Habololy Forum
Habololy Books => Guide to Crafters => Topic started by: Asinjin on September 02, 2011, 01:59:12 PM
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Here is the list, can you think of any to add?
Alchemy
Armorsmithing
Basketweaving
Boatbuilding
Bookbinding
Bowmaking
Blacksmithing
Calligraphy
Carpentry
Cobbling
Composing
Gem cutting
Glassblowing
Jewelry
Leatherworking
Locksmithing
Painting
Playwright
Poisonmaking
Pottery
Ropemaking
Sculpting
Stonemasonry
Tattooing
Trapmaking
Weaponsmithing
Weaving
Wordsmithing
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Remember. we have formatting now :)
How about?
- Barrel Makers (forget the actual name)
- Thatchers
- Sailmakers
- Instrument Maker
- Cook?
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The trick is to make them crafts and not professions, which is a different skill. The line is fussy.
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The trick is to make them crafts and not professions, which is a different skill. The line is fussy.
Most of them posted could be a profession. Armor Smith, BoatBuilder, Cobblers, etc... **shrug** dunno
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There is not a great rule for distinction, it is just up to us to determine a list that works for Habololy. The only rule that I can think of is that there should not be a craft skill that is only usable for one profession.
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This may be opening a can etc but a profession would by definition use multiple skills. An armorer would need blacksmithing and leatherworking at a minimum. As you have made a crafted class you may want to use that as a starting point and think about how the skills combine to form a profession. That would give the class some clearly defined structure. There's a big difference between a ditch digger and an engineer (or so they would have us believe, having professional secrets is a big thing that made professions what they are).
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Here's what the PHB says under the profession skill:
"While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge. To draw a modern analogy if an occupation is a service industry, it's probably a Profession skill. If it's in the manufacturing sector, it's probably a Craft skill."
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Do you think Taxidermy would be its own craft?
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I think this might be more of a profession that uses different crafts but I am sure you could also say it was a craft.
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By the PHB definition of "craft" posted above, I'd say taxidermy falls into that category since you are making an item that has an associated gp value.