Author Topic: Innovation Domain  (Read 16812 times)

Offline Windblade

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Re: Innovation Domain
« Reply #15 on: February 23, 2012, 09:28:58 AM »
Also since we have already put limited wish as an ability is there any reason that 9th should be wish other then that is pretty powerful.  Although as we said earlier the domain ability isn't particular powerful so better spells could make up for that.

Offline Asinjin

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Re: Innovation Domain
« Reply #16 on: February 23, 2012, 11:13:04 AM »
I am not a fan of the limited wish or wish spells as domains spells.  Since they can be used to cast anything, it seems like a cop out.
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Offline Windblade

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Re: Innovation Domain
« Reply #17 on: February 23, 2012, 12:09:33 PM »
Yeah I agree.  However, I have looked through books and using the search function on DnD tools and there is really nothing to use.  Any spell of high level are just a stretch to say that it is innovation because the effects that we associated with that such as insight bonus to skills and increased intelligence are all done by lower level spells but I totally understand not wanting to use wish.

Offline Zunder

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Re: Innovation Domain
« Reply #18 on: February 23, 2012, 12:59:42 PM »
Yeah I agree.  However, I have looked through books and using the search function on DnD tools and there is really nothing to use.  Any spell of high level are just a stretch to say that it is innovation because the effects that we associated with that such as insight bonus to skills and increased intelligence are all done by lower level spells but I totally understand not wanting to use wish.

Having the same issue with Vision domain. 

Offline Hero

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Re: Innovation Domain
« Reply #19 on: February 23, 2012, 10:22:46 PM »
I am not a fan of the limited wish or wish spells as domains spells.  Since they can be used to cast anything, it seems like a cop out.
limited
I picked limited wish for that exact reason. The utility of that spell is only limited by the caster's innovation.

Offline Asinjin

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Offline Hero

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Re: Innovation Domain
« Reply #21 on: February 24, 2012, 10:12:52 PM »
Fantastic Machine makes the domain leans toward Innovation=tinkering. I thought it was more along the lines of Innovation=ingenuity.

Offline Asinjin

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Re: Innovation Domain
« Reply #22 on: February 24, 2012, 10:22:05 PM »
Just throwing it out there, I will let you guys make the final decision.
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Offline whitesword

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Re: Innovation Domain
« Reply #23 on: February 24, 2012, 10:35:00 PM »
I like those spells vs the wish spells. They are in the spell compendium.

Offline Windblade

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Re: Innovation Domain
« Reply #24 on: February 24, 2012, 11:26:39 PM »
I don't like that they are Illusion spells.  If they were conjuration then they would work better.  Maybe we can just make them conjuration.

Offline whitesword

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Re: Innovation Domain
« Reply #25 on: February 25, 2012, 04:28:10 PM »
Assuming we are talking about the same spells they are listed as Conjuration in the Spell Compendium.

Offline Asinjin

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Re: Innovation Domain
« Reply #26 on: February 25, 2012, 04:30:43 PM »
They are Illusion in the Forgotten Realms book, but the SC post dates that, so they are Conjuration.  That being the case, I think they are a good fit.
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Offline Hero

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Re: Innovation Domain
« Reply #27 on: February 25, 2012, 10:59:14 PM »
They give the domain a technology bias. If that's what you're aiming for fine. But I consider innovation to be the generation of new ideas, which is not necessarily technology.

Offline Asinjin

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Re: Innovation Domain
« Reply #28 on: February 29, 2012, 07:17:25 PM »
1. Divine Insight (SpC)
2. Fox's Cunning OR Mechanus Mind (maybe move to 3rd)
3.
4.
5. Owl's Insight
6. Fantastic Machine OR Wall of Gears (maybe move to 7th)
7.
8.
9. Greater Fantastic Machine
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Offline Windblade

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Re: Innovation Domain
« Reply #29 on: February 29, 2012, 08:33:38 PM »
1. Divine Insight (SpC)
2. Fox's Cunning OR Mechanus Mind (maybe move to 3rd)
3.
4.
5. Owl's Insight
6. Fantastic Machine OR Wall of Gears (maybe move to 7th)
7.
8.
9. Greater Fantastic Machine

1.  Divine Insight
2.  Fox Cunning
3.
4.  Fabricate
5. 
6.  Wall of Gears
7.
8.
9. Greater Fantastic Machine

When I have notice the domains they typically move spells to a lower level to show that you have such mastery that you can cast these spells at lower level.  I don't think they usually move a spell to a higher slot  or at least I haven't noticed that so I woulnd't move the 6th level spell to a 7th level slot or a 2nd to a 3rd.