Paladin Spells

ClassLevelSchoolSpell nameShort Description
Paladin1Axiomatic WaterMakes lawful-aligned axiomatic water.
Paladin1Blaze of Light60-ft. cone of light dazzles creatures.
Paladin1BlessAllies gain +1 on attack rolls and +1 on saves against fear.
Paladin1Bless WaterMakes holy water.
Paladin1Bless WeaponWeapon strikes true against evil foes.
Paladin1Bless Weapon, SwiftWeapon strikes true against evil foes. Lasts 1 round.
Paladin1Blessed Aim+2 bonus for allies’ ranged attacks.
Paladin1Clear Mind+4 on saves against mind-affecting spells and abilities.
Paladin1Create WaterCreates 2 gallons/level of pure water.
Paladin1Cure Light WoundsCures 1d8 damage +1/level (max +5).
Paladin1Deafening Clang Weapon deals sonic damage, deafens.
Paladin1Detect IncarnumDetect soulmelds and essentia within 60 feet.
Paladin1Detect Manifest ZoneYou can sense the presence of manifest zones.
Paladin1Detect PoisonDetects poison in one creature or small object.
Paladin1Detect UndeadReveals undead within 60 ft.
Paladin1Detect VestigeReveals bound vestiges within 60 ft.
Paladin1Detect WeaponryReveals weapons within 60 feet.
Paladin1Devastating SmiteDouble the extra damage dealt by your next smite attack.
Paladin1Divine FavorYou gain +1 per three levels on attack and damage rolls.
Paladin1Divine SacrificeYou sacrifice hit points to deal extra damage.
Paladin1Endure ElementsExist comfortably in hot or cold environments.
Paladin1Energized Shield, Lesser Shield provides user resistance 5, shield bash deals +1d6 damage.
Paladin1ExorcismDrive a fiend out of the body of a creature or object it possesses.
Paladin1Faith HealingCures 8 hp +1/level (max +5) to worshiper of your deity.
Paladin1Find TempleYou know direction of your deity’s nearest temple.
Paladin1Golden BardingYour mount gets force armor.
Paladin1Grave StrikeYou can sneak attack undead for 1 round.
Paladin1Holy SpursSpecial mount’s speed increases by 40 ft. for 1 round.
Paladin1Knight UnburdenedRemove the speed penalties for medium and heavy armor.
Paladin1Know Greatest EnemyDetermines relative power level of creatures within the area.
Paladin1Lantern LightRanged touch attacks deal 1d6 points of damage.
Paladin1LionheartSubject gains immunity to fear.
Paladin1Magic WeaponWeapon gains +1 bonus.
Paladin1Moment of ClaritySubject gains second save against mind-affecting spell or ability.
Paladin1One Mind, LesserYou gain +4 on Spot and Listen checks while mounted.
Paladin1PeacebondWeapon is impossible to draw.
Paladin1Protection from Chaos +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Paladin1Protection from Evil +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Paladin1Protection from IncarnumWard a target from attacks by soulmelds and incarnum creatures.
Paladin1Protection from Possession (3.0)Warded creature cannot be possessed or mentally controlled.
Paladin1Protection from Winged Flyers Like protection from evil, but benefits apply to winged flyers.
Paladin1Protective Interposition Trade places with ally, who gains +2 to AC; you gain +2 on next attack.
Paladin1Read MagicRead scrolls and spellbooks.
Paladin1Resist Planar AlignmentSubject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Paladin1ResistanceSubject gains +1 on saving throws.
Paladin1Restoration, LesserDispels magical ability penalty or repairs 1d4 ability damage.
Paladin1ResurgenceYou grant subject a second chance at a saving throw.
Paladin1Rhino’s RushNext charge deals double damage.
Paladin1Second Wind Dispel fatigue, grant bonus on Constitution checks.
Paladin1Sense HereticGlow reveals when evil creature is near.
Paladin1SilverbeardYou grow a hard silver beard that gives +2 bonus to armor.
Paladin1Silvered WeaponTransforms one weapon into a silvered weapon.
Paladin1Soul of Order Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects.
Paladin1Sticky Saddle You become stuck to special mount, gain +10 Ride checks.
Paladin1Strategic ChargeYou gain the benefits of the Mobility feat.
Paladin1Summon Holy SymbolWooden holy symbol appears in your hand.
Paladin1Traveler’s MountCreature moves faster but can’t attack.
Paladin1VirtueSubject gains 1 temporary hp.
Paladin1Vision of GlorySubject gains morale bonus equal to your Cha modifier to one saving throw.
Paladin1Warning ShoutAllies are no longer flat-footed.
Paladin2AngelskinLawful good creature gains DR 5/evil.
Paladin2Aura of GloryRemove any fear effect from allies.
Paladin2Awaken Sin Subject faces its sins, takes 1d6/level non-lethal damage (10d6 max).
Paladin2Benediction Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check.
Paladin2BladebaneSlashing weapon becomes a bane weapon.
Paladin2Bull’s StrengthSubject gains +4 to Str for 1 min./level.
Paladin2Call Mount Call your special mount, even if you have already called it today.
Paladin2Checkmate’s LightYour weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
Paladin2Clarity of Mind Grants +4 bonus on saves against charm, compulsion, and glamer spells; reduces glamer miss chance by 10%.
Paladin2Cloak of BraveryYou and your allies gain a bonus on saves against fear.
Paladin2Conduit of LifeHeal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.
Paladin2Crown of Smiting +2 damage bonus, discharge to gain +8 damage on single attack.
Paladin2Curse of the Brute (3.0) Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.
Paladin2Delay PoisonStops poison from harming subject for 1 hour/level.
Paladin2Denounce Target outsider takes –4 on attacks, saves, and checks.
Paladin2Divine InsightYou gain insight bonus of 5 + caster level on one single skill check.
Paladin2Divine Presence Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.
Paladin2Divine Protection Allies gain +1 to AC, saves.
Paladin2Dragonmarked Weapon Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%.
Paladin2Eagle’s SplendorSubject gains +4 to Cha for 1 min./level.
Paladin2Energized Shield Shield provides user resistance 10, shield bash deals +2d6 damage.
Paladin2Estanna’s StewConjures stew that heals 1d6+1 per serving.
Paladin2Expose the DeadGain insight bonuses to locate undead or when investigating a corpse.
Paladin2Fell the Greatest FoeDeal extra damage to creatures larger than you.
Paladin2Flame of FaithGives weapon the flaming burst special ability.
Paladin2Fortify DragonmarkYour dragonmark has a chance of negating critical hits and sneak attacks.
Paladin2Freedom of BreathProtects against suffocation and dangerous vapors.
Paladin2Ghost Companion (3.0) Animal companion, familiar, or special mount temporarily becomes a ghost.
Paladin2Hand of DivinityGives +2 sacred or profane bonus to worshiper of your patron.
Paladin2Holy MountSpecial mount gains celestial template.
Paladin2HydrateHeals desiccation damage.
Paladin2Insignia of AlarmAlert bearers of special insignia.
Paladin2Knight’s MoveYou instantly move to flank a subject.
Paladin2Loyal VassalAlly gains +3 against mind-affecting spells and abilities and cannot be compelled to harm you.
Paladin2Magic Weapon, MassAllies’ weapons gain +1 enhancement bonus.
Paladin2Mark of DoomSubject takes 1d6 damage for each hostile action.
Paladin2Master Cavalier Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed.
Paladin2Moment of ClarityTarget immediately makes a new saving throw to resist a mind-affecting spell or effect.
Paladin2One Mind As lesser one mind, but also gain +2 to attack while mounted.
Paladin2Owl’s WisdomSubject gains +4 to Wis for 1 min./level.
Paladin2Quick MarchAllies’ speed increases by 30 ft. for 1 round.
Paladin2Remove ParalysisFrees one or more creatures from paralysis or slow effect.
Paladin2Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Paladin2Shield of WardingShield grants +1 bonus on AC and Reflex saves/5 levels (max +5).
Paladin2Shield OtherYou take half of subject’s damage.
Paladin2Smite of Sacred Fire +2d6 damage on smite, continuing each round until you miss target.
Paladin2Soul of LightHealing spells cast by or on you have greater effect.
Paladin2Spiritual ChariotCreates ghostly chariot behind your mount.
Paladin2StabilizeCures 1 point of damage to all creatures in area.
Paladin2Steed of the SeasMake your special mount amphibious.
Paladin2Stone Fists Your fists turn into menacing, rocky lumps capable of inflicting deadly wounds.
Paladin2Strength of Stone+8 Str bonus that ends if you lose contact with the ground.
Paladin2Touch of RestorationUse part of your lay on hands ability to cure 1 point of ability damage.
Paladin2True Prayer of the FaithfulAllies gain +1 bonus on most rolls.
Paladin2Turn AnathemaUse your turn/rebuke ability to turn creatures with the opposing alignment subtype.
Paladin2Undetectable AlignmentConceals alignment for 24 hours.
Paladin2Zeal You gain +4 AC against attacks of opportunity, move through enemies.
Paladin2Zone of TruthSubjects within range cannot lie.
Paladin3Axiomatic StormLawful aligned rain falls in 20-ft. radius.
Paladin3Bane of the Archrival +4 to AC and saves, counter mind control, and keep specific truenamed enemy away.
Paladin3Binding Snow Snow freezes, impeding movement.
Paladin3Blessed SightEvil auras become visible to you.
Paladin3Blessing of BahamutYou gain damage reduction 10/magic.
Paladin3Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Paladin3Daylight60-ft. radius of bright light.
Paladin3Deific BastionYour shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
Paladin3DiamondsteelMetal armor provides damage reduction.
Paladin3Discern LiesReveals deliberate falsehoods.
Paladin3Dispel MagicCancels spells and magical effects.
Paladin3Earth HammerBase damage of weapon Improves by one step.
Paladin3Embrace of Endless DayYou imbue the target with positive energy he can use to heal or damage undead.
Paladin3Enduring ScrutinyBecome aware when target performs designated action.
Paladin3Find the GapYour attacks ignore armor and natural armor.
Paladin3ForcewardCreates a sphere of force that protects against force effects and keeps out incorporeal creatures.
Paladin3Hand of the FaithfulImmobile zone of warding stuns those worshiping different deities from yours.
Paladin3Heal MountAs heal on warhorse or other special mount.
Paladin3Healing SpiritBall of light heals 1d8/round.
Paladin3Holy FireCause sacred fire damage to undead you attempt to turn.
Paladin3Holy StormGood-aligned rain falls in 20-ft. radius.
Paladin3Insignia of BlessingBearers of special insignia gain +1 bonus on attack rolls and saves against fear.
Paladin3Insignia of Warding Bearers of special insignia gain +1 to AC, Fortitude saves.
Paladin3Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Paladin3Magic Circle against Chaos As protection from chaos, but 10-ft. radius and 10 min./level.
Paladin3Magic Circle against Evil As protection from evil, but 10-ft. radius and 10 min./level.
Paladin3Magic Weapon, Greater+1 bonus/four levels (max +5).
Paladin3Mantle of GoodYou gain SR 12 + caster level against spells with opposite alignment descriptor.
Paladin3Mantle of LawYou gain SR 12 + caster level against spells with opposite alignment descriptor.
Paladin3Mind BondYou and your mount gain +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.
Paladin3One Mind, Greater As one mind, but also gain +2 to damage while mounted.
Paladin3Prayer Allies +1 bonus on most rolls, enemies -1 penalty.
Paladin3Redirect SpellSpells targeting ally target you instead.
Paladin3Regal Procession As mount, but you summon several mounts.
Paladin3Remove Blindness/DeafnessCures normal or magical conditions.
Paladin3Remove CurseFrees object or person from curse.
Paladin3Resist TaintBestows +4 bonus on saves against taint.
Paladin3Resurgence, Mass As resurgence, but multiple targets.
Paladin3Revitalize Legacy, LeastGet extra use of chosen least legacy ability.
Paladin3Righteous Fury Gain temporary hp, +4 to Strength.
Paladin3Seek Eternal RestTurn undead as cleric of your level.
Paladin3Smite HereticYou gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.
Paladin3Soldiers of Sanctity Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead.
Paladin3Stand Firm Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks.
Paladin3True Prayer of the ChosenYou gain +3 AC and save bonus.
Paladin3Undead Bane WeaponWeapon gains undead bane property and is considered good-aligned.
Paladin3War-MountYour mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed.
Paladin3Weapon of the DeityYour weapon gains enhancement bonus and special ability.
Paladin3Word of BindingMagical manacles restrain foe.
Paladin4Aligned AuraGrant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Paladin4Aspect of the Deity, Lesser Your form becomes more like your deity’s.
Paladin4Aura of Cold, LesserIntense cold deals 1d6 damage to creatures within 5 ft.
Paladin4Aura of the SunFills an area with light that damages undead and hampers magical darkness.
Paladin4Battlefield IlluminationImprove light in 80-ft.-radius cylinder.
Paladin4Blessing of the RighteousWeapons deal +1d6 holy damage and become good-aligned.
Paladin4Blood of the MartyrYou heal a target at range and take a like amount of damage.
Paladin4Bolster AuraSubject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.
Paladin4Break Enchantment Frees subjects from enchantments, alterations, curses, and petrifaction.
Paladin4CastigateVerbal rebuke damages those whose alignment differs from yours.
Paladin4Crown of Courage +1 on attacks and damage, +4 against fear; discharge to combat fear.
Paladin4Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Paladin4Death WardGrants immunity to death spells and negative energy effects.
Paladin4Dispel Chaos+4 bonus against attacks by chaotic creatures.
Paladin4Dispel Evil+4 bonus against attacks by evil creatures.
Paladin4Divine RetaliationWeapon appears and strikes those who attack you.
Paladin4Door to Great Evil (3.0)Teleports you to the nearest source of evil.
Paladin4Draconic Might Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep effects and paralysis.
Paladin4Dragonmarked Weapon, Greater Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled.
Paladin4Favor of The Martyr Subject gains immunity to non-lethal damage, charm and compulsion effects, and other adverse conditions.
Paladin4Fracturing WeaponEnchant a weapon so it bestows penalties to AC and DR when it strikes.
Paladin4Glory of the Martyr As shield other, but with multiple targets.
Paladin4Holy Sword Weapon becomes +5, deals +2d6 damage against evil.
Paladin4Irresistible Force (3.0) Freedom of movement, plus bonuses to moving in combat.
Paladin4Lawful SwordWeapon becomes +5 axiomatic weapon and emits magic circle against chaos.
Paladin4Light of XymorImbues object with natural daylight.
Paladin4Manifest Life Draw positive energy from a living creature, causing damage and granting you further options.
Paladin4Mark of JusticeDesignates action that will trigger curse on subject.
Paladin4Meteoric StrikeMelee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage.
Paladin4Moral FacadeDivination spells give a false alignment reading.
Paladin4Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Paladin4Phantom ChargeMount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed.
Paladin4RestorationRestores level and ability score drains.
Paladin4RevenanceSlain ally is restored to life for 1 min./level.
Paladin4Righteous Aura You detonate on death, healing good creatures and damaging others (2d6/level damage).
Paladin4Sacred HavenTarget gains +2 sacred bonus to AC and retains Dex bonus to AC when flat-footed; you can heal target using lay on hands at range.
Paladin4Sacred Item Target object deals ld4/caster level (max. 10d4) points of positive energy damage to undead, evil outsider, or evil shapechanger that touches it; undead must also save or flee for ld4 minutes.
Paladin4Seed of LifeSubject gains fast healing 2 and can invoke a burst of healing.
Paladin4Subdue AuraSubject's aura weakens as if it had 1 HD/ two caster levels fewer than it actually does.
Paladin4Sword of Conscience Evil creature confesses crimes, takes Wisdom damage.
Paladin4Taunt Dragon Dragon must attack you or take a penalty on attack rolls, skill checks, and saving throws.
Paladin4Telepathic AuraOne-way mental communication to allies within 100 feet.
Paladin4Unmovable Object (3.0) Gain +2 Str, +4 Con, and bonuses to prevent being moved against your will.
Paladin4Valiant Spirit Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.
Paladin4Visage of the Deity, LesserYou gain +4 Cha and resistance 10 to certain energy types.
Paladin4Winged MountYour mount grows wings and flies at speed of 60 ft.
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