Author Topic: Building a Better Angel Trap  (Read 10509 times)

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #30 on: March 26, 2017, 05:31:51 PM »
One thing you all notice at some point the next day is that there are posters hung around the city asking the question, "What is the MAYOR doing about the attacks?  When will he stop them?  Is it time for a change?"
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Offline Windblade

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Re: Building a Better Angel Trap
« Reply #31 on: March 26, 2017, 06:01:43 PM »
I contact Gnorton myself and tell him we need to plan a meeting on neutral ground and then let the mayor know what he says. 

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #32 on: March 26, 2017, 06:17:04 PM »
I contact Gnorton myself and tell him we need to plan a meeting on neutral ground and then let the mayor know what he says.

Contact via Sending or your spider?  And what exactly do you ask for?
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Offline Windblade

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Re: Building a Better Angel Trap
« Reply #33 on: March 26, 2017, 08:12:07 PM »
Sending.  The mayor has asked me to set a meeting.  Let us meet on neutral grounds.  Are you open to coming up with a resolution. 

Offline Windblade

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Re: Building a Better Angel Trap
« Reply #34 on: March 26, 2017, 08:19:22 PM »
Artemus later can be heard grumble to Finn about the Mayor and his stupid politics and not taking his time with the meeting.  Worrying about being elected over the safety of the town.

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #35 on: March 26, 2017, 09:49:24 PM »
Sending.  The mayor has asked me to set a meeting.  Let us meet on neutral grounds.  Are you open to coming up with a resolution.

Meet half way between towns.  Two days noon.  Bring town leaders, negotiators, Harrick, Falan clerics.  Open to resolution.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Building a Better Angel Trap
« Reply #36 on: March 26, 2017, 10:49:22 PM »
I tell the mayor what he said.  I don't think we should bring Harrick.

Offline Windblade

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Re: Building a Better Angel Trap
« Reply #37 on: March 26, 2017, 10:52:48 PM »
I also been working on Marston leg in any downtime.

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #38 on: March 27, 2017, 09:14:03 AM »
I also been working on Marston leg in any downtime.

Do you want a basic leg, or any upgrades?

Although you don't have a leg design scroll, Broat has one and he will let you work off of it.
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Offline Malchia

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Re: Building a Better Angel Trap
« Reply #39 on: March 27, 2017, 10:24:27 AM »
The Craft DC is 20 and the amount of time depends on the results of your roll, but is you rolled a 20 it would take 15 days (higher rolls would take less time).
I know I probably don't have enough time to finish, but I'll work on building a new Brawler during the time before we meet with Gnorton.   

13 (WotC Dice Roller) + 11 ranks (Craft Firearms) + 2 (INT) = 26

Offline Windblade

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Re: Building a Better Angel Trap
« Reply #40 on: March 27, 2017, 11:31:45 AM »
Basic leg for now and we can discuss upgrades when we have more time.

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #41 on: March 27, 2017, 11:47:52 AM »
I know I probably don't have enough time to finish, but I'll work on building a new Brawler during the time before we meet with Gnorton.   

13 (WotC Dice Roller) + 11 ranks (Craft Firearms) + 2 (INT) = 26

That comes to 11 1/2 days.  Since you have a day job that is different from crafting, it will take a bit longer.  The good news is the city will cover the cost of construction.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Building a Better Angel Trap
« Reply #42 on: March 27, 2017, 11:49:51 AM »
Basic leg for now and we can discuss upgrades when we have more time.

That will require a Knowledge (Robotics) check of only DC10.  After that, give me your craft (clickers) check.
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Offline Malchia

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Re: Building a Better Angel Trap
« Reply #43 on: March 27, 2017, 11:57:05 AM »
That comes to 11 1/2 days.  Since you have a day job that is different from crafting, it will take a bit longer.  The good news is the city will cover the cost of construction.
I have the Masterwork Tinker kit I got after the battle with the giant house that killed Gnevil.  Can that be used in the construction of the Brawler?  If so, I'll use it and add that to the check.  I believe it adds a +2 to the check but I'm not certain. 

Offline Malchia

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Re: Building a Better Angel Trap
« Reply #44 on: March 27, 2017, 11:59:22 AM »
That will require a Knowledge (Robotics) check of only DC10.  After that, give me your craft (clickers) check.
I also have a robotic Tinker kit that was retrieved after the same giant house battle with the vampire/tinker.  I'd be happy to let Artemus use it for the construction of the leg (or anything else he may need it for).