Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Malchia

Pages: [1] 2 3 ... 151
1
General Discussion / Re: Winter 2026
« on: December 04, 2025, 02:49:11 PM »
I'm not 100% sure I'll be available on 12/23. My brother will be staying with us at that time and we may potentially be doing something that night. If not, I'll be available to play as usual.

2
Starfaring Crew / Re: Assembling the Crew
« on: December 03, 2025, 06:33:09 PM »
Do you have the Technology feat?
No
Funny that a robot doesn't have the Technology feat.

3
General Discussion / Re: Winter 2026
« on: December 03, 2025, 09:56:19 AM »
If we're to take off one day, I vote for 12/23.

4
Starfaring Crew / Re: Assembling the Crew
« on: December 03, 2025, 09:04:12 AM »
Zalthor - Massive, charcoal furred Bugbear
Do you have ranks in: Profession (Sailor), Rope Use, Knowledge (Spelljamming), Carpentry, Cooking, Heal, Appraise, or Spot - Nope

Are you a spellcaster? - No

Are you proficient in Siege Weapons? - No

Do you have the Technology feat? - No

Cornelis - Large, grey skinned hippo
Do you have ranks in: Profession (Sailor), Rope Use, Knowledge (Spelljamming), Carpentry, Cooking, Heal, Appraise, or Spot - No

Are you a spellcaster? - No

Are you proficient in Siege Weapons? - No

Do you have the Technology feat? - Yes

Ocular - Small, floating, crimson skinned Beholder-kin
Do you have ranks in: Profession (Sailor), Rope Use, Knowledge (Spelljamming), Carpentry, Cooking, Heal, Appraise, or Spot - Spot

Are you a spellcaster? - Yes

Are you proficient in Siege Weapons? - No

Do you have the Technology feat? - No

5
Habolsphere / Re: Skills
« on: November 22, 2025, 10:01:48 PM »
Do spacefaring characters still get 1 free rank of know(geography)?
DM said only if they're from Habololy. If from elsewhere, no.

6
Habolsphere / Re: Classes
« on: November 19, 2025, 02:56:02 PM »
Is Pilot INT or DEX?

7
String Mountain Adventures / Re: Our Statue Was a Trojan Beorn
« on: November 19, 2025, 07:27:35 AM »
Trojan horse tactic: check

Beorn wearing trojans: never

STD's: many 

8
General Discussion / Re: Fall 2025 DM Zunder
« on: November 19, 2025, 07:22:21 AM »
I'm free either day. Whatever works for everyone.

9
String Mountain Adventures / Re: Our Reputation Precedes Us
« on: November 14, 2025, 09:57:57 AM »
Are we playing one last Zunder session next week or continuing with Spacejammer character creation?

10
Habolsphere / Re: Skills
« on: November 13, 2025, 12:47:40 PM »
Would craft(clicker) be appropriate for ship repair?
Or maybe Tinkering?

11
Magic of Habololy / Re: Create Image
« on: November 12, 2025, 10:07:48 PM »
Limited Wish and Wish

12
Habolsphere / Re: Feats
« on: November 07, 2025, 08:15:13 AM »
There are some feats specific to spelljamming.

-Spelljammer Helmsman: this feat allows you to use skills through the ship while sitting in the helm.  Typically, a spellcaster in a helm can power it and do things, but they do not get to add their skill rolls to many skill check (pilot, spot, etc).  This feat allows the character use use skill while in the helm through the ship.  Note that this does not apply to Knowledge skills.

-Zero Gravity Combat: with this feat, you ignore all of the penalties to hit and armor class while fighting in no gravity.

-Endure the Void: the amount of time you can spend in the limited atmosphere and environment of space is doubled.
Are these the complete listings for these feats or are there any prerequisites?

13
Starfaring Crew / Re: First Thoughts on Characters
« on: November 02, 2025, 03:23:20 PM »
Everyone now has their exiting character, work on making sure those characters are up to date as I work on the secondary character options.
Do these characters get passive XP for downtime?

14
String Mountain Adventures / Re: The Cursed Dwarven Clan Lake
« on: October 23, 2025, 08:16:01 AM »
Everyone else gets 2600
This was precisely enough to get me to 9th level.

15
String Mountain Adventures / Re: The Cursed Dwarven Clan Lake
« on: October 22, 2025, 04:35:35 PM »
RECAP
We decided to rest the night after the battle at the lake. We had the Cleric memorize some anti-invisibility magic and we prepped for another march up the 4 hour hour mountain trail. In the morning, we were approached in town by a Dwarven Wizard who teleported to meet us and check on our progress. He claimed that he and his people were Scrying us to keep tabs. We all took the opportunity to convince the wizard that helping us defeat the evil Wizard at the lake would expedite our trip. He agreed and came with us.

Once we got about a mile from the lake area, we saw a mist cover the land. We determined it was an illusion and pushed forward. Once we arrived at the scene of the last battle, we noticed real mist that Mugrim was able to blow away with his powers. We heard splashing in the lake, then before long, full commotion as Gree sprung from the water and a Greater Floating Disc emerged from the center of the lake.

On the disc were several mutated creatures, a handful of Dwarves, and one golden robed older Dwarf in the center, complete with spell book, festooned with magic items, and a smug look on his face. He began to rise above the water, slowly ascending with his entourage, until we were blindsided by a Cone of Cold from somewhere over the lake.

The frigid blast marked the beginning of the battle. We took up defensive positions and began to attack the Gree warriors. After a round or two, Mugrim took a raging, enlarged Beorn and psionically teleported them onto the disc. They faced off against the mutants and Dwarves on the disc and Beorn eventually bull rushed the lead Wizard off the platform. He simply levitated in the air, but the disc winked out of existence and caused everyone to fall into the water and take severe damage.

It was about this time that the 10 foot tall mutated Dwarf we had seen in the pit a few days earlier was emerging from the water, radiating with creepy magic and power. Fortunately, the Cleric summoned a couple water elementals to fight it.

We battled on for several rounds before the golden Wizard took a few of his advisors and teleported away like a coward, but not before the Gnome removed the protective umbrella from the Cleric and he asked Frederick to cast a spell at him. After being hit with a Magic Missile, a raging storm filled the sky and bolts of multi-colored energy struck the water and some of the scattered Dwarves trying to swim away. Three Dwarven Wizards then appeared within the lightning strikes and aided us. The Cleric later explained that the aura that surrounds him, when struck by magic, activates an alert to guardians of magical anomalies. If something seems Iottian in nature, or otherwise strongly magical, it summons the aid of these Wizards. They seemed to recognize the Cleric and helped us fight off some of the stragglers. In the end, some of us were beat up, but healed by the Cleric.

Because he was enchanted with a Water Breathing spell, Mugrim was able to walk the bottom of the lake and discovered a Dwarven stronghold underwater. I believe it was called "Dark Valley" or something along those lines. We later found out that it was long ago, during the formation of the Dwarven Kingdom, that all but the clan of Dark Valley voted for Smofarf as high Cleric and king. He cursed them to this fate and now they roam Habololy as these mutated abominations. We left off with that knowledge and made our way back to the village where we healed, ate, cleaned, and rested.   

Pages: [1] 2 3 ... 151