Poll

Valizar's crusade:

Doesn't actually happen
1 (14.3%)
Gets defeated in its first battle
1 (14.3%)
Wins a few and takes control of the southern forest
1 (14.3%)
Succeeds in wiping out opposition in the forest and kills Greenfellow
3 (42.9%)
Destroys the world
1 (14.3%)

Total Members Voted: 7

Author Topic: Tales of the Heroes  (Read 42749 times)

Offline Hero

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Re: Tales of the Heroes
« Reply #90 on: January 12, 2021, 12:36:57 PM »
Ok

- Death - 21 ( 2 pending )
- Life - 23
- Erased - 2 ( might as well be dead )
- Mortal Peril - 9 ( Low Bar, Red Sky )
Nice. I was just doing the same thing. I came up with 58 total:
  • Death = 18
  • Life = 25 (includes 1 demagicked, 2 in prison and 2 on another plane)
  • Erased = 2
  • TBD = 13
« Last Edit: January 12, 2021, 12:38:28 PM by Hero »

Offline Zunder

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Re: Tales of the Heroes
« Reply #91 on: January 12, 2021, 01:33:54 PM »
796
Assualt on Baernl
797
Assualt on Grimhold
810
Merid Destroyed
811
Gneblin Assassination
812
Spaz leaves
814
Kallark was destroyed
815
Artemus returns to Plateau
815
Battle of Mount Ila'Alnar
815
Vega named chief constable
816
Undead came to Plateau (Grimhold )
816
Council Meeting
816
Red Glow on the Plateau
816
Low Bar Lightening

Offline Zunder

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Re: Tales of the Heroes
« Reply #92 on: January 12, 2021, 01:37:43 PM »
Nice. I was just doing the same thing. I came up with 58 total:
  • Death = 18
  • Life = 25 (includes 1 demagicked, 2 in prison and 2 on another plane)
  • Erased = 2
  • TBD = 13


I have originally skipped the 2 from whitesword, and somehow missed Brack

I have Ty as dead.. he wasn't on another plane cause he was forced there. I might be wrong.
« Last Edit: January 12, 2021, 01:59:42 PM by Zunder »

Offline Asinjin

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Re: Tales of the Heroes
« Reply #93 on: January 12, 2021, 04:58:32 PM »
796
Assualt on Baernl
797
Assualt on Grimhold
810
Merid Destroyed
811
Gneblin Assassination
812
Spaz leaves
814
Kallark was destroyed
815
Artemus returns to Plateau
815
Battle of Mount Ila'Alnar
815
Vega named chief constable
816
Undead came to Plateau (Grimhold )
816
Council Meeting
816
Red Glow on the Plateau
816
Low Bar Lightening

I like this list, 25xp per item to a 4th era character of your choice when I'm done.
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Offline whitesword

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Re: Tales of the Heroes
« Reply #94 on: January 12, 2021, 07:04:38 PM »
Uleric Firepeak (Valdis, Constables)

Ulerik remained with the RIC for two more years before resigning to serve with the Church of Arsur’anyodel full time.  He remained in Phiam until 797 when he was sent to Cape Tolya to tend the growing number of Scaled Elven converts. The largest city of Icefia became its most difficult to police during the escalating wars with Iott and Kathow.  It became a major refugee hub, and soon after, the city most afflicted by the plagues in the Kingdom.  Accordingly, there was tremendous need for both constables and clerics.  In 801 the high cleric designated Ulerik as a chaplain for the constabulary.  The RIC was very grateful for your aid and Ulerik was awarded several commendations.

In 803, in the wake of Sutyr’s betrayal of the Counsil, the High King banned not only his cult but the church of Dresta as well.  The tolerance of Dresta’s covens, even if only in name, had long chafed the faithful of Stasis almost as much as Arsur’anyodel, and within weeks agents of both churches worked with the servants of the Kingdom to root out as many covens as they could.  In Cape Tolya, Ulerik was placed in command of this operation.

By 808 Cape Tolya was in dire straits.  Lawlessness and plague made sections of the great city so dangerous that the High Constable began a major crackdown.  Flooding the city with agents of the Ministry of Security, Knights and Constables, there were dozens of clashes with criminal groups and servants of the evil powers. During these events Ulerik was captured and tortured and along with dozens of others, would have been sacrificed to Dresta, but was rescued by Lord Arishimoto and a group of knights.  Following that experience Ulerik was transferred to the growing shrine in the rapidly expanding halfling community of Havenhollow, in the Midlands.  He was named high cleric of the large shrine in 810.

Offline whitesword

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Re: Tales of the Heroes
« Reply #95 on: January 12, 2021, 08:03:27 PM »
Vasili (Zunder, Constables)

As a psion, Vasili is one of the most valued members of the Constabulary.  His services were constantly in demand and he was dispatched on numerous missions to other cities and towns between 790 and 794.  Brentan repeatedly beat back attempts by other cities, particularly Cape Tolya, to have him transferred to their command, but in 796 the new High Constable transferred him to a special investigative unit based in Messada.  While an honor to be selected, the assignment was largely a waste of his talents.  Most of the cases were crimes against wealthy merchants, primarily sophisticated fraud schemes.

Vasili’s status as a distinguished member of the RIC was a source of pride for the Aer-Gree and during his time in Messada he became a leader in their community.  As the strife with Iott and the Grean Republic increased, the Aer-Gree found themselves the subject of attacks by both Icefians and refugees who did not understand the members of the community were themselves defectors.
In 800 Vasili was involved in one of the most significant events of the war years.  A small Grean warship ran aground near Tripsea and after being towed to the harbor nearly the entire crew sought asylum.  Vasili was asked to assist in determining if they were sincere or part of a Republic plot.  His involvement was a source of controversy and many spoke out against it, but after the sailors were granted asylum they proved to be of great assistance to the Kingdom in the conflict with the Republic.

In 802 Vasili was appointed Second Deputy and Chief Investigator of Messada, one of the most prestigious positions in the Kingdom, but like his time in the special investigative unit it was often boring.  He began volunteering to assist other cities with significant investigations.  In 813 he was recruited by Udarin Thate, now First Deputy of Phiam, on a classified assignment.  The two of them disappeared on the Day of Magic and have not been seen since.

Offline Asinjin

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Re: Tales of the Heroes
« Reply #96 on: January 12, 2021, 08:52:14 PM »
From time to time I am going to re-post a character I've already done because I forgot something or thought of something to add or had input from a player.  If I re-post I will delete the original to avoid confusion.
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #97 on: January 12, 2021, 09:14:06 PM »
Roland Kenai (Whitesword, Tyrogatore)

During the three days of the siege of Portet, prior to the destruction of the High Temple, Roland found himself pursued by agents of Marius, both mortal and undead.  He survived but was too weak to participate in the battle against Iscens.  As he has not liked what he had seen from the temple of Han-Sui, and there is no real presence of Tyrogatore’s faithful in the city, he was forced to join the residents of the city who sought shelter with the army.  During the weeks following the battle, Roland witnessed many crimes against the displaced people.  Some were just desperate people seeking to improve their situation but most were perpetrated by the
criminal groups that had taken root in the city.  Knowing that the army and constables were concerned only with the safety of the residents, Roland took it upon himself to combat the crime groups.  As the situation in the city stabilized, and the army withdrew, the criminal groups became more bold; and for the next several years there was rampant crime and conflict among the organizations.  Roland exploited these conflicts, while building a public identity of a respected teacher of the warrior arts.  Given his skill, he rarely had to resort to deadly force, but more than a few truly evil offenders were found dead in the river or the harbor.   Roland had no qualms about taking the criminals’ ill-gotten gains and became wealthy.

By 794, Portet’s importance rivaled Phiam and Cape Tolya, but with a far more dangerous reputation.  Roland had established relationships with powerful people in all aspects of city life, on both sides of the law.  Of particular importance on the less than legal side were his old sailing companions and the wealthy businessman Itsuwaru Osumer.

In 797, Roland married a half-elven woman named Haela and over the next four years fathered three children. He was firmly entrenched as a prominent personage in the city and had left his vigilante ways behind. Then came the Day of Dust, and everything changed. Portet was among the first cities to experience the outbreak of the plagues and many criminal groups sought to exploit the suffering by offering medicine at exorbitant prices, or worse, pedaling spurious cures. Though Roland could afford clerical healing when his family fell ill, the callousness of the criminals caused Roland to take action again. By the end of 806 he had driven the Oi’Huta clan of the islands, the worst offenders, out of the city. They would return in the service of the masters of Greysnows and wreak terrible evil against the people of the Protectorate.

In the winter darkness of early 808, animals began to fall ill and soon after people in the villages and then the city were stricken. Even in a time of order clerics could not have offered cures to all, for too many fell ill too quickly. In accordance with the laws of the Kingdom, the clerics attempted to cure the ill children but with no success. Panic spread through the Protectorate and before the Knights and Constables could find an answer, merchants from Cape Tolya arrived claiming that the same malady had struck in the islands and that a simple tincture of sea salt and oyster shell scrapings would abate the symptoms. Many, including Roland, were suspicious and urged patience, but in the face of the pestilence few listened. For three days after the cures were distributed all seemed well, but on the fourth day the city awoke to horror. Nearly a third of the city had perished. They died choking on the dust of their desiccated bodies. The clerics of Tfop determined that the population had been stricken with an alchemical weapon derived from lost Tinker technology. Most of the children of the city were spared as their parents took the cure first to ensure its safety and effectiveness.

Roland realized that he had walked away from his true calling. He directed his wife to spend as much of their fortune as needed to care for the children orphaned by the poison and left the city. For five years Roland accompanied a group of hunters that included Huthrim the Shamed, who had travelled the islands extensively, Yoru Shuram, the famed constable of Tripsea, his cousin Takenishi Shuram of the Guardian Temple and Vanessa Fairday, an elite sniper of the Icefian army. They were guided by Treemor Otenay, the infamous pirate, who was released on order of the High King to aid in the search. In 813, the group discovered a derelict Tinkocracy naval base and arsenal, now occupied by the Oi’Huta. The hunters slaughtered the Oi’Huta and the servants of Marius but at a cost. They left the base in ruins, flooded by the sea.

In 814, Takenishi returned Roalnd’s fighting knives to his wife. She is the headmistress of the orphanage, which is administered by clerics of all the goodly powers and watched over by the Guardians.

Psy War 2/Monk 4/Vecustan 4/Horar Assassin 10
« Last Edit: February 06, 2021, 10:33:40 PM by Asinjin »
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Offline whitesword

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Re: Tales of the Heroes
« Reply #98 on: January 12, 2021, 09:15:44 PM »
Bryvis Elswind (Hero, Constables)

Competent spellcasters have always been the most difficult to retain in the service of the Constabulary, and as both a spellcaster and warrior, Bryvis was especially valued and sought after.  As Bryvis had made known his desire to work on high value cases, Brentan and Udarin did not stand in his way. Bryvis spent the next six years investigating the worst murders, kidnappings and other violations throughout the Kingdom.  He captured spies and saboteurs as well.  He often accompanied the Royal Marshal in hunting notorious offenders.  In 795 Bryvis captured the notorious sexual predator Gilliam, who had preyed upon women in Fort Pinceer and Cape Tolya for more than a decade.

Likely he would have continued for several more years but for the Day Magic Abandoned the Tyrants.  Though Bryvis was not so mighty a spellcaster that he was deprived of significant power, the abrupt change in magic took time to investigate, and like many casters, Bryvis took time to adjust to the new circumstances and in 797 left the Constabulary.  He journeyed to the Guardian Vale and spent a full year preparing for his new path.

Given his extensive background as an investigator, Bryvis spent the next several years rooting out slavers and kidnappers; servants of Sutyr, Dresta and Chaos.  In early 809, the wake of the horror of the Day of Dust, Bryvis was dispatched to the Plateau with Gnicodemos Batterbronze, Professor Gnero Withedways, Brundin Cyverin, the high cleric of Tfop of Icefia and Gyrus Spark a cleric of Falan and Tinker.  Though they did not find the weapon used on the Day of Dust, they did uncover a plot by the cult of Nilas’Anor.  They believed that they had thwarted the plot, and were sworn to secrecy.  In 816 their fears were renewed.

Offline Asinjin

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Re: Tales of the Heroes
« Reply #99 on: January 12, 2021, 10:35:56 PM »
Gansuhk (Zunder, Rogues)

The short life of a goblin is rarely a meaningful one in the eyes of the other races.  Gansuhk had some success early in his life which lead him to the clergy of Tfop and a path of alchemical knowledge.  While not the greatest intellect, he had the advantage of being able and willing to be in and around elements that most were not.  The trash, the filth, the stink, and the muck were his to do with as he wanted. 

Whether in a guild or not, Iottian rule or free city, Gansuhk's life continued happily.  Tfop had blessed him with a skill and the means to use it daily.  He had not risen above the perception of goblins as dirty pig farming dullards, but he had played that hand into a respectable, comfortable position in the city.  Year after year, coin after coin, concoction after elixir, he made his way.  He and his extended family lived in the canton of Marcel, on a large estate that continued to expand to the east as the refuse pile grew.

After the Day that Magic broke, Port Talp managed better than most.  It still maintained a strong allegiance to Iott yet had a large amount of technology.  It was not threatened by war and was needed even more due to its Port and access to alchemy, which seemed effected less than most forms of magic.  Gansuhk happily toiled along.  Port Talp began to fear attack years later as the anti-Iottian forces, lead by the Revolutionary Gneon began to win large tracks of land and population back from the Iottians.  Yet Gansuhk toiled along.

Luck struck Port Talp and before the first shell fell in the city, Kallark arose and Iott struck back.  The wealthy, healthy people of the city rejoiced.  Their patron had spared them again it seemed.  Five more years of regular living passed.  The citizens learned to live with the alterations to magic and the increased innovation of technology.  The population swelled to new heights.  Gansuhk toiled along.

The luck ran out as the plagues began to arrive.  Altaemia, Beresous, Calamoust, Dreg, Everhot, Fastobreathnomor, Gor, Haisusha, and the list continued.  Gansuhk was taken by surprise by the turmoil.  Shocked by the hardship.  He set to learning as he had not done in many years.  Research did not come very easy, but he was tireless and blessed with something no one else in the city had, a goblin's resistance.  Picking through the filth, unafraid of the sick and equipped with the gear of a pig farmer, he toiled along.

The city could not keep up with the pace of the plagues, as if it was targeted by all of them where most places had to deal with one at a time.  All of the city's resources went into combating them.  Some fled, some locked themselves away in towers and behind walls.  But the city work had to continue.  Former companion asked Gansuhk to join with them as opportunity knocked to make more than ever.  But he turned them away, and toiled along.

For three years he worked and the city improved with every new discovery.  He cleaned the allies no one wanted to or thought to clean.  He tried concoctions only he would survive.  Sleeping almost not at all and working as few other races were capable, he was personally responsible for clearing the city of half the plagues.  As the tide turned and there was light at the end of the tunnel, Gansuhk toiled less.  The effort had taken its toll and the devoted Goblin faltered.  No more could he work without sleep night after night.  No more could he pick through the much with reckless abandon.

Determined to finish his task, he toiled slowly along.  One last potion, one last street, one last discovery.  On a cold and windy night in Wavery, as the the wind blew in, Gansuhk felt the cold.  He never felt the cold.  He was knee high in garbage and couldn't move.  He was always able to push through.  He stopped and rested.  It was a long rest, a peaceful one.

Weeks later, a crowd the likes of which the city rarely saw gathered.  Although those in the city who were in the know were aware of Ganuhk, the vast majority were not.  On this day, that changed.  The renowned inspector Briomin read aloud a litany of tasks the goblin had performed.  Many of the city's elite gathered.  Members of the Kormiere family.  Ship captains and merchants lords.  On the beaches there were lined the fishers.  For days before, the bards had let the people know what the goblin had done.  The event was so well coordinated that some expected only some mastermind could have pulled it off and many feared that some great heist or attack would take place.

But it did not.  Beloi the city's prominent bard sang out an ode.  Beverly lit the sky with glorious lights.  The giant gatori Hazard appeared and carried a boat out to the harbor with Gansuhk's body aboard.  As was tradition in Port Talp, and for not the only time in the hard years, in the center of the harbor was placed a hero of the city.  The event culminated with the appearance of the the not often seen but well known Claude Greymander.

"Tfop blesses the underdog, those that were not born for glory.  A salute to lowly Gansuhk, who today has risen above us all."

With a flash of bronze filled the sky with a blur and a streak of lightning came down.  The boat was engulfed in flame of all colors, igniting a hundred potions that had packed the little boat.  Children cheered with amazement, and only the truly unimaginative feared what they realized had just appeared above their city.

The city would continued to be plagued for years, but never again with same ferocity.

Cleric 3 / Tinker 1 / Alchemist 9
« Last Edit: February 06, 2021, 10:34:52 PM by Asinjin »
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #100 on: January 12, 2021, 10:55:52 PM »
Vincent (Windblade, Rogues)

When the city is wealthy and there are no problems, life as a thief is very profitable.  Vincent continued his time as part of the guild with no name, occasionally striking out on his own.  But it didn't matter what he was doing, there was so much to be had that it was easy, as long as one didn't step in the way of the Iottians.

Vincent did not make that mistake and he lived a life of pleasure and luxury for fifteen years.  Evading the requests to join one side or the other, never leaving the city and the threats that might bring.  With more than a million inhabitants and visitors arriving all the time, the was no end to entertainment.

While he always hoped for the big score, plans for breaking into the bank never came to fruition.  But it was hard to be too motivated when coin was easy to come by elsewhere.  One day, he thought his luck was just continuing as he walked into a three story home's open window.  He knew that silver jewelry a mile long was held by this family, and they had left the window open.  Anyone who didn't who spells well, as he did, didn't realize how hard it was now to keep enchantments protecting your home as once you could.

Amusement turned to dread as he crept into the bedroom and saw the grim mask of death of the sickened faces of the people there. Dreg, the orcish named plague that attacked your skin.  Frozen for a moment Vincent paid dearly.  The man lurched forward and barked at him to get out, Vincent fled, but not in time.

Worried he would be found out and imprisoned if he went to the legal places, he went to you usual haunts for aid with the disease, but they turned him quickly away.  Old 'friends' scared him off and forced him from the city.  Not able to retrieve his wealth, and quickly weakening, Vincent didn't make it far from Port Talp.

Rogue 5 / Wizard 7
« Last Edit: February 06, 2021, 10:35:28 PM by Asinjin »
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Offline Zunder

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Re: Tales of the Heroes
« Reply #101 on: January 13, 2021, 09:05:17 AM »
overall, 63 stories
 - if your optimistic 42 have lived ( all the unknown live, + erased), that 66%
 - if your pessimistic, 36 have  died ( all the unknown die, + erased ), that's 57%


with Veronica's work, might end out as a net positive.







Offline Malchia

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Re: Tales of the Heroes
« Reply #102 on: January 13, 2021, 10:14:23 AM »
overall, 63 stories
 - if your optimistic 42 have lived ( all the unknown live, + erased), that 66%
 - if your pessimistic, 36 have  died ( all the unknown die, + erased ), that's 57%

with Veronica's work, might end out as a net positive.
I suspect the storm of red death that looms in the background will be the end of many of the survivors.  I actually find it interesting that many of the PC's have had children written into their storylines.  I suppose we'll pass on all our headaches to our offspring in the new era. 

Offline Asinjin

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Re: Tales of the Heroes
« Reply #103 on: January 13, 2021, 12:02:43 PM »
Remy (Terrorshard, Rogues)

Wealthy, successful, yet with unfinished business, Remy took a break from work for a bit after returning to the city and his run in with Iott, Borkondof and the Relic Hunter of Icefia.  When he returned to the Guild with No Name, he went back to his usual missions.  Intimidation, shake downs, it was easy. 

He received word one day that his presence was requested by someone who wished to hire him.  Always interested in potential work, and having the source vetted by the guild, he met with an Iottian agent.  The man looked no different than all of the Iottians that were part of their security apparatus Remy had seen in the city before.  He introduced himself and noted that he had met Remy before in their unsuccessful effort to secure the weapon City Cleaver.

The man said he was putting together a team to work for Iott and he would like Remy to join.  The pay was substantial.  Remy agreed, and even though the Iottian refused to consider any other guild members, he did grant Remy one additional request, to be completed after Remy had successfully fulfilled the Iottian mission.

Days later, having said only a few goodbyes, Remy teleported away.  Training for more than a year before meeting his team, Remy became a more dangerous force than ever before.  Adorned with items of potent magic, he was able to subdue even unshakable knights with the force of his will.  "Kneel before Remy."  Training complete, he met the rest of his squad.  As was the Iottian way, everyone had some arcane talent.  Strangely, none were Iottian, although Remy did not learn that for months.

A Grean elementalist and water combat expert, a human armored caster, a blackbattle warlock, a Amatine gnome crossbow specialist, an elven draconic sorcerer, a Sandoo shadow caster, and their leader a Horarian assassin named Maleek.  He named them: Shino Yattsuno Tsu, which Remy came to learn meant something along the lines of the Eight Means to Magically die.  He smiled at the fear the name must invoke.

They lived in luxury when not working.  The best Iott had to offer was made available to them.  They lived on an estate, not in the cities, so as to maintain their covert status.  They had few missions, perhaps one every four months.  Teleporting in and teleporting out in under ten minutes was the order.  Only plans that could be completed in that time would be approved by their handler.  No children, no Iottian citizens.  Capture was preferable to execution.  Remy's talent often made capture a possibility.  In the first two years, it was only a mission to Icefia that resulted in death as the stubborn man would not yield.  He was made to look like he had fallen ill to a rare disease.

After the barbaric allies of Gneon the Loon of the Plateau broke magic, Shino Yattsuno Tsu did nothing for nearly a year.  It was a boring time.  There was a lot of fighting, and on two occasions one of the group had to be brought back from the dead after a duel went too far.  Remy amused himself with the prisoners they had kept.

A year after the day, their missions came quickly.  They were now to go into the world and travel, receiving missions via sending and waiting after one was complete, which could take weeks.  From Yellowia to Loahk, then from Hertoplowis to the Great Forest, and through the Destroytian Peninsula.  Their targets were organizers and planners.  Death was now the order.  Remy left fear where ever he went, the others left their own marks.  Faster than any other group, they learned the new ways of magic.

When Kallark rose to power, the missions changed again.  Teleporting again, Shino Yattsuno Tsu was the magic missile in the back when the fireball in the face was not appropriate.  More than once, the target was shocked when they appeared to circumvent protections that were in place.  They came to understand that not being Iottian was an advantage they had for which some targets had not prepared.

When the plagues came, they slowed their missions.  The whole world seemed to slow.  More caution was taken and some of them members, now wealthy and weary, did not take assignments with as much vigor.  None had yet perished and they thought themselves invincible. In 809, they were assigned their most difficult mission, an incursion into Amansky.

Months of planning went into it.  The jungle nation had fared better than any other since the reign of Iott began.  Its power was unknown.  It had refused every parley and inquiry from Iott, but it had also not given aid to its enemies.  But it was a safe haven, and Iott was certain being used by its enemies as cover to hide.

It became known in Amansky as Le Settimane Del Terrore, but because of the private ways of the nation, it was not well known elsewhere.  For weeks Shino Yattsuno Tsu roamed the nation.    When the came across foreigners, they dealt with them.  When the came across Amanskites, they terrified them.  No agents of the nation could deal with them.  They were unchecked, unstoppable.  When they completed their assignment, they returned to Iott. 

Remy grew weary of the life in Iott, and too much time with the same seven people wore on him.  The feelings were mutual.  By 812, Shino Yattsuno Tsu demanded an audience with Lyla.  It was a demand they could not refuse.  The beast Iott had created was matched by few powers in Iott.  Only Lyla was able to convince them on one final mission.  One they would never complete.  Kill Re'Alpf, decades long thorn in the side of Iott quest for order.

When Kallark died, they had not completed their mission, but not through lack of trying.  Shino Yattsuno Tsu left Iott.  They had all the skill and wealth of Iott.  Now they set their own mission.  Now they had no masters. 

Fighter 4 / Bard 7 / Lamdelcrante 10
« Last Edit: February 06, 2021, 10:38:12 PM by Asinjin »
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Offline Zunder

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Re: Tales of the Heroes
« Reply #104 on: January 13, 2021, 12:57:43 PM »
One Rouge - hero of the city
One Rouge - asshat of Iott
One Rouge - doomed by greed!


I have high hopes for the others..
« Last Edit: January 13, 2021, 01:46:27 PM by Zunder »