Author Topic: Disciplines  (Read 7441 times)

Offline Asinjin

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Re: Disciplines
« Reply #90 on: December 14, 2020, 11:02:08 AM »
Control Discipline

Specialty: Telepathy

Ability: Intelligence

Concentration: ????

Brain Lock: Subject cannot move or take any mental actions.

Crisis of Breath: Disrupt subject’s breathing.

Crisis of Life : Stop subject’s heart.
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Offline Asinjin

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Re: Disciplines
« Reply #91 on: December 14, 2020, 11:38:12 AM »
Fourth Eye Discipline

Specialty: Clairsentience

Ability: Wisdom

Prerequisite: Third Eye

Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.

Truesight (5): As a swift action, you gain trueseeing with a radius of 30 feet for 1 minute.

Mind's Eye (4) Invisible floating eye moves 30 ft./round.


????
« Last Edit: December 16, 2020, 10:24:15 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #92 on: December 16, 2020, 10:39:49 AM »
Dreaming Discipline

Specialty: Various

Ability: Intelligence

Concentration: While sleeping you heal and recover powers at 125% of the normal rate.

Dream Lock, Psionic (2)Target creature cannot differentiate dream from reality, and is dazed or shaken.

Dream Prison (2) You imprison a sleeping foe in a Shallows-based dreamscape.

Mind Vault (1) You store an item in a Shallows dreamscape.

Waking Dreams (2) Grant +1 morale bonus on target's attack or saving throws, or target creature becomes shaken
« Last Edit: December 16, 2020, 01:40:59 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #93 on: December 16, 2020, 10:40:39 AM »
Deeper Dreaming Discipline

Specialty: Various

Ability: Intelligence

Prerequisite: Dreaming

Forced Dream (3) Subject can use dream state to relive a single turn.

Dream Spirit, Psionic (3) Incorporeal manifestation attacks your opponents.

Dream Lock, Psionic Mass (4) As psionic dream lock, but multiple targets.

Dream, Psionic (5):You send a message to a sleeping target.
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Offline Asinjin

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Re: Disciplines
« Reply #94 on: December 16, 2020, 10:41:26 AM »
Deepest Dreaming Discipline

Specialty: Various

Ability: Intelligence

Prerequisite: Deeper Dreaming

Dream of the Real (7): You fashion a tangible dreamself from which you can manifest powers.

Dream Travel(7):  Travel to other places through dreams.

Dream's Fatal Embrace (7) You push a creature into the Shallows, and it can never return.

Nightmare, Psionic (5) You send a vision that deals 1d10 points of damage and causes fatigue.

« Last Edit: December 16, 2020, 01:18:22 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #95 on: December 16, 2020, 10:56:16 AM »
Weapon Creation Discipline

Specialty: Metacreativity

Ability: ????

Tail of the Dragon (2) Gain tail slap attack for 1d8 damage. [called Mighty Tail]

Psychic Scimitar (2) Create scimitar of the mind that attacks foes.

Bolt (1) You create a few enhanced short-lived bolts, arrows, or bullets.

Psychic Whip (2)Ectoplasmic whip makes touch attacks within range.
« Last Edit: December 16, 2020, 10:59:10 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #96 on: December 16, 2020, 01:26:28 PM »
Summons Discipline

Specialty: Psychoportative

Ability: Intelligence

Concentration: ????

Call Beast of the Id (2); You summon a specific psionic creature.

Larval Flayers (2):  Summon 1d4+1 larval flayers to aid you.

Shadow Eft (4): Summon a shadow eft to aid you.


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Offline Asinjin

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Re: Disciplines
« Reply #97 on: December 16, 2020, 01:36:53 PM »
Memory Discipline

Specialty: Telepathy

Ability: Intelligence

Concentration: Eidetic Lock Memorize an image or passage completely.

Faint Memory (3) Make yourself less noticeable.

Modify Memory, Psionic (5) Changes 5 minutes of subject's memories.

Erase Presence (8) Enemies forget you and your allies are present for 1 round per level.
« Last Edit: December 16, 2020, 01:45:03 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #98 on: December 16, 2020, 01:59:54 PM »
Greater Empathy Discipline

Specialty: Telepathy

Ability: Charisma

Prerequisite: Empathy

Thoughtsoothe (3)

Remove Fear, Psionic (1) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

????

????
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Offline Windblade

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Re: Disciplines
« Reply #99 on: December 17, 2020, 10:48:21 AM »
Just looked at everything with a questions mark and tried to give feedback where I could.

Dampen Psionics Discipline

Concentration: dispel at 1 level higher and increase the effect of the null field by 1.5


Astral Construct Psionic Discipline
Concentration: astral contruct gets +10 movement and +2 hit (basically any bonus to the contructs abilties) or the ability to cast powers (that cost 4 points or less) through the construct)



Mental Anguish Psionic Discipline

Concentration: ??? You are able to block the pain of most wounds (DR 1/-)  or you can block pain and fight when your HP falls below 0)


Leech Psionic Discipline

Concentration: draw in mental energy from the surrounding environment (you gain 1 power point per round or minute or hour) something like that


Viewing Discipline

Concentration: some plus to spot and listen (maybe +5)


Reading Discipline

Concentration: +5 on checks such as knowledge (we could also include bardic knowledge in this) when holding an object


Control Discipline

Concentration: maybe a way to help your self like lower exhaustion to fatigue or fatigue to normal


Summons Discipline

Concentration: give combat bonus or movement to a create you summon


Offline Asinjin

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Re: Disciplines
« Reply #100 on: December 19, 2020, 03:48:59 PM »
Mental Theft Discipline

Specialty: Telepathy

Ability: Intelligence

Prerequisite: Leech

Mind Switch (6)You switch minds with another.

Mind Seed (8) Subject slowly becomes you.

Mind Switch, True (9) A permanent brain swap.

Mindlink, Thieving (4) Borrow knowledge of a subject’s power.

Leech Known Power (5) You steal powers from another's mind.
« Last Edit: December 19, 2020, 03:52:14 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #101 on: December 19, 2020, 04:06:12 PM »
Effect Ectoplasm Discipline

Specialty: Metacreativity

Ability: Charisma

Prerequisite: Ectoplasmic

Detain Ectoplasm (5) Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.

Dismiss Ectoplasm(3) Dissipates ectoplasmic targets and effects.

Throw Ectoform (2) You create weak ectoplasmic duplicates of yourself.
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Offline Windblade

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Re: Disciplines
« Reply #102 on: May 14, 2021, 07:26:43 PM »
I was reviewing this discipline because I was considering taking it.  I would make one change.  I would  have Mindlink also as a power so you can use the augment abilities and also spend power points to add people to the mindlink because as it stands their are no other ways to get the mindlink power and even if there was it would not make sense to for it to be somewhere else and not here.

Another options would allow the person to use mindlink for free for one person as described above but also to allow them to spend PP to augment and enhance like in the power description.  I think either is fine.

Displine:Communication   This discipline allows the psionic communicate with other mentally.

Speciality:Telepathy

Ability: Intelligence   

Prereq:N/A   

Concentration: While concentrating on this discipline, you can forge a Mindlink with any one willing target.

Missive (1): As a swift action, send a ten word message in range.   Mass Missive (3): As a move action, send a twenty-five word message to anyone in range.   Correspond (4): Hold mental conversation with a creature at a distance.



Here is the description of the power to see why it is important to have the ability to add PPs to augment and enhance it.


Level:   Telepath 1
Display:   Mental
Manifesting Time:   1 standard action
Range:   Close (25 ft. + 5 ft./2 levels); see text
Target:   You and one other willing creature within range that has an Intelligence score of 3 or higher
Duration:   10 min./level
Saving Throw:   None; see text
Power Resistance:   Yes (harmless)
Power Points:   1

You forge a telepathic bond with your target. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

Augment
You can augment this power in one or both of the following ways.

If you spend 4 additional power points, you can attempt to create a telepathic bond with a creature that is not willing (Will save negates).
For every additional power point you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
« Last Edit: May 14, 2021, 07:29:32 PM by Windblade »

Offline Hero

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Re: Disciplines
« Reply #103 on: December 20, 2021, 01:07:57 PM »
I put these in an Excel workbook if anyone wants it. Makes it easier to compare power blocks.
Has anyone been making updates to the Excel disciplines workbook?

Offline Asinjin

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Re: Disciplines
« Reply #104 on: December 21, 2021, 07:23:44 PM »
No
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