House Rules > Massive Damage
Massive Damage
Asinjin:
Let's discuss.
Valdis:
Can you summarize the current set of rules?
Asinjin:
If a medium sized creature takes 40 or more points of damage from one physical attack, the creature must make a DC15 Fortitude saving throw or die. For every five points over 40, the save increase by 1. So a medium sized creature that takes 100 hit points from one attack must make a DC27 Fortitude saving throw. For every size category larger than medium, the amount of damage required to cause a massive damage save is increased by 10. It is reduced by 10 for every size category smaller than medium, to a minimum of 20 points of damage.
Valdis:
Ok, well, I had this long drawn-out explanation about how it's pretty ridiculous that a 5th level character with a Greatsword, power attack, and leap attack can cause up to Gargantuan sized creatures to make a massive Damage save on a critical hit (it is referred to as 'Koth-ing' and/or 'Acyll-ing' in the rest of this post). Koth-ing will do between 11.8% and 36% of a Gargantuan creatures total hit points worth of damage. I was ok with 33+% of your total Hit Points causing a massive damage save, but 12%, not so much. It would be like dying because someone shot you in the ass with a b-b gun.
Then I though about it some more. What about a blanket 50% of your hp forces the save? Sounds, ok. But in practice, you'd be making those saves left and right, especially at lower levels. a 5th level fighter has an average of 30 hit points, so every time he takes more than 15 points of damage from an attack he would have to make a save. That's a pretty low threshold, especially when his fotitude bonus is only +4.
I think that the rule is fine the way it is, but maybe add a bonus to the saving throw if the total damage done, that causes the save, is less than 50% of your total hit points
Zunder:
Considering I've lost 3 characters to this rule, it's stupid and should be taken out.
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