Habololy Forum
String Mountain Campaign => Grean Campaign => Topic started by: Zunder on August 24, 2018, 01:28:51 PM
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all vaunted heros get 1100 exp.
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So as it remains clear on the barge that Razilav is still enchanted, what do you do to help him?
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So as it remains clear on the barge that Razilav is still enchanted, what do you do to help him?
As it stands, we have two options since none of us can do anything to help you.
1) nothing
2) knock you out and take you back to our headquarters where we can try to free your mind.
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As it stands, we have two options since none of us can do anything to help you.
1) nothing
2) knock you out and take you back to our headquarters where we can try to free your mind.
3) since you need to exercise anyway, you can pull us in a rickshaw back to HQ, then we knock you out
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3) since you need to exercise anyway, you can pull us in a rickshaw back to HQ, then we knock you out
Better to knock him out here so whoever dominated him can't see where we operate.
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Better to knock him out here so whoever dominated him can't see where we operate.
Does anyone have spellcraft so we can figure out exactly what the spell on me can do?
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Does anyone have spellcraft so we can figure out exactly what the spell on me can do?
I sure do. +13 Spellcraft (+15 if involving scrolls) + random d20 roll (14) = 27.
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I sure do. +13 Spellcraft (+15 if involving scrolls) + random d20 roll (14) = 27.
Check is 20 plus spell level, so that should give him a good idea of what is happening to me and how to prevent it.
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Assuming we figure out what enchantment Razilav is under, Dissa sighs. “I can make it so you are not under the effect of the spell, but not until tomorrow.â€
I was wrong, it takes 7 turn attempts to persist one of my first level spells, not 6. So I can’t do it until tomorrow. If we wait an hour I can swap out the rest of my 1st level spells for protection from evil spells.
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Assuming we figure out what enchantment Razilav is under, Dissa sighs. “I can make it so you are not under the effect of the spell, but not until tomorrow.â€
I was wrong, it takes 7 turn attempts to persist one of my first level spells, not 6. So I can’t do it until tomorrow. If we wait an hour I can swap out the rest of my 1st level spells for protection from evil spells.
How about a conviction (https://dndtools.net/spells/spell-compendium--86/conviction--4048/) followed by repeated resurgence (https://dndtools.net/spells/spell-compendium--86/resurgence--4102/) until success?
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How about a conviction (https://dndtools.net/spells/spell-compendium--86/conviction--4048/) followed by repeated resurgence (https://dndtools.net/spells/spell-compendium--86/resurgence--4102/) until success?
I like it.
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this whole line is awesome.
yes, you figure out what's going on.
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this whole line is awesome.
yes, you figure out what's going on.
What is done for me?
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What is done for me?
I like the Conviction/Resurgence idea with Disa's remaining 1st level spell slots. If it works, great. If not, we knock out Razilav and take him back to headquarters. We lock him in a secure location and try again tomorrow when Disa's spells are refreshed. Rinse and repeat each day until successful.
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I like the Conviction/Resurgence idea with Disa's remaining 1st level spell slots. If it works, great. If not, we knock out Razilav and take him back to headquarters. We lock him in a secure location and try again tomorrow when Disa's spells are refreshed. Rinse and repeat each day until successful.
Dissa is game to try this
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Dissa is game to try this
Saewurg will stand next to Dissa when she casts her spells in case he needs to cast Immediate Assistance on Razilav. He can do this 5 more times today before having to rest.
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My five modified rolls: 3, 15, 16, 5, 22. DM, let me know if the 22 succeeds.
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My five modified rolls: 3, 15, 16, 5, 22. DM, let me know if the 22 succeeds.
I can cast Immediate Assistance on your 3 and 5.
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I can cast Immediate Assistance on your 3 and 5.
What does that do?
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What does that do?
Actually, scrap that idea. After reading it again (see below), it's only good for rerolling skill checks and not saves. Oh well, I was going on memory and thought it was good for either. I guess we have to let the dice decide.
Components: V,
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
As you speak the arcane words, you feel the laws of reality bending around your companion, undoing his failure.
You grant the subject the chance to reroll a skill check.
You must cast this spell after the skill check has been rolled, but before success or failure has been determined.
The subject makes the new check immediately and must abide by the results of the second roll.
The subject can't take 10 or 20 on this reroll.