Author Topic: Spinnar ability  (Read 2568 times)

Offline Asinjin

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Spinnar ability
« on: July 27, 2012, 11:23:25 PM »
How about this for the gambling deity:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Spinnar ability
« Reply #1 on: July 27, 2012, 11:53:10 PM »
How about this for the gambling deity:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.


How about once per week the Spinnar cleric my defy the odds.  This would be up to the DM.  Han Solo would be proud

Offline Asinjin

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Re: Spinnar ability
« Reply #2 on: September 10, 2012, 10:31:32 PM »
Any thoughts on this ability?
The hand that rolls the Dice rules the world.

Offline Hero

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Re: Spinnar ability
« Reply #3 on: September 12, 2012, 09:47:35 PM »
How about using a turn attempt to give a reroll to another creature? Applies to 1 roll made within 1+Cha mod rounds.

Offline Asinjin

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Re: Spinnar ability
« Reply #4 on: September 12, 2012, 10:09:48 PM »
You mean 1 + Cha mod rounds in the future?
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Spinnar ability
« Reply #5 on: September 12, 2012, 10:19:48 PM »
How about being able to make a re-roll on anything a number of times per day equal to half his Charisma modifier; minimal of 1 per day. 

Offline Hero

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Re: Spinnar ability
« Reply #6 on: September 12, 2012, 10:38:05 PM »
How about being able to make a re-roll on anything a number of times per day equal to half his Charisma modifier; minimal of 1 per day.
I think this is what the luck domain ability does.

Offline Asinjin

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Re: Spinnar ability
« Reply #7 on: September 13, 2012, 01:24:38 PM »
Yes, that is what the Luck domain does.

If no one has any other ideas or complaints, it will be:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.
The hand that rolls the Dice rules the world.