Habololy Forum

General Category => 20 Season Tournament => Topic started by: Asinjin on July 04, 2012, 10:23:19 AM

Title: Preperation Rounds
Post by: Asinjin on July 04, 2012, 10:23:19 AM
Before each duel, character will have a number of prep rounds.  This is a category that can be selected by the underdog; or if he does not select it, it is random.

What should the range be?  It is currently 1-10.

Possible choices:

1-10
0-9
1-8
0-7
1-6
0-5
1-4
0-3
other

Thoughts?
Title: Re: Preperation Rounds
Post by: Windblade on July 04, 2012, 01:06:59 PM
I think we always need at least one so as not give too much advantage to the fighters but I don't think we should do more then 5 so we do not give too much advantage to the casters.  I would ideally love to see 1-3 but would be fine with 1-2, 1-3, 1-4, and 1-5.
Title: Re: Preperation Rounds
Post by: whitesword on July 04, 2012, 06:45:56 PM
How about a d6 -1?
Title: Re: Preperation Rounds
Post by: Valdis on July 04, 2012, 08:01:15 PM
What about d6 + Underdogs initiative with the max being the difference between characters levels
Title: Re: Preperation Rounds
Post by: Asinjin on July 04, 2012, 08:48:59 PM
Too complex.
Title: Re: Preperation Rounds
Post by: Hero on July 04, 2012, 09:58:09 PM
I think there should be an option of 0 prep rounds. I like 1d6-1.
Title: Re: Preperation Rounds
Post by: Zunder on July 05, 2012, 02:02:53 PM
fine, start at 1.  And the underdog can choose up to 10 more.
Title: Re: Preperation Rounds
Post by: Asinjin on July 14, 2012, 09:29:45 AM
Based on posts and conversations, I will set the max at 5 rounds.

The question remains: is the minimum zero prep rounds or one?
Title: Re: Preperation Rounds
Post by: Windblade on July 14, 2012, 10:57:25 AM
If we do a minimum of 1 then this will help to keep some of the underdogs from taking too much advantage of setting.  I am not sure if I like that or not.  I think though if I had to make a decision right now then it would be minimum of 1.
Title: Re: Preperation Rounds
Post by: Asinjin on July 14, 2012, 11:44:43 AM
I am in agreement there, in theory, I like zero prep rounds, but in practice, I have to vote for a minimum of one.

So that's two votes for minimum of one and zero votes for minimum of none.

Malchia, Hero, Zunder, Terror Shard, Master po, Whitesword, Valdis?
Title: Re: Preperation Rounds
Post by: Valdis on July 14, 2012, 08:56:28 PM
I am ok with a minimum of 1 prep round
Title: Re: Preperation Rounds
Post by: Zunder on July 15, 2012, 12:00:47 AM
I think 0 would be fine, with a distance limit.
Title: Re: Preperation Rounds
Post by: Asinjin on July 15, 2012, 12:39:38 AM
Are you saying 0 prep rounds is okay as long as the distance wasn't five feet to start?
Title: Re: Preperation Rounds
Post by: Zunder on July 15, 2012, 10:26:18 AM
Are you saying 0 prep rounds is okay as long as the distance wasn't five feet to start?


Yeah, i'm thinking it's the only way for some people to have a chance.  0 prep is my vote.
Title: Re: Preperation Rounds
Post by: Asinjin on July 15, 2012, 10:54:20 AM
So that's a vote for allowing zero prep rounds as long as you don't start in the opponent's threatened area (5 or 10 feet).

So we have three votes for a minimum of 1.

One vote for a conditional minimum of 0.
Title: Re: Preperation Rounds
Post by: Hero on July 15, 2012, 10:08:27 PM

Yeah, i'm thinking it's the only way for some people to have a chance.  0 prep is my vote.
Agreed. My vote is for a conditional 0.
Title: Re: Preperation Rounds
Post by: whitesword on July 15, 2012, 10:29:11 PM
Zero
Title: Re: Preperation Rounds
Post by: Asinjin on July 15, 2012, 10:52:51 PM
Results so far:

Three votes for 1 round

Two votes for conditional 0 rounds

One vote for 0 rounds

Master Po, Terrorshard, and Malchia still to vote.
Title: Re: Preperation Rounds
Post by: Windblade on July 16, 2012, 12:39:42 AM
I am ok with a 0 zero prep round as long as you don't star in threatened area or with in a 5 foots step of a threatened area.  So I think we need to make it around 0 prep rounds within 20 feat or something like that.  So I am changing my vote.
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 07:39:38 AM
Results so far:

Two votes for 1 round

Three votes for conditional 0 rounds

One vote for 0 rounds

Master Po, Terrorshard, and Malchia still to vote.
Title: Re: Preperation Rounds
Post by: Windblade on July 16, 2012, 09:27:28 AM
I think the rule should be 0 prep rounds and the starting distance cannot be close enough to allow a full attack in the first round.
Title: Re: Preperation Rounds
Post by: Terrorshard on July 16, 2012, 10:43:52 AM
Minimum 0
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 11:46:17 AM
Wholey stuff....a Terror shard post!

You know we've hit something big if he posts.

Results so far:

Two votes for 1 round

Three votes for conditional 0 rounds

Two votes for 0 rounds

Master Po and Malchia still to vote.
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 11:50:22 AM
I think the rule should be 0 prep rounds and the starting distance cannot be close enough to allow a full attack in the first round.

It will be, if voted on, 0 prep rounds and the starting distance cannot be in the opponent's melee threatened zone plus five feet.

It cannot be not close enough to allow a full attack in the first round.  That would mean archers would have to be hundreds of feet away, and then we would have to go character by character for those that have special abilities that allow for full attack at distance.
Title: Re: Preperation Rounds
Post by: Zunder on July 16, 2012, 12:23:09 PM
It will be, if voted on, 0 prep rounds and the starting distance cannot be in the opponent's melee threatened zone plus five feet.

It cannot be not close enough to allow a full attack in the first round.  That would mean archers would have to be hundreds of feet away, and then we would have to go character by character for those that have special abilities that allow for full attack at distance.


No Sneak Attacks round 1 either.  Is there going to be a cornacopia with weapons around it?
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 12:47:07 PM
I know you are Hungering for that scenario.

Sneak Attacks are possible, given a character with the right abilities.
Title: Re: Preperation Rounds
Post by: Zunder on July 16, 2012, 01:28:19 PM

I don't have one character with sneak attacks.  You killed the 1 i had.


I was trying to say, another 0 prep condition is, no sneak attacks should be allowed round one.  So conditions have to be so that one couldn't do it.



I know you are Hungering for that scenario.

Sneak Attacks are possible, given a character with the right abilities.
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 01:59:33 PM
Given the right skill, spells, abilities; it won't be possible to make that a condition.  Although, since we are preventing a full attack in round one (under most circumstances), a character wouldn't be able to get a full round attack of sneak attacks.
Title: Re: Preperation Rounds
Post by: Malchia on July 16, 2012, 04:10:43 PM
Zero
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 06:18:43 PM
I have spoken to Master Po, and his vote is for the 0 round conditional.

Results are:

Two votes for 1 round

Four votes for conditional 0 rounds

Three votes for 0 rounds

We will eliminate the lowest vote total (1 round), and Valdis and I will re-vote.

I vote for 0 conditional.

So with Valdis to re-vote, the count stands at:

Five votes for conditional 0.

Three votes for 0.

Title: Re: Preperation Rounds
Post by: whitesword on July 16, 2012, 06:27:31 PM
Sorry. First time through I did not see a difference between 0 and conditional 0 and I'm still not sure I understand but 0 conditional seems ok as well.
Title: Re: Preperation Rounds
Post by: Asinjin on July 16, 2012, 07:11:05 PM
Conditional 0 is the following:

If you select 0 prep rounds, then you cannot select a starting distance that starts you and your opponent within five feet of your threatened area.  Also, if you pick 0 prep rounds, the random starting distance rolled cannot be within that range.

Note that if prep rounds and starting distance are both rolled randomly, you could get the 0 prep rounds and threat range starting distance.

Title: Re: Preperation Rounds
Post by: Asinjin on July 18, 2012, 09:53:02 PM
Unless anyone has anything further to say, this will be locked tomorrow.  The choices for number of preparation rounds are:

0 rounds (cannot pick a starting distance within your melee threatened range plus five feet)
1 round
2 rounds
3 rounds
4 rounds
5 rounds

The random roll will be 1d6-1 with no condition for starting distance.

Title: Re: Preperation Rounds
Post by: Asinjin on August 01, 2012, 02:23:23 PM
Creatures may not be summoned in the prep rounds.

Spells that have an area of effect may be cast, but must be centered on the caster.
Title: Re: Preperation Rounds
Post by: Zunder on August 01, 2012, 02:56:14 PM
Creatures may not be summoned in the prep rounds.

Spells that have an area of effect may be cast, but must be centered on the caster.


What's the idea behind the second part?  Or what is a concrete definition of a "area of effect" spell.
Title: Re: Preperation Rounds
Post by: Asinjin on August 01, 2012, 03:00:28 PM
It is a change from the wizards' tournament, where only spells that effected the caster were allowed.  Now, you could cast a Magic Circle of Protection in the prep round.  It effects more than just your starting square and you.

Adding the has to be centered on you removes using it as an offensive weapon.  Such as centering an entangle where you know your opponent will appear when the duel starts.
Title: Re: Preperation Rounds
Post by: Zunder on August 01, 2012, 09:26:03 PM
It is a change from the wizards' tournament, where only spells that effected the caster were allowed.  Now, you could cast a Magic Circle of Protection in the prep round.  It effects more than just your starting square and you.

Adding the has to be centered on you removes using it as an offensive weapon.  Such as centering an entangle where you know your opponent will appear when the duel starts.


How about spells that can't be the target of the caster, and are a defined area of effect.  Like walls, etc.
Title: Re: Preperation Rounds
Post by: Asinjin on August 01, 2012, 10:53:03 PM
They cannot be cast in the prep round.
Title: Re: Preperation Rounds
Post by: Hero on August 02, 2012, 11:03:10 PM
Movement allowed in the prep round? What if the starting distance is maintained (meaning just lateral moves, no advancing or retreating).

What about hiding?
Title: Re: Preperation Rounds
Post by: Asinjin on August 03, 2012, 12:00:18 AM
No movement in the prep round.

You can hide in theory, but the setting would have to be correct.