Author Topic: Staking Out an Island  (Read 6294 times)

Offline Malchia

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Re: Staking Out an Island
« Reply #15 on: November 15, 2015, 11:59:30 AM »
Lander says, "I can cause plants to grow more, nothing extreme, but enough to delay and annoy them.  I could also try to have the animals do more damage."
That also sounds reasonable.  Have we received word from the "Pride" yet?  Any idea how long before they get here?

Offline Asinjin

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Re: Staking Out an Island
« Reply #16 on: November 15, 2015, 12:16:23 PM »
Felji is someone despondent for the first week or so, but then he perks up and becomes more helpful.  He is a reddish haired half elf that lost his arm to the cannonball in the battle with the Viper Fleet.  He is young, although being a half elf, still nearly thirty.  He has freckles and his accent is non-Talpan Plateauian.  He skills are that of a ranger.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Staking Out an Island
« Reply #17 on: November 15, 2015, 12:16:57 PM »
That also sounds reasonable.  Have we received word from the "Pride" yet?  Any idea how long before they get here?

They respond to every messenger you send over the four weeks.
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Offline Malchia

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Re: Staking Out an Island
« Reply #18 on: November 15, 2015, 12:20:10 PM »
They respond to every messenger you send over the four weeks.
Do they report their ETA during any of their messages?  If not, I request an ETA when we send out the next message.

Offline Asinjin

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Re: Staking Out an Island
« Reply #19 on: November 15, 2015, 12:34:06 PM »
Do they report their ETA during any of their messages?  If not, I request an ETA when we send out the next message.

After your message telling them that the Shelleshe have returned, they respond that they are one day away, but they will await your plan and instruction for where to arrive and exactly when.
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: Staking Out an Island
« Reply #20 on: November 16, 2015, 10:44:39 AM »
Lander says, "I can cause plants to grow more, nothing extreme, but enough to delay and annoy them.  I could also try to have the animals do more damage."

That is a good start.  We can also fray the lashings that keep the thatch in place so that a decent wind or movement will cause the thatching to fall off.  We can do the same to the hut structures and beds. If there are any cisterns or water barrels, loosen the joints or put holes in them so most of the water leaks out.  If it looks like they are using the plants on the island as a food source, we can strip the edible food bare or ruin it. 

Maybe we can do something to the path up from the cove.  I don't mean set any traps, that would be too obvious, but make the path harder to traverse.

Falcon will take a look around at the campsite to see just what can be done to make life aggravating for the pirates.  Also, he will take a look at the path(s) down to the cove and see what can be done there

Offline Asinjin

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Re: Staking Out an Island
« Reply #21 on: November 16, 2015, 12:55:19 PM »
Felji says, "We just have to be careful nothing we do is obvious or makes them flee before unloading."
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Offline Valdis

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Re: Staking Out an Island
« Reply #22 on: November 16, 2015, 01:19:41 PM »
Felji says, "We just have to be careful nothing we do is obvious or makes them flee before unloading."
"Exactly."

Offline Asinjin

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Re: Staking Out an Island
« Reply #23 on: November 16, 2015, 03:08:31 PM »
To summarize so far, it seems as if you are going to use plant growth and animals to make the camp a bit more run down than it would be.  You are going to loosen construction so that it is not broken and might easily come apart.

You are not stealing any tools or items.

You are considering whether to set any traps.
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: Staking Out an Island
« Reply #24 on: November 17, 2015, 09:04:11 AM »
To summarize so far, it seems as if you are going to use plant growth and animals to make the camp a bit more run down than it would be.  You are going to loosen construction so that it is not broken and might easily come apart.

You are not stealing any tools or items.

You are considering whether to set any traps.

Falcon argues against setting traps, we don't want them to know anyone has been here.  We can move the tools and items around a bit, as if they have been misplaced or dragged around by animals.  But otherwise, yes

Offline Malchia

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Re: Staking Out an Island
« Reply #25 on: November 17, 2015, 10:18:43 AM »
Falcon argues against setting traps, we don't want them to know anyone has been here.  We can move the tools and items around a bit, as if they have been misplaced or dragged around by animals.  But otherwise, yes
Chase has no problems with that.  He defers to Falcon's expertise.

Offline Asinjin

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Re: Staking Out an Island
« Reply #26 on: November 17, 2015, 10:53:09 AM »
Chase has no problems with that.  He defers to Falcon's expertise.

Lander says, "I may be able to create some mist and rain when they arrive.  That may slow them down."
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Staking Out an Island
« Reply #27 on: November 17, 2015, 06:44:14 PM »
Lander says, "I may be able to create some mist and rain when they arrive.  That may slow them down."
I too may be able to manipulate the weather a bit.  Good thinking Lander; that is a sound strategy.

Offline Asinjin

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Re: Staking Out an Island
« Reply #28 on: November 20, 2015, 09:00:14 AM »
Lander's weather spells are limited to fog and small rainstorms.
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Offline Asinjin

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Re: Staking Out an Island
« Reply #29 on: December 03, 2015, 11:52:49 AM »
Posting, email, and message xp from the past two:

Claude - 55

Valdis - 30

Chase - 30

Rin - 5
The hand that rolls the Dice rules the world.