Author Topic: Visitors Unwelcome  (Read 7479 times)

Offline whitesword

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Visitors Unwelcome
« on: September 10, 2014, 12:40:46 AM »
You all won initiative so feel free to post your first round action.

Note that the high level sessions will use this thread, not the constables.

Offline Asinjin

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Re: Visitors Unwelcome
« Reply #1 on: September 10, 2014, 07:59:35 AM »
Kerkly casts Resurgence through the Greater Stasus on Benlin...who rolls a 11 for a total of 25 on his Will save.  Let me know if that is sufficient to make the save.
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Offline Asinjin

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Re: Visitors Unwelcome
« Reply #2 on: September 10, 2014, 08:30:16 AM »
So they I don't forget, here is what is active:

Greater Status (Benlin, Ari, Tomas, Shar, and Rubius)

Repel Vermin (10 foot radius from Kerkly)

Interplanar Telepathic Bind (Kerkly, Benlin, Ari, Tomas, Shar, Rubius, and Wake)

Good Hope (Kerkly, Benlin, Ari, Tomas, Shar, Rubius, Wake, Parker, Robin, Astrek, Wake, Toppy, Karp, Helo, and Apel) which is +2 morale bonus on basically every roll type

Magic Circle Against Evil (10 feet radius from Kerkly)

Celestial Brilliance
« Last Edit: September 10, 2014, 08:52:14 AM by Asinjin »
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Offline Valdis

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Re: Visitors Unwelcome
« Reply #3 on: September 10, 2014, 08:47:43 AM »
Robyn casts Cat's Grace and draws her weapons

Parker casts Haste on Himself, Robyn, Thadeus, Rubius, Ari, Astrik, Shar, Kerkly, Brenlin, and 2 of the Lantern Archons.

Offline Asinjin

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Re: Visitors Unwelcome
« Reply #4 on: September 10, 2014, 08:50:55 AM »
A note that the Archons can speak to everyone through use of tongues.  It does not say they use Telepathy, but it would make more sense than sound.

They have an Aura of menace, so anyone that attacks us (from within 20 feet of an Archon) has to make a DC12 save or be at -2 penalties to a lot of things.

In round 1, they all focus on the visible creature and attack with their lights rays.  That's five +2 ranged touch attacks and three +4 ranged touch attacks.

Benlin, after recovering, moves back and casts Elation (80 foot spread so everyone is in it), and everyone gets +2 Dex, +2 Str, and +5 feet move.  These are morale bonuses, so they stack with you ability increasing items.
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Offline Asinjin

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Re: Visitors Unwelcome
« Reply #5 on: September 10, 2014, 08:53:38 AM »
Robyn casts Cat's Grace and draws her weapons

Parker casts Haste on Himself, Robyn, Thadeus, Rubius, Ari, Astrik, Shar, Kerkly, Brenlin, and 2 of the Lantern Archons.

Let's call that Toppy and Karp, since they have the Good Hope as well.  Keeping track of Archons as well as my familiar and two halflings is going to be a challenge.
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: Visitors Unwelcome
« Reply #6 on: September 10, 2014, 10:38:15 AM »
After PArker casts his spell, he smacks himself on the head, puts away the bastard sword and pulls out a mace.

Offline Asinjin

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Re: Visitors Unwelcome
« Reply #7 on: September 10, 2014, 10:46:32 AM »
Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"

In other words, who has a constant deflection bonus to armor class?
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Offline Asinjin

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Re: Visitors Unwelcome
« Reply #8 on: September 10, 2014, 10:58:28 AM »
A correction, the Luminous Armor Benlin has is stronger than the one you have seen around Asinjin.
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Offline Valdis

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Re: Visitors Unwelcome
« Reply #9 on: September 10, 2014, 10:58:51 AM »
Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"

In other words, who has a constant deflection bonus to armor class?

Parker raises his hand

Offline Malchia

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Re: Visitors Unwelcome
« Reply #10 on: September 10, 2014, 06:34:46 PM »
In other words, who has a constant deflection bonus to armor class?
I do.

Offline whitesword

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Re: Visitors Unwelcome
« Reply #11 on: September 10, 2014, 08:29:24 PM »
A note that the Archons can speak to everyone through use of tongues.  It does not say they use Telepathy, but it would make more sense than sound.

They have an Aura of menace, so anyone that attacks us (from within 20 feet of an Archon) has to make a DC12 save or be at -2 penalties to a lot of things.

In round 1, they all focus on the visible creature and attack with their lights rays.  That's five +2 ranged touch attacks and three +4 ranged touch attacks.

Benlin, after recovering, moves back and casts Elation (80 foot spread so everyone is in it), and everyone gets +2 Dex, +2 Str, and +5 feet move.  These are morale bonuses, so they stack with you ability increasing items.

Benlin makes the save and will go at the end of the round.  The archons can only see the one on the ground.

Offline whitesword

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Re: Visitors Unwelcome
« Reply #12 on: September 10, 2014, 08:30:54 PM »
After PArker casts his spell, he smacks himself on the head, puts away the bastard sword and pulls out a mace.

The mace does not assist you.

Offline whitesword

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Re: Visitors Unwelcome
« Reply #13 on: September 10, 2014, 08:41:04 PM »
I neglected to mention something:

While you were outside waiting for the eyes you could hear a dull thud sound from somewhere in the palace. It was more clear and accompanied by a subtle vibration when you were in the grand entrance way and the room with the glowing crystal. You could not hear or feel anything in the room with the bugs.  Before your current battle began both were either stronger or more perceptible in the kitchen. There is no discernible pattern.

Offline master po

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Re: Visitors Unwelcome
« Reply #14 on: September 10, 2014, 08:49:09 PM »
Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"

In other words, who has a constant deflection bonus to armor class?

Tomas does..