Ranger | 1 | | Accelerated Movement | Balance, Climb, or Move Silently at normal speed with no penalty on skill check. |
Ranger | 1 | | Alarm | Wards an area for 2 hours/level. |
Ranger | 1 | | Animal Messenger | Sends a Tiny animal to a specific place. |
Ranger | 1 | | Animal Trick (3.0) | Target animal companion performs a trick. |
Ranger | 1 | | Arrow Mind | You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Ranger | 1 | | Aspect of the Wolf | You change into a wolf and gain some of its abilities. |
Ranger | 1 | | Barlens Crabwalk | Touched creature gains bonus while charging. |
Ranger | 1 | | Blades of Fire | Your melee weapons deal +1d8 fire damage for 1 round. |
Ranger | 1 | | Blockade | Fill 5-ft. square with enormous block of wood. |
Ranger | 1 | | Bloodhound | You gain an immediate retry if you fail a Survival check while tracking. |
Ranger | 1 | | Branch to Branch | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Ranger | 1 | | Calm Animals | Calms (2d4 + level) HD of animals. |
Ranger | 1 | | Camouflage | +10 bonus on Hide checks. |
Ranger | 1 | | Charm Animal | Makes one animal your friend. |
Ranger | 1 | | Claws of the Bear | Your hands become weapons that deal 1d8 damage. |
Ranger | 1 | | Climb Walls | Touched creature gains increased climbing ability. |
Ranger | 1 | | Climbing Tree | Temporarily grow a tall tree for use as a ladder. |
Ranger | 1 | | Conjure Ice Beast I | Conjures ice creature to fight for you. |
Ranger | 1 | | Crunchy Snow | 20 penalty on Move Silently checks in area. |
Ranger | 1 | | Dawn | Awakens sleeping creatures. |
Ranger | 1 | | Deep Breath | Your lungs are filled with air. |
Ranger | 1 | | Delay Poison | Stops poison from harming subject for 1 hour/level. |
Ranger | 1 | | Detect Animals or Plants | Detects kinds of animals or plants. |
Ranger | 1 | | Detect Favored Enemy | You know if favored enemies are within 60 ft. |
Ranger | 1 | | Detect Poison | Detects poison in one creature or object. |
Ranger | 1 | | Detect Snares and Pits | Reveals natural or primitive traps. |
Ranger | 1 | | Ease of Breath | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Ranger | 1 | | Easy Trail | You make a temporary trail through any kind of undergrowth. |
Ranger | 1 | | Embrace the Wild | You gain an animals senses for 10 minutes/level. |
Ranger | 1 | | Endure Elements | Exist comfortably in hot or cold environments. |
Ranger | 1 | | Enrage Animal | Animal rages like barbarian, not fatigued. |
Ranger | 1 | | Entangle | Plants entangle everyone in 40-ft.-radius circle. |
Ranger | 1 | | Extend Shifting | Extend duration of shifting ability by 4 rounds. |
Ranger | 1 | | Eyes of the Avoral | Subject gets +8 bonus on Spot checks. |
Ranger | 1 | | Guided Shot | You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. |
Ranger | 1 | | Handfire | Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead. |
Ranger | 1 | | Hawkeye | Increase range increments by 50%, +5 on Spot checks. |
Ranger | 1 | | Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Ranger | 1 | | Hide from Animals | Animals cant perceive one subject/level. |
Ranger | 1 | | Horrible Taste | Touched creature or object nauseates biting or swallowing foes. |
Ranger | 1 | | Hunters Mercy | Your next hit with a bow is automatically a critical hit. |
Ranger | 1 | | Ice Skate | While on ice, your speed increases by 60 feet. |
Ranger | 1 | | Impede Suns Brilliance | Diminishes the heat and light of the sun in an area. |
Ranger | 1 | | Impeding Stones | Earthen ground and cobblestones crack and shift, hampering foes. |
Ranger | 1 | | Instant of Power | Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn. |
Ranger | 1 | | Instant Search | Make Search check at +2 as free action. |
Ranger | 1 | | Ivory Flesh | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Ranger | 1 | | Jump | Subject gets bonus on Jump checks. |
Ranger | 1 | | Kuo-Toa Skin | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Ranger | 1 | | Lay of the Land | You gain an overview of the geography around you. |
Ranger | 1 | | Lightfoot | Your move does not provoke attacks of opportunity for 1 round. |
Ranger | 1 | | Linked Perception | Allies gain +2 bonus/ally in spell area on Listen and Spot checks. |
Ranger | 1 | | Living Prints | You perceive tracks as if they had just been made. |
Ranger | 1 | | Locate City | Find nearest city. |
Ranger | 1 | | Locate Water | Reveals location, size, and quality of water sources. |
Ranger | 1 | | Longstrider | Increases your speed. |
Ranger | 1 | | Low-Light Vision | See twice as far under current light. |
Ranger | 1 | | Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Ranger | 1 | | Marked Object | You gain bonus to track a specific being. |
Ranger | 1 | | Naturewatch | As deathwatch, but only for animals and plants. |
Ranger | 1 | | Omen of Peril | You know how dangerous the future will be. |
Ranger | 1 | | Pass without Trace | One subject/level leaves no tracks. |
Ranger | 1 | | Primal Hunter | Gain a +5 bonus on Climb, Jump, and Swim checks. |
Ranger | 1 | | Quickswim | Your swim speed increases by 10 ft. |
Ranger | 1 | | Rams Might | Gain +2 to Strength and your unarmed attacks deal normal damage. |
Ranger | 1 | | Rapid Burrowing | +20 ft. to subjects burrow speed. |
Ranger | 1 | | Raptors Sight | Gain +5 on Spot checks; range increment penalty halved. |
Ranger | 1 | | Read Magic | Read scrolls and spellbooks. |
Ranger | 1 | | Remove Scent | Hides touched creatures scent. |
Ranger | 1 | | Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. |
Ranger | 1 | | Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Ranger | 1 | | Rhinos Rush | Next charge deals double damage. |
Ranger | 1 | | Ride of the Valenar | Gain +5 bonus on Ride for 10 min./level. |
Ranger | 1 | | Scent | Grants the scent special ability. |
Ranger | 1 | | Shifter Prowess | Shifter racial bonuses to skills increase by +8. |
Ranger | 1 | | Silvered Claws | One creatures natural attacks are treated as silvered weapons. |
Ranger | 1 | | Skunk Scent | Spit a stream of sickening fluid. |
Ranger | 1 | | Smell of Fear | Subjects aroma attracts animal attacks. |
Ranger | 1 | | Snipers Shot | No range limit on next ranged sneak attack. |
Ranger | 1 | | Snowshoes | Subject walks easily on ice and snow. |
Ranger | 1 | | Snowsight | Normal vision in winter weather conditions. |
Ranger | 1 | | Speak with Animals | You can communicate with animals. |
Ranger | 1 | | Speed Swim (3.0) | Target gains swim speed 30. |
Ranger | 1 | | Stalking Brand | Target marked with symbol you can see despite disguises. |
Ranger | 1 | | Summon Desert Ally I | Calls dustform creature to fight. |
Ranger | 1 | | Summon Natures Ally I | Calls animal to fight for you. |
Ranger | 1 | | Surefoot | +10 bonus on Balance, Climb, Jump, and Tumble checks. |
Ranger | 1 | | Surefooted Stride | You can move over rubble as easily as you can over open ground. |
Ranger | 1 | | Terns Persistence | Subject can travel overland 50% longer without fatigue. |
Ranger | 1 | | Towering Oak | +10 bonus on Intimidate checks. |
Ranger | 1 | | Travelers Mount | Creature moves faster but cant attack. |
Ranger | 1 | | Urchins Spines | Target grows spines that damage opponents. |
Ranger | 1 | | Vine Strike | You can sneak attack plant creatures for 1 round. |
Ranger | 1 | | Waste Strider | Move through the wasteland without penalties. |
Ranger | 1 | | Webfoot | Target gains +4 on Swim and is less hindered by bog terrain. |
Ranger | 1 | | Wings of the Sea | +30 ft. to subjects swim speed. |
Ranger | 1 | | Woodwisp Arrow | Enables a masterwork arrow or bolt to pass through wood. |
Ranger | 2 | | Alarm, Aerial | Wards an area for 2 hours/level. |
Ranger | 2 | | Align Fang | Natural weapon becomes good, evil, lawful, or chaotic. |
Ranger | 2 | | Animal Spirit | Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. |
Ranger | 2 | | Animalistic Power | Subject gains +2 bonus to Str, Dex, and Con. |
Ranger | 2 | | Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Ranger | 2 | | Barkskin | Grants +2 (or higher) enhancement to natural armor. |
Ranger | 2 | | Bears Endurance | Subject gains +4 to Con for 1 min./level. |
Ranger | 2 | | Bottomless Hate (3.0) | Gain a morale bonus against your favored enemies. |
Ranger | 2 | | Briar Web | Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
Ranger | 2 | | Brilliant Energy Arrow | Masterwork arrow or bolt radiates light and ignores armor. |
Ranger | 2 | | Burrow | Subject can burrow with a speed of 30 feet. |
Ranger | 2 | | Camouflage, Mass | As camouflage, but multiple subjects. |
Ranger | 2 | | Cats Grace | Subject gains +4 to Dex for 1 min./level. |
Ranger | 2 | | Conjure Ice Beast II | Conjures ice creature to fight for you. |
Ranger | 2 | | Crown of Clarity | +2 to Listen and Spot, discharge spell to gain +8. |
Ranger | 2 | | Cure Light Wounds | Cures 1d8 damage +1/level (max +5). |
Ranger | 2 | | Curse of Arrow Attraction | Subject takes 5 penalty to AC against ranged attacks. |
Ranger | 2 | | Curse of Impending Blades | Subject takes 2 penalty to AC. |
Ranger | 2 | | Dispel Fog | cancels natural and magical fogs in affected area |
Ranger | 2 | | Dragonmarked Weapon | Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%. |
Ranger | 2 | | Easy Climb | You make a vertical surface easy to Climb (DC 10). |
Ranger | 2 | | Ethereal Alarm (3.0) | As alarm, but sensing only the Ethereal Plane. |
Ranger | 2 | | Exacting Shot | Your ranged weapon automatically confirms critical hits against favored enemies. |
Ranger | 2 | | Fell the Greatest Foe | Deal extra damage to creatures larger than you. |
Ranger | 2 | | Freedom of Breath | Protects against suffocation and dangerous vapors. |
Ranger | 2 | | Ghost Companion (3.0) | Animal companion, familiar, or special mount temporarily becomes a ghost. |
Ranger | 2 | | Halo of Sand | Swirling sand grants +1 deflection bonus/3 levels. |
Ranger | 2 | | Haste, Swift | Move faster, +1 on attacks, AC, Reflex saves. |
Ranger | 2 | | Hold Animal | Paralyzes one animal for 1 round/level. |
Ranger | 2 | | Hunters Eye | Gain +1d6 sneak attack damage/3 caster levels for 1 round. |
Ranger | 2 | | Hydrate | Heals desiccation damage. |
Ranger | 2 | | Invoke the Cerulean Sign | Aberrations become sickened, nauseated, dazed, or stunned. |
Ranger | 2 | | Jagged Tooth | Doubles the critical threat range of natural weapons. |
Ranger | 2 | | Leap into Animal | Merge with animal and control its actions. |
Ranger | 2 | | Lions Charge | You can make a full attack on a charge for 1 round. |
Ranger | 2 | | Listening Lorecall | You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Ranger | 2 | | Metal Fang | One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR. |
Ranger | 2 | | Natures Favor | Animal touched gains luck bonus on attack and damage rolls of +1/3 levels. |
Ranger | 2 | | Near Horizon | Remove increment-based penalties on ranged attacks. |
Ranger | 2 | | One with the Land | Link with nature gives a +2 bonus on nature-related skill checks. |
Ranger | 2 | | Owls Wisdom | Subject gains +4 to Wis for 1 min./level. |
Ranger | 2 | | Predators Cry | Emit a terrifying bellow that panics animals. |
Ranger | 2 | | Primal Instinct | Gain a +5 bonus on initiative checks and Survival checks. |
Ranger | 2 | | Protection from Desiccation | Absorb 10 points/level of desiccation damage. |
Ranger | 2 | | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. |
Ranger | 2 | | Razorscales | Your Scales become razor sharp and your grappling does lethal damage. |
Ranger | 2 | | Reachwalkers Wariness | Automatically locate aberrations within 30 ft. |
Ranger | 2 | | Rock Catch | catch hurled rocks. |
Ranger | 2 | | Share Talents | Subjects gain +2 bonus on skill checks. |
Ranger | 2 | | Silvered Weapon | Transforms one weapon into a silvered weapon. |
Ranger | 2 | | Snare | Creates a magic booby trap. |
Ranger | 2 | | Snow Walk | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Ranger | 2 | | Speak with Plants | You can talk to normal plants and plant creatures. |
Ranger | 2 | | Spellslayer Arrow | Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
Ranger | 2 | | Spike Growth | Creatures in area take 1d4 damage, may be slowed. |
Ranger | 2 | | Spore Field | Mushrooms grow from ground, slowing movement and sickening living creatures. |
Ranger | 2 | | Summon Desert Ally II | Calls dustform creature to fight. |
Ranger | 2 | | Summon Natures Ally II | Calls animal to fight for you. |
Ranger | 2 | | Tojanida Sight | Gain all-around vision. |
Ranger | 2 | | Train Animal | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
Ranger | 2 | | Tremorsense | Grants tremorsense to a range of 30 feet. |
Ranger | 2 | | Trip Vine | Plants trip creatures entering area. |
Ranger | 2 | | Wind Wall | Deflects arrows, smaller creatures, and gases. |
Ranger | 2 | | Woodland Veil | Blend unobtrusively into natural surroundings, along with your friends. |
Ranger | 2 | | Zone of Glacial Cold | Deals 1d6 cold damage to all creatures in area. |
Ranger | 3 | | Align Fang, Mass | Allies natural weapons become good, evil, lawful, or chaotic. |
Ranger | 3 | | Animal Reduction (3.0) | Animal shrinks in size. |
Ranger | 3 | | Arrow Storm | You make one ranged attack against each foe within one range increment. |
Ranger | 3 | | Arrowsplit | Transform a masterwork arrow or bolt mid-flight into 2d4 masterwork missiles. |
Ranger | 3 | | Binding Snow | Snow freezes, impeding movement. |
Ranger | 3 | | Blade Storm | You make melee attacks against every foe you threaten. |
Ranger | 3 | | Blade Thirst | Slashing weapon glows and gains +3 bonus. |
Ranger | 3 | | Bottle of Smoke | Uncorking bottle creates fast horse made of smoke. |
Ranger | 3 | | Brittleskin | Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage. |
Ranger | 3 | | Burrow, Mass | As burrow, but affects 1/level subjects. |
Ranger | 3 | | Charge of the Triceratops | Subject grows horns and skull plate, gains gore attack. |
Ranger | 3 | | Command Plants | Sway the actions of one or more plant creatures. |
Ranger | 3 | | Conjure Ice Beast III | Conjures ice creature to fight for you. |
Ranger | 3 | | Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). |
Ranger | 3 | | Curse of Impending Blades, Mass | Enemies take 2 penalty to AC. |
Ranger | 3 | | Darkflame Arrow | Masterwork arrow or bolt deals normal damage plus 2d6 damage each round for 3 rounds. |
Ranger | 3 | | Darkvision | See 60 ft. in total darkness. |
Ranger | 3 | | Decoy Image | Figment mimics you and allies. |
Ranger | 3 | | Detect Favored Enemy | You know if favored enemies are within 60 ft. |
Ranger | 3 | | Diminish Plants | Reduces size or blights growth of normal plants. |
Ranger | 3 | | Embrace the Wild | You gain an animals senses for 10 min./level. |
Ranger | 3 | | Find the Gap | Your attacks ignore armor and natural armor. |
Ranger | 3 | | Forestfold | You gain +10 competence bonus on Hide and Move Silently checks in one type of terrain. |
Ranger | 3 | | Ghost Venom (3.0) | As poison, except affecting ectoplasm. |
Ranger | 3 | | Guardian Spirit | Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. |
Ranger | 3 | | Haboob | Cloud of dust obscures sight and abrades those passing through it. |
Ranger | 3 | | Heal Animal Companion | As heal on your animal companion. |
Ranger | 3 | | Inspired Aim | Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
Ranger | 3 | | Jump, Mass | Many creatures gain bonuses to Jump checks. |
Ranger | 3 | | Magic Fang, Greater | One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5). |
Ranger | 3 | | Mark of the Hunter | Rune on creature makes it easier to track and attack. |
Ranger | 3 | | Natures Rampart | You mold the terrain to provide fortifications. |
Ranger | 3 | | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. |
Ranger | 3 | | Phantasmal Decoy | Creates illusory enemy for foe to chase. |
Ranger | 3 | | Plant Growth | Grows vegetation, improves crops. |
Ranger | 3 | | Primal Senses | Gain low-light vision and a +5 bonus on Listen and Spot checks. |
Ranger | 3 | | Reduce Animal | Shrinks one willing animal. |
Ranger | 3 | | Remove Disease | Cures all diseases affecting subject. |
Ranger | 3 | | Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. |
Ranger | 3 | | Resist Taint | Bestows +4 bonus on saves against taint. |
Ranger | 3 | | Revitalize Legacy, Least | Get extra use of chosen least legacy ability. |
Ranger | 3 | | Safe Clearing | As sanctuary, but protects an area and lasts 1 hour/level. |
Ranger | 3 | | Scales of the Sealord | Add 10 ft. to swim speed or gain swim speed of 15 ft; add natural armor bonus +1/3 levels. |
Ranger | 3 | | Skin of the Cactus | Grants natural armor, thorns, and resistance to dehydration. |
Ranger | 3 | | Snowshoes, Mass | As snowshoes, affects one creature/ level. |
Ranger | 3 | | Summon Desert Ally III | Calls dustform creature to fight. |
Ranger | 3 | | Summon Natures Ally III | Calls animal to fight for you. |
Ranger | 3 | | Tree Shape | You look exactly like a tree for 1 hour/level. |
Ranger | 3 | | Wake Trailing | You can track a ship across the sea. |
Ranger | 3 | | Water Walk | Subject treads on water as if solid. |
Ranger | 3 | | Wild Instincts | You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed. |
Ranger | 4 | | Animal Growth | One animal/two levels doubles in size. |
Ranger | 4 | | Aspect of the Earth Hunter | Change into bulette and gain some of its abilities. |
Ranger | 4 | | Aspect of the Werebeast | Gain bonuses from hybrid animal form. |
Ranger | 4 | | Aura of Cold, Lesser | Intense cold deals 1d6 damage to creatures within 5 ft. |
Ranger | 4 | | Blinding Beauty | You become as beautiful as a nymph, and can blind humanoids who look at you. |
Ranger | 4 | | Bloodfreeze Arrow | Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
Ranger | 4 | | Commune with Nature | Learn about terrain for 1 mile/level. |
Ranger | 4 | | Conjure Ice Beast IV | Conjures ice creature to fight for you. |
Ranger | 4 | | Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). |
Ranger | 4 | | Darkvision, Mass | As darkvision, but affects 1/level subjects. |
Ranger | 4 | | Deeper Darkvision | Subject can see 90 ft. in magical darkness. |
Ranger | 4 | | Doublestrike Arrow | One arrow or bolt strikes two targets within 30 feet of each other. |
Ranger | 4 | | Dragonmarked Weapon, Greater | Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled. |
Ranger | 4 | | Foebane | Your weapon becomes +5 and deals +2d6 damage against a favored enemy. |
Ranger | 4 | | Freedom of Movement | Subject moves normally despite impediments. |
Ranger | 4 | | Frostfell Slide | Move instantly from one area of frostfell to another. |
Ranger | 4 | | I Smell Your Fear (3.0) | As locate creature, but 1 hour/level. |
Ranger | 4 | | Implacable Pursuer | You know where prey is, as long as its moving. |
Ranger | 4 | | Land Womb | You and one creature/level hide within the earth. |
Ranger | 4 | | Longstrider, Mass | Allies within 60 ft. gain +10 ft. bonus to speed. |
Ranger | 4 | | Magic Fang, Superior | Your natural weapons gain +1 enhancement bonus/4 levels. |
Ranger | 4 | | Mark of the Wild | Animals do not attack or threaten you. |
Ranger | 4 | | Nondetection | Hides subject from divination, scrying. |
Ranger | 4 | | Planar Tolerance | Provides long-term protection against overtly damaging planar traits. |
Ranger | 4 | | Primal Speed | Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. |
Ranger | 4 | | Shadow Arrow | Masterwork arrow or bolt deals 1d6 points of Strength damage. |
Ranger | 4 | | Slipsand | Creates a volume of slipsand. |
Ranger | 4 | | Snakebite | Your arm turns into poisonous snake you can use to attack. |
Ranger | 4 | | Spear of Valarian | Transforms normal weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
Ranger | 4 | | Stars of Arvandor | Tiny starbursts (one/level) deal 1d4 points of damage (2d4 against evil creatures). |
Ranger | 4 | | Summon Desert Ally IV | Calls dustform creature to fight. |
Ranger | 4 | | Summon Natures Ally IV | Calls animal to fight for you. |
Ranger | 4 | | Surefooted Stride, Mass | As surefooted stride but multiple subjects. |
Ranger | 4 | | Swamp Stride | As tree stride, but with bodies of water. |
Ranger | 4 | | Tree Stride | Step from one tree to another far away. |
Ranger | 4 | | Venomfire | Subjects venom does 1d6/level acid damage. |
Ranger | 4 | | Wild Runner | Change into centaur, gain some abilities. |