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21
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Hero on April 03, 2026, 11:41:57 PM »
Opening the door in front of him, Q leads you into a study. The room is one quadrant of a hemisphere. It’s about 20 from the door you just came through to the outer wall circumference, where the wall curves upwards and inwards. There’s a door at one end of the room arc, and you’re  smart enough to figure out that this place probably has 3 more rooms laid out like a Simon game inside an igloo.

The study’s decor is like a 60’s supervillain lair from the Bond movies. Stark white, furniture is sleek, minimalistic, and futuristic - smooth lines, few details, and odd shapes. There are egg shaped chairs with orange upholstery. A bowl shaped couch suspended from the ceiling. Full bookshelves run along the wall next to a busy but neat desk. Chalkboards hang in several places, on them are copious notes, equations, and pieces of paper. Your attention is initially drawn to a very large portrait hanging above the couch of 4 dohwar - a prominent female figure in the center and 3 males subserviently posed around her. One of them is clearly Q.

As you take in the painting, Q waddles over to a chalkboard and knocks loudly to get your attention. “This is why I brought you here. I’ve been collecting data on that living construct as I’ve been repairing it.” You see upon closer inspection that the board is full of notes and sketches of parts of Sunny. “I’ve never seen anything like it. It’s a bizarre mix of magic, psionics, technology, and…something else. I must recreate it. Imagine an army of sentient constructs at my command. Re’Alph and his minions would never stand a chance. Revenge would be MINE…But it is advanced and the secret eludes my great intellect. Perhaps you could be of use. Your knowledge of living things and technology could be the key. Let’s review what I know, shall we?”
22
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by whitesword on April 03, 2026, 04:20:05 PM »
Dr. Hat is there early. He has his wheeled steamer latched onto his shoulder mount. Upon arrival he pulls out multiple heavy coats and puts them all on. Two for each set of arms. He has to wrestle the raptorial limbs through.

Ready! And not a word, physicians’ oath.
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Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Zunder on April 03, 2026, 03:05:16 PM »
As you examine Karo and the melted glass from the ship, it becomes clear to those with any knowledge (Dr Hat) that it should have killed him and clearly he has some magic that protected him from the fire.  Anyone else would have been killed.

Must have been Sunday
24
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Malchia on April 02, 2026, 11:19:30 PM »
“No going back now. Follow me. And wipe your feet before you enter.”
Q gets more and more intriguing with each interaction. I feel like I'm watching a show that just ended the season on a cliffhanger.

I can hear the narrator say "Stay tuned for the exciting conclusion of Q and the Hat Roach. Season 2 coming soon."
25
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Hero on April 02, 2026, 10:34:29 PM »
Q lifts the box up and underneath on the table is a slightly glowing snow globe, glass sphere about the size of a softball, sitting in an intricate brass base. Inside the sphere is an igloo, which is the source of the faint glow. Q picks it up, gives it a hearty shake, and quickly clamps it back down on the table. While the snow inside is still swirling, he grabs your arm, touches the globe, and quietly trumpets some phrase in dohwar. There’s a flash of light.

When your eyes clear, you and Q are standing in a cylindrical room about 10 ft in diameter and 25 ft high. It’s cool, but not freezing, probably 50 degF. The walls are large, stacked, bluish white blocks that look like snow but are firm to the touch. The ceiling is a glass dome, and outside of it you see a panoramic view of the maintenance shop. There are 4 doors, 90 degrees apart. Q hops off his Doom Chariot and walks over to 1 of them.

“No going back now. Follow me. And wipe your feet before you enter.”
26
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Hero on April 02, 2026, 09:46:44 PM »
“Excellent!” (What’s a roach?)
Assuming you show up to the maintenance shop on time, Q ushers you in then closes, locks and bars the door behind you. The shop is surprisingly empty. No tools out, no works in progress, clean workbenches. With the exception of a single ornate box clamped on one table.

“If you speak a word to anyone about what I’m going to show you today, it will be the last thing you do. My wrath will be merciless. My current plan would be to chemically incapacitate you while you sleep, drag you back to this workshop, and spend the rest of my days finding new and creative ways to shove your entire needle collection into your exoskeleton while you sit there aware but unable to move or scream. Or I may improvise. Are we clear?”
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Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by whitesword on April 02, 2026, 08:56:06 PM »
At some point after our encounter with the fire bat, Q tracks down Dr. Hat, rolling up to him aggressively/eagerly on his Doom Chariot. He rocks back and forth on it anxiously as he speaks to you.

“You! Hat Roach! Today is your lucky day. I have something to show you that you won’t want to miss. It’s about that living construct. Come to my maintenance shop at 6 bells. Be prompt. And bring a jacket.”

“Excellent!” (What’s a roach?)
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Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Hero on April 02, 2026, 05:24:50 PM »
At some point after our encounter with the fire bat, Q tracks down Dr. Hat, rolling up to him aggressively/eagerly on his Doom Chariot. He rocks back and forth on it anxiously as he speaks to you.

“You! Hat Roach! Today is your lucky day. I have something to show you that you won’t want to miss. It’s about that living construct. Come to my maintenance shop at 6 bells. Be prompt. And bring a jacket.”
29
Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by Asinjin on April 01, 2026, 11:44:23 PM »
Some details about the ship:

- there are 1, 2, or 4 decks on the ship
- you could consider the observation dome a 5th desk
- the ship is 200 feet at both its longest and widest points
- not including landing gear when down, it is 50 feet high, not including the dome
- only 8 of those 50 feet are below the gravity plane and that is the lower bridge with the back up helm

- there are five exits: the dome, the bay, the battle bridge, and two hatches on the in wings
- there are six weapons: two fireball generators, one ice ray cannon, one ballista, two cannon
- the hall, like a lecture hall that can accommodate 50, is the lower two desk starboard side
- the so called fighter's room is the lowest desk port side near the stern
- the new brigs (formerly storage) port side aft wing lower deck
- the neck of the ship is a 35 foot hallway which is 8 feet wide; it has storage lockers on both sides of the hall and several narrow windows high and low on both sides
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Starfaring Crew / Re: Things Were Beginning to Not Phlo Well
« Last post by whitesword on April 01, 2026, 07:47:58 PM »
As you examine Karo and the melted glass from the ship, it becomes clear to those with any knowledge (Dr Hat) that it should have killed him and clearly he has some magic that protected him from the fire.  Anyone else would have been killed.

If he will reveal, or we can determine, what item grants him fire resistance, the Dr. offers to permanently, surgically, attach the item to him.
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