Paladin | 1 | | Axiomatic Water | Makes lawful-aligned axiomatic water. |
Paladin | 1 | | Blaze of Light | 60-ft. cone of light dazzles creatures. |
Paladin | 1 | | Bless | Allies gain +1 on attack rolls and +1 on saves against fear. |
Paladin | 1 | | Bless Water | Makes holy water. |
Paladin | 1 | | Bless Weapon | Weapon strikes true against evil foes. |
Paladin | 1 | | Bless Weapon, Swift | Weapon strikes true against evil foes. Lasts 1 round. |
Paladin | 1 | | Blessed Aim | +2 bonus for allies ranged attacks. |
Paladin | 1 | | Clear Mind | +4 on saves against mind-affecting spells and abilities. |
Paladin | 1 | | Create Water | Creates 2 gallons/level of pure water. |
Paladin | 1 | | Cure Light Wounds | Cures 1d8 damage +1/level (max +5). |
Paladin | 1 | | Deafening Clang | Weapon deals sonic damage, deafens. |
Paladin | 1 | | Detect Incarnum | Detect soulmelds and essentia within 60 feet. |
Paladin | 1 | | Detect Manifest Zone | You can sense the presence of manifest zones. |
Paladin | 1 | | Detect Poison | Detects poison in one creature or small object. |
Paladin | 1 | | Detect Undead | Reveals undead within 60 ft. |
Paladin | 1 | | Detect Vestige | Reveals bound vestiges within 60 ft. |
Paladin | 1 | | Detect Weaponry | Reveals weapons within 60 feet. |
Paladin | 1 | | Devastating Smite | Double the extra damage dealt by your next smite attack. |
Paladin | 1 | | Divine Favor | You gain +1 per three levels on attack and damage rolls. |
Paladin | 1 | | Divine Sacrifice | You sacrifice hit points to deal extra damage. |
Paladin | 1 | | Endure Elements | Exist comfortably in hot or cold environments. |
Paladin | 1 | | Energized Shield, Lesser | Shield provides user resistance 5, shield bash deals +1d6 damage. |
Paladin | 1 | | Exorcism | Drive a fiend out of the body of a creature or object it possesses. |
Paladin | 1 | | Faith Healing | Cures 8 hp +1/level (max +5) to worshiper of your deity. |
Paladin | 1 | | Find Temple | You know direction of your deitys nearest temple. |
Paladin | 1 | | Golden Barding | Your mount gets force armor. |
Paladin | 1 | | Grave Strike | You can sneak attack undead for 1 round. |
Paladin | 1 | | Holy Spurs | Special mounts speed increases by 40 ft. for 1 round. |
Paladin | 1 | | Knight Unburdened | Remove the speed penalties for medium and heavy armor. |
Paladin | 1 | | Know Greatest Enemy | Determines relative power level of creatures within the area. |
Paladin | 1 | | Lantern Light | Ranged touch attacks deal 1d6 points of damage. |
Paladin | 1 | | Lionheart | Subject gains immunity to fear. |
Paladin | 1 | | Magic Weapon | Weapon gains +1 bonus. |
Paladin | 1 | | Moment of Clarity | Subject gains second save against mind-affecting spell or ability. |
Paladin | 1 | | One Mind, Lesser | You gain +4 on Spot and Listen checks while mounted. |
Paladin | 1 | | Peacebond | Weapon is impossible to draw. |
Paladin | 1 | | Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Paladin | 1 | | Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Paladin | 1 | | Protection from Incarnum | Ward a target from attacks by soulmelds and incarnum creatures. |
Paladin | 1 | | Protection from Possession (3.0) | Warded creature cannot be possessed or mentally controlled. |
Paladin | 1 | | Protection from Winged Flyers | Like protection from evil, but benefits apply to winged flyers. |
Paladin | 1 | | Protective Interposition | Trade places with ally, who gains +2 to AC; you gain +2 on next attack. |
Paladin | 1 | | Read Magic | Read scrolls and spellbooks. |
Paladin | 1 | | Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Paladin | 1 | | Resistance | Subject gains +1 on saving throws. |
Paladin | 1 | | Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. |
Paladin | 1 | | Resurgence | You grant subject a second chance at a saving throw. |
Paladin | 1 | | Rhinos Rush | Next charge deals double damage. |
Paladin | 1 | | Second Wind | Dispel fatigue, grant bonus on Constitution checks. |
Paladin | 1 | | Sense Heretic | Glow reveals when evil creature is near. |
Paladin | 1 | | Silverbeard | You grow a hard silver beard that gives +2 bonus to armor. |
Paladin | 1 | | Silvered Weapon | Transforms one weapon into a silvered weapon. |
Paladin | 1 | | Soul of Order | Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects. |
Paladin | 1 | | Sticky Saddle | You become stuck to special mount, gain +10 Ride checks. |
Paladin | 1 | | Strategic Charge | You gain the benefits of the Mobility feat. |
Paladin | 1 | | Summon Holy Symbol | Wooden holy symbol appears in your hand. |
Paladin | 1 | | Travelers Mount | Creature moves faster but cant attack. |
Paladin | 1 | | Virtue | Subject gains 1 temporary hp. |
Paladin | 1 | | Vision of Glory | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
Paladin | 1 | | Warning Shout | Allies are no longer flat-footed. |
Paladin | 2 | | Angelskin | Lawful good creature gains DR 5/evil. |
Paladin | 2 | | Aura of Glory | Remove any fear effect from allies. |
Paladin | 2 | | Awaken Sin | Subject faces its sins, takes 1d6/level non-lethal damage (10d6 max). |
Paladin | 2 | | Benediction | Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check. |
Paladin | 2 | | Bladebane | Slashing weapon becomes a bane weapon. |
Paladin | 2 | | Bulls Strength | Subject gains +4 to Str for 1 min./level. |
Paladin | 2 | | Call Mount | Call your special mount, even if you have already called it today. |
Paladin | 2 | | Checkmates Light | Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. |
Paladin | 2 | | Clarity of Mind | Grants +4 bonus on saves against charm, compulsion, and glamer spells; reduces glamer miss chance by 10%. |
Paladin | 2 | | Cloak of Bravery | You and your allies gain a bonus on saves against fear. |
Paladin | 2 | | Conduit of Life | Heal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. |
Paladin | 2 | | Crown of Smiting | +2 damage bonus, discharge to gain +8 damage on single attack. |
Paladin | 2 | | Curse of the Brute (3.0) | Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
Paladin | 2 | | Delay Poison | Stops poison from harming subject for 1 hour/level. |
Paladin | 2 | | Denounce | Target outsider takes 4 on attacks, saves, and checks. |
Paladin | 2 | | Divine Insight | You gain insight bonus of 5 + caster level on one single skill check. |
Paladin | 2 | | Divine Presence | Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
Paladin | 2 | | Divine Protection | Allies gain +1 to AC, saves. |
Paladin | 2 | | Dragonmarked Weapon | Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%. |
Paladin | 2 | | Eagles Splendor | Subject gains +4 to Cha for 1 min./level. |
Paladin | 2 | | Energized Shield | Shield provides user resistance 10, shield bash deals +2d6 damage. |
Paladin | 2 | | Estannas Stew | Conjures stew that heals 1d6+1 per serving. |
Paladin | 2 | | Expose the Dead | Gain insight bonuses to locate undead or when investigating a corpse. |
Paladin | 2 | | Fell the Greatest Foe | Deal extra damage to creatures larger than you. |
Paladin | 2 | | Flame of Faith | Gives weapon the flaming burst special ability. |
Paladin | 2 | | Fortify Dragonmark | Your dragonmark has a chance of negating critical hits and sneak attacks. |
Paladin | 2 | | Freedom of Breath | Protects against suffocation and dangerous vapors. |
Paladin | 2 | | Ghost Companion (3.0) | Animal companion, familiar, or special mount temporarily becomes a ghost. |
Paladin | 2 | | Hand of Divinity | Gives +2 sacred or profane bonus to worshiper of your patron. |
Paladin | 2 | | Holy Mount | Special mount gains celestial template. |
Paladin | 2 | | Hydrate | Heals desiccation damage. |
Paladin | 2 | | Insignia of Alarm | Alert bearers of special insignia. |
Paladin | 2 | | Knights Move | You instantly move to flank a subject. |
Paladin | 2 | | Loyal Vassal | Ally gains +3 against mind-affecting spells and abilities and cannot be compelled to harm you. |
Paladin | 2 | | Magic Weapon, Mass | Allies weapons gain +1 enhancement bonus. |
Paladin | 2 | | Mark of Doom | Subject takes 1d6 damage for each hostile action. |
Paladin | 2 | | Master Cavalier | Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed. |
Paladin | 2 | | Moment of Clarity | Target immediately makes a new saving throw to resist a mind-affecting spell or effect. |
Paladin | 2 | | One Mind | As lesser one mind, but also gain +2 to attack while mounted. |
Paladin | 2 | | Owls Wisdom | Subject gains +4 to Wis for 1 min./level. |
Paladin | 2 | | Quick March | Allies speed increases by 30 ft. for 1 round. |
Paladin | 2 | | Remove Paralysis | Frees one or more creatures from paralysis or slow effect. |
Paladin | 2 | | Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. |
Paladin | 2 | | Shield of Warding | Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). |
Paladin | 2 | | Shield Other | You take half of subjects damage. |
Paladin | 2 | | Smite of Sacred Fire | +2d6 damage on smite, continuing each round until you miss target. |
Paladin | 2 | | Soul of Light | Healing spells cast by or on you have greater effect. |
Paladin | 2 | | Spiritual Chariot | Creates ghostly chariot behind your mount. |
Paladin | 2 | | Stabilize | Cures 1 point of damage to all creatures in area. |
Paladin | 2 | | Steed of the Seas | Make your special mount amphibious. |
Paladin | 2 | | Stone Fists | Your fists turn into menacing, rocky lumps capable of inflicting deadly wounds. |
Paladin | 2 | | Strength of Stone | +8 Str bonus that ends if you lose contact with the ground. |
Paladin | 2 | | Touch of Restoration | Use part of your lay on hands ability to cure 1 point of ability damage. |
Paladin | 2 | | True Prayer of the Faithful | Allies gain +1 bonus on most rolls. |
Paladin | 2 | | Turn Anathema | Use your turn/rebuke ability to turn creatures with the opposing alignment subtype. |
Paladin | 2 | | Undetectable Alignment | Conceals alignment for 24 hours. |
Paladin | 2 | | Zeal | You gain +4 AC against attacks of opportunity, move through enemies. |
Paladin | 2 | | Zone of Truth | Subjects within range cannot lie. |
Paladin | 3 | | Axiomatic Storm | Lawful aligned rain falls in 20-ft. radius. |
Paladin | 3 | | Bane of the Archrival | +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. |
Paladin | 3 | | Binding Snow | Snow freezes, impeding movement. |
Paladin | 3 | | Blessed Sight | Evil auras become visible to you. |
Paladin | 3 | | Blessing of Bahamut | You gain damage reduction 10/magic. |
Paladin | 3 | | Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). |
Paladin | 3 | | Daylight | 60-ft. radius of bright light. |
Paladin | 3 | | Deific Bastion | Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
Paladin | 3 | | Diamondsteel | Metal armor provides damage reduction. |
Paladin | 3 | | Discern Lies | Reveals deliberate falsehoods. |
Paladin | 3 | | Dispel Magic | Cancels spells and magical effects. |
Paladin | 3 | | Earth Hammer | Base damage of weapon Improves by one step. |
Paladin | 3 | | Embrace of Endless Day | You imbue the target with positive energy he can use to heal or damage undead. |
Paladin | 3 | | Enduring Scrutiny | Become aware when target performs designated action. |
Paladin | 3 | | Find the Gap | Your attacks ignore armor and natural armor. |
Paladin | 3 | | Forceward | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
Paladin | 3 | | Hand of the Faithful | Immobile zone of warding stuns those worshiping different deities from yours. |
Paladin | 3 | | Heal Mount | As heal on warhorse or other special mount. |
Paladin | 3 | | Healing Spirit | Ball of light heals 1d8/round. |
Paladin | 3 | | Holy Fire | Cause sacred fire damage to undead you attempt to turn. |
Paladin | 3 | | Holy Storm | Good-aligned rain falls in 20-ft. radius. |
Paladin | 3 | | Insignia of Blessing | Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
Paladin | 3 | | Insignia of Warding | Bearers of special insignia gain +1 to AC, Fortitude saves. |
Paladin | 3 | | Invoke the Cerulean Sign | Aberrations become sickened, nauseated, dazed, or stunned. |
Paladin | 3 | | Magic Circle against Chaos | As protection from chaos, but 10-ft. radius and 10 min./level. |
Paladin | 3 | | Magic Circle against Evil | As protection from evil, but 10-ft. radius and 10 min./level. |
Paladin | 3 | | Magic Weapon, Greater | +1 bonus/four levels (max +5). |
Paladin | 3 | | Mantle of Good | You gain SR 12 + caster level against spells with opposite alignment descriptor. |
Paladin | 3 | | Mantle of Law | You gain SR 12 + caster level against spells with opposite alignment descriptor. |
Paladin | 3 | | Mind Bond | You and your mount gain +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. |
Paladin | 3 | | One Mind, Greater | As one mind, but also gain +2 to damage while mounted. |
Paladin | 3 | | Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. |
Paladin | 3 | | Redirect Spell | Spells targeting ally target you instead. |
Paladin | 3 | | Regal Procession | As mount, but you summon several mounts. |
Paladin | 3 | | Remove Blindness/Deafness | Cures normal or magical conditions. |
Paladin | 3 | | Remove Curse | Frees object or person from curse. |
Paladin | 3 | | Resist Taint | Bestows +4 bonus on saves against taint. |
Paladin | 3 | | Resurgence, Mass | As resurgence, but multiple targets. |
Paladin | 3 | | Revitalize Legacy, Least | Get extra use of chosen least legacy ability. |
Paladin | 3 | | Righteous Fury | Gain temporary hp, +4 to Strength. |
Paladin | 3 | | Seek Eternal Rest | Turn undead as cleric of your level. |
Paladin | 3 | | Smite Heretic | You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
Paladin | 3 | | Soldiers of Sanctity | Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead. |
Paladin | 3 | | Stand Firm | Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks. |
Paladin | 3 | | True Prayer of the Chosen | You gain +3 AC and save bonus. |
Paladin | 3 | | Undead Bane Weapon | Weapon gains undead bane property and is considered good-aligned. |
Paladin | 3 | | War-Mount | Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed. |
Paladin | 3 | | Weapon of the Deity | Your weapon gains enhancement bonus and special ability. |
Paladin | 3 | | Word of Binding | Magical manacles restrain foe. |
Paladin | 4 | | Aligned Aura | Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. |
Paladin | 4 | | Aspect of the Deity, Lesser | Your form becomes more like your deitys. |
Paladin | 4 | | Aura of Cold, Lesser | Intense cold deals 1d6 damage to creatures within 5 ft. |
Paladin | 4 | | Aura of the Sun | Fills an area with light that damages undead and hampers magical darkness. |
Paladin | 4 | | Battlefield Illumination | Improve light in 80-ft.-radius cylinder. |
Paladin | 4 | | Blessing of the Righteous | Weapons deal +1d6 holy damage and become good-aligned. |
Paladin | 4 | | Blood of the Martyr | You heal a target at range and take a like amount of damage. |
Paladin | 4 | | Bolster Aura | Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. |
Paladin | 4 | | Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrifaction. |
Paladin | 4 | | Castigate | Verbal rebuke damages those whose alignment differs from yours. |
Paladin | 4 | | Crown of Courage | +1 on attacks and damage, +4 against fear; discharge to combat fear. |
Paladin | 4 | | Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). |
Paladin | 4 | | Death Ward | Grants immunity to death spells and negative energy effects. |
Paladin | 4 | | Dispel Chaos | +4 bonus against attacks by chaotic creatures. |
Paladin | 4 | | Dispel Evil | +4 bonus against attacks by evil creatures. |
Paladin | 4 | | Divine Retaliation | Weapon appears and strikes those who attack you. |
Paladin | 4 | | Door to Great Evil (3.0) | Teleports you to the nearest source of evil. |
Paladin | 4 | | Draconic Might | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep effects and paralysis. |
Paladin | 4 | | Dragonmarked Weapon, Greater | Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled. |
Paladin | 4 | | Favor of The Martyr | Subject gains immunity to non-lethal damage, charm and compulsion effects, and other adverse conditions. |
Paladin | 4 | | Fracturing Weapon | Enchant a weapon so it bestows penalties to AC and DR when it strikes. |
Paladin | 4 | | Glory of the Martyr | As shield other, but with multiple targets. |
Paladin | 4 | | Holy Sword | Weapon becomes +5, deals +2d6 damage against evil. |
Paladin | 4 | | Irresistible Force (3.0) | Freedom of movement, plus bonuses to moving in combat. |
Paladin | 4 | | Lawful Sword | Weapon becomes +5 axiomatic weapon and emits magic circle against chaos. |
Paladin | 4 | | Light of Xymor | Imbues object with natural daylight. |
Paladin | 4 | | Manifest Life | Draw positive energy from a living creature, causing damage and granting you further options. |
Paladin | 4 | | Mark of Justice | Designates action that will trigger curse on subject. |
Paladin | 4 | | Meteoric Strike | Melee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage. |
Paladin | 4 | | Moral Facade | Divination spells give a false alignment reading. |
Paladin | 4 | | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. |
Paladin | 4 | | Phantom Charge | Mount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed. |
Paladin | 4 | | Restoration | Restores level and ability score drains. |
Paladin | 4 | | Revenance | Slain ally is restored to life for 1 min./level. |
Paladin | 4 | | Righteous Aura | You detonate on death, healing good creatures and damaging others (2d6/level damage). |
Paladin | 4 | | Sacred Haven | Target gains +2 sacred bonus to AC and retains Dex bonus to AC when flat-footed; you can heal target using lay on hands at range. |
Paladin | 4 | | Sacred Item | Target object deals ld4/caster level (max. 10d4) points of positive energy damage to undead, evil outsider, or evil shapechanger that touches it; undead must also save or flee for ld4 minutes. |
Paladin | 4 | | Seed of Life | Subject gains fast healing 2 and can invoke a burst of healing. |
Paladin | 4 | | Subdue Aura | Subject's aura weakens as if it had 1 HD/ two caster levels fewer than it actually does. |
Paladin | 4 | | Sword of Conscience | Evil creature confesses crimes, takes Wisdom damage. |
Paladin | 4 | | Taunt Dragon | Dragon must attack you or take a penalty on attack rolls, skill checks, and saving throws. |
Paladin | 4 | | Telepathic Aura | One-way mental communication to allies within 100 feet. |
Paladin | 4 | | Unmovable Object (3.0) | Gain +2 Str, +4 Con, and bonuses to prevent being moved against your will. |
Paladin | 4 | | Valiant Spirit | Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. |
Paladin | 4 | | Visage of the Deity, Lesser | You gain +4 Cha and resistance 10 to certain energy types. |
Paladin | 4 | | Winged Mount | Your mount grows wings and flies at speed of 60 ft. |