Author Topic: Magic in the Void  (Read 326 times)

Offline Asinjin

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Magic in the Void
« on: November 12, 2025, 09:18:35 AM »
To detail some of what we talked about last night:

- clerics whose deity has no presence in the void can only cast up to 2nd level spells.  The level the cleric can cast after that is connected to the amount of influence the deity has in the void.  I will work on a chart.

- magic rules follow the atmosphere the ship has with it until that atmosphere turns over.  There are rules for magic in the void, but they don't come into play unless the ship has been in the void for more than a month without making planetfall.

The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Magic in the Void
« Reply #1 on: November 18, 2025, 12:41:07 AM »
Some spell work in the Void just as effectively as in the air or water, others do not.  Examples:

Air Bubble still works to allow you to breath.

Freedom of Movement has no effect in the Void.

Feather Fall and Levitate has no effect in the Void.

Fly works, but Wind Walk and Air Walk don't.



The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Magic in the Void
« Reply #2 on: November 18, 2025, 12:43:05 AM »
One thing that is mentioned to the spellcasters that come into the Void for the first time, while the lower level characters who as spellcasters know this: magical transportation does not take you air bubble with you.  So be very careful when you blink, teleport, etc.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Magic in the Void
« Reply #3 on: December 04, 2025, 02:12:22 PM »
Dealing with the cold of the Void is more challenging than on planet.

Endure elements does not function, as the elements of the Void are too extreme to counter with such a low level spell.

Protection from Energy has no impact in the Void.

Resist Energy does work.
The hand that rolls the Dice rules the world.