Author Topic: Tommimao Ability  (Read 6018 times)

Offline Zunder

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Re: Tommimao Ability
« Reply #15 on: September 13, 2012, 04:01:20 PM »
A number of times per day equal to his Charisma modifier, the cleric may instantly transport himself as per a Teleport spell.  The distance he may travel is equal to a roll of (2d6 + Charisma modifier + cleric level) x 10 feet.  This is a supernatural ability.  It requires a move-equivalent action.

Thoughts?


so.. a 5th level cleric with a +2 chr bonus will be able to teleport on average 130 feet?  Doesn't seem useful until later levels.


I would go with something like giving a movement bonus to everyone in the party, or like i've said before, reducing the random encounter dice rolled.

Offline Asinjin

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Re: Tommimao Ability
« Reply #16 on: September 13, 2012, 04:13:42 PM »
The bonus to the entire party is already done via domains and spells.

Even at 1st level 100 feet average can get you out of a lot of trouble.
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Offline Zunder

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Re: Tommimao Ability
« Reply #17 on: September 13, 2012, 09:04:03 PM »
The bonus to the entire party is already done via domains and spells.

Even at 1st level 100 feet average can get you out of a lot of trouble.


I think it should work more like a dimention door. More with the travel theme.    If we are going with that ability

Offline Windblade

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Re: Tommimao Ability
« Reply #18 on: September 14, 2012, 01:37:25 AM »
I think it need to have more of a travel theme.  130 feet is too much of an escape from combat ability and not really a travel theme.

Offline Valdis

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Re: Tommimao Ability
« Reply #19 on: September 14, 2012, 08:40:04 AM »
I think it need to have more of a travel theme.  130 feet is too much of an escape from combat ability and not really a travel theme.
How about making it only available when not engaged in combat

Offline Asinjin

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Re: Tommimao Ability
« Reply #20 on: September 14, 2012, 08:53:05 AM »
A personal Teleport that takes a full round action?  That would make its use in combat very limited.
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Online Hero

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Re: Tommimao Ability
« Reply #21 on: September 16, 2012, 10:13:24 PM »
Here are the pathfinder travel domain abilities:

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

I kind of like the "agile feet" one since there is already a divine feat available to characters with the travel domain that grants a limited teleport (Divine Intercession).

Offline Asinjin

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Re: Tommimao Ability
« Reply #22 on: September 19, 2012, 09:30:48 AM »
I like the agile feet.  Does it ignore magical difficult terrain as well as mundane?
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Re: Tommimao Ability
« Reply #23 on: September 19, 2012, 09:35:25 PM »
I see no reason why it shouldn't.