Author Topic: The Characters of the Guild  (Read 26070 times)

Online Malchia

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Re: The Characters of the Guild
« Reply #15 on: February 22, 2013, 01:28:53 PM »
If i was building  rouge guild.. first we need a business plan!!!!


As windblade suggests.. what do we want to accomplish as our guild...


I don't want to be too good.. not killing, just stealing.  We don't get enough time to play characters like this.
I don't want to be too evil...  I don't want to attract the attention of our other characters :P


SOOO... i wanna be Dexter.. so to speak.. Not robbin hood, he is to good


I wanna assassinate the killers, steal from the swindlers, and OUR OWN GAIN...


Sorta Like the A-team meets Dexter...


What does everyone think?

Not a bad idea, but I can't promise my character won't kill, or have people killed, for fun, sport, revenge, or other nefarious reasons.   ;)

Offline Valdis

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Re: The Characters of the Guild
« Reply #16 on: February 22, 2013, 01:37:11 PM »
If i was building  rouge guild.. first we need a business plan!!!!

As windblade suggests.. what do we want to accomplish as our guild...

I don't want to be too good.. not killing, just stealing.  We don't get enough time to play characters like this.
I don't want to be too evil...  I don't want to attract the attention of our other characters :P

SOOO... i wanna be Dexter.. so to speak.. Not robbin hood, he is to good

I wanna assassinate the killers, steal from the swindlers, and OUR OWN GAIN...

Sorta Like the A-team meets Dexter...

What does everyone think?

I agree that we are not a guild of assassins, so killing/murder is not our main source of income.  That being said, there is probably more than one Thieves Guild.  When something gets stolen in the city, I want our guild to be the one everyone thinks did it, but have no proof (unless we leave a calling card of some sort and out members are secret).  I think killing will be necessary to eliminate the competition from other guilds and protect our own interests.  We just shouldn't be known for doing it at the drop of a hat.

Offline Windblade

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Re: The Characters of the Guild
« Reply #17 on: February 22, 2013, 03:48:16 PM »
I will clarify my view a little more now that some other people have posted their ideas.  I am pretty close to Valdis' vision of the guild.  The characters I am going to make are definitely not good.  They are mostly likely to be driven purely by greed and living a luxurious life.  Although I don't plan to have my characters be killers it is not because they are nice kind people who don't likely killing.  It is because that killing people draws too much attention to the guild from the authorities and then makes it harder for the guild to steal which in turn makes the guild less wealthy.    So I am not against killing in the guild but I think killings should be agreed on by the guild members and only in the interest of making more money.  I do not think the guild should kill for sport etc. but only very rarely and for very specific reasons like some of the ones Valdis mentioned above.

I totally agree with this "When something gets stolen in the city, I want our guild to be the one everyone thinks did it, but have no proof."

Maybe we can even have a secondary assassin type character that the guild hires to do the killing so they are not associated with the guild.  (this is just a thought)

Offline Windblade

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Re: The Characters of the Guild
« Reply #18 on: February 23, 2013, 01:26:18 PM »
Here are the characters I am considering.  I figured it would be helpful to let others no about some of the  characters we are doing so we can try to make a lot of different types of specialist.

Main Character:

Option A:  Wizard/Thief and eventually warlock:  He will specialize in forgery and either illusion or charm magic.  He will also dual wield wands that use rays so he can sneak attack with them.

Option B:  Wizard/ Arcane Crafter:  Obviously will specialize in making magic items.  He will also either be an illusionist specialist or enchantment specialist.

Secondary Character:

Noble/tinker - High noble of the city.  This character will be a skill monkey.  She plans to buy and steal tinker designs and sell them to people on the Plateau.    She will have lots of ranks in merchant and possibly run a tinker shop (however I still think we will need another legit business owner for more all purpose stuff).  She will also have lots of ranks in law to help the guild lawyer if some decides to play one.  If there is a paper similar to the shouting gale in the yellowian campaign, then I will also give her ranks as a profession journalist.  She will help fund the guild and be a source to the guild on how the city feels about them.


There is an outside chance that I play both options of my main characters and scratch the noble idea.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #19 on: February 23, 2013, 01:41:26 PM »
There is at least one news paper, likely three or four that are city wide.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: The Characters of the Guild
« Reply #20 on: February 23, 2013, 03:07:49 PM »
I recommend you all watch the first two seasons of The Wire and the first two seasons of Justified.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #21 on: February 23, 2013, 03:56:13 PM »
Said the single guy to all of the guys with 2+ kids.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: The Characters of the Guild
« Reply #22 on: February 23, 2013, 04:12:57 PM »
Said the single guy to all of the guys with 2+ kids.
Also the guy who knows something about crime and criminals.

Offline Windblade

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Re: The Characters of the Guild
« Reply #23 on: February 23, 2013, 04:19:18 PM »
I have already watched the first 3 seasons of The Wire.

Offline whitesword

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Re: The Characters of the Guild
« Reply #24 on: February 23, 2013, 04:48:00 PM »
I have already watched the first 3 seasons of The Wire.
Excellent, and good for me that you've missed a few of my seasons as DM.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #25 on: February 23, 2013, 05:23:19 PM »
I watched a lot of Littlest Pet Shop and Word Girl, so you can expect some stolen cats and dictionary thugs.
The hand that rolls the Dice rules the world.

Online Malchia

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Re: The Characters of the Guild
« Reply #26 on: February 23, 2013, 08:12:52 PM »
Also the guy who knows something about crime and criminals.

If we quietly kill all the lawyers, we won't need to worry too much.   

Offline Asinjin

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Re: The Characters of the Guild
« Reply #27 on: February 24, 2013, 02:55:04 PM »
For some background on the city and classes, here is a listing of which classes are notably different when compared to the world's norms.


Cleric
There are more clerics than in most places.  The city’s openness towards religions and cults, as well as the city being the home to the religion of Tfop, are the primary reasons.

Monk
Unarmed combat is not popular in the city.  Firearms are easier to learn than effective striking or grappling.  There are few monks, perhaps only one in one hundred combatants.

Paladin
There are few paladins in the city.  Although the Feyalin fall most in line with the religion of Tfop, the city has little need for their presence.  All totaled, there are fewer than ten living in Port Talp.

Shaman
There aren’t many Shaman in most places of the world, but in Port Talp, there are none.

Tinker
Compared to much of the world, there are a relatively large number of tinkers.  One in four crafters are instead tinkers.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #28 on: February 25, 2013, 11:27:40 PM »
A little background on religions:

There are only three religions banned specifically by law from having a place of worship: Sutyr, Gruweas, and Wandle.  Although their followers are not banned from the city.

Other than those, there are temples or shrines to all of the other religions and most of the cults.

The religion of Tfop is, of course, the plurality faith of the city, and has more power than any other force (although they are not power hunger or overly interested in law, so it is not a heavy handed or encompassing power)
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: The Characters of the Guild
« Reply #29 on: February 25, 2013, 11:51:03 PM »
Some more info on my characters.

I decided my main is going to be a warlock/thief/Wiz (illusionist) - along with specialize in breaking into place and being a cat burglar type.  He will also specialize in forgery and disable device (for disarming traps) and will have skill focus in both of these skills.

My secondary character who is a noble/tinker will have almost no fighting ability what so ever.  However, she will have many ranks in profession merchant, lawyer and journalist.  She will use the her journalist skills to help hide guild activity and to get inside information on some people we might steal from.  She will also have full ranks in Knowledge  Materials, Mechanics, firearms, elementics, and Technology. And in one more levels will have full ranks in knowledge nobility and Local.  Which will complement full ranks in Diplomacy and Gather info by giving them synergy bonuses.  She will have a merchant shop and buy and selling tinkering plans legally and on the black market with the Plateau.  If somebody else decides to play a lawyer then I will likely move the lawyer ranks to increase one of my other skills.
« Last Edit: February 26, 2013, 12:38:55 AM by Windblade »