Author Topic: Harpooning Was Such a Good Idea...  (Read 1805 times)

Offline Asinjin

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Harpooning Was Such a Good Idea...
« on: July 20, 2022, 03:48:02 PM »
Place for xp and posting.

How long is Frederick Paralyzed for?
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Harpooning Was Such a Good Idea...
« Reply #1 on: July 20, 2022, 04:03:03 PM »
How long is Frederick Paralyzed for?
Are you planning on finishing me off coup de grace style?  Now's your chance. 

Offline whitesword

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Re: Harpooning Was Such a Good Idea...
« Reply #2 on: July 20, 2022, 07:54:49 PM »
Are we continuing the session here?

Offline Asinjin

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Re: Harpooning Was Such a Good Idea...
« Reply #3 on: July 21, 2022, 11:45:24 AM »
Are you planning on finishing me off coup de grace style?  Now's your chance.

Is there a tatoo artist in Thot?
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Harpooning Was Such a Good Idea...
« Reply #4 on: July 21, 2022, 11:47:56 AM »
Let there be fog
and let there be monsters
and fantastic sights to see
for all who follow
Fight for glory
With shield as shelter
an axe for striking
And a lass to kiss at home

- Beron Frozenhammer (composed during the journey to Thot)
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Harpooning Was Such a Good Idea...
« Reply #5 on: July 24, 2022, 12:48:17 PM »
XP?
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #6 on: July 24, 2022, 10:14:06 PM »
450xp experience for everyone. 

Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #7 on: July 24, 2022, 10:19:30 PM »
Is there a tatoo artist in Thot?


Yes - The barbar is also a tattoo artist.  The owner / operator is Methost.  Name of the place is "Ink and Fit" - it is inside the cave.  On one of the tiered walls of the town.

Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #8 on: July 24, 2022, 10:34:20 PM »
You fetch the wizard from the barricks. The wizard is cross at you all.  Don't come of me again - this is salmer's work.  His name is Joehiem LighteningRock.  He is flanked by 2 serious looking dwarves in plate armor.  One with  a battle axe, and one with a hammer. 


The wizard pushes you out of the way and drops a lighted rock down the original chimney, grimmacing when he sees it full of all sizes of spiders.  He grunts and throws a fireball down the tunnel with little more then a flick of his fingers.  The eruption sends a sickening smell out of the top.  Even a flaming spider or two crawls out of the top before it dies in a squeal.  After the acrid smoke clears he drops a lighted stone down the second chimney.   "There isn't anything moving down this one.. looks like a nest.  I'm not wasting another combat spell on what amounts to work for a chimney sweep. "   


Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #9 on: July 24, 2022, 10:34:49 PM »
Those poisoned are so for 2 minutes.

Offline Asinjin

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Re: Harpooning Was Such a Good Idea...
« Reply #10 on: July 25, 2022, 08:22:55 AM »

Yes - The barbar is also a tattoo artist.  The owner / operator is Methost.  Name of the place is "Ink and Fit" - it is inside the cave.  On one of the tiered walls of the town.

I will see if I can make it there carrying Frederick before he gains function.
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #11 on: July 25, 2022, 08:48:13 AM »
I will see if I can make it there carrying Frederick before he gains function.


Down the mountain side, into the town, to the underground part of town, down 35' of steps, with a paralized being that is larger then you?  I mean - feels like the dwarven version of a Spartan Race.  But your more then welcome to try.
« Last Edit: July 25, 2022, 10:59:33 AM by Zunder »

Offline Hero

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Re: Harpooning Was Such a Good Idea...
« Reply #12 on: July 25, 2022, 08:39:26 PM »
I will see if I can make it there carrying Frederick before he gains function.
Hilarious.

Offline Hero

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Re: Harpooning Was Such a Good Idea...
« Reply #13 on: July 25, 2022, 08:49:57 PM »
You fetch the wizard from the barricks. The wizard is cross at you all.  Don't come of me again - this is salmer's work.  His name is Joehiem LighteningRock.  He is flanked by 2 serious looking dwarves in plate armor.  One with  a battle axe, and one with a hammer. 


The wizard pushes you out of the way and drops a lighted rock down the original chimney, grimmacing when he sees it full of all sizes of spiders.  He grunts and throws a fireball down the tunnel with little more then a flick of his fingers.  The eruption sends a sickening smell out of the top.  Even a flaming spider or two crawls out of the top before it dies in a squeal.  After the acrid smoke clears he drops a lighted stone down the second chimney.   "There isn't anything moving down this one.. looks like a nest.  I'm not wasting another combat spell on what amounts to work for a chimney sweep. "   

Before the fireballing occurs, Odde would very much like to capture some of the juvenile spiders, harpoon or otherwise, to train as his future minions.

After that, Odde dissects the harpoon spider to better understand it’s anatomy and keep a fang as a trophy. Any parts that could be considered valuable? Maybe harvest some poison. I have ranks in survival, knowledge nature/creaturelore/dungeoneering.

Offline Zunder

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Re: Harpooning Was Such a Good Idea...
« Reply #14 on: July 25, 2022, 09:39:24 PM »
You aren't even prepared when he fireballs the first tunnel.  Because he never casts it catches you off guard.  Those are just plain giant spiders, He doesn't fireball down the harpoon spider hole.  I will roll in front of everyone tuesday what is down there.