Habololy Forum
General Category => 20 Season Tournament => Topic started by: Asinjin on July 04, 2012, 10:23:19 AM
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Before each duel, character will have a number of prep rounds. This is a category that can be selected by the underdog; or if he does not select it, it is random.
What should the range be? It is currently 1-10.
Possible choices:
1-10
0-9
1-8
0-7
1-6
0-5
1-4
0-3
other
Thoughts?
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I think we always need at least one so as not give too much advantage to the fighters but I don't think we should do more then 5 so we do not give too much advantage to the casters. I would ideally love to see 1-3 but would be fine with 1-2, 1-3, 1-4, and 1-5.
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How about a d6 -1?
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What about d6 + Underdogs initiative with the max being the difference between characters levels
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Too complex.
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I think there should be an option of 0 prep rounds. I like 1d6-1.
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fine, start at 1. And the underdog can choose up to 10 more.
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Based on posts and conversations, I will set the max at 5 rounds.
The question remains: is the minimum zero prep rounds or one?
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If we do a minimum of 1 then this will help to keep some of the underdogs from taking too much advantage of setting. I am not sure if I like that or not. I think though if I had to make a decision right now then it would be minimum of 1.
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I am in agreement there, in theory, I like zero prep rounds, but in practice, I have to vote for a minimum of one.
So that's two votes for minimum of one and zero votes for minimum of none.
Malchia, Hero, Zunder, Terror Shard, Master po, Whitesword, Valdis?
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I am ok with a minimum of 1 prep round
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I think 0 would be fine, with a distance limit.
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Are you saying 0 prep rounds is okay as long as the distance wasn't five feet to start?
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Are you saying 0 prep rounds is okay as long as the distance wasn't five feet to start?
Yeah, i'm thinking it's the only way for some people to have a chance. 0 prep is my vote.
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So that's a vote for allowing zero prep rounds as long as you don't start in the opponent's threatened area (5 or 10 feet).
So we have three votes for a minimum of 1.
One vote for a conditional minimum of 0.
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Yeah, i'm thinking it's the only way for some people to have a chance. 0 prep is my vote.
Agreed. My vote is for a conditional 0.
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Zero
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Results so far:
Three votes for 1 round
Two votes for conditional 0 rounds
One vote for 0 rounds
Master Po, Terrorshard, and Malchia still to vote.
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I am ok with a 0 zero prep round as long as you don't star in threatened area or with in a 5 foots step of a threatened area. So I think we need to make it around 0 prep rounds within 20 feat or something like that. So I am changing my vote.
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Results so far:
Two votes for 1 round
Three votes for conditional 0 rounds
One vote for 0 rounds
Master Po, Terrorshard, and Malchia still to vote.
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I think the rule should be 0 prep rounds and the starting distance cannot be close enough to allow a full attack in the first round.
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Minimum 0
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Wholey stuff....a Terror shard post!
You know we've hit something big if he posts.
Results so far:
Two votes for 1 round
Three votes for conditional 0 rounds
Two votes for 0 rounds
Master Po and Malchia still to vote.
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I think the rule should be 0 prep rounds and the starting distance cannot be close enough to allow a full attack in the first round.
It will be, if voted on, 0 prep rounds and the starting distance cannot be in the opponent's melee threatened zone plus five feet.
It cannot be not close enough to allow a full attack in the first round. That would mean archers would have to be hundreds of feet away, and then we would have to go character by character for those that have special abilities that allow for full attack at distance.
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It will be, if voted on, 0 prep rounds and the starting distance cannot be in the opponent's melee threatened zone plus five feet.
It cannot be not close enough to allow a full attack in the first round. That would mean archers would have to be hundreds of feet away, and then we would have to go character by character for those that have special abilities that allow for full attack at distance.
No Sneak Attacks round 1 either. Is there going to be a cornacopia with weapons around it?
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I know you are Hungering for that scenario.
Sneak Attacks are possible, given a character with the right abilities.
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I don't have one character with sneak attacks. You killed the 1 i had.
I was trying to say, another 0 prep condition is, no sneak attacks should be allowed round one. So conditions have to be so that one couldn't do it.
I know you are Hungering for that scenario.
Sneak Attacks are possible, given a character with the right abilities.
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Given the right skill, spells, abilities; it won't be possible to make that a condition. Although, since we are preventing a full attack in round one (under most circumstances), a character wouldn't be able to get a full round attack of sneak attacks.
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Zero
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I have spoken to Master Po, and his vote is for the 0 round conditional.
Results are:
Two votes for 1 round
Four votes for conditional 0 rounds
Three votes for 0 rounds
We will eliminate the lowest vote total (1 round), and Valdis and I will re-vote.
I vote for 0 conditional.
So with Valdis to re-vote, the count stands at:
Five votes for conditional 0.
Three votes for 0.
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Sorry. First time through I did not see a difference between 0 and conditional 0 and I'm still not sure I understand but 0 conditional seems ok as well.
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Conditional 0 is the following:
If you select 0 prep rounds, then you cannot select a starting distance that starts you and your opponent within five feet of your threatened area. Also, if you pick 0 prep rounds, the random starting distance rolled cannot be within that range.
Note that if prep rounds and starting distance are both rolled randomly, you could get the 0 prep rounds and threat range starting distance.
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Unless anyone has anything further to say, this will be locked tomorrow. The choices for number of preparation rounds are:
0 rounds (cannot pick a starting distance within your melee threatened range plus five feet)
1 round
2 rounds
3 rounds
4 rounds
5 rounds
The random roll will be 1d6-1 with no condition for starting distance.
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Creatures may not be summoned in the prep rounds.
Spells that have an area of effect may be cast, but must be centered on the caster.
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Creatures may not be summoned in the prep rounds.
Spells that have an area of effect may be cast, but must be centered on the caster.
What's the idea behind the second part? Or what is a concrete definition of a "area of effect" spell.
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It is a change from the wizards' tournament, where only spells that effected the caster were allowed. Now, you could cast a Magic Circle of Protection in the prep round. It effects more than just your starting square and you.
Adding the has to be centered on you removes using it as an offensive weapon. Such as centering an entangle where you know your opponent will appear when the duel starts.
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It is a change from the wizards' tournament, where only spells that effected the caster were allowed. Now, you could cast a Magic Circle of Protection in the prep round. It effects more than just your starting square and you.
Adding the has to be centered on you removes using it as an offensive weapon. Such as centering an entangle where you know your opponent will appear when the duel starts.
How about spells that can't be the target of the caster, and are a defined area of effect. Like walls, etc.
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They cannot be cast in the prep round.
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Movement allowed in the prep round? What if the starting distance is maintained (meaning just lateral moves, no advancing or retreating).
What about hiding?
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No movement in the prep round.
You can hide in theory, but the setting would have to be correct.