Author Topic: Turn Undead abilities  (Read 1213 times)

Offline Asinjin

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Turn Undead abilities
« on: December 01, 2022, 10:30:01 AM »
As per our discussion, I have changed Melodi's Turn Undead into a Bardic Knowledge.
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Turn Undead abilities
« Reply #1 on: December 01, 2022, 10:36:26 AM »
Nice - no other changes?
  - can use it as many turn attempts you have?
  - It uses + int modifier.    Maybe + Wis?



Offline Asinjin

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Re: Turn Undead abilities
« Reply #2 on: December 01, 2022, 11:07:42 AM »
Nice - no other changes?
  - can use it as many turn attempts you have?
  - It uses + int modifier.    Maybe + Wis?

Number of times =  how many turn attempts yes.

I am open to Wis instead of Int...thoughts?
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Turn Undead abilities
« Reply #3 on: December 01, 2022, 12:21:20 PM »
Number of times =  how many turn attempts yes.

I am open to Wis instead of Int...thoughts?


shrugs? - whatever is better

Offline Malchia

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Re: Turn Undead abilities
« Reply #4 on: December 01, 2022, 01:00:22 PM »

shrugs? - whatever is better
Maybe either/or?  Players choice; whatever is higher? 
« Last Edit: December 01, 2022, 03:32:12 PM by Malchia »

Offline Zunder

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Re: Turn Undead abilities
« Reply #5 on: December 02, 2022, 06:36:32 AM »
Maybe either/or?  Players choice; whatever is higher?


Doesn't affect Dylan - I believe his are the same :)  I just hate I have to wait till next season to use my new toy!
I don't believe Bardic Knowledge is powerful enough to break anything either way.

Offline Asinjin

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Re: Turn Undead abilities
« Reply #6 on: December 02, 2022, 08:23:07 AM »

Doesn't affect Dylan - I believe his are the same :)  I just hate I have to wait till next season to use my new toy!
I don't believe Bardic Knowledge is powerful enough to break anything either way.

While very flavorful, I think its weaker that Turn Undead; so making it player's choice of Wis or Int....or even allowing you to combine Int and Wis would be fine.
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Offline Malchia

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Re: Turn Undead abilities
« Reply #7 on: December 02, 2022, 12:07:15 PM »
While very flavorful, I think its weaker that Turn Undead; so making it player's choice of Wis or Int....or even allowing you to combine Int and Wis would be fine.
Agreed that it's not broken, so how about both to make it unique for Melodi's Clerics?

Offline Hero

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Re: Turn Undead abilities
« Reply #8 on: December 03, 2022, 06:46:02 PM »
While very flavorful, I think its weaker that Turn Undead; so making it player's choice of Wis or Int....or even allowing you to combine Int and Wis would be fine.
Hmmm.  Good point about it being weaker than TU and the equivalent abilities some other deities have. Should we do something different?

Maybe the Knowledge Devotion feat https://dndtools.net/feats/complete-champion--57/knowledge-devotion--1727/ could be used as a basis for a thematic but more practical effect. Spend a TU attempt to gain a bonus to attack/damage against a creature by making an appropriate knowledge check. 

Attacking really isn't thematic for a Melodi power.
« Last Edit: December 04, 2022, 12:44:30 AM by Asinjin »

Offline Zunder

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Re: Turn Undead abilities
« Reply #9 on: December 04, 2022, 09:38:18 PM »
Hmmm.  Good point about it being weaker than TU and the equivalent abilities some other deities have. Should we do something different?

Maybe the Knowledge Devotion feat https://dndtools.net/feats/complete-champion--57/knowledge-devotion--1727/ could be used as a basis for a thematic but more practical effect. Spend a TU attempt to gain a bonus to attack/damage against a creature by making an appropriate knowledge check. 

Attacking really isn't thematic for a Melodi power.


That is really cool - could be applied to other things besides attack.  Feels almost more like Dourvan

Offline Hero

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Re: Turn Undead abilities
« Reply #10 on: December 05, 2022, 10:36:16 AM »

That is really cool - could be applied to other things besides attack.  Feels almost more like Dourvan
Instead of attacks, what else could it apply to? Maybe saves against a particular creature type?

Or should we just keep the original bard-like knowledge ability?