Habololy Books > Guide to Bards

Feats

(1/2) > >>

Asinjin:
Yellowian Graduate (General)

The graduates of the college of Yellowia and Song have learned a unique set of skills based on the training of the college.

Prerequisite: Must have graduated from the Bardic College of Yellowia, College Educated.

Benefit: You have been trained to use your own charm to resist the magical charms of others.  Add your Charisma modifier to any saves against mind-effecting enchantments.  When casting a spell with an Enchantment (Charm) effect, you may add 1.5 times your Charisma modifier to the DC of the saving throw.  When using a power that attempts to control in influence the target’s mind, you may add 1.5 times your Charisma modifier to the DC of the saving throw.

Special: If your spells use Intelligence as their base, add .5 times your Charisma modifier Charisma modifier to the DC of an Enchantment (Charm) spell.  This may be taken as a learned feat.

Asinjin:
This is the newest version I have in my notes.

Thoughts?

Malchia:
I must've been reading an older version since it stated 2x CHA.  I'll make the changes to my copy of the feat.   

Hero:
There are only 12 wizard spells on dndtools with the “charm” subschool:

* Adoration of the Frightful
* Battle Hymn
* Charm Monster
* Charm Monster, Mass
* Charm Person
* Charm Person Or Ghost
* Charm Person, Mass
* Dream Lock
* Dream Lock, Mass
* Proud Arrogance
* Stay the Hand
* Symbol of Persuasion

Hero:
Pretty limited use for a feat, but the effect is unprecedented - at most, max DC adjustment from a feat that I’m aware is +2. Most are +1. Half Cha mod to DC can be pretty high with magic.

I’d almost rather see the scope expand to include all enchantment spells (rather than just charm subschool), the bonus drop to a flat +1 or +2 and add some other effect like increasing HD effected by Cha mod or something (e.g., sleep only effects 4 HD currently, but this would make it 4+Cha mod HD. Or maybe reduce the penalty to charm DCs when target is threatened. Or give bonuses to checks to convince charmed creatures to do things they wouldn’t normally do.

Navigation

[0] Message Index

[#] Next page

Go to full version