Ranger Spells

ClassLevelSchoolSpell nameShort Description
Ranger1Accelerated Movement Balance, Climb, or Move Silently at normal speed with no penalty on skill check.
Ranger1AlarmWards an area for 2 hours/level.
Ranger1Animal MessengerSends a Tiny animal to a specific place.
Ranger1Animal Trick (3.0)Target animal companion performs a trick.
Ranger1Arrow MindYou threaten nearby squares with your bow and fire without provoking attacks of opportunity.
Ranger1Aspect of the WolfYou change into a wolf and gain some of its abilities.
Ranger1Barlen’s CrabwalkTouched creature gains bonus while charging.
Ranger1Blades of FireYour melee weapons deal +1d8 fire damage for 1 round.
Ranger1BlockadeFill 5-ft. square with enormous block of wood.
Ranger1BloodhoundYou gain an immediate retry if you fail a Survival check while tracking.
Ranger1Branch to BranchYou gain +10 competence bonus on Climb checks in trees and can brachiate through forest.
Ranger1Calm AnimalsCalms (2d4 + level) HD of animals.
Ranger1Camouflage+10 bonus on Hide checks.
Ranger1Charm AnimalMakes one animal your friend.
Ranger1Claws of the BearYour hands become weapons that deal 1d8 damage.
Ranger1Climb WallsTouched creature gains increased climbing ability.
Ranger1Climbing TreeTemporarily grow a tall tree for use as a ladder.
Ranger1Conjure Ice Beast IConjures ice creature to fight for you.
Ranger1Crunchy Snow–20 penalty on Move Silently checks in area.
Ranger1DawnAwakens sleeping creatures.
Ranger1Deep BreathYour lungs are filled with air.
Ranger1Delay PoisonStops poison from harming subject for 1 hour/level.
Ranger1Detect Animals or PlantsDetects kinds of animals or plants.
Ranger1Detect Favored EnemyYou know if favored enemies are within 60 ft.
Ranger1Detect PoisonDetects poison in one creature or object.
Ranger1Detect Snares and PitsReveals natural or primitive traps.
Ranger1Ease of Breath+20 inherent bonus on Fortitude saves to resist altitude sickness.
Ranger1Easy TrailYou make a temporary trail through any kind of undergrowth.
Ranger1Embrace the WildYou gain an animal’s senses for 10 minutes/level.
Ranger1Endure ElementsExist comfortably in hot or cold environments.
Ranger1Enrage Animal Animal rages like barbarian, not fatigued.
Ranger1EntanglePlants entangle everyone in 40-ft.-radius circle.
Ranger1Extend ShiftingExtend duration of shifting ability by 4 rounds.
Ranger1Eyes of the AvoralSubject gets +8 bonus on Spot checks.
Ranger1Guided Shot You ignore distance, cover, concealment penalties with your ranged attacks for 1 round.
Ranger1Handfire Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.
Ranger1Hawkeye Increase range increments by 50%, +5 on Spot checks.
Ranger1Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
Ranger1Hide from AnimalsAnimals can’t perceive one subject/level.
Ranger1Horrible TasteTouched creature or object nauseates biting or swallowing foes.
Ranger1Hunter’s MercyYour next hit with a bow is automatically a critical hit.
Ranger1Ice Skate While on ice, your speed increases by 60 feet.
Ranger1Impede Sun’s BrillianceDiminishes the heat and light of the sun in an area.
Ranger1Impeding Stones Earthen ground and cobblestones crack and shift, hampering foes.
Ranger1Instant of Power Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.
Ranger1Instant SearchMake Search check at +2 as free action.
Ranger1Ivory Flesh Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
Ranger1JumpSubject gets bonus on Jump checks.
Ranger1Kuo-Toa SkinSubject gains +8 on Escape Artist checks and cannot be snared by webs.
Ranger1Lay of the LandYou gain an overview of the geography around you.
Ranger1LightfootYour move does not provoke attacks of opportunity for 1 round.
Ranger1Linked PerceptionAllies gain +2 bonus/ally in spell area on Listen and Spot checks.
Ranger1Living PrintsYou perceive tracks as if they had just been made.
Ranger1Locate CityFind nearest city.
Ranger1Locate Water Reveals location, size, and quality of water sources.
Ranger1LongstriderIncreases your speed.
Ranger1Low-Light VisionSee twice as far under current light.
Ranger1Magic FangOne natural weapon of subject creature gets +1 on attack and damage rolls.
Ranger1Marked ObjectYou gain bonus to track a specific being.
Ranger1Naturewatch As deathwatch, but only for animals and plants.
Ranger1Omen of PerilYou know how dangerous the future will be.
Ranger1Pass without TraceOne subject/level leaves no tracks.
Ranger1Primal Hunter Gain a +5 bonus on Climb, Jump, and Swim checks.
Ranger1QuickswimYour swim speed increases by 10 ft.
Ranger1Ram’s MightGain +2 to Strength and your unarmed attacks deal normal damage.
Ranger1Rapid Burrowing+20 ft. to subject’s burrow speed.
Ranger1Raptor’s SightGain +5 on Spot checks; range increment penalty halved.
Ranger1Read MagicRead scrolls and spellbooks.
Ranger1Remove ScentHides touched creature’s scent.
Ranger1Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Ranger1Resist Planar AlignmentSubject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Ranger1Rhino’s RushNext charge deals double damage.
Ranger1Ride of the ValenarGain +5 bonus on Ride for 10 min./level.
Ranger1ScentGrants the scent special ability.
Ranger1Shifter ProwessShifter racial bonuses to skills increase by +8.
Ranger1Silvered ClawsOne creature’s natural attacks are treated as silvered weapons.
Ranger1Skunk ScentSpit a stream of sickening fluid.
Ranger1Smell of FearSubject’s aroma attracts animal attacks.
Ranger1Sniper’s ShotNo range limit on next ranged sneak attack.
Ranger1SnowshoesSubject walks easily on ice and snow.
Ranger1SnowsightNormal vision in winter weather conditions.
Ranger1Speak with AnimalsYou can communicate with animals.
Ranger1Speed Swim (3.0)Target gains swim speed 30.
Ranger1Stalking BrandTarget marked with symbol you can see despite disguises.
Ranger1Summon Desert Ally ICalls dustform creature to fight.
Ranger1Summon Nature’s Ally ICalls animal to fight for you.
Ranger1Surefoot +10 bonus on Balance, Climb, Jump, and Tumble checks.
Ranger1Surefooted StrideYou can move over rubble as easily as you can over open ground.
Ranger1Tern’s PersistenceSubject can travel overland 50% longer without fatigue.
Ranger1Towering Oak+10 bonus on Intimidate checks.
Ranger1Traveler’s MountCreature moves faster but can’t attack.
Ranger1Urchin’s SpinesTarget grows spines that damage opponents.
Ranger1Vine StrikeYou can sneak attack plant creatures for 1 round.
Ranger1Waste StriderMove through the wasteland without penalties.
Ranger1WebfootTarget gains +4 on Swim and is less hindered by bog terrain.
Ranger1Wings of the Sea+30 ft. to subject’s swim speed.
Ranger1Woodwisp ArrowEnables a masterwork arrow or bolt to pass through wood.
Ranger2Alarm, AerialWards an area for 2 hours/level.
Ranger2Align Fang Natural weapon becomes good, evil, lawful, or chaotic.
Ranger2Animal Spirit Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.
Ranger2Animalistic Power Subject gains +2 bonus to Str, Dex, and Con.
Ranger2Balancing LorecallYou gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Ranger2BarkskinGrants +2 (or higher) enhancement to natural armor.
Ranger2Bear’s EnduranceSubject gains +4 to Con for 1 min./level.
Ranger2Bottomless Hate (3.0)Gain a morale bonus against your favored enemies.
Ranger2Briar WebArea slows creatures and thorns deal 1 point of damage/5 ft. moved.
Ranger2Brilliant Energy ArrowMasterwork arrow or bolt radiates light and ignores armor.
Ranger2BurrowSubject can burrow with a speed of 30 feet.
Ranger2Camouflage, Mass As camouflage, but multiple subjects.
Ranger2Cat’s GraceSubject gains +4 to Dex for 1 min./level.
Ranger2Conjure Ice Beast IIConjures ice creature to fight for you.
Ranger2Crown of Clarity +2 to Listen and Spot, discharge spell to gain +8.
Ranger2Cure Light WoundsCures 1d8 damage +1/level (max +5).
Ranger2Curse of Arrow AttractionSubject takes –5 penalty to AC against ranged attacks.
Ranger2Curse of Impending BladesSubject takes –2 penalty to AC.
Ranger2Dispel Fogcancels natural and magical fogs in affected area
Ranger2Dragonmarked Weapon Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%.
Ranger2Easy ClimbYou make a vertical surface easy to Climb (DC 10).
Ranger2Ethereal Alarm (3.0) As alarm, but sensing only the Ethereal Plane.
Ranger2Exacting ShotYour ranged weapon automatically confirms critical hits against favored enemies.
Ranger2Fell the Greatest FoeDeal extra damage to creatures larger than you.
Ranger2Freedom of BreathProtects against suffocation and dangerous vapors.
Ranger2Ghost Companion (3.0) Animal companion, familiar, or special mount temporarily becomes a ghost.
Ranger2Halo of SandSwirling sand grants +1 deflection bonus/3 levels.
Ranger2Haste, Swift Move faster, +1 on attacks, AC, Reflex saves.
Ranger2Hold AnimalParalyzes one animal for 1 round/level.
Ranger2Hunter’s EyeGain +1d6 sneak attack damage/3 caster levels for 1 round.
Ranger2HydrateHeals desiccation damage.
Ranger2Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Ranger2Jagged ToothDoubles the critical threat range of natural weapons.
Ranger2Leap into AnimalMerge with animal and control its actions.
Ranger2Lion’s ChargeYou can make a full attack on a charge for 1 round.
Ranger2Listening Lorecall You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.
Ranger2Metal FangOne of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR.
Ranger2Nature’s FavorAnimal touched gains luck bonus on attack and damage rolls of +1/3 levels.
Ranger2Near HorizonRemove increment-based penalties on ranged attacks.
Ranger2One with the LandLink with nature gives a +2 bonus on nature-related skill checks.
Ranger2Owl’s WisdomSubject gains +4 to Wis for 1 min./level.
Ranger2Predator’s CryEmit a terrifying bellow that panics animals.
Ranger2Primal InstinctGain a +5 bonus on initiative checks and Survival checks.
Ranger2Protection from DesiccationAbsorb 10 points/level of desiccation damage.
Ranger2Protection from EnergyAbsorb 12 points/level of damage from one kind of energy.
Ranger2RazorscalesYour Scales become razor sharp and your grappling does lethal damage.
Ranger2Reachwalker’s WarinessAutomatically locate aberrations within 30 ft.
Ranger2Rock Catchcatch hurled rocks.
Ranger2Share TalentsSubjects gain +2 bonus on skill checks.
Ranger2Silvered WeaponTransforms one weapon into a silvered weapon.
Ranger2SnareCreates a magic booby trap.
Ranger2Snow WalkIncrease your speed and walk effortlessly on top of snow without leaving tracks or scent.
Ranger2Speak with PlantsYou can talk to normal plants and plant creatures.
Ranger2Spellslayer ArrowMasterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.
Ranger2Spike Growth Creatures in area take 1d4 damage, may be slowed.
Ranger2Spore Field Mushrooms grow from ground, slowing movement and sickening living creatures.
Ranger2Summon Desert Ally IICalls dustform creature to fight.
Ranger2Summon Nature’s Ally IICalls animal to fight for you.
Ranger2Tojanida SightGain all-around vision.
Ranger2Train AnimalAffected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Ranger2TremorsenseGrants tremorsense to a range of 30 feet.
Ranger2Trip VinePlants trip creatures entering area.
Ranger2Wind Wall Deflects arrows, smaller creatures, and gases.
Ranger2Woodland Veil Blend unobtrusively into natural surroundings, along with your friends.
Ranger2Zone of Glacial ColdDeals 1d6 cold damage to all creatures in area.
Ranger3Align Fang, Mass Allies’ natural weapons become good, evil, lawful, or chaotic.
Ranger3Animal Reduction (3.0)Animal shrinks in size.
Ranger3Arrow StormYou make one ranged attack against each foe within one range increment.
Ranger3ArrowsplitTransform a masterwork arrow or bolt mid-flight into 2d4 masterwork missiles.
Ranger3Binding Snow Snow freezes, impeding movement.
Ranger3Blade StormYou make melee attacks against every foe you threaten.
Ranger3Blade ThirstSlashing weapon glows and gains +3 bonus.
Ranger3Bottle of SmokeUncorking bottle creates fast horse made of smoke.
Ranger3Brittleskin Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage.
Ranger3Burrow, Mass As burrow, but affects 1/level subjects.
Ranger3Charge of the Triceratops Subject grows horns and skull plate, gains gore attack.
Ranger3Command PlantsSway the actions of one or more plant creatures.
Ranger3Conjure Ice Beast IIIConjures ice creature to fight for you.
Ranger3Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Ranger3Curse of Impending Blades, MassEnemies take –2 penalty to AC.
Ranger3Darkflame ArrowMasterwork arrow or bolt deals normal damage plus 2d6 damage each round for 3 rounds.
Ranger3DarkvisionSee 60 ft. in total darkness.
Ranger3Decoy ImageFigment mimics you and allies.
Ranger3Detect Favored EnemyYou know if favored enemies are within 60 ft.
Ranger3Diminish PlantsReduces size or blights growth of normal plants.
Ranger3Embrace the WildYou gain an animal’s senses for 10 min./level.
Ranger3Find the GapYour attacks ignore armor and natural armor.
Ranger3ForestfoldYou gain +10 competence bonus on Hide and Move Silently checks in one type of terrain.
Ranger3Ghost Venom (3.0) As poison, except affecting ectoplasm.
Ranger3Guardian Spirit Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
Ranger3HaboobCloud of dust obscures sight and abrades those passing through it.
Ranger3Heal Animal CompanionAs heal on your animal companion.
Ranger3Inspired AimAllies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Ranger3Jump, MassMany creatures gain bonuses to Jump checks.
Ranger3Magic Fang, GreaterOne natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
Ranger3Mark of the HunterRune on creature makes it easier to track and attack.
Ranger3Nature’s RampartYou mold the terrain to provide fortifications.
Ranger3Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Ranger3Phantasmal DecoyCreates illusory enemy for foe to chase.
Ranger3Plant Growth Grows vegetation, improves crops.
Ranger3Primal SensesGain low-light vision and a +5 bonus on Listen and Spot checks.
Ranger3Reduce AnimalShrinks one willing animal.
Ranger3Remove DiseaseCures all diseases affecting subject.
Ranger3Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Ranger3Resist TaintBestows +4 bonus on saves against taint.
Ranger3Revitalize Legacy, LeastGet extra use of chosen least legacy ability.
Ranger3Safe Clearing As sanctuary, but protects an area and lasts 1 hour/level.
Ranger3Scales of the SealordAdd 10 ft. to swim speed or gain swim speed of 15 ft; add natural armor bonus +1/3 levels.
Ranger3Skin of the Cactus Grants natural armor, thorns, and resistance to dehydration.
Ranger3Snowshoes, Mass As snowshoes, affects one creature/ level.
Ranger3Summon Desert Ally IIICalls dustform creature to fight.
Ranger3Summon Nature’s Ally IIICalls animal to fight for you.
Ranger3Tree ShapeYou look exactly like a tree for 1 hour/level.
Ranger3Wake TrailingYou can track a ship across the sea.
Ranger3Water WalkSubject treads on water as if solid.
Ranger3Wild InstinctsYou gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed.
Ranger4Animal GrowthOne animal/two levels doubles in size.
Ranger4Aspect of the Earth HunterChange into bulette and gain some of its abilities.
Ranger4Aspect of the WerebeastGain bonuses from hybrid animal form.
Ranger4Aura of Cold, LesserIntense cold deals 1d6 damage to creatures within 5 ft.
Ranger4Blinding Beauty You become as beautiful as a nymph, and can blind humanoids who look at you.
Ranger4Bloodfreeze ArrowMasterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.
Ranger4Commune with NatureLearn about terrain for 1 mile/level.
Ranger4Conjure Ice Beast IVConjures ice creature to fight for you.
Ranger4Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Ranger4Darkvision, Mass As darkvision, but affects 1/level subjects.
Ranger4Deeper DarkvisionSubject can see 90 ft. in magical darkness.
Ranger4Doublestrike ArrowOne arrow or bolt strikes two targets within 30 feet of each other.
Ranger4Dragonmarked Weapon, Greater Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled.
Ranger4FoebaneYour weapon becomes +5 and deals +2d6 damage against a favored enemy.
Ranger4Freedom of MovementSubject moves normally despite impediments.
Ranger4Frostfell SlideMove instantly from one area of frostfell to another.
Ranger4I Smell Your Fear (3.0) As locate creature, but 1 hour/level.
Ranger4Implacable Pursuer You know where prey is, as long as it’s moving.
Ranger4Land WombYou and one creature/level hide within the earth.
Ranger4Longstrider, MassAllies within 60 ft. gain +10 ft. bonus to speed.
Ranger4Magic Fang, SuperiorYour natural weapons gain +1 enhancement bonus/4 levels.
Ranger4Mark of the WildAnimals do not attack or threaten you.
Ranger4Nondetection Hides subject from divination, scrying.
Ranger4Planar ToleranceProvides long-term protection against overtly damaging planar traits.
Ranger4Primal SpeedGain a +5 bonus on Reflex saves and a +10-ft. bonus to speed.
Ranger4Shadow ArrowMasterwork arrow or bolt deals 1d6 points of Strength damage.
Ranger4SlipsandCreates a volume of slipsand.
Ranger4SnakebiteYour arm turns into poisonous snake you can use to attack.
Ranger4Spear of Valarian Transforms normal weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).
Ranger4Stars of ArvandorTiny starbursts (one/level) deal 1d4 points of damage (2d4 against evil creatures).
Ranger4Summon Desert Ally IVCalls dustform creature to fight.
Ranger4Summon Nature’s Ally IVCalls animal to fight for you.
Ranger4Surefooted Stride, MassAs surefooted stride but multiple subjects.
Ranger4Swamp Stride As tree stride, but with bodies of water.
Ranger4Tree StrideStep from one tree to another far away.
Ranger4VenomfireSubject’s venom does 1d6/level acid damage.
Ranger4Wild Runner Change into centaur, gain some abilities.
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