Author Topic: Luck Domain  (Read 9495 times)

Offline Asinjin

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Luck Domain
« on: February 18, 2012, 10:38:24 AM »
After review, the spells on this domain list are not at all representative of Luck in my opinion.

We need a new list, completely.
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Offline whitesword

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Re: Luck Domain
« Reply #1 on: February 19, 2012, 11:57:25 PM »
Luck Domain (PH 187)

  Granted Power (Ex): You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse that the original roll.

Luck Domain Spells

Entropic Shield: Ranged attacks against you have 20% miss chance.
Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Freedom of Movement: Subject moves normally despite impediments.
Break Enchantment: Frees subject from enchantments, alterations, curses, and petrification.
Mislead: Turns you invisible and creates illusory double.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Moment of Prescience: You gain insight bonus on single attack roll, check or save.
MiracleX: Requests a deity's intercession.

Hmmm. Check out the Destiny domain. I think a mix of the two would fit nicely.


Destiny Domain Spells

Omen of Peril: You know how dangerous the future will be.
AuguryMF: Learns whether an action will be good or bad.
Delay Death: Losing hit points doesn't kill subject.
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Stalwart Pact: You gain combat bonuses automatically when reduced to half points or lower.
Warp Destiny: Reverse failed save or hit in combat.
Bestow Curse, Greater: As bestow curse:, but more severe penalties.
Moment of Prescience: You gain insight bonus on single attack roll, check or save.
Choose Destiny: Gain two chances for success on every action.








Offline Asinjin

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Re: Luck Domain
« Reply #2 on: February 20, 2012, 09:36:05 AM »
I like the 6th and 9th levels of Destiny.  There is a Cheat 1st level spell which I like for this domain as well.

I think we can look for more re-roll type spells for the other levels.
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Offline Hero

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Re: Luck Domain
« Reply #3 on: February 23, 2012, 11:35:42 PM »
Check out Complete Champion, there are a few luck based spells in there. Benediction and Surge of Fortune are 2 Haas has used on occasion.

Offline Asinjin

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Re: Luck Domain
« Reply #4 on: February 24, 2012, 12:01:45 AM »
My list so far:

1st - Fleeting Fortune
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny

Granted Power: one re-roll per cleric level per day and allowed to take Luck feats
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Offline master po

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Re: Luck Domain
« Reply #5 on: February 24, 2012, 05:57:55 AM »
I like the changes to Luck.  Where is a good place to look at the spells?

Offline Windblade

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Re: Luck Domain
« Reply #6 on: February 24, 2012, 08:23:23 AM »
My list so far:

1st - Fleeting Fortune
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny

Granted Power: one re-roll per cleric level per day and allowed to take Luck feats

I think 20 a day is too much.  You would basically be rerolling all your important rolls.   I would cap that at like 5 or something.   Maybe one reroll every 4/levels or one reroll per you Cha modifer.

Offline Asinjin

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Re: Luck Domain
« Reply #7 on: February 24, 2012, 08:24:14 AM »
Since you have all the books, the spells are listed here: http://dndtools.eu/
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Offline Asinjin

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Re: Luck Domain
« Reply #8 on: February 24, 2012, 08:26:00 AM »
I like the changes to Luck.  Where is a good place to look at the spells?

How about one plus one every five cleric levels?
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Luck Domain
« Reply #9 on: February 24, 2012, 08:27:42 AM »
I like the changes to Luck.  Where is a good place to look at the spells?


www.dndtools.eu

Offline Windblade

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Re: Luck Domain
« Reply #10 on: February 24, 2012, 08:47:29 AM »
you could also incorporate a +1 luck bonus to saving throws either now or maybe for the devotee.  Also for the devotee they could pick the better of the 2 rolls.

Offline master po

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Re: Luck Domain
« Reply #11 on: February 24, 2012, 10:24:01 AM »
How about one plus one every five cleric levels?
I think that is fine.  I also don't think you would re-roll that much even if you could. 

Offline Asinjin

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Re: Luck Domain
« Reply #12 on: March 24, 2012, 11:53:50 AM »
1st - Fleeting Fortune (Champions of Valor) OR Lucky Streak (Complete Scoundrel)
2nd - Insight of Good Fortune
3rd - Alter Fortune
4th - Auspicious Odds
5th - Surge of Fortune
6th - Warp Destiny
7th - Fortunate Fate
8th - Moment of Prescience
9th - Choose Destiny

I need votes on the 1st level spell, but otherwise, this domain is done.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Luck Domain
« Reply #13 on: March 24, 2012, 12:09:55 PM »
I guess fleeting fortune but it doesn't really matter to me that much.  Do any of the spells on the list cause bad luck to happen to someone else because I think that is an important part of luck that it isn't always good.

Offline Asinjin

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Re: Luck Domain
« Reply #14 on: March 24, 2012, 12:22:43 PM »
No, these are all beneficial.
The hand that rolls the Dice rules the world.