Author Topic: New clickers  (Read 3928 times)

Offline Asinjin

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Re: New clickers
« Reply #15 on: May 31, 2017, 07:34:35 PM »
Has anyone attempted to design a camera yet? What would that take?

There has never been a documented case of such an invention.

It would be a unique clicker.  If you are asking about a design DC, at least 60.
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Offline Hero

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Re: New clickers
« Reply #16 on: June 01, 2017, 07:25:15 PM »
Are there penalties to spot, listen, or any other skill while wearing the mask?

Does wearing the mask prevent the use of a face slot magic item?

Is the mask usable by anyone in a size category, or is it fitted?
Must be built to fit the user.

Occupies the face and eye slots.

The mask muffles the wearer's voice, making communication difficult. Adjacent creatures must make a DC 5 Listen check to hear the wearer speak well enough to understand. Failing this check by 10 or less allows the listener to realize the wearer is speaking, but is not clear enough to understand. This DC increases by +2 for every 5 ft between the wearer and the creature listening. The mask also imposes a -4 penalty to bluff and diplomacy checks due to the communication restrictions.

We can add a modification to make it easier for the wearer to talk (e.g. Darth Vader).
« Last Edit: June 01, 2017, 07:27:20 PM by Hero »

Offline Hero

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Re: New clickers
« Reply #17 on: June 01, 2017, 07:31:33 PM »
Tear Gas Grenades

Some Plateauian law enforcement groups use these weapons to disperse crowds and smoke out hostage takers. On the round that it is thrown, a tear gas grenade fills a 5-foot radius with a cloud of irritant that causes eyes to fill with tears. On the following round, it fills a 10-foot radius, and on the third round it fills a 15-foot radius. It disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round.

A character caught in a cloud of tear gas must make a Fortitude save (DC 15) or be nauseated. This effect lasts as long as the character is in the cloud and for 1d6 rounds after he or she leaves the cloud. Those who succeed at their saves but remain in the cloud must continue to save each round. A tear gas grenade is a thrown weapon with a range increment of 10 ft. A gas mask renders the target immune to the effects. A wet cloth held over the eyes, nose, and mouth provides a +2 bonus on the Fortitude save.

A successful DC 20 Craft(alchemy) check is required to make the tear gas for the grenade; this process requires 8 hours and the use of an alchemy lab.

Type: Clicker

Energy Requirements: None

Modifications: The save DC of a tear gas grenade can be increased by +1 for every +4 increase in the design DC and craft alchemy DC. The cost increases by +10 gc for every +1 increase to the Fortitude save.

Design Type: Firearms

Cost: 10 gc each
This one should be tagged as an inhaled poison.

How do you feel about the cost vs save DC? Feels like the price might be a little light.

Offline Zunder

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Re: New clickers
« Reply #18 on: June 02, 2017, 08:57:54 AM »
This one should be tagged as an inhaled poison.

How do you feel about the cost vs save DC? Feels like the price might be a little light.


DC 15 isn't generally going to get people below level 5.  So I'm ok with it.  It should be exponential in cost after that though.
« Last Edit: June 02, 2017, 08:59:37 AM by Zunder »
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Offline Hero

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Re: New clickers
« Reply #19 on: June 24, 2019, 02:20:20 PM »
Compound Bow
Tinkers have improved upon the basic bow using mechanical assistance to fire arrows with more power.

Compound bows are similar to standard composite bows in that they add a strength modifier to damage rolls. Compound bows, however, are designed to provide an artificial Strength score through the application of cams and pulleys, providing consistent power regardless of the user’s actual Strength score. The basic compound bow is designed to provide the user with an equivalent Strength score of 10. Damage dealt by arrows fired from a compound bow use this score for determining damage as if it was a composite bow fired by a user of appropriate Strength. For every arrow fired in a round, the user must make a Strength check at a DC equal to 5+the bow’s Strength modifier in order to properly draw the bow; failure imposes a -2 penalty on attack rolls for that shot.

Both longbow and short bow versions of the compound bow can be made.

Type: Lesser Clicker

Energy Requirements: None

Modifications: The effective Strength score of the compound bow can be increased by +1 for every +2 increase in the design DC and craft(clicker) DC. The cost increases by +25 gc for every +1 increase to the effective Strength score. The maximum effective Strength score that can be obtained with a compound bow is 20.

The DC to draw the bow may be reduced by -1 for every +4 increase in design DC and craft(clicker) DC. The cost increases by +50 gc for every -1 reduction.

Design Type: Mechanics

Cost: As a composite bow of the appropriate type+25 gc.
« Last Edit: June 24, 2019, 02:54:45 PM by Hero »

Offline Asinjin

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Re: New clickers
« Reply #20 on: June 24, 2019, 10:02:54 PM »
My only change would be failure on the strength check to draw would make the attack fail, not a -2 penalty.
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