damage. |
Sorcerer Wizard | 2 | Enchantment | Rebuke | Subject is dazed 1 round, then shaken. |
Sorcerer Wizard | 2 | Illusion | Reflective Disguise | Viewers see you as their own species and gender. |
Sorcerer Wizard | 2 | Transmutation | Repair Moderate Damage | Repairs 2d8 damage +1/level (max +10) to any construct. |
Sorcerer Wizard | 2 | Abjuration | Resist Energy | Ignores first 10 (or more) points of damage/attack from specified energy type. |
Sorcerer Wizard | 2 | Transmutation | Returning Weapon | Thrown weapon returns to thrower. |
Sorcerer Wizard | 2 | Transmutation | Rope Trick | As many as eight creatures hide in extra-dimensional space. |
Sorcerer Wizard | 2 | Enchantment | Sadism (3.0) | For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. |
Sorcerer Wizard | 2 | Enchantment | Sap Strength (3.0) | Subject becomes exhausted. |
Sorcerer Wizard | 2 | Transmutation | Scale Weakening | Subjects natural armor weakens. |
Sorcerer Wizard | 2 | Necromancy | Scare | Panics creatures of less than 6 HD. |
Sorcerer Wizard | 2 | Transmutation | Scent | Grants the scent ability for 1 hour/level. |
Sorcerer Wizard | 2 | Evocation | Scimitar of Sand | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Sorcerer Wizard | 2 | Abjuration | Scintillating Scales | Your natural armor bonus turns into a deflection bonus. |
Sorcerer Wizard | 2 | Evocation | Scorch | Jet of flame deals 1d8/2 levels (max 5d8). |
Sorcerer Wizard | 2 | Evocation | Scorching Ray | Ranged touch attack deals 4d6 fire damage, +1 ray/our levels (max 3). |
Sorcerer Wizard | 2 | Evocation | Scourge of Force | Tendrils of force lash foes for 1d8 +1/2 levels damage each. |
Sorcerer Wizard | 2 | Divination | See Invisibility | Reveals invisible creatures or objects. |
Sorcerer Wizard | 2 | Evocation | Seeking Ray | Ray deals 4d6 electricity damage. |
Sorcerer Wizard | 2 | Divination | Sense Weakness | Automatically confirm one critical hit. |
Sorcerer Wizard | 2 | Divination | Sentinel's Watch | Wards the subject against deception, allowing him to pierce falsehoods of all forms. |
Sorcerer Wizard | 2 | Illusion | Shadow Double | Shadowy figure attacks enemies. |
Sorcerer Wizard | 2 | Illusion | Shadow Mask | Grants +4 on saves against light spells, protection from gaze attacks. |
Sorcerer Wizard | 2 | Illusion | Shadow Radiance | Area filled with intense light that grows brighter. |
Sorcerer Wizard | 2 | Evocation | Shadow Shroud | Negate light blindness/vulnerability; +5 bonus on Hide checks. |
Sorcerer Wizard | 2 | Illusion | Shadow Spray | Deals 4 points of Str damage and dazes. |
Sorcerer Wizard | 2 | Transmutation | Share Talents | Subjects gain +2 bonus on skill checks. |
Sorcerer Wizard | 2 | Evocation | Shatter | Sonic vibration damages objects or crystalline creatures. |
Sorcerer Wizard | 2 | Necromancy | Shriveling | Subject takes 1d4 damage per level. |
Sorcerer Wizard | 2 | Necromancy | Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. |
Sorcerer Wizard | 2 | Conjuration | Silver Dragonmail | You create a shining silver breastplate around your body. |
Sorcerer Wizard | 2 | Transmutation | Sink | Subject loses buoyancy. |
Sorcerer Wizard | 2 | Transmutation | Slide, Greater | Move subject 20 feet. |
Sorcerer Wizard | 2 | Necromancy | Slow Consumption (3.0) | Caster absorbs health and sustenance from helpless subject. |
Sorcerer Wizard | 2 | Transmutation | Snakes Swiftness | Subject immediately makes one attack. |
Sorcerer Wizard | 2 | Evocation | Snowball Swarm | Snowballs deal 2d6 points of cold damage in 10-ft. burst. |
Sorcerer Wizard | 2 | Transmutation | Sonic Weapon | Weapon touched deals +1d6 sonic damage with each hit. |
Sorcerer Wizard | 2 | Necromancy | Soul Blight | Deal 1d4 + 1 per three caster levels essentia damage to foe. |
Sorcerer Wizard | 2 | Necromancy | Soul Boon | Grant 1 point of essentia per three caster levels to subject. |
Sorcerer Wizard | 2 | Transmutation | Soul of Anarchy | Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects. |
Sorcerer Wizard | 2 | Transmutation | Soul of Order | Gain +2 on Will saves to resist enchantments, your natural weapons are lawful aligned, and you are treated as being lawful aligned for adjudicating effects. |
Sorcerer Wizard | 2 | Necromancy | Spawn Screen | Subject resists being transformed into an undead spawn if slain. |
Sorcerer Wizard | 2 | Transmutation | Speak to Allies | Subjects can converse at distance without moving lips. |
Sorcerer Wizard | 2 | Transmutation | Speaking Stones | Pass a 25-word message between two magically linked stones. |
Sorcerer Wizard | 2 | Necromancy | Spectral Hand | Creates disembodied glowing hand to deliver touch attacks. |
Sorcerer Wizard | 2 | Transmutation | Spider Climb | Grants ability to walk on walls and ceilings. |
Sorcerer Wizard | 2 | Divination | Spymasters Coin | Hide a scrying sensor in a coin or other Tiny object for later activation. |
Sorcerer Wizard | 2 | Enchantment | Stay the Hand | Change subject creatures attitude to helpful for 1 round. |
Sorcerer Wizard | 2 | Transmutation | Steal Size | Humanoid creature doubles in size as targeted humanoid halves in size. |
Sorcerer Wizard | 2 | Enchantment | Sting Ray | Subject of ray can take only standard or move action, has 2 AC, and must make Concentration checks to cast spells. |
Sorcerer Wizard | 2 | Necromancy | Stolen Breath | Subject has wind knocked out of it. |
Sorcerer Wizard | 2 | Transmutation | Stone Bones | Corporeal undead gains +3 natural armor bonus. |
Sorcerer Wizard | 2 | Abjuration | Stormrunners Ward | Add +4 (+1/4 levels) to ships checks to weather storms. |
Sorcerer Wizard | 2 | Transmutation | Stretch Weapon | Melee weapon gains 5 ft. of reach for one attack. |
Sorcerer Wizard | 2 | Transmutation | Suffer the Flesh | Take Constitution damage to make your spellcasting more potent. |
Sorcerer Wizard | 2 | Conjuration | Summon Monster II | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 2 | Conjuration | Summon Swarm | Summons swarm of bats, rats, or spiders. |
Sorcerer Wizard | 2 | Conjuration | Summon Undead II | Summons undead to fight for you. |
Sorcerer Wizard | 2 | Evocation | Sun Bolt | Ray deals 2d6 damage, more against undead, and might blind target. |
Sorcerer Wizard | 2 | Abjuration | Suppress Dragonmark | Suppress the spell-like abilities of targets dragonmark. |
Sorcerer Wizard | 2 | Abjuration | Suppress Magic | Magic item or soulmeld is suppressed for 1 round/level. |
Sorcerer Wizard | 2 | Divination | Sure Strike | Gain +1 bonus/3 levels on next attack. |
Sorcerer Wizard | 2 | Transmutation | Surefooted Stride | You can move over rubble as easily as you can over open ground. |
Sorcerer Wizard | 2 | Transmutation | Swim | Subject gains swim speed and +8 bonus on Swim checks. |
Sorcerer Wizard | 2 | Enchantment | Tashas Hideous Laughter | Subject loses actions for 1 round/level. |
Sorcerer Wizard | 2 | Transmutation | Terns Persistence | Subject can travel overland 50% longer without fatigue. |
Sorcerer Wizard | 2 | Evocation | Theskyns Hearty Heave | Blast of force pushes away creatures surrounding you. |
Sorcerer Wizard | 2 | Evocation | Toothed Tentacle | Shadowy tentacle ending in three mouths. |
Sorcerer Wizard | 2 | Enchantment | Torrent of Tears | Subject is temporarily blinded and emotionally distraught. |
Sorcerer Wizard | 2 | Enchantment | Touch of Idiocy | Subject takes 1d6 points of Int, Wis, and Cha damage. |
Sorcerer Wizard | 2 | Abjuration | Turbidity | Water surrounding you becomes cloudy, granting concealment. |
Sorcerer Wizard | 2 | Necromancy | Undead Eyes | Form a telepathic link with a mindless undead. |
Sorcerer Wizard | 2 | Transmutation | Undeniable Gravity | Flying creature loses flying ability. |
Sorcerer Wizard | 2 | Transmutation | Unfailing Terrain | Smooth difficult terrain. |
Sorcerer Wizard | 2 | Enchantment | Unfettered Grasp | Grappling creature immediately gains free attempt to escape. |
Sorcerer Wizard | 2 | Abjuration | Unheavened (3.0) | Subject gains +4 save bonus against powers of good outsiders. |
Sorcerer Wizard | 2 | Conjuration | Unseen Crafter | Invisible force obeys your command and can use the Craft skill. |
Sorcerer Wizard | 2 | Transmutation | Urchins Spines | Target grows spines that damage opponents. |
Sorcerer Wizard | 2 | Evocation | Veil of Shadow | Darkness grants you concealment. |
Sorcerer Wizard | 2 | Illusion | Vertigo | Subject creature must succeed on a DC 10 Balance check to move each round. |
Sorcerer Wizard | 2 | Necromancy | Vestigewrack | Damage incorporeal creatures. |
Sorcerer Wizard | 2 | Illusion | Vision of Entropy | Confronts target with a vision of the Abyss that causes increasing fear. |
Sorcerer Wizard | 2 | Illusion | Wall of Gloom | Shadow barrier obscures vision. |
Sorcerer Wizard | 2 | Conjuration | Web | Fills 20-ft.-radius spread with sticky spider webs. |
Sorcerer Wizard | 2 | Enchantment | Whelming Blast | 15-foot cone deals 1d6 non-lethal damage/2 levels (max 5d6). |
Sorcerer Wizard | 2 | Transmutation | Whirling Blade | Hurled slashing weapon magically attacks all foes in 60-ft. line. |
Sorcerer Wizard | 2 | Transmutation | Whispercast | Cast fifth level or lower spell as a purely mental action. |
Sorcerer Wizard | 2 | Transmutation | Whispering Wind | Sends a short message 1 mile/level. |
Sorcerer Wizard | 2 | Transmutation | Wings of Air | Subjects flight maneuverability improves by one step. |
Sorcerer Wizard | 2 | Necromancy | Wither Limb | Caster reduces subjects speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. |
Sorcerer Wizard | 2 | Necromancy | Wracking Touch | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Sorcerer Wizard | 2 | Transmutation | Wraithstrike | Your melee attacks strike as touch attacks for 1 round. |
Sorcerer Wizard | 2 | Enchantment | Yoke of Mercy | Target deals non-lethal damage. |
Sorcerer Wizard | 2 | Conjuration | Zone of Glacial Cold | Deals 1d6 cold damage to all creatures in area. |
Sorcerer Wizard | 3 | Abjuration | Abolish Shadows | Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
Sorcerer Wizard | 3 | Conjuration | Acid Breath | Cone of acid deals 1d6 damage/level (max 10d6). |
Sorcerer Wizard | 3 | Abjuration | Adept Spirit | Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
Sorcerer Wizard | 3 | Enchantment | Adoration of the Frightful | Make fearful creatures friendly to you. |
Sorcerer Wizard | 3 | Transmutation | Air Breathing | Subjects can breathe air freely. |
Sorcerer Wizard | 3 | Divination | Alter Fortune | Cause one creature to reroll any die roll. |
Sorcerer Wizard | 3 | Transmutation | Amorphous Form | Subject becomes puddle-like and can slip through cracks quickly. |
Sorcerer Wizard | 3 | Divination | Analyze Portal | Find a nearby portal and discover its properties. |
Sorcerer Wizard | 3 | Divination | Analyze Touchstone | Find a nearby planar touchstone and discover its properties. |
Sorcerer Wizard | 3 | Transmutation | Animate Weapon | A weapon animates and fights for you. |
Sorcerer Wizard | 3 | Abjuration | Anticipate Teleportation | Predict and delay the arrival of creatures teleporting into range by 1 round. |
Sorcerer Wizard | 3 | Abjuration | Antidragon Aura | Allies gain bonus to AC and saves against dragons. |
Sorcerer Wizard | 3 | Abjuration | Arcane Lock, Improved (3.0) | Like arcane lock except you can attune multiple people. |
Sorcerer Wizard | 3 | Evocation | Arcane Maul | Aura of pure force can be wielded as melee weapon or hurled as area attack. |
Sorcerer Wizard | 3 | Abjuration | Arcane Seal | This magically seals the target and attaches a mystical alarm to this location. |
Sorcerer Wizard | 3 | Divination | Arcane Sight | Magical auras become visible to you. |
Sorcerer Wizard | 3 | Conjuration | Arctic Haze | Fog obscures vision and deals 4 cold damage/round. |
Sorcerer Wizard | 3 | Transmutation | Arms of Plenty | Grow two additional arms. |
Sorcerer Wizard | 3 | Transmutation | Augment Object (3.0) | +20 to the break DC of the object and doubles its hardness and hit points. |
Sorcerer Wizard | 3 | Abjuration | Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. |
Sorcerer Wizard | 3 | Abjuration | Backblast | Grants fire resistance 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you. |
Sorcerer Wizard | 3 | Conjuration | Bands of Steel | Metallic bands immobilize or entangle target for 1 round/level. |
Sorcerer Wizard | 3 | Abjuration | Bane of the Archrival | +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. |
Sorcerer Wizard | 3 | Divination | Battlemagic Perception | Sense and counter spellcasting within 100 feet. |
Sorcerer Wizard | 3 | Conjuration | Bedevil | Summon a mischievous spirit to torment your enemy. |
Sorcerer Wizard | 3 | Evocation | Bigbys Disrupting Hand | Hand disrupts opponents spellcasting. |
Sorcerer Wizard | 3 | Transmutation | Bite of the Wererat | You gain the Dexterity and attacks of a wererat. |
Sorcerer Wizard | 3 | Evocation | Blacklight | 20-ft. radius of supernatural darkness you can see through. |
Sorcerer Wizard | 3 | Evocation | Blade of Pain and Fear | Creates blade of gnashing teeth. |
Sorcerer Wizard | 3 | Transmutation | Blindsight | Grants the blindsight ability for 1 hour/level. |
Sorcerer Wizard | 3 | Transmutation | Blink | You randomly vanish and reappear for 1 round/level. |
Sorcerer Wizard | 3 | Necromancy | Blood Snow | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Sorcerer Wizard | 3 | Transmutation | Blunt Natural Weapons | Weakens the natural weapons of the target creature. |
Sorcerer Wizard | 3 | Evocation | Body Blaze | You are surrounded by fire and leave a wall-like trail of flame in your wake. |
Sorcerer Wizard | 3 | Enchantment | Bothersome Babble | Subject's speech becomes incoherent; second casting makes speech painful. |
Sorcerer Wizard | 3 | Transmutation | Brittleskin | Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage. |
Sorcerer Wizard | 3 | Evocation | Capricious Zephyr | Gale-force winds push creatures. |
Sorcerer Wizard | 3 | Conjuration | Caustic Smoke | Cloud deals 1d6 acid damage/round, blinds creatures. |
Sorcerer Wizard | 3 | Evocation | Chain Missile | Multiple missiles deal 1d4+1 damage each, then strike secondary targets. |
Sorcerer Wizard | 3 | Divination | Circle Dance | Indicates direction to known individual. |
Sorcerer Wizard | 3 | Divination | Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. |
Sorcerer Wizard | 3 | Transmutation | Clearstone | Makes rock or stone transparent. |
Sorcerer Wizard | 3 | Illusion | Cloak of Khyber | Conceal your alignment and true form from divination and true seeing. |
Sorcerer Wizard | 3 | Enchantment | Compel Breath | Forces target creature to use breath weapon. |
Sorcerer Wizard | 3 | Illusion | Cone of Dimness | Subjects believe they are engulfed in magical darkness. |
Sorcerer Wizard | 3 | Conjuration | Contagious Fog | 20-ft.-radius cloud of fog inflicts disease. |
Sorcerer Wizard | 3 | Transmutation | Control Darkness and Shadow | Manipulate existing areas of darkness and shadow. |
Sorcerer Wizard | 3 | Transmutation | Control Temperature | Raise or lower temperature by one band/5 levels. |
Sorcerer Wizard | 3 | Conjuration | Corpse Candle | Ghostly hand and candle sheds light, affects incorporeal creatures. |
Sorcerer Wizard | 3 | Evocation | Crack Ice | Shatters ice structures or ice creatures. |
Sorcerer Wizard | 3 | Transmutation | Create Crawling Claw (3.0) | You create a number of crawling claws twice your level. |
Sorcerer Wizard | 3 | Divination | Crown of Clarity | +2 to Listen and Spot, discharge spell to gain +8. |
Sorcerer Wizard | 3 | Transmutation | Crown of Might | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
Sorcerer Wizard | 3 | Transmutation | Crown of Protection | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
Sorcerer Wizard | 3 | Necromancy | Crown of the Grave | Command undead, discharge to gain +4 on turn or rebuke. |
Sorcerer Wizard | 3 | Illusion | Crown of Veils | Gain +2 to Disguise and Hide, discharge to gain +8. |
Sorcerer Wizard | 3 | Illusion | Cruel Disappointment (3.0) | Fools subject for 1 round, then 4 penalty on attacks, saves, and checks. |
Sorcerer Wizard | 3 | Transmutation | Curse of Arrow Attraction | Subject takes 5 penalty to AC against ranged attacks. |
Sorcerer Wizard | 3 | Necromancy | Curse of Impending Blades, Mass | Enemies take 2 penalty to AC. |
Sorcerer Wizard | 3 | Illusion | Curse of the Putrid Husk (3.0) | Subject is unconscious for 1d10 minutes. |
Sorcerer Wizard | 3 | Evocation | Daylight | 60-ft. radius of bright light. |
Sorcerer Wizard | 3 | Illusion | Deceptive Facade | Disguise appearance of another creature or object. |
Sorcerer Wizard | 3 | Enchantment | Deep Slumber | Puts 10 HD of creatures to sleep. |
Sorcerer Wizard | 3 | Transmutation | Deeper Darkvision | Subject can see 90 ft. in magical darkness. |
Sorcerer Wizard | 3 | Abjuration | Delay Manifestation (3.0) | Delays creature from manifesting as a ghost if killed. |
Sorcerer Wizard | 3 | Transmutation | Demon Dirge | Demons are stunned and take 3d6 damage/round for 1d4 rounds. |
Sorcerer Wizard | 3 | Divination | Detect Metal and Minerals (3.0) | Detects large accumulations of metal and other minerals. |
Sorcerer Wizard | 3 | Divination | Detect Ship | Detect and identify ships. |
Sorcerer Wizard | 3 | Transmutation | Devil Blight | Damage and stun baatezu; damage other lawful and evil creatures. |
Sorcerer Wizard | 3 | Transmutation | Devils Eye | See through magical darkness up to 30 ft. |
Sorcerer Wizard | 3 | Transmutation | Diamondsteel | Metal armor provides damage reduction. |
Sorcerer Wizard | 3 | Conjuration | Dimension Step | Allies can immediately teleport a distance equal to their speed. |
Sorcerer Wizard | 3 | Abjuration | Disobedience | Subject is shielded from mind control. |
Sorcerer Wizard | 3 | Abjuration | Dispel Magic | Cancels magical spells and effects. |
Sorcerer Wizard | 3 | Illusion | Displacement | Attacks miss subject 50%. |
Sorcerer Wizard | 3 | Necromancy | Disrupt Undead, Greater | As disrupt undead, but 1d8 damage/level. |
Sorcerer Wizard | 3 | Transmutation | Distilled Joy | Creates ambrosia. |
Sorcerer Wizard | 3 | Transmutation | Dolorous Blow | Weapons threat range is doubled and threats are automatically confirmed. |
Sorcerer Wizard | 3 | Enchantment | Dolorous Motes | Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
Sorcerer Wizard | 3 | Transmutation | Dragonmark Whip | Whip deals 1d8 +1/level damage or channels touch spell with attack. |
Sorcerer Wizard | 3 | Transmutation | Dragonmarked Weapon | Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%. |
Sorcerer Wizard | 3 | Transmutation | Dragonshape, Least | Take the form of a pseudodragon. |
Sorcerer Wizard | 3 | Transmutation | Dragonskin | You gain a bonus to natural armor plus energy resistance 10. |
Sorcerer Wizard | 3 | Evocation | Dread Word (3.0) | Drain 1d3 charisma. |
Sorcerer Wizard | 3 | Conjuration | Dream Spirit | Incorporeal manifestation attacks your opponents. |
Sorcerer Wizard | 3 | Abjuration | Dweomer Vortex | Spinning cone acts like dispel magic. |
Sorcerer Wizard | 3 | Abjuration | Earthen Grace | Subject takes only non-lethal damage from stone and earth. |
Sorcerer Wizard | 3 | Necromancy | Ectoplasmic Decay (3.0) | 1d6 per level to ectoplasm, 20-ft. radius. |
Sorcerer Wizard | 3 | Conjuration | Ectoplasmic Web (3.0) | As web, except made of ectoplasm and can affect incorporeal creatures. |
Sorcerer Wizard | 3 | Enchantment | Elation | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
Sorcerer Wizard | 3 | Divination | Enduring Scrutiny | Become aware when target performs designated action. |
Sorcerer Wizard | 3 | Abjuration | Energy Aegis | Subject gains resistance 20 against one energy type for one attack. |
Sorcerer Wizard | 3 | Transmutation | Energy Surge | As lesser energy surge, but 2d6 damage. |
Sorcerer Wizard | 3 | Abjuration | Energy Vulnerability | Subjects gain vulnerability to the specified energy. |
Sorcerer Wizard | 3 | Conjuration | Engulfing Terror | Create a single gelatinous cube. |
Sorcerer Wizard | 3 | Universal | Enhance Familiar | Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level. |
Sorcerer Wizard | 3 | Abjuration | Eradicate Earth | Deals 1d8 points of damage/level to earth creatures (max 10d8). |
Sorcerer Wizard | 3 | Transmutation | Evards Menacing Tentacles | Grow two tentacles with 10-ft. reach that deal 1d8 damage each. |
Sorcerer Wizard | 3 | Enchantment | Evil Eye (3.0) | Subject takes 4 penalty on attacks, saves, and checks. |
Sorcerer Wizard | 3 | Abjuration | Explosive Runes | Deals 6d6 damage when read. |
Sorcerer Wizard | 3 | Divination | Eyes of the Zombie (3.0) | Caster sees through a zombies eyes. |
Sorcerer Wizard | 3 | Transmutation | False Gravity | Travel on a solid surface as if that surface had its own gravity. |
Sorcerer Wizard | 3 | Evocation | Favorable Wind | Produces a strong wind that lasts 10 min./level. |
Sorcerer Wizard | 3 | Necromancy | Feign Death (3.0) | You put the recipient into a deathlike condition. |
Sorcerer Wizard | 3 | Divination | Ferocity of Sanguine Rage | Gain bonus on melee damage rolls and one use of true strike. |
Sorcerer Wizard | 3 | Transmutation | Ferocity of Sanguine Rage | Gain bonus on melee damage rolls and one use of true strike. |
Sorcerer Wizard | 3 | Evocation | Fireball | 1d6 damage per level, 20-ft. radius. |
Sorcerer Wizard | 3 | Transmutation | Flame Arrow | Arrows deal +1d6 fire damage. |
Sorcerer Wizard | 3 | Evocation | Flashburst | Flash of light dazzles and blinds in a 20-ft. burst. |
Sorcerer Wizard | 3 | Transmutation | Flexform | Target's form shifts and deforms, grants +10 on Escape Artist and Tumble. |
Sorcerer Wizard | 3 | Transmutation | Fly | Subject flies at speed of 60 ft. |
Sorcerer Wizard | 3 | Transmutation | Forced Incorporeality (3.0) | Manifested creature becomes incorporeal. |
Sorcerer Wizard | 3 | Transmutation | Forced Manifestation (3.0) | Incorporeal creature manifests fully. |
Sorcerer Wizard | 3 | Universal | Fortify Familiar | Your familiar gains 2d8 temporary hp, +2 to armor, 25% chance to avoid extra sneak attack and critical hit damage. |
Sorcerer Wizard | 3 | Transmutation | Gaseous Form | Subject becomes insubstantial and can fly slowly. |
Sorcerer Wizard | 3 | Necromancy | Gentle Repose | Preserves one corpse. |
Sorcerer Wizard | 3 | Necromancy | Ghost Companion (3.0) | Animal companion, familiar, or special mount temporarily becomes a ghost. |
Sorcerer Wizard | 3 | Evocation | Ghost Lantern | Generate light that only you and companions can see. |
Sorcerer Wizard | 3 | Transmutation | Giants Wrath | Pebbles you throw become boulders. |
Sorcerer Wizard | 3 | Transmutation | Girallons Blessing | Subject gains one additional pair of arms. |
Sorcerer Wizard | 3 | Abjuration | Glacial Globe of Invulnerability | Stops 1st through 3rd-level fire spell effects and provides concealment. |
Sorcerer Wizard | 3 | Divination | Glimpse of Truth (3.0) | Caster gets an answer to a yes-or no question. |
Sorcerer Wizard | 3 | Conjuration | Golden Dragonmail | You create a suit of shining golden full plate around your body. |
Sorcerer Wizard | 3 | Conjuration | Grasping Wall | Wall sprouts hands that entangle enemies, help allies climb. |
Sorcerer Wizard | 3 | Evocation | Great Thunderclap | Loud noise causes stunning, deafness, and knocks prone in a large area. |
Sorcerer Wizard | 3 | Conjuration | Haboob | Cloud of dust obscures sight and abrades those passing through it. |
Sorcerer Wizard | 3 | Evocation | Hailstones | Frigid globes deal 5d6 cold damage. |
Sorcerer Wizard | 3 | Transmutation | Halt | Subjects feet become stuck to ground. |
Sorcerer Wizard | 3 | Necromancy | Halt Undead | Immobilizes undead for 1 round/level. |
Sorcerer Wizard | 3 | Transmutation | Hamatula Barbs | Subjects grow barbs, which damage foes that attack subject in melee. |
Sorcerer Wizard | 3 | Transmutation | Handfang | Your hand gets a biting mouth. It does 1d8 damage as touch attack. |
Sorcerer Wizard | 3 | Transmutation | Haste | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Sorcerer Wizard | 3 | Necromancy | Healing Touch | You take up to 1d6/2 levels and heal target that amount. |
Sorcerer Wizard | 3 | Transmutation | Heart of Water | Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. |
Sorcerer Wizard | 3 | Enchantment | Heroism | Gives +2 bonus on attack rolls, saves, skill checks. |
Sorcerer Wizard | 3 | Enchantment | Hesitate | Force subject to lose actions. |
Sorcerer Wizard | 3 | Abjuration | Hide from Dragons, Dragonmark | Dragons cannot sense you. |
Sorcerer Wizard | 3 | Enchantment | Hold Person | Paralyzes one humanoid for 1 round/level. |
Sorcerer Wizard | 3 | Illusion | Hood of the Cobra | You appear serpentine to target, and can deliver illusory poison bites. |
Sorcerer Wizard | 3 | Evocation | Ice Burst (3.0) | 1d4+1/level cold damage. |
Sorcerer Wizard | 3 | Conjuration | Icelance | Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. |
Sorcerer Wizard | 3 | Illusion | Illusory Script | Only intended reader can decipher. |
Sorcerer Wizard | 3 | Necromancy | Incorporeal Enhancement | Grant bonuses to incorporeal undead. |
Sorcerer Wizard | 3 | Enchantment | Inevitable Defeat | Subject takes 3d6 non-lethal damage/round. |
Sorcerer Wizard | 3 | Necromancy | Infallible Servant | Target is utterly destroyed if slain or captured. |
Sorcerer Wizard | 3 | Transmutation | Investiture of the Bearded Devil | Target deals extra melee damage each round that it hits a foe. |
Sorcerer Wizard | 3 | Transmutation | Investiture of the Chain Devil | Target gains +5-ft. reach and extra attack of opportunity. |
Sorcerer Wizard | 3 | Illusion | Invisibility Sphere | Makes everyone within 10 ft. invisible. |
Sorcerer Wizard | 3 | Evocation | Invoke the Cerulean Sign | Aberrations become sickened, nauseated, dazed, or stunned. |
Sorcerer Wizard | 3 | Transmutation | Jump, Mass | Many creatures gain bonuses to Jump checks. |
Sorcerer Wizard | 3 | Necromancy | Junglerazer | Fey, vermin, plants, and animals take 1d10 damage/level. |
Sorcerer Wizard | 3 | Abjuration | Karmic Backlash | Any creature damaging you becomes exhausted for 2 rounds. |
Sorcerer Wizard | 3 | Transmutation | Keen Edge | Doubles normal weapons threat range. |
Sorcerer Wizard | 3 | Illusion | Khelbens Suspended Silence | Object becomes programmed to create an area of silence at your command. |
Sorcerer Wizard | 3 | Abjuration | Khyber Trap | Trap extra-planar creature within a Khyber dragonshard. |
Sorcerer Wizard | 3 | Evocation | Laerals Silver Lance | Hit target with lance of force. |
Sorcerer Wizard | 3 | Conjuration | Laogzeds Breath | Stinking cloud for 10 rounds. |
Sorcerer Wizard | 3 | Illusion | Legion of Sentinels | Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
Sorcerer Wizard | 3 | Evocation | Leomund's Tiny Hut | Creates shelter for ten creatures. |
Sorcerer Wizard | 3 | Evocation | Light of Venya | You radiate pearly light, which you can expend as bolts that harm or heal. |
Sorcerer Wizard | 3 | Evocation | Lightning Bolt | Electricity deals 1d6/level damage. |
Sorcerer Wizard | 3 | Conjuration | Luminous Assassin, Lesser | Summons an assassin to attack the subject. |
Sorcerer Wizard | 3 | Conjuration | Mage Armor, Greater | Gives subject +6 armor bonus. |
Sorcerer Wizard | 3 | Conjuration | Mage Armor, Improved | Field of force provides +3 armor bonus +1/two levels. |
Sorcerer Wizard | 3 | Conjuration | Mage Armor, Mass | As mage armor, but one creature/level. |
Sorcerer Wizard | 3 | Abjuration | Magic Circle against Chaos | As protection from chaos, but 10-ft. radius and 10 min./level. |
Sorcerer Wizard | 3 | Abjuration | Magic Circle against Evil | As protection from evil, but 10-ft. radius and 10 min./level. |
Sorcerer Wizard | 3 | Abjuration | Magic Circle against Good | As protection from good, but 10-ft. radius and 10 min./level. |
Sorcerer Wizard | 3 | Abjuration | Magic Circle against Law | As protection from law, but 10-ft. radius and 10 min./level. |
Sorcerer Wizard | 3 | Transmutation | Magic Weapon, Greater | +1/four levels (max +5). |
Sorcerer Wizard | 3 | Illusion | Major Image | As silent image, plus sound, smell and thermal effects. |
Sorcerer Wizard | 3 | Evocation | Manyjaws | One set of jaws/level attacks enemies for 1d6 damage. |
Sorcerer Wizard | 3 | Evocation | Marked Pulse | 20-ft radius burst deals force damage to 1 creature/level, can knock targets prone. |
Sorcerer Wizard | 3 | Illusion | Mask of the Ideal | Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures. |
Sorcerer Wizard | 3 | Conjuration | Melfs Unicorn Arrow | 1d8+8 damage and bull rush; +1 unicorn arrow/3 levels beyond 5th. |
Sorcerer Wizard | 3 | Enchantment | Mesmerizing Glare | Your gaze dazes creatures. |
Sorcerer Wizard | 3 | Transmutation | Mighty Wallop, Greater | +1 size category of bludgeoning weapon/four levels (maximum 5). |
Sorcerer Wizard | 3 | Necromancy | Mind Poison | Your poisonous touch deals Wis damage. |
Sorcerer Wizard | 3 | Evocation | Misers Envy | Subject jealously covets nearby object. |
Sorcerer Wizard | 3 | Conjuration | Nauseating Breath | Exhale a cone of nauseating gas. |
Sorcerer Wizard | 3 | Evocation | Nchasers Glowing Orb | Creates permanent magical light; you control brightness. |
Sorcerer Wizard | 3 | Necromancy | Necrotic Bloat | Encysted subject takes 1d6 damage/ level. |
Sorcerer Wizard | 3 | Necromancy | Negative Energy Burst (3.0) | Burst of negative energy 1d8 damage +1/level |
Sorcerer Wizard | 3 | Abjuration | Nezrams Amethyst Aura | Prevents poisons and diseases from affecting the subject. |
Sorcerer Wizard | 3 | Conjuration | Node Door | Allows teleportation between any known earth nodes. |
Sorcerer Wizard | 3 | Abjuration | Nondetection | Hides subject from divination, scrying. |
Sorcerer Wizard | 3 | Enchantment | Nybors Mild Admonishment | Target is dazed 1d4 rounds, then 2 on attacks, saves, and checks, and distracted. |
Sorcerer Wizard | 3 | Illusion | Pall of Twilight | Veil of shadow impedes sight and sound. |
Sorcerer Wizard | 3 | Evocation | Pebble Wind | Whirling mass of air hurls debris against your foes. |
Sorcerer Wizard | 3 | Transmutation | Permeable Form | You become incorporeal for one round |
Sorcerer Wizard | 3 | Enchantment | Persuade to Manifest (3.0) | Target dead creature gains bonus on its attempt to manifest. |
Sorcerer Wizard | 3 | Illusion | Phantasmal Injury | Implant illusion that subject is disabled. |
Sorcerer Wizard | 3 | Illusion | Phantasmal Strangler | Nightmare grapples and strangles one foe. |
Sorcerer Wizard | 3 | Illusion | Phantom Guardians | Create illusion of group of guards. |
Sorcerer Wizard | 3 | Conjuration | Phantom Steed | Magic horse appears for 1 hour/level. |
Sorcerer Wizard | 3 | Enchantment | Power Word Deafen | Deafens one creature with 100 hp or less. |
Sorcerer Wizard | 3 | Enchantment | Power Word Maladroit | Deals 2 points Dex damage to one creature with 75 hp or less. |
Sorcerer Wizard | 3 | Enchantment | Power Word Weaken | Deals 2 points Str damage to one creature with 75 hp or less. |
Sorcerer Wizard | 3 | Necromancy | Prickling Torment | Target is sickened, takes damage whenever it acts. |
Sorcerer Wizard | 3 | Transmutation | Primal Form | You change into elemental, gain some abilities. |
Sorcerer Wizard | 3 | Evocation | Prismatic Mist | Multicolored mist has random effect. |
Sorcerer Wizard | 3 | Abjuration | Protection from Dessication | Absorb 10 points/ level of dessication damage. |
Sorcerer Wizard | 3 | Abjuration | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. |
Sorcerer Wizard | 3 | Enchantment | Rage | Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. |
Sorcerer Wizard | 3 | Evocation | Rainbow Blast | Line deals 1d6 damage of each energy type. |
Sorcerer Wizard | 3 | Evocation | Ray of Dizziness | Subject can take only move or standard actions. |
Sorcerer Wizard | 3 | Necromancy | Ray of Exhaustion | Ray makes subject exhausted. |
Sorcerer Wizard | 3 | Evocation | Ray of the Python | Creature can only attack once per round, cannot make attacks of opportunity,10 ft. penalty to speed. |
Sorcerer Wizard | 3 | Illusion | Reality Blind (3.0) | Subject can take no actions and afterward does not heal naturally. |
Sorcerer Wizard | 3 | Conjuration | Regal Procession | As mount, but you summon several mounts. |
Sorcerer Wizard | 3 | Conjuration | Regroup | Teleports nearby allies to your side. |
Sorcerer Wizard | 3 | Abjuration | Rend Shadow Weave | You damage the Shadow Weave. |
Sorcerer Wizard | 3 | Transmutation | Repair Serious Damage | Repairs 3d8 +1/level damage (max +15) to any construct. |
Sorcerer Wizard | 3 | Abjuration | Repelling Shield | Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers. |
Sorcerer Wizard | 3 | Abjuration | Resist Taint | Bestows +4 bonus on saves against taint. |
Sorcerer Wizard | 3 | Evocation | Resonating Bolt | Sonic energy deals 1d4 damage/ level (max 10d4). |
Sorcerer Wizard | 3 | Abjuration | Reverse Arrows | As protection from arrows, but negated arrows turn back upon their source. |
Sorcerer Wizard | 3 | Transmutation | Revitalize Legacy, Least | Get extra use of chosen least legacy ability. |
Sorcerer Wizard | 3 | Evocation | Rockburst | Cause stone object to explode, dealing 1d4 damage +1 point/level. |
Sorcerer Wizard | 3 | Transmutation | Rust Ray | Metal objects take 2d6 damage +1/2 levels. |
Sorcerer Wizard | 3 | Evocation | Scattergloom | You create mobile areas of magical darkness. |
Sorcerer Wizard | 3 | Conjuration | Scattering Trap | Imbue one 5-ft. square/2 levels with teleport trap. |
Sorcerer Wizard | 3 | Evocation | Scintillating Sphere | 20-ft.-radius burst deals 1d6 electricity/level. |
Sorcerer Wizard | 3 | Transmutation | Scorpion Tail | Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target. |
Sorcerer Wizard | 3 | Transmutation | Secret Page | Changes one page to hide its real content. |
Sorcerer Wizard | 3 | Transmutation | Sense of the Dragon | Non-visual senses out to 30 ft. that pinpoints creatures. |
Sorcerer Wizard | 3 | Conjuration | Sepia Snake Sigil | Creates text symbol that immobilizes reader. |
Sorcerer Wizard | 3 | Conjuration | Servant Horde | Create 2d6 unseen servants +1/ level (max +15). |
Sorcerer Wizard | 3 | Illusion | Shadow Binding | Ribbon-like shadows entangle creatures in 10-ft.-radius burst. |
Sorcerer Wizard | 3 | Illusion | Shadow Cache | You open a small portal to the Plane of Shadow through which you can put an item for later retrieval. |
Sorcerer Wizard | 3 | Transmutation | Shadow Phase | Subject becomes partially incorporeal. |
Sorcerer Wizard | 3 | Abjuration | Shadow Tentacle, Lesser (3.0) | Shadow animates into tentacle to entangle opponents. |
Sorcerer Wizard | 3 | Transmutation | Shape of the Hellspawned Stalker | You take the form of a hell hound. |
Sorcerer Wizard | 3 | Evocation | Shatterfloor | Deals 1d4 sonic/level plus damages floor surface. |
Sorcerer Wizard | 3 | Necromancy | Shivering Touch | Touch deals 3d6 Dex damage. |
Sorcerer Wizard | 3 | Evocation | Shockwave | A 20-ft radius force blast for 1d4/level non-lethal |
Sorcerer Wizard | 3 | Transmutation | Shrink Item | Object shrinks to one-sixteenth size. |
Sorcerer Wizard | 3 | Abjuration | Sign of Sealing | Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened. |
Sorcerer Wizard | 3 | Universal | Siphon | Drain 5 or more charges from wand or staff to replace one or more cast spells. |
Sorcerer Wizard | 3 | Necromancy | Skull Watch | Skull shrieks when creature enters warded area. |
Sorcerer Wizard | 3 | Conjuration | Sleet Storm | Hampers vision and movement. |
Sorcerer Wizard | 3 | Transmutation | Slow | One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. |
Sorcerer Wizard | 3 | Transmutation | Snakes Swiftness, Mass | Allies each immediately make one attack. |
Sorcerer Wizard | 3 | Evocation | Sonorous Hum | Removes need to concentrate to maintain next spell cast. |
Sorcerer Wizard | 3 | Evocation | Sound Lance | Sonic energy deals 1d8/level damage. |
Sorcerer Wizard | 3 | Illusion | Spectral Weapon | Use quasi-real weapon to make touch attacks. |
Sorcerer Wizard | 3 | Transmutation | Spell Vulnerability | Target takes penalty on spell resistance equal to caster level. |
Sorcerer Wizard | 3 | Divination | Spellcaster's Bane | Gain +2 on dispel, counterspell checks; recognize cast spell and caster level. |
Sorcerer Wizard | 3 | Transmutation | Spider Form | You take on the form and abilities of a Large fiendish monstrous Spider. |
Sorcerer Wizard | 3 | Necromancy | Spider Poison | Touch deals 1d6 Str damage, repeats in 1 minute. |
Sorcerer Wizard | 3 | Transmutation | Spiderskin | Subject gains increasing bonus to natural armor, saves against poison, and Hide checks. |
Sorcerer Wizard | 3 | Evocation | Stars of Arvandor | Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 lethal damage to evil creatures. |
Sorcerer Wizard | 3 | Transmutation | Steeldance | Blades hover around you and attack foes. |
Sorcerer Wizard | 3 | Necromancy | Sticks and Stones | Create stone and wood skeleton with energy drain attack to fight for you. |
Sorcerer Wizard | 3 | Conjuration | Stinking Cloud | Nauseating vapors, 1 round/level. |
Sorcerer Wizard | 3 | Transmutation | Stony Grasp | Arm made of soil and rock grapples foes. |
Sorcerer Wizard | 3 | Evocation | Storm Mote | Dust devil of flensing sand. |
Sorcerer Wizard | 3 | Abjuration | Sudden Aegis | Grant a subject short-lived damage reduction, even when it is not your turn. |
Sorcerer Wizard | 3 | Enchantment | Suggestion | Compels subject to follow stated course of action. |
Sorcerer Wizard | 3 | Conjuration | Summon Living Dragonmark | Summons a living dragonmark for 1 round/level |
Sorcerer Wizard | 3 | Conjuration | Summon Monster III | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 3 | Conjuration | Summon Undead III | Summons undead to fight for you. |
Sorcerer Wizard | 3 | Evocation | Suppress Breath Weapon | Subject cant use its breath weapon. |
Sorcerer Wizard | 3 | Divination | Telepathic Bond, Lesser | Link with subject within 30 ft. for 10 minutes/level. |
Sorcerer Wizard | 3 | Abjuration | Tenacious Dispelling | As targeted dispel magic, but second consecutive casting is more potent. |
Sorcerer Wizard | 3 | Necromancy | Thin Air | Creatures suffer from altitude sickness. |
Sorcerer Wizard | 3 | Transmutation | Threesteel | You create three duplicates of a weapon and launch them against foes. |
Sorcerer Wizard | 3 | Transmutation | Tongue Serpents (3.0) | Caster spits out one Tiny viper/4 levels. |
Sorcerer Wizard | 3 | Divination | Tongues | Speak any language. |
Sorcerer Wizard | 3 | Enchantment | Tormenting Thirst | Subject is overwhelmed by thirst. |
Sorcerer Wizard | 3 | Transmutation | Tremorsense | Grants tremorsense to a range of 30 feet. |
Sorcerer Wizard | 3 | Transmutation | Trobriands Crystalbrittle | Turn target object as brittle as glass. |
Sorcerer Wizard | 3 | Necromancy | Undead Lieutenant | Targeted undead can give orders to undead in your control. |
Sorcerer Wizard | 3 | Necromancy | Undead Torch | Undead creature gains blue aura that gives +2d6 damage against living creatures. |
Sorcerer Wizard | 3 | Transmutation | Undulant Innards | Gain immunity to extra damage from critical hits and sneak attacks. |
Sorcerer Wizard | 3 | Transmutation | Unicorn Horn | You grow a horn that functions as a natural weapon. |
Sorcerer Wizard | 3 | Divination | Unluck | Subject remakes all rolls, uses worse result for 1 round/level. |
Sorcerer Wizard | 3 | Necromancy | Vampiric Touch | Touch deals 1d6/two levels damage; caster gains damage as hp. |
Sorcerer Wizard | 3 | Illusion | Vertigo Field | Creatures have 20% miss chance and possibly become nauseated. |
Sorcerer Wizard | 3 | Evocation | Vile Lance (3.0) | Creates +2 shortspear that deals vile damage. |
Sorcerer Wizard | 3 | Conjuration | Vipergout | You spit forth celestial or fiendish vipers that attack your foes. |
Sorcerer Wizard | 3 | Divination | Vision of the Omniscient Eye | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
Sorcerer Wizard | 3 | Evocation | Vision of the Omniscient Eye | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
Sorcerer Wizard | 3 | Transmutation | Walk the Mountains Path | You infuse the subject with the strength and power of the earth, granting it great ability to climb, jump, and maneuver through mountain pathways. |
Sorcerer Wizard | 3 | Conjuration | Wall of Chains (3.0) | Creates barrier of woven chains that has 20 hp/4 caster levels. |
Sorcerer Wizard | 3 | Conjuration | Wall of Ectoplasm (3.0) | Creates plane or hemisphere of ectoplasm. |
Sorcerer Wizard | 3 | Conjuration | Wall of Incarnum | Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through. |
Sorcerer Wizard | 3 | Evocation | Wall of Light | Creates wall of light, can dazzle creatures. |
Sorcerer Wizard | 3 | Transmutation | Wand Modulation | Temporarily change wand to cast another, weaker spell. |
Sorcerer Wizard | 3 | Enchantment | Warcry | Creatures within 30-foot cone cower for 1d4 rounds. |
Sorcerer Wizard | 3 | Transmutation | Water Breathing | Subjects can breathe underwater. |
Sorcerer Wizard | 3 | Transmutation | Water to Acid | Transforms 1 cu. ft./level of water into acid. |
Sorcerer Wizard | 3 | Transmutation | Weapon of Energy | Weapon deals extra energy damage. |
Sorcerer Wizard | 3 | Transmutation | Weapon of Impact | As keen edge, but aids bludgeoning weapons. |
Sorcerer Wizard | 3 | Transmutation | Whispering Sand | Sand delivers your message. |
Sorcerer Wizard | 3 | Necromancy | Willing Sacrifice | Subject takes 1d10 damage; you gain a profane bonus equal to half the damage. |
Sorcerer Wizard | 3 | Evocation | Wind Wall | Deflects arrows, smaller creatures, and gases. |
Sorcerer Wizard | 3 | Evocation | Wingblast | Create wings that can transform into a gust of wind or obscuring mist. |
Sorcerer Wizard | 3 | Transmutation | Wingblast | Create wings that can transform into a gust of wind or obscuring mist. |
Sorcerer Wizard | 3 | Evocation | Wreath of Flames | Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. |
Sorcerer Wizard | 4 | Abjuration | Abate Dracorage | Mitigates the effects of the Dracorage. |
Sorcerer Wizard | 4 | Necromancy | Aboleth Curse | Subjects skin undergoes a horrible transformation. |
Sorcerer Wizard | 4 | Conjuration | Abyssal Might (3.0) | Caster gains +2 to Str, Con, Dex, and SR. |
Sorcerer Wizard | 4 | Transmutation | Aerial Alacrity | +30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
Sorcerer Wizard | 4 | Necromancy | Affliction | Infects evil subject with chosen affliction. |
Sorcerer Wizard | 4 | Enchantment | Aggravate Dracorage | Inflicts the effects of the Dracorage on the subject. |
Sorcerer Wizard | 4 | Transmutation | Alliance Undone | Suppress team oriented effects. |
Sorcerer Wizard | 4 | Necromancy | Animate Dead | Creates undead skeletons and zombies. |
Sorcerer Wizard | 4 | Necromancy | Animate Infectious Zombie | Create a zombie that can infect others with zombie plague. |
Sorcerer Wizard | 4 | Divination | Arcane Eye | Invisible floating eye moves 30 ft./round. |
Sorcerer Wizard | 4 | Transmutation | Aspect of the Icy Hunter | You take the form of a winter wolf. |
Sorcerer Wizard | 4 | Divination | Assay Spell Resistance | +10 bonus on caster level checks to defeat one creatures spell resistance. |
Sorcerer Wizard | 4 | Transmutation | Attune Form | Grant target creature temporary protection against overtly damaging planar traits. |
Sorcerer Wizard | 4 | Transmutation | Backlash | Subject takes damage if it uses spells against another creature. |
Sorcerer Wizard | 4 | Transmutation | Baleful Blink | Subject has 50% chance of failure on attacks and spells. |
Sorcerer Wizard | 4 | Enchantment | Battle Hymn | Allies can reroll one Will save/ round. |
Sorcerer Wizard | 4 | Transmutation | Battlefield Fortification | Create trench or berm. |
Sorcerer Wizard | 4 | Enchantment | Beckon Monster | Force a creature to approach you against its will. |
Sorcerer Wizard | 4 | Necromancy | Beltyns Burning Blood | Subject takes 1d8 acid damage plus 1d8 fire damage/round. |
Sorcerer Wizard | 4 | Necromancy | Bestow Curse | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Sorcerer Wizard | 4 | Transmutation | Bite of the Werewolf | You gain the Strength and attacks of a werewolf. |
Sorcerer Wizard | 4 | Transmutation | Bladebane | Slashing weapon becomes a bane weapon. |
Sorcerer Wizard | 4 | Conjuration | Blast of Flame | 60-ft. cone of fire (1d6/level damage). |
Sorcerer Wizard | 4 | Conjuration | Blast of Sand | Cone deals 1d6 damage/level. |
Sorcerer Wizard | 4 | Evocation | Bleakness | 1d6 damage/round to living creatures, grants undead turn resistance and fast healing. |
Sorcerer Wizard | 4 | Transmutation | Blinding Breath | Your breath weapon blinds subjects. |
Sorcerer Wizard | 4 | Evocation | Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. |
Sorcerer Wizard | 4 | Evocation | Bloodbriars | Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted. |
Sorcerer Wizard | 4 | Conjuration | Bloodstar | Hovering construct does Con damage each time foe is damaged. |
Sorcerer Wizard | 4 | Conjuration | Boiling Oil | 10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels. |
Sorcerer Wizard | 4 | Conjuration | Bright Worms | Fiery worms damage enemies within 20-ft. spread. |
Sorcerer Wizard | 4 | Transmutation | Call of Stone | Slowly turn subject to stone. |
Sorcerer Wizard | 4 | Conjuration | Caustic Mire | Acidic sludge slows progress, deals damage. |
Sorcerer Wizard | 4 | Transmutation | Celerity | Take a standard action immediately, but be dazed for a round. |
Sorcerer Wizard | 4 | Evocation | Celestial Brilliance | Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. |
Sorcerer Wizard | 4 | Evocation | Channeled Pyroburst | Deal fire damage, amount and radius based on casting time. |
Sorcerer Wizard | 4 | Enchantment | Charm Monster | Makes monster believe it is your ally. |
Sorcerer Wizard | 4 | Conjuration | Column of Ice | Column of ice erupts from ground, lifting anything in its area into the air. |
Sorcerer Wizard | 4 | Abjuration | Condemnation | Lowers subject outsiders SR and stuns for 1 round. |
Sorcerer Wizard | 4 | Enchantment | Cone of Euphoria | 20-ft. cone dazes targets of 1d6 rounds. |
Sorcerer Wizard | 4 | Enchantment | Confusion | Subjects behave oddly for 1 round/level. |
Sorcerer Wizard | 4 | Conjuration | Conjure Midnight Construct, Lesser | Shape a construct from incarnum to fight for you. |
Sorcerer Wizard | 4 | Necromancy | Contagion | Infects subject with chosen disease. |
Sorcerer Wizard | 4 | Transmutation | Coral Growth | cause living Coral to Grown into shape you desire. |
Sorcerer Wizard | 4 | Transmutation | Corporeal Instability | Transform a target creature into an amorphous mass. |
Sorcerer Wizard | 4 | Conjuration | Create Fetch | Craft a temporary duplicate of yourself that follows telepathic orders. |
Sorcerer Wizard | 4 | Enchantment | Crushing Despair | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
Sorcerer Wizard | 4 | Evocation | Crushing Grip | Subject takes 2 on attacks, checks, saves, and AC and 20 ft. penalty to speed, might be paralyzed. |
Sorcerer Wizard | 4 | Necromancy | Curse of the Elemental Lords | Bestow a curse on enemies, making them more susceptible to your energy damage. |
Sorcerer Wizard | 4 | Necromancy | Cursed Dragonmark | Any dragonmark power used by the target has a 50% chance of failing. |
Sorcerer Wizard | 4 | Evocation | Damning Darkness | Darkness deals either 2d6 or 1d6 damage per round. |
Sorcerer Wizard | 4 | Transmutation | Dancing Chains (3.0) | Animates one chain per level. |
Sorcerer Wizard | 4 | Evocation | Dancing Web | Energy strands deal 1d6/level non-lethal damage plus entangles evil creatures for 1d6 rounds. |
Sorcerer Wizard | 4 | Transmutation | Darkvision, Mass | As darkvision, but affects one/ level subjects. |
Sorcerer Wizard | 4 | Necromancy | Death Lock (3.0) | Target cannot become a ghost and goes to the True Afterlife if killed. |
Sorcerer Wizard | 4 | Evocation | Defenestrating Sphere | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
Sorcerer Wizard | 4 | Transmutation | Demon Dirge | Demons are stunned and take 3d6 damage/round for 1d4 rounds. |
Sorcerer Wizard | 4 | Conjuration | Desert Diversion | Those attempting planar travel are diverted to a random wasteland. |
Sorcerer Wizard | 4 | Divination | Detect Scrying | Alerts you of magical eavesdropping. |
Sorcerer Wizard | 4 | Conjuration | Dimension Door | Teleports you short distance. |
Sorcerer Wizard | 4 | Abjuration | Dimensional Anchor | Bars extra-dimensional movement. |
Sorcerer Wizard | 4 | Transmutation | Diminish Breath Weapon | Reduces breath weapon damage by 1 die/level. |
Sorcerer Wizard | 4 | Illusion | Disguise Ship | Disguises a ship. |
Sorcerer Wizard | 4 | Abjuration | Dispelling Screen | Targeted dispel magic on any creatures and unattended items, +10 max on caster level check. |
Sorcerer Wizard | 4 | Transmutation | Displacer Form | You change into displacer beast, gain some abilities. |
Sorcerer Wizard | 4 | Transmutation | Distort Summons (3.0) | Creates an area in which only evil creatures can be magically summoned. |
Sorcerer Wizard | 4 | Conjuration | Doom Scarabs | Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
Sorcerer Wizard | 4 | Necromancy | Doom Scarabs | Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
Sorcerer Wizard | 4 | Evocation | Dragon Breath | You choose a dragon type and mimic its breath weapon. |
Sorcerer Wizard | 4 | Enchantment | Dream Lock, Mass | As dream lock, but multiple targets. |
Sorcerer Wizard | 4 | Evocation | Dweomer of Transference | Convert spellcasting into psionic power points. |
Sorcerer Wizard | 4 | Evocation | Early Twilight | Reduce light in 80-ft.-radius cylinder. |
Sorcerer Wizard | 4 | Necromancy | Ebon Ray of Doom | Black energy prevents magical healing and special healing abilities from functioning. |
Sorcerer Wizard | 4 | Enchantment | Emotion (3.0) | Arouse a single emotion in the target. |
Sorcerer Wizard | 4 | Transmutation | Enduring Flight | Carry medium loads at full fly speed; flight duration doubles. |
Sorcerer Wizard | 4 | Necromancy | Enervation | Subject gains 1d4 negative levels. |
Sorcerer Wizard | 4 | Transmutation | Enlarge Person, Mass | Enlarges several creatures. |
Sorcerer Wizard | 4 | Transmutation | Entangling Staff | Quarterstaff can grapple and constrict foes. |
Sorcerer Wizard | 4 | Abjuration | Essentia Lock | Target cant reallocate essentia. |
Sorcerer Wizard | 4 | Conjuration | Ethereal Mount | You conjure swift mounts on the Ethereal Plane. |
Sorcerer Wizard | 4 | Conjuration | Evards Black Tentacles | Tentacles grapple all within 20 ft. spread. |
Sorcerer Wizard | 4 | Necromancy | Evil Glare | Paralyze creature with your glare. |
Sorcerer Wizard | 4 | Evocation | Explosive Cascade | Bouncing flame ball deals 1d6/level fire damage. |
Sorcerer Wizard | 4 | Conjuration | Explosive Rune Field | Area is covered with runes that explode on contact with creatures. |
Sorcerer Wizard | 4 | Abjuration | Fang Trap | Trap an object or area. |
Sorcerer Wizard | 4 | Necromancy | Fear | Subjects within cone flee for 1 round/level. |
Sorcerer Wizard | 4 | Necromancy | Finger of Agony | Deals 3d6 damage per round and nauseates or sickens target. |
Sorcerer Wizard | 4 | Evocation | Fire Shield | Creatures attacking you take fire damage; youre protected from heat or cold. |
Sorcerer Wizard | 4 | Transmutation | Fire Stride | Teleport from one fire to another. |
Sorcerer Wizard | 4 | Abjuration | Fire Trap | Opened object deals 1d4 damage +1/level. |
Sorcerer Wizard | 4 | Conjuration | Firestride Exhalation | Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. |
Sorcerer Wizard | 4 | Evocation | Firestride Exhalation | Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area. |
Sorcerer Wizard | 4 | Transmutation | Flame Whips | Your forelimbs deal 6d6 fire damage. |
Sorcerer Wizard | 4 | Transmutation | Flight of the Dragon | You grow dragon wings. |
Sorcerer Wizard | 4 | Evocation | Force Chest | 2-ft-cube chest made of force. |
Sorcerer Wizard | 4 | Evocation | Force Claw | Claw of force guards an area, making opportunity attacks. |
Sorcerer Wizard | 4 | Evocation | Force Missiles | Unerring missiles of force strike for 2d6 damage and explode in a burst. |
Sorcerer Wizard | 4 | Abjuration | Forceward | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
Sorcerer Wizard | 4 | Evocation | Forcewave | Bull rushes all creatures within 10 ft. |
Sorcerer Wizard | 4 | Abjuration | Friendly Fire | Redirect ranged attack against another target within 30 feet. |
Sorcerer Wizard | 4 | Transmutation | Fuse Sand | Hardens sand and may trap creatures. |
Sorcerer Wizard | 4 | Enchantment | Geas, Lesser | Commands subject of 7 HD or less. |
Sorcerer Wizard | 4 | Transmutation | Ghorus Toths Metal Melt | Melts metal object without heat. |
Sorcerer Wizard | 4 | Transmutation | Ghost Bane Weapon (3.0) | Weapon gains the ghost bane property. |
Sorcerer Wizard | 4 | Abjuration | Ghost Lock (3.0) | Non-humanoid creature can become a ghost. |
Sorcerer Wizard | 4 | Abjuration | Glacial Ward | Subject gains SR 18 against fire spells and effects. |
Sorcerer Wizard | 4 | Abjuration | Globe of Invulnerability, Lesser | Stops 1st through 3rd-level spell effects. |
Sorcerer Wizard | 4 | Necromancy | Grim Revenge (3.0) | Tears hand from target, dealing 6d6 damage, then hand attacks target. |
Sorcerer Wizard | 4 | Divination | Guardian Spirit | Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. |
Sorcerer Wizard | 4 | Conjuration | Halasters Fetch I | As Summon Monster I, but the creatures remain and become free-willed. |
Sorcerer Wizard | 4 | Conjuration | Halasters Image Swap | You change places with a projected image. |
Sorcerer Wizard | 4 | Illusion | Hallucinatory Terrain | Makes one type of terrain appear like another (field into forest, or the like). |
Sorcerer Wizard | 4 | Transmutation | Heart of Earth | Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. |
Sorcerer Wizard | 4 | Conjuration | Hells Power (3.0) | Caster gains +2 AC and +1 to existing DR. |
Sorcerer Wizard | 4 | Necromancy | Horrid Sickness | Subjects are nauseated or sickened. |
Sorcerer Wizard | 4 | Abjuration | Ice Shield | Subject gains damage reduction 15/. |
Sorcerer Wizard | 4 | Conjuration | Ice Ship | Creates ice runner or ice galleon. |
Sorcerer Wizard | 4 | Evocation | Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. |
Sorcerer Wizard | 4 | Conjuration | Ice Web | Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
Sorcerer Wizard | 4 | Illusion | Illusory Wall | Wall, floor, or ceiling looks real, but anything can pass through. |
Sorcerer Wizard | 4 | Abjuration | Ilyykurs Mantle | Luck bonus to saving throws against spells and electricity resistance. |
Sorcerer Wizard | 4 | Evocation | Incendiary Surge | Cone of fire deals 1d6/level damage, 1d8/level damage on consecutive casting. |
Sorcerer Wizard | 4 | Transmutation | Investiture of the Amnizu | Target can deal 1d4 Int damage with a touch. |
Sorcerer Wizard | 4 | Transmutation | Investiture of the Erinyes | Target can force foes to move closer and take no action. |
Sorcerer Wizard | 4 | Transmutation | Investiture of the Harvester Devil | Target can deal lingering wounds with melee attacks. |
Sorcerer Wizard | 4 | Transmutation | Investiture of the Steel Devil | Target gains profane bonus on attacks and to AC. |
Sorcerer Wizard | 4 | Illusion | Invisibility, Greater | As invisibility, but subject can attack and stay invisible. |
Sorcerer Wizard | 4 | Transmutation | Iron Bones | Corporeal undead gains +6 natural armor bonus. |
Sorcerer Wizard | 4 | Transmutation | Jhanifers Deliquescence | Transmute ice to cold water. |
Sorcerer Wizard | 4 | Divination | Know Vulnerabilities | Determine subjects vulnerabilities and resistances. |
Sorcerer Wizard | 4 | Conjuration | Leomunds Secure Shelter | Creates sturdy cottage. |
Sorcerer Wizard | 4 | Conjuration | Leomunds Spacious Carriage | Summons carriage and horses to pull it. |
Sorcerer Wizard | 4 | Evocation | Lightning Fog | Create fog that deals lightning damage. |
Sorcerer Wizard | 4 | Necromancy | Liquid Pain (3.0) | Extracts one dose of liquid pain from tortured victim. |
Sorcerer Wizard | 4 | Divination | Locate Creature | Indicates direction to familiar creature. |
Sorcerer Wizard | 4 | Transmutation | Mark of the Enlightened Soul | Spells gain the good descriptor and deal extra damage to evil creatures. |
Sorcerer Wizard | 4 | Enchantment | Melf's Slumber Arrows | Your arrows cause the target to fall asleep for 1 hour. |
Sorcerer Wizard | 4 | Necromancy | Mindfrost | Deals 5d6 cold damage, 1d4 Int damage. |
Sorcerer Wizard | 4 | Conjuration | Minor Creation | Creates one cloth or wood object. |
Sorcerer Wizard | 4 | Illusion | Mirror Image, Greater | As mirror image, but gain an additional image each round. |
Sorcerer Wizard | 4 | Evocation | Mirror Sending (3.0) | Caster sends her image to a mirror and can see and speak through it. |
Sorcerer Wizard | 4 | Universal | Mystic Surge | Allys spell gains +2 DC and +1 caster level. |
Sorcerer Wizard | 4 | Necromancy | Necrotic Domination | Completely control encysted subject. |
Sorcerer Wizard | 4 | Necromancy | Negative Energy Wave (3.0) | You release a silent burst of negative energy from your body. |
Sorcerer Wizard | 4 | Abjuration | Nezrams Emerald Energy Shield | Grants immunity to deafness effects and language-dependent, mind affecting effects. |
Sorcerer Wizard | 4 | Illusion | Nightmare Terrain | Create patch of illusory terrain that hinders foes and allows you to hide. |
Sorcerer Wizard | 4 | Transmutation | Open Least Chakra | Allow target to bind to its crown, feet, or hands chakra. |
Sorcerer Wizard | 4 | Conjuration | Orb of Acid | Ranged touch, 1d6/level acid damage and target might be sickened. |
Sorcerer Wizard | 4 | Conjuration | Orb of Cold | Ranged touch, 1d6/level cold damage and target might be blinded. |
Sorcerer Wizard | 4 | Conjuration | Orb of Electricity | Ranged touch, 1d6/level electricity damage and target might be entangled. |
Sorcerer Wizard | 4 | Conjuration | Orb of Fire | Ranged touch, 1d6/level fire damage and target might be dazed. |
Sorcerer Wizard | 4 | Conjuration | Orb of Force | Globe of force deals 1d6/level damage (max 10d6). |
Sorcerer Wizard | 4 | Conjuration | Orb of Sound | Ranged touch, 1d4/level sonic damage and target might be deafened. |
Sorcerer Wizard | 4 | Evocation | Otilukes Resilient Sphere | Force globe protects but traps one subject. |
Sorcerer Wizard | 4 | Abjuration | Otiluke's Suppressing Field | Spells of a designated school or subtype are suppressed. |
Sorcerer Wizard | 4 | Evocation | Parboil | Flash-heats air dealing fire and Intelligence damage to one or more creatures. |
Sorcerer Wizard | 4 | Evocation | Passage of the Shifting Sands | Become a swirling sand cloud; gain one use of gust of wind. |
Sorcerer Wizard | 4 | Transmutation | Passage of the Shifting Sands | Become a swirling sand cloud; gain one use of gust of wind. |
Sorcerer Wizard | 4 | Transmutation | Perfect Summons | Creates area where only good creatures can be summoned. |
Sorcerer Wizard | 4 | Transmutation | Perinarch | Gain greater control over Limbos morphic essence. |
Sorcerer Wizard | 4 | Illusion | Phantasmal Killer | Fearsome illusion kills subject or deals 3d6 damage. |
Sorcerer Wizard | 4 | Illusion | Phantom Battle | Illusion of battle flanks creatures and denies attacks of opportunity. |
Sorcerer Wizard | 4 | Necromancy | Plague Carrier (3.0) | As contagion, but target is contagious during incubation period. |
Sorcerer Wizard | 4 | Transmutation | Polymorph | Gives one willing subject a new form. |
Sorcerer Wizard | 4 | Abjuration | Portal Alarm, Improved | Warded portal alerts you or a creature designated by you to creatures passing through it. |
Sorcerer Wizard | 4 | Divination | Portal View | Turns target portal transparent. |
Sorcerer Wizard | 4 | Enchantment | Power Word Distract | Makes one creature with 150 hp or less flat-footed. |
Sorcerer Wizard | 4 | Abjuration | Psychic Poison (3.0) | Poisons those casting divination spells or mind-affecting spells at object, creature, or area. |
Sorcerer Wizard | 4 | Conjuration | Radiant Fog | As solid fog, but dazzles or blinds creatures within. |
Sorcerer Wizard | 4 | Evocation | Radiant Shield | Creatures attacking you take electricity damage; youre protected from electricity. |
Sorcerer Wizard | 4 | Illusion | Rainbow Pattern | Lights fascinate 24 HD of creatures. |
Sorcerer Wizard | 4 | Transmutation | Raise from the Deep | Creature or sunken ship made buoyant. |
Sorcerer Wizard | 4 | Abjuration | Raptor Cloud | Avian shadows grant cover, deal damage to attackers, grant bonuses on jump and Tumble checks. |
Sorcerer Wizard | 4 | Abjuration | Ray Deflection | Ray attacks are reflected away. |
Sorcerer Wizard | 4 | Abjuration | Ray of Deanimation | Ray deals 1d6 damage/level to constructs. |
Sorcerer Wizard | 4 | Transmutation | Rebirth of Iron | Completely restores any metal item destroyed by rust, even if reduced to powder. |
Sorcerer Wizard | 4 | Enchantment | Rebuke, Greater | Subject cowers for 1d4 rounds. |
Sorcerer Wizard | 4 | Necromancy | Rebuking Breath | Your breath weapon rebukes undead. |
Sorcerer Wizard | 4 | Transmutation | Reduce Person, Mass | Reduces several creatures. |
Sorcerer Wizard | 4 | Abjuration | Remove Curse | Frees object or person from curse. |
Sorcerer Wizard | 4 | Necromancy | Rend Essentia | Deal Charisma damage or essentia damage to foe; gain essentia. |
Sorcerer Wizard | 4 | Transmutation | Repair Critical Damage | Repairs 4d8 damage +1/ level (max +20) to any construct. |
Sorcerer Wizard | 4 | Abjuration | Resist Energy, Mass | Creatures ignore damage from specified energy type. |
Sorcerer Wizard | 4 | Abjuration | Resistance, Greater | Subject gains +3 on saving throws. |
Sorcerer Wizard | 4 | Divination | Revelation | Reveals everything within 20-ft radius as true seeing spell for 1 round, |
Sorcerer Wizard | 4 | Transmutation | Ruin Delvers Fortune | Cast on another creatures turn and choose one of several benefits. |
Sorcerer Wizard | 4 | Transmutation | Rusted Blade | Touched weapon delivers filth fever |
Sorcerer Wizard | 4 | Transmutation | Sandform | You become an ooze-like being of sand. |
Sorcerer Wizard | 4 | Transmutation | Scramble Portal | You randomize the destination of a magic portal. |
Sorcerer Wizard | 4 | Divination | Scrying | Spies on subject from a distance. |
Sorcerer Wizard | 4 | Evocation | Searing Exposure | Target suffers hours of wasteland exposure in a moment. |
Sorcerer Wizard | 4 | Necromancy | Seed of Undeath | Subject that dies before spell expires rises as a zombie under your command. |
Sorcerer Wizard | 4 | Illusion | Sensory Deprivation | All of subjects senses are blocked. |
Sorcerer Wizard | 4 | Transmutation | Serpent Arrow | You imbue wooden arrows or darts with the potential to turn into Tiny vipers. |
Sorcerer Wizard | 4 | Illusion | Shadow Conjuration | Mimics conjuration below 4th level, but only 20% real. |
Sorcerer Wizard | 4 | Illusion | Shadow Well | Target enters gloomy pocket plane and emerges frightened. |
Sorcerer Wizard | 4 | Transmutation | Sharptooth | One of your natural weapons deals damage as if you were one size larger. |
Sorcerer Wizard | 4 | Evocation | Shout | Deafens all within cone and deals 5d6 sonic damage. |
Sorcerer Wizard | 4 | Necromancy | Sinsaburs Baleful Bolt | Black bolt does Con and Str loss as a line attack. |
Sorcerer Wizard | 4 | Enchantment | Sirens Call | Compel one creature/2 levels to submerse itself. |
Sorcerer Wizard | 4 | Abjuration | Slashing Dispel | As dispel magic, but creatures take damage for spells dispelled. |
Sorcerer Wizard | 4 | Evocation | Slashing Dispel | As dispel magic, but creatures take damage for spells dispelled. |
Sorcerer Wizard | 4 | Conjuration | Solid Fog | Blocks vision and slows movement. |
Sorcerer Wizard | 4 | Conjuration | Sparkles | Cloud of sparkling motes outlines invisible creatures. |
Sorcerer Wizard | 4 | Transmutation | Spell Enhancer | Lets you cast another spell in the same round at +2 caster level. |
Sorcerer Wizard | 4 | Evocation | Spell Fangs | Creates long tentacle with multiple mouths to attack your enemies. |
Sorcerer Wizard | 4 | Abjuration | Spell Snare | Dragonshard absorbs a spell of up to 3rd level. |
Sorcerer Wizard | 4 | Evocation | Steelsting | Cylinder of force damage. |
Sorcerer Wizard | 4 | Necromancy | Stiffen | Touch imposes penalties to Dex and speed and reduces maneuverability. |
Sorcerer Wizard | 4 | Abjuration | Stifle Spell | Subject must concentrate or botch spell. |
Sorcerer Wizard | 4 | Transmutation | Stone Shape | Sculpts stone into any shape. |
Sorcerer Wizard | 4 | Evocation | Stone Sphere | 5-ft.-diameter stone sphere rolls over your enemies. |
Sorcerer Wizard | 4 | Evocation | Stone Storm | Rain of bullet-sized stones pounds down, dealing bludgeoning and slashing damage. |
Sorcerer Wizard | 4 | Abjuration | Stoneskin | Ignore 10 points of damage per attack. |
Sorcerer Wizard | 4 | Conjuration | Summon Clockwork Mender Swarm | You summon a swarm of clockwork menders. |
Sorcerer Wizard | 4 | Conjuration | Summon Monster IV | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 4 | Conjuration | Summon Pest Swarm | Summons swarm of urban animals and vermin. |
Sorcerer Wizard | 4 | Conjuration | Summon Undead IV | Summons undead to fight for you. |
Sorcerer Wizard | 4 | Transmutation | Suspension | Touched object floats in the air at your direction remains in place for days. |
Sorcerer Wizard | 4 | Evocation | Sword of Deception | Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. |
Sorcerer Wizard | 4 | Evocation | Tensers Floating Disk, Greater | As Tensers floating disk, but you can ride it. |
Sorcerer Wizard | 4 | Evocation | Thunderlance | Lance of force deals 3d6 damage and might dispel force effects. |
Sorcerer Wizard | 4 | Evocation | Tirumaels Energy Spheres | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy. |
Sorcerer Wizard | 4 | Transmutation | Touch of the Blackened Soul | Spells gain the evil descriptor and deal extra damage to good creatures. |
Sorcerer Wizard | 4 | Necromancy | Touch of Years | Target loses 3 points of Str, Dex, and Con; second casting blinds and deafens. |
Sorcerer Wizard | 4 | Transmutation | Touchstone Lightning | Use your planar touchstone- granted higher-order abilities to fuel damaging rays. |
Sorcerer Wizard | 4 | Enchantment | Trance of the Verdant | Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. |
Sorcerer Wizard | 4 | Conjuration | Translocation Trick | You and subject switch places and appear as each other. |
Sorcerer Wizard | 4 | Divination | Treasure Scent | You detect valuable metals and gems. |
Sorcerer Wizard | 4 | Transmutation | Trollshape | You take on the form and abilities of a troll. |
Sorcerer Wizard | 4 | Necromancy | Unbind Chakra | Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. |
Sorcerer Wizard | 4 | Transmutation | Undeniable Gravity, Mass | Like earthbind, but against multiple targets. |
Sorcerer Wizard | 4 | Conjuration | Unseen Servant, Mass | As unseen servant except creates one servant/level. |
Sorcerer Wizard | 4 | Abjuration | Unshape Soulmeld | One of targets soulmelds is destroyed. |
Sorcerer Wizard | 4 | Enchantment | Vecna's Malevolent Whisper | Reduces living creature with 10 hp or lower to 9 hp. |
Sorcerer Wizard | 4 | Evocation | Venom Bolt | You release a bolt of fell energy that does 2d8 acid in a line. |
Sorcerer Wizard | 4 | Transmutation | Voice of the Dragon | +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
Sorcerer Wizard | 4 | Evocation | Vortex of Teeth | 3d8 points of damage due to force per round to all creatures in the area. |
Sorcerer Wizard | 4 | Abjuration | Wall of Chaos | As magic circle against law, except as a one-sided wall. |
Sorcerer Wizard | 4 | Evocation | Wall of Coldfire | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
Sorcerer Wizard | 4 | Conjuration | Wall of Deadly Chains (3.0) | Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft. |
Sorcerer Wizard | 4 | Abjuration | Wall of Evil | As magic circle against good, except as a one-sided wall. |
Sorcerer Wizard | 4 | Evocation | Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Sorcerer Wizard | 4 | Abjuration | Wall of Good | As magic circle against evil, except as a one-sided wall. |
Sorcerer Wizard | 4 | Evocation | Wall of Ice | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Sorcerer Wizard | 4 | Abjuration | Wall of Law | As magic circle against chaos, except as a one-sided wall. |
Sorcerer Wizard | 4 | Necromancy | Wall of Pain | Wall causes pain to creatures passing through. |
Sorcerer Wizard | 4 | Conjuration | Wall of Salt | Wall of salt that can be shaped. |
Sorcerer Wizard | 4 | Conjuration | Wall of Sand | Wall impedes movement, obscures vision, and blocks some attacks. |
Sorcerer Wizard | 4 | Conjuration | Wall of Water | Wall impedes movement and can drown creatures. |
Sorcerer Wizard | 4 | Transmutation | Warp Truename | Gives foe a temporary form thats grotesque and useless. |
Sorcerer Wizard | 4 | Conjuration | Watchful Ancestors | Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save. |
Sorcerer Wizard | 4 | Enchantment | Whelm, Mass | 1d6 non-lethal damage/level (max 10d6) to 1 creature/level. |
Sorcerer Wizard | 4 | Evocation | Wingbind | A net of force entangles the target, preventing it from charging, running, or flying. |
Sorcerer Wizard | 4 | Transmutation | Wings of Air, Greater | Subjects flight maneuverability improves by two steps. |
Sorcerer Wizard | 4 | Necromancy | Wither | Deals 1d6/level desiccation damage and dehydrates living creature. |
Sorcerer Wizard | 5 | Conjuration | Acid Rain | 20-ft.-radius cylinder deals 7d6 acid damage. |
Sorcerer Wizard | 5 | Conjuration | Acid Sheath | Sheath of acid damages those who attack you, enhances acid spells. |
Sorcerer Wizard | 5 | Transmutation | Airy Water | Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
Sorcerer Wizard | 5 | Transmutation | Animal Growth | One animal/two levels doubles in size. |
Sorcerer Wizard | 5 | Necromancy | Animate Legion | Creates skeletons or zombies. |
Sorcerer Wizard | 5 | Abjuration | Anticold Sphere | Sphere hedges out cold creatures and protects you from cold. |
Sorcerer Wizard | 5 | Abjuration | Antifire Sphere | Creatures within sphere gain immunity to fire damage. |
Sorcerer Wizard | 5 | Conjuration | Arc of Lightning | Line of electricity arcs between two creatures (1d6/level damage). |
Sorcerer Wizard | 5 | Transmutation | Baleful Polymorph | Transforms subject into harmless animal. |
Sorcerer Wizard | 5 | Evocation | Ball Lightning | Energy ball deals 1d6/level electricity damage. |
Sorcerer Wizard | 5 | Abjuration | Banish Dragonmark | Target loses dragonmark for 1 day/level. |
Sorcerer Wizard | 5 | Evocation | Bigby's Interposing Hand | Hand provides cover against one opponent. |
Sorcerer Wizard | 5 | Transmutation | Bite of the Wereboar | You gain the Strength and attacks of a wereboar. |
Sorcerer Wizard | 5 | Conjuration | Blackwater Tentacle | Create blackwater tentacle that attacks your foe. |
Sorcerer Wizard | 5 | Necromancy | Blight | Withers one plant or deals 1d6/level damage to plant creature. |
Sorcerer Wizard | 5 | Transmutation | Blink, Greater | Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level. |
Sorcerer Wizard | 5 | Evocation | Boreal Wind | Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
Sorcerer Wizard | 5 | Abjuration | Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. |
Sorcerer Wizard | 5 | Transmutation | Breath Weapon Substitution | Your breath weapon deals a different kind of damage than normal. |
Sorcerer Wizard | 5 | Evocation | Cacophonic Burst | Noise deals 1d6/level sonic damage to all within area. |
Sorcerer Wizard | 5 | Evocation | Cacophonic Shield | Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. |
Sorcerer Wizard | 5 | Conjuration | Call Dretch Horde (3.0) | Summons 2d4 dretches. |
Sorcerer Wizard | 5 | Conjuration | Call Faithful Servants | Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. |
Sorcerer Wizard | 5 | Conjuration | Call Lemure Horde (3.0) | Summons 2d4 lemures. |
Sorcerer Wizard | 5 | Conjuration | Call Nightmare (3.0) | Summons a nightmare. |
Sorcerer Wizard | 5 | Conjuration | Call Zelekhut | A zelekhut performs one duty for you. |
Sorcerer Wizard | 5 | Necromancy | Channeled Lifetheft | Fatigue, exhaust, and deal damage to target, depending on casting time. |
Sorcerer Wizard | 5 | Evocation | Channeled Sound Burst | Deal sonic damage in cone; area and damage increase based on casting time. |
Sorcerer Wizard | 5 | Enchantment | Charm Person, Mass | As charm person, but all within 30 feet. |
Sorcerer Wizard | 5 | Necromancy | Choking Sands | Touched creature begins to suffocate on sand. |
Sorcerer Wizard | 5 | Necromancy | Circlet of Enervation | Subject takes damage and gains on negative level. |
Sorcerer Wizard | 5 | Conjuration | Cloudkill | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
Sorcerer Wizard | 5 | Evocation | Coat of Arms | Surround yourself with blades of force. |
Sorcerer Wizard | 5 | Evocation | Cone of Cold | 1d6/level cold damage in a 60-ft cone. |
Sorcerer Wizard | 5 | Transmutation | Construct Essence | As lesser construct essence, but grants more qualities of the construct type. |
Sorcerer Wizard | 5 | Divination | Contact Other Plane | Lets you ask question of extra-planar entity. |
Sorcerer Wizard | 5 | Abjuration | Contingent Energy Resistance | Energy damage triggers a resist energy spell. |
Sorcerer Wizard | 5 | Transmutation | Create Chosen One (3.0) | Turn a human into a Chosen One. |
Sorcerer Wizard | 5 | Transmutation | Create Darkenbeast (3.0) | transform an small animal into a darken beast. |
Sorcerer Wizard | 5 | Necromancy | Cryptwarden's Grasp | Bestow mummy rot with your touch. |
Sorcerer Wizard | 5 | Evocation | Cyclonic Blast | Deals 1d6 damage/level, knocks down creatures. |
Sorcerer Wizard | 5 | Conjuration | Daltim's Fiery Tentacles | Like Evard's black tentacles, but creatures in the area also take fire damage. |
Sorcerer Wizard | 5 | Transmutation | Dancing Blade | A weapon attacks on its own. |
Sorcerer Wizard | 5 | Necromancy | Death Throes | Your body explodes when you die. |
Sorcerer Wizard | 5 | Conjuration | Dimension Door, Greater | Short-range, multiple use dimension door. |
Sorcerer Wizard | 5 | Conjuration | Dimension Jumper | Teleport up to 30 feet 1/round. |
Sorcerer Wizard | 5 | Conjuration | Dimension Shuffle | Teleport multiple creatures short distances within line of sight. |
Sorcerer Wizard | 5 | Abjuration | Dismissal | Forces a creature to return to native plane. |
Sorcerer Wizard | 5 | Abjuration | Dispel Possession (3.0) | Forces possessing creature out of its host body. |
Sorcerer Wizard | 5 | Abjuration | Dispel Water | Cancels water spells and effects or dismisses water creatures. |
Sorcerer Wizard | 5 | Abjuration | Dispelling Breath | Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
Sorcerer Wizard | 5 | Enchantment | Dominate Person | Controls humanoid telepathically. |
Sorcerer Wizard | 5 | Transmutation | Draconic Might | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
Sorcerer Wizard | 5 | Transmutation | Draconic Polymorph | You change into a dragons form. |
Sorcerer Wizard | 5 | Conjuration | Dragon Ally, Lesser | Exchange services with a 9 HD dragon. |
Sorcerer Wizard | 5 | Evocation | Dragon Breath | You choose a dragon type and mimic its breath weapon. |
Sorcerer Wizard | 5 | Evocation | Dragonmark Demesne | Creates hemispherical shelter for you an 25 creatures. |
Sorcerer Wizard | 5 | Transmutation | Dragonmarked Weapon, Greater | Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled. |
Sorcerer Wizard | 5 | Transmutation | Dragonsight | Gain low-light vision, darkvision, and blindsense. |
Sorcerer Wizard | 5 | Illusion | Dream | Sends message to anyone sleeping. |
Sorcerer Wizard | 5 | Transmutation | Dridershape | You take on the form and abilities of a drider. |
Sorcerer Wizard | 5 | Abjuration | Duelward | +4 on Spellcraft checks, counterspell as an immediate action. |
Sorcerer Wizard | 5 | Transmutation | Earth Reaver | Eruption deals 7d6 damage to all in area. |
Sorcerer Wizard | 5 | Evocation | Electric Vengeance, Greater | As electric vengeance, but 5d8 damage +1/level (max +15) and daze subject. |
Sorcerer Wizard | 5 | Evocation | Emerald Burst | 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
Sorcerer Wizard | 5 | Abjuration | Energy Buffer (3.0) | Protection from any energy attack for one round. |
Sorcerer Wizard | 5 | Transmutation | Enlarge Person, Greater | Subject remains enlarged for 1 hour/level. |
Sorcerer Wizard | 5 | Transmutation | Ethereal Breath | Your breath weapon manifests on the Ethereal Plane. |
Sorcerer Wizard | 5 | Transmutation | Etherealness, Swift | Subject momentarily becomes ethereal. |
Sorcerer Wizard | 5 | Conjuration | Evacuation Rune | Create invisible rune that you can teleport to as swift action. |
Sorcerer Wizard | 5 | Necromancy | Extract Gift | Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. |
Sorcerer Wizard | 5 | Transmutation | Fabricate | Transforms raw materials into finished items. |
Sorcerer Wizard | 5 | Illusion | False Vision | Fools scrying with an illusion. |
Sorcerer Wizard | 5 | Enchantment | Feeblemind | Subjects Int and Cha drop to 1. |
Sorcerer Wizard | 5 | Illusion | Fever Dream | Illusory vision fatigues or exhausts target, makes spellcasting difficult. |
Sorcerer Wizard | 5 | Abjuration | Field of Resistance | Zone provides SR 11 + caster level. |
Sorcerer Wizard | 5 | Transmutation | Fiendform | Assume form and abilities of fiendish creature, demon, or devil. |
Sorcerer Wizard | 5 | Conjuration | Fire and Brimstone | Subject takes fire damage, might be sickened. |
Sorcerer Wizard | 5 | Evocation | Fire Shield, Mass | Creatures attacking allies take damage; allies are protected from fire or cold. |
Sorcerer Wizard | 5 | Evocation | Firebrand | One 5-ft. burst/level deals 1d6 fire/ level plus burning for 1 round. |
Sorcerer Wizard | 5 | Evocation | Fireburst, Greater | Subjects within 15 ft. take 1d10/level fire damage. |
Sorcerer Wizard | 5 | Transmutation | Flaying Tendrils | You grow mind flayer tentacles, which you can use to attack your foes. |
Sorcerer Wizard | 5 | Evocation | Flaywind Burst | Blows away and knocks down smaller creatures and deals 1d6 damage/level. |
Sorcerer Wizard | 5 | Transmutation | Flesh to Ice | Turns subject into statue of ice. |
Sorcerer Wizard | 5 | Transmutation | Flesh to Salt | Turns creature into a statue of salt. |
Sorcerer Wizard | 5 | Divination | Flowsight | You can scry creatures in contact with a body of water. |
Sorcerer Wizard | 5 | Transmutation | Fly, Mass | One creature/level flies at speed of 60 ft. |
Sorcerer Wizard | 5 | Transmutation | Form of the Desert Hunter | Take the form of a dragonne. |
Sorcerer Wizard | 5 | Transmutation | Form of the Threefold Beast | You take the form of a chimera. |
Sorcerer Wizard | 5 | Illusion | Friend to Foe | Make subject creature believe its allies are its enemies. |
Sorcerer Wizard | 5 | Necromancy | Gelid Blood | Subject takes 4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
Sorcerer Wizard | 5 | Enchantment | Glimpse of Eternity | Target takes 1d6 non-lethal damage/level and is confused. |
Sorcerer Wizard | 5 | Necromancy | Grimwalds Graymantle | Inhibits creatures ability to heal and regenerate for 1 round/level. |
Sorcerer Wizard | 5 | Transmutation | Gutsnake | 15-ft. tentacle grows from your stomach and attacks your enemies. |
Sorcerer Wizard | 5 | Conjuration | Halasters Fetch II | As Summon Monster II, but the creatures remain and become free-willed. |
Sorcerer Wizard | 5 | Necromancy | Haunt Shift | Turn corporeal and incorporeal undead into haunting presences. |
Sorcerer Wizard | 5 | Transmutation | Heart of Fire | Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. |
Sorcerer Wizard | 5 | Enchantment | Hold Monster | As hold person, but any creature. |
Sorcerer Wizard | 5 | Transmutation | Ice Shape | Sculpts ice into any shape. |
Sorcerer Wizard | 5 | Transmutation | Ice to Flesh | Restores frozen creature. |
Sorcerer Wizard | 5 | Illusion | Illusory Feast | Subjects become dazed by illusory food. |
Sorcerer Wizard | 5 | Abjuration | Imprison Possessor (3.0) | Subject that can possess creatures is trapped in current body. |
Sorcerer Wizard | 5 | Enchantment | Incite Riot | Subjects attack nearest creature. |
Sorcerer Wizard | 5 | Abjuration | Indomitability | Subject cant be reduced below 1 hp. |
Sorcerer Wizard | 5 | Enchantment | Insidious Suggestion | Suggestion repeats over and over in creatures mind. |
Sorcerer Wizard | 5 | Transmutation | Investiture of the Narzugon | Target gains a paralyzing gaze attack. |
Sorcerer Wizard | 5 | Transmutation | Investiture of the Orthon | Target disrupts extra-dimensional movement within 20 feet and automatically deals sonic damage to attackers. |
Sorcerer Wizard | 5 | Transmutation | Involuntary Shapeshifting | If able to do so, target creature must change shape. |
Sorcerer Wizard | 5 | Abjuration | Ironguard, Lesser | Subject becomes immune to non-magical metal. |
Sorcerer Wizard | 5 | Evocation | Jumpgout | Make a pillar of flame that jumps to a second target. |
Sorcerer Wizard | 5 | Necromancy | Kiss of the Vampire | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
Sorcerer Wizard | 5 | Necromancy | Leech Ghost Skill (3.0) | Steal a ghost's skills. |
Sorcerer Wizard | 5 | Conjuration | Leomunds Billet | Creates sturdy barracks. |
Sorcerer Wizard | 5 | Conjuration | Leomunds Hidden Lodge | Creates sturdy cottage camouflaged to blend into natural surroundings. |
Sorcerer Wizard | 5 | Conjuration | Leomunds Secret Chest | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Sorcerer Wizard | 5 | Transmutation | Lightning Leap | Transform into bolt of lightning, damaging foes and transporting yourself. |
Sorcerer Wizard | 5 | Evocation | Lord of the Sky | Gain flight and one use of lightning bolt; slow airborne creatures. |
Sorcerer Wizard | 5 | Transmutation | Lord of the Sky | Gain flight and one use of lightning bolt; slow airborne creatures. |
Sorcerer Wizard | 5 | Transmutation | Lucent Lance | Ambient light forms lance, deals various damage. |
Sorcerer Wizard | 5 | Conjuration | Luminous Assassin | As lesser luminous assassin, but the assassin is more powerful. |
Sorcerer Wizard | 5 | Necromancy | Magic Jar | Enables possession of another creature. |
Sorcerer Wizard | 5 | Transmutation | Magic Weapon, Mass Greater | Allies weapons gain +2 or greater enhancement bonus. |
Sorcerer Wizard | 5 | Conjuration | Mailed Might of the Magelords | Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic. |
Sorcerer Wizard | 5 | Conjuration | Major Creation | As minor creation, plus stone and metal. |
Sorcerer Wizard | 5 | Abjuration | Mana Flux | Magic in area has 20% failure chance. |
Sorcerer Wizard | 5 | Necromancy | Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. |
Sorcerer Wizard | 5 | Enchantment | Mind Fog | Subjects in fog get -10 to Wis and Will checks. |
Sorcerer Wizard | 5 | Illusion | Mirage Arcana | As hallucinatory terrain, plus structures. |
Sorcerer Wizard | 5 | Evocation | Moonbow | Three motes of electricity each deal 1d6/2 levels electricity damage to subjects. |
Sorcerer Wizard | 5 | Conjuration | Mordenkainens Faithful Hound | Phantom dog can attack, guard. |
Sorcerer Wizard | 5 | Abjuration | Mordenkainens Private Sanctum | Prevents anyone from viewing or scrying an area for 24 hours. |
Sorcerer Wizard | 5 | Necromancy | Necrotic Burst | Encysted subject killed, cyst begins to roam. |
Sorcerer Wizard | 5 | Necromancy | Necrotic Skull Bomb | Exploding skull releases negative energy; targets each gain 1d4 negative levels. |
Sorcerer Wizard | 5 | Abjuration | Nezrams Sapphire Screen of Shielding | Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks. |
Sorcerer Wizard | 5 | Necromancy | Nights Caress | Touched foe takes 1d6 points of damage/level plus 1d6+2 Con damage. |
Sorcerer Wizard | 5 | Illusion | Nightmare | Sends vision dealing 1d10 damage, fatigue. |
Sorcerer Wizard | 5 | Transmutation | Nightstalkers Transformation | Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. |
Sorcerer Wizard | 5 | Necromancy | Oath of Blood | Extends a geas beyond death that compels the target to animate and continue her quest as undead. |
Sorcerer Wizard | 5 | Necromancy | Opalescent Glare | Kill evil creatures with a look, or make them very afraid. |
Sorcerer Wizard | 5 | Necromancy | Orb of Dancing Death | Orb you control bestows 1 negative level each round. |
Sorcerer Wizard | 5 | Transmutation | Overland Flight | You fly at a speed of 40 ft. and can hustle over long distances. |
Sorcerer Wizard | 5 | Transmutation | Passwall | Creates passage through wood or stone wall. |
Sorcerer Wizard | 5 | Universal | Permanency | Makes certain spells permanent. |
Sorcerer Wizard | 5 | Illusion | Persistent Image | As major image, but no concentration required. |
Sorcerer Wizard | 5 | Conjuration | Phantasmal Thief | Creates an unseen force that steals from others. |
Sorcerer Wizard | 5 | Illusion | Phantasmal Wasting | Touch causes foe to believe he has aged and become weaker. |
Sorcerer Wizard | 5 | Conjuration | Planar Binding, Lesser | Traps extra-planar creature of 6 HD or less until it performs a task. |
Sorcerer Wizard | 5 | Abjuration | Planar Tolerance | Provides long-term protection against overtly damaging planar traits. |
Sorcerer Wizard | 5 | Enchantment | Power Word Disable | Reduces living creature with 50 hp or less to 0 hp. |
Sorcerer Wizard | 5 | Conjuration | Precipitate Breach | You can force planar boundaries to rip, creating a planar breach. |
Sorcerer Wizard | 5 | Evocation | Prismatic Ray | Ray of light blinds subject, deals random effect. |
Sorcerer Wizard | 5 | Divination | Prying Eyes | 1d4 +1/level floating eyes scout for you. |
Sorcerer Wizard | 5 | Abjuration | Psychic Turmoil | Invisible field leeches psionic power points away. |
Sorcerer Wizard | 5 | Evocation | Radiance | Creates daylight that dazzles undead. |
Sorcerer Wizard | 5 | Divination | Rarys Telepathic Bond | Link lets allies communicate. |
Sorcerer Wizard | 5 | Abjuration | Reciprocal Gyre | Creature or object takes 1d12 damage/level of spell affecting it (max 25d12). |
Sorcerer Wizard | 5 | Transmutation | Reduce Person, Greater | Subject remains reduced for 10 minutes/level. |
Sorcerer Wizard | 5 | Abjuration | Refusal | Spellcasters and creatures with spell-like abilities are prevented from entering an area. |
Sorcerer Wizard | 5 | Transmutation | Resonating Resistance (3.0) | Foes must check spell resistance twice against caster. |
Sorcerer Wizard | 5 | Evocation | Resounding Thunder | Lasting sound deals 4d6 sonic damage per round, deafens creatures within area. |
Sorcerer Wizard | 5 | Illusion | Retributive Image | Created illusion deals damage to those who disbelieve it. |
Sorcerer Wizard | 5 | Transmutation | Revitalize Legacy, Lesser | Get extra use of chosen lesser legacy ability. |
Sorcerer Wizard | 5 | Transmutation | Sakkratars Triple Strike | Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects. |
Sorcerer Wizard | 5 | Abjuration | Scry Trap | Scry attempts against target deal 1d6/level damage and blind scrying creature. |
Sorcerer Wizard | 5 | Illusion | Seeming | Changes appearance of one person per two levels. |
Sorcerer Wizard | 5 | Evocation | Sending | Delivers short message anywhere, instantly. |
Sorcerer Wizard | 5 | Illusion | Shadow Evocation | Mimics evocation below 5th level, but only 20% real. |
Sorcerer Wizard | 5 | Illusion | Shadow Form | Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
Sorcerer Wizard | 5 | Illusion | Shadow Guardians | Create group of shadowy warriors. |
Sorcerer Wizard | 5 | Illusion | Shadow Hand | Medium hand blocks opponents or carries items. |
Sorcerer Wizard | 5 | Abjuration | Shadow Tentacle, Greater (3.0) | As Lesser Shadow Tentacle, but it extends 10 feet/level. |
Sorcerer Wizard | 5 | Illusion | Shadowfade | Opens a portal to the Plane of Shadow. |
Sorcerer Wizard | 5 | Transmutation | Shape Metal (3.0) | As stone shape, but affects metal instead of stone. |
Sorcerer Wizard | 5 | Abjuration | Shard Blessing Aura | Combines lesser globe of invulnerability with protection from evil. |
Sorcerer Wizard | 5 | Evocation | Shard Storm | Blast deals 3d6 damage to creatures in area. |
Sorcerer Wizard | 5 | Evocation | Shrieking Blast | 40-ft. radius burst deafens and deals 8d6 sonic damage. |
Sorcerer Wizard | 5 | Evocation | Shroud of Flame | Subject bursts into flames, taking 2d6 fire damage/round. |
Sorcerer Wizard | 5 | Abjuration | Skin of the Steel Dragon | This spell grants you spell resistance equal to 10 + your caster level. |
Sorcerer Wizard | 5 | Enchantment | Sleep Mote | Dust devil of magic sand puts foes to sleep. |
Sorcerer Wizard | 5 | Evocation | Sonic Rumble | Cone of sound deals damage. |
Sorcerer Wizard | 5 | Evocation | Sonic Shield | +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
Sorcerer Wizard | 5 | Necromancy | Soul Shackles (3.0) | Imprison soul of dead creature in talisman from which caster can question it. |
Sorcerer Wizard | 5 | Transmutation | Spell Haven | Stores one spell in your dragonmark. |
Sorcerer Wizard | 5 | Transmutation | Spell Matrix, Lesser | Magical matrix stores a 3rd-level or lower spell to be cast later as quickened spell. |
Sorcerer Wizard | 5 | Abjuration | Spell Theft | Dispel spells on target and gain their benefit for yourself. |
Sorcerer Wizard | 5 | Transmutation | Spider Form, Greater | You take on the form and abilities of a Huge fiendish monstrous spider. |
Sorcerer Wizard | 5 | Necromancy | Spiritwall | Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through. |
Sorcerer Wizard | 5 | Abjuration | Spurn the Supernatural | Suppresses one or more of a foes supernatural abilities. |
Sorcerer Wizard | 5 | Necromancy | Stop Heart (3.0) | Subject drops to 8 hp immediately. |
Sorcerer Wizard | 5 | Evocation | Storm Touch | Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level. |
Sorcerer Wizard | 5 | Evocation | Streamers | Ranged touch attack deals 5d10 damage + 1 streamer/three levels (max four). |
Sorcerer Wizard | 5 | Transmutation | Stunning Breath | Your breath weapon also stuns creatures for 1 round. |
Sorcerer Wizard | 5 | Conjuration | Summon Monster V | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 5 | Conjuration | Summon Undead V | Summons undead to fight for you. |
Sorcerer Wizard | 5 | Necromancy | Suppress Legacy | Target temporarily loses all legacy abilities of one item. |
Sorcerer Wizard | 5 | Transmutation | Surefooted Stride, Mass | As surefooted stride but multiple subjects. |
Sorcerer Wizard | 5 | Evocation | Sword of Deception | Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. |
Sorcerer Wizard | 5 | Necromancy | Symbol of Pain | Triggered rune wracks nearby creatures with pain. |
Sorcerer Wizard | 5 | Enchantment | Symbol of Sleep | Triggered rune puts nearby creatures into catatonic slumber. |
Sorcerer Wizard | 5 | Abjuration | Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. |
Sorcerer Wizard | 5 | Transmutation | Telekinesis | Moves object, attacks creature, or hurls object or creature. |
Sorcerer Wizard | 5 | Abjuration | Telepathy Block | Blocks all telepathic communication within 80-ft. radius. |
Sorcerer Wizard | 5 | Conjuration | Teleport | Instantly transports you as far as 100 miles/level. |
Sorcerer Wizard | 5 | Necromancy | Thalassemia | Turns blood to seawater, dealing 1d6/level damage. |
Sorcerer Wizard | 5 | Transmutation | Touch of Adamantine | Weapon gains the properties of an adamantine weapon. |
Sorcerer Wizard | 5 | Transmutation | Touch of Chaos | Touched target transforms into a mass of quivering flesh. |
Sorcerer Wizard | 5 | Necromancy | Touch of Vecna | Deal negative energy damage and paralysis with your touch. |
Sorcerer Wizard | 5 | Conjuration | Toxic Weapon | Coats weapon with poison. |
Sorcerer Wizard | 5 | Transmutation | Trait Removal | You temporarily remove one extraordinary or supernatural ability of your choice from the target creature. |
Sorcerer Wizard | 5 | Transmutation | Transformation of the Deeps | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
Sorcerer Wizard | 5 | Transmutation | Transmute Mud to Rock | Transforms two 10-ft. cubes per level. |
Sorcerer Wizard | 5 | Transmutation | Transmute Rock to Mud | Transforms two 10-ft. cubes per level. |
Sorcerer Wizard | 5 | Transmutation | Transmute Sand to Glass | Transforms two 10-ft. cubes per level. |
Sorcerer Wizard | 5 | Transmutation | Transmute Sand to Stone | Transforms two 10-ft. cubes per level. |
Sorcerer Wizard | 5 | Transmutation | Transmute Stone to Sand | Transforms two 10-ft. cubes per level. |
Sorcerer Wizard | 5 | Conjuration | Truename Binding, Lesser | Enslaves extra-planar creature of CR 6 or less with the power of its truename. |
Sorcerer Wizard | 5 | Transmutation | Unearthly Heat | Target is subjected to unearthly heat for 1 round/level. |
Sorcerer Wizard | 5 | Transmutation | Unfettered Heroism | Spend more than one action point per round plus gain one free action point per round. |
Sorcerer Wizard | 5 | Transmutation | Unicorn Blood | Gain immunity to poison, compulsion, charm effects; bestow temporary hp once. |
Sorcerer Wizard | 5 | Abjuration | Vanishing Weapon | Weapons touch dispels summoned or quasi-real creatures. |
Sorcerer Wizard | 5 | Conjuration | Viscid Glob | Ranged touch attack hurls 5-ft.- diameter glob of glue at subject. |
Sorcerer Wizard | 5 | Conjuration | Vitriolic Sphere | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
Sorcerer Wizard | 5 | Transmutation | Vulnerability | Reduces an opponents damage reduction. |
Sorcerer Wizard | 5 | Abjuration | Wall of Dispel Magic | Creatures passing through a transparent wall becomes subjects of targeted dispel magic. |
Sorcerer Wizard | 5 | Evocation | Wall of Force | Wall is immune to damage. |
Sorcerer Wizard | 5 | Evocation | Wall of Limbs | Whirling limbs deal 5d6 damage and grab creatures passing through. |
Sorcerer Wizard | 5 | Conjuration | Wall of Magma | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Sorcerer Wizard | 5 | Conjuration | Wall of Ooze (3.0) | Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. |
Sorcerer Wizard | 5 | Conjuration | Wall of Stone | Creates a stone wall that can be shaped. |
Sorcerer Wizard | 5 | Necromancy | Waves of Fatigue | Several targets become fatigued. |
Sorcerer Wizard | 5 | Necromancy | Wrack | Renders creature helpless with pain. |
Sorcerer Wizard | 5 | Transmutation | Xorn Movement | Touched creature swims through earth like a xorn. |
Sorcerer Wizard | 5 | Transmutation | Zone of Peace | As peacebond, but affects all weapons in area. |
Sorcerer Wizard | 5 | Abjuration | Zone of Respite | Prevents teleportation and similar effects from functioning in the area. |
Sorcerer Wizard | 6 | Conjuration | Acid Fog | Fog deals acid damage. |
Sorcerer Wizard | 6 | Conjuration | Acid Storm | Deals 1d6/level acid damage (max 15d6) in a 20-ft. radius. |
Sorcerer Wizard | 6 | Conjuration | Alert Bebilith | Summons bebilith to deal with a demon. |
Sorcerer Wizard | 6 | Divination | Analyze Dweomer | Reveals magical aspects of subject. |
Sorcerer Wizard | 6 | Necromancy | Animate Dread Warrior | Create a dread Warrior. |
Sorcerer Wizard | 6 | Abjuration | Anticipate Teleportation, Greater | Predict and delay the arrival of creatures teleporting into range by 3 rounds. |
Sorcerer Wizard | 6 | Abjuration | Anti-Ectoplasm Shell (3.0) | As antilife shell, but affecting ectoplasm. |
Sorcerer Wizard | 6 | Abjuration | Antimagic Field | Negates magic within 10 ft. |
Sorcerer Wizard | 6 | Necromancy | Ashen Union | Drains moisture from a creature, possibly killing it and destroying its body. |
Sorcerer Wizard | 6 | Abjuration | Aura of Evasion | All within 10 ft. gain evasion against breath weapons. |
Sorcerer Wizard | 6 | Necromancy | Aura of Terror | You gain an aura of fear, or your frightful presence becomes more effective. |
Sorcerer Wizard | 6 | Transmutation | Bears Endurance, Mass | As bears endurance, affects one subject/level. |
Sorcerer Wizard | 6 | Evocation | Bigbys Forceful Hand | Hand pushes creatures away. |
Sorcerer Wizard | 6 | Transmutation | Bite of the Weretiger | You gain the Strength and attacks of a weretiger. |
Sorcerer Wizard | 6 | Necromancy | Blackwater Taint | Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
Sorcerer Wizard | 6 | Transmutation | Brilliant Blade | Weapon or projectiles shed light, ignore armor. |
Sorcerer Wizard | 6 | Transmutation | Bulls Strength, Mass | As bulls strength, affects one subject/ level. |
Sorcerer Wizard | 6 | Conjuration | Call of the Twilight Defender | Summon a twilight guardian to fight for you. |
Sorcerer Wizard | 6 | Transmutation | Cats Grace, Mass | As cats grace, affects one subject/level. |
Sorcerer Wizard | 6 | Evocation | Chain Lightning | 1d6/level damage; 1 secondary bolt/level each deals half damage. |
Sorcerer Wizard | 6 | Necromancy | Channel the Mishtai, Greater | Draw a chosen mishtais soul into a target creatures body. |
Sorcerer Wizard | 6 | Transmutation | Chasing Perfection | Subject gains +4 to all abilities. |
Sorcerer Wizard | 6 | Necromancy | Circle of Death | Kills 1d4/level HD of creatures. |
Sorcerer Wizard | 6 | Enchantment | Cloak of Hate | Target provokes hostile reactions, takes 10 penalty on Diplomacy checks. |
Sorcerer Wizard | 6 | Transmutation | Cloak of the Sea | Gain blur, freedom of movement, and water breathing while in water. |
Sorcerer Wizard | 6 | Conjuration | Conjure Midnight Construct | Shape a construct from incarnum to fight for you. |
Sorcerer Wizard | 6 | Transmutation | Construct Essence, Mass Lesser | Grants many living constructs qualities of the construct type. |
Sorcerer Wizard | 6 | Necromancy | Contagion, Mass | As contagion, but 20-ft. radius. |
Sorcerer Wizard | 6 | Evocation | Contingency | Sets trigger condition for another spell. |
Sorcerer Wizard | 6 | Transmutation | Contingent Spell Lock (3.0) | You store prepared spells or slots to use immediately if you become a ghost. |
Sorcerer Wizard | 6 | Enchantment | Control Elemental | Gain control of an elemental creature. |
Sorcerer Wizard | 6 | Transmutation | Control Water | Raises or lowers bodies of water. |
Sorcerer Wizard | 6 | Transmutation | Control Weather | Changes weather in local area. |
Sorcerer Wizard | 6 | Necromancy | Create Undead | Creates ghouls, ghasts, mummies, or mohrgs. |
Sorcerer Wizard | 6 | Evocation | Crushing Sphere | Force globe traps and crushes subject for 3d6 points of non-lethal damage per round. |
Sorcerer Wizard | 6 | Transmutation | Demonic Blood Infusion (3.0) | Grant target the fiendish template. |
Sorcerer Wizard | 6 | Necromancy | Desiccate, Mass | Desiccates several creatures. |
Sorcerer Wizard | 6 | Transmutation | Disintegrate | Makes one creature or object vanish. |
Sorcerer Wizard | 6 | Abjuration | Dispel Magic, Greater | As dispel magic, but +20 on check. |
Sorcerer Wizard | 6 | Abjuration | Dragonmark Symbol | Triggered rune nauseates nearby creatures except those who share the casters dragonmark. |
Sorcerer Wizard | 6 | Transmutation | Dragonmark Whip, Greater | As dragonmark whip, but deals more damage, channels higher level spells. |
Sorcerer Wizard | 6 | Transmutation | Dragonshape, Lesser | Take the form of a Large red dragon. |
Sorcerer Wizard | 6 | Illusion | Dream Casting | Alter subjects dreams to produce desired effect. |
Sorcerer Wizard | 6 | Transmutation | Eagles Splendor, Mass | As eagles splendor, affects one subject/level. |
Sorcerer Wizard | 6 | Necromancy | Ectoplasmic Enhancement (3.0) | Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels. |
Sorcerer Wizard | 6 | Enchantment | Endless Slumber | Subject falls asleep and is not easily roused. |
Sorcerer Wizard | 6 | Transmutation | Energy Surge, Greater | As energy surge, but 3d6 damage. |
Sorcerer Wizard | 6 | Evocation | Entomb | Captures subjects in blocks of ice, suffocating them. |
Sorcerer Wizard | 6 | Transmutation | Extract Water Elemental | Pulls water from victim, forms water elemental. |
Sorcerer Wizard | 6 | Divination | Eye of Stone | Like arcane eye except works only thru stone. |
Sorcerer Wizard | 6 | Necromancy | Eyebite | Target becomes panicked, sickened, and comatose. |
Sorcerer Wizard | 6 | Divination | Eyes of the Oracle | Gain +2 bonus to AC and on Reflex saves; ready one extra action. |
Sorcerer Wizard | 6 | Illusion | False Sending (3.0) | As sending, except caster imitates someone else. |
Sorcerer Wizard | 6 | Conjuration | Familiar Refuge | Safely teleport self to familiar or familiar to self as a swift action. |
Sorcerer Wizard | 6 | Transmutation | Fiendish Quickening (3.0) | Casters ability to teleport without error is quickened. |
Sorcerer Wizard | 6 | Conjuration | Fire Spiders | Swarm of Fine fire elementals deals fire damage in an area. |
Sorcerer Wizard | 6 | Evocation | Fires of Purity | Target bursts into magical flame, becoming a dangerous weapon. |
Sorcerer Wizard | 6 | Transmutation | Flesh to Stone | Turns subject creature into statue. |
Sorcerer Wizard | 6 | Abjuration | Fleshbound | Possessing spirit is locked to host creature, takes damage if attacked. |
Sorcerer Wizard | 6 | Necromancy | Fleshshiver | Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. |
Sorcerer Wizard | 6 | Transmutation | Foxs Cunning, Mass | As foxs cunning, affects one subject/ level. |
Sorcerer Wizard | 6 | Conjuration | Freezing Fog | Fog slows creatures, obscures vision, hinders movement. |
Sorcerer Wizard | 6 | Enchantment | Freezing Glance | Gaze freezes subjects in place. |
Sorcerer Wizard | 6 | Enchantment | Geas/Quest | As lesser geas, plus it affects any creature. |
Sorcerer Wizard | 6 | Conjuration | Gemjump | Teleport to the location of a specially prepared gem. |
Sorcerer Wizard | 6 | Transmutation | Gemjump | Teleport to the location of a specially prepared gem. |
Sorcerer Wizard | 6 | Necromancy | Ghoul Gauntlet | Convert victim to a ghoul under your control. |
Sorcerer Wizard | 6 | Transmutation | Glass Strike | Turns subject into glass. |
Sorcerer Wizard | 6 | Divination | Glimpse of the Prophecy | Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action. |
Sorcerer Wizard | 6 | Abjuration | Globe of Invulnerability | As lesser globe of invulnerability, plus 4th-level spell effects. |
Sorcerer Wizard | 6 | Abjuration | Guards and Wards | Array of magic effects protect area. |
Sorcerer Wizard | 6 | Conjuration | Halasters Fetch III | As Summon Monster III, but the creatures remain and become free-willed. |
Sorcerer Wizard | 6 | Evocation | Halasters Shaking Hand | As Bigbys interposing hand, but can grapple Bigby spells. |
Sorcerer Wizard | 6 | Transmutation | Hardening | Increases objects hardness by 1 point/2 levels. |
Sorcerer Wizard | 6 | Evocation | Haze of Smoldering Stone | Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone. |
Sorcerer Wizard | 6 | Necromancy | Heartfreeze | Subject exhausted, dies in 1d3+2 rounds. |
Sorcerer Wizard | 6 | Enchantment | Heroism, Greater | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Sorcerer Wizard | 6 | Abjuration | Hidden Truename | Subjects personal truename is hard to discover through research. |
Sorcerer Wizard | 6 | Evocation | Howling Chain | Chain of force trips and attacks opponents. |
Sorcerer Wizard | 6 | Evocation | Ice Rift | Intense quake shakes 40-ft. radius spread of ice. |
Sorcerer Wizard | 6 | Illusion | Illusory Pit | Creatures in area are knocked prone while believing theyre falling. |
Sorcerer Wizard | 6 | Universal | Imbue Familiar with Spell Ability | You transfer spells and casting ability into your familiar. |
Sorcerer Wizard | 6 | Necromancy | Imperious Glare | You cause targets to cower in fear. |
Sorcerer Wizard | 6 | Abjuration | Impotent Possessor (3.0) | Subject that can possess creatures is rendered powerless. |
Sorcerer Wizard | 6 | Necromancy | Incorporeal Nova | Destroy incorporeal undead. |
Sorcerer Wizard | 6 | Divination | Interplanar Telepathic Bond | Link lets allies communicate across planes. |
Sorcerer Wizard | 6 | Transmutation | Investiture of the Barbed Devil | Target can deal extra damage when grappling. |
Sorcerer Wizard | 6 | Transmutation | Investiture of the Malebranche | Target gains powerful charge ability. |
Sorcerer Wizard | 6 | Abjuration | Karmic Retribution | Any creature damaging you becomes stunned for 1 round. |
Sorcerer Wizard | 6 | Necromancy | Kyristan's Malevolent Tentacles | Like Evard's black tentacles, but grappled creatures gain negative levels. |
Sorcerer Wizard | 6 | Divination | Legend Lore | Lets you learn tales about a person, place, or thing. |
Sorcerer Wizard | 6 | Evocation | Lingering Flames | Eruption of fire deals 1d6 damage per caster level each round for 3 rounds. |
Sorcerer Wizard | 6 | Transmutation | Make Manifest | You cause a creature on a coexistent plane to appear on your plane. |
Sorcerer Wizard | 6 | Transmutation | Mental Pinnacle | You gain the mental powers of a psion. |
Sorcerer Wizard | 6 | Illusion | Mislead | Turns you invisible and creates illusory double. |
Sorcerer Wizard | 6 | Conjuration | Mordenkainen's Trusted Bloodhound | Create a ferocious hound that tracks and attacks foes. |
Sorcerer Wizard | 6 | Transmutation | Move Earth | Digs trenches and build hills. |
Sorcerer Wizard | 6 | Transmutation | Move Snow and Ice | Digs trenches and builds hills in ice and snow. |
Sorcerer Wizard | 6 | Conjuration | Mudslide | Landslide buries, mires creatures within a 40-ft. radius. |
Sorcerer Wizard | 6 | Necromancy | Mummify | Touched living creature dies and is mummified. |
Sorcerer Wizard | 6 | Necromancy | Necrotic Eruption | Encysted subject killed, those nearby damaged and possibly encysted. |
Sorcerer Wizard | 6 | Transmutation | Ooze Puppet | You telekinetically control an ooze. |
Sorcerer Wizard | 6 | Necromancy | Opalescent Glare | Kill creatures with a look, or make them very afraid. |
Sorcerer Wizard | 6 | Evocation | Otilukes Freezing Sphere | Freezes water or deals cold damage. |
Sorcerer Wizard | 6 | Enchantment | Overwhelm | Non-lethal damage knocks out subject. |
Sorcerer Wizard | 6 | Evocation | Overwhelming Revelations | Creatures take a 2d6 penalty to Wisdom, are confused for 1 round. |
Sorcerer Wizard | 6 | Transmutation | Owls Wisdom, Mass | As owls wisdom, affects one subject/ level. |
Sorcerer Wizard | 6 | Illusion | Permanent Image | Includes sight, sound, and smell. |
Sorcerer Wizard | 6 | Conjuration | Planar Binding | As planar binding, lesser but up to 12 HD. |
Sorcerer Wizard | 6 | Enchantment | Power Word Nauseate | Makes one creature with 150 hp or less nauseated. |
Sorcerer Wizard | 6 | Abjuration | Prismatic Aura | Shield of colors offers concealment and damages your attackers. |
Sorcerer Wizard | 6 | Evocation | Prismatic Eye | Orb produces individual prismatic rays as touch attacks. |
Sorcerer Wizard | 6 | Divination | Probe Thoughts | Read subjects memories, one question/round. |
Sorcerer Wizard | 6 | Illusion | Programmed Image | As major image, plus triggered by event. |
Sorcerer Wizard | 6 | Transmutation | Quickshift | Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level. |
Sorcerer Wizard | 6 | Necromancy | Ray of Entropy | Subject takes 4 Strength, Dexterity, and Constitution. |
Sorcerer Wizard | 6 | Evocation | Ray of Light | Ray blinds subject. |
Sorcerer Wizard | 6 | Illusion | Reflective Disguise, Mass | Viewers see subjects as their own species and gender. |
Sorcerer Wizard | 6 | Enchantment | Remorseless Charm | Suppress the targets alignment, removing all alignment-related inhibitions. |
Sorcerer Wizard | 6 | Abjuration | Repel Ectoplasm (3.0) | As repel wood, but affecting only ectoplasm. |
Sorcerer Wizard | 6 | Abjuration | Repulsion | Creatures cant approach you. |
Sorcerer Wizard | 6 | Conjuration | Resistance, Superior | Subject gains +6 on saving throws. |
Sorcerer Wizard | 6 | Necromancy | Revive Undead | Restores undeath to undead that was destroyed up to 1 day/level ago. |
Sorcerer Wizard | 6 | Abjuration | Ruby Ray of Reversal | Ray negates magical or mundane hazards. |
Sorcerer Wizard | 6 | Transmutation | Scalding Mud | Transmute rock or earth into boiling muck. |
Sorcerer Wizard | 6 | Divination | Scry Location | Spy on a distant location. |
Sorcerer Wizard | 6 | Abjuration | Seal Portal | Seal an interplanar portal or gate. |
Sorcerer Wizard | 6 | Evocation | Shadow Canopy (3.0) | You create a dome of shadow. |
Sorcerer Wizard | 6 | Illusion | Shadow Walk | Step into shadow to travel rapidly. |
Sorcerer Wizard | 6 | Illusion | Shadowy Grappler | Illusory force grapples subject. |
Sorcerer Wizard | 6 | Conjuration | Shalanthas Delicate Disk | Conjures disk that can store a single spell of up to 5th level and release it when broken. |
Sorcerer Wizard | 6 | Transmutation | Sherem Transformation (3.0) | Allows unborn child to select special sorcerer or monk feat. |
Sorcerer Wizard | 6 | Conjuration | Shuffle | Subjects can teleport short distances as move actions. |
Sorcerer Wizard | 6 | Abjuration | Sign of Sealing, Greater | Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened. |
Sorcerer Wizard | 6 | Transmutation | Smoky Confinement | Subject is imprisoned within a Tiny receptacle. |
Sorcerer Wizard | 6 | Abjuration | Snare Astral Traveler (3.0) | Captures one astral creature and holds it motionless. |
Sorcerer Wizard | 6 | Necromancy | Spectral Dragon | You create a dragon-shaped mass of shadows that attacks under your control. |
Sorcerer Wizard | 6 | Necromancy | Spectral Touch | Your touch bestows one negative level/round. |
Sorcerer Wizard | 6 | Conjuration | Spore Cloak (3.0) | Cloud of yellow mold spores gives you concealment, deals 1d6 Con damage to creatures that enter your square. |
Sorcerer Wizard | 6 | Abjuration | Starmantle | Cloak of stars destroys non-magical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
Sorcerer Wizard | 6 | Conjuration | Steal Summoning | Take control of another caster's summoned monster. |
Sorcerer Wizard | 6 | Transmutation | Stone Body | Your body becomes living stone. |
Sorcerer Wizard | 6 | Transmutation | Stone to Flesh | Restores petrified creature. |
Sorcerer Wizard | 6 | Evocation | Storm of Fire and Ice | Storm provides concealment, slows movement, deals cold and fire damage. |
Sorcerer Wizard | 6 | Conjuration | Stormwalk | Teleport yourself and one creature/2 levels from a storm. |
Sorcerer Wizard | 6 | Transmutation | Subvert Planar Essence | Reduces subjects damage reduction and spell resistance. |
Sorcerer Wizard | 6 | Enchantment | Suggestion, Mass | As suggestion, plus one subject/level. |
Sorcerer Wizard | 6 | Conjuration | Summon Monster VI | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 6 | Transmutation | Suppress Flame | Reduces damage and illumination from fire. |
Sorcerer Wizard | 6 | Necromancy | Symbol of Fear | Triggered rune panics nearby creatures. |
Sorcerer Wizard | 6 | Enchantment | Symbol of Persuasion | Triggered rune charms nearby creatures. |
Sorcerer Wizard | 6 | Enchantment | Symbol of Thirst | Triggered rune overwhelms nearby creatures with thirst. |
Sorcerer Wizard | 6 | Conjuration | Tactical Teleportation | Teleport one creature/3 levels a short distance. |
Sorcerer Wizard | 6 | Transmutation | Tensers Transformation | You gain combat bonuses. |
Sorcerer Wizard | 6 | Evocation | Thunder Field | Creatures in area take 1d8 sonic damage/round, knocked prone. |
Sorcerer Wizard | 6 | Abjuration | Transcribe Symbol | Safely move an un-triggered magical symbol to another location. |
Sorcerer Wizard | 6 | Conjuration | Transcribe Symbol | Safely moves an un-triggered magical symbol to another location. |
Sorcerer Wizard | 6 | Conjuration | Trobriands Baleful Teleport | Teleport other against their will. |
Sorcerer Wizard | 6 | Transmutation | Trobriands Glassee | This spell gives the target object the transparency of glass. |
Sorcerer Wizard | 6 | Divination | True Seeing | Lets you see all things as they really are. |
Sorcerer Wizard | 6 | Conjuration | Tunnel Swallow | Tunnels peristaltic convulsions deal 1d6 points of damage/level (max 15d6). |
Sorcerer Wizard | 6 | Necromancy | Undeath to Death | Destroys 1d4/level HD of undead (max 20d4). |
Sorcerer Wizard | 6 | Illusion | Veil | Changes appearance of group of creatures. |
Sorcerer Wizard | 6 | Enchantment | Wages of Sin | Evil creatures attack other evil creatures. |
Sorcerer Wizard | 6 | Conjuration | Wall of Gears | Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. |
Sorcerer Wizard | 6 | Conjuration | Wall of Iron | 30 hp/four levels; can topple onto foes. |
Sorcerer Wizard | 6 | Necromancy | Waves of Cold | Fire creatures become shaken and cold creatures lose immunity to cold. |
Sorcerer Wizard | 6 | Necromancy | Wrathful Doom | Target is dazed and takes damage each round equal to his essentia pool. |
Sorcerer Wizard | 7 | Abjuration | Ability Rip | Take a supernatural ability from one target and transfer to another. |
Sorcerer Wizard | 7 | Transmutation | Ability Rip | You rip a supernatural ability of your choice away from one creature and transfer it to another. |
Sorcerer Wizard | 7 | Transmutation | Adamantine Wings | Wings grant fly 60 ft., provide natural attacks. |
Sorcerer Wizard | 7 | Divination | Adept Spirit, Mass | One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
Sorcerer Wizard | 7 | Necromancy | Amber Sarcophagus | Target is trapped in stasis inside amber. |
Sorcerer Wizard | 7 | Transmutation | Animalistic Power, Mass | As animalistic power, but multiple subjects. |
Sorcerer Wizard | 7 | Transmutation | Animate Breath | Your breath weapon becomes an elemental. |
Sorcerer Wizard | 7 | Abjuration | Antimagic Aura (3.0) | Antimagic field that affects one creature. |
Sorcerer Wizard | 7 | Abjuration | Antimagic Ray | Subject loses all magical powers. |
Sorcerer Wizard | 7 | Divination | Arcane Sight, Greater | As arcane sight, but also reveals magic effects on creatures and objects. |
Sorcerer Wizard | 7 | Universal | Arcane Spellsurge | Reduce the casting time of your arcane spells. |
Sorcerer Wizard | 7 | Necromancy | Arrow of Bone | Missile or thrown weapon gains +4 bonus, subject takes 3d6 damage +1/level (max +20) or is slain. |
Sorcerer Wizard | 7 | Transmutation | As the Frost | Transform into a creature of cold. |
Sorcerer Wizard | 7 | Necromancy | Avasculate | Reduce foe to half hp and stun. |
Sorcerer Wizard | 7 | Necromancy | Awaken Undead | Grant sentience to otherwise mindless undead. |
Sorcerer Wizard | 7 | Abjuration | Banishment | Banishes 2 HD/level of extra-planar creatures. |
Sorcerer Wizard | 7 | Necromancy | Barghests Feast | Destroy corpse, potentially preventing its return to life. |
Sorcerer Wizard | 7 | Evocation | Bigbys Grasping Hand | Hand provides cover, pushes, or grapples. |
Sorcerer Wizard | 7 | Transmutation | Bite of the Werebear | You gain the Strength and attacks of a werebear. |
Sorcerer Wizard | 7 | Transmutation | Body of War | You change into warforged titan, gain some abilities. |
Sorcerer Wizard | 7 | Transmutation | Brilliant Aura | Allies weapons become brilliant energy, ignoring armor. |
Sorcerer Wizard | 7 | Conjuration | Call Kolyarut | A kolyarut performs one duty for you. |
Sorcerer Wizard | 7 | Conjuration | Choking Cobwebs | Cobwebs provide concealment, slow movement, sicken creatures |
Sorcerer Wizard | 7 | Necromancy | Control Undead | Undead dont attack you while under your command. |
Sorcerer Wizard | 7 | Evocation | Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for 5 rounds. |
Sorcerer Wizard | 7 | Abjuration | Dispelling Screen, Greater | Targeted dispel magic on any creatures and unattended items, +20 max on caster level check. |
Sorcerer Wizard | 7 | Conjuration | Dragon Ally | As lesser dragon ally, but up to 15 HD. |
Sorcerer Wizard | 7 | Conjuration | Drawmijs Instant Summons | Prepared object appears in your hand. |
Sorcerer Wizard | 7 | Transmutation | Eladrin Form | You become an incorporeal globe. |
Sorcerer Wizard | 7 | Transmutation | Elemental Body | You take on the qualities of a type of elemental. |
Sorcerer Wizard | 7 | Evocation | Emerald Flame Fist | Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage. |
Sorcerer Wizard | 7 | Abjuration | Energy Absorption | Target gains resistance 10 to energy; can turn one energy attack into healing |
Sorcerer Wizard | 7 | Necromancy | Energy Ebb | Give subject one negative level/round for 1 round/level. |
Sorcerer Wizard | 7 | Abjuration | Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. |
Sorcerer Wizard | 7 | Transmutation | Energy Transformation Field | Area absorbs magic energy to power a predetermined spell. |
Sorcerer Wizard | 7 | Transmutation | Ethereal Jaunt | You become ethereal for 1 round/level. |
Sorcerer Wizard | 7 | Necromancy | Evil Glare | Paralyze creatures with your glare. |
Sorcerer Wizard | 7 | Transmutation | Eye of the Beholder (3.0) | Casters eye gains random beholder ray. |
Sorcerer Wizard | 7 | Divination | Fiendish Clarity | Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good |
Sorcerer Wizard | 7 | Necromancy | Finger of Death | Kills one subject. |
Sorcerer Wizard | 7 | Transmutation | Flesh to Salt, Mass | Turns several creatures into statues of salt. |
Sorcerer Wizard | 7 | Evocation | Forcecage | Cube or cage of force imprisons all inside. |
Sorcerer Wizard | 7 | Divination | Gem Tracer | You create a magical link between an object and a gem, allowing you to locate the object and scry upon the bearer. |
Sorcerer Wizard | 7 | Abjuration | Ghost Trap | Incorporeal creatures turn corporeal. |
Sorcerer Wizard | 7 | Abjuration | Glacial Ward, Greater | Area around you provides SR 25 against fire spells and effects. |
Sorcerer Wizard | 7 | Transmutation | Glass Strike | Turns subject into glass. |
Sorcerer Wizard | 7 | Evocation | Glorious Master of the Elements | Channel acid, cold, electricity, or fire damage into ranged touch attacks. |
Sorcerer Wizard | 7 | Conjuration | Halasters Fetch IV | As Summon Monster IV, but the creatures remain and become free-willed. |
Sorcerer Wizard | 7 | Abjuration | Hide from Dragons | Dragons cant perceive one subject/2 levels. |
Sorcerer Wizard | 7 | Enchantment | Hiss of Sleep | You induce comatose slumber in targets. |
Sorcerer Wizard | 7 | Enchantment | Hold Person, Mass | As hold person, but all within 30 ft. |
Sorcerer Wizard | 7 | Conjuration | Ice Castle | Creates castle of snow and ice with an array of magical effects. |
Sorcerer Wizard | 7 | Evocation | Ice Claw | Claw of ice grapples and deals cold damage. |
Sorcerer Wizard | 7 | Conjuration | Incarnum Bladestorm | Storm of blades deals Wis damage to living creatures within. |
Sorcerer Wizard | 7 | Enchantment | Insanity | Subject suffers continuous confusion. |
Sorcerer Wizard | 7 | Transmutation | Investiture of the Ice Devil | Target deals +1d6 cold damage and slows foes with successful melee attacks. |
Sorcerer Wizard | 7 | Illusion | Invisibility, Mass | As invisibility, but affects all in range. |
Sorcerer Wizard | 7 | Abjuration | Ironguard | Subject becomes immune to all metal. |
Sorcerer Wizard | 7 | Abjuration | Justice of the Wyrm King | Create a field of arcane force that deals 4d6 damage to melee attackers. |
Sorcerer Wizard | 7 | Abjuration | Kiss of Draconic Defiance | Hinder nearby spellcasters; counter one spell automatically. |
Sorcerer Wizard | 7 | Necromancy | Kiss of the Vampire | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
Sorcerer Wizard | 7 | Transmutation | Lifebound | Possessing spirit is locked to host creature and is destroyed if host is slain. |
Sorcerer Wizard | 7 | Universal | Limited Wish | Alters realitywithin spell limits. |
Sorcerer Wizard | 7 | Conjuration | Luminous Assassin, Greater | As luminous assassin, but the assassin is more powerful. |
Sorcerer Wizard | 7 | Necromancy | Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. |
Sorcerer Wizard | 7 | Transmutation | Mirror Walking (3.0) | You may use a mirror to enter the plane of Mirrors. |
Sorcerer Wizard | 7 | Conjuration | Mordenkainens Magnificent Mansion | Door leads to extra-dimensional mansion. |
Sorcerer Wizard | 7 | Evocation | Mordenkainens Sword | Floating magic blade strikes opponents. |
Sorcerer Wizard | 7 | Transmutation | Nar Fiendbond | Subject gains half-fiend template. |
Sorcerer Wizard | 7 | Necromancy | Necrotic Curse | Cure spells in area deal damage, living beings don't heal with rest. |
Sorcerer Wizard | 7 | Necromancy | Necrotic Tumor | Permanently control encysted subject. |
Sorcerer Wizard | 7 | Enchantment | Nybors Stern Reproof | As Nybors mild admonishment, but target must save or die. |
Sorcerer Wizard | 7 | Transmutation | Open Lesser Chakra | Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. |
Sorcerer Wizard | 7 | Conjuration | Phase Door | Creates an invisible passage through wood or stone. |
Sorcerer Wizard | 7 | Abjuration | Planar Bubble | Create bubble around target creature that emulates targets native planar environment. |
Sorcerer Wizard | 7 | Conjuration | Plane Shift | As many as eight subjects travel to another plane. |
Sorcerer Wizard | 7 | Enchantment | Power Word Blind | Blinds creature with 200 hp or less. |
Sorcerer Wizard | 7 | Evocation | Prismatic Eye | Orb produces individual prismatic rays as touch attacks. |
Sorcerer Wizard | 7 | Evocation | Prismatic Spray | Rays hit subjects with variety of effects. |
Sorcerer Wizard | 7 | Illusion | Project Image | Illusory double can talk and cast spells. |
Sorcerer Wizard | 7 | Abjuration | Psychic Turmoil, Greater | As psychic turmoil, but you gain power points as temporary hit points. |
Sorcerer Wizard | 7 | Necromancy | Pulse of Hate | Nearby enemies take 2d6 damage/ round. |
Sorcerer Wizard | 7 | Evocation | Radiant Assault | 1d6 damage/level, victims dazed or dazzled. |
Sorcerer Wizard | 7 | Enchantment | Rebuke, Final | As rebuke, except the subject must save or die. |
Sorcerer Wizard | 7 | Necromancy | Retributive Enervation | Any living creature that strikes you in melee gains a negative level. |
Sorcerer Wizard | 7 | Transmutation | Reverse Gravity | Objects and creatures fall upward. |
Sorcerer Wizard | 7 | Necromancy | Righteous Glare | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
Sorcerer Wizard | 7 | Evocation | Scalding Touch | Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level. |
Sorcerer Wizard | 7 | Divination | Scrying, Greater | As scrying, but faster and longer. |
Sorcerer Wizard | 7 | Necromancy | Seed of Undeath, Greater | As seed of undeath, but affects an area. |
Sorcerer Wizard | 7 | Abjuration | Sequester | Subject is invisible to sight and scrying; renders creature comatose. |
Sorcerer Wizard | 7 | Illusion | Shadow Conjuration, Greater | As shadow conjuration, but up to 6th level and 60% real. |
Sorcerer Wizard | 7 | Conjuration | Shadow Trap | Bind a greater shadow to an object as its guardian. |
Sorcerer Wizard | 7 | Illusion | Simulacrum | Creates partially real double of a creature. |
Sorcerer Wizard | 7 | Illusion | Solipsism | Subject believes it alone exists. |
Sorcerer Wizard | 7 | Necromancy | Soul Link | Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. |
Sorcerer Wizard | 7 | Transmutation | Spell Matrix | Stores up to two spells of 3rd level or lower to be released later. |
Sorcerer Wizard | 7 | Abjuration | Spell Snare, Greater | Dragonshard absorbs a spell or spell-like ability of up to 6th level. |
Sorcerer Wizard | 7 | Abjuration | Spell Turning | Reflect 1d4+6 spell levels back at caster. |
Sorcerer Wizard | 7 | Transmutation | Statue | Subject can become a statue at will. |
Sorcerer Wizard | 7 | Transmutation | Stone Shape, Greater | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
Sorcerer Wizard | 7 | Transmutation | Stone Trap | Block of stone turns invisible, hovers in the air, and drops when condition is met. |
Sorcerer Wizard | 7 | Evocation | Stored Lightning Bolt | Electricity deals ld6/level damage, explodes out from surface after delay you select. |
Sorcerer Wizard | 7 | Conjuration | Stun Ray | Subject stunned 1d4+1 rounds. |
Sorcerer Wizard | 7 | Evocation | Submerge Ship | You control ship mentally while it travels underwater. |
Sorcerer Wizard | 7 | Conjuration | Summon Monster VII | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 7 | Necromancy | Sword of Darkness | Blade of negative energy bestows one or more negative levels. |
Sorcerer Wizard | 7 | Enchantment | Symbol of Stunning | Triggered rune stuns nearby creatures. |
Sorcerer Wizard | 7 | Necromancy | Symbol of Weakness | Triggered rune weakens nearby creatures. |
Sorcerer Wizard | 7 | Enchantment | Symphonic Nightmare | Discordant noise haunts subjects sleep. |
Sorcerer Wizard | 7 | Transmutation | Synostodweomer | Channel a spell into positive energy to cure 1d8/spell level. |
Sorcerer Wizard | 7 | Conjuration | Teleport Object | As teleport, but affects a touched object. |
Sorcerer Wizard | 7 | Conjuration | Teleport, Greater | As teleport, but no range limit and no off-target arrival. |
Sorcerer Wizard | 7 | Transmutation | Tomb of Light | Entraps and harms evil extra-planar creatures. |
Sorcerer Wizard | 7 | Enchantment | Transfix | Humanoids freeze in place until condition you specify is met. |
Sorcerer Wizard | 7 | Conjuration | Truename Binding | Enslaves extra-planar creature of CR 10 or less with the power of its truename. |
Sorcerer Wizard | 7 | Transmutation | Unicorn Heart | Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once. |
Sorcerer Wizard | 7 | Conjuration | Vipergout | Spit forth celestial or fiendish vipers that attack your foes. |
Sorcerer Wizard | 7 | Divination | Vision | As legend lore, but quicker and strenuous. |
Sorcerer Wizard | 7 | Transmutation | Vitrify | Melts sand into glass. |
Sorcerer Wizard | 7 | Conjuration | Wall of Eyes (3.0) | Creates barrier that caster can see through and that paralyzes and consumes those that touch it. |
Sorcerer Wizard | 7 | Necromancy | Waves of Exhaustion | Several targets become exhausted. |
Sorcerer Wizard | 7 | Evocation | Whirl of Fangs | Create a barrier of fangs of force doing 12d4 to those who try to cross it. |
Sorcerer Wizard | 7 | Evocation | Whirlwind of Teeth (3.0) | Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. |
Sorcerer Wizard | 8 | Enchantment | Antipathy | Object or location affected by spell repels certain creatures. |
Sorcerer Wizard | 8 | Necromancy | Avascular Mass | Reduce foe to half hp and stun, entangle in 20-ft. radius from victim. |
Sorcerer Wizard | 8 | Transmutation | Axiomatic Creature | Transforms creature into an axiomatic creature. |
Sorcerer Wizard | 8 | Necromancy | Bestow Curse, Greater | As bestow curse, but more severe penalties. |
Sorcerer Wizard | 8 | Transmutation | Bestow Curse, Greater | As bestow curse, but more severe penalties. |
Sorcerer Wizard | 8 | Evocation | Bigby's Clenched Fist | Large hand provides cover, pushes, or attacks your foes. |
Sorcerer Wizard | 8 | Enchantment | Binding | Utilizes an array of techniques to imprison a creature. |
Sorcerer Wizard | 8 | Necromancy | Blackfire | Subject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures. |
Sorcerer Wizard | 8 | Transmutation | Blackstaff (3.0) | Greatly enhances staff or quarterstaff. |
Sorcerer Wizard | 8 | Transmutation | Breath Weapon Admixture | Your breath weapon also deals a second type of damage. |
Sorcerer Wizard | 8 | Transmutation | Celerity, Greater | Take a full-round action immediately, but be dazed for a round. |
Sorcerer Wizard | 8 | Abjuration | Chain Dispel | Dispel multiple magical effects in multiple creatures. |
Sorcerer Wizard | 8 | Enchantment | Charm Monster, Mass | As charm monster, but all within 30 ft. |
Sorcerer Wizard | 8 | Necromancy | Clone | Duplicate awakens when original dies. |
Sorcerer Wizard | 8 | Conjuration | Conjure Midnight Construct, Greater | Shape a construct from incarnum to fight for you. |
Sorcerer Wizard | 8 | Necromancy | Create Greater Undead | Create shadows, wraiths, spectres, or devourers. |
Sorcerer Wizard | 8 | Conjuration | Deadly Lahar | Create a wave of molten volcanic rock that sticks to creatures. |
Sorcerer Wizard | 8 | Enchantment | Demand | As sending, plus you can send suggestion. |
Sorcerer Wizard | 8 | Evocation | Depthsurge | Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
Sorcerer Wizard | 8 | Enchantment | Desert Binding | Imprisons creature as sand in an hourglass or wind in the waste. |
Sorcerer Wizard | 8 | Necromancy | Devastate Undead (3.0) | Destroy undead to grant yourself negative material plane energy. |
Sorcerer Wizard | 8 | Abjuration | Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. |
Sorcerer Wizard | 8 | Divination | Discern Location | Reveals exact location of creature or object. |
Sorcerer Wizard | 8 | Transmutation | Dreaded Form of the Eye Tyrant | You take the form of a beholder. |
Sorcerer Wizard | 8 | Transmutation | Dream Travel (3.0) | Travel rapidly through the region of dreams. |
Sorcerer Wizard | 8 | Transmutation | Earth Glide | Grants the ability to glide thru earth like an earth elemental. |
Sorcerer Wizard | 8 | Transmutation | Embrace the Dark Chaos | Exchanges one of targets feats for an Abyssal inheritor feat. |
Sorcerer Wizard | 8 | Transmutation | Excavate | Creates a permanent passage in earth and walls. |
Sorcerer Wizard | 8 | Abjuration | Expunge the Supernatural | Permanently eliminates a foes supernatural ability. |
Sorcerer Wizard | 8 | Enchantment | Familial Geas | Commands subject to undertake a task, which passes to his nearest kin if he dies. |
Sorcerer Wizard | 8 | Evocation | Field of Icy Razors | Creatures in area take normal and cold damage, might be slowed. |
Sorcerer Wizard | 8 | Conjuration | Fierce Pride of the Beastlands | Summon celestial lions and celestial dire lions to follow your commands. |
Sorcerer Wizard | 8 | Transmutation | Fimbulwinter | Creates winter weather for miles around you that lasts for months. |
Sorcerer Wizard | 8 | Transmutation | Flensing | Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds. |
Sorcerer Wizard | 8 | Transmutation | Ghostform | You assume incorporeal form and gain some incorporeal traits and bonuses. |
Sorcerer Wizard | 8 | Divination | Guardian Spirit, Mass | One subject/caster level can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. |
Sorcerer Wizard | 8 | Necromancy | Gutwrench (3.0) | Kills subject and gives caster 4d6 temporary hit points and +4 Strength. |
Sorcerer Wizard | 8 | Evocation | Halasters Blacksphere | Bead of force in a spell. |
Sorcerer Wizard | 8 | Conjuration | Halasters Fetch V | As Summon Monster V, but the creatures remain and become free-willed. |
Sorcerer Wizard | 8 | Necromancy | Heart of Stone | Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year. |
Sorcerer Wizard | 8 | Necromancy | Horrid Wilting | Deals 1d6/level damage within 30 ft. |
Sorcerer Wizard | 8 | Conjuration | Icy Claw | You conjure a Medium claw that fights on your behalf. |
Sorcerer Wizard | 8 | Conjuration | Incendiary Cloud | Cloud deals 4d6 fire damage/round. |
Sorcerer Wizard | 8 | Transmutation | Investiture of the Horned Devil | Target stuns foes with successful melee attack. |
Sorcerer Wizard | 8 | Illusion | Invisibility, Superior | Subject is invisible to sight, hearing, and scent for 1 minute/level, and can attack. |
Sorcerer Wizard | 8 | Transmutation | Iron Body | Your body becomes living iron. |
Sorcerer Wizard | 8 | Necromancy | Last Judgment | Evil creatures are struck dead and sent to Lower Planes. |
Sorcerer Wizard | 8 | Necromancy | Leech Undeath | Harm undead to gain temporary hit points. |
Sorcerer Wizard | 8 | Evocation | Lightning Ring | Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. |
Sorcerer Wizard | 8 | Enchantment | Maddening Whispers | You induce confusion and madness in targets. |
Sorcerer Wizard | 8 | Transmutation | Make Manifest, Mass | As make manifest but affecting all creatures in the area. |
Sorcerer Wizard | 8 | Conjuration | Maze | Traps subject in extra-dimensional maze. |
Sorcerer Wizard | 8 | Abjuration | Mind Blank | Subject is immune to mental/emotional magic and scrying. |
Sorcerer Wizard | 8 | Enchantment | Mind of the Labyrinth | Confuse enemies who try to affect your mind; dominate one such attacker. |
Sorcerer Wizard | 8 | Divination | Moment of Prescience | You gain insight bonus on single attack roll, check, or save. |
Sorcerer Wizard | 8 | Conjuration | Mordenkainens Capable Caravel | Creates magical ship with extra-dimensional staterooms. |
Sorcerer Wizard | 8 | Abjuration | Mysterious Redirection | Attacks against you have 50% chance to strike adjacent target instead. |
Sorcerer Wizard | 8 | Abjuration | Mystic Shield | Blocks all 6th level or lower spells. |
Sorcerer Wizard | 8 | Necromancy | Necrotic Empowerment | Draw personal vigor from mother cyst. |
Sorcerer Wizard | 8 | Evocation | Otilukes Telekinetic Sphere | As resilient sphere, but you move sphere telekinetically. |
Sorcerer Wizard | 8 | Enchantment | Ottos Irresistible Dance | Forces subject to dance. |
Sorcerer Wizard | 8 | Necromancy | Plague | One creature/level contracts quickly terminal disease. |
Sorcerer Wizard | 8 | Conjuration | Plane Shift, Greater | Plane shift accurately to your desired destination. |
Sorcerer Wizard | 8 | Evocation | Polar Ray | Ranged touch attack deals 1d6/level cold damage. |
Sorcerer Wizard | 8 | Transmutation | Polymorph Any Object | Changes any subject into anything else. |
Sorcerer Wizard | 8 | Enchantment | Power Word Petrify | Petrifies one creature with 100 hp or less. |
Sorcerer Wizard | 8 | Enchantment | Power Word Stun | Stuns creature with 150 hp or less. |
Sorcerer Wizard | 8 | Evocation | Prismatic Bow | Creates bow that allows seven attacks, each with a different prismatic effect. |
Sorcerer Wizard | 8 | Abjuration | Prismatic Wall | Walls colors have array of effects. |
Sorcerer Wizard | 8 | Abjuration | Protection from Spells | Confers +8 resistance bonus. |
Sorcerer Wizard | 8 | Divination | Prying Eyes, Greater | As prying eyes, but eyes have true seeing. |
Sorcerer Wizard | 8 | Transmutation | Ritual of Renaming | You give a creature a new personal truename, expunging the old one. |
Sorcerer Wizard | 8 | Illusion | Scintillating Pattern | Twisting colors confuse, stun, or render unconscious. |
Sorcerer Wizard | 8 | Illusion | Screen | Illusion hides area from vision, scrying. |
Sorcerer Wizard | 8 | Necromancy | Sever Legacy | Target permanently loses all legacy abilities. |
Sorcerer Wizard | 8 | Illusion | Shadow Evocation, Greater | As shadow evocation, but up to 7th level and 60% real. |
Sorcerer Wizard | 8 | Illusion | Shifting Paths | Illusion hides path, creates false new path. |
Sorcerer Wizard | 8 | Evocation | Shout, Greater | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Sorcerer Wizard | 8 | Abjuration | Shun the Dark Chaos | Exchanges one of targets Abyssal inheritor feats for another kind of feat. |
Sorcerer Wizard | 8 | Transmutation | Simbuls Skeletal Deliquescence (3.0) | Target becomes a soft-bodied ooze-like creature. |
Sorcerer Wizard | 8 | Necromancy | Skeletal Guard | Create one skeleton/level with turn resistance. |
Sorcerer Wizard | 8 | Transmutation | Souls Treasure Lost (3.0) | Disintegrates subjects most valuable object. |
Sorcerer Wizard | 8 | Abjuration | Soulbanned Zone | Create an immobile area that blocks all incarnum effects for 10 min./level. |
Sorcerer Wizard | 8 | Illusion | Stalking Spell (3.0) | Subject hidden from sight, hearing, and scent. |
Sorcerer Wizard | 8 | Necromancy | Steal Life (3.0) | Caster drains 1 ability score point per round and becomes younger. |
Sorcerer Wizard | 8 | Transmutation | Stone Metamorphosis, Greater | Changes 10 cu. ft. + 10 cu. ft./ level of stone into another type of stone. |
Sorcerer Wizard | 8 | Transmutation | Stunning Breath, Greater | Your breath weapon also stuns creatures for 2d4 rounds. |
Sorcerer Wizard | 8 | Conjuration | Summon Monster VIII | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 8 | Evocation | Sunburst | Blinds all within 10 ft., deals 6d6 damage. |
Sorcerer Wizard | 8 | Necromancy | Symbol of Death | Triggered rune slays nearby creatures. |
Sorcerer Wizard | 8 | Enchantment | Symbol of Insanity | Triggered rune renders nearby creatures insane. |
Sorcerer Wizard | 8 | Enchantment | Sympathy | Object or location attracts certain creatures. |
Sorcerer Wizard | 8 | Transmutation | Temporal Stasis | Puts subject into suspended animation. |
Sorcerer Wizard | 8 | Necromancy | Touch of the Graveborn | Melee touch attack deals 10d6 damage or controls undead creature. |
Sorcerer Wizard | 8 | Conjuration | Trap the Soul | Imprisons subject within gem. |
Sorcerer Wizard | 8 | Abjuration | Truename Dispel | Cancels spells and magical effects on a creature whose personal truename you know. |
Sorcerer Wizard | 8 | Transmutation | Unyielding Form of Inevitable Death | You take the form of a marut. |
Sorcerer Wizard | 8 | Necromancy | Veil of Undeath | You gain undead traits. |
Sorcerer Wizard | 8 | Abjuration | Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. |
Sorcerer Wizard | 8 | Enchantment | Wrathful Castigation | Target dies or may be dazed and 4 on all saves for 1 round/level. |
Sorcerer Wizard | 8 | Evocation | Zajimarns Field of Icy Razors (3.0) | Creatures in area take normal and cold damage, may be slowed. |
Sorcerer Wizard | 9 | Abjuration | Absorption | You absorb targeted spell energy to power spells of your own. |
Sorcerer Wizard | 9 | Conjuration | Abyssal Army | Summons demons to fight for you. |
Sorcerer Wizard | 9 | Conjuration | Abyssal Rift | Opens a rift in the ground, damaging creatures and structures. |
Sorcerer Wizard | 9 | Necromancy | Astral Projection | Projects you and companions onto Astral Plane. |
Sorcerer Wizard | 9 | Transmutation | Awaken Construct | Construct gains humanlike sentience. |
Sorcerer Wizard | 9 | Evocation | Bigbys Crushing Hand | Large hand provides cover, pushes, or crushes your foes. |
Sorcerer Wizard | 9 | Evocation | Binding Chain of Fate | Holds a target perfectly still and does 2d6 force a round. |
Sorcerer Wizard | 9 | Conjuration | Black Blade of Disaster | Floating magic weapon disintegrates subjects. |
Sorcerer Wizard | 9 | Conjuration | Blinding Glory | 100-ft./level radius of light that blinds evil creatures. |
Sorcerer Wizard | 9 | Transmutation | Breath Weapon Admixture | Add a second kind of energy to your breath weapon. |
Sorcerer Wizard | 9 | Evocation | Burst of Glacial Wrath | Freeze nearby creatures, turning them into solid blocks of ice. |
Sorcerer Wizard | 9 | Transmutation | Burst of Glacial Wrath | Freeze nearby creatures, turning them into solid blocks of ice. |
Sorcerer Wizard | 9 | Conjuration | Call Marut | A marut performs one duty for you. |
Sorcerer Wizard | 9 | Evocation | Chain Contingency (3.0) | As contingency spell, except that it triggers three spells. |
Sorcerer Wizard | 9 | Transmutation | Construct Essence, Greater | Grants a living construct all the benefits of the construct type. |
Sorcerer Wizard | 9 | Evocation | Crushing Fist of Spite (3.0) | Fist deals 1d6 damage/level each round. |
Sorcerer Wizard | 9 | Evocation | Deadly Sunstroke | Creatures take 1d6 fire damage/ level and become fatigued. |
Sorcerer Wizard | 9 | Evocation | Detonate | Slays subject and creates 20-ft.-radius explosion that deals 1d6 damage/level (max 20d6). |
Sorcerer Wizard | 9 | Conjuration | Dimension Jumper, Greater | Teleport yourself up to 60 feet once per round. |
Sorcerer Wizard | 9 | Enchantment | Dominate Monster | As dominate person, but any creature. |
Sorcerer Wizard | 9 | Conjuration | Dragon Ally, Greater | As lesser dragon ally, but up to 21 HD. |
Sorcerer Wizard | 9 | Transmutation | Dragonshape | You take on the form and abilities of a Huge red dragon. |
Sorcerer Wizard | 9 | Abjuration | Elminsters Effulgent Epuration | Creates one sphere/level to negate hostile magic. |
Sorcerer Wizard | 9 | Necromancy | Energy Drain | Subject gains 2d4 negative levels. |
Sorcerer Wizard | 9 | Necromancy | Enervating Breath | Your breath weapon also bestows 2d4 negative levels. |
Sorcerer Wizard | 9 | Necromancy | Ensuls Soultheft | Drain stats to heal yourself. |
Sorcerer Wizard | 9 | Transmutation | Etherealness | Travel to Ethereal Plane with companions. |
Sorcerer Wizard | 9 | Divination | Eye of Power | As arcane eye, but you can cast spells of 3rd level or lower through it. |
Sorcerer Wizard | 9 | Divination | Foresight | Sixth sense warns of impending danger. |
Sorcerer Wizard | 9 | Abjuration | Freedom | Releases creature from imprisonment. |
Sorcerer Wizard | 9 | Transmutation | Frostfell | Intense cold turns all subjects in area into ice. |
Sorcerer Wizard | 9 | Conjuration | Gate | Connects two planes for travel or summoning. |
Sorcerer Wizard | 9 | Conjuration | Genius Loci | Create a guardian spirit for a specific location. |
Sorcerer Wizard | 9 | Conjuration | Halasters Fetch VI | As Summon Monster VI, but the creatures remain and become free-willed. |
Sorcerer Wizard | 9 | Abjuration | Halasters Teleport Cage | Randomizes teleportation of all kinds. |
Sorcerer Wizard | 9 | Conjuration | Heavenly Host | Summons archons to fight for you. |
Sorcerer Wizard | 9 | Conjuration | Hellish Horde | Summons devils to fight for you. |
Sorcerer Wizard | 9 | Necromancy | Hide Life (3.0) | You cannot die. |
Sorcerer Wizard | 9 | Divination | Hindsight | You see into the past. |
Sorcerer Wizard | 9 | Enchantment | Hold Monster, Mass | As hold monster, but all within 30 ft. |
Sorcerer Wizard | 9 | Illusion | Ice Assassin | Creates duplicate of creature with sole purpose to slay original. |
Sorcerer Wizard | 9 | Evocation | Iceberg | Block of ice falls from sky, dealing 20d6 damage and burying subjects. |
Sorcerer Wizard | 9 | Abjuration | Imprisonment | Entombs subject beneath the earth. |
Sorcerer Wizard | 9 | Transmutation | Incarnate Construct (3.0) | Turns construct into living creature. |
Sorcerer Wizard | 9 | Evocation | Instant Refuge | Transport to a safe location of your choice. |
Sorcerer Wizard | 9 | Transmutation | Investiture of the Hellfire Engine | Target gains iron body and 8d10 breath weapon of hellfire. |
Sorcerer Wizard | 9 | Transmutation | Investiture of the Pit Fiend | Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. |
Sorcerer Wizard | 9 | Evocation | Invoke Magic | Momentarily negate anti-magic effects. |
Sorcerer Wizard | 9 | Abjuration | Khelbens Dweomerdoom | Counter targets spells before they can be cast. |
Sorcerer Wizard | 9 | Necromancy | Laerals Crowning Touch | Curse spellcaster to lose levels when spells are cast. |
Sorcerer Wizard | 9 | Evocation | Lash of Force | Whip of force strikes for 5d6 damage; can become a 15d6 line attack. |
Sorcerer Wizard | 9 | Abjuration | Magic Miasma | Solid fog reduces caster level by 4. |
Sorcerer Wizard | 9 | Abjuration | Maw of Chaos | Chaotic energy dazes, deals damage, impedes concentration. |
Sorcerer Wizard | 9 | Evocation | Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. |
Sorcerer Wizard | 9 | Enchantment | Mindrape (3.0) | Caster learns everything subject knows and can alter its memory or knowledge. |
Sorcerer Wizard | 9 | Abjuration | Mordenkainen's Disjunction | Dispels magic, disenchants magic items. |
Sorcerer Wizard | 9 | Evocation | Mycontil's Last Resort | Sacrifice all remaining spells to unleash devastating explosion. |
Sorcerer Wizard | 9 | Necromancy | Necrotic Termination | Permanently eliminates encysted subject. |
Sorcerer Wizard | 9 | Conjuration | Node Genesis | Creates a Class 1 node. |
Sorcerer Wizard | 9 | Conjuration | Obedient Avalanche | Snowy avalanche crushes and buries your foes. |
Sorcerer Wizard | 9 | Transmutation | Open Greater Chakra | Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. |
Sorcerer Wizard | 9 | Transmutation | Perinarch, Planar | Gain control over a small area of any divinely morphic plane. |
Sorcerer Wizard | 9 | Necromancy | Plague of Undead | Animates horde of undead. |
Sorcerer Wizard | 9 | Conjuration | Planar Navigation | Send a whole ship to another plane. |
Sorcerer Wizard | 9 | Enchantment | Power Word Kill | Kills one creature with 100 hp or less. |
Sorcerer Wizard | 9 | Conjuration | Precipitate Complete Breach | You rip wide the boundary between two planes. |
Sorcerer Wizard | 9 | Evocation | Prismatic Deluge | Call down a prismatic effect over a wide area. |
Sorcerer Wizard | 9 | Abjuration | Prismatic Sphere | As prismatic wall, but surrounds on all sides. |
Sorcerer Wizard | 9 | Enchantment | Programmed Amnesia | Destroy, alter, or replace memories in target creature. |
Sorcerer Wizard | 9 | Evocation | Reality Maelstrom | Hole in reality sends creatures and objects to another plane. |
Sorcerer Wizard | 9 | Abjuration | Reaving Dispel | On a targeted dispel, steal spell power and effects for yourself. |
Sorcerer Wizard | 9 | Conjuration | Refuge | Alters item to transport its possessor to you. |
Sorcerer Wizard | 9 | Transmutation | Replicate Casting | Duplicate observed spell or spell-like ability. |
Sorcerer Wizard | 9 | Transmutation | Revitalize Legacy, Greater | Get extra use of chosen greater legacy ability. |
Sorcerer Wizard | 9 | Conjuration | Ring of Fire | Create a spreading area of lava. |
Sorcerer Wizard | 9 | Illusion | Shades | As shadow conjuration, but up to 8th level and 80% real. |
Sorcerer Wizard | 9 | Transmutation | Shapechange | Transforms you into any creature, and change forms once per round. |
Sorcerer Wizard | 9 | Necromancy | Soul Bind | Traps newly dead soul to prevent resurrection. |
Sorcerer Wizard | 9 | Abjuration | Soulmeld Disjunction | One or more of targets soulmelds are destroyed. |
Sorcerer Wizard | 9 | Transmutation | Spell Matrix, Greater | Stores up to three spells of 3rd level or lower to be released later. |
Sorcerer Wizard | 9 | Conjuration | Sphere of Ultimate Destruction | Featureless black sphere does 2d6/level damage, disintegrates. |
Sorcerer Wizard | 9 | Abjuration | Srinshees Spell Shift | Instead of countering anothers spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster. |
Sorcerer Wizard | 9 | Conjuration | Summon Elemental Monolith | Calls powerful elemental creature to fight for you. |
Sorcerer Wizard | 9 | Conjuration | Summon Golem | Summon a clay, flesh, iron, or stone golem from a small amount of like material. |
Sorcerer Wizard | 9 | Conjuration | Summon Monster IX | Calls extra-planar creature to fight for you. |
Sorcerer Wizard | 9 | Conjuration | Teleportation Circle | Circle teleports any creature inside to designated spot. |
Sorcerer Wizard | 9 | Evocation | Tidal Wave | Massive wave damages boats, creatures, and structures on a coast. |
Sorcerer Wizard | 9 | Transmutation | Time Stop | You act freely for 1d4+1 rounds. |
Sorcerer Wizard | 9 | Conjuration | Towering Thunderhead | Clouds provide concealment, block ranged attacks, empower sonic or electricity spells. |
Sorcerer Wizard | 9 | Transmutation | Transmute Rock to Lava | Transforms one 10-ft. cube with subsequent fire damage and effects. |
Sorcerer Wizard | 9 | Conjuration | Truename Binding, Greater | Enslaves extra-planar creature of CR 14 or less with the power of its truename. |
Sorcerer Wizard | 9 | Abjuration | Unbinding | Frees everyone in range from spells that constrain or bind. |
Sorcerer Wizard | 9 | Transmutation | Undermaster | You gain earth-related spell-like abilities. |
Sorcerer Wizard | 9 | Necromancy | Unname | Erase a creature from reality. |
Sorcerer Wizard | 9 | Conjuration | Utterdark | 100-ft./level radius of darkness that evil creatures can see through. |
Sorcerer Wizard | 9 | Conjuration | Vile Death | Undead creature gains fiendish template. |
Sorcerer Wizard | 9 | Necromancy | Wail of the Banshee | Kills one creature/level. |
Sorcerer Wizard | 9 | Illusion | Weird | As phantasmal killer, but affects all within 30 ft. |
Sorcerer Wizard | 9 | Universal | Wish | As limited wish, but with fewer limits. |