Author Topic: Redemption Domain  (Read 3223 times)

Offline Asinjin

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Redemption Domain
« on: February 16, 2012, 09:58:56 AM »
A new domain to replace the Good domain for Hemator and Arsur'Anyodel.  Thoughts and design?
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Redemption Domain
« Reply #1 on: February 16, 2012, 12:04:46 PM »
This is a no brainer but I wouldn't assume one of the spells will be atonement.

Offline Asinjin

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Re: Redemption Domain
« Reply #2 on: February 23, 2012, 02:08:56 PM »
Should we allow spells that are exalted?  Spells that have a cost, such as Abstinence?
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Offline whitesword

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Re: Redemption Domain
« Reply #3 on: February 23, 2012, 04:03:50 PM »
Don't you need to have taken one of the Vow feats to use Exalted spells?

Offline Windblade

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Re: Redemption Domain
« Reply #4 on: February 23, 2012, 07:09:34 PM »
No I would keep it simple and not allow spells that need vows.  I will wouldn't included exalted spells.  I think just spells from BoED that aren't actually exalted
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Offline Asinjin

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Re: Redemption Domain
« Reply #5 on: April 27, 2012, 01:54:19 PM »
1st - Ray of Hope (BoED)
2nd - Lastai's Caress (BoED)
3rd ??
4th - Sword of Conscious (BoED)
5th - Atonement
6th - Wages of Sin (BoED)
7th - Greater Restoration
8th - Alter Mind (MoR)
9th - Sanctify the Wicked

Granted Power -  Once per day, the cleric may attempt to corrupt a non-goodcreature.  The creature, if redeemed, moves one step closer to the alignment of good, Evil to neutral or neutral to good, for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature.  This is an extraordinary ability.  The target receives a Willpower saving throw at DC equal to 10 + half the cleric’s casting level + the cleric’s charisma modifier to avoid this effect.

Thoughts?
 
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Redemption Domain
« Reply #6 on: April 29, 2012, 06:45:22 PM »
Just need a 3rd level spell to wrap this one up.
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Offline whitesword

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Re: Redemption Domain
« Reply #7 on: April 29, 2012, 07:53:50 PM »
I think you need to clarify the Power.  Typo

Awaken Sin (spell com)
« Last Edit: April 29, 2012, 08:38:54 PM by whitesword »

Offline Valdis

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Re: Redemption Domain
« Reply #8 on: April 29, 2012, 08:42:09 PM »
Yes, Awaken Sin

Offline Asinjin

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Re: Redemption Domain
« Reply #9 on: April 29, 2012, 10:19:39 PM »
1st - Ray of Hope (BoED)
2nd - Lastai's Caress (BoED)
3rd - Awaken Sin
4th - Sword of Conscious (BoED)
5th - Atonement
6th - Wages of Sin (BoED)
7th - Greater Restoration
8th - Alter Mind (MoR)
9th - Sanctify the Wicked

Granted Power -  Once per day, the cleric may attempt to redeem a non-good creature.  The creature, if redeemed, moves one step closer to the alignment of good, Evil to neutral or neutral to good, for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature.  This is an extraordinary ability.  The target receives a Willpower saving throw at DC equal to 10 + half the cleric’s casting level + the cleric’s charisma modifier to avoid this effect.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Redemption Domain
« Reply #10 on: April 29, 2012, 10:31:21 PM »
With this power we need to decide how long the alignment changes last.  I don't think it should be permanent right away but eventually it could covert someone.  I think Solaris used the power on Ri for like a few weeks straight and then we said it converted them.  So anyway I think we need to clarify the length of time it last

Offline Asinjin

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Re: Redemption Domain
« Reply #11 on: April 29, 2012, 10:43:11 PM »
It says: for one hour plus one hour per level the cleric is higher than the level or hit dice of the creature

Do you mean something else?
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Offline Windblade

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Re: Redemption Domain
« Reply #12 on: April 29, 2012, 11:36:17 PM »
Nope I meant that.  I just missed that part when I read it.

Offline Asinjin

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Re: Redemption Domain
« Reply #13 on: April 30, 2012, 08:30:31 AM »
Ok then, we can lock this one tomorrow unless there are any objections.
The hand that rolls the Dice rules the world.