Author Topic: Disciplines  (Read 13720 times)

Offline Asinjin

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Re: Disciplines
« Reply #60 on: April 08, 2019, 11:52:40 AM »
Pain Psionic Discipline

This discipline allows the psionic to inflict physical pain one others.

Specialty: Psychometabolism

Ability:  Charisma

Concentration: Your natural attacks cause 1d6 extra nonlethal damage.

Share Pain (2): Willing subject takes some of your damage.

Share Pain, Forced (3): Unwilling subject takes some of your damage.

Affinity Field, Pain (9): Negative effects that affect you also affect others.
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Offline Asinjin

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Re: Disciplines
« Reply #61 on: April 09, 2019, 10:14:34 PM »
Evasion Psionic Discipline

This discipline allows the psionic evade a variety of attacks.

Specialty: Psychoportation

Ability:  ? ? ? ?

Concentration: You gain a +2 bonus on Reflex saves.

Evade Attack (2): Use an immediate action to deflect attack of opportunity.

Evade Breath (3): You slide out of range of a breath weapon.

Evade Burst (5): You take no damage from a burst on a successful Reflex save.
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Offline Asinjin

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Re: Disciplines
« Reply #62 on: April 10, 2019, 09:23:02 AM »
Object Calling Psionic Discipline

This discipline allows the psionic transport items to him.

Specialty: Psychoportation

Ability:  ? ? ? ?

Concentration: As a standard action You call a piece of nonmagical equipment worth 10 gp or less 'from thin air' into your waiting hand. (Actually, it is a real item hailing from some other random location in space and time.) You don't have to see or know of the item to call it—in fact, you can't ever call a specific item. You just specify the kind (silk rope, basket, torch, or some other item). This power cannot call weapons, armor, psionic items, masterwork items, living creatures, or valuable treasures (see Table 7-8 in the Player's Handbook for typical items called by this power). The item is made of ordinary materials appropriate for its kind. Using called items as spell components causes the spell to fail. If you relinquish your grip on the item you called for 2 or more consecutive rounds, it automatically returns to wherever it originally came from. Items gained by call item are distinctive due to their astral glimmer.

Call Weaponry (1): Create temporary weapon.

Call Armor (2): Transfer chosen type of armor to your hand.

Retrieve (6): Teleport to your hand an item you can see.
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Offline Asinjin

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Re: Disciplines
« Reply #63 on: April 11, 2019, 09:23:10 AM »
Sound Psionic Discipline

This discipline allows the psionic to control sound.

Specialty: Telekinesis

Ability:  Intelligence

Concentration: Create Sound » Create the sound you desire

Control Sound (2): Create very specific sounds.

Distracting Shout (2): Distract opponents with your powerful shout.

Zone of Silence, Psionic (4): Keeps eavesdroppers from overhearing conversations.
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Offline Hero

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Re: Disciplines
« Reply #64 on: May 17, 2019, 12:23:02 PM »
I put these in an Excel workbook if anyone wants it. Makes it easier to compare power blocks.

Offline Hero

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Re: Disciplines
« Reply #65 on: May 17, 2019, 06:24:13 PM »
Specialty: Telekinesis
Couple of these have the “telekinesis” tag, should they be “psychokinesis” instead? Psychokinesis is used elsewhere, and is consistent with the 3.5 discipline names.

Offline Hero

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Re: Disciplines
« Reply #66 on: May 17, 2019, 06:35:13 PM »
Empathy Psionic Discipline

This discipline allows the psionic to empathize with other on a psychic level.

Specialty: Telepathic

Ability: Charisma

Concentration: You know the subject’s surface emotions (as per Empathy power)

Empathic Transfer (2): Transfer another’s wounds to yourself.

Empathic Transfer, Hostile (3): Your touch transfers your hurt to another.

Empathic Feedback 3): When you are hit in melee, your attacker takes damage.

Empathic Psionic Discipline

This discipline allows the psionic to feel others emotion and share his own pain.

Specialty: Telepathy

Ability:  Charisma

Concentration: You know the subject’s surface emotions.

Telempathic Projection (1): Alter the subject’s mood.

Empathic Transfer, Hostile (3): Your touch transfers your hurt to another.

Empathic Feedback (5): When you are hit in melee, your attacker takes damage.
There’s an “empathy” power block  and an “empathic” one listed separately. They are not identical.
« Last Edit: May 17, 2019, 06:39:01 PM by Hero »

Offline Asinjin

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Re: Disciplines
« Reply #67 on: May 17, 2019, 11:19:48 PM »
Couple of these have the “telekinesis” tag, should they be “psychokinesis” instead? Psychokinesis is used elsewhere, and is consistent with the 3.5 discipline names.

Correct
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Offline Asinjin

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Re: Disciplines
« Reply #68 on: May 17, 2019, 11:20:03 PM »
I put these in an Excel workbook if anyone wants it. Makes it easier to compare power blocks.

Yes please
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Offline Asinjin

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Re: Disciplines
« Reply #69 on: May 20, 2019, 10:17:14 PM »
There’s an “empathy” power block  and an “empathic” one listed separately. They are not identical.

Which one do you like better?
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Offline Hero

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Re: Disciplines
« Reply #70 on: May 25, 2019, 02:44:14 PM »
Which one do you like better?

Empathic.
Empathic Psionic Discipline

This discipline allows the psionic to feel others emotion and share his own pain.

Specialty: Telepathy

Ability:  Charisma

Concentration: You know the subject’s surface emotions.

Telempathic Projection (1): Alter the subject’s mood.

Empathic Transfer, Hostile (3): Your touch transfers your hurt to another.

Empathic Feedback (5): When you are hit in melee, your attacker takes damage.

Offline Asinjin

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Re: Disciplines
« Reply #71 on: December 03, 2020, 12:32:41 PM »
Maintain Body Psionic Discipline

This discipline allows the psionic to keep his body is a safe or unchanging state.

Specialty: Psychometabolic

Ability: Constitution

Concentration: The psion does not need to eat or drink and suffers no penalties for not doing so.

Endure Elements, Psionic (1): Exist comfortably in hot or cold environments.

????

Adapt Body (5): Your body automatically adapts to hostile environments.
« Last Edit: December 04, 2020, 11:00:04 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #72 on: December 03, 2020, 12:46:10 PM »
Planar Mastery Psionic Discipline

A psionic with this discipline can travel to other planes and force other off of his plane.

Specialty: Psychoportation

Ability: Intelligence

Prerequisite: Planar Travel

Dismissal, Psionic (4): Forces a creature to return to its native plane.

Banishment, Psionic (5): Banishes extraplanar creatures.

Plane Shift, Psionic (5): Travel to other planes.

Astral Seed (7): You plant the seed of your rebirth from the Astral Plane.
« Last Edit: December 04, 2020, 11:02:36 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #73 on: December 03, 2020, 12:59:54 PM »
Mental Anguish Psionic Discipline

This discipline allows the psionic to inflict mental pain on others and deflect his own.

Specialty: Telepathy

Ability:  Intelligence

Concentration: ???

Inflict Pain (2): Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.

Recall Agony (2): Foe takes 2d6 damage.

Brutalize Wounds (6) Your target takes more damage than normal from wounds.
« Last Edit: December 16, 2020, 10:15:56 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #74 on: December 03, 2020, 01:03:47 PM »
Leech Psionic Discipline

This discipline allows the psionic drain powers and energy from others.

Specialty: Telepathy

Ability:  Intelligence

Concentration: ???

Feat Leech (2): Borrow another’s psionic or metapsionic feats.

Power Leech (4): Drain 1d6 power points/round while you maintain concentration; you gain 1/round.

Leech Field (5): Leech power points each time you make a saving throw.
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