Shaman | 0 | | Cure Minor Wounds | Cures 1 point of damage. |
Shaman | 0 | | Detect Disease (3.0) | Detects disease in one creature or object. |
Shaman | 0 | | Detect Magic | Detects spells and magic items within 60 ft. |
Shaman | 0 | | Detect Poison | Detects poison in one creature or object. |
Shaman | 0 | | Guidance | +1 on one roll, save, or check. |
Shaman | 0 | | Inflict Minor Wounds | Touch attack, 1 point of damage. |
Shaman | 0 | | Mending | Makes minor repairs on an object. |
Shaman | 0 | | Purify Food and Drink | Purifies 1 cu. ft./level of food or water. |
Shaman | 0 | | Read Magic | Read scrolls and spellbooks. |
Shaman | 0 | | Resistance | Subject gains +1 bonus on saving throws. |
Shaman | 0 | | Virtue | Subject gains 1 temporary hp. |
Shaman | 1 | | Attraction (3.0) | Attacks are drawn to the subject creature, dealing more damage. |
Shaman | 1 | | Bane: | Enemies suffer 1 attack, 1 on saves against fear. |
Shaman | 1 | | Bless | Allies gain +1 attack and +1 on saves against fear. |
Shaman | 1 | | Bless Water | Makes holy water. |
Shaman | 1 | | Calm Animals | Calms 2d4 +1/level HD of animals, beasts, and magical beasts. |
Shaman | 1 | | Cure Light Wounds | Cures 1d8 +1/level damage (max +5). |
Shaman | 1 | | Curse Water | Makes unholy water. |
Shaman | 1 | | Deathwatch | Sees how near death subjects within 30 ft. are. |
Shaman | 1 | | Detect Chaos | Reveals chaotic creatures, spells, or objects. |
Shaman | 1 | | Detect Evil | Reveals evil creatures, spells, or objects. |
Shaman | 1 | | Detect Good | Reveals good creatures, spells, or objects. |
Shaman | 1 | | Detect Law | Reveals lawful creatures, spells, or objects. |
Shaman | 1 | | Detect Undead | Reveals undead within 60 ft. |
Shaman | 1 | | Doom | One subject takes -2 on attack rolls, saves, and checks. |
Shaman | 1 | | Endure Elements | Exist comfortably in hot or cold environments. |
Shaman | 1 | | Entropic Shield | Ranged attacks against you have 20% miss chance. |
Shaman | 1 | | Hide from Undead | Undead cant perceive one subject/level. |
Shaman | 1 | | Inflict Light Wounds | Touch deals 1d8 damage +1/level (max +5). |
Shaman | 1 | | Obscuring Mist | Fog surrounds you. |
Shaman | 1 | | Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Shaman | 1 | | Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Shaman | 1 | | Protection from Good | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Shaman | 1 | | Protection from Law | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Shaman | 1 | | Shield of Faith | Aura grants +2 or higher deflection bonus. |
Shaman | 1 | | Speak with Animals | You can communicate with natural animals. |
Shaman | 1 | | Summon Natures Ally I | Calls creature to fight. |
Shaman | 1 | | Trance (3.0) | Meditate to learn about nearby spirits. |
Shaman | 1 | | Weapon Bless (3.0) | Prepare one weapon for combat against a particular foe. |
Shaman | 2 | | Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Shaman | 2 | | Ancestral Vengeance | Ancestral spirit deals 1d6/two levels damage (maximum 5d6), 1d6/level (maximum 10d6) to undead. |
Shaman | 2 | | Animal Messenger | Sends a Tiny animal to a specific place. |
Shaman | 2 | | Augury. | Learns whether an action will be good or bad. |
Shaman | 2 | | Bulls Strength | Subject gains 1d4+1 Str for 1 hr./level. |
Shaman | 2 | | Calm Emotions | Calms 1d6 subjects/level, negating emotion effects. |
Shaman | 2 | | Commune with Lesser Spirit | Lesser spirit answers one question/two levels. |
Shaman | 2 | | Create Spring (3.0) | Creates a spring of fresh water. |
Shaman | 2 | | Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). |
Shaman | 2 | | Delay Poison | Stops poison from harming subject for 1 hour/level. |
Shaman | 2 | | Enthrall | Captivates all within 100 ft. + 10 ft./level. |
Shaman | 2 | | Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Shaman | 2 | | Hold Person | Holds one person helpless; 1 round/level. |
Shaman | 2 | | Honorable Weapon | Bypasses the DR of dishonorable creatures. |
Shaman | 2 | | Inflict Moderate Wounds | Touch attack, 2d8 damage +1/level (max +10). |
Shaman | 2 | | Invisibility to Spirits | Spirits cant perceive 1 subject/level. |
Shaman | 2 | | Know Motivation (3.0) | Sense basic needs and emotions of creatures. |
Shaman | 2 | | Protection from Spirits (3.0) | Keeps spirits at bay. |
Shaman | 2 | | Rebuke | Verbal rebuke stuns one creature for 1 round. |
Shaman | 2 | | Remove Paralysis | Frees one or more creatures from paralysis or slow effect. |
Shaman | 2 | | Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. |
Shaman | 2 | | Speak with Plants | You can talk to normal plants and plant creatures. |
Shaman | 2 | | Summon Natures Ally II | Calls creature to fight. |
Shaman | 2 | | Warning | Subject gets +4 to Listen and Spot and retains Dex bonus to AC when flat-footed. |
Shaman | 3 | | Bestow Curse | 6 to an ability; 4 on attacks, saves, and checks; or 50% chance of losing each action. |
Shaman | 3 | | Blindness/Deafness | Makes subject blind or deaf. |
Shaman | 3 | | Castigate | Creatures of different alignment take 2d6 or 5d6 damage and are deafened for 1d4 rounds. |
Shaman | 3 | | Contagion | Infects subject with chosen disease. |
Shaman | 3 | | Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). |
Shaman | 3 | | Detect Curse (3.0) | Detects curses on one person or object. |
Shaman | 3 | | Dispel Magic | Cancels magical spells and effects. |
Shaman | 3 | | Inflict Serious Wounds | Touch attack, 3d8 damage +1/level (max +15). |
Shaman | 3 | | Invisibility to Enemies (3.0) | As invisibility to spirits, but all hostile creatures are affected. |
Shaman | 3 | | Levitate | Subject moves up and down at your direction. |
Shaman | 3 | | Locate Object | Senses direction toward object (specific or type). |
Shaman | 3 | | Magic Circle against Chaos | As protection from chaos, but 10-ft. radius and 10 min./level. |
Shaman | 3 | | Magic Circle against Evil | As protection from evil, but 10-ft. radius and 10 min./level. |
Shaman | 3 | | Magic Circle against Good | As protection from good, but 10-ft. radius and 10 min./level. |
Shaman | 3 | | Magic Circle against Law | As protection from law, but 10-ft. radius and 10 min./level. |
Shaman | 3 | | Magic Vestment | Armor or shield gains +1 enhancement/three levels. |
Shaman | 3 | | Mental Strength (3.0) | Recipient gains +4 bonus on Will saves. |
Shaman | 3 | | Mental Weakness (3.0) | Subject suffers 4 penalty on Will saves. |
Shaman | 3 | | Possess Animal | Your soul inhabits and controls an animals body. |
Shaman | 3 | | Prayer | Allies gain +1 on most rolls, and enemies suffer 1. |
Shaman | 3 | | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. |
Shaman | 3 | | Remove Blindness/Deafness | Cures normal or magical conditions. |
Shaman | 3 | | Remove Curse | Frees object or person from curse. |
Shaman | 3 | | Remove Disease | Cures all diseases affecting subject. |
Shaman | 3 | | Speak with Dead | Corpse answers one question/two levels. |
Shaman | 3 | | Substitution (3.0) | Half the damage you take is transferred to a figure of a spirit or deity. |
Shaman | 3 | | Summon Natures Ally III | Calls creature to fight. |
Shaman | 3 | | Tongues | Speak any language. |
Shaman | 4 | | Air Walk | Subject treads on air as if solid (climb at 45- degree angle). |
Shaman | 4 | | Chaos Hammer | Damages and staggers lawful creatures. |
Shaman | 4 | | Cure Critical Wounds | Cures 4d8 +1/level damage (max +20). |
Shaman | 4 | | Discern Lies | Reveals deliberate falsehoods. |
Shaman | 4 | | Discern Shapechanger | Penetrates disguises and shape changes. |
Shaman | 4 | | Dismissal | Forces a creature to return to native plane. |
Shaman | 4 | | Divination | Provides useful advice for specific proposed actions. |
Shaman | 4 | | Dream Sight | Your spirit can hear and see at a distance for 1 min./level. |
Shaman | 4 | | Holy Smite | Damages and blinds evil creatures. |
Shaman | 4 | | Inflict Critical Wounds | Touch attack, 4d8 damage +1/level (max +20). |
Shaman | 4 | | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. |
Shaman | 4 | | Orders Wrath | Damages and dazes chaotic creatures. |
Shaman | 4 | | Polymorph | Gives one willing subject a new form. |
Shaman | 4 | | Reanimation | Dead creature restored to half-life with 1 hp. |
Shaman | 4 | | Reincarnate | Brings dead subject back in a random body. |
Shaman | 4 | | Remove Fatigue | Removes effects of fatigue as 8 hours of rest. |
Shaman | 4 | | Restoration | Restores level and ability score drains. |
Shaman | 4 | | Snake Barrier | Keeps reptiles at bay. |
Shaman | 4 | | Spell Immunity | Subject is immune to one spell/four levels. |
Shaman | 4 | | Spirit Ally, Lesser | Exchange services with an 8 HD spirit. |
Shaman | 4 | | Summon Natures Ally IV | Calls creature to fight. |
Shaman | 4 | | Sustain | Recipients need no food or drink for 6 hours/level. |
Shaman | 4 | | Unholy Blight | Damages and sickens good creatures. |
Shaman | 5 | | Advice (3.0) | Subject follows your advice, even if complex or self-destructive. |
Shaman | 5 | | Atonement | Removes burden of misdeeds from subject. |
Shaman | 5 | | Baleful Polymorph | Transforms subject into harmless animal. |
Shaman | 5 | | Blood of Fire (3.0) | Four blood missiles deal 2d8 damage each. |
Shaman | 5 | | Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. |
Shaman | 5 | | Circle of Doom (3.0) | Deals 1d8 +1/level damage in all directions. |
Shaman | 5 | | Commune with Greater Spirit | Ask any spirit one question/level. |
Shaman | 5 | | Control Winds | Change wind direction and speed. |
Shaman | 5 | | Dispel Chaos | +4 bonus against attacks by chaotic creatures. |
Shaman | 5 | | Dispel Evil | +4 bonus against attacks by evil creatures. |
Shaman | 5 | | Dispel Good | +4 bonus against attacks by good creatures. |
Shaman | 5 | | Dispel Law | +4 bonus against attacks by lawful creatures. |
Shaman | 5 | | Disrupting Weapon | Melee weapon destroys undead. |
Shaman | 5 | | Dream | Sends message to anyone sleeping. |
Shaman | 5 | | Ethereal Jaunt | You become ethereal for 1 round/level. |
Shaman | 5 | | Healing Circle | Allies can tap healing energy pool for cure spells. |
Shaman | 5 | | Nightmare | Sends vision dealing 1d10 damage, fatigue. |
Shaman | 5 | | Possess (3.0) | As possess animal, but any creature. |
Shaman | 5 | | Raise Dead | Restores life to subject who died up to 1 day/level ago. |
Shaman | 5 | | Scrying | Spies on subject from a distance. |
Shaman | 5 | | Slay Living | Touch attack kills subject. |
Shaman | 5 | | Summon Natures Ally V | Calls creature to fight. |
Shaman | 5 | | True Seeing | See all things as they really are. |
Shaman | 6 | | Animate Objects. | Objects attack your foes. |
Shaman | 6 | | Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures. |
Shaman | 6 | | Dispel Magic, Greater | As dispel magic, but +20 on check. |
Shaman | 6 | | Etherealness | Travel to Ethereal Plane with companions. |
Shaman | 6 | | Find the Path | Shows most direct way to a location. |
Shaman | 6 | | Force Shapechange | Forces shapechangers into natural form. |
Shaman | 6 | | Geas/Quest | As lesser geas, plus it affects any creature. |
Shaman | 6 | | Harm | Deals 10 points/level damage to target. |
Shaman | 6 | | Heal | Cures all damage, diseases, and mental conditions. |
Shaman | 6 | | Plane Shift | Up to eight subjects travel to another plane. |
Shaman | 6 | | Spirit Ally | As lesser spirit ally, but up to 16 HD. |
Shaman | 6 | | Stoneskin | Stops blows, cuts, stabs, and slashes. |
Shaman | 6 | | Summon Natures Ally VI | Calls creature to fight. |
Shaman | 6 | | Vulnerability | Reduces an opponents damage reduction. |
Shaman | 6 | | Wind Walk | You and your allies turn vaporous and travel fast. |
Shaman | 7 | | Blasphemy | Kills, paralyzes, weakens, or dazes non-evil subjects. |
Shaman | 7 | | Control Weather | Changes weather in local area. |
Shaman | 7 | | Cure Serious Wounds, Mass | Cures 3d8 damage +1/level for many creatures. |
Shaman | 7 | | Dictum | Kills, paralyzes, weakens, or dazes non-lawful subjects. |
Shaman | 7 | | Holy Word | Kills, paralyzes, weakens, or dazes non-good subjects. |
Shaman | 7 | | Refuge | Alters item to transport its possessor to you. |
Shaman | 7 | | Regenerate | Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Shaman | 7 | | Repulsion | Creatures cant approach you. |
Shaman | 7 | | Restoration, Greater | As restoration, plus restores all levels and ability scores. |
Shaman | 7 | | Resurrection | Fully restore dead subject. |
Shaman | 7 | | Scrying, Greater | As scrying, but faster and longer. |
Shaman | 7 | | Summon Natures Ally VII | Calls creature to fight. |
Shaman | 7 | | Sunbeam | Beam blinds and deals 3d6 damage. |
Shaman | 7 | | Word of Chaos | Kills, confuses, stuns, or deafens non-chaotic subjects. |
Shaman | 8 | | Antimagic Field. | Negates magic within 10 ft. |
Shaman | 8 | | Cloak of Chaos | +4 AC, +4 resistance, and SR 25 against lawful spells. |
Shaman | 8 | | Compel (3.0) | Changes the alignment of one creature. |
Shaman | 8 | | Cure Critical Wounds, Mass | Cures 4d8 damage +1/level for many creatures. |
Shaman | 8 | | Dimensional Lock | Teleportation and inter-planar travel blocked for one day/level. |
Shaman | 8 | | Discern Location | Reveals exact location of creature or object. |
Shaman | 8 | | Earthquake | Intense tremor shakes 80-ft.-radius. |
Shaman | 8 | | Heal, Mass | As heal, but with several subjects. |
Shaman | 8 | | Holy Aura | +4 to AC, +4 resistance, and SR 25 against evil spells. |
Shaman | 8 | | Shield of Law | +4 AC, +4 resistance, and SR 25 against chaotic spells. |
Shaman | 8 | | Spirit Ally, Greater | As lesser spirit ally, but up to 24 HD. |
Shaman | 8 | | Summon Natures Ally VIII | Calls creature to fight. |
Shaman | 8 | | Unholy Aura | +4 AC, +4 resistance, and SR 25 against good spells. |
Shaman | 9 | | Astral Projection | Projects you and companions into Astral Plane or Spirit World. |
Shaman | 9 | | Gate | Connects two planes for travel or summoning. |
Shaman | 9 | | Miracle | Requests a deitys intercession. |
Shaman | 9 | | Soul Bind | Traps newly dead soul to prevent resurrection. |
Shaman | 9 | | Summon Natures Ally IX | Calls creature to fight. |
Shaman | 9 | | True Resurrection | As resurrection, plus remains arent needed. |