Author Topic: Disciplines  (Read 13733 times)

Online Asinjin

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Re: Disciplines
« Reply #75 on: December 04, 2020, 11:03:01 AM »
We are now at 54 Disciplines, hoping to get to 75.
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Online Asinjin

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Re: Disciplines
« Reply #76 on: December 04, 2020, 11:43:47 AM »
Greater Crystal Discipline

Specialty: Metacreativity

Ability: Intelligence

Prerequisite: Crystal

Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage.

Crystallize: Turn subject permanently to crystal.

Crystal Body (5) Your body becomes living crystal.

Shatter Storm (4) The target and all within 20 feet take 5d6 points of damage from crystal shrapnel.
« Last Edit: December 16, 2020, 09:57:43 AM by Asinjin »
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Online Asinjin

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Re: Disciplines
« Reply #77 on: December 04, 2020, 01:25:15 PM »
Energy Defense Discipline

Specialty: Psychokinetic

Ability: ????

Prerequisite: Minor Energy

Energy Retort (3): Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.

Energy Wall (3): Create wall of your chosen energy type.

Energy Nullification Field (6): Suppresses psionic powers with chosen energy descriptor.

Mind over Energy (6): Gain brief immunity to chosen energy type.
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Online Asinjin

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Re: Disciplines
« Reply #78 on: December 05, 2020, 02:32:32 PM »
Temporal Discipline

Specialty: Psychoportative

Ability: Intelligence

Prerequisite: ????

Suspend Life (6): Put yourself in a state akin to suspended animation.

Temporal Acceleration (6): Your time frame accelerates for 1 round.

Timeless Body (9): Ignore all harmful, and helpful, effects for 1 round.
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Online Asinjin

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Re: Disciplines
« Reply #79 on: December 07, 2020, 01:35:35 PM »
Psionic Suppression Discipline

Specialty: ????

Ability: ????

Concentration: ????

Damp Power (2): Variable numeric effects of enemy powers are minimized against you.

Psychic Containment (3): Temporarily disallow the use of psionics for a single creature.

Power Resistance (6): Grant PR equal to 12 + level.
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Online Asinjin

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Re: Disciplines
« Reply #80 on: December 07, 2020, 01:48:25 PM »
Hidden Mind Psionic Discipline

This discipline allows the psionic to conceal his mind or the mind of others.

Specialty: Telepathy

Ability: Intelligence

Concentration: While concentrating on this discipline, You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind.  When concentration begins, you may select a subject.  The subject can be changed as a standard action requiring a Concentration check without having to re-focus.

Empty Mind (1): You gain +2 on Will saves until your next action.

Escape Detection (3): You become difficult to detect with clairsentience powers.

????
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Re: Disciplines
« Reply #81 on: December 07, 2020, 01:54:08 PM »
Fate Maker Psionic Discipline

This discipline allows the psionic to conceal his mind or the mind of others.

Specialty: Clairsentience

Ability: Charisma

Concentration: While concentrating, you gain a +1 luck bonus to all rolls.

Probability Mantle (6) You gain partial concealment and can reroll once.

Second Chance: Gain a reroll.

Fate of One: Reroll any roll you just failed.
« Last Edit: December 16, 2020, 09:54:34 AM by Asinjin »
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Online Asinjin

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Re: Disciplines
« Reply #82 on: December 07, 2020, 02:02:13 PM »
Firestarter Psionic Discipline

This discipline allows the psionic to create and control fire and heat.

Specialty: Psychokinetic

Ability: Intelligence

Concentration: You can take control of nearby flames.

Matter Agitation (1): You heat a creature or object.

Spontaneous Combustion (4): 3d6 points of fire damage plus 2 points of temporary Constitution damage.

'Rage of the Remorhaz (6): Your body becomes searing hot, damaging those who touch you.
« Last Edit: December 16, 2020, 09:51:48 AM by Asinjin »
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Re: Disciplines
« Reply #83 on: December 07, 2020, 02:09:16 PM »
Clone Psionic Discipline

This discipline allows the psionic to Combine or divide physical beings

Specialty: Psychometabolism

Ability: Constitution

Fuse Flesh (6): Fuse subject’s flesh, creating a helpless mass.

Fission (8): You briefly duplicate yourself.

Fusion (9): You combine your abilities and form with another.

Assimilate (9): Incorporate creature into your own body.
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Re: Disciplines
« Reply #84 on: December 07, 2020, 02:15:00 PM »
Concealment Psionic Discipline

This discipline allows the psionic to physically hide and conceal themselves

Specialty: Psychometabolism

Ability: ????

Chameleon (1): Gain +10 enhancement bonus on Hide checks.

Concealing Amorpha (2): Quasi-real membrane grants you concealment.

Concealing Amorpha, Greater (3): Quasi-real membrane grants you total concealment.
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Re: Disciplines
« Reply #85 on: December 07, 2020, 02:35:52 PM »
Force Attack Psionic Discipline

This discipline allows the psionic to use kinetic energy to make attacks.

Specialty: Psychokinetic

Ability: ????

Concentration: Make a melee tough attack that deals 1d8 damage.

Concussion Blast (2): Deal 1d6 force damage to target.

Stomp (1): Subjects fall prone and take 1d4 nonlethal damage.

Stomp, Greater (5): Psychokinetic shock wave deals damage and knocks creatures down.
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Re: Disciplines
« Reply #86 on: December 07, 2020, 03:02:30 PM »
Attack Mode, Greater Discipline

Specialty: Telepathy

Ability: Intelligence

Prerequisite: Attack Mode

Mindfire (3): You inflict the disease mindfire upon your foe.

Shatter Mind Blank (5): Cancels target’s mind blank effect.

Ultrablast (7): Deal 13d6 damage in 15-ft. radius.

Urge Extermination (9): Kill one living creature with 90 or fewer hp.
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Re: Disciplines
« Reply #87 on: December 14, 2020, 10:52:27 AM »
Readied Discipline

Specialty: Clairsentience

Ability: Wisdom

Concentration: +1 Initiative

Detect Hostile Intent (2): You can detect hostile creatures within 30 ft. of you.

Danger Sense (3): You gain +4 bonus against traps.

Zone of Alertness*A: Gain advantages and Spot and Listen bonus equal to number of allies in area.
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Re: Disciplines
« Reply #88 on: December 14, 2020, 10:53:20 AM »
Viewing Discipline

Specialty: Clairsentience

Ability: Wisdom

Concentration: ????

Clairvoyant Sense: See and hear a distant location.

Sensitivity to Psychic Impressions: You can find out about an area’s past.

Remote Viewing X: See, hear, and potentially interact with subjects at a distance.
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Re: Disciplines
« Reply #89 on: December 14, 2020, 10:54:17 AM »
Reading Discipline

Specialty: Clairsentience

Ability: Intelligence

Concentration: ????

Object Reading: Learn details about an object’s previous owner.

Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.

Remote Viewing X: See, hear, and potentially interact with subjects at a distance.
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