Author Topic: Exalted Feats  (Read 3018 times)

Offline Asinjin

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Exalted Feats
« on: March 09, 2014, 02:17:15 PM »
A discussion of who can take them.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Exalted Feats
« Reply #1 on: March 09, 2014, 02:28:58 PM »
The first rule to taking an exalted feat is that the character must be good.  Good tendencies do not count.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Exalted Feats
« Reply #2 on: March 09, 2014, 02:31:17 PM »
The second rule is that the character must be intelligent, which means 3+.
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Offline Asinjin

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Re: Exalted Feats
« Reply #3 on: March 09, 2014, 02:33:11 PM »
The 3rd rule is that any character taking an exalted feat must swear a vow (not the vow feat necessarily).  This must be done in game and in story.  The vow must be sworn to a deity or powerful celestial entity.
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Offline Asinjin

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Re: Exalted Feats
« Reply #4 on: March 09, 2014, 02:34:09 PM »
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
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Offline Asinjin

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Re: Exalted Feats
« Reply #5 on: March 09, 2014, 02:35:09 PM »
The 5th rule is that a character taking an exalted feat gains an Aura of Good.  This sounds nice, but is generally going to be more of a hindrance.
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Offline Asinjin

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Re: Exalted Feats
« Reply #6 on: March 09, 2014, 02:36:37 PM »
Our first house rule is that a character that worships a non-Good (good tendencies do not count) deity, cannot take an exalted feat.
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Offline whitesword

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Re: Exalted Feats
« Reply #7 on: March 09, 2014, 06:03:37 PM »
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
Is this a house rule or WOC rule? I'd adjudicate this on a case by case basis. For example I don't think Ajax or Solaris lose all their abilities in an antimagic field.

Offline Windblade

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Re: Exalted Feats
« Reply #8 on: March 09, 2014, 08:00:46 PM »
I agree

Offline Asinjin

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Re: Exalted Feats
« Reply #9 on: March 09, 2014, 08:03:57 PM »
It is not a house rule, it is in the Exalted Deeds.
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Offline Asinjin

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Re: Exalted Feats
« Reply #10 on: March 09, 2014, 08:11:19 PM »
However, the Vow of Poverty lists each ability and whether it is supernatural or extraordinary in nature; so it is a special case.

Looking at the list, the following are listed under Vow of Poverty has supernatural in nature: AC Bonus, Exalted Strike, Deflection, Damage Reduction, and True Seeing.

The following are Extraordinary: Freedom of Movement, Regeneration, Greater Sustenance, Energy Resistance, Mind Shielding, Natural Armor, Ability Enhancement, Endure Elements, Sustenance, Resistance.

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Offline Windblade

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Re: Exalted Feats
« Reply #11 on: March 09, 2014, 08:32:46 PM »
In reference to the tournament I don't think they should go away unless your whole body is in the field.  Is for whatever reason your partially in the field then they should all stay

Offline Asinjin

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Re: Exalted Feats
« Reply #12 on: March 09, 2014, 09:16:44 PM »
I think that is true, although I can't think of an instance where you would be partially in the field.
The hand that rolls the Dice rules the world.