RECAP
We met with more of the occupied Dwarves and discussed strategy on how to free the captives and escape from this town. We were shown a map (made with bread loaves) highlighting where everything is in town. Beorn and the other Dwarves in the party made their way to the Cleric of Smofarf so Beorn could get healed while the others gathered info.
We found out there's about 75 captives in the basement of an old warehouse at the East end of town. Just beyond that is the entrance to the mines that leads to the under mountain. We also discovered that the Gree are mining resources to manufacture ammunition for their firearms and that they're lead by a cruel taskmaster armed with a whip and sword. We went back and forth with each other trying to figure out the best course of action. The humans wanted to simply leave while the others wanted to break out the prisoners, sabotage the munitions depot, and a slew of other possibilities.
Wile we debated our next moves, we were contacted by our employer via Sending who said he and several others were on their way to get us but that it would take a while since they couldn't teleport to us. While waiting for them, we found out that our original teleport was intercepted due to interference from a cursed item that someone has on their person. We went back to the Cleric who was able to divine that it was the gem from the crazed Wizard in Crazy Rock that was the source of the curse. We were advised to keep the gem in Janus' bag of holding and not to take it out here in town as that would cause greater difficulty for us.
We ultimately decided to scout out the mines while waiting for the others to arrive. We were told there was only a makeshift iron gate blocking the path between the mine and the under mountain. We scouted the location, found the gate, and discovered there is an alarm trap on it. Instead of risking setting off the alarm, we decided to head back to the safe house (bakery) to strategize a more solid plan.