Habololy Forum
Young New World => Tales from the Low Bar => Topic started by: Asinjin on April 15, 2021, 12:06:56 AM
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Starting with xp:
Gnelson - for figuring out the darkness - 1800
Zalthor - for not raging killing an ally (again) - 1200
Laz - (can't understand what I'm saying) - 1300
Finn - blind shooting not very wise - 1400
Isaac - shanties all around - 1350
WG - really the familiar should get all the xp - 1200
Wendy - Winner of the bard battle? - 1450
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What do you do in the aftermath with most crew shaken and fatigued, lots of blood on the deck, and waiting for Zalthor to tire?
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What do you do in the aftermath with most crew shaken and fatigued, lots of blood on the deck, and waiting for Zalthor to tire?
If Zalthor tires before 26 rounds then the water elemental will bring him out. Gnoah offers any information he can about the followers of the GoLK. He also helps with the interrogation. I assume no one on the ship is able to wake Cloud up after being slapped by a deity?
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If Zalthor tires before 26 rounds then the water elemental will bring him out. Gnoah offers any information he can about the followers of the GoLK. He also helps with the interrogation. I assume no one on the ship is able to wake Cloud up after being slapped by a deity?
Zalthor tires after 11 rounds.
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"Whoa... a god that wipes out the knowledge of the world.. how heinous. "
he sits and thinks..
" So.. is he the reason the tinkers forgot about some of their designs.. about the.. well I refuse to all them their traditional name. I'll call them mechanical fixed wing Pegasus, and the more advanced weapons..?!
How many know about this deity? Why couldn't he have been defeated by the Giant pantheon. Or.. maybe they just forgot to do it!"
Looking over Cloud
" well, I don't know much about what is wrong with him, but I've seen what they clerics of lancin do, you know, without magic, he should be put in a dark room to rest"
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A lot of the crew is in bad shape, still fatigued and shaken. The ship is wobbling in the wrong direction after the elemental changed its course.
The deck is a mess, as two of these creatures were horribly killed.
The captain and master-at-arms are barely holding things together.
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Hopefully the bards can work their magic to cheer everyone up.
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Once brought back onboard, Zalthor stands ominously over the prisoners, making sure to display all the blood and brain matter still left on his body and equipment. He trembles ever so slightly while maintaining a tight grip on his pick; as if the slightest wrong answer will cause him to erupt into another vicious rage. Every 6 seconds they get an Intimidate check.
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looks at Laz..
" usually throw it up guy like to make others lament .. why is he yelling in scaly tongue"
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The prelate slowly begins to tend to wounds, but he is shaky and fatigued.
The ship is in chaos right now, as several people are having to restrain Laz.
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A note from combat: Waves of Fatigue, which hit you all, is an instantaneous duration spell, and hence was able to stack with the other spells that had duration (the rays and fear). Also, the Ray of Enfeeblement and Fear are both Nerco. so they could both be active on a character.
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Did any of the crew die during the assault?
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Did any of the crew die during the assault?
It does not appear so. Scared, weak, blinded, tired, but no death. A few are hurt, including the one Finn shot.
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Do any of the memory effects fade?
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Do any of the memory effects fade?
Not in the first few minutes.
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Not in the first few minutes.
How about the spell effects?
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The fatigue is there until you get rid of it, the strength loss minutes, the fear fades.
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The fatigue is there until you get rid of it, the strength loss minutes, the fear fades.
By get rid of, do you mean rest? If so Laz grabs a bottle of grog and finds a hammock.
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By get rid of, do you mean rest? If so Laz grabs a bottle of grog and finds a hammock.
Correct
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A note from combat: Waves of Fatigue, which hit you all, is an instantaneous duration spell, and hence was able to stack with the other spells that had duration (the rays and fear). Also, the Ray of Enfeeblement and Fear are both Nerco. so they could both be active on a character.
I get the same school. What I'm unsure of is you calling out "instantaneous" spells. it's necro so it doesn't matter.
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I get the same school. What I'm unsure of is you calling out "instantaneous" spells. it's necro so it doesn't matter.
Yeah that is true. I think he was pointing it out anyway because instantaneous spells do not effect the stack of spells on a player at all. So even if it was a different school it wouldn't matter.
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I get the same school. What I'm unsure of is you calling out "instantaneous" spells. it's necro so it doesn't matter.
Instantaneous spells don't have a duration and never count. The idea of instant is that you are made something (in this case fatigued) and there is not longer magic involved. you can't dispel the fatigue.
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Instantaneous spells don't have a duration and never count. The idea of instant is that you are made something (in this case fatigued) and there is not longer magic involved. you can't dispel the fatigue.
If the fatigue lasts into the next day, Wendy will be able to take care of it.
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If the fatigue lasts into the next day, Wendy will be able to take care of it.
It takes several hours for the captain and master-at arms to get control. Clearly, the crew was not ready for such a battle and there are arguments and chaos.
The prelate is overwhelmed. Laz and Zalthor scare many with their actions. The living attacker is chained to the mast once he is stable. The other bodies are thrown off the ship.
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The other bodies are thrown off the ship.
After we remove all of their items...
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After we remove all of their items...
There isn't that much organization and the crew is scared while you are all wrestling Laz. Two of them get thrown off before someone stops the others.
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Not withstanding Laz’s communication issues at the moment, is there anything we can accomplish?
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Not withstanding Laz’s communication issues at the moment, is there anything we can accomplish?
Questions for the captured attacker.
It takes more than 24 hours to get the ship in order and get to port.
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Questions for the captured attacker.
It takes more than 24 hours to get the ship in order and get to port.
Questions for the captured attacker:
- Who are you?
- Why did you attack us?
- Who sent you to attack us?
- Will anyone come looking for you?
Wendy will make sure Laz is visible if not present during the questioning. She will tell the attacker that she will let Laz finish the job if his answers are not satisfactory.
[/list]
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Questions for the captured attacker:
- Who are you?
- Why did you attack us?
- Who sent you to attack us?
- Will anyone come looking for you?
Wendy will make sure Laz is visible if not present during the questioning. She will tell the attacker that she will let Laz finish the job if his answers are not satisfactory.
Plays with his rotating steam power reload bolt rifle, he slides it into position with a "chhk" several times as it's pointed at the capture.
"I.. don't know how you can give you life to a god.. that will have you be forgotten as soon as your used up. Seems a little backwards to me. Us tinkers will never forget about the Raven, seems a folly quest"
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Questions for the captured attacker:
- Who are you?
- Why did you attack us?
- Who sent you to attack us?
- Will anyone come looking for you?
Wendy will make sure Laz is visible if not present during the questioning. She will tell the attacker that she will let Laz finish the job if his answers are not satisfactory.
[/list]
He readily answers questions. Almost as if he doesn't care if he tells you. Some of the things he says you don't remember, and hence I won't bother answering.
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Questions for the captured attacker:
- Why did you attack us?
- Who sent you to attack us?
My Lord directed us to cleanse memory of Cloud.
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Wendy will make sure Laz is visible if not present during the questioning. She will tell the attacker that she will let Laz finish the job if his answers are not satisfactory.
[/list]
This comment, along with Laz's actions and Zalthor's quickly turn the crew along with captain on edge and seemingly wanting to get to port faster.
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A few are hurt, including the one Finn shot.
Finn is obviously guilt-ridden and sincerely apologetic to this person, doing whatever he can to make amends. He will expend the 5 hp of healing he has remaining from lay on hands to tend to the wound.
“Well, at least we know your moral compass is not aligned with a path of darkness, otherwise this would have been much worse for you [nervous chuckle]. Mama always said that the best way to make new enemies is with friendly fire.â€
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My Lord directed us to cleanse memory of Cloud.
We’re they after Cloud or the Raven? Because they seemed to ignore Cloud once he was out of the way.
Finn will sense motive all responses, +12 modifier.
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Cloud will interrogate them again once he is awake. So if he remembers anything then other would then he would share it with everybody until they remembered.
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We’re they after Cloud or the Raven? Because they seemed to ignore Cloud once he was out of the way.
Finn will sense motive all responses, +12 modifier.
They weren't after Cloud..."My Lord directed us to cleanse memory of Cloud."
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Cloud will interrogate them again once he is awake. So if he remembers anything then other would then he would share it with everybody until they remembered.
No one on board has the power to wake him, no clerics of sufficient power.
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well, once I saw a Gnome attach wire of copper length to the chest of a man, one to each nipple, and run a Mmbolt of current through him to wake him. It was miraculous to see. I could probably scape together enough on board to give it a try. Or.. maybe there is a cleric in port.
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We will pick up about 24 hours after the battle as you see the Port Upflou in the distance.
I will give out posting xp for the two weeks on Wednesday.
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Wendy will cast Detect magic on whatever items they recover to see if she can determine what they are/do. She will use her Bardic Knowledge ability (7x a day; d20+5) to try and figure out what they do/how to activate
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At some point during the 24 hours, Gnoah goes on a tirade of rage towards the prisoner. Yelling about how depriving the world of knowledge and wiping memories is evil on par if not worse then that of the lower planes. He goes on and on about how they have hinder Habololy and caused much pain and heartache over the centuries by hiding knowledge that can help. He goes on and on about how it is his personal mission to find and uncover lost knowledge and share as much knowledge as he can with everyone he meets. He then gets teary eyed and says that it is their fault that Melodi is dead. If we had the knowledge that Cloud was trying to share and that they were hiding from the world, then we would have known about this attack from another world much earlier and maybe we could have stopped the attack.
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Wendy will cast Detect magic on whatever items they recover to see if she can determine what they are/do. She will use her Bardic Knowledge ability (7x a day; d20+5) to try and figure out what they do/how to activate
The claws are magical, three sets of them. In addition, you come across seven other magical items. However, your lore tells you that putting any of them to use endangers your well being. Gnoah confirms this.
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Posting xp:
Gnoah - 45
Zalthor - 30
Gnelson - 50
Laz - 45
Wendy - 40
Finn - 20