Author Topic: Innovation Domain  (Read 16816 times)

Offline whitesword

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Re: Innovation Domain
« Reply #30 on: February 29, 2012, 08:53:45 PM »
1.  Divine Insight
2.  Fox Cunning
3.
4.  Fabricate
5. 
6.  Wall of Gears
7.
8.
9. Greater Fantastic Machine

When I have notice the domains they typically move spells to a lower level to show that you have such mastery that you can cast these spells at lower level.  I don't think they usually move a spell to a higher slot  or at least I haven't noticed that so I woulnd't move the 6th level spell to a 7th level slot or a 2nd to a 3rd.
Arcane spells are sometimes moved up a level. I found several examples in my work. Cleric spells are frequently moved down a level.

Offline Windblade

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Re: Innovation Domain
« Reply #31 on: February 29, 2012, 09:06:04 PM »
That makes sense.   I didn't think to check to see if they were arcane.  If they are arcane then dismiss my comments.

Offline Hero

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Re: Innovation Domain
« Reply #32 on: February 29, 2012, 10:05:08 PM »
I still don't like giving this domain a technology flavor. My original concept that started this whole thing was for a domain geared towards the development of new ideas. I vote no "machine" spells. Or wall of gears.

I'm going to keep posting this opinion until someone acknowledges it.

Offline whitesword

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Re: Innovation Domain
« Reply #33 on: February 29, 2012, 10:49:37 PM »
I have no objection provided there is something better than Wish and Miracle as options. To me they are the opposite of innovation.

Offline Asinjin

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Re: Innovation Domain
« Reply #34 on: February 29, 2012, 10:58:45 PM »
I note your comment Hero, but we need something better before we replace them.
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Offline Windblade

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Re: Innovation Domain
« Reply #35 on: February 29, 2012, 11:35:23 PM »
I agree with you too here but as the others said there is nothing better.  Althought I do agree with hero to have limited wish on there.

Offline Hero

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Re: Innovation Domain
« Reply #36 on: March 01, 2012, 07:31:45 AM »
I think the "wish" spells are the epitome of innovation. The effect is only limited by your creativity, and could be used to solve problems in all sorts of innovative ways.

Offline Asinjin

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Re: Innovation Domain
« Reply #37 on: March 03, 2012, 12:45:32 PM »
1. Divine Insight
2. Fox Cunning
3. ???
4. Fabricate
5. Owl's Insight
6. Fantastic Machine
7. Limited Wish
8. Brain Spider (Complete Divine)
9. Greater Fantastic Machine

Thoughts?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Innovation Domain
« Reply #38 on: March 03, 2012, 01:14:25 PM »
How about the Mechanus Mind you posted in the first list?

Offline Asinjin

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Re: Innovation Domain
« Reply #39 on: March 03, 2012, 01:50:13 PM »
It okay but weak.  It is a +4 to Will saves, +2 to Int based skills and -2 to Cha based skills for 1 min / level.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Innovation Domain
« Reply #40 on: March 03, 2012, 02:31:15 PM »
It okay but weak.  It is a +4 to Will saves, +2 to Int based skills and -2 to Cha based skills for 1 min / level.

This doesn't seem like it has anything to do with innovation.

Offline whitesword

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Re: Innovation Domain
« Reply #41 on: March 03, 2012, 05:32:53 PM »
This doesn't seem like it has anything to do with innovation.
Agreed

Offline Hero

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Re: Innovation Domain
« Reply #42 on: March 04, 2012, 02:10:32 PM »
Not so sure about Brain Spider and I still don't like the Machine spells. I equate this domain with ingenuity and creativity. My original thought for the 8 ad 9 spots were:

8th: Polymorph Any Object
9th: Time Stop

Because having the ability to create extra time and the ability to turn one thing into anything else you can come up with seem fit for a cleric dedicated to creativity.

 

Offline Asinjin

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Re: Innovation Domain
« Reply #43 on: March 04, 2012, 07:07:05 PM »
1. Divine Insight
2. Fox Cunning
3. ???
4. Fabricate
5. Owl's Insight
6. Fantastic Machine
7. Limited Wish
8. Polymorph Any Object
9. Greater Fantastic Machine

Did we have a granted power yet?
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Innovation Domain
« Reply #44 on: March 04, 2012, 07:30:08 PM »
The granted power is somewhere back on the first page or 2.  It is the one that gives skill and some sort  of bonus based on your wisdom to skills.