Here is what exists from wizards:
Granted Powers: You gain Improved Initiative as a bonus feat.
Time Domain Spells
1 True Strike: You gain +20 on your next attack roll.
2 Gentle Repose: Preserves one corpse.
3 Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
4 Freedom of Movement: Subject moves normally despite impediments.
5 Permanency[X]: Makes certain spells permanent.
6 Contingency[F]: Sets trigger condition for another spell.
7 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
8 Foresight: "Sixth sense" warns of impending danger.
9 Time Stop: You act freely for 1d4+1 rounds.
Using our many Chronomancy spells, lets see if we can improve upon this. Also, the granted feat is weak.