Author Topic: Innovation Domain  (Read 16814 times)

Offline Asinjin

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Innovation Domain
« on: February 14, 2012, 11:39:12 PM »
For Falan and Arsenal.  Discuss and create.
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Offline Asinjin

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Re: Innovation Domain
« Reply #1 on: February 15, 2012, 09:11:50 AM »
Hero's thoughts for the domain:

Innovation Domain
Granted Power: You can call upon your divine influence to experience a moment of great insight as a supernatural ability. Once per day, you gain an enhancement bonus to Intelligence equal to your divine caster level for 1 round. Activating the power is a free action.

1. Divine Insight (SpC)
2. Fox's Cunning
3. Know Opponent (SpC)
4. Divination
5. Fabricate
6. Fox's Cunning, Mass
7. Limited Wish
8.
9.
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Offline Asinjin

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Re: Innovation Domain
« Reply #2 on: February 20, 2012, 10:06:00 PM »
What practical effect will the one round bonus to Intelligence have?
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Offline Hero

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Re: Innovation Domain
« Reply #3 on: February 20, 2012, 10:36:01 PM »
Boost to INT based skill checks. Crafting. Search. Knowledge.

Clerics with psion or wizard levels could boost the DC's of their powers/spells.

Offline whitesword

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Re: Innovation Domain
« Reply #4 on: February 20, 2012, 10:44:30 PM »
Same for Cleric/Tinkers.

Offline Asinjin

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Re: Innovation Domain
« Reply #5 on: February 20, 2012, 11:11:42 PM »
It would not work for Craft or Design checks, as they take place over the course of hours if not days.  A one round boost would not allow for a bonus on those checks.
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Offline Windblade

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Re: Innovation Domain
« Reply #6 on: February 20, 2012, 11:21:46 PM »
Maybe make a permanent bonus to design, craft check and maybe give some sort of cross class skills like the trickery domain.  Maybe they can use craft clicker as a class skill.

Offline Asinjin

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Re: Innovation Domain
« Reply #7 on: February 21, 2012, 12:34:58 AM »
Good thought; Craft (Clicker) and Tinkering as class skills.
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Offline Windblade

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Re: Innovation Domain
« Reply #8 on: February 21, 2012, 07:41:29 AM »
Also maybe they can get those 2 plus some amount of tinkering knowledge skill of there choice.  I not sure what number of tinkering knowledge skill though.  I would say anywhere from 1-3.   That would really help me build my character.  I would be able to increase tinkering knowledge as I raised cleric level and not have all those left over points and not know what to do with them.

Offline Hero

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Re: Innovation Domain
« Reply #9 on: February 21, 2012, 07:50:13 AM »
It would not work for Craft or Design checks, as they take place over the course of hours if not days.  A one round boost would not allow for a bonus on those checks.
While design and craft checks take place over an extended period of time, it only takes a moment to have a good idea that will influence the process. Consider it a moment of clarity. Or divine insight. Regardless of what you call it, my intent in coming up with the granted ability was to allow it for those checks. I think that makes more sense than letting it insanely boost a spell DC, which does not align with the aspect of "innovation".

Offline Asinjin

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Re: Innovation Domain
« Reply #10 on: February 21, 2012, 08:14:27 AM »
I think, for that to work, we should allow them to take three Knowledge skills as class skills and then give them a bonus of +4 to each of those three.
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Offline Asinjin

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Re: Innovation Domain
« Reply #11 on: February 22, 2012, 01:22:43 PM »
I think what we will do is that the ability grants three of the following as class skills, and then grants a +4 insight bonus to each of those three: Craft (any), Knowledge (any), Tinkering.  That way, a wizard could take this and make good use of it by selecting Knowledge (arcana), Knowledge (necrology), Craft (something)
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Offline Hero

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Re: Innovation Domain
« Reply #12 on: February 22, 2012, 08:32:26 PM »
Good idea, but I think the bonus should scale with cleric level.

Offline Windblade

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Re: Innovation Domain
« Reply #13 on: February 23, 2012, 08:47:28 AM »
I believe +4 is enough I would even consider doing less of a plus.  Right now this is a little more powerful then the trickery domain.    Although I know some domain abilities are more powerful then this.   That is the trickiest part about doing this is that we don't really have a template for what a domain ability should be like since even the WotC made ones vary in power.  Also I wanted to use this when I take my next level which I just got so can we nail down this ability before Tuesday.  I think the 3 skills with the +4 works.

Offline Asinjin

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Re: Innovation Domain
« Reply #14 on: February 23, 2012, 09:01:37 AM »
We won't be switching anything over until we have the whole project locked down.  Piecemeal conversion will get messy.

Even if we were to scale it with level, the plus wouldn't go above 5.  I would make it +1 and then an additional +1 per five levels.
The hand that rolls the Dice rules the world.