Habololy Forum
Habololy Concepts => Domain => Topic started by: Asinjin on February 18, 2012, 10:38:24 AM
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After review, the spells on this domain list are not at all representative of Luck in my opinion.
We need a new list, completely.
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Luck Domain (PH 187)
Granted Power (Ex): You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse that the original roll.
Luck Domain Spells
Entropic Shield: Ranged attacks against you have 20% miss chance.
Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Freedom of Movement: Subject moves normally despite impediments.
Break Enchantment: Frees subject from enchantments, alterations, curses, and petrification.
Mislead: Turns you invisible and creates illusory double.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Moment of Prescience: You gain insight bonus on single attack roll, check or save.
MiracleX: Requests a deity's intercession.
Hmmm. Check out the Destiny domain. I think a mix of the two would fit nicely.
Destiny Domain Spells
Omen of Peril: You know how dangerous the future will be.
AuguryMF: Learns whether an action will be good or bad.
Delay Death: Losing hit points doesn't kill subject.
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Stalwart Pact: You gain combat bonuses automatically when reduced to half points or lower.
Warp Destiny: Reverse failed save or hit in combat.
Bestow Curse, Greater: As bestow curse:, but more severe penalties.
Moment of Prescience: You gain insight bonus on single attack roll, check or save.
Choose Destiny: Gain two chances for success on every action.
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I like the 6th and 9th levels of Destiny. There is a Cheat 1st level spell which I like for this domain as well.
I think we can look for more re-roll type spells for the other levels.
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Check out Complete Champion, there are a few luck based spells in there. Benediction and Surge of Fortune are 2 Haas has used on occasion.
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My list so far:
1st - Fleeting Fortune
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny
Granted Power: one re-roll per cleric level per day and allowed to take Luck feats
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I like the changes to Luck. Where is a good place to look at the spells?
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My list so far:
1st - Fleeting Fortune
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny
Granted Power: one re-roll per cleric level per day and allowed to take Luck feats
I think 20 a day is too much. You would basically be rerolling all your important rolls. I would cap that at like 5 or something. Maybe one reroll every 4/levels or one reroll per you Cha modifer.
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Since you have all the books, the spells are listed here: http://dndtools.eu/
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I like the changes to Luck. Where is a good place to look at the spells?
How about one plus one every five cleric levels?
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I like the changes to Luck. Where is a good place to look at the spells?
www.dndtools.eu
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you could also incorporate a +1 luck bonus to saving throws either now or maybe for the devotee. Also for the devotee they could pick the better of the 2 rolls.
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How about one plus one every five cleric levels?
I think that is fine. I also don't think you would re-roll that much even if you could.
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1st - Fleeting Fortune (Champions of Valor) OR Lucky Streak (Complete Scoundrel)
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny
I need votes on the 1st level spell, but otherwise, this domain is done.
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I guess fleeting fortune but it doesn't really matter to me that much. Do any of the spells on the list cause bad luck to happen to someone else because I think that is an important part of luck that it isn't always good.
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No, these are all beneficial.
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Curse of Ill Fortune is 2nd
Unluck is 4th
Those are the bad luck spells I found.
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Alter Fortune can target any creature.
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Insight of Good Fortune can also target any creature.
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Curse of Ill Fortune is 2nd
Unluck is 4th
Those are the bad luck spells I found.
Do you think any of these are worth puttting in.
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They are both good spells. I just don't know how much we want offensive versus defensive spells.
There are a lot of good spells for this domain. Mass Auspicious Odds is another good one.
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1st - Fleeting Fortune (Champions of Valor) OR Lucky Streak (Complete Scoundrel)
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Unluck
5th - Surge of Fortune
6th - Mass Auspicious Odds
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny
Warp Destiny after reading it, while still good, is not as good for the domain.
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I like fleeting fortune better.
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First the good vs bad luck issue: I prefer the good luck only spells. I think mischief is the bad luck domain.
For the ability rather than giving them a new pool of abilities I would allow them to use their turn attempts.
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If you are only going to have good luck spells then rename the domain.
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Also mischief has nothing to do with luck. It is directly causing harm or trouble to someone.
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Also mischief has nothing to do with luck. It is directly causing harm or trouble to someone.
No, Mischief as we have defined it is just random trouble making. Trickery is causing deliberate harm.
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I think the bad luck spells are appropriate for Mischief and Trickery.
How about "Improvisation" from SpC. Bard 1 spell, You gain a pool of luck bonus points equal to twice your caster level and can spend them to improve attack rolls, skill checks, and ability checks.
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I think the bad luck spells are appropriate for Mischief and Trickery.
How about "Improvisation" from SpC. Bard 1 spell, You gain a pool of luck bonus points equal to twice your caster level and can spend them to improve attack rolls, skill checks, and ability checks.
That's a great spell
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I think the other spells are more luck like than Improvisation, although I agree it is a great spell.
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I will vote for lucky streak at first and the removal of the bad luck spells.
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If we don't want to use Moment of Prescience for 8th, as it might be more appropriate for the Oracle/Prophecy domain, there is a spell called Mantle of Egregious Might that gives you a +4 luck bonus to attacks, saves and some abilities.
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I will vote for lucky streak at first and the removal of the bad luck spells.
I don't have a problem moving the bad luck spells but if we do then I really think we need to rename the domain to something like good fortune.
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If we don't want to use Moment of Prescience for 8th, as it might be more appropriate for the Oracle/Prophecy domain, there is a spell called Mantle of Egregious Might that gives you a +4 luck bonus to attacks, saves and some abilities.
That spell is from Sword and Sorcery, not official Wizards. If we start going into those spells, we are gonna be forever doing this.
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That spell is from Sword and Sorcery, not official Wizards. If we start going into those spells, we are gonna be forever doing this.
Its on the search engine? Book of Eldritch Might? There are not very many spells on the search engine from it.
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That spell is from Sword and Sorcery, not official Wizards. If we start going into those spells, we are gonna be forever doing this.
That makes sense.
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Book of Eldritch Might is a Sword and Sorcery book, not a wizards book. It is not on the dndtools site.
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1st - Fleeting Fortune (Champions of Valor)
2nd - Insight of Good Fortune (PHB2)
3rd - Alter Fortune (PHB2)
4th - Auspicious Odds
5th - Surge of Fortune (CC)
6th - Mass Auspicious Odds
7th - Fortunate Fate (MoF)
8th - Moment of Prescience
9th - Choose Destiny (RoD)
For the ability, one re-roll plus one re-roll per three cleric levels? Also, anyone with the Luck Domain has access to the Luck feats.
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I think this is pretty good.
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Unless anyone has any complaints, we'll close this one tomorrow.
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Just my vote for changing the name to good fortune.