Habololy Forum
Habololy Concepts => Domain => Topic started by: Asinjin on February 16, 2012, 09:58:56 AM
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A new domain to replace the Good domain for Hemator and Arsur'Anyodel. Thoughts and design?
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This is a no brainer but I wouldn't assume one of the spells will be atonement.
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Should we allow spells that are exalted? Spells that have a cost, such as Abstinence?
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Don't you need to have taken one of the Vow feats to use Exalted spells?
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No I would keep it simple and not allow spells that need vows. I will wouldn't included exalted spells. I think just spells from BoED that aren't actually exalted
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1st - Ray of Hope (BoED)
2nd - Lastai's Caress (BoED)
3rd ??
4th - Sword of Conscious (BoED)
5th - Atonement
6th - Wages of Sin (BoED)
7th - Greater Restoration
8th - Alter Mind (MoR)
9th - Sanctify the Wicked
Granted Power - Once per day, the cleric may attempt to corrupt a non-goodcreature. The creature, if redeemed, moves one step closer to the alignment of good, Evil to neutral or neutral to good, for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature. This is an extraordinary ability. The target receives a Willpower saving throw at DC equal to 10 + half the cleric’s casting level + the cleric’s charisma modifier to avoid this effect.
Thoughts?
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Just need a 3rd level spell to wrap this one up.
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I think you need to clarify the Power. Typo
Awaken Sin (spell com)
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Yes, Awaken Sin
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1st - Ray of Hope (BoED)
2nd - Lastai's Caress (BoED)
3rd - Awaken Sin
4th - Sword of Conscious (BoED)
5th - Atonement
6th - Wages of Sin (BoED)
7th - Greater Restoration
8th - Alter Mind (MoR)
9th - Sanctify the Wicked
Granted Power - Once per day, the cleric may attempt to redeem a non-good creature. The creature, if redeemed, moves one step closer to the alignment of good, Evil to neutral or neutral to good, for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature. This is an extraordinary ability. The target receives a Willpower saving throw at DC equal to 10 + half the cleric’s casting level + the cleric’s charisma modifier to avoid this effect.
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With this power we need to decide how long the alignment changes last. I don't think it should be permanent right away but eventually it could covert someone. I think Solaris used the power on Ri for like a few weeks straight and then we said it converted them. So anyway I think we need to clarify the length of time it last
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It says: for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature
Do you mean something else?
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Nope I meant that. I just missed that part when I read it.
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Ok then, we can lock this one tomorrow unless there are any objections.