Author Topic: Step by Step Through Hostile Paths  (Read 6956 times)

Offline whitesword

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Re: Step by Step Through Hostile Paths
« Reply #15 on: July 06, 2012, 02:19:12 PM »
Dovin bows, "greetings sir, I am Dovin Coril, the Shadow Breaker, Lupinal warrior of the Guardian Temple; ally and counselor to these servants of Tyrogatore." (his celestial glow is on its normal level)

Offline Zunder

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Re: Step by Step Through Hostile Paths
« Reply #16 on: July 06, 2012, 02:52:34 PM »
am i poo?

Offline Asinjin

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Re: Step by Step Through Hostile Paths
« Reply #17 on: July 06, 2012, 02:57:37 PM »
I will send you an email about Riek's status...at least most of him is not yet poo.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Step by Step Through Hostile Paths
« Reply #18 on: July 06, 2012, 02:58:48 PM »
Dovin bows, "greetings sir, I am Dovin Coril, the Shadow Breaker, Lupinal warrior of the Guardian Temple; ally and counselor to these servants of Tyrogatore." (his celestial glow is on its normal level)

The same halfling responds, "Hello Dovan.  If the rest of you would introduce yourselves, that would be helpful to moving this along."
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Step by Step Through Hostile Paths
« Reply #19 on: July 06, 2012, 09:21:55 PM »
"I am Valizar, servant of The Great Lizard.  I break enemies of Tyrogatore, I need no further introduction.  We are hungry and require sustenance."  (Looking at the smallest of the humans and yelling at the top of my voice..."You there...meat, bread, ale...now!")  Intimidate = random roll 14 + modifier 9 = 23.

Offline Asinjin

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Re: Step by Step Through Hostile Paths
« Reply #20 on: July 06, 2012, 09:36:11 PM »
Many of them back away and begin to shout out in halfling to Harves.

One of the elves steps up and prays, directing a blessing towards Valizar.  He has the symbol of Treetop.
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Offline whitesword

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Re: Step by Step Through Hostile Paths
« Reply #21 on: July 06, 2012, 10:59:55 PM »
Dovin, (yet more muttering and shaking of his head) takes a quick step or three (30') away from Valizar.

Offline Windblade

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Re: Step by Step Through Hostile Paths
« Reply #22 on: July 07, 2012, 12:00:37 AM »
Has your companion is being rude to our host.    Can you keep him under control.

Offline Valdis

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Re: Step by Step Through Hostile Paths
« Reply #23 on: July 07, 2012, 07:17:58 AM »
Grant steps right in front if Valizar and puts a restraining hand on his chest.

"Brother Valizar, these folk have done nothing to warrant your demanding tone and your agression. It would be a shame if i had to break the arm that Father Haas restored for you just to teach you a lesson."

Offline Malchia

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Re: Step by Step Through Hostile Paths
« Reply #24 on: July 07, 2012, 09:53:36 AM »
Valizar laughs heartily at Grant's comment and pats him forcefully on the head.  "Tyrogatore has seen fit to grant you balls of cold iron...have it your way Grant."  Valizar takes a couple steps back and tries desperately to stifle his comments.   

Offline Asinjin

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Re: Step by Step Through Hostile Paths
« Reply #25 on: July 07, 2012, 10:08:37 AM »
Harves, after a moment, says, "That will do for now, let us all get inside."
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Step by Step Through Hostile Paths
« Reply #26 on: July 09, 2012, 02:46:46 PM »
Assuming Haas is in some deep communing trance I take him by the elbow into the gate.

Offline whitesword

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Re: Step by Step Through Hostile Paths
« Reply #27 on: July 10, 2012, 09:05:28 PM »
. . . And then I guess I wait patiently . . .

Offline Hero

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Re: Step by Step Through Hostile Paths
« Reply #28 on: July 10, 2012, 11:26:28 PM »
Hass shakes off the "hold person" he was about to cast on Valizar, nods approvingly at Grant's commentary and follows the halflings in.

Offline Asinjin

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Re: Step by Step Through Hostile Paths
« Reply #29 on: July 10, 2012, 11:41:09 PM »
They encircle you defensively and lead you into the estate.

Once inside, you all see, many not for the first time, the road that leads from the main gate and winds up and around some low hills to a mansion at the far end of the estate.  It is visible because of the road, and despite the large trees which grow intermittently in the estate.

There are shops and homes to your right and left and ahead.  Halflings milling about despite the late hour of the day.  Lights, mostly magical, allow the estate to keep active.

"We'll be heading to Dryol's Keep over there." says Herves as he points off to the right (south).  You can't see the keep he spoke of, as it is blocked by trees and hills and homes.  "Although you probably know, don't summon anything in here.  Don't cast any damaging spells.  And don't think any particularly nasty thoughts."  His voice is not joking with that line.
The hand that rolls the Dice rules the world.